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Popular Content

Showing most liked content on 10/30/18 in all areas

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    The server cannot handle 100 players concurrent or even 90. Here is your proof. Make it like how it used to be with two servers, 1 EU and 1 US, 70 slots, instead of the shit we've got now.
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    Working on outlining the comic I've been wanting to do for a bit based on Lo's adventures in ChernORUSSIA!! Slava Chernarus! For the sake of ... everything, if I ever RP'd with you and you DON'T WANT YOUR CHARACTER'S LIKENESS used in mah terrible bad comic (and it will be terrible trust me). Please let me know, I will have to replace ya with a OC or something which is fine and I won't be offended! Also, I am cutting out a lot of minor characters and merging a few into a singular character. ? Sorry... if ya don't appear as you recall or if things are changed around. Just working on character sheets atm, so ya. Lemme know before I put the effort in! o/
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    Once we get access to the DayZ official launcher, I hope we are going to be able to use that. For now, I believe the launcher works just fine for those that don't want to update the mods manually. I do really get the sentiment of "why do we need more launchers" but the main problem with the old one was that it wasn't working for a lot of people. It caused a lot of headaches for me when people assumed that I could fix anything with it (Spoiler alert: I couldn't do anything about any of its issues). It's developed by a community author and I think it will be updated in the future and if it becomes more stable, I think it's worth looking at again. I don't have the statistics but I feel that there have been less problems with the new launcher (for people that are running the latest version of Windows and some proper hardware). Now individual responses way too late because I'm too lazy and unstable: The old launcher was causing all sorts of problems, here are just a few: Server list didn't load up for some people unless they went into the files and removed the list and executed it as administrator DayZ wouldn't launch at all Mods wouldn't be downloaded at all "Hard" setup White screening (Ads, if you consider them a problem, I don't like my programs advertising me anything) Blue screening (yes, it did happen for a few people, I have no idea tbh...) None, is the correct answer. I'd like to release it as an open source project, personally. It's a rather simple bunch of bad javascript and node modules thrown together and mostly based on this project. Done in the new update. --- Now to the actual reason why I thought I would post once again here... New update for the launcher that actually makes it work the way it's supposed to. There was a bug with how the launcher checked the mod version and this is why the old version doesn't actually update the mods when a new update comes. This new 1.0.3 update will fix this issue and add automatic updating so if I break something, you don't have to worry about updating it manually once again. Here's the changelog: Automatically detect DayZ installation directory that should work for most people Option to insert DayZ path manually if the launcher can't find it Made the UI simpler Automatic updates just in case Handle errors better to avoid crashes Logging for possible errors and troubleshooting The system requirements for the launcher are as follows as of right now: Windows 10 or newer (older versions might work, but aren't guaranteed to work) Update to 1.0.3 (For the launcher to work in the future with mod updates, you need to update to 1.0.3 or just manually update your mods) If you have any problems with the launcher, run it as administrator. Windows doesn't always like to give it enough permissions to function correctly. And here's the virustotal for the new update. I don't think crypto mining is even that profitable anymore, though.
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    I’m tagging a great pal of mine @KennethRP
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    You're all under arrest for disturbing a grave. You should all be ashamed of yourselves.
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    My fiancee and I last month on our First year anniversary ? I really love that picture of us!
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    With all the MILF porn I watch, I should have expected this. Thanks DayZRP.
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    A US server is planned, soon. However, private servers have separate HIVEs, so your characters or items won't transfer between two servers.
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    Was some fun RP. Usually we would get shot trying to pull a stunt like that. Nice edits too. get in here and give paul here some beans @SABERMCDADDY @Reckless @KennethRP @Voh
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    Man I fucking remember that one too, that was mental. I got sniped from 1400 meters near the end of the firefight by Thor. Easily 60+ dead, Winslow and Paddy went on a spree and bagged nearly 25 kills between them they were surrounded on the hill cut off from the rest of us. Fucking Osaka picking people up from the coast that were FM allies in his huey and dropping them into the firefight, the next day the NLR rule was added ?. The Brotherhood and RSM were the OGs when I ran IRA. Brotherhood always put up a great firefight and it made sense RP wise for us to be at each others throats. Ill never forget when you guys initiated on us when we were going up hill in a fucking bus, probably the darkest hour of IRA ahaha. RSM were badass, easily the best RP was with Morgan Riggs, god dammit it was so badass I still remember when our characters met for the first time. Then we made arms deals that actually made a difference and plotted against other clans, I really do miss those days ?. ALSO wheres all the love for The Enclave? those guys were legit! A clan dedicated to eradicating the zombies the only official alliance of my clan, was great when you could share kill rights to allies I always had a force of 15 men ready to be called in as backup whenever I needed. I remember a hilarious firefight against Brotherhood, I called in the enclave and a Brotherhood member wiped them out with a winchester, was the funniest shit ever just hearing the winchester pop off and all the enclave screaming on TS.
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    We are Chernarussian, We are foreign, We are everyone, We are the Unity Nation While walking through Stary Sobor one day a few weeks ago, Anna Kovar accidentally bumped into a courteous foreign Doctor near the Stary Medical Clinic. The two stopped and chatted for a bit about the usual things like the weather and the current state of affairs in South Zagoria. When they realized they were both headed to the same place, the Vybor clinic, they decided to continue the journey together. As they walked past the Stary Church, they heard a man call out. Not wanting to seem rude, the two paused, turned to face the church and watched as the man slowly walked up to them. The man met Anna's greeting with one gruffly uttered question: Are you Chernarussian? Anna, recognizing the man as a Chernarussian Nationalist, replied she was. The Doctor, however, could not do the same because his accent would have immediately given him away as a foreigner. So, the Doctor responded that while he was not Chernarussian, he was a Doctor who helped Chernarussians. The Nationalist took the Doctor at his word and warned him against providing help to anyone who was not Chernarussian. He told the Doctor that as long as he treated only Chernarussians, he was welcome in South Zagoria. And then he lowered his voice as he warned the Doctor, "If we catch you treating foreigners, we will kill you." When the Nationalist finished with the Doctor, he turned his attention back to Anna and cautioned her against socializing with foreigners. He then let Anna and the Doctor resume their journey. Later that evening, after the Doctor and Anna parted ways, Anna reflected on what happened in Stary earlier in the day. And the more Anna thought about the encounter, the more she realized didn’t agree with the Chernarussian Nationalist Movement. Anna decided she had two choices: She could do nothing or she could do something. She chose something. And that’s when the idea that would become the Unity Nation, a nation where everyone is welcome and accepted, was born. When she woke the next morning, Anna contacted her cousin-in-law Melina Kovar over the radio to arrange a meeting. As Anna spoke, Melina, who was usually very energetic and chatty, quietly listened to all that Anna had to say. When Anna finished, Melina soberly shared she had already had a run-in with the Nationalists in which they robbed her, held her hostage, and beat her. So, when Anna asked Melina if she wanted to help create this new nation, without hesitation Melina responded emphatically, “Hell, yes, sister.” The morning after the radio conversation, Melina and Anna met to discuss and establish the Unity Nation’s guiding principles: All people have the right to life, freedom, justice, and an equal chance to survive and prosper. When the meeting ended, Melina and Anna agreed to meet again in two weeks’ time to discuss next steps. The cousins hugged and kissed each other’s cheeks before parting and going separate ways. During the walk home, Anna encountered five foreign men who blocked her passage, harassed her, and repeatedly called her a bitch and a dirty Chernarussian woman. Anna feared for her life, but, the men soon grew bored and let her go shaken, but, physically unharmed. As Anna continued her journey home, the fire that had smoldered in Anna's soul ever since her daughter Olive was murdered shortly after the outbreak, started to burn. And instead of wanting revenge, Anna became more determined than ever that something had to change. And it had to change now. The next day, Anna contacted Melina over the radio and told her what happened after she left the meeting. And then Anna said, “The time of the Unity Nation is upon us. It’s on, sister. Hell, yes, it’s on.” Anna Kovar was born in Kamensk to Chernarussian parents – a military father and a homemaker mother. Anna, her husband, and her husband’s family ran a successful market in Kabanino until the infection forced them to eventually close the business. Anna is Chernarussian born and bred. She is proud of her country but doesn't let it get in the way of the bigger picture. Melina Kovar was born in the United States to a Chernarussian father and an American mother. Even though Melina saw herself as Chernarussian, to the Nationalists, she was nothing more than a half-breed foreign dog who didn’t belong in South Zagoria. Despite her treatment by the Nationalists, Melina is proud of her Chernarussian heritage. Most people don't experience much of life outside their own families and community. Because of this, we often see the differences and not the similarities we all share. While it's true no human is genetically identical, all humans share over 99.4% of our genes. We are genetically similar. It's also true that most human cultures around the world share fundamental values and beliefs that help dictate behavior and determine the difference between right and wrong. When we take a step back and look at each other as human beings and not as Chernarussians, Americans, Brits, Russians, etc., our differences are very small compared to our similarities. The Unity Nation is built on our similarities and not our differences. We set apart no skin color, no gender, no religion, and no national origin. We welcome all survivors as equal members and citizens when it comes to status, rights, and opportunities. WHITE represents the color of human bones and our commitment to embrace all who would join our nation. RED represents the color of human blood and our commitment to defend our nation against aggressors. The white Celtic knot reminds us of the inter-connectivity of all humans. The red ribbon reminds us of our commitment to freedom and equality. We do not seek conflict, however, we will defend and protect our people, resources, and territory. Our purpose is to ensure the survival of the Unity Nation and, ultimately, the human race. We are a society governed by elected council members who preside over: Trade (Commerce) War (Defense Forces) Justice (Internal Group Affairs) Ceremonies (Events) Anna Kovar @Mia Melina Kovar @Alexis Kaya LaCroix @Bounty Aurelien du Beauvoir @Ozymandias Karina Khachatryan @Aisling Maximilian Kaspar @Vulfgang Jeremy Petras @DatTurtle Madison Magalhaes @XieAngel IG: Any member of the Unity Nation caught betraying the nation will be put on trial and may be publicly executed if found guilty of treason by the council and a jury of peers. OOC: If you join the Unity Nation, you agree to PERMA-KILL your character if your character is executed for treason. In development 1. Spread the Unity Nation philosophy across South Zagoria (day 505) 2. Recruit people with shared beliefs and aspirations (day 505) 3. Elect council members (day 525) 4. Establish laws and rules of conduct (day 525) 5. Secure a capital for our nation (day 525) 1. Create a strong sense of loyalty to the Unity Nation (ongoing) Help new citizens integrate into the Unity Nation Provide assistance when needed (food, supplies, etc.) Provide moral support 2. Strive to maintain a positive reputation with non-member peoples and groups (ongoing) 3. Forge alliances with other groups (ongoing) 4. Establish trade routes and trade posts (ongoing) 5. Hold Unity Nation sponsored events (ongoing) 6. Defend the Unity Nation and its people when there is no other option (ongoing) IG Maintain your character at all times; use OOC chat only when something cannot be role-played in-game. Emergencies are always exempt. Avoid role-play that could be considered asinine or extreme. Do not rob other players. (The only exception is if you are starving and someone with food refuses to help). Be smart when met with hostilities. Defend yourself when appropriate, but, always value your character’s life. Do not tarnish the reputation of the Unity Nation. Spread the Unity Nation philosophy of equality and freedom when appropriate and in keeping with your character’s story. Uniform - Unity Nation members are expected to wear white armbands at all official gatherings or during emergencies (i.e., the nation is under attack). At all other times, the white armband is optional. OOC First and foremost, have fun. The Unity Nation is RP oriented; any character is welcome that can push the in-game limits of good. Respect each other. Friendly banter is welcome, but, don't let it cross the line. Do not personally insult or ridicule any DayZRP member. If you have a problem with anyone, contact @Mia or a member of the DayZRP staff for assistance. Leave all salt in-game where it belongs. Before posting a report on the forums, try to work it out via PMs, TS, or Discord. Group Ownership If at any time I’m unable to lead the group, the group as a whole will chose a new leader/owner. Recruitment If you are interested in joining or learning more about the Unity Nation, please contact either @Mia or @Alexis to join our TS or arrange an IG meeting. A mention goes out to the Stary Militia, the Kamenici, and the long forgotten man who poisoned Olive last year in Chernogorsk. Without all of you and our in-game interactions, there would be no Unity Nation. Graphics by @XieAngel
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    * after thinking of what one of the Moody brothers said, the free medics and many others have said about him and the stuff he hears, Merko walk to the airfield and climbs the factory building there and looks over the to how far the fall is. he then its the PPT as wind can be heard* Hello all, I am Doctor Isaac Dmerko, I am from Chernus, but more precise Gorka. some of you may know me as a Doctor who worked with doctor fisher, some may have heard stuff about me that seems fucked up. *takes a deep breath * all of these are lies. These lies ranging from me doing experiments on people, to a slave trade, and what other crazy stuff people have said. I'll tell you all this now, NONE of it is true. i will say ahead of time this brought cast will be a little long. *Lets go of the PPT and take a longer break and comes back * there is only one place to start and that is when I first meat David Mack the man who forced my hand. i meat a man by jack fisher who was a doctor in stary, and he was running the clinic. I came on to help him with running it. over time the clinic was well known and fisher was too. However, that was short-lived, David mack came when Fisher was away and took me and about six to maybe five people at gunpoint. from there many things happen, but for the cost of all that was there, I made a lie that allowed everyone there to live. later Fisher would be shot by one of those people i saved that day, so with no doctors close and many people already hating me, i ran to him to save him, but David was there waiting. *takes a drink for a second and breaths after that long line * I was able to save him, but Daived took me and a young girl about fourteen, would cut my eye out. from there on I worked for David. as much as I should have died that day, but I didn't, and soon we would move the clinic many times until we stopped into the town of Vyshnoye. Now if you haven't turn your radio off, here is the part you need to know, and I hope this clears up some stuff. After moving there David started making big moves and recruiting people, one being Emily, and Raddick. david forced their hand into being faces of the town but never being in control. david would also hurt the Bank of Chernarus when they started, and have a kid name Dail inject unknown stuff into them to test. Now my roll in this all was to keep people alive. I tried my best to ensure the girl's Emily's life when David took them. I gave a fake about of doses . to keep people alive from dangerous injections, but at it all, I watched as Men got stabbed, shot, beaten, thrown off a building, but I never broke my code on helping them. I had times I questioned this all. if I should have shot David when he was in front of me if I should of shot Dail for the stuff he did if I should just save my own skin back in Stary that day and never told a lie, but i can't now. I see my faults and my wrongs doing, now will saying this get me killed or change people minds? i am sure it won't and i am sure David will be waiting at my doorstep to kill me. But the Moody brother, Cassy, Fisher, Emily, and all I have wrong I hope you can forgive the wrongs i did. * start crying over the radio than radio goes to static as the window goes through the mic, then a crash of something breaking on the ground, and the radio cuts out*
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    My baby, she's finished ;D (I am talking about the group art)
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    Nah. You're alright. It'd be fun but nah. After two weeks the same RP Will happen. I don't see the point. I'd rather have a lore progression (For example, 20 years ahead) rather than a reset.
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    CHILLING ON THE BEACH WENT PRONE IN THE REEEEEEEDS
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    Hey boys! I haven't been on as my Dallas character because of good friend of mine came back and we are going to play as the hobos. @MoodyOG o7 thank you for allowing me to be part of this group. I had a really good time playing with you all but I must ask to be removed off the rooster for now. @Nightwing , @Jarvis , @Syoto and @MrPanda thanks for providing some good times as well.
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    can I report myself? I feel guilty for KOSing that chicken
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    Second best album of 2018 don't @ me.
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    This is a complicated scenario due to it having multiple people involved. Someone stealing from you is a hostile act imo, but you would then have to identify the person that robbed you, be 100% sure that it is him and then think if the others are even in his group (dynamic/official) to even shoot at them. Even in the case of you being with only one other person, it would still be risky as reading the ruleplay verdict in regards to Sasha's actions, it seems to me that ruleplay has moved a bit from what it was originally supposed to be. What I think would be the best approach would be to tell him to get your stuff back and if he declines, I'd say shooting him is fair. Although keep in mind that staff can still pull a ruleplay verdict. As to what you should do, I'd say don't shoot. Not because you would be in the wrong, but more because it's quite the risk especially thinking of the shekels you have spent. Personally, I don't even shoot at people that I am 99.9% sure I have KoS rights on, let alone in cases where it's debateable.
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    Yeah man it was you at the Sanctuary I remember the video it was bloody hilarious!
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    Regardless, this issue seems magnified by more players. I've never had an issue with it when there are 60/70 people on.
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    People should say what they want IG if in character. People take things to personally nowadays.
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    still laughing at your profile pic
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    Great work with the thread my dude, looks amazing. Hoping to get accepted soon, once we tend to the SMART goals.
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    Oh, I remember that meme. Funny times.
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    T H E M E LEGEND The story of Stanislav Nespesnov begins with the legend of the Nespesnov clan. It is said that about 1000 years ago, the King had a conflict with a Bohemian nobleman. He was so angry with him, that he sent his troops into the nobleman's castle. The soldiers murdered the whole family except a baby boy, whose nurse had hidden him in a kettle in the kitchen. When the soldiers withdrew, people found the little child in the kettle and they praised God for this miracle. They called the boy Nespesnov, which means "The Black" in Czech, because he was black all over his face after having lain in the kettle. The king was so impressed by the people's loyalty that he pardoned the little Nespesnov. Whether or not this story is true is up for debate, but history holds that one of the oldest and most prominent noble families in Zagoria, Nespesnov hails from the town of Lopatino. The Nespesnov clan was responsible for the construction of Lopatino Castle in the fourteenth century. As a reward for loyal service to the Chernarussian dukedom, the Nespesnov heir was promoted to Baron of Lopatino, svobodný pán z Lopatino, and, later, Count of Lopatino, hrabě z Chudenic. Even after the days of the Dukedom, the Nespesnov name stayed prominent. Numerous officials were appointed across the army and government, culminating with Vaclav Nespesnov’s appointment as Master of Ships. Vaclav Nespenov is considered to be one of the family’s great patriarch. He made the first official Chernarussian Navy in the late 1700s to assist the Russian Tsardom in contesting control of the Black Sea from Turkey. Originally consisting of converted merchant ships, by the time of the Crimean War in 1853, the Chernarussians had a full three ships of the line. THE CRIMEAN WAR The family truly rose to annals of history during the Crimean War, particularly The Battle of Sinop. A Chernarussian squadron, assisting a Russian Navy flotilla, attacked and completely destroyed an Ottoman fleet of comparable size. Pavel Nespesnov, an admiral, had command of the operation.It was remarked that Andrej led his ships “like sharks on a hunt,” giving him the nickname “Akula.” The battle was heralded as a major victory for the Russian Empire, though it also was a major contributing factor in British and French involvement in the war. Later in that conflict, Pavel was in command of the defense of the Russian Navy base at Sevastopol during the siege of 1854-1855. As the commander of the port and the military governor of the city, Nespenov became in fact the head of the Sevastopol naval and land defense forces. On July 10 1855, while inspecting the forward-defense positions, he was fatally wounded by a sharpshooter and died two days later. Nevertheless, Pavel set in stone the Nespenov name in history. His sons proceeded to fight with the Imperial Russian Navy in World War One, and later, alongside Admiral Kolchak and the All-Russian Provisional Government during the Russian Civil War. THE GREAT PATRIOTIC WAR AND SOVIET CHERNARUS The family’s affiliation with the latter led to a decline in influence during the Soviet era, however in local South Zagoria the name remained prominent. So much so, in fact, that a Stepan Nespenov organized and led the 2nd Battalion, 1st Chernarussian Rifle Brigade during the Great Patriotic War, seeing action at Stalingrad, Kursk, Bagraton and, finally, Berlin. Another family member, Radek Nespenov, served as a squadron commander for a flight of naval bombers of Soviet Naval Aviation. Involvement in the Great Patriotic War greatly repaired the family’s name and reputation with Soviet authorities, and in Cold War Chernarus the Nespenov family served in various parts of government and the defense forces. However the dream of the family from the start was of a strong, independent Chernarus. Soviet vassalage was always met with a disgruntled complacency rather than optimism. Nevertheless, Petrov Nespenov served as a submarine commander for the Soviet Navy. Stanislav Nespenov was born in 1969, while his father was at sea. Though he never saw his father much, he was afforded a good education (by Soviet standards) and attended the Naval Academy in Novigrad as soon as he was able. Here, he fell in with a number of other ethnic Chernarussian cadets who believed in an independent Chernarus. A secret society began to form, and plans began to be made. And when the fires of revolution burned in 1992, Stanislav and his plotters were on the frontlines. CHERNARUSSIAN INDEPENDENCE The Soviet Green Sea Squadron, based in Novigrad, underwent a nationalist mutiny simultaneous to Chernarus declaring independence. Stanislav and his conspirators took control of a frigate and three patrol craft, and immediately rose the Chernarussian flags. A small sortie of Soviet vessels, as well as a contingent that had resisted Stanislav’s mutinies, engaged the newly proclaimed Chernarussian Fleet in a pitched battle shortly thereafter. Losses were minimal on both sides, and resulted in a stalemate, but Stanislav was proclaimed a hero by the newsreels. Days later, Moscow recognized Chernarussian indepence, and as a reward for his actions, Stanislav was promoted to Captain and given a vessel of his own to command. He continued to serve the Republic of Chernarus faithfully over the next decade, and though the navy downsized due to budget cuts, Stanislav retained his own command. He was up for promotion to admiral when, in 2008, the Chernarussian Civil War began. During the civil war, the main action was on land, however, Stanislav participated in the retaking of Svetlojarsk alongside the Naval Infantry. After the war, Stanislav was promoted to Rear Admiral. He attempted to try his hand in politics, but was shunned by the energetic and charismatic Radek Kozlov, who considered Stanislav Nespenov a personal rival. Stanislav was instead delegated to head the Chernarussian Navy, which Kozlov made a point on downsizing and restricting the budget of. This led to even greater enmity between the two. POST INFECTION In 2017, during the outbreak of the border skirmishes with Russia, Stanislav’s ship and the rest of the Chernarussian Navy was sortied into the Green Sea to prevent any maritime incursions of Russian forces into Chernarus. His flagship, the Chernogorsk, led the efforts to defend the nation’s territorial waters. When the outbreak broke out weeks later, Stanislav made the quick decision to requisition more than his allotted food, water, ammunition and fuel from logistical ports. Stanislav and Kozlov’s rivalry grew even more bitter as the infection drew on. Stanislav disagreed with Kozlov’s handling of the BPR rebellion, his domestic policies, and the cult of personality he had grown around him. In 2018, President Kozlov demanded that the Naval Infantry Regiment under the Navy’s command be transferred to Army organization and be used to defend the capital. This became the final straw. In a hastily-organized plan, Nespenov turned to his trusted Naval Infantry major and a Naval Aviation squadron commander and formulated a plan. A flight of Ka-52Ks would fly into the capital, each loaded with 40 high-explosive rockets and a DsHK machine gun. They would fire into the capital building, destroyting the structure and killing Kozlov, while the Naval Infantry stormed Parliament and General Staff Headquarters. Nespenov's ship, the Zurivost, would provide offshore fire support. The plan went into action 0900 the next morning, and immediately, things went awry. The helicopters veered off course too early, alerting local air controllers who in turn scrambled anti-aircraft and planes. One helo was shot down, while the other two managed to fire their rockets, but had to evac Winchester - leaving the Naval Infantry without air support. Nevertheless the marines fought hard, storming the General Staff and taking most of the Army's chief generals captive. But the radio and television station, critically, remained in Loyalist hands. In the chaos of the battle, it became almost impossible to distinguish between friend and foe - as such, CCR/CPG forces donned black armbands, donned from the name from which Chernarus derives: "The Black Rus." Henceforth, revolutionary troops were casually referred to as the "Blacks" and the CDF loyalist forces the "Greens" for their plain camouflage. The battle raged into the early afternoon, but as General Staff headquarters was retaken by Loyalist forces and Kozlov made a public announcement announcing his survival from the attempt at 1300, it was all but lost. Nespenov evacuated what troops he could, and made full speed for the ocean. Nespenov retreated, along with his most loyal followers, towards South Zagoria, outside of the reach of Kozlov’s Loyalist forces. Or so he thought. A flight of Mig-23 ML attack aircraft armed with AsHMs engaged the Zurivost off the coast of Skalisty Island, and sunk her. Nespenov himself barely survived, and as he made landfall, realized he had nothing but around four dozen men, and what gear they salvaged from the sunken ship. The coup had failed, and most of his followers were dead. As he watched the Zurivost sink into the depths, he pledged that it was not the end. He would return, and rid Chernarus of Kozlov and restore the rule of democratic republicanism to Chernarus. Armed with a will and almost nothing more, the coup plotters began the trek towards Chernogorsk... THE CHERNOGORSK BETRAYAL November 4, 2018. A day that will live in infamy. Coming from Novigrad, defeated in the coup, Admrial Nespenov directed the CPG to take up residence in Cherno and made contact with what he believed to be like minded groups - Kamenici and Cerna Liska. A meeting was set to be held, where the new government would include all those involved in equal representation. After a short speech, the group leaders coalesced to discuss the policies of the new government. Cerna Liska and Kamenici demanded that the CPG not recognize foreigners as "human beings," and stated that the One Chernarus policy of the Nespenov administration was an insult to the ethnically homogeneous state. But Nespenov refused to sacrifice the principles on which he believed in. Thus, at an impasse, the forces of Cerna Liska and Kamenici began the wholesale slaughter of the CPG remenants and the civilian population in town. Dozens lay dead by the time it was over, but a core group of CPG government troops managed to escape due to the timely arrival of the House, a mercenary group previously regarded as enemies. However, casualties were heavy - and included in the dead was Admiral Nespenov himself. The folded over corpse of the Admiral, presumably hit by a stray bullet - unknown of what side of the firefight, lay still in the 3rd floor of the Chernarussian Police Department. When searched, inside the Admirals bloodied coat the previously stated speech are found surprisingly stainless and intact. With no running heirs, it marked the end of the Nespenov family and dynasty. Without Nespenov to unite the movement, the government was on the verge of complete disintegration. Former Minister of State Saviley "Sava" Sedlacek attempted to rally the hardline Nespenovists and keep the dream of the three principles alive, but to no avail. Despite a moving speech made on the airwaves, and hasty alliances, Saviley and other key CPG figures were captured two days later, and summarily executed. Rather than complete disband the CPG, however, Kamenici instead appointed a former Svoboda Brigada soldier, Stepan Cernik, as the new Chairman, and stocked the government full of hardline nationalists. Though de-facto a puppet of Kamenici in all but name, the CPG survived. The Three Principles were revised and in some cases abandoned; and the government began operating under the auspices of an Ultranationalist agenda. Chernarus would be united, in a government made by, and ran by, true-blooded Chernarussians only. The Ministry of State represents the largest of the ministries, and its leader as the Chairman's right hand man. The Ministry of State, as its namesake suggests, conducts the daily operations of the CPG's territory, regulating immigration, economics, and civil affairs as well as managing embassies, dispatching diplomatic missions, and maintaining relations with allied factions. The Minister of State, xxx, is assisted in his work by two Undersecretaries. Work in the ministry is delegated on a per-need basis rather than a full time specialist. Undersecretaries act as an extension of the Minister himself, and carry a wide amount of autonomy to conduct affairs as they see fit. The Ministry of the Interior serves as the judicial arm of the CPG. Law and order are central tenets of the Three Principles, and nothing quite displays them as well as the Interior Ministry. Grounded in philosophical Stoic thought, the Ministry of the Interior prides itself on being free of corruption and outside influences. It operates in a manner that reflects the ultimate goals of the CPG. In addition, the Interior Ministry operates the CPG's intelligence agency, recruiting spies and informants to collect information deemed relevant to national security and internal harmony. In this regard they also operate with a free hand, doing whatever it takes to keep the Provisional Government safe and secure. The Civilian Government is a direct extension of the Congressional Ideal - that people are naturally drawn into society and that government represents a natural social progression of the nature of man. The Mayor serves as the executive of the branch, and has lateral authority to raise militias, collect taxes, and regulate commerce. Though it has direct oversight from the Ministry of State in many regards, the two branches work hand in hand to keep the settlement alive, safe, and productive. Constituent Factions have voluntarily placed themselves under the auspices of the CPG, and in return been granted a permanent seat on the Porada. Though they cannot manage their own foreign affairs, and follow the central government's direction with regards to other groups, the Constituents retain almost all of their autonomy. No taxes are collected and no levies raised; constituents are free to arm their own troops, and rule themselves as they see fit. The Ministry of Defense is responsible for the territorial integrity of the CPG and the protection of the settlement and government from those who would do it harm. The defense ministry is directed by the General Staff, with each seat held by a ranking officer. The Ministry is also responsible for the collection and maintenance of arms and ammunition, and the general strategic direction of the armed forces. In times of war, it also takes control of the Auxilary Reserve, volunteer forces derived from Constituent states. NATIONALISM The Principle of Nationalism is commonly rendered as "nationalism", though more literally "Populism" or "the People's rule/government", clearly describing a nation rather than a group of persons united by a purpose, hence the commonly used and rather accurate translation "nationalism". By this, meant independence from foreign domination. To achieve this he believed that Chernarus must develop a "One Chernarus Policy," so as to unite all of the Chernarussians. To achieve this he believed that Chernarus must develop a "national consciousness" so as to unite everyone in the face of aggression. CONGRESSIONALISM Congressionalism, also referred to as the Congressional Ideal, is a political ideology originating in Chernarus, although it has philosophical antecedents from many other countries in Eastern Europe. It is a radical and revolutionary collectivist ideology. While Congressionalism is a broadly left-wing ideology, it incorporates aspects of other political beliefs, and has been described as a oligarchy. Congressionalism is a term coined by Admiral Nespenov himself, as a way to describe a unique form of parliamentary democracy. Rather than use the Western model of "One man, one vote" Nespenov engineered an idea of "one group, one vote." This would give more power to the federal structure on which the CPG was founded, and simplify the voting process, resting power not in the hands of individuals but the societies that men naturally coalescence into. Congressionalism takes the idea of community a natural function of man and expands it into a larger scale. In this sense, the central "Porada" represents the communities themselves, not the indiviuals that make them up. Philosophically, Congressionalism rejects the concept of individual self-ownership. The basis of Congressionalism is that society is a political organism. One can cite Memetics as a basis of for the ideology. The founding philosophical basis of the ideology is Kantian and Rousseauian; Congressionalism claims to describe an existing condition, not a proposition and so considers its form of political organisation to be a reflection of natural human behavior, and other, more individualistic-capitalistic ideas, perversions. The Kantian belief that it is ethically wrong to use another person as a means to an end greatly influenced Congressionalism, as well as his Categorical Imperative. WELFARE The Principle of Welfare, is sometimes translated as "the People's livelihood," or "Government for the People". The concept may be understood as social welfare and as a direct criticism of the inadequacies of both socialism and capitalism. Here he was influenced by the American thinker Henry George. Nespenov intended to introduce a Georgist tax reform. He divided livelihood into four areas: clothing, food, housing, and healthcare; and planned out how an ideal government can take care of these for its people. Allies ??? Neutrals ??? At War ??? ____________________________________________________ @Sylva - Saviley "Sava" Sedlacek @Galland - Gerhard Weissenberger @CaliforniaRP - Benedikt Opat @Combine - Radec Sokov @Wolfaye - Oscar Sokov @Finn - Kazimir Dvorak @Albert Bazek - Albert Bazek @Wyoming - Artoym Aristov @Ducky - Radovan Janousek @SilverWolf347 - Alexei Sokolov @MrChode - Steven Vorenus @Mike-Styles - Dima Petrovski @TIMELAPSE - Milenko Ostrovsky ____________________________________________________ Find a suitable location for our headquarters, and fortify it. (Day 515) Enlist the manpower of local forces to rebuild the strength of the Black Army. (Day 530) Annex at least three other groups into the Chernarussian Provisional Government. (Day 545) Return law and order to South Zagoria, becoming the dominating governing body within it. (Day 600) Gain international recognition from any NATO/UN/RU authorities left in the area, and perhaps, their assistance. (Day 600) Mobilize the army and march on Novigrad, removing Radek Kozlov from power and ushering in a new age of peace and prosperity for Chernarus. (Day 700) Return to South Zagoria, with Chernarus united, and proclaim the Chernarussian Congressional Republic. (Never gonna happen, lets be real) XXX Convince Chernarussian Defense Force loyalists to join the CCR/CPG and overthrow Kozlov. Disrupt any Loyalist activities in South Zagoria. (Ongoing) Sway the populace into seeing Stanislav Nespenov as the leading figure of South Zagoria and the Savior of Chernarus that the Three Principles are the only way forward for the country, and that to stand against them means to stand against progress itself. (Ongoing) Project governmental legitimacy both to the population and the international community. (Ongoing) From an out of character perspective, some of you may remember myself, Stannis, and Xavier from the days of Svoboda Brigada. We aim to provide the same quality of, if not better, roleplay for everyone we interact with. We understand first and foremost that RP is a two-way-street - if it's not fun for you it's probably not fun for us. This group draws heavy historical influence from Admiral Alexander Kolchak of the All-Russian Provisional Government, who was leader of the White Army during the Russian Civil War for two years before his capture and subsequent execution by Bolshevik forces. In making this group, we also scoured the depths of hidden subforums and long-lost youtube videos about ZBOR. While we can never quite replicate what they had, we can very well try - and we’re hoping, with Amnesty in full swing, that some former ZBOR members can join us, and bring back the glory days. If any of you are interested in helping us guide this group (or even just giving suggestions!) we would be more than happy to hear them. Everyone in this group will permakill if executed. We don't believe that your head magically deflected that .45 ACP round and you woke up on the coast. If we die, we're dead. We only ask that other groups use this to further roleplay, instead of taking it as a weak spot or something of the sort. If you enjoy “civilized” roleplay - that is, running a settlement, going out on diplomatic overtures, and setting the standard through our own internal RP, this is the group for you. Also if you like killing people, because, let's be honest, people are probably going to hate us ICly. So send a PM to @Sylva with the following template:
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    We have nobody to guide the lore in overall terms atm (bringbackLM'S hehe) but yea nostalgia aint bad, just dont focus on it ? And being creative in the moment its grand, that shit is what makes rp good the day to day events and groups. I remember groups and rp fondly, not the lore ? and that was from people being creative in the moment lad
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    Prolly shouldn't have stuck the guy with 700 ping on stair duty ?. Nice vid tho! Wish my video saved correctly. Ive never been more terrified in my life. A dude sliding up the stairs in less than 1 second in the static aiming weapon pose.
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    hope everyone enjoyed leaving the community for 30 days!
  45. 1 like
    I felt like a manly man this day. Did someone say Instagram aesthetic?
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    Definitely Cerna Liska. Best thing I've ever been a part of in a video game. Also the New Era group by my boy uSx, which was so much fun as well.
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    Literally the first line. It's a cargo vessel not a cruise liner.
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