Jump to content
Server time (UTC): 2019-10-15, 00:24

Leaderboard

  1. Finn

    Finn

    Sapphire


    • Likes

      14

    • Content Count

      1182


  2. JimRP

    JimRP

    Legend


    • Likes

      11

    • Content Count

      1215


  3. Bobby

    Bobby

    Emerald


    • Likes

      10

    • Content Count

      72


  4. Challenger

    Challenger

    Sapphire


    • Likes

      10

    • Content Count

      482



Popular Content

Showing most liked content on 03/23/19 in all areas

  1. 10 likes
  2. 4 likes
    How to run a successful camp of survivors; -don’t post any pictures from ingame on the forums -don’t post on the radio thread on the forums -don’t put your settlement location anywhere on the forums. -don’t tell anyone you don’t already trust about the location -make it in the farthest reaches of the map, or middle of the woods. congrats, you just found out how to run a successful camp!
  3. 4 likes
    Hey everyone, made a MOCK trailer for my creative portfolio. Feel free to give it a watch at your leisure and let me know what you think. Thank you.
  4. 3 likes
    I suspect most people have heard of this already, so if you have, don't point out the obvious. The point of me posting this is so I can at least make someone's day and give them something else to do than DayZ SA. Enderal forgotten stories is a complete overhaul for Skyrim: Elder scrolls. This isn't a DLC for Skyrim by any means. This is virtually an entirely new game completely voiced by professional actors and developed by a company called SureAI. And it is completely free. In fact, they just released a new DLC for the mod called Enderal: Forgotten stories last month (see above) which adds new quests, guild quests and more. So if you have Skyrim and are considering playing again, I highly highly recommend. Relevant links below:
  5. 3 likes
    @Eagle was fun my man like always best leader, @Wong was short but still same as always @Lego you already know fam always a blast, @Xehara thanks for the shoes @HDragon had a blast my man in that shed, @Kai goons for life
  6. 3 likes
    Solid RP from the boiis @Eagle @Wong @Batok @HDragon and ofc my IC sweetheart @Xehara for the great internal RP and the hostile yeetings!!
  7. 2 likes
    “Afanasy Nikitin was a Russian merchant from Tver and the first European who traveled to India between 1466 and 1475 and left a journal of his notes known as The Journey beyond the Three Seas. His notes were found by N.M. Karamzin, an outstanding Russian historian of the beginning of the 19th century.” Portrait of Merchant Afanasy Nikitin “Afanasy Nikitin lived in the 15th century; however, the precise dates of his birth and death are unknown. On the grounds of the data containing in the journal and a short note which was usually placed in chronicles before Afanasy Nikitin`s writings experts concluded that in 1466 Afanasy started his trip to Shemakha with the Russian ambassador Vasily Papin and a trade expedition. They took the direction down the Volga River and reached the city of Astrakhan, where one of their ships was captured by robbers, and the other one wrecked in a storm near the Caspian Sea. Notwithstanding the loss of the ships and goods, Afanasy Nikitin continued the journey. He travelled by land to Derbent, got to Persia, and later reached India by sea. In India the traveler spent three years and in 1472 went back to Russia through the Turkish lands and the Black Sea, and died on his way to Smolensk. Some merchants delivered his notes to Moscow and later the writings were included to chronicles.” Derbent, Persia “The Persian lands were described rather briefly, which might mean that Russian merchants were well-aware of that country and it was of no interest to the traveller. The first impressions about India Afanasy Nikitin got in Chaul: half-naked people, women with their heads uncovered, odd hairstyles – many seemed unusual to the Russian traveller. He was incredibly shocked at the local tradition to commit dead people’s bodies to fire instead of committing them to earth. Nikitin had travelled across the whole India, including the sacred city of Parvat, and documented the local religious customs and traditions, peculiarities of the Indian market and trade. Although his narrations are simple and cannot boast the literary style that was appreciated in ancient Russia, the simplicity of his writings makes them enchanting.” The adventurous spirit of Merchant Nikitin has been an inspiration to many throughout the world and gave way for many others to travel, trade, and explore with little regard for a final destination in the same way he did. Such a pioneering spirit has always existed among humans, going back as far as recorded history. Names such as Vasco de Gama, Christopher Columbus, and Leif Eriksson fill books and detail their trials, tribulations, and exploits. Despite so many calamities throughout mankind’s rise from the Renaissance and onto the technological marvels of the 20th Century not once has the flame of exploration or curiosity ever been snuffed out, and as such it was no surprise that this flame would continue to flicker even long after such a catastrophe as the events that took place in the summer of 2017. Humans who had survived the first year away from large government safe zones or cities found themselves solidifying their positions. A granary inside a village on the outskirts of Primorsk, Chernarus 2019 Some even formed city-states with nearby towns and other groups from their own nations and began to trade and explore other areas to gain more information and seek out others who they could exchange goods with and improve their situation at home. Such expansion is bound to lead to conflict, but it is also a means for humanity to begin to pick up the pieces and access what the future holds. South Zagoria had always represented a little out of the way backwater to many of the other settlements and enclaves of Chernarus, even before the crisis struck. It was a rough province regarded as a haven for all manner of people, foreign, local and otherwise. A wild frontier full of prospects and opportunities for those able-bodied enough and willing to undertake the journey, but on the flip-side it represented somewhat of a place to avoid for those just trying to get by. Situation in Chernarus, Spring 2019 However, South Zagoria did lack the constant hordes, large scale warfare, and rampant military police actions experienced by others areas, which meant that many had grown used to the place and made a decent living for themselves as traders and hunters, keeping in mind the local players and power brokers and being sure to appease them or stay out of the way. The overall lack of hordes higher than category 2 made South Zagoria a good place for steady trade, and in the past 6 months there has been a steady uptick in outside parties moving in to trade with the locals. Within South Zagoria lay numerous untapped natural resources, alongside those which had been left by mankind. Lumber is easily procurable, and while many existing stocks have long since rotted away there are many mills at hand ready to return the production rate of pre-outbreak South Zagoria. Infected overrun a Georgian aid helicopter shortly after it crashed on mission in Chernarus, Winter 2019 Along with the natural resources exist previously abandoned resources that were left behind during the early days of the outbreak. Chernarus’ overall oil and fuel production occurs off the coast on the oil drilling platforms. However, South Zagoria’s early evacuations left vast stores of oil and other fuel products relatively untouched. With military rationing occurring, most fuel and oil resources are unavailable to the public. Thus, citizens and off-duty military personnel alike search for these resources in order to do everyday things such as fueling vehicles, powering generators, and cooking food. Aside from the large coastal safezones, many nomadic factions and other settlements outside of government control also have specific trade needs. While sources of freshwater in Chernarus are generally abundant throughout, food is a major concern for factions located in the area of Kirovograd and the central plains. Freshwater stream in the Black Mountains Extensive bombing over the course of the outbreak has reduced much of the arable farmland in that area to a sodden muddy mess, and much of the associated farm equipment and seed stores have been scattered or stolen. This makes growing food difficult, but the situation there is also not ideal for hunting as most animals have migrated to less turbulent areas out west or in the Black Mountains. South Zagoria on the other hand has a plethora of land suitable for farming and thriving animal populations, some leftover livestock from before the outbreak that have simply become free-range. The province is also ripe for trade due to the fact that a single entity or group does not have a large degree of sway over the populace, or the ability to regulate trade between the various parties that come and go. An underground prodejna in Russia Also important is the fact that due to the lack of government control in South Zagoria many parties such as civilian enterprises and military units that are loyal to the State and live within its protection are attracted to the promise of a regulation free environment, even being willing to trade outside of safe areas to do so. All of the above factors have made South Zagoria ripe for future business by outsiders, and are sure to affect the balance of trade in the upcoming months. Travelers cross a roadway entangled with overgrown vehicles, Central Chernarus One experimental formula has been used by a handful of factions with decent success. Factions who wish to trade will travel to cities or other zones, and establish a temporary compound. Inside of these compound walls, these factions will trade and give requests to locals. However, the factions don’t have all the time in the world, and after a few hours they have to begin their trek back. Thus, the local populace must make haste so that they don’t miss out on these occurrences to gather new information, trade for rare items, and aid other survivors of this worn-down world. However, these faction shops are easily recognizable. Consisting of gates and wood or sheet metal walls boxing an area in, they are also accompanied by a short-burst radio message provided by the factions of the shops to indicate that they are open for business. The Nikitin Prodejna is a weekly trade post event series that is planned to take place on Sundays, which allows other major events to take place on Saturdays. The "Prodejna" or Shop in Chernarussian, is simply a roaming trade post that contains various traders and characters from multiple factions. Each Sunday a new faction will set up a hub at a pre-announced fortified location and for 3-4 hours will trade, give quests, and talk to survivors from around South Zagoria. Over time you will be able to develop relations with these factions along an RPG-like reputation scale, which will be discussed in detail below. The area within the Prodejna will be rule protected, meaning no hostilities will be allowed there. Despite this, visitors are not permitted to loiter or gather there to abuse the rules. You go in, do your business, talk to the faction, receive/complete quests and leave. An area outside of the Prodejna will be provided for folks to gather, trade among themselves, fight, and generally do anything they won't. This area is not rule protected and normal rules apply. Currency: Roubles ('Cash') Currency is able to be traded for at the Event location. Simply bring what you'd like to sell and if the faction is interested they will purchase it from you. Each faction will buy and sell different things in a 'specialized' manner. However, there will be staples that are always traded or sold. Guaranteed to Purchase: Fuel (Filled Jerry Can) and Propane (Any Size) Guaranteed to Sell: Tier 1 Weapons (Civilian Weapons, AK, Pistols), Ammunition, and Canned Goods Reminder: You can keep Roubles from previous visits, Roubles you've found, or Roubles you've stolen, and still use them next event. Reputation Progression System - 60 Point Scale -30 | -20 | -10 | 0 | 10 | 20 | 30 -30 (Abysmal) -20 (Unfriendly) -10 (Poor) 0 (Indifferent) 10 (Known) 20 (Friendly) 30 (Very Reliable) Kratka Street: Kamenici | +15 - D7 Mercs | +10 Maskované Terory: Children of Mann | +10 - Ace Carter & Kallid Johnson | +10 - Windex & Co. | +10 - Robert Henderson | +5 Chrysopoeia Corporation: The House | +15 As you or your group complete quests on behalf of the various factions that travel through the area you will gain reputation with that group. Keep in mind your actions outside of the Prodejna affect this score too. For example if you hold a bunch of CDF soldiers hostage in one situation and a group of people within the same faction come to trade you may find yourself locked out. Each faction will have unique quests that you can complete over the course of each afternoon, and as you complete them you can improve your standing with the various factions. This can lead to improved exchange rates, preferential deals, and priority for specials. Every week this thread will be updated with details regarding each faction, including Lore, trade details, and their general background. Maskovane Terory Conglomeration of social outcasts, ex-CDF, ex-PMC, and other various remnants of organized crime. They’ve spent the last year and 8 months terrorizing the Chernarussian countryside. They all joined together to maintain the darker aspect of their lives, while enjoying the relative freedom the apocalypse allows. Indulging themselves in whatever they wish, they’ve partaken in morally questionable acts all across the country. However they always continue moving, avoiding cities and the CDF or any other faction controlled areas to prevent being captured or executed. This Sunday, they will be making an exploratory venture into South Zagoria to determine whether or not establishing a sort of trade with the local populace would be beneficial. They are also interested in finding out information on the citizen group from Miroslavl, as well as other neutral groups in the South Zagoria area. Every Sunday from 1PM (EST/GMT-5) - 4 PM - this changes every week but will always be on the event server - No hostilities whatsoever are permitted within the restricted area. Normal rules apply outside and in the hangout. You can do whatever you like there. This event cannot be sabotaged or attacked in any way. Outside quests with event characters excluded. The maximum amount of allowed outsiders in the actual market is between 5-10 people to avoid people using it to hide in or wasting time. It is there for business. The one exception is an entire group may be allowed to enter and trade if needed, no allies though. Furthermore, unnecessarily toxic behavior, or big dicking is not allowed. This applies to those inside and outside of the event. Bantering and going back and forth with Guard personnel is fine. However intentionally gloating, threatening, or anything similar may result in your immediate detainment/death. Death as a result of the previously mentioned does not grant anyone defense or attack rights. When you visit this event, you acknowledge and agree to the rules posted here, and the event rules on the forums. If you wish to interact in a hostile way with a faction host (at the potential expense of your own personnel and negative reputation), please PM Phatal on discord or the forums. 3.9 Events can be organized by both staff and players. Events may either be dynamic or official. Dynamic events are spontaneous events organized entirely in game, often advertised through radio (RCON admin chat in game) without any special rules or preparations. Official events are the ones announced on the website, with a thread in the event forums. Official events may not be disrupted, sabotaged, attacked or interrupted without a consent from event organizer. Official events may sometimes have other special, temporary rules applied to them that last for the duration of the event. No teleport will be provided by the staff team in order to avoid creating a massive waiting line. You will have to either walk on the around server to the venue, or walk on the live server and log back in to the event server outside the compound.
  8. 2 likes
  9. 2 likes
    Kiss ass lmao Luv you...
  10. 2 likes
  11. 2 likes
    I'm saying that IF this was to be implemented, people will think on how it can affect them within a gun fight scenario. I'm not saying every firefight would be deemed as NVFL. It would be a case by case scenario such as initiating in the middle of a field. If this makes more sense? Since people who are initiated on may have friends in the area.
  12. 2 likes
    Guns and shirts wasn't the reason for the serverproblems, it's a custom script with a faulty line somewhere, we are still running guns and items without issues. Sure the devs said people should be careful with mods but that doesn't mean mods are the culprit every time. Devs also said recommended server cap is 60 but thats disregarded anyway. If you're gonna wait for DayZ devs to do anything then you're gonna wait another 4 years lol and by the looks of the stagnated RP on this server I'm pretty sure people have gotten tired of the current DayZ already.
  13. 2 likes
    I mean, the only time you captured me you killed me 2 minutes after you took me, without being provided any RP (this is no flame, just stating the facts, talking about the situation from the mass-exec report I eventually closed). Take me hostage and give me good RP and I'll PK. I personally have no knowledge of any of you guys ever willingly PK'ing; If you need examples take Cipher, who PK'd when taken by Liska (although he was the leader of the biggest and most influential group back then), Challenger, GMAK, Banshee, Jene and tons of others. Pogo will never have a better chance to PK, because that whole thing had been weeks in the making and the RP during his capture was stellar. Why he'd give himself in to then not perma is just beyond me. I get the whole "I can't do other accents, and people know my voice as Pogo's so I'll just play this character", but it kinda threw in the bin all the RP we'd had. What's the point in all of this if there's no concrete consequences to one's actions? Where's the end game if PK isn't even considered, especially when it makes 110% sense?
  14. 2 likes
    AS OF NOW, RECRUITMENT IS NOW CLOSED, THANK YOU TO THE PEOPLE WHO HAVE APPLIED
  15. 2 likes
    Best halo’s in order -halo 2(nostalgia only) -halo 3 -halo reach - halo 3 ORST -halo CE -halo 4 -halo 5 Anything by 343 is dog shit and you can’t prove me otherwise
  16. 2 likes
    Some character development for your girl was pretty intense.
  17. 2 likes
    Free medics, the recent iteration, weren’t constantly attacked for nothing. They were given ultimatums and refused to change whatsoever and expected no retaliation. The demands weren’t even that drastic, one of which was asking for a single doctor to relocate to another town temporarily. They can’t play the victim card of being forced out of the game by hostile groups if they are unwilling to facilitate for basic demands or ultimatums. If you truly want to be a neutral faction, you need to be diplomatic and willing to bend your group/settlement goals and ideas in order to not be on the receiving end of hostile groups.
  18. 2 likes
    Sorry pal, but your pact of non aggression will never work. The Free Medics were the ultimate "pacifists" and got attacked to the point they stopped playing the game. Settlements will never work unless Roland implements settlement rules again or something similar to CTC.
  19. 2 likes
  20. 2 likes
    Love the Profile mate!
  21. 2 likes
  22. 1 like
    "Hey you, you’re finally awake. You were trying to campfire PR, right? Walked right into that D7 ambush, same as us, and that bandit over there."
  23. 1 like
    I dislike the idea of only blood bags or saline healing you, but I fully support making natural healing take longer. If your HP gets down to the red level it should take a minimum of one hour for it to get back to 100%, but things like morphine and painkillers should let you move as normal for, say, 15-20 minutes. And saline/blood bags should double or triple your recovery rate.
  24. 1 like
    It's such a shame Planetary Annihilation was kind of a shit game.
  25. 1 like
    wow this place is alive again? damn
  26. 1 like
    even tho your pfp was distracting me xD, this is a good read! Keep it up
  27. 1 like
    -1 with how the zombies are now, I feel this would cause people to care less about RP but more about finding supply's + I weirdly think this would cause more pvp because people are going to get robbed more for blood bags then for RP sake
  28. 1 like
    Okay, enough work. Sleep now.
  29. 1 like
    Congratulations Brian!!
  30. 1 like
  31. 1 like
    'Oh so you're finally awake, You tried to keep your Automatic Weapon I see?'
  32. 1 like
    I'd give this a +1. It gives people more reason to value the injuries your character could obtain going into a gunfight, this means people may doubt doing certain thing like possible NVFL in some situations. RP over PVP.
  33. 1 like
    Purple's a good look, congrats brother
  34. 1 like
    Last time you guys capture myself was during the mass execution report, during that whole situation I walk to the area you wanted the character and I'm hit with //Permission to execute your character because you shot one of ours? I refused as I wished for the RP to continue instead of just cuff bang boom over, I got the most RP from your doctor then a small integration segment where I'm not even really forced to speak just words being thrown at me like I don't believe you whilst moody just repeated kill him, then when it comes to the torture the man asks me If Lizards grow their limbs back I tell him no as I knew he was referring to myself then nothing, knife gets put to my throat nothing I don't get beaten I just stand there looking into his eyes then few mins later he says I'm bored of you get on your knees bang, not something I would ever consider PKing over. Offer RP instead of wishing for a quick exit and I will PK this scene was something that took them what? an hour or two to set up and then well nothing, none of it mattered he's still alive Noah is still alive, leaving a bitter taste in my mouth and propply everyone involved.
  35. 1 like
    Your avatar is amazing, that is all.
  36. 1 like
    This is the Chernorussian special forcefield, super-secret military specs. (It's just a DayZ Feature)
  37. 1 like
    You must not like playing on actual DayZRP servers very much lol
  38. 1 like
  39. 1 like
    Yuh, nuh. Dont want my ic roleplay to be affected by ooc driven events. Settlements dont work unless you got the numbers to protect it. Also dont want a settlement to be protected by ooc rules. If you want to make your idea happen you can always go to another private hive, where you can roleplay your own story without being affected by the rest of the people.
  40. 1 like
    Damn I shouldn't have read this thread, now my previously spent 8+ hours feel less exciting from what I remember, because everything that you guys mentioned, has happened to me. To give you my perspective, I have returned after leaving DayZ for approximately 2 Years. Now that I have returned, sometimes I feel like the new kid in a classroom, there are clicks already where you don't fit in, you might try and start your own, but no one will be interested in it. From how I see it so far is that there are basic RP Personalities, Players. We have those people who are simply put: bandits, 2-3 people robbing you in the dead of night, regardless whether they are part of a 20 member faction. We have people trying to set up a community place, pub/restaurant/trade outposts etc. not receiving many recognition. We have some players being the good guys, in their huge settlement. We've also got the lone wolves/lone wanderers, just acting as civilians, travelling from one place to the other, only to find themselves sitting in the corner of the settlement listening to everyone rambling, messing around, not finding their place. I am not ashamed to admit, that would be me. Note that I have nothing against any of the previously mentioned people, groups or factions.
  41. 1 like
    “Empire” you mean a few islands and Gibraltar?
  42. 1 like
    Will be on tomorrow in the morning. Taking the evening to get some things I need done for college
  43. 1 like
    ORANGE BOI? Congrats mate.
  44. 1 like
    UNFF I GOTTA GO LOOKING!!! WHERE DA RUMORS AT
  45. 1 like
  46. 1 like
    - Use faster melee weapons, like knives or hatchets. Stunlock punching is a good thing too vs 1 zombie. - Go into first person, easier to aim. Aim upwards to the head and right click, can 2-shot a zombie or even 1-shot if lucky - Right click to raise into a block, walk backwards to actually block. Wait for the zombie to strike two times as they usually do a 2 combo before a good break comes in where you can capitalize. 2 zombies: Dispose of one quick and focus on the other 3 zombies: Doable but advisable to run 4 zombies: Run, not really melee worthy unless you're a ninja - When running away into a house, crouch after you shut the door, they will lose aggro eventually especially if they don't have LOS (Line of sight) - Two storied houses work best for this, go to the 2nd floor and hide there in crouch until they waddle away (listen for sounds) Thats the melee bit, a mixture of crowd control and hiding. Gunplay: (Shotgun is my favorite, 1 shot on medium to close distance, remember to press R for the pump after every shot) - Jump on top of a car, most cases they won't crawl up, headshots galore until zombies stop running in - Shoot them if you know they are coming from one direction, headshots work best, advisable to do with a pistol or lower caliber unless you want the whole city on you - Go inside a building and wait at a window to headshot them, they usually come to say hello near a window.
  47. 1 like
    On that note, I am going to lock this for awhile before things get out of hand here. /locked
  48. 1 like
    Don't mean to burst your bubble eagle bb but shooting your hostage the moment he shows non-compliance (that isn't life threatening) ends the rp just as quick as running away. The whole point to a rp server is to create interesting story lines that continue and don't end on the "first" meeting. Make an arch nemesis or some shit keep that rp entertaining we're all acting here, but what do I know I'm actually a campfire rper tbh. Stop being a spicy bird boy eagle.
  49. 1 like
    I know I have no power anymore, but pls don't get in a fight and don't risk points. Remember to be polite and courteous to each other and STUFF. Haha, h-how about them shooting skills! Man, Kab sure is a risky place, haha on topic light hearted discussion. Hahahahahaaaaa!
  50. 1 like
×
×
  • Create New...