Jump to content
Server time (UTC): 2019-11-19, 16:48

Leaderboard

  1. Fae

    Fae

    Game Master


    • Likes

      15

    • Content Count

      901


  2. FalkRP

    FalkRP

    Diamond


    • Likes

      13

    • Content Count

      2665


  3. ToeZies

    ToeZies

    Sapphire


    • Likes

      13

    • Content Count

      529


  4. Eagle

    Eagle

    Sapphire


    • Likes

      11

    • Content Count

      4663



Popular Content

Showing most liked content on 08/22/19 in all areas

  1. 8 likes
    They're everywhere... I remember when I was young, and I found the remains of a baby deer not far from the house. Judging by the marks on it, I suspected a wolf had taken it down. Flies had almost entirely covered it's body, revelling in spoils that they themselves could have never gained on their own. I watched them buzz over the corpse, enjoying the free meal. Our beautiful country is a shell of its former self, a carcass, I will not deny that. These foreigners are not unlike the flies I watched. They are parasites, swarming to our cities and taking everything the hardworking Chernarussian people had as their own. They even declare the towns as theirs, as if they had any claim in the beautiful architecture or landscapes they obscure with their ugly walls. When I try innocently to enter, to make conversation and to trade, they turn me away for simply being a native. Is it any wonder we retaliate so harshly? I was polite, yet told I was the one ruining my country. No. I want to save it from the infestation. A corpse cannot come back to life, but it also is not the end of it's journey. So many beautiful things can be made from the bones of the dead, one just has to be patient enough to see the potential. Once the flies are gone, I can make something new from this corpse...
  2. 6 likes
    The Beginning The First Steps The First Issue The Calm Before The Storm The Alliance Grows Strong The Troubles The Migration A neutral trading faction set to give a space of safety for all whom wishes to rest and relax. To offer food and water free of charge to all whom need it, foreigners as well as Chernarussians alike. Offering courier and scavenger services to all whom wish to pay for it. Internal Goals: Find a proper place to set-up [Day: 760][Completed] Maintain security in the safehouse [Ongoing - Currently: Improving!] Stock up our storage so we may be ready for the wandering trade [Day:810 - Failed] Hold a big brawling tournament in celebration of our re-opening [Day: 811 - Failed] Establish our security force [Day: 815 - Completed] External Goals: Establish contact to other groups in South Zagoria [Day: 765][ 5/5 Completed] Maintain relations with all so we may remain neutral [Ongoing - Currently: Improving!] Help establish the South Zagoria trade-union to further trade amongst settlements / groups [Day: 820 - In progress] Get contracted security deals to protect other settlements [Day: 820 - In progress 1/5] More to be added as RP progresses! To provide a space for all newcommers to get their first taste of non-hostile RP [Ongoing] To bring some interesting RP to the various groups around the server [Ongoing] To add an extra addition to the server that is non-hostile (primarily) [Ongoing] To help new RPers get a good foothold on the server, as well as teach them how to RP better [Ongoing] The Runner Michael Duquesne - @Kusken The Council Frederik Niclassen - @KohlSkaal Martin Bjornstad - @maybelele Charles Hanes - @Inferno453 Overseer Ridley Coons - @Ridley Brandon Orions "ACE" - @CaosAndEffects Chris Iris - @ImNovaaa Specialist John Oakwood - @ImaginaryFox John Brown - @Wee_L Ryan Rivers - @GunRunnee02 Security Force "Thrynn" - Fluffy - @Snorf Jager Casanova - @RocJag Mikael Hansson - @Aron73 Liam Stewart - @BrianM James Whitton - @Voodoo Leo Hammer - @Cartman Jack Davidson - @Vxss Martinez Lopez - @DancyMrBob Yam - @Yampa Alex Crazy - @Ram Runner "Magpie" - @Magpie Shane Smith - @Snorf Martha Woods - @sabbie Olivia Bjornstad - @Hegedraagen Hunter Price - @peonola Kevin Shock - @Imation11 Marie White - @Scarlett Shie Shie - @Eifa Courier Krasimira Sechev - @Pepper Want to contract us for security / salvaging / gear / etc? Contact us on the frequency: Kusk#3794 Prices vary according to the job! How to join us: Whilst we preffer to meet our new Runners via IC means, should you wish to set something up you may use the form below to send an application to the following: @Duquesne @Inferno @maybelele @KohlSkaal
  3. 5 likes
  4. 3 likes
    Since our active player numbers have dropped recently and we can't fill two servers anymore I was thinking about locking S2 once again like we used to before, where you couldn't join S2 until S1 was above 60 players or so. This would increase population density on S1 where majority of RP would happen, with S2 being an overflow server. This however degrades S2 to a temporary server of sorts and not many people want to play there, since they can't access their bases when S1 is not full. So I got a different idea - instead of locking S2 and reducing it to a shadow of former self, we can run S2 on a different map. Then the two servers don't have to "compete" with each other for population, since they are completely separated from each other. And we might even get more players interested in playing again. The map chosen is Deer Isle - this is the only good quality map which is being actively worked on and updated on regular basis for DayZ right now. Only the southern part of the island is finished as of now, but that should be plenty for the population expected to play there. Check the map of the island here (switch to satellite view) We have to still decide on the lore aspect of it, where the island should be located - I am thinking this map should replace Utes - it's part of Chernarus and close enough to south zagoria shore to make it realistically possible for your characters to travel between the two maps. We would have to rename the villages and towns to Czech though, since the original map is based on a location in US and town names are English. Once we decide on the outcome, a lore update will follow together with official launch of the server on the new map.
  5. 3 likes
    1. @AidanVC as Dalton 2. @Ryan Shepherd as Ryan Shepherd 3. @Joe as Hands Hands Hands 4. @Kordruga as Vlad 5. @G19RP as That One Irish Guy 6. @Cuchulainn as That Other Irish Guy 7. Gruber 8. @AndreyQ as Kevin Nivek 9. @TheChadActual as Dustin Hammer 10. @OpticVC cause I feel bad
  6. 3 likes
    Finally made a Chernarussian Character. Slava Chernarus and the Koslov Regime. https://www.dayzrp.com/characters/display-16177/
  7. 2 likes
    @Baron @BigLittleShōrts @Brayces I like people with a B :))))))))))))))))))
  8. 2 likes
    To be honest I agree with NOT cutting down the map or making seasonal lore wipes. I don't like the idea of having to reboot my character every few months because of lore wipes and shit. And personally, on the character I have been continuously playing since 2017 (I've gone on hiatus before so it's not stale for me), he has a deep and rich tie to the northern parts of the map, specifically Severograd. Getting rid of this could just stop any sort of IC experience with the north. Visiting a grave, or reminiscing about your past before the infection, these can build SO much character and can enrich the rp experience a LOT. Putting a radiation zone that you could go in on the north would be interesting, but simply pulling what some rp servers do and completely walling off an area (or irradiating it so much that you can't go in there even with an NBC suit) to keep rp closer would just ruin the rp of my character, and probably many others as well. I am all for the idea of harsher radiation zones where you need a gas mask or NBC suit to enter, but A. PLease don't make it completely inaccessable, and B. Please don't make it just the northern and western fringes of the map.
  9. 2 likes
    To much Hostile RP will ruin the server fact To much Campfire RP will ruin the server fact We need to find a good balance between Hostile RP and Campfire RP. In a real apocolypse I would fear heavily armed men too, so saying that fearing a big group of people shouldn't be the case is just wrong. Maybe you dislike fearing big groups but that does not mean it should be the case for everyone. (running from people you see? Avoiding RP?) Alot of us (believe it or not) play DayZRP next to our jobs or school. I and many others can't be fucked to just run for 4 hours without finding a soul. I rather have a map that is smaller then Chernarus but not as small as Utes. Just a map where I can find people easier then in Chernarus. People hiding in a forest and rping with a small group ruin the server more then hostile RPers looking for other people and trying to RP with everyone instead of their 2 friends. Just my 2 cents Edit: "I remember a year ago there wasn’t much of guns being robbed off people apart from when Anarchy had the gun licenses and they gave weapons back, now people hide because they don’t want to get robbed every day of everything so people hide or fight back rather than Roleplay why we have a server split also." Robbing has always been a part of DayZRP. Ever since I joined the community in 2013 people complained about their supplies being taken. People will always complain. (The RP standards have gone down alot though, they need to go up imo)
  10. 2 likes
    Hello A good friend of mine Thrash would like your snapchat,
  11. 2 likes
  12. 2 likes
    [A new addition happens to be within the journal, with a sharp, clean cut etched through book, the edges of the cut stained red by someone's blood, with a copper stench now following the more recent pages, along a number of dry sploches of crimson droplets. There are no pictures, and the words are messier than before, with many words scribbled out and attempted time and time again.] THEY TOOK IT. THEY HURT MAGPIE WITH IT. IT'S GONE. GONE. GONE. [This word is repeated for the rest of the page, drawn in various sizes, with enough intensity that certain parts of the page was torn by the pencil.] LADY WOULD NOT BE QUIET. THEY TOLD HER WHAT WOULD HAPPEN. THEY TOLD MAGPIE WHAT WOULD HAPPEN. BUT MAGPIE DID NOT DO WHAT THEY SAID. MAGPIE IS A KNIGHT! WAS A KNIGHT! IS MAGPIE A KNIGHT? [The question is repeated numerous times from various angles on the page, along with some likely frustrated stab marks from his pencil, before he moved onto the next page.] Michael said Magpie did a good job. That Magpie was a good knight. But Magpie is not sure. Magpie lost his sword. What is a Knight without a sword? It is not Magpie's fault. She kept talking. And fighting. It is her fault. [The phrase 'Her Fault' is repeated for the remainder of the following page, crudely underlined with intense force, circled, exclaimed, and bolded.]
  13. 2 likes
    to all the vc chad guys and my friends you're not just friends anymore you are family we will come and prevail brothers we are chad and we will always have eachothers backs even though some of you are real assholes @OpticVC @AidanVC @IotaSilver @SkullHead53 @NightlyVC @[email protected] @Nozza @MuffMart @RedVC @Mike Wazowski sorry if i forgot you
  14. 2 likes
    US map and lore please tired of shitty russian accents tyty
  15. 1 like
    OREL Unit - "Kanec" OREL (Eagle) officers are called up for robberies, riots, and some limited anti-terrorist operations. They wear black high capacity vests, green Chernarussian berets, black Gorka helmets, OREL blue kamysh (tiger stripe) uniforms, and black military or combat boots. Occasionally some units will don military camouflage like Rastr, Reed, and green kamysh. OREL officers can be found at the bigger stations within cities in Chernarus. They are exceptionally well trained in hand-to-hand combat and close quarters combat. OREL officers are armed with the same armament that CPD officers are, but can carry AK-74s, SVDs, and other weapons that are more powerful. Many OREL officers are ex-CDF soldiers who sought careers outside of the military. (A member of the Kanec unit from Severograd during a losing firefight with Chedaki at the start of the Chernarussian civil war, 2009) Each unit adopts an animal or emblem as their mascot, often reflecting local wildlife or for historical reasons. OREL, like their OMON and Berkut brethren in Russia and Ukraine are typically depicted as brutal riot police by journalists and human rights organizations, but the reality of the situation is far more nuanced. They are trained for deployment into a variety of environments including mountains, artic tundra, and even NBC situations. These OREL units form the backbone of the Chernarussian Interior Ministry’s (MVD) spetsnaz units that work in close concert with the less numerous but nonetheless deadly COBR Spetsgruppas. Many OREL officers go on to join COBR and the level of cooperation between the two organizations is renowned. (they often target low-level street crime and more serious criminal activity) OREL units vary in size based on their home city and will frequently train alongside other units and even be called on to deploy to cities like Novigrad or Belozersk to contain riots or demonstrations that strain the capacity of local forces. 29th of July 2019, North-west wall, Silná Stránka-8, Miroslavl, Chernarus https://puu.sh/E2Bhl/a3eb4a1889.mp3 “Oheň své zbraně!” yelled Sergeant Dvorak as masked figures appeared along the perimeter fence in the distance. As the officers exposed themselves and began to open fire the radio that they had been using to listen to the enemy’s movements blared with frenzied Russian chatter. Sergeant Dvorak, whose arms were as big around as tree limbs and could bench press a log clenched his cigar in between his teeth, rapidly lifted his PKM into the firing port in the concrete wall and let loose a hail of lead into the enemy that illuminated the shadows cast by the setting sun. The enemy fighters began to fan out and rush to defensive positions, but not before the men had cut down 4 of them in open, and 2 more with the machine gun as they frantically ran back around the ruins of several burnt-out cars. (Colonel Martinek during a training exercise, 2018) Colonel Havel Martinek, the commander of the detachment stepped down from his perch and rested his binoculars back around his neck. “Good work Sergeant keep killing these Chedaki sons-of-bitches and I’ll have drinks sent up for you lads,” Colonel Martinek said. The sergeant nodded and took his PKM out of the stoop and set it aside on a table, removing the box magazine from the weapon and replacing it with a fresh one from a nearby crate. The Colonel disappeared around the concrete revetment and down a flight of stairs back to the command post below. Silná Stránka-8 was the last position on the massive almost palatial wall that separated Miroslavl from the rest of the wasteland. Colossal concrete pylons had been set up along the edge of a former Soviet concrete factory to provide a fantastic deterrent to anyone looking to attack the city. (one of the many outlying industrial areas around Miroslavl that has been fortified) Despite all the industrial implements and military fortifications civilians lived and worked less than half a kilometer from the area. It was not that dissimilar from the forts that had guarded Hadrian’s wall in England so many hundreds of years ago. Each Stránka had previously been occupied by armored CDF forces who had leveled broken concrete scraps into heaps some 50 feet high into gaps in the walls. Once that was complete they deposited more crushed rocks and concrete into a ramp so that T-72s and other vehicles could pull up to fire out at attacking forces, infected, or whatever posed a threat. (OREL officers desperately attempt to stop a riot during July 2017) The system had been completed in late 2017 when it became apparent that the city’s hastily thrown together barricades would not be enough. Since then there had been many conflicts and other calamities that had befallen the coast, and the system of concrete and steel had held through it all. But more important was the brave men that guarded the ramparts night and day, ensuring that the thousands of citizens within the city could sleep peacefully. (peaceful streets of Miroslavl, August 2019) As spring turned to summer, more and more CDF units were pulled back and deployed to the west to face the hordes of Islamists that threatened the country. This meant that positions formerly occupied by the CDF were handed over to local OREL units. OREL was a spetsnaz unit that specialized in dealing with riots and handling heavily armed criminals that proved too difficult for regular beat cops. They had a fearsome reputation and were known for the brutality that they often inflicted upon protesters and political dissidents. But that was before the world went to hell. (Members of the Kanec unit during the first months of conflict with the Belozersk People's Republic, 2017) Following the initial chaos of the riots and infected they were re-structured and militarized even beyond pre-outbreak levels. They were given BTRs, RPGs, and grenade launchers, even access to Mi-17 helicopters in some cases. Each major city in Chernarus typically has an OREL unit, and eventually the units from South Zagoria, northern Miroslavl, and Kirovograd trickled into the coastal areas. This maximized the number of officers clustered together along a thin expanse of ground, but also meant that they could make up for gaps left by the CDF when the military deployed or went on the offensive. (OREL officers line up during the sectarian unrest during May of 2017 just prior to the outbreak) OREL enjoyed a greater share of power as even those within its ranks were called upon to sally forth outside of the safezones and destroy wandering hordes or groups of bandits. They also began to take over positions in Miroslavl that were historically CDF points. Tanks, BMPs, and all manner of trucks and other equipment were often left behind by the CDF and were re-fitted and used by OREL to keep fire control over the distant wastes when the air force could not be called on. This left the remaining CDF forces in the city as a fire brigade, running from point to point when the OREL could not contain a situation. However, this was soon to change. No longer would OREL serve as mere watchers on the wall for civilization, they would in fact be deployed farther than they had ever gone to fulfill a mission from the highest authorities. Colonel @Dew - Havel Martinek Major @Apollo - Miloslav Cernik Captain @Blake - Jannik Bruzek Lieutenant @Nik - Nikolai Dvorak @Dusty - Max Tolstoy Sergeant @Diamond - Ilya Kovac @BobbySullivan - Ivan Petrov @YNW Viking - Ivan Kraus Corporal @Shroud - Yegor Krasnov @Gatorr - Sasha Bozik Private @Hollows - Andrej Novak @ShanePVP - Komarov Stalinisky @Dustup - Andrej Dusek @Jason b - Dubinin Dmitrievich @YNW Pep - Evgeni Malekhov @Lost - Lazlo Strogolev @Squillium - Artem Makarov @Major - Borivoj Kopriva @SassyRP - Sassy Pavlov @Wendigo - Alexei Ivanov @YungBrandonRP - Branski Yungski ALLIES CDF. Any other Chernarussian Government organization. FRIENDLY Chernarussians. Those who comply. NEUTRAL Everyone else Hostile Those who don't comply. Rude westerners. Communists/Russian infiltrators. Those who are Anti-Kozlov. Probably you. WAR N/A Locate and repair a police station to be used as a BOA. [COMPLETED] Gain intel on the settlements/groups of South Zagoria. [COMPLETED] Establish what those groups aim/goals/relations are. [Day 786] Issue contacted groups once intel has been gained with letters from the Interior Ministry regarding settlement status and local politics. [Indefinite] Establish Undercover Operations. [Day 790] Make contact with any remaining CDF in South Zagoria. [Indefinite] Begin making and distributing ID Cards. [Day 799] Bring some form of Law back into South Zagoria. [Indefinite] If you feel as though you would be a good fit in this group feel free to send a PM to @Dew and @Apollo. Please be sure to include your timezone and previous groups you have been apart of. Shout out to @Major for making this group possible! Also big shout out to @MajooRB for the headers!
  16. 1 like
    A bit late but here is a video about how vaulting will look like
  17. 1 like
  18. 1 like
    So why are we using an incomplete map and shrinking the other? This sounds like a bad idea. Cramming all the players together will only create hostilities.
  19. 1 like
    Well written and I do agree. The reason people are playing on s2/building on s2 is because they are way too attached to their gear and their base. They use the argument that they prioritize roleplay, yet they hide behind their walls and does some internal rp with their group members. PVP group or not, we can all agree on that more interactions is beneficial to us all. As it is right now, while ingame, everything feels dead IMO. But I am glad to to see that even new community members agree with me, that just shows that it is a general issue and not just something us filfy pvp'ers came up with Cheers.
  20. 1 like
    Already on the todo list, together with infected wolves
  21. 1 like
    a 9x9 playable area is still quite good, and from the looks of it it's not a spot, it's a section. Once we get our radiation script working we could just wall it off with lethal gas
  22. 1 like
    Somebody promote this man! Geezums! Haha! Here's hoping!
  23. 1 like
    Welcome to the community formally, Lianne! I'm sure we'll talk some more in help desk/help channel, although maybe some day I'll find you in game.
  24. 1 like
    Welcome to the community bud.
  25. 1 like
    Already have quite a bit of time under your belt, but welcome to the community nonetheless, Lianne! Hopefully you've been having fun so far and will continue to have fun in the future
  26. 1 like
    Very much appreciated mate. But aye, we've been busy just setting things into motion the last few days. Worry not, the OOC goals remain but to be able to do them fully we need to get our infrastructure sorted out first
  27. 1 like
    thankyou for the feedback i appreciate it
  28. 1 like
  29. 1 like
    Ahoy thar! Its been a good four or five years (I honestly cant remember), but here I am, back at DayZRP. Nice to see the place still standing! A combination of a more stable and better DayZ as well as friends joining the community has me desciding I'd try it out again, see how it goes. Hopefully I wont get robbed off mah beanz right away. Looking forward to all them quality interactions! Oh and on a final sidenote, disregard the "The Loremaster" title under my name until I've had that edited away, it sounds cocky but I couldnt find out how to change it myself.
  30. 1 like
    Been lurking for a while, saw that dayz has mods now so Im willing to give it another try. Trying to see how many people are around from the days i last played
  31. 1 like
    @Masonn Keep grinding bro, I'm enjoying the rp
  32. 1 like
    Should I make the Twink King a real character ?
  33. 1 like
    I agree with everything that @Brayces, @Hofer and @MajooRB have said if I know there is going to be a wipe every year or every 3 months i'm not gonna take the time to rp my character I like making in depth characters who changes with the events that happens to her whether they are good or bad and try to keep her alive as long as I can until I can't not every player likes to make about 10 or 20 or so characters that they can throw away when ever they feel like because they've done something ig and they need a cooldown to wait it out, I try and stick to the 1 until events either get her killed or a rare happy ending. If I know I have a time limit on basically any character I make or I feel I have to rush that takes the joy out of my time that I'm willingly giving to rp on this server and if im not enjoying myself I simply wont play. I'd be fine with a lore wipe every 2 years that would give people a chance to thoroughly play the characters without feeling rushed about it. But this has been done before and promises made and like always it lasts about 2 weeks or a few months before going right back into the same routine of pvpers cant find anyone to shoot because the campfire rpers have had enough and take to the woods and hide away or retaliate but are found again and the cycle starts again then players leave because they either cant find anyone or had enough. Lore wipes and reducing the size of the map will not change anything you would be fools if you think it will infact it would make it worse by pushing players together in hotspots or by reducing the map expect more reports and more ooc salt more flaming. i've never had a problem with the map, I've seen myself meeting people all the time when I'm travelling alone, i like the idea of radiation zones I think it would be neat but not the entirety of the west and north cutting off the best cities and places people frequent near enough all the time.
  34. 1 like
    If we're talking about another map, I noticed this one a while back, could really turn all the 'Apocalypse' up a few notches. https://steamcommunity.com/sharedfiles/filedetails/?id=1580589252 Haven't seen it in-game, so i don't know how well it looks from the ground.
  35. 1 like
    I meant that you wont die to glitches if you just shoot the guy. Glitches will always exist, and also gear thieves which is why I dont fist fight.
  36. 1 like
    *You'd hear a shitty Chicarnorussian accent off in the distance.*
  37. 1 like
  38. 1 like
    wow... ive played more chernarussians than you have successfully cooked dinners without burning the house down
  39. 1 like
    District moments part one:
  40. 1 like
    Hola AK! You'll have a good time here mate, lots of interesting stuff and people to meet, get involved with, wish you the best of luck mate!
  41. 1 like
    Whilst we may have just gotten stoned and tipsy, i've had an amazing night, something I've really needed recently, and I've got so much love for all of you guys, to be able to chill, relax and actually still get some RP development? You're some of the best people i've met here, and i've met a lot of people. My love goes out to @McLeranth, @cheeks, @DookieCS, @Franny, @Ducky, @Azu and to anyone I missed, I'm really sorry, I can't think of usernames right now. Just know you're all in my heart.
  42. 1 like
    As far as I am concerned and probably everyone else in the community is concerned, "removing the contents on a storage container onto the floor and leaving it there to steal a tent" is and always has been considered griefing. The rule states "4.8 Griefing is act of damaging or destroying a player base, storage container, vehicles or their contents using OOC knowledge, ill intent or doing so without IC reasoning that is proportionate to the damage done". Now, specifically looking at where it says "damaging or destroying a player base, storage container, vehicle or their contents", I believe the part that states "their contents" covers dropping items on the floor, because after time obviously the items will despawn if not taken care of quick enough. Rule is fine, no need to change it!
  43. 1 like
    Its pretty well known, if you take a tent, you dont leave gear to despawn. It's a pretty shit thing to do to anyone.
  44. 1 like
    Gettin' that grumpy mood
  45. 1 like
    And that's a bad thing why? I'd rather have a full server with a que rather then 45 ppl on s1 and 50 on S2. The base thing is great idea why does everyone and there mothers have to build a base, solution to the policing is that staff would be sent a msg of a location for the approved groups base and then everything else is just removed.
  46. 1 like
    How dare you suggest this... smh In all seriousness I wouldn't mind locking S2 as long as S1 can act stable.
  47. 1 like
  48. 1 like
    Firstly, I would like to say that I think it’s a great idea for us as leaders to communicate more with each other to address issues and work to improve RP for our groups and others in the community. I personally disagree that everything should be handled IC. Why do we have rules, forum discussions and reports? Because we RP as characters, as people who may act and think very differently from the person behind the screen. Ultimately, we are all here to have fun and if the roleplay you are being subjected to is not enjoyable, then people should be able to reach out to the other party to constructively communicate their concerns. If we do not talk to each other OOC, it is very hard to determine if someone genuinely enjoys the RP and make adjustments accordingly to ensure that both sides are content. I think it is a very selfish attitude for a person or group to subject people to the RP they find entertaining with no consideration for the other side and I see a lot of this happening in the community sadly. Telling someone to deal with it IC when the solution may be detrimental to their RP is equally as harmful. In my opinion, poor quality hostile RP is forcing a fight or flight response, leading to constant unwanted PvP or people moving bases and hiding in the woods. While this may be characteristic of the apocalypse, this is a game we play to have fun. This same fight or flight response can be seen OOC, with constant arguments on the forums or people leaving the community. The issues will not be solved IC! With that being said, I have spoken to my group regarding feedback for this thread. What things do they enjoy/would like to see more of? We enjoy interacting with random people on our travels or at our base which constitute more than a hi/bye or a quick trade. We’d like to see different people/groups meet up to RP and build stories. We enjoy maintaining good relations with other groups, setting up trade and security deals which are of mutual benefit. For example, having a trader convoy actually travel between bases to exchange requested items. We enjoy negotiating arrangements to ensure our safety from hostile groups. We enjoy the threat of good hostile RP that does not involve constant initiations and raids. For example, our camp has been tormented for weeks by a dynamic group who broadcast creepy coded radio messages and pick us off one by one. This has been some of the best story forming, tense RP I’ve had and OOC we eagerly await their arrival because its just so terrifying and well done. We would like to see more movement across the map. With people remaining inside bases, it seems that you can run for hours without meeting anyone. Our group concept revolved around picking off the lone wanderer but lately, we struggle to find good RP. This leads to more internal RP, which as much as I love it, doesn’t contribute positively to the community as a whole. Since we have such a large group, we aim to split people up so that while the base is still manned, others wander the map and interact more with other groups. What is it they are displeased with and how can we correct this? We work incredibly hard IC and OOC to maintain good relations with the hostile groups to mitigate their reasons to attack us but it is still a daily struggle for us to avoid and deal with poor quality hostile RP and unenjoyable trolling/memeing. We do not fight back against groups as a rule for fear of endless hostilities and we do not appreciate people taking advantage of this. We do not enjoy unprovoked constant attacks on our home or our people. We do not enjoy ‘shut up, stare at the wall’ hostilities, nor do we enjoy being constantly raided and big dicked. We do not enjoy people coming to our camp and baiting initiations or attempting to create reasons to justify initiations. We do not enjoy sexual and racial comments made towards our members. We do not enjoy people accusing us of being a BDSM group. We do not enjoy people loitering outside our camp for no apparent reason. We do not enjoy excessive banter and memeing. We don’t enjoy people walking in and stealing right in front of us because they know we can’t/won’t stop them. We do not enjoy having to flee from our own camp to avoid poor RP. Yet sadly, we are encountering the above way more frequently than we would like. It’s getting to the point where I have to deal with unhappy members daily, which I think is incredibly sad considering the numbers, talent and experience we have. Numerous members are thinking of moving servers and its becoming more common for people to run away and log rather than experience the poor RP from certain groups/individuals. I am struggling to keep everyone positive and focus on the good RP we do have because the negative encounters taint the RP and moods of everyone involved. This will not be corrected by IC means. Sadly, there are those in the community who simply do not care for the enjoyment of others. This needs OOC intervention because as much as I love this community, it’s getting too much even for me. I wish I had a magic solution for this. I personally think that the community is way too lenient when it comes to poor quality RP. The standards are too low in my opinion. The stance appears to be that if it’s not a rule break, its okay. It’s not. This allows people to provide RP that is just acceptable for them not to get banned, but is not pleasant either. The shift of people to other servers has already begun and while the new players may make up the numbers, they do not make up for the skill and experience of the quality RPers that may leave. What style of gameplay/roleplay are they most interested in? We are a group who enjoy both giving and receiving good hostile RP. Our reasons when taking hostages are always IC motivated and we do not steal gear or look to execute. Our purpose is to create long term storylines. We initiate daily but PvP a few times a month only when we have little alternative. We aim to provide quality RP with enough build up to initiations that we very, very rarely have uncompliant hostages. We welcome and enjoy hostilities against us when there is a storyline behind it with goals that don’t involve constant raids, initiations, executions and big dicking. We respect and follow reasonable demands. We do have a substantial amount of internal RP, both hostile and campfire, but we are welcoming to outsiders where appropriate and actively seek external RP daily.
  49. 1 like
  50. 1 like
×
×
  • Create New...