Jump to content
Server time (UTC): 2020-01-25, 06:37 WE ARE RECRUITING

Leaderboard

  1. APositiveElmo

    APositiveElmo

    Game Master


    • Likes

      27

    • Content Count

      2492


  2. Roland

    Roland

    Owner


    • Likes

      26

    • Content Count

      13545


  3. Watchman

    Watchman

    Developer


    • Likes

      13

    • Content Count

      982


  4. Tewudin

    Tewudin

    Members


    • Likes

      12

    • Content Count

      1370



Popular Content

Showing most liked content on 12/05/19 in all areas

  1. 11 likes
    I handle staff abuse claims personally and thus it's done at a point that I decide to do so. This one has already been resolved with a satisfactory outcome for me by removing access to tools and a staff strike. She forgot to disable god mode after using freecam mode (this is required to be turned on so we don't die from flying). The admin tool logs confirm that and show no hint at intentional abuse or malicious intent. Yes, it happened in the past to multiple GMs and admins since there is no indicator whether the mode is on or off. Using staff tools is not cheating. I have added an issue to our developer tracker to add a feature to prevent that mistake from happening in the future That logic would imply any conflicting PoVs in a report that do not agree on how the situation happened would be "slandering" each other. It's ok to have a different opinion of what happened during certain situation, it's not slander. Clearly she thinks that things happened differently than what you believe and it's ok to have and express that opinion. Slander would be going out of her away and spreading the information multiple times and announcing to everyone completely made up information, attempting to make you or your group look bad.
  2. 4 likes
  3. 4 likes
    Yes, that's AoGM. Just like driving cars underwater, hiding behind indestructible barrels, glitching your body into a solid object so you can't be shot, peeking through walls by glitching your head inside the ceiling. Just because game allows you to do that doesn't mean it's ok. That's why it is called abuse of (existing) game mechanics and not cheating - something that the game would normally not allow you to do.
  4. 4 likes
    ODEZVA UPDATE 12/04/19_____________________________________ Removed the GIMP made graphics by @SaltySully, replaced them with @Commander's. Added the following group page graphics; @Commander Added the following group player graphics; @Commander Added the following to the Departed; @SaltySully Added the following awards graphics; @SaltySully Added the following Notoriety Level Graphics; @SaltySully Added the following Ranks/Structure Graphics; @SaltySully Adjusted the following Ranks/Structure Graphics; @SaltySully Adjusted the Wanted list; @SaltySully Added the following to the Most Wanted; @SaltySully Promoted the Following; @SaltySully Completed ODEZVA PLOCHA Phase One; @SaltySully Initiated ODEZVA PLOCHA Phase Two; @SaltySully Added the following goals for ODZ-PLC-P2; @SaltySully Completed the following goals for ODZ-PLC-P2; @SaltySully Completed the reformation, will be addressed in a completely separate update post. @SaltySully Several individuals have accumulated Group Warning Points pending group final warning, will be posted in Reformation update. @SaltySully Several individuals are due for more awards and promotions, will be posted in Reformation update. @SaltySully
  5. 3 likes
    Absolute pleasure to be apart of this group, the roster it involves and the plans we have. Up Joyce, Up Ward, LETS HAVE IT.
  6. 3 likes
  7. 3 likes
    We recommend that you use the Vanilla DayZ launcher, that comes with the game. We have recently experienced issues with people using the DayZSA Launcher, as there seems to be some conflict between the settings and parameters of the two. First, make sure that you purchased and installed the Livonia DLC, which can be found here: https://store.steampowered.com/app/1151700/DayZ_Livonia/ Second, make sure that you have downloaded and updated all mods from our modpack, found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1599372051 To make sure you get all of them, hit the "Subscribe to all" button Third, make sure you have all mods enabled, EXCEPT for the Winter_Chernarus mod. An important note, is to make sure that you have "CF" at the top, and "DayZRP Mod" at the bottom, the rest don't matter. It should look something like this: Lastly, also make sure that you have set your character name, under profile name in the parameters as well, if you are not currently using this launcher. Follow all of these steps closely, and you should be allowed on the server. If you still experience issues after doing these steps, I welcome you to the Help Desk on Discord.
  8. 3 likes
    We recommend that you use the Vanilla DayZ launcher, that comes with the game. We have recently experienced issues with people using the DayZSA Launcher, as there seems to be some conflict between the settings and parameters of the two. First, make sure that you purchased and installed the Livonia DLC, which can be found here: https://store.steampowered.com/app/1151700/DayZ_Livonia/ Second, make sure that you have downloaded and updated all mods from our modpack, found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1599372051 To make sure you get all of them, hit the "Subscribe to all" button Third, make sure you have all mods enabled, EXCEPT for the Winter_Chernarus mod. An important note, is to make sure that you have "CF" at the top, and "DayZRP Mod" at the bottom, the rest don't matter. It should look something like this: Lastly, also make sure that you have set your character name, under profile name in the parameters as well, if you are not currently using this launcher. Follow all of these steps closely, and you should be allowed on the server. If you still experience issues after doing these steps, I welcome you to the Help Desk on Discord.
  9. 3 likes
    Good morning staff of dayzrp I would like to discuss the following and get a clear answer as I have spoken to a few members of staff and as such not got the same answer from them. staff abuse: The staff member in question was caught using god mod during a fire fight and they’re excuse was “I forgot to turn it off”. Prior to this said staff member was talking a lot of trash in game, this leads me to believe that they were fully aware of there admin tools being on and they knew no harm would come to them. During the “fire fight” the staff member in question was mag dumped by myself with a ak74 mag at point blank range while they hid in a tree. The staff member in question said they were not aware someone was firing at them. I also find this extremely hard to believe unless you have your volume turned all the way down someone unloading a whole clip into you at point blank range is pretty loud. I have a dm from them to provide evidence they said they didn’t know they were being fired upon and also video of the start of the fire fight, so they were aware bullets were flying about. So surely at this point if you were “using” your admin tool to free cam around the map prior and as I have been told you need to be in god mod for this as it can kill. You’d be like “oh shit I forgot to turn it off, someone’s shooting at me fuck, let me turn it off and take the fate that was meant to happen”. The once I take the staff member in question hostage and up into the trees and start RP’ing with them, screaming at them to drop there guns couldnt they then turn off god mod and continue to Rp? After this is decide ok I’m shot up, it’s time to dip, as I do said staff member processed to pull out the trust m7 and start firing at me. Which is fine I tip my hat to her for being crafty and using the AndreyQ strat. I then whip out a .308 semi auto rifle and blast them at point blank range with a whole mag. My point is the staff member in question had 3 chances to turn off they’re god mode . 1. When they saw us in the WP base after they had free cammed (mistakes are mad and maybe they were acting quick to stop us raiding the camp) 2. when having a mag dumped into them while they hid in a tree (they could of noticed they are not in the YOU ARE DEAD screen and taken they’re fate) 3. when being taken hostage (they could of used this time to notice they had it in and accepted her fate) I see clear abuse of staff tools here and taking them away from the staff member in question isn’t enough as they have been found guilty of abusing there status in staff to have admin tools and not playing fair. If this was any other member of the community they’d be banned for hacking and cheating. At what point does it become “cheating” and punishable by staff to ban or perm a staff member for “forgetting” to turn off they’re tools. I have also been informed this isn’t the first time said staff member has been caught doing this. second question I made a support ticket regarding this and was informed it wasn’t what I thought it was. So I will rephrase it. I believe in this stream that Fae as a staff member is clearly slandering the group I am currently running with. And as a staff member you are meant to remain completely neutral. So at what point is ok for staff to openly accuse people of baiting ? Rolle you say they are explainIng they’re POV but the POV is a lie and also as it is to do with the points above and you were personally dealing with it, so you know it’s a lie! So why is it ok for staff (on a break) to slander people openly? People have been perm’d for less. please excuse any silly spelling or grammar mistakes I am writing this on my phone
  10. 3 likes
    But it's a survival game with zombies and zombies should be challenging, according to the lore they wiped the entire world so they shouldn't be pushovers that you just drop with a Makarov. Obviously, with them being stronger now your old tactics you've used up until now to handle the infected will not work anymore. Adapt and overcome. I think it makes the experience and role play more immersive, where appearance of zombies results in a reaction similar to "OH SHIT", not a "SIGH".
  11. 2 likes
    Dearest @Roland, Firstly; I would like to mention that I was indeed in Denmark on a business trip last month. I met a Swedish guy. We had beers together. But he didn't know you? What gives? Secondly; As my favourite Owner currently listed on the staff page, I wanted to ask yourself to reconsider the latest update to zombie health and damage multipliers. In addition to also getting the communities feedback. I would like to raise awareness to just exactly how god-damn-mother-fucking tough these pissing-bitch-ass-anger-inducing zombies are in the current state. If you get surrounded by 3 and you're on your own, even with a relatively powerful .556 rifle, you are pretty buggered. I would honestly rather fight a pack of wolves with my only weapon being the herpes virus. Whilst I have no true issue with the damage the zombies deal in their current state, they are somewhat inconsistent currently. I believe that military do 4x damage when compared to female civ models currently? I know this was by design, but however I would like to suggest a different solution following shortly. Zombies should be fairly easy to kill, as long as you get a head shot. Is there a way to alter the values for head-shot multipliers on zombies? Making all (if not most) weapons result in instant kill on zombies when shot/stabbed in the head? With this, it means that no longer will we need a full mag in an AK-101 to take out 5 or 6 zombies with head-shots landing every time. I think accuracy should be rewarded, but body shots should be punished (as we all know you can only kill a zombie with a head shot hurr durr). Additionally, back to my previous point. Military zombies should be tougher, but not in damage output. I believe that military zombies should have a higher tolerance to damage instead. Meaning that the body-armour and helmets protect them from a lot of damage they can receive from players - relative to the weapon used. Please consider my plea Mr DayZRP Kind regards and much love Jakkyboy P.S: If the community doesn't agree, please disregard this and ban me forever. P.S.S: That was a joke. Please don't ban me. P.S.S.S: Sorry for cursing.
  12. 2 likes
  13. 2 likes
    I didnt mean this thread to turn in to a contest of how many insults people could get away with in a forum post. Whatever you two have going on between you guys has nothign to do with this thread, either post something constructive or dont post at all.
  14. 2 likes
    I agree with you all that it should be a challenge. Hell yes. And I like it... But shit son, if you can keep your nerve and calmly shoot 8 zombies in the head that are rushing you, I think you deserve to live! @Ducky anyway to make headshot's more.... headshotty? Love xxx
  15. 2 likes
    Juice Hands, the one true giant.
  16. 2 likes

    From the album: John's Photo Album

    '' The country side is sure beautiful.. Or.. Am I talking about the background or the lady? :) ''
  17. 2 likes
    Thought I'd post this here as well: This is the official Livonian Defence Force uniform, they're a NATO country after all so primarily western inspired, you'll be able to find this ingame on Livonia soon if not already. I will be doing some police uniforms for the Livonian Police Force and some Ranger uniforms as well, however that will be in a future update.
  18. 1 like
    @TewudinHad a nice hostage roleplay with you, too bad i couldn't get the hostage takers @
  19. 1 like
    I quite like the new zombies! Actually a challenge, actually promoting... small time medical rp ..? maybe... or just giving me the ability to curse and mutter at them under my breath because they won't go down! I think if it was possible to modify the different sections of them, then increase head shot damage, but for now I concur to leave them as is. I'd even opt to have them a little more beefy during the spring/summer/fall as well, not just during the winter. Fear rp at it's finest
  20. 1 like
    Good stuff. Thanks for taking the time to put this together.
  21. 1 like
    cked up a Razer Widow Elite today, smart keyboard and I finally got some cherry blue-like switches in these green razer ones. Very pleased with the purchase.
  22. 1 like
    Up teh Joyce, here we go boyos
  23. 1 like
    Mod Name: Catch_Rain Steam Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1928939749&searchtext= Reason to be added: Old legacy feature this is missing from current version of the game
  24. 1 like
    Lets do this! Time for my horrible Irish accent
  25. 1 like
    Yes. Its something like around a 24 hour drive to get to Livonia. You are allowed to transfer your characters from one to another. We just don't encourage people to ping-pong back and forth, and I want to applaud you for thinking out and acting out the roleplay required to stock up to get there.
  26. 1 like
    Oh hey, that looks familiar.
  27. 1 like
    Everyone that builds wooden walls that survive cars ramming into them along with grenades and are bullet proof unless they fixed that would also be Abog then no?
  28. 1 like
    I don't really agree with you there. It feels really "black and white" with no grey zone. I know for a fact that a lot of the boys in Potius have to go to the toilet while they are IC they just walk of to the side and say in character that they have to go for a piss. Some things are easy as that.
  29. 1 like
    Personally I see this as a Bohemia oversight, since they likely didn't expect anyone to actually jump over that fence, they didn't add any damage to touching the barbed wire. However, that being said, there isn't much that can really be done to police this, chances of you catching someone in the act are close to null and in terms of AOGM? I don't think so, maybe BadRP, but not really AOGM.
  30. 1 like
    Projectile damage is based on two things. 1. The caliber of the actual projectile 2. The damage modifier on the target hit. As far as I am concerned, there is probably not a way for us to only increase headshot damage, but then again I also haven't really looked into it, I suppose the hitboxes and their modifiers are probably defined somewhere in the core game, I'd have to do some digging. But lets just assume that we can find it, we'd set the damage based on a modifier, much like your dearest platecarrier doesn't take away a flat amount of damage, rather it applies a modifier to the bullet that hits. Lets say someone gets shot in the chest with a .380, they will take full damage, 100% of the projectile damage for that specific projectile, maybe a little less if it is over distance, for the sake of simplicity lets say full damage for the .380 is 40 health damage. Now let's take that very same bullet, and shoot someone in the plate carrier. The plate carrier has a projectile damage modifier, when the bullet hits the plate carrier it is applied to the bullet. That modifier is 0.5, this means we take the flat 40 damage, and times it by 0.5 Obviously, that makes 20 damage, instead of the 40 damage, so effectively the platecarrier halves all damage received to the chest. I imagine zombies and player models have something similar like that, most body parts having a certain modifier with the most vital (Head, Torso) having a slightly higher modifier, but again this is all speculation. Like said, I will have to do some digging, it will likely happen after I am finished making some of the basic things for Livonia, like their police and ranger uniforms.
  31. 1 like
    Nice photo's always enjoyed you cookingpot
  32. 1 like
    Two words; On a real though, I'm fine with the damage multipliers, zombies need to actually pose a threat and up until now its hard to argue that they've been more than a mild inconvenience. I'd like to see the health multipliers dropped a tad, there's no reason a zombie should be taking 2-3 heatshots from an AK. That being said the realist in me is saying that they are undead, they don't feel pain so they'll keep coming at you, hence the health buff...
  33. 1 like
  34. 1 like

    From the album: A Deaf Girl's World

    It's a grizzly fate, death, but as I remember a quote from one movie "Death is just another path, one we must all take" it makes me realize that there is no point in depressing over it. We might fear it because it's normal.
  35. 1 like
    Hello there ! Welcome to the community ! I advise to prepare yourself to the harsh enviroment of Winter Chernarus or Rainy Livonia
  36. 1 like
    Good stuff. Can’t wait y to hear more details on LDF squads and battalions. Also let’s hope to see some guides on playing a Livonian character. Such as possible political options, wars that were fought, maybe even a few common polish words. None the less I’m super excited to see more.
  37. 1 like
    @APositiveJade Wrenn n Bern are always fun, you know that already but still I promise to play more when I get my own pc ;-; @PropaGandalf Starting off the night with some relatively lackluster rp (and maybe getting destroyed by wolves as soon as I logged on...), it was very fun to meet you up the road and travel with you up to NWAF! Martin was actually fun to talk to and was a great addition to Wrenn & Bern's complaining crew @VikingHunter and co. You all were a hoot and great company, hope you didn't die to all the gunfire on the way back to your base with your building slave Enjoyed our roleplay though! I finally got those gloves To the boys @ the soup kitchen, was nice meeting you! Finally got to meet some of Bernie's bitches @marrysum289 (aka Ronald Mcdonald), was great seeing you again - glad to see Frisk is still kicking around! Luckily, no threats from Wrenn this time and actually pretty glad you remembered her!! @Rami What a way to end the night lol, Rami was an absolute trip to rp with - clearly we are still in 2005 Hope to see you again in rp and am looking forward to figuring out more clues to your mystery!
  38. 1 like
    Finally got the time to return to the community.
  39. 1 like
    Thanks Livonia... I'm not racist.... but...
  40. 1 like
    Amazing picture. Well done! I look forward to more.
  41. 1 like
  42. 1 like
    Hello you wonderful people! I have decided to once again set foot into Chernarus. I don't know if many people knew me back when I was active in the server, but I give a warm hug to those that do. I played Raven Kiako, "The Lucky Trader" who was always with Jay Green, The Arms Dealer. I saw Jay's stream the other night and that he was back on the server, so I thought it was about time I get back into it as well. Though it's been a long time and as much as I would love to play out Raven's life more, I think I need a fresh start for now at least. I would love it if you would take a look at my next character Evelyne Winter. I would definitely appreciate any constructive criticism on my backstory, or just your thoughts on the character in general. I cannot wait to see you all in Chernarus once again!
  43. 1 like
  44. 1 like
    Very epic, where are the aliens though?
  45. 1 like
  46. 1 like

    From the album: A Deaf Girl's World

    I'm really starting to love the winter edition of Chernarus. It improved since last year IMO.
  47. 1 like
    "Even the smallest poll can change the course of the future." We did it, through your tireless clicks the wellies have been brought back from the brink of extinction. So begins a bright new chapter in DayZRP's history, where man and rubber boot might, at last, peacefully coexist. In this new age of prosperity there will be no more need for keyboard warriors; I will diminish, and go West into Livonia. At least until I find another trivial cause to champion.
  48. 1 like
    Dia duit agus maidin mhaith @Ryan Shepherd. Settlements are a tricky question in DayZ. Some people feel they're too powerful and don't promote roleplay as the existence of them inspires confidence in defenders who grow bolder as they talk shit behind their walls. Others fear that they're so underpowered that its not worth your time or effort to become an immobile, vulnerable target, along with all the hassle that comes with running any kind of hub. Personally, I don't mind the existence of powerful, defensible bases within the game. In order to promote the existence of settlements where roleplay can be found, the owners need to feel reasonably confident in its defence. Furthermore, I believe there should be some reward for gathering and organising enough people to even gain a prefab base in game. However, I do also believe that they should fit into their environment and have certain limitations placed on where you are allowed to position them. Having large eyesore bases pop up everywhere will start to remind me of a game like Rust or nerd pole island bases in Minecraft. So far, I think most prefab bases have been executed quite poorly in terms of realism and their explanation for being there, which are both important things to consider in a roleplaying environment. Perhaps implementing a player quota for certain types of buildings, requiring a written submission explaining the existence of the structures chosen and detailing the construction process of the base in a lore-friendly manner shouldn't be too much to ask, given that the rewards for doing such things are highly desirable.
  49. 1 like
  50. 1 like
×
×
  • Create New...