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    Ciiber

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Popular Content

Showing most liked content on 03/23/19 in all areas

  1. 10 likes
  2. 7 likes
    Let's get down to brass tacks shall we! What I am proposing is an experiment that WILL or WILL NOT lead into a working rp community that will attempt to break loose into a different form of RP from the faction war style pvp that seems to be trend at the moment. THE CONCEPT A community set in a village that aims to be self-reliant with the occasional trading and travel for supplies. Strength in numbers is a thing in Chernarus and you can't rely on just yourself forever. Aiming to be a small lightbulb of hope in the dreary backdrop. A place to hang your hat for a while or settle down in. And eventually who knows, the community might be able to solve larger issues plaguing Chernarus or even the world together. Becoming a beacon of hope or die trying. Entanglement in each community members personal storylines through various missions and excursions will be the main goal along with a weekly mission / monthly mission that involves the whole community pushing the collective story forward that will be written and planned by me and any who wish to join in the process of writing it in small chunks. The village aims to be a "safe" haven for traveler and trader alike. Pushing to house useful individuals from doctors to mechanics to just regular average dudes and dudettes. Pvp is a part of the game and will be faced within the rules of engagement set by the DayZ RP community. But the community will not actively search hostilities as it's main goal is to step away from the faction wars and remain neutral to pursue their own ultimate goal whatever it might reveal itself to be. Interactions with said hostile factions will be handled as they come. The goal is to create RP for the whole community, not just bubble ourselves after all. Interesting concepts such as extortion, taxation, protection payment, kidnappings and other types of hostilities could break the norm of regular highway robberies for the more mercenary and militia-type factions when dealing with our community. As said factions would have to interact with a whole community, not just a single base or a single person or group on a road. Heck might even get a decently sized security force to combat threats for some occasional pvp action, anything is possible. Location: Yet to be announced Time: When enough people have gathered and survived for at least a week without being totally wiped or harassed constantly, and I say this with the full knowledge of these words being bait exactly for that to happen. So to the next part in lieu of that. THE TEST I wrote this post to gauge interest in this kind of a concept, as many have been asking for a more story based RP path. But as I have ranted and many others have ranted, there is the risk of just being wiped over and over again because someone just can. So I propose the next. 1. I announce the village we settle in 2. The volunteers gather in after an In character call for the concept from my character is hollered out on the radio or distributed by random pamphlets (forums) 3. Individuals settle in the village, we see how things go for 1 WEEK 4. If it does not result in griefing and constant robberies, base break ins, we will push forward with the concept and begin polishing it. Creating the faction, agreeing on ground rules OOC and IC. Beginning to write the story out. 5. If it results in griefing and all that jazz, we discuss if we want to brave it out with patience or just call it quits, disbanding in an RP manner in character. POSSIBILITIES - Pushing your characters storyline forward with the aid of groups and a backdrop of a community behind you. Ever wanted to try telling your characters story and doing missions related to said story? Nows your chance. Share it by roleplaying your character overcoming his or her fears within the community or by doing some unfinished business, involving everyone in a mission. - NPC's, players of the community playing villains as a backdrop for the individual character storyline events and for the community main storyline events temporarily. While the rest try to solve a mystery, fight their way through a base / forest with a few enhanced super infected (Players). Who knows - Inner community drama in character. Who wants to be the leader? Cast your votes, did your favor get bought by a bottle of vodka? Will the whole community crack into half and settle in two different villages? Sally hates Joe's shoes. Let's be honest, drama is sometimes the best way to bring a story forward. - Storytellers handling event narration when it comes to important plotpoints or advancement triggers, explaining the surroundings with text-emotes and driving the story forward to the eventual goal. Taking into consideration random players that might show up mid-event of course! We can't bubble out people cause that would violate the NON-RP rule. Let me know if any of this interests any of you! I've always loved creating concepts in all kinds of RP media, so even if it falls short, I had to get the idea out of my head. Peace
  3. 6 likes
    You know I always thought it was dumb how you always have to go to the main menu screen just so you don't spawn as a female player model and ruin all your immersion. So I thought there could be some way of making it so when you die you automatically re-spawn as the same player model as you had before, unless you exited the game. I see a lot of people running around as female player models even when they have male voices it kinda grinds my gears. Here's what I think it should be like: Vote on the poll and let me know what you think down below.
  4. 6 likes
    Hello boys, just going to leave some feedback after our situation with @PogoOG. This will be mainly about the situation that happened at Lopatino, now I feel like Pogo and the group has missed a massive opportunity to increase and develop the roleplay of your group. We had a contract from Noah McKaine to capture, torture and hand him over. The ensuing situation involved us taking two of your members and exchanging them for Pogo. Which you agreed on (Fair play not many would do this) and we successfully made the exchange. Throughout the situation, we torture you, we have conversations with you, and then we meet Noah and he does his thing with you. After this ended, my group decided because the history between the two groups that we would not let you go, and we would kill you for the situations between the two groups (We all know the massive history between both groups, hostage takings, tortures etc). We wanted to put an end to the leadership, Moody is gone and now we have Pogo. What I am massively disappointed about, is the fact that you didn’t perma-kill your character. However, you ACTIVELY handed yourself over and put yourself into a position to be executed (Which you were). I really don’t understand why you didn’t PK, it confuses me. I think most people (Myself included) would PK in that situation, and other situations that are of the same nature. I understand that people have attachments to their characters, I did myself, but I realised when I was captured by the Kozlovs that it was the correct thing to do and PK my character. I believe we gave you a perfect end to your character. If you take John Johnson as an example, he made the story that he killed Moody with a Screwdriver. He PKd once captured, because he ultimately knew it was the right thing to do. Honestly, I would like to know why you didn’t PK in that situation because I am genuinely curious. I will discuss further through PMs, if you would like. Thanks,
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    Thanks for the feedback, although this seems like it should be taken to pm's at the directed individual rather than on the group thread. We can't control each individual's actions. I am sorry you feel this way, we will do our best to have a sit down and discuss what is needed to improve things further down the road. Anyways have a wonderful day!
  7. 4 likes
    (NO SPOILERS) Introduction The Halo franchise takes place mainly in the 26th Century and Humanity lives outside of Earth. They now live on some planets such as Tribute, Reach, Harvest and Arcadia. You will play as SPARTAN-II called Master Chief in Halo Combat Evolved, Halo 2, Halo 3 and Halo 4. In Halo: ODST, you will play as different ODST's (Orbital Drop Shock Troopers) in a squad such as The Rookie, Buck, Romeo, Mickey, and Dutch. Finally with Halo: Reach you will play as a SPARTAN-III called Noble 6 part of Noble Team. What makes Noble 6 unique is you will be able to customise how you want him/her to look armour wise. This thread I will be updating information about the Halo games coming to PC. I will not be talking campaign details and would like to see no spoilers in this thread. I will also add in Multiplayer Information too for those who have never played any Halo and are looking forward to seeing what all these Halo's have in store for you all. For now, I have added below a roadmap you could call it as to which Halo games will be coming out first on Steam/Windows Store. Welcome Newcomer Spartans Halo Master Chief Collection Roadmap Halo Reach: First Title to launch. A Prequel to Halo: Combat Evolved. Halo Combat Evolved: First Halo to release. Takes place right after events of Halo: Reach Halo 2/Halo 3: ODST: Halo 2 takes place one month after events in Halo CE. Halo ODST takes place around the same time as Halo 2. (Play Halo 2 First) Halo 3: Takes place right after events in Halo 2. Last entry by Bungie. Halo 4: First game released by 343. Takes place Four Years after the events in Halo 3. Hope you guys/gals enjoy this thread I want to make for those who are looking forward to playing Halo the first time ever when it launches on PC this year. Until then here are some videos. Enjoy
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    *Looks at empty staff feedback thread of self*
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    I think blood should regen still but really slowing like it would in reality. Because at this point it regens so fast that it makes blood bags useless.
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    How to run a successful camp of survivors; -don’t post any pictures from ingame on the forums -don’t post on the radio thread on the forums -don’t put your settlement location anywhere on the forums. -don’t tell anyone you don’t already trust about the location -make it in the farthest reaches of the map, or middle of the woods. congrats, you just found out how to run a successful camp!
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    Hi @Ouromov, Now I know what you're feeling, because I was exactly where you were nearly 3 years ago. You've found our community, whitelisted, probably seen and done a bit of RP and really enjoyed it. Now you're enthusiastic, looked through the whole forums and loved everything about it. I know you're super motivated by what you've seen as well. I know you wanna stay around, and believe me, we all want you to stick around here too. We all want to get to know you buddy. So what I'm about to say, I really don't take any pleasure in saying because you're exactly in that sweet spot for new players. Your idea has no originality. We've all seen this kind of thing, at least a thousand times over. All of us. Of all of those thousands of forum posts, group threads, teamspeak discussions, in my 3 years of on and off again playing, I've maybe seen 15 settlements, only 4 of which survived longer than 10 days; Only two of which survived longer than 30 days. And unfortunately, as much effort you put into this thread (and believe me, I really do see that effort in all of your writing), I'm sorry to say I don't think it will become anything more than another statistic. What you're asking for is something that even top players with countless hours, years of experience and a decent enough rep in the community aren't able to achieve. And it really really isn't easy or anything you want. It's stress. Stress stress stress. Constant IC and OOC obligations. Constant recruit requests, meetings, thread and radio writing. And god, oh god the chaos. Don't expect ANYTHING to go the way you want it to. You'll be giving out constant orders which never get completed, endless steam and discord messages. If you've got a full (or even a part-time) IRL commitment, that will take a hit from your settlement duties. You'll end up spending only 30% of your time actually roleplaying.. An appropriate GIF of @Mademoiselle running the first ever settlement I joined: And I know what you want. From what I can see, you want to be top dog. I know you want to be running the show; and buddy, it takes lots of time to get there. 67 hours of gameplay in 8 days is very impressive, but you got a long way to go. Make good friends, connections. People you can rely on in the future. Get into groups and stay under ranks. Watch and learn. Emphasis on learn. Roleplay or observe as many archetypes in as many groups as you can. Hostile, Campfire, Torture, medic, the whole lot. Find what you're good at and I'm sure you'll get to a position which will get you what you want after a few months. Just not right now.
  12. 4 likes
    Hey everyone, made a MOCK trailer for my creative portfolio. Feel free to give it a watch at your leisure and let me know what you think. Thank you.
  13. 4 likes
    @Jean @Eagle @D7 great shit today, good story progression.
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    I suspect most people have heard of this already, so if you have, don't point out the obvious. The point of me posting this is so I can at least make someone's day and give them something else to do than DayZ SA. Enderal forgotten stories is a complete overhaul for Skyrim: Elder scrolls. This isn't a DLC for Skyrim by any means. This is virtually an entirely new game completely voiced by professional actors and developed by a company called SureAI. And it is completely free. In fact, they just released a new DLC for the mod called Enderal: Forgotten stories last month (see above) which adds new quests, guild quests and more. So if you have Skyrim and are considering playing again, I highly highly recommend. Relevant links below:
  15. 3 likes
    I think health should take an hour to fully regen by resting.
  16. 3 likes
    @Eagle was fun my man like always best leader, @Wong was short but still same as always @Lego you already know fam always a blast, @Xehara thanks for the shoes @HDragon had a blast my man in that shed, @Kai goons for life
  17. 3 likes
    Solid RP from the boiis @Eagle @Wong @Batok @HDragon and ofc my IC sweetheart @Xehara for the great internal RP and the hostile yeetings!!
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    D7 for the RP we had from the execution to further stuff. @Jean I'm sorry your time was up, you were the last link in the chain. Kamanici not sure who had me think it was @Ducky? Solid RP during the hostage situation.
  19. 2 likes
    “Afanasy Nikitin was a Russian merchant from Tver and the first European who traveled to India between 1466 and 1475 and left a journal of his notes known as The Journey beyond the Three Seas. His notes were found by N.M. Karamzin, an outstanding Russian historian of the beginning of the 19th century.” Portrait of Merchant Afanasy Nikitin “Afanasy Nikitin lived in the 15th century; however, the precise dates of his birth and death are unknown. On the grounds of the data containing in the journal and a short note which was usually placed in chronicles before Afanasy Nikitin`s writings experts concluded that in 1466 Afanasy started his trip to Shemakha with the Russian ambassador Vasily Papin and a trade expedition. They took the direction down the Volga River and reached the city of Astrakhan, where one of their ships was captured by robbers, and the other one wrecked in a storm near the Caspian Sea. Notwithstanding the loss of the ships and goods, Afanasy Nikitin continued the journey. He travelled by land to Derbent, got to Persia, and later reached India by sea. In India the traveler spent three years and in 1472 went back to Russia through the Turkish lands and the Black Sea, and died on his way to Smolensk. Some merchants delivered his notes to Moscow and later the writings were included to chronicles.” Derbent, Persia “The Persian lands were described rather briefly, which might mean that Russian merchants were well-aware of that country and it was of no interest to the traveller. The first impressions about India Afanasy Nikitin got in Chaul: half-naked people, women with their heads uncovered, odd hairstyles – many seemed unusual to the Russian traveller. He was incredibly shocked at the local tradition to commit dead people’s bodies to fire instead of committing them to earth. Nikitin had travelled across the whole India, including the sacred city of Parvat, and documented the local religious customs and traditions, peculiarities of the Indian market and trade. Although his narrations are simple and cannot boast the literary style that was appreciated in ancient Russia, the simplicity of his writings makes them enchanting.” The adventurous spirit of Merchant Nikitin has been an inspiration to many throughout the world and gave way for many others to travel, trade, and explore with little regard for a final destination in the same way he did. Such a pioneering spirit has always existed among humans, going back as far as recorded history. Names such as Vasco de Gama, Christopher Columbus, and Leif Eriksson fill books and detail their trials, tribulations, and exploits. Despite so many calamities throughout mankind’s rise from the Renaissance and onto the technological marvels of the 20th Century not once has the flame of exploration or curiosity ever been snuffed out, and as such it was no surprise that this flame would continue to flicker even long after such a catastrophe as the events that took place in the summer of 2017. Humans who had survived the first year away from large government safe zones or cities found themselves solidifying their positions. A granary inside a village on the outskirts of Primorsk, Chernarus 2019 Some even formed city-states with nearby towns and other groups from their own nations and began to trade and explore other areas to gain more information and seek out others who they could exchange goods with and improve their situation at home. Such expansion is bound to lead to conflict, but it is also a means for humanity to begin to pick up the pieces and access what the future holds. South Zagoria had always represented a little out of the way backwater to many of the other settlements and enclaves of Chernarus, even before the crisis struck. It was a rough province regarded as a haven for all manner of people, foreign, local and otherwise. A wild frontier full of prospects and opportunities for those able-bodied enough and willing to undertake the journey, but on the flip-side it represented somewhat of a place to avoid for those just trying to get by. Situation in Chernarus, Spring 2019 However, South Zagoria did lack the constant hordes, large scale warfare, and rampant military police actions experienced by others areas, which meant that many had grown used to the place and made a decent living for themselves as traders and hunters, keeping in mind the local players and power brokers and being sure to appease them or stay out of the way. The overall lack of hordes higher than category 2 made South Zagoria a good place for steady trade, and in the past 6 months there has been a steady uptick in outside parties moving in to trade with the locals. Within South Zagoria lay numerous untapped natural resources, alongside those which had been left by mankind. Lumber is easily procurable, and while many existing stocks have long since rotted away there are many mills at hand ready to return the production rate of pre-outbreak South Zagoria. Infected overrun a Georgian aid helicopter shortly after it crashed on mission in Chernarus, Winter 2019 Along with the natural resources exist previously abandoned resources that were left behind during the early days of the outbreak. Chernarus’ overall oil and fuel production occurs off the coast on the oil drilling platforms. However, South Zagoria’s early evacuations left vast stores of oil and other fuel products relatively untouched. With military rationing occurring, most fuel and oil resources are unavailable to the public. Thus, citizens and off-duty military personnel alike search for these resources in order to do everyday things such as fueling vehicles, powering generators, and cooking food. Aside from the large coastal safezones, many nomadic factions and other settlements outside of government control also have specific trade needs. While sources of freshwater in Chernarus are generally abundant throughout, food is a major concern for factions located in the area of Kirovograd and the central plains. Freshwater stream in the Black Mountains Extensive bombing over the course of the outbreak has reduced much of the arable farmland in that area to a sodden muddy mess, and much of the associated farm equipment and seed stores have been scattered or stolen. This makes growing food difficult, but the situation there is also not ideal for hunting as most animals have migrated to less turbulent areas out west or in the Black Mountains. South Zagoria on the other hand has a plethora of land suitable for farming and thriving animal populations, some leftover livestock from before the outbreak that have simply become free-range. The province is also ripe for trade due to the fact that a single entity or group does not have a large degree of sway over the populace, or the ability to regulate trade between the various parties that come and go. An underground prodejna in Russia Also important is the fact that due to the lack of government control in South Zagoria many parties such as civilian enterprises and military units that are loyal to the State and live within its protection are attracted to the promise of a regulation free environment, even being willing to trade outside of safe areas to do so. All of the above factors have made South Zagoria ripe for future business by outsiders, and are sure to affect the balance of trade in the upcoming months. Travelers cross a roadway entangled with overgrown vehicles, Central Chernarus One experimental formula has been used by a handful of factions with decent success. Factions who wish to trade will travel to cities or other zones, and establish a temporary compound. Inside of these compound walls, these factions will trade and give requests to locals. However, the factions don’t have all the time in the world, and after a few hours they have to begin their trek back. Thus, the local populace must make haste so that they don’t miss out on these occurrences to gather new information, trade for rare items, and aid other survivors of this worn-down world. However, these faction shops are easily recognizable. Consisting of gates and wood or sheet metal walls boxing an area in, they are also accompanied by a short-burst radio message provided by the factions of the shops to indicate that they are open for business. The Nikitin Prodejna is a weekly trade post event series that is planned to take place on Sundays, which allows other major events to take place on Saturdays. The "Prodejna" or Shop in Chernarussian, is simply a roaming trade post that contains various traders and characters from multiple factions. Each Sunday a new faction will set up a hub at a pre-announced fortified location and for 3-4 hours will trade, give quests, and talk to survivors from around South Zagoria. Over time you will be able to develop relations with these factions along an RPG-like reputation scale, which will be discussed in detail below. The area within the Prodejna will be rule protected, meaning no hostilities will be allowed there. Despite this, visitors are not permitted to loiter or gather there to abuse the rules. You go in, do your business, talk to the faction, receive/complete quests and leave. An area outside of the Prodejna will be provided for folks to gather, trade among themselves, fight, and generally do anything they won't. This area is not rule protected and normal rules apply. Currency: Roubles ('Cash') Currency is able to be traded for at the Event location. Simply bring what you'd like to sell and if the faction is interested they will purchase it from you. Each faction will buy and sell different things in a 'specialized' manner. However, there will be staples that are always traded or sold. Guaranteed to Purchase: Fuel (Filled Jerry Can) and Propane (Any Size) Guaranteed to Sell: Tier 1 Weapons (Civilian Weapons, AK, Pistols), Ammunition, and Canned Goods Reminder: You can keep Roubles from previous visits, Roubles you've found, or Roubles you've stolen, and still use them next event. Reputation Progression System - 60 Point Scale -30 | -20 | -10 | 0 | 10 | 20 | 30 -30 (Abysmal) -20 (Unfriendly) -10 (Poor) 0 (Indifferent) 10 (Known) 20 (Friendly) 30 (Very Reliable) Kratka Street: Kamenici | +15 - D7 Mercs | +10 Maskované Terory: Children of Mann | +10 - Ace Carter & Kallid Johnson | +10 - Windex & Co. | +10 - Robert Henderson | +5 Chrysopoeia Corporation: The House | +15 As you or your group complete quests on behalf of the various factions that travel through the area you will gain reputation with that group. Keep in mind your actions outside of the Prodejna affect this score too. For example if you hold a bunch of CDF soldiers hostage in one situation and a group of people within the same faction come to trade you may find yourself locked out. Each faction will have unique quests that you can complete over the course of each afternoon, and as you complete them you can improve your standing with the various factions. This can lead to improved exchange rates, preferential deals, and priority for specials. Every week this thread will be updated with details regarding each faction, including Lore, trade details, and their general background. Maskovane Terory Conglomeration of social outcasts, ex-CDF, ex-PMC, and other various remnants of organized crime. They’ve spent the last year and 8 months terrorizing the Chernarussian countryside. They all joined together to maintain the darker aspect of their lives, while enjoying the relative freedom the apocalypse allows. Indulging themselves in whatever they wish, they’ve partaken in morally questionable acts all across the country. However they always continue moving, avoiding cities and the CDF or any other faction controlled areas to prevent being captured or executed. This Sunday, they will be making an exploratory venture into South Zagoria to determine whether or not establishing a sort of trade with the local populace would be beneficial. They are also interested in finding out information on the citizen group from Miroslavl, as well as other neutral groups in the South Zagoria area. Every Sunday from 1PM (EST/GMT-5) - 4 PM - this changes every week but will always be on the event server - No hostilities whatsoever are permitted within the restricted area. Normal rules apply outside and in the hangout. You can do whatever you like there. This event cannot be sabotaged or attacked in any way. Outside quests with event characters excluded. The maximum amount of allowed outsiders in the actual market is between 5-10 people to avoid people using it to hide in or wasting time. It is there for business. The one exception is an entire group may be allowed to enter and trade if needed, no allies though. Furthermore, unnecessarily toxic behavior, or big dicking is not allowed. This applies to those inside and outside of the event. Bantering and going back and forth with Guard personnel is fine. However intentionally gloating, threatening, or anything similar may result in your immediate detainment/death. Death as a result of the previously mentioned does not grant anyone defense or attack rights. When you visit this event, you acknowledge and agree to the rules posted here, and the event rules on the forums. If you wish to interact in a hostile way with a faction host (at the potential expense of your own personnel and negative reputation), please PM Phatal on discord or the forums. 3.9 Events can be organized by both staff and players. Events may either be dynamic or official. Dynamic events are spontaneous events organized entirely in game, often advertised through radio (RCON admin chat in game) without any special rules or preparations. Official events are the ones announced on the website, with a thread in the event forums. Official events may not be disrupted, sabotaged, attacked or interrupted without a consent from event organizer. Official events may sometimes have other special, temporary rules applied to them that last for the duration of the event. No teleport will be provided by the staff team in order to avoid creating a massive waiting line. You will have to either walk on the around server to the venue, or walk on the live server and log back in to the event server outside the compound.
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    Little project cuz I'm bored, still working on the rest of the can.
  23. 2 likes
    Kiss ass lmao Luv you...
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    I'm saying that IF this was to be implemented, people will think on how it can affect them within a gun fight scenario. I'm not saying every firefight would be deemed as NVFL. It would be a case by case scenario such as initiating in the middle of a field. If this makes more sense? Since people who are initiated on may have friends in the area.
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    Guns and shirts wasn't the reason for the serverproblems, it's a custom script with a faulty line somewhere, we are still running guns and items without issues. Sure the devs said people should be careful with mods but that doesn't mean mods are the culprit every time. Devs also said recommended server cap is 60 but thats disregarded anyway. If you're gonna wait for DayZ devs to do anything then you're gonna wait another 4 years lol and by the looks of the stagnated RP on this server I'm pretty sure people have gotten tired of the current DayZ already.
  28. 2 likes
    I mean, the only time you captured me you killed me 2 minutes after you took me, without being provided any RP (this is no flame, just stating the facts, talking about the situation from the mass-exec report I eventually closed). Take me hostage and give me good RP and I'll PK. I personally have no knowledge of any of you guys ever willingly PK'ing; If you need examples take Cipher, who PK'd when taken by Liska (although he was the leader of the biggest and most influential group back then), Challenger, GMAK, Banshee, Jene and tons of others. Pogo will never have a better chance to PK, because that whole thing had been weeks in the making and the RP during his capture was stellar. Why he'd give himself in to then not perma is just beyond me. I get the whole "I can't do other accents, and people know my voice as Pogo's so I'll just play this character", but it kinda threw in the bin all the RP we'd had. What's the point in all of this if there's no concrete consequences to one's actions? Where's the end game if PK isn't even considered, especially when it makes 110% sense?
  29. 2 likes
    If I have learned one thing from the rubber band and string bullshit the DayZ dev team has put together and called a game. And that's you can shoe string anything into this steaming pile of garbo if you have the know how. A year ago people would of said having logs for base building and destruction was impossible, but yet we have a pretty nifty system for it now. Never should we use the excuse of "We can't do that" as then noone even attempts to try. Once again the bottom line i'd do is say: -Slow down healing to 2 hours -Empty blood bag spawning increased by 2x You see what you just described there is consequences for actions. Back in the day you had to be 3-4 steps ahead before you did something as drastic as taking someone hostage if you didn't want it to go tits up. If you half arse a kidnapping and get into a fire fight and all your team is now worse for wear, you have to change your plans, maybe find a building nearby and hold up and god forbid negotiate with your assailants. Adding an extra mechanic that may slow you down and make you take paths even you didn't think of when taking the hostage is called multiple pathed RP. Just because the RP you personally aimed for isn't what you got, doesn't mean it's not good RP. Having a hold out in a desperate situation where your men are worse for wear and holding a building Alamo style whilst trying to negotiate is equally as fun as making a clean getaway and doing some dank Torture RP in the forest somewhere. Am I making sense?
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    AS OF NOW, RECRUITMENT IS NOW CLOSED, THANK YOU TO THE PEOPLE WHO HAVE APPLIED
  31. 2 likes
    But this could promote RP by big notch. Calling out doctors and medics, and trusting the good will of strangers. The medic groups would actually matter. If you get bruised and battered by a horde, and are left limping, calling out to people could save you. Or stubbornness kill you. But I agree, there could still be chance to be healed up by waiting, but it should be alot slower.
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    Best halo’s in order -halo 2(nostalgia only) -halo 3 -halo reach - halo 3 ORST -halo CE -halo 4 -halo 5 Anything by 343 is dog shit and you can’t prove me otherwise
  34. 2 likes
    Pops sure seems to have a way with the locals.
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    Such a great song
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    Excited about current projects, can’t wait
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    Some character development for your girl was pretty intense.
  38. 2 likes
    An interesting RP day, I have to say. Met Luca @Phoenix for the first time and had a lovely long walk from Vybor to Mogilevka. Met a couple of Satanists in Rogovo that creeped me out a bit (sorry, gentlemen), met Lukas, a Chernarussian who convinced me it would be a good idea to find a new jacket (found one, so no need to shoot me the next time you see me), ran into red armband bois who accused me of lying and threatened to kill me (really, I wasn't lying). All in all, a good day. Though, I think I might just go back to hiding in the shadows . . . seems safer.
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    Free medics, the recent iteration, weren’t constantly attacked for nothing. They were given ultimatums and refused to change whatsoever and expected no retaliation. The demands weren’t even that drastic, one of which was asking for a single doctor to relocate to another town temporarily. They can’t play the victim card of being forced out of the game by hostile groups if they are unwilling to facilitate for basic demands or ultimatums. If you truly want to be a neutral faction, you need to be diplomatic and willing to bend your group/settlement goals and ideas in order to not be on the receiving end of hostile groups.
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    Sorry pal, but your pact of non aggression will never work. The Free Medics were the ultimate "pacifists" and got attacked to the point they stopped playing the game. Settlements will never work unless Roland implements settlement rules again or something similar to CTC.
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    enjoyed RPing with the revenants, was a pretty funny day, along with the random irish dude who came out of the dark and threw up on some dudes shoes, that had me dying.
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    Love the Profile mate!
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    So, I am not allowed to give out suggestions to the community on the said topic. Even if this would be thought out, it will take weeks, if not months to be even nearly close to testing. And saying that you are not afraid of anything in this game, quite proves the point. But true. It's a game, and it's meant to be fun. The community is still allowed to ponder things like this, and what could work and what not. Attitude like that wont change things in any direction. And screw stopping hostile RP. It's important. But hostile RP without any other consequence than regear is pointless.
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    @Lego Welcome back to the land of the living brother. @Lyca's been missing those booty slaps
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    - Use faster melee weapons, like knives or hatchets. Stunlock punching is a good thing too vs 1 zombie. - Go into first person, easier to aim. Aim upwards to the head and right click, can 2-shot a zombie or even 1-shot if lucky - Right click to raise into a block, walk backwards to actually block. Wait for the zombie to strike two times as they usually do a 2 combo before a good break comes in where you can capitalize. 2 zombies: Dispose of one quick and focus on the other 3 zombies: Doable but advisable to run 4 zombies: Run, not really melee worthy unless you're a ninja - When running away into a house, crouch after you shut the door, they will lose aggro eventually especially if they don't have LOS (Line of sight) - Two storied houses work best for this, go to the 2nd floor and hide there in crouch until they waddle away (listen for sounds) Thats the melee bit, a mixture of crowd control and hiding. Gunplay: (Shotgun is my favorite, 1 shot on medium to close distance, remember to press R for the pump after every shot) - Jump on top of a car, most cases they won't crawl up, headshots galore until zombies stop running in - Shoot them if you know they are coming from one direction, headshots work best, advisable to do with a pistol or lower caliber unless you want the whole city on you - Go inside a building and wait at a window to headshot them, they usually come to say hello near a window.
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    @Lyca @Ender - double loose! @Aiko @Roland
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    Oh! I am enjoying this sort of threads! XD! I must say that the Dutch national anthem is one of my favourites in Europe! XD!
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