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Showing most liked content on 08/22/19 in all areas

  1. 9 likes
  2. 8 likes
    They're everywhere... I remember when I was young, and I found the remains of a baby deer not far from the house. Judging by the marks on it, I suspected a wolf had taken it down. Flies had almost entirely covered it's body, revelling in spoils that they themselves could have never gained on their own. I watched them buzz over the corpse, enjoying the free meal. Our beautiful country is a shell of its former self, a carcass, I will not deny that. These foreigners are not unlike the flies I watched. They are parasites, swarming to our cities and taking everything the hardworking Chernarussian people had as their own. They even declare the towns as theirs, as if they had any claim in the beautiful architecture or landscapes they obscure with their ugly walls. When I try innocently to enter, to make conversation and to trade, they turn me away for simply being a native. Is it any wonder we retaliate so harshly? I was polite, yet told I was the one ruining my country. No. I want to save it from the infestation. A corpse cannot come back to life, but it also is not the end of it's journey. So many beautiful things can be made from the bones of the dead, one just has to be patient enough to see the potential. Once the flies are gone, I can make something new from this corpse...
  3. 7 likes
    Just need a twatch shirt now
  4. 5 likes
    We're a gathering of ex/new Runners who have collectively looked upon the world with a distaste for the ways that it functions. It is in need of redemption, to rid and re-educate the people who is a parasite to it. Having no care for group affiliations, nor blaming entire groups for the fault of one mans folly, the Runners seek to punish and re-educate the wrong doers of the world. * Bring a good mix of Campfire-Hostile RP to the server. * Show that not all Hostile RP is a mere insult and it's outright war. * Give an exciting opportunity to progress your own personal storyline. * Work in tow with the other groups and LMs to create an exciting atmosphere for the server. * To show that you don't need to punish a whole group for the failure of a single person. * Greet the current groups / settlements in the region (0/5) * Train our own personnel to suit certain internal roles (0/5) Successful Captures (0/10) 'Re-Educate' people (0/10) * Establish an outpost (Day 1000) * Establish connections for a persistent flow of information (ongoing) Maintain relations (ongoing) Hunting the wicked (ongoing) Disrupt the supply of the wicked (ongoing) The Runner Michael Duquesne ( @Duke ) Council Charles Hanes ( @Inferno ) Martin Bjornstad ( @MaybeleleLR ) Specialist John Brown ( @Wee_L_LR ) Paul Pinkerton ( @SnozzLR ) Frederik Niclassen ( @KohlSkaal ) Runner Gibson O' Connor ( @ZedLR ) Katia Soto ( @Kattsura ) Marie White ( @Scarlett ) Gareth Jones ( @GDate ) Chad John ( @ChadLR ) Jager Casanova ( @RocJag ) Olivia Bjornstad ( @Hegedraagen ) Courier TBA ( @JmVidz805 ) TBA ( @CrusaderCJ ) Whilst we prefer to meet our new Runners via IC means, should you wish to set something up you may use the form below to send an application to the following: @Duke @Inferno @MaybeleleLR
  5. 5 likes
    Rate the top 10 voices of DayZRP I'll start: 1. @StagsviewRB - Clear winner, has a clear variety of good voices but default voice would still win if that was the only one. 2. @RebelRP - Pretty Chad af Russian Mafia Boss voice, voice commands respect and discipline 3. @Ryan Shepherd - Greatest Irish accent when combined with his half potato microphone. 4. @JimRP - Would have been higher if he still had his echo microphone, it still makes 4th because it's a very calm one (by default anyway) 5. @NorwayRP - One of the most friendliest voices on the entire website. If he gave out audio books it's the only thing i'd listen to (same with Eagle) 6. @Kordruga - Just like Norway he has a very friendly and soothing voice. pretty much a tie between the two 7. @Major - Greatest southern accent on the website, combined with a very high class default tone. 8. @FalkRP - A very infamous voice, the kind you'd here when walking down a dark alley. Every man who claims to have been on DayZRP should know Falk's soft and a tiny bit raggedy voice. 9. @WombatLover69 - Iconic accent that not many have. Sounds Russian but he's Swedish. It's so deep in my brain every time i read something Boris posts i read it in his accent. 10. @Alkis - Just like the two others, a very calm and friendly voice. It's also the voice of the true Twink King.
  6. 5 likes
  7. 5 likes
    Close S2 until S1 is consistently full, like it has always been.
  8. 5 likes
    Found this thread, wish I hadn't. Reminds me of the countless other people who did the same and eventually got banned, bored or moved on. I know it's effectively a joke thread but still it's bragging about getting third person peek, spray and pray kills in a roleplay server? At least be somewhat creative, if you're going to brag about killing other groups, do it in a way that actually has some value here.
  9. 4 likes
    Server 3 for dearisle, give beanz if you agree.
  10. 4 likes
    Idk.. Why have we played an incomplete game for almost 6 years? Horrid that people actually have to interact with each other.. Hostile or not RP is RP and it beats having people hiding in a corner for months for the sake of not getting hostilities.
  11. 3 likes
    Since our active player numbers have dropped recently and we can't fill two servers anymore I was thinking about locking S2 once again like we used to before, where you couldn't join S2 until S1 was above 60 players or so. This would increase population density on S1 where majority of RP would happen, with S2 being an overflow server. This however degrades S2 to a temporary server of sorts and not many people want to play there, since they can't access their bases when S1 is not full. So I got a different idea - instead of locking S2 and reducing it to a shadow of former self, we can run S2 on a different map. Then the two servers don't have to "compete" with each other for population, since they are completely separated from each other. And we might even get more players interested in playing again. The map chosen is Deer Isle - this is the only good quality map which is being actively worked on and updated on regular basis for DayZ right now. Only the southern part of the island is finished as of now, but that should be plenty for the population expected to play there. Check the map of the island here (switch to satellite view) We have to still decide on the lore aspect of it, where the island should be located - I am thinking this map should replace Utes - it's part of Chernarus and close enough to south zagoria shore to make it realistically possible for your characters to travel between the two maps. We would have to rename the villages and towns to Czech though, since the original map is based on a location in US and town names are English. Once we decide on the outcome, a lore update will follow together with official launch of the server on the new map.
  12. 3 likes
    1. @AidanVC as Dalton 2. @Ryan Shepherd as Ryan Shepherd 3. @Joe as Hands Hands Hands 4. @Kordruga as Vlad 5. @G19RP as That One Irish Guy 6. @Cuchulainn as That Other Irish Guy 7. Gruber 8. @AndreyQ as Kevin Nivek 9. @TheChadActual as Dustin Hammer 10. @OpticVC cause I feel bad
  13. 3 likes
    It ain't gonna be Utes. I keep my Lore nukes there.
  14. 3 likes
    Finally made a Chernarussian Character. Slava Chernarus and the Koslov Regime. https://www.dayzrp.com/characters/display-16177/
  15. 3 likes
    Will it be possible to customize the areas you "pollute" with the radiation? And more importantly, is it possible to travel to these areas using the chemical protection suits? If so, then I'd consider any radiation contaminated area an exciting addition to the DayZRP atmosphere. You could even add events where the radiation clouds move around once in a while, making it a non-static danger and presenting an interesting atmospheric challenge to overcome. Just dont make them linear along the edges of the map, make their perimeter a bit more IC sensible. If its all about cutting down on map surface to make the area more dense, it doesnt have to be along the edges. This of course assumes the radiation mod would allow such a thing. Oh the possibilities if that mod is a bit flexible... *coughs* Bloodsuckers, Roland. You know you want it. What, you thought I'd forget? Told you I'd never let it go.
  16. 2 likes
    Hello Fellow roleplayers. Right before I start ranting about this issue I wan't to let you all know this is just how I see things and I might catch smoke for it, but anyways here goes nothing. So recently I have noticed that s1 will often have 50-60 people on and s2 will have 40-50. I'm pretty sure this is because people have bases on s1 and some have their base on s2 and therefore wants to be on that server, which is understandable. I just wish that bases would not play as big as role as they do right now since I'm pretty sure they are the reason for the server split. I am pretty sure that threads have been made about this but I was honestly just dying to get my say on it. So in my opinion there are a couple of things that could be done about this: 1. Only open Server 2 when Server 1 is full. Just like the old days. 2. Make it so ONLY approved groups are allowed to build bases. I know this sounds dumb af since we can't really force people not to build, but thats just my opinion. I feel like this would make the bases owned by approved groups play a much bigger role, I'd rather have few bases where people come to and create unique roleplay instead of having multiple fences around every coner around the map on both servers. Just in general make it feel more alive instead of the current: "Let's just switch server and see if we can find people" One big server could also be a possible action but I get that server performance might not be ready for that. However IF it ever gets to a point where we can do this I think this would be great for the community. I would like to hear you guys' thoughts on this, am I just crying about all this, is it something that will change? Or is the split between the servers a general issue?
  17. 2 likes
    Changed up profile a little. Needed something to do.. while being patient
  18. 2 likes
    @JoffreyRP @G19RP @JimRP @Eagle @Kordruga @SassyRP @Undead @Cipher @RebelRP @ZDeeBlack I like people with RP :))))))))))))))))))
  19. 2 likes
    @Baron @BigLittleShōrts @Brayces I like people with a B :))))))))))))))))))
  20. 2 likes
    The Good, The Bad, The Irish
  21. 2 likes
    To be honest I agree with NOT cutting down the map or making seasonal lore wipes. I don't like the idea of having to reboot my character every few months because of lore wipes and shit. And personally, on the character I have been continuously playing since 2017 (I've gone on hiatus before so it's not stale for me), he has a deep and rich tie to the northern parts of the map, specifically Severograd. Getting rid of this could just stop any sort of IC experience with the north. Visiting a grave, or reminiscing about your past before the infection, these can build SO much character and can enrich the rp experience a LOT. Putting a radiation zone that you could go in on the north would be interesting, but simply pulling what some rp servers do and completely walling off an area (or irradiating it so much that you can't go in there even with an NBC suit) to keep rp closer would just ruin the rp of my character, and probably many others as well. I am all for the idea of harsher radiation zones where you need a gas mask or NBC suit to enter, but A. PLease don't make it completely inaccessable, and B. Please don't make it just the northern and western fringes of the map.
  22. 2 likes
    To much Hostile RP will ruin the server fact To much Campfire RP will ruin the server fact We need to find a good balance between Hostile RP and Campfire RP. In a real apocolypse I would fear heavily armed men too, so saying that fearing a big group of people shouldn't be the case is just wrong. Maybe you dislike fearing big groups but that does not mean it should be the case for everyone. (running from people you see? Avoiding RP?) Alot of us (believe it or not) play DayZRP next to our jobs or school. I and many others can't be fucked to just run for 4 hours without finding a soul. I rather have a map that is smaller then Chernarus but not as small as Utes. Just a map where I can find people easier then in Chernarus. People hiding in a forest and rping with a small group ruin the server more then hostile RPers looking for other people and trying to RP with everyone instead of their 2 friends. Just my 2 cents Edit: "I remember a year ago there wasn’t much of guns being robbed off people apart from when Anarchy had the gun licenses and they gave weapons back, now people hide because they don’t want to get robbed every day of everything so people hide or fight back rather than Roleplay why we have a server split also." Robbing has always been a part of DayZRP. Ever since I joined the community in 2013 people complained about their supplies being taken. People will always complain. (The RP standards have gone down alot though, they need to go up imo)
  23. 2 likes
    Different people prefer different things if they want to hide then let them and if people want to interact they go the settlements or wander around
  24. 2 likes
    Interesting! Great to hear that boss. Object's name: Munghard's itempack or items similar to this modpack Reason for it to be added: For RP. We need more original items! Reference picture:
  25. 2 likes
    And possibly add a new drop down to character pages specifying what map that character is intended for? Maybe not be needed though just an idea
  26. 2 likes
    Heya! I've been around for a hot minute, but never actually took the time to introduce myself! So yay! Hi! My IRL name is Jake but I'd rather not go by that That's right! TRANS male to female I live in a small city in Oklahoma, not really worth mentioning. Just a dot. I've always loved RPGs and MMORPGs, but this is really the first time I'm taking a step into the world outside of laid-back role-play experiences and into something much bigger! So far, I really like what I see! The community is kind, the staff team intelligent and supportive of new players especially new players heh Anyway, that's about it for this. Cya around the server sometime! Auf Weidersehen!
  27. 2 likes
    Hello A good friend of mine Thrash would like your snapchat,
  28. 2 likes
    Its def not a joke thread, I just like making montages of my kills. I get the same amount of kills as I do in a normal pub server. Seen comments like this countless of times, pvp will continue, but nonetheless your feedback is taken into consideration and is dually noted.
  29. 2 likes
    Thanks B appreciate it, try to bring my best to the server you know? I just hate when groups lie about shit and try to act hard you know?
  30. 2 likes
  31. 2 likes
    @Tormented @HeadAss @Jim Smokes The RP today was amazing. Yall are fucking legends and look forward our future. GG Lads
  32. 2 likes
    [A new addition happens to be within the journal, with a sharp, clean cut etched through book, the edges of the cut stained red by someone's blood, with a copper stench now following the more recent pages, along a number of dry sploches of crimson droplets. There are no pictures, and the words are messier than before, with many words scribbled out and attempted time and time again.] THEY TOOK IT. THEY HURT MAGPIE WITH IT. IT'S GONE. GONE. GONE. [This word is repeated for the rest of the page, drawn in various sizes, with enough intensity that certain parts of the page was torn by the pencil.] LADY WOULD NOT BE QUIET. THEY TOLD HER WHAT WOULD HAPPEN. THEY TOLD MAGPIE WHAT WOULD HAPPEN. BUT MAGPIE DID NOT DO WHAT THEY SAID. MAGPIE IS A KNIGHT! WAS A KNIGHT! IS MAGPIE A KNIGHT? [The question is repeated numerous times from various angles on the page, along with some likely frustrated stab marks from his pencil, before he moved onto the next page.] Michael said Magpie did a good job. That Magpie was a good knight. But Magpie is not sure. Magpie lost his sword. What is a Knight without a sword? It is not Magpie's fault. She kept talking. And fighting. It is her fault. [The phrase 'Her Fault' is repeated for the remainder of the following page, crudely underlined with intense force, circled, exclaimed, and bolded.]
  33. 2 likes
    >Looks at Conan Servers with Lore "Seasons" >Watches how they all die since people like to keep histories and build storylines, develop characters, etc >Watches people migrate over to longer lasting Lore based RP servers for Conan >Looks at Seasonal Lore plans for DayZRP >ok.gif Congrats on killing ya dedicated player base, I guess? Sure, do a Lore Wipe that's fine. One every two years is good, imo. Do not do "Seasonal Lore Wipes". Seasons should be reserved for things like applying a winter map, autumn map, etc. Making lore progression events, invasions, lore factions, lore towns, etc. I know I won't be playing if I can't keep building my storylines, or develop my characters, relationships, impacts, emotions, abilities, etc when they'll be force wiped in 3 months. Every 3 months. Or whatever the time frame is. Where's the motivation to actually RP at that point? There isn't one. Not for the more seasoned RP'ers. We don't get to develop our characters and remark on the progress they've made not only with themselves but the people around them. Inb4 "but in order to keep interest alive we have to keep doing seasons like the Fortnites and the Rainbow Six Sieges! Kids need fast paced rewards and new content ALL the time!!!" Sure they do, if you want to have a half ass player base who don't even know the lore and a steady decline in server pop. Bruh, just give LMs tools. Just do lore events. Mod the map and load in cool towns with lore factions, or move radiation around each patch, do invasions, swarms, add and remove mods every 3 months that add new things. People will download a new mod if it adds cool shit just to play. But don't wipe the Lore every "season." *SHRUGS* W/e. Guess everyone out grows things as time moves on. Wonder who has purchased DeadMatterRP.com...
  34. 2 likes
    New clothing would be dope if the mod stops working just remove it.
  35. 2 likes
    to all the vc chad guys and my friends you're not just friends anymore you are family we will come and prevail brothers we are chad and we will always have eachothers backs even though some of you are real assholes @OpticVC @AidanVC @IotaSilver @SkullHead53 @NightlyVC @[email protected] @Nozza @MuffMart @RedVC @Mike Wazowski sorry if i forgot you
  36. 2 likes
    US map and lore please tired of shitty russian accents tyty
  37. 2 likes
  38. 2 likes
    When I first made this thread the argument of it being summer and people being on holiday was a pretty good argument. Summer is over and school has started. It goes without saying that real life comes first and this should not be prioritized first. But, for the people who here and there got time to play it is straight up depressing seeing s1. being 50 players and s2 often having around 20 people. If s2 was closed s1 would almost be full most of the time and there would be a lot more roleplay to be had around the map. Instead, we have people, for whatever reason, pretending to really enjoy roleplay, yet hides behind their wood walls and talking about a virtual deer they saw in the woods earlier to their group members. It makes no sense to have both servers up when the server population is decreasing. People are waaaay too attached to their compounds and would rather keep that safe instead of interacting with other people. Also this ^ There is this thing called 2.3, look it up. So if it turns out being constant attacks, simply report it. To sum it up, rather have one "almost full/ full server" than 50 people on s1 and 20 people who get a hard on looking at wooden walls on s2. tyty
  39. 2 likes
    S2 should only be open when s1 is full
  40. 1 like
    OREL Unit - "Kanec" OREL (Eagle) officers are called up for robberies, riots, and some limited anti-terrorist operations. They wear black high capacity vests, green Chernarussian berets, black Gorka helmets, OREL blue kamysh (tiger stripe) uniforms, and black military or combat boots. Occasionally some units will don military camouflage like Rastr, Reed, and green kamysh. OREL officers can be found at the bigger stations within cities in Chernarus. They are exceptionally well trained in hand-to-hand combat and close quarters combat. OREL officers are armed with the same armament that CPD officers are, but can carry AK-74s, SVDs, and other weapons that are more powerful. Many OREL officers are ex-CDF soldiers who sought careers outside of the military. (A member of the Kanec unit from Severograd during a losing firefight with Chedaki at the start of the Chernarussian civil war, 2009) Each unit adopts an animal or emblem as their mascot, often reflecting local wildlife or for historical reasons. OREL, like their OMON and Berkut brethren in Russia and Ukraine are typically depicted as brutal riot police by journalists and human rights organizations, but the reality of the situation is far more nuanced. They are trained for deployment into a variety of environments including mountains, artic tundra, and even NBC situations. These OREL units form the backbone of the Chernarussian Interior Ministry’s (MVD) spetsnaz units that work in close concert with the less numerous but nonetheless deadly COBR Spetsgruppas. Many OREL officers go on to join COBR and the level of cooperation between the two organizations is renowned. (they often target low-level street crime and more serious criminal activity) OREL units vary in size based on their home city and will frequently train alongside other units and even be called on to deploy to cities like Novigrad or Belozersk to contain riots or demonstrations that strain the capacity of local forces. 29th of July 2019, North-west wall, Silná Stránka-8, Miroslavl, Chernarus https://puu.sh/E2Bhl/a3eb4a1889.mp3 “Oheň své zbraně!” yelled Sergeant Dvorak as masked figures appeared along the perimeter fence in the distance. As the officers exposed themselves and began to open fire the radio that they had been using to listen to the enemy’s movements blared with frenzied Russian chatter. Sergeant Dvorak, whose arms were as big around as tree limbs and could bench press a log clenched his cigar in between his teeth, rapidly lifted his PKM into the firing port in the concrete wall and let loose a hail of lead into the enemy that illuminated the shadows cast by the setting sun. The enemy fighters began to fan out and rush to defensive positions, but not before the men had cut down 4 of them in open, and 2 more with the machine gun as they frantically ran back around the ruins of several burnt-out cars. (Colonel Martinek during a training exercise, 2018) Colonel Havel Martinek, the commander of the detachment stepped down from his perch and rested his binoculars back around his neck. “Good work Sergeant keep killing these Chedaki sons-of-bitches and I’ll have drinks sent up for you lads,” Colonel Martinek said. The sergeant nodded and took his PKM out of the stoop and set it aside on a table, removing the box magazine from the weapon and replacing it with a fresh one from a nearby crate. The Colonel disappeared around the concrete revetment and down a flight of stairs back to the command post below. Silná Stránka-8 was the last position on the massive almost palatial wall that separated Miroslavl from the rest of the wasteland. Colossal concrete pylons had been set up along the edge of a former Soviet concrete factory to provide a fantastic deterrent to anyone looking to attack the city. (one of the many outlying industrial areas around Miroslavl that has been fortified) Despite all the industrial implements and military fortifications civilians lived and worked less than half a kilometer from the area. It was not that dissimilar from the forts that had guarded Hadrian’s wall in England so many hundreds of years ago. Each Stránka had previously been occupied by armored CDF forces who had leveled broken concrete scraps into heaps some 50 feet high into gaps in the walls. Once that was complete they deposited more crushed rocks and concrete into a ramp so that T-72s and other vehicles could pull up to fire out at attacking forces, infected, or whatever posed a threat. (OREL officers desperately attempt to stop a riot during July 2017) The system had been completed in late 2017 when it became apparent that the city’s hastily thrown together barricades would not be enough. Since then there had been many conflicts and other calamities that had befallen the coast, and the system of concrete and steel had held through it all. But more important was the brave men that guarded the ramparts night and day, ensuring that the thousands of citizens within the city could sleep peacefully. (peaceful streets of Miroslavl, August 2019) As spring turned to summer, more and more CDF units were pulled back and deployed to the west to face the hordes of Islamists that threatened the country. This meant that positions formerly occupied by the CDF were handed over to local OREL units. OREL was a spetsnaz unit that specialized in dealing with riots and handling heavily armed criminals that proved too difficult for regular beat cops. They had a fearsome reputation and were known for the brutality that they often inflicted upon protesters and political dissidents. But that was before the world went to hell. (Members of the Kanec unit during the first months of conflict with the Belozersk People's Republic, 2017) Following the initial chaos of the riots and infected they were re-structured and militarized even beyond pre-outbreak levels. They were given BTRs, RPGs, and grenade launchers, even access to Mi-17 helicopters in some cases. Each major city in Chernarus typically has an OREL unit, and eventually the units from South Zagoria, northern Miroslavl, and Kirovograd trickled into the coastal areas. This maximized the number of officers clustered together along a thin expanse of ground, but also meant that they could make up for gaps left by the CDF when the military deployed or went on the offensive. (OREL officers line up during the sectarian unrest during May of 2017 just prior to the outbreak) OREL enjoyed a greater share of power as even those within its ranks were called upon to sally forth outside of the safezones and destroy wandering hordes or groups of bandits. They also began to take over positions in Miroslavl that were historically CDF points. Tanks, BMPs, and all manner of trucks and other equipment were often left behind by the CDF and were re-fitted and used by OREL to keep fire control over the distant wastes when the air force could not be called on. This left the remaining CDF forces in the city as a fire brigade, running from point to point when the OREL could not contain a situation. However, this was soon to change. No longer would OREL serve as mere watchers on the wall for civilization, they would in fact be deployed farther than they had ever gone to fulfill a mission from the highest authorities. Colonel @Dew - Havel Martinek Major @Apollo - Miloslav Cernik Captain @Blake - Jannik Bruzek Lieutenant @Nik - Nikolai Dvorak @Dusty - Max Tolstoy Sergeant @Diamond - Ilya Kovac @BobbySullivan - Ivan Petrov @YNW Viking - Ivan Kraus Corporal @Shroud - Yegor Krasnov @Gatorr - Sasha Bozik Private @Hollows - Andrej Novak @ShanePVP - Komarov Stalinisky @Dustup - Andrej Dusek @Jason b - Dubinin Dmitrievich @YNW Pep - Evgeni Malekhov @Lost - Lazlo Strogolev @Squillium - Artem Makarov @Major - Borivoj Kopriva @SassyRP - Sassy Pavlov @Wendigo - Alexei Ivanov @YungBrandonRP - Branski Yungski ALLIES CDF. Any other Chernarussian Government organization. FRIENDLY Chernarussians. Those who comply. NEUTRAL Everyone else Hostile Those who don't comply. Rude westerners. Communists/Russian infiltrators. Those who are Anti-Kozlov. Probably you. WAR N/A Locate and repair a police station to be used as a BOA. [COMPLETED] Gain intel on the settlements/groups of South Zagoria. [COMPLETED] Establish what those groups aim/goals/relations are. [Day 786] Issue contacted groups once intel has been gained with letters from the Interior Ministry regarding settlement status and local politics. [Indefinite] Establish Undercover Operations. [Day 790] Make contact with any remaining CDF in South Zagoria. [Indefinite] Begin making and distributing ID Cards. [Day 799] Bring some form of Law back into South Zagoria. [Indefinite] If you feel as though you would be a good fit in this group feel free to send a PM to @Dew and @Apollo. Please be sure to include your timezone and previous groups you have been apart of. Shout out to @Major for making this group possible! Also big shout out to @MajooRB for the headers!
  41. 1 like
    So why are we using an incomplete map and shrinking the other? This sounds like a bad idea. Cramming all the players together will only create hostilities.
  42. 1 like
    Already on the todo list, together with infected wolves
  43. 1 like
  44. 1 like
    Very much appreciated mate. But aye, we've been busy just setting things into motion the last few days. Worry not, the OOC goals remain but to be able to do them fully we need to get our infrastructure sorted out first
  45. 1 like
    Should I make the Twink King a real character ?
  46. 1 like
    District moments part one:
  47. 1 like
    I fully agree with only opening S2 once S1 gets full
  48. 1 like
    Rather have people roasting me instead of the servers being split like hell
  49. 1 like
    Journal Entry 2: Basic Medial Training
  50. 1 like
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