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  1. Roland



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Showing most liked content since 08/10/18 in all areas

  1. 110 likes
    obviously this is a joke, but I spent about $75 on it because I have no life. Its for your enjoyment so enjoy ? *Cough* possible dayZRP welcome video? *Cough*
  2. 92 likes
    I recorded the Kamenici recapping the events of Cherno, what I found was shocking..
  3. 62 likes
    @Roland, I am pleading with you to reconsider your stance on Sexual RP and Rape RP in this community. It is the apocalypse and yes, if it were real, atrocious sexual acts would be committed against men and woman. But please, don’t make us subjected to them for the sake of realism. I fail to see how sexual harassment and rape is so necessary to RP that you would risk distressing members of the community to allow others to fulfil their twisted fantasies. The woman of this community (and some men) are not playthings to be humiliated, degraded, paraded around, called whores, made sex slaves and forced or pressured into RP of a sexual nature. I find it disturbing that there are people in this community who are so eager and willing to engage in this type of RP, exploiting the rules to take all control away from victims, leaving them no choice but to be subject of unwanted sexual behaviour. Below are some points I feel are worthy of consideration: Saying No: In real life, there are countless situations where girls have been brutally raped without saying no or fighting back. There are physical and psychological reasons for this. Many people in real life situations are left unable to react due to fear or shock. They may be in a coercive or controlling relationship with their rapist, or they may be too young to give consent. It is very easy to look at a situation in hindsight and say, well why didn’t you just go OOC and say stop. But in reality, it is far more complicated than that. There are plenty of occasions in game where I wish I had gone OOC to say stop. Not wanting to ruin immersion, not wanting to cause OOC conflict, or because I was caught off guard in the chaos of the situation and didn’t quite know how to react in the moment. Another thing to keep in mind is that while permission must still be asked to power game a character, the events leading up to the request and the request itself can still be distressing and of a sexual nature. The rules give people who want to indulge in rape and other sexual RP permission to attempt to seek out victims. Putting the burden on the victim of sexual abuse to end the situation is in my opinion, is a rather disgusting stance to have. To say following an event that its okay because she didn’t say no astounds me. I understand that it is a game, but the emotion and psychology of peoples actions is not all too dissimilar to real life in my opinion. Comparing rape and torture: While everyone may have triggers based on their real life experiences, this is not a valid argument in my opinion. Torture for most people is something so far out of the realms of what they have experienced that it’s almost impossible to truly imagine being subjected to it. However, rape and sexual assault is something that has most likely affected each one of us in some way. Most women here will have had to deal with unwanted sexual attention, and its not always as simple as saying no to make it stop. Unlike torture, its easy to imagine the feel of someone holding you down and forcing themselves upon you. It’s deeply distressing and not something that people should be subjected to in game. Age: As there is no way to verify age on this server, how can the rules possibly allow content of a sexual nature? Inciting minors to engage in sexual activity would violate laws in most of the world. Asking someone to ERP without making reasonable efforts to ensure that they are legally of age to consent risks violating criminal law. In addition, someone under age cannot legally consent to sexual activity, so even gaining //permission would not be valid. Allowing sexual RP in the rules may result in children either observing or participating is something that they should not be exposed to. Whether from a legal or moral standpoint, how can this be permitted on the server? Is allowing people to indulge in rape RP really such an essential part of role play that it should be allowed to continue, regardless of the distress and divide it causes in this community? Was the quality of RP any less when there were rules against sexual, racist and homophobic RP? Enough is enough. This is a game. We are here to have fun. Please change the rules to protect us.
  4. 62 likes
    Hey guys, I know I don't post here much but I felt this was an important announcement to make. Lot's of you may know @DatTurtle, He was fond at creating Motovlogs on his motorbike and was a great community member. Being an avid member of many biker clubs in the UK I have discovered and I am sad to announce that DatTurtle (Alan Petras) Passed away Yesterday in a collision on his bike More info can be found here There is also a gofund me to support his family I also thought it was important for staff to know as well just in case Rest In peace bro, shame we never got around to that ride. If you'd like to help out: https://www.gofundme.com/help-the-family-of-alan-nassi-petras?utm_source=facebook&utm_medium=social&utm_campaign=fb_co_shareflow_w
  5. 58 likes
    So this is a prayer for the community. I have been here for like 1 and a half year, and I have seen and heard a lot of drama, and of course experienced it myself. Now I think that things has been taking to the next level, in a very bad way. About a week ago I got told by the doctors that I have uterine cancer. I am gonna have a surgery where they remove my uterus, and there is a big chance that, the surgery will remove the cancer completely, unless the test of it, will show it was deeper then they thought, then I have to go through chemotherapy, and so on. But this should not be something that I will die off. This post is not about my cancer, but about how people are cruel against each other here in the community. Just to be clear, and to spare you some time, I am not gonna mention any names here. I just hope that the people reading this, have a really bad taste in their mouth, and regret what they said. I told some people here from the community about my cancer, and then 2 of the people, was in a discord with some other people from the community, and my situation was mentioned in the convocation. I myself have heard this convocation, since it got recorded by one of my friends, and holy shit, it was disgusting. One of the people in the convocation said "well at least she can not have babies, so we don't have to worry about there being more people like her around" another thing that was said was "I wish she had brain cancer instead, it would make sense, since she is so retarded" and the last one I am gonna mention is "Is it rape if she don't have a uterus" I get that some people in here has problem with each other, but to hate people so much over the internet, and wish them bad things is so horrible. We can not all get along here, and that is fine, but just ignore the people then. I understand that some things, can not be forgiven or forget, but most drama and fights in this community is over stupid stuff. I will ask and hope that some of you, will make a mends with the people that you have problems with, and remember that it's not worth it to be that angry or hateful towards a person you have never meet. We all have problems and things going on in our lives, and just think about that there is probably a reason that the person you "hate" is acting like they are maybe because they are going through some stuff themselves. I hope that people here will reach out to each other more and talk things out. Also remember that just because you are in a group or hanging out with a group of people you don't have to dislike the same people as them. Make you own judgment about people. And just to clarify this, I am not going after specific people, I just hope that people in this community will think about this.
  6. 51 likes
    February Mod Update Change-log: Its that time of the month again where we begin to compile the change-log for the next DayZRP mod update. This update will introduce some interesting features for you all to enjoy including new base-building components, crafting recipes, backpacks, vests and texture additions. Fixed: - Fixed issues with persistence on the Wooden Crate and Barricades. Added: - 6b5 Vest (Green, Black and Camo varients). - Tactical Backpack (Tan, green and Camo varients). - Revamped Human Skin Mask. - Burlap Sack Mask. - Buildable Ladders. - Buildable Weapons Rack. - Buildable Wooden Cross. - Buildable Rain Catcher (So you can live of the grid!) - Buildable Flag Holder. - Multiple Country Flags (Attachment for Flag Holder). - Sleeping Bags (Small Portable Storage). - Buildable Makeshift Tents (For small groups of nomads). - Buildable Small Wooden Fence. - Weapons Crate. - Surgical Tools (RP Item). - Small hand held (placeable) anglo-saxon cross. - Small hand held (placeable + craftable) crucifix. - Knights Breastplate Armor. (Wearable and provides moderate bullet protection). - Bone Glove Textures. - Multiple Comedy Shirts, Hoodies, hats and Textures. - New Armbands. - Moto Helmet Texture for our fallen community member. Removed: - Old Human Skin Mask Model. Changed: - Added loot spawns to the NEAF (Does not affect NWAF spawns). - Added loot spawns to Balota(Does not affect NWAF spawns). - Added Hatchback spawns to Balota and NEAF. - Added Lumber Pile spawns to Balota and NEAF. - Increased Light Intensity of fires and torches. - Modified loot spawns and animal spawns (Less canned food and more animals including wolves). Hope you all will get a lot of enjoyment out of this update once it is released. As you can see there has been a big shift towards base building and that will probably continue for another few updates until we have a solid selection of building options for all players.
  7. 46 likes
    God damnit. Can you people not solve problems nicely, instead of creating drama and bad rep for this community? BOTH OF YOU! @Sapperton if you have a problem with your friends ban then you ask your friend what happened. To us you are a random bystander asking about someone elses ban and we don't usually disclose ban reasonings or even proof to random people in the community, especially in a case like this where the evidence contains someone elses personal information. Also you don't create arrogant and dramatic posts about an admin being corrupt based on pure speculation and what "you've heard" with absolutely no proof whatsoever. Jim already told you, the entire admin team saw the evidence of doxxing and voted yes for permanent ban, as is the standard procedure for that type of harassment. You don't agree with it, that's fine, but leave that for your friend to solve and to not get mixed up with things that do not involve you. @JimRP you need to start solving problems like these diplomatically and not through your admin powers. Bans like these is exactly what gives bad rep to this community, and the reason why we see threads in other forums or communities about staff here being corrupt and members getting banned for voicing their opinions, when in fact there's no corruption involved and the ban could be avoided by explaining the situation calmly and to the point. There's no reason to ban someone every time just because they disagree with you or even show you attitude.
  8. 46 likes
    if ur character has a penis pick the male option if ur character has a vagina pick the female option
  9. 45 likes
    You know what. No. Just reread your last post to make sure im not crazy. You are researching members of the community's personal history without permission. You may think you are doing them a favor, and hell in a couple cases you might have, but in the process you've violated the trust of the community. @J1988Dizzle will be permanently removed from the community and the group archived. I apologize to anyone affected by this.
  10. 44 likes
    Hello community members, today I will do something never seen before in this roleplay community and actually post a ROLEPLAY compilation.
  11. 42 likes
    Some people aren't Soldiers. Some people didn't have specialist training when everything entered a rapid deterioration. We've had mercenaries; military, cannibals, Somali pirates and even Mexican gangsters. But everyone forgets about the civilians who once called the house you forage in... home. When the outbreak began the strong survived and the weak died out, you can see them roaming around every town and village in South Zagoria. When you put the infected down you see a monster or a threat, but we grieve, because every day we see a familiar face who once sold us oranges or served us in a bar, we see ourselves. However, the Local people haven’t all fallen from the face of the earth, they have just learned to avoid the super soldiers and psychopaths who are in abundance and instead prefer to hold onto whatever life we can salvage. Chernarussians have always been treated as if we never lived in this land, the families we had, the lives we made are swept aside by outsiders and agitators who claim it as their own with no regard to those whose struggles were significant even before the outbreak. Now it's just a matter of rebuilding and protecting those who remain, those of us who have banded together as Chernarussian people and taking back what was ours, our lives as they were, or as close as one can get. Zdejší is the result of the Chernarussian people's plight, the real people without a dream of a new state or a purge of all things foreign. A group of Settlers, Families and Defenders, all dedicated to salvaging a small piece of the land we had intended to spend a peaceful life in, after so many years of war. However this does not mean we will be rolled over, not again, the people will avoid conflict where it is possible but when called upon to defend even one Chernarussian life or those who have shown them kindness, expect conflict without mercy or hesitation. There are two branches of Zdejší, the Osadník (Settlers) and the Strážci (Rangers) both of these arms work separately but benefit each other in one way or another and their roles and work are the following: Osadník are the normal people and settlers within Zdejší, every man woman and child will be contributing to the Settlement or helping it to grow by either putting their skills to good use in a trade or field or by contributing in any way they can. Everyone must contribute as merit and dedication will earn you better rations and supplies. There are multiple roles you can fill: Specialist in a trade or craft, which includes any useful practical skill (Doctor, Builder, Education, Faith ect) Manual laborers, for those with limited skills (Collecting wood, apple picking, tending crops) Raising children, this is vital to our future and is considered a full time occupation Strážci are the defenders of the Settlers, they are at all times in 1 of 3 stages of activity, Defending, Scouting or Idle. Defending is the standard state for any Ranger who is not currently in the field, their job is to keep the area clear of infected, defend those going for water or supplies and aiding in supply and trade runs to other settlements. Scouting is the main aim for any Ranger, this includes scavenging for specialized loot, Infiltrating settlements to determine their worth, gathering information and searching for other Chernarussian survivors. Idle is the state when a Ranger is sleeping, spending time with family or otherwise not working in their trade. Strážci Stepan Hajek - @DeeBlack Silvestr Marecek - @Harlow Grigory Blazkov - @Bulgarian Bombshell Vladan Volf - @Stormyvill Klaus Pololanik - @Galland Luka Kratochvil - @Rifleman Bohdan Dubrovka - @Kiks Konvalinka Vlad - @Frostie Mikael Komarov - @Sgttater Pytor Kozlov - @Grimnir Radec Sokov - @Combine Emil Donal - @GodOfInternetLag Ruda Kasparek - @Chernon-chan Maxmilian Vitek Myska - @Ducky Radomir Vlasta - @DaRsnn Dima Petrovski - @Mike-Styles Osadník Miloz Kozlov - @cheeks Raina Valentová - @Vicarious Dr. Boris Krieger - @Grozo Gabriel Dolak - @Don Karel Polednik - @Doc Bonifác Dvořák - @Pontiff Pravoslav Urbánek - @APTerminator Viktor Bogdan - @Falk Jiri Judinek - @Grazo Dmitry Bozik - @NozzyRP Benedikt Kozlov - @Beni Milan Straka - @Ouromov Ignac Stana - @Autumn Borivoj Kopriva - @Major Dominik Dvorak - @ToeZOG Secure a safe haven for Chernarussians to live and feel safe [Ongoing] Take in any Chernarussian refugees [Ongoing] Infiltrate and secure contact and trade with settlement Chernarussian and otherwise [Ongoing] Recruit a Priest [Day 660] Recruit a Farmer [Day 660] Recruit a Weaponsmith [Day 685] Recruit a Doctor [Day 730] Recruit into a stable defense and scouting regiment and civilian branch [Day 730] Secure a larger town and set up a flourishing Chernarussian settlement [Day 1130] Deliver something really different in terms of Chernarussian RP and avoid the Militia/Military approach most take and instead opt into Chernarussian Civilian Roleplay Create a living Chernarussian settlement that realistically would be the most common post infection Provide a great RP experience to those we meet and interact with and leave a lasting impression Long-term stream-lining of Chernarussian RP as the main RP focus of the server, be it civilian or otherwise Chernarussian RP can be fun and should be the most common Have a great time RPing with this group YOU MUST BE CHERNARUSSIAN Send a PM to Either @DeeBlack, @Galland or @Harlow
  12. 40 likes
    “Afanasy Nikitin was a Russian merchant from Tver and the first European who traveled to India between 1466 and 1475 and left a journal of his notes known as The Journey beyond the Three Seas. His notes were found by N.M. Karamzin, an outstanding Russian historian of the beginning of the 19th century.” Portrait of Merchant Afanasy Nikitin “Afanasy Nikitin lived in the 15th century; however, the precise dates of his birth and death are unknown. On the grounds of the data containing in the journal and a short note which was usually placed in chronicles before Afanasy Nikitin`s writings experts concluded that in 1466 Afanasy started his trip to Shemakha with the Russian ambassador Vasily Papin and a trade expedition. They took the direction down the Volga River and reached the city of Astrakhan, where one of their ships was captured by robbers, and the other one wrecked in a storm near the Caspian Sea. Notwithstanding the loss of the ships and goods, Afanasy Nikitin continued the journey. He travelled by land to Derbent, got to Persia, and later reached India by sea. In India the traveler spent three years and in 1472 went back to Russia through the Turkish lands and the Black Sea, and died on his way to Smolensk. Some merchants delivered his notes to Moscow and later the writings were included to chronicles.” Derbent, Persia “The Persian lands were described rather briefly, which might mean that Russian merchants were well-aware of that country and it was of no interest to the traveller. The first impressions about India Afanasy Nikitin got in Chaul: half-naked people, women with their heads uncovered, odd hairstyles – many seemed unusual to the Russian traveller. He was incredibly shocked at the local tradition to commit dead people’s bodies to fire instead of committing them to earth. Nikitin had travelled across the whole India, including the sacred city of Parvat, and documented the local religious customs and traditions, peculiarities of the Indian market and trade. Although his narrations are simple and cannot boast the literary style that was appreciated in ancient Russia, the simplicity of his writings makes them enchanting.” The adventurous spirit of Merchant Nikitin has been an inspiration to many throughout the world and gave way for many others to travel, trade, and explore with little regard for a final destination in the same way he did. Such a pioneering spirit has always existed among humans, going back as far as recorded history. Names such as Vasco de Gama, Christopher Columbus, and Leif Eriksson fill books and detail their trials, tribulations, and exploits. Despite so many calamities throughout mankind’s rise from the Renaissance and onto the technological marvels of the 20th Century not once has the flame of exploration or curiosity ever been snuffed out, and as such it was no surprise that this flame would continue to flicker even long after such a catastrophe as the events that took place in the summer of 2017. Humans who had survived the first year away from large government safe zones or cities found themselves solidifying their positions. A granary inside a village on the outskirts of Primorsk, Chernarus 2019 Some even formed city-states with nearby towns and other groups from their own nations and began to trade and explore other areas to gain more information and seek out others who they could exchange goods with and improve their situation at home. Such expansion is bound to lead to conflict, but it is also a means for humanity to begin to pick up the pieces and access what the future holds. South Zagoria had always represented a little out of the way backwater to many of the other settlements and enclaves of Chernarus, even before the crisis struck. It was a rough province regarded as a haven for all manner of people, foreign, local and otherwise. A wild frontier full of prospects and opportunities for those able-bodied enough and willing to undertake the journey, but on the flip-side it represented somewhat of a place to avoid for those just trying to get by. Situation in Chernarus, Spring 2019 However, South Zagoria did lack the constant hordes, large scale warfare, and rampant military police actions experienced by others areas, which meant that many had grown used to the place and made a decent living for themselves as traders and hunters, keeping in mind the local players and power brokers and being sure to appease them or stay out of the way. The overall lack of hordes higher than category 2 made South Zagoria a good place for steady trade, and in the past 6 months there has been a steady uptick in outside parties moving in to trade with the locals. Within South Zagoria lay numerous untapped natural resources, alongside those which had been left by mankind. Lumber is easily procurable, and while many existing stocks have long since rotted away there are many mills at hand ready to return the production rate of pre-outbreak South Zagoria. Infected overrun a Georgian aid helicopter shortly after it crashed on mission in Chernarus, Winter 2019 Along with the natural resources exist previously abandoned resources that were left behind during the early days of the outbreak. Chernarus’ overall oil and fuel production occurs off the coast on the oil drilling platforms. However, South Zagoria’s early evacuations left vast stores of oil and other fuel products relatively untouched. With military rationing occurring, most fuel and oil resources are unavailable to the public. Thus, citizens and off-duty military personnel alike search for these resources in order to do everyday things such as fueling vehicles, powering generators, and cooking food. Aside from the large coastal safezones, many nomadic factions and other settlements outside of government control also have specific trade needs. While sources of freshwater in Chernarus are generally abundant throughout, food is a major concern for factions located in the area of Kirovograd and the central plains. Freshwater stream in the Black Mountains Extensive bombing over the course of the outbreak has reduced much of the arable farmland in that area to a sodden muddy mess, and much of the associated farm equipment and seed stores have been scattered or stolen. This makes growing food difficult, but the situation there is also not ideal for hunting as most animals have migrated to less turbulent areas out west or in the Black Mountains. South Zagoria on the other hand has a plethora of land suitable for farming and thriving animal populations, some leftover livestock from before the outbreak that have simply become free-range. The province is also ripe for trade due to the fact that a single entity or group does not have a large degree of sway over the populace, or the ability to regulate trade between the various parties that come and go. An underground prodejna in Russia Also important is the fact that due to the lack of government control in South Zagoria many parties such as civilian enterprises and military units that are loyal to the State and live within its protection are attracted to the promise of a regulation free environment, even being willing to trade outside of safe areas to do so. All of the above factors have made South Zagoria ripe for future business by outsiders, and are sure to affect the balance of trade in the upcoming months. Travelers cross a roadway entangled with overgrown vehicles, Central Chernarus One experimental formula has been used by a handful of factions with decent success. Factions who wish to trade will travel to cities or other zones, and establish a temporary compound. Inside of these compound walls, these factions will trade and give requests to locals. However, the factions don’t have all the time in the world, and after a few hours they have to begin their trek back. Thus, the local populace must make haste so that they don’t miss out on these occurrences to gather new information, trade for rare items, and aid other survivors of this worn-down world. However, these faction shops are easily recognizable. Consisting of gates and wood or sheet metal walls boxing an area in, they are also accompanied by a short-burst radio message provided by the factions of the shops to indicate that they are open for business. The Nikitin Prodejna is a weekly trade post event series that is planned to take place on Sundays, which allows other major events to take place on Saturdays. The "Prodejna" or Shop in Chernarussian, is simply a roaming trade post that contains various traders and characters from multiple factions. Each Sunday a new faction will set up a hub at a pre-announced fortified location and for 3-4 hours will trade, give quests, and talk to survivors from around South Zagoria. Over time you will be able to develop relations with these factions along an RPG-like reputation scale, which will be discussed in detail below. The area within the Prodejna will be rule protected, meaning no hostilities will be allowed there. Despite this, visitors are not permitted to loiter or gather there to abuse the rules. You go in, do your business, talk to the faction, receive/complete quests and leave. An area outside of the Prodejna will be provided for folks to gather, trade among themselves, fight, and generally do anything they won't. This area is not rule protected and normal rules apply. Currency: Roubles ('Cash') Currency is able to be traded for at the Event location. Simply bring what you'd like to sell and if the faction is interested they will purchase it from you. Each faction will buy and sell different things in a 'specialized' manner. However, there will be staples that are always traded or sold. Guaranteed to Purchase: Fuel (Filled Jerry Can) and Propane (Any Size) Guaranteed to Sell: Tier 1 Weapons (Civilian Weapons, AK, Pistols), Ammunition, and Canned Goods Reminder: You can keep Roubles from previous visits, Roubles you've found, or Roubles you've stolen, and still use them next event. Reputation Progression System - 60 Point Scale -30 | -20 | -10 | 0 | 10 | 20 | 30 -30 (Abysmal) -20 (Unfriendly) -10 (Poor) 0 (Indifferent) 10 (Known) 20 (Friendly) 30 (Very Reliable) Kratka Street: Kamenici | +15 - D7 Mercs | +10 Maskované Terory: Children of Mann | +10 - Ace Carter & Kallid Johnson | +10 - Windex & Co. | +10 - Robert Henderson | +5 Chrysopoeia Corporation: The House | +15 As you or your group complete quests on behalf of the various factions that travel through the area you will gain reputation with that group. Keep in mind your actions outside of the Prodejna affect this score too. For example if you hold a bunch of CDF soldiers hostage in one situation and a group of people within the same faction come to trade you may find yourself locked out. Each faction will have unique quests that you can complete over the course of each afternoon, and as you complete them you can improve your standing with the various factions. This can lead to improved exchange rates, preferential deals, and priority for specials. Every week this thread will be updated with details regarding each faction, including Lore, trade details, and their general background. The Chrysopoeia Corporation Originally founded in Sweden in 2005 by a former English Telecom exec, the Chrysopoeia Corporation operated on the periphery of several Visegrad Bloc nations and operated offices in Hong Kong and Shanghai. The Corporation's line of contracting work was focused in data storage, server hosting, and online services at least publicly. The underside of the Corporation was far darker, and often dealt with local mafia and executed contracts for bodyguard services and securing areas that were hubs of illegal drug shipping or human trafficking. These activities and contracts continued well into the 2010s, until 2015 when a warehouse in the Czech Republic was raided by the Útvar Rychlého Nasazení of the Interior Ministry. This led to the exposure of many illicit operations of the Chrysopoeia Corporation, leading to an EU legal probe and a complete audit of all the corporation's internal files and offices within the EU. The company was subsequently shuttered in 2016, and the legal proceedings regarding the status of it's activities in a court of law were settled with a rather stunning 1 billion euro settlement. Thereafter the leadership of the corporation went underground, rumored to have been absorbed by a larger corporation. It re-emerged in Turkey, nearly a year after the outbreak and has since expanded... Every Sunday from 1PM (EST/GMT-5) - 4 PM - this changes every week but will always be on the event server - No hostilities whatsoever are permitted within the restricted area. Normal rules apply outside and in the hangout. You can do whatever you like there. This event cannot be sabotaged or attacked in any way. Outside quests with event characters excluded. The maximum amount of allowed outsiders in the actual market is between 5-10 people to avoid people using it to hide in or wasting time. It is there for business. The one exception is an entire group may be allowed to enter and trade if needed, no allies though. Furthermore, unnecessarily toxic behavior, or big dicking is not allowed. This applies to those inside and outside of the event. Bantering and going back and forth with Guard personnel is fine. However intentionally gloating, threatening, or anything similar may result in your immediate detainment/death. Death as a result of the previously mentioned does not grant anyone defense or attack rights. When you visit this event, you acknowledge and agree to the rules posted here, and the event rules on the forums. If you wish to interact in a hostile way with a faction host (at the potential expense of your own personnel and negative reputation), please PM Phatal on discord or the forums. 3.9 Events can be organized by both staff and players. Events may either be dynamic or official. Dynamic events are spontaneous events organized entirely in game, often advertised through radio (RCON admin chat in game) without any special rules or preparations. Official events are the ones announced on the website, with a thread in the event forums. Official events may not be disrupted, sabotaged, attacked or interrupted without a consent from event organizer. Official events may sometimes have other special, temporary rules applied to them that last for the duration of the event. No teleport will be provided by the staff team in order to avoid creating a massive waiting line. You will have to either walk on the around server to the venue, or walk on the live server and log back in to the event server outside the compound. TBD
  13. 40 likes
    Merry christmas guys, this is my gift to you.
  14. 38 likes
    Welcome to the 2018 rule overhaul thread. You will be presented a rule draft which was carefully *cough cough* cut and copy pasted from the current rules in order to reduce the overly restrictive nature of majority of them. Here you can see the current draft: https://www.dayzrp.com/newrules/ Major changes are as follows: Focus switch from rules to role play. We believe that if role play is good and enjoyable, rules shouldn't matter much as role play is the #1 priority here. Most rule breaks can be punished without need for restrictive rules (like the hostage rules telling you exactly when you can or cannot kill a hostage). Instead, Game Masters can just judge quality of RP that resulted from players actions on case to case basis and whether that decision made sense based on IC. Rule points reduced from 15 to 4, rules covering only the bare necessities giving freedom to the players to better role play in a chaotic, post-apocalyptic world where there are no rules or law enforcement Removed a lot of restriction rules that may no longer be an issue or were unnecessary and covered by other rules. Removal of hostile/peaceful characters, all rules apply the same to everyone Old kill rights split into "defense rights" that can be shared with anyone you play with and are valid when you were being initiated upon, and "kill rights" that you can share with your approved group members, which are valid when you're the one initiating on someone. Things you should vote on that the staff is currently split about: RULE 3.4 - Choose whether NLR rule should stay as it is now where you remember the situation you died in, or be changed back to previous setting where you forgot the entire situation that lead to your death (that's how it is defined in the draft) RULE 4.1 - Reason for initiation - some staff believe there should be no reason requirement in order to attack other players, as long as the role play provided is good and engaging.
  15. 35 likes
    I figured it would be a great idea to start tracking the changes coming this January to the mod. Here we go !!!! Fixed: - Textures from the last update. - Sickness version 2. - Issue with not been able to repair modded clothing. Added: - Barricading - Craftable Wooden Storage Crate - Venetian Mask - Human Flesh Mask with recipe - Recipe to cut jeans into short jeans - Black camo hunting bag - Digital Gorka camo pants and jacket (Mike styles) - Tan and brown Gorka pants and jacket (Mike styles) - Hiking jacket textures - TTSKO medic texture - Bomberjacket medic texture - Balaclava black camo texture - Press vest black texture - Press vest brown texture - Press vest green camo texture - Press vest grey camo texture - Barbed bat recipe (no longer spawns naturally) - Scrap metal and scrap metal recipes (Future base building item) - Cassete player - Guitar - Scissors (Used to craft short jeans) - 2 new backpacks - Harmonica - Camera - Surgical tools - Ecstasy tablets Added the following items back to the loot tables: - Frying pan - Cannabis - Cannabis seeds - Reflex vests - Hunting vests - Ammo Box - Black Pen Removed: - Neon colored textures replaced with duller ones Hope you all are looking forward to this update !!! It will arrive around Mid-Jan, this list may be changed or updated before then but these are the goals for this months release. Happy New Year !!!
  16. 35 likes
    Hello DayZRP members! I'm announcing a few changes that will be made in the community, some immediately, some in the coming days or weeks. As always I would love to hear your feedback on these changes so that we can tweak them together to everyones liking. 1. Server switch It's been a few weeks since release of DayZ server files and thanks to @Kerkkoh our admin tools are now complete. Admins and GMs are able to fly around the map, teleport players, spawn items, zombies and wolves, and even more which should help enormously with creating role play focused events and unique content. All admin tool actions are logged to a file that only I will have access to, so any abuse of power will be found quickly and dealt with swiftly, so that you as players can rest assured that the server continues to work with fair play in mind. We are also planning to mod the game client side with some custom RP focused additions, which will require you to download a mod folder and start the game with special command line in order to join our server, but that is coming later on and we will have a separate announcement for that. Anyway, the current S1 server hosted by GamingDeluxe does not allow for modding at this time, therefore we will be switching our main server to the self hosted one where we have full control over every aspect of the server. It will also have 100 slots and is hosted on better hardware which should help with performance. What this means for you is a wipe. Not just of persistence (items on the ground, stashes, tents and vehicles), but also of all characters as the new server will work on a separate database and the data cannot be transferred between the servers. We would like to switch the server some time this week before the weekend. --- UPDATE 2018-10-05 Server switch is scheduled for Friday evening server time. 2. Server changes New server means changes. As I already mentioned the new server will be 100 slots. We don't actually know if it can manage that many players and stay stable, but I suppose we will eventually find out and experiment with the max slots so that the inevitable lag does not harm role play too much. We have not one but two dedicated servers, each equipped with dual Xeon processors with SSDs, 96GB of RAM and 1Gbit fibre optic uplink at our disposal, so hardware should not be a problem. Besides slot changes we've also tweaked a few things and settings on the server, here are some of them: VOIP quality raised, which means that everyone will sound clearer and louder. The downside is that you will lose some of the 3D sound perception (from which direction someone is speaking). Let us know based on your experience if the setting is satisfactory or we should lower the sound quality for the sake of situational awareness. All players will spawn with a working hand radio on the new server, we hope that this will eventually remove need for 3rd party communication and reduce metagaming. If possible through modding we plan to vastly increase the range of these radios to make them more practical. Please use them to increase immersion! When posting radio chatter threads on forums, try to add a real working frequency of in game radio to it. Spawning points will be altered. After 3 years of running from the beaches of Chernarus as a new spawn, it's time for a change. When you start playing your character on the new server you will find yourself deep in a dark mysterious forest somewhere in South Zagoria. Will you find your way out? Because of overwhelmingly positive reaction to the suggestion posted here, the night time on the server has been extended. It should now start getting dark sooner and there should be at least 1 hour real time of night time, right before the server restart. --- UPDATE 2018-10-05 All of the above changes will be present on the new server after the switch. We will have polls about the spawns as well as VOIP quality so that we can decide whether to keep or change them based on your feedback. 3. Events Now that we have admin tools, it's time to finally do some events! You can expect admins flying around and spawning unannounced hordes of zombies or wolves near groups of players, adding more dynamic and unpredictable threat to your regular gameplay. We also plan to do a large scheduled event this or next weekend similar to old Invasion events from DayZRP mod, where the objective for players is to band together and stop an incoming horde of zombies from taking over a city or other important location. More details on that event will be available in a dedicated event thread that should be created today or tomorrow. The event will be held on a separate server where you will be geared to the teeth with ammo, weapons and what not. Fight for your lives! --- UPDATE 2018-10-05 The large scheduled invasion event has been postponed until next week, I simply didn't have enough free time to create and properly prepare an event this weekend because of work and other RL commitments. The unannounced random events created by GMs and admins will still happen. 4. Character names Now that we have a known workaround for the character name issue, we will be turning back on the enforcement of character pages as well as tracking of character play time. This means that unless you fix your in game name using this workaround, you will be unable to join the server, as you will be kicked for invalid character name. The workaround is available here: --- UPDATE 2018-10-05 This will be turned on and enforced on the new server, so make sure to fix and test your in game names before todays evening. 5. Getting rid of leaving threads The recent waves of leaving threads are leaving a sour taste in our mouths. A lot of people suddenly feel like "leaving the community" for one reason of another which is fine, but in reality it's more of taking a few months break and writing a rant bundled with throwing a few last jabs at other members on their way out. Also the staff members are getting tired having to monitor and moderate these threads, close them after 24h, revoke peoples posting rights. Then a month or two later someone wants to come back and want their rights back, creates a support ticket, one of the admins has to un-revoke the posting rights, this usually causes an issue with restoration of whitelisted status, which causes another ticket to fix that... *breathes* Yeah, not worth it. Introductions and leaving forum will be turned into "Newcomers" forum where new people can be welcomed to the community as well as ask basic questions about it. Leaving threads will be abolished completely and instead users wanting to "leave" will be asked to execute a manual action, here is a demonstration of said action. No posting rights or whitelist will be revoked for anyone, no bans on request will be issued and existing restrictions for people who already left will be lifted. If you wish to post a rant about something or someone you don't like we suggest trying general or suggestion forums or even PMs. If you really want to leave the community there is now only one way of doing so and that is to send us a support request for deletion of your account, which we are obliged to do as per EU regulations. Your account and information associated with it will be then be wiped from the website within 48 hours and SteamID blacklisted. --- UPDATE 2018-10-05 This has been completed.
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    As accurately pointed out by our sharp community members (thank you @Ducky and @Mexi), there was a flaw in the NLR rule which allowed players to effectively break NLR rule by returning to the same firefight they died in, as long as 1 hour has passed. Kill rights from a single hostile action can last as long as two hours and the kill rights constantly renew timer during the fight itself which technically can last indefinitely as long as the fight goes on, therefore we needed an extra NLR condition to prevent this kind of situations. This has now been rectified by an addition to the NLR rule. In addition to the 1 hour timer, you cannot get involved in the same situation, no matter how much time has passed. Situation is considered the same as long as either side has active kill rights on one another. This is in effect even if 1 hour has already passed or the fight moved to a different location. Pretty simple to understand I think.
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    Game is rated mature. Community members are recommended to be 18+ before joining. IC is IC, it's all role play. People who get offended OOC because of IC role play have a problem seperating the two, this usually manifests as increased sodium levels. Sure, one can get angry when subjected to rule breaks or bad role play, but if one is getting good role play, but still get angry or offended because of what kind of character someone is playing or which derogatory words they use, that's not healthy. Third party ToS like Twitch or YouTube are irrelevant to us, that's a problem of the content creator to comply with. My personal opinion is that if one can stream Mafia 3 which is full of racism, one can stream DayZRP. With recent rule changes we have abandoned outright banning certain types of RP and instead focus on judging quality of RP in general. If you believe someone is overdoing their racist/homophobic role play or doing it in a trolly way, submit a report with a video and we'll take care of it.
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    No offense, but most of the hostile groups only offer RP that consists of robbing, beating people up, then telling them to scram afterwards. People don't want to participate in that and I don't blame them. You can only do that so many times before that shit gets boring, people have said they were robbed three times within one play session. Strong-arm people, force them to do things for you, do highway tolls, protection rackets. People also don't like how much PvP has increased over the months. Not all hostile RP has to end in an intiation. Offer more interesting RP and the people will come. I don't mind being robbed, but if that's the only hostile RP you have to offer, I will decline to go to popular areas and instead will RP with my group instead. As for the poll, all the suggestions are needed imo.
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    @G19RP managed to stand-off four religious fanatics. Give me your beans you miscreants! Full Video - Roleplay Story Background (in-spoiler)
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    Awimba and his Mercenaries crawl up through the darkness to rescue GenZ. Morning comes and he sees his operative get shot up the hill, he aims in and sees the bastard with the chernarussian colours on his outfit, he breathes in slowly and recites something in Zulu before slowly putting pressure on the trigger of his M14. He gets a bullet in the back of the head and his life flashes before his eyes for a split second before his soul falls into the abyss. Awimba Muncho's life ended by a Chernarussian bullet to the back of the head, alas he shall never be forgotten for in Bantu religion kings and queens live on through the memories of others and so he shall live on forever. f to pay your respects
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    It’s been 27 years since the collapse of Communism in Chernarus, but it is no cause to celebrate. A shadow has been casted over what sparse cities and villages existed in Chernarus after the Soviet Union - Nationalism. It had always been an issue in Chernarus. With the launch of Operation Alpenröschen during World War 2 into the Black Mountains and unto the proud city of Novigrad, the Nazi menace established a local pro-Nazi regime, made up of die-hard nationalists with a bone to pick with the Soviet government. The Chernarussian State, as some referred to it, was a spectre of things to come. Thankfully, the proletariats and those proud of their Motherland’s accomplishments rallied together to defeat the traitors. The situation in 1943 was not too different to the situation in 2009. The sons and daughters of those very proletariats, workers, and patriots rallied together once more against the fascist menace. This time, the workers were alone. There was no Soviet Army to swoop in from the North, over the South Zagorian cities and factories, over the rolling hills and through the dense pine forests. They were alone, but it made no difference. They fought long and hard. But, in the end, it didn’t matter. The fascists were backed up by the Imperialist West and they brought their drones, helicopters and planes. The fascists viciously hunted down the leaders of 2009. Many were executed, under guises of genocide, insurrection and murder - all lies of course. It is not murder to defend oneself. Now, despite everything that is going on. Despite the Apocalypse arriving in Chernarus - the fascists and reactionaries do not stop. They do not think to work together with one another. The foreigners trapped within our borders are prosecuted. Killed en masse and hunted, just as we were during those fateful days in 2009. I ask of you, my fellow workers - rise up against this menace. Bear your arms proudly, under the Red Banner. Fight back the reactionaries and liberate yourselves. "Workers of the world, unite!" 1943-1955 Partisanship had always been a part of life in the Black Mountains. The mountain town of Tuapse was in fact famous for it and thus, the concept of partisanship was nothing new come 1943. During Napoleon’s invasion of Russia in 1812, small bands of civilians harassed the French and their allies before and after the retreat from Moscow. When the Kaiser’s army snuck in during World War 1, the Germans were forced to pull units from the front line to deal with the partisan activity and ultimately, the men and women from Tuapse participated in the Russian Civil War, founding small Red detachments, which were particularly successful in South Zagoria. When German Gebirgsjäger units, accompanied by traitorous Cossack SS-divisions attacked key Russian fortifications in the Black Mountains, partisan groups from towns like Tuapse proved invaluable in providing guidance through the treacherous mountain ranges and in attacking key supply routes, effectively trapping several detachments and platoons in the freezing cold mountain peaks. For their efforts, a small monument was erected in Tuapse, which only ever attracted four or five would be historians yearly. More importantly, Natasha Dmitrievna, a leader in Tuapse, posthumously received the Order of the Red Banner for her efforts. A woman, from such an obscure town, receiving such a prestigious award -- it shocked people. Ultimately, however, it solidified the town’s loyalty. Dmitrievna moved into the Chernarussian SSR after the war to live a quieter, more secluded life. She moved there with her two sons, Vladim and Alexander and husband - Abram. There, they founded a small rural town specializing in peaches and apples, named Stalinisi. People came and went, usually with the picking seasons. Only a few families remained, participating in local community activities and other then a few state interactions, a completely autonomous life. 1991 The town lived independently throughout the existence of the Soviet Union, only ever receiving a few calls for conscription and police visits for rowdy Chernarussians with a bone to pick. This changed, of course, with the Chernarussian Declaration of Independence in 1991. During the riots, Stalinisi was raided by small nationalist militias, with tools and supplies being stolen and hunting stalls and sheds being burned. The biggest shock came a few months later, when the newly established Chernarussian government came to the village with an ultimatum: remove the villages name and identity or be evicted. The choice was obvious, the men were too old to put up a fight and the boys too young to take their place. The village became Stary Yar and according to de-Communisation policies and the small monument dedicated to paristan Natasha Dmitrievna was demolished. This was a wakeup call for the denizens of Stary Yar, things were changing whether they liked it or not. They would have to fend for themselves in this new era of Chernarussian nationalism. The men buried their hunting rifles in fear of them being taken off them and the disgruntled ex-soldiers hid their old AK rifles under beds and in toy lockers. The truck drivers that used to transport apples and peaches from the orchards to the factories to be processed were laid off, replaced with Chernarussians in dire need of a job. Hell, even the police-men were replaced and reorganised. This major change sowed the seed of dissent and would enable the Chernarussian Movement of the Red Star to gain control over the area. 2007 The scars from the 1991 raids and de-Communisation were still very real, and the foundation of the Chernarussian Movement of the Red Star gave the village’s anger a productive release. For the most part, the ChDKZ was a legal movement, but they were planning something big. Anton Grigorievich , father of two young boys, was a devout Chedaki and planned to use the town as a training ground for Russian paramilitaries and weapon storage. From there on out, Stary Yar became a hotbed for extremist organisations. Anton’s two sons, Roma and Kirov merely watched as his father met shady men in suits and turtlenecks. They were old enough to consider politics, but not old enough to comprehend them. They’d talk about equality and the liberation of the working man, whilst beating down on rival Chernarussian gangs of boys in the woods. Anton could see that his two sons needed a productive outlet and an education. Hence, he gave them a run-down course on socialism and the implementation of the ideology just before giving the eldest a rifle and the younger a pair of binoculars. They’d train together for the remainder of the year. Late in the year, just before the snow fell a small brawl between a group of Russians and Chernarussians erupted. Kirov was stabbed during the fist-fight. Outraged, Kirov went home to Stary Yar and snuck out later in the night with his father’s pistol, whilst Anton and Roma were at the hospital. He rallied some of the other boys, who were keen for retaliation. The intention was to just scare him off and give him a warning. Maybe rough him up a little bit. But things turned sour. It turns out that this one particular Chernarussian boy was a drug dealer and had his stock to protect. A small gunfight erupted and Kirov shot the boy dead. It didn’t change him, it didn’t make him feel any better either. He simply knew that he had the ability to kill someone. This marked a turning point for the duo. They trained more rigorously, and even ordered some old military surplus online; smersh, camo netting – that kind of thing. Soon enough, their little gang of boys turned into a serious paramilitary, full of anarchists, Marxists and misfits. This undeniably made Anton proud and soon enough, their newfound paramilitary was also rocking the ribbon of St. George and the Chernarussian Red Star. They learnt that funds were desperate, so they took up robbing. Police-stations with armouries and lazy guards, desolate ATMs and local banks. In enough time, they’d earned enough dirty tanks to arm the entire local area and extra. In December, just before Christmas day, Roma would be arrested for possession of an illegal firearm – an AK-74U to be exact. For every bullet, a year would be added. The bias judge that presided over him gave him a life sentence without parole and in Chernarus, a life sentence really is for life. It was an outrage, but no strike or protest would change it. His younger brother plotted, but their father assured him that there was nothing they could do – yet. 2009 The twenty-first of November was cold, but otherwise clear. The Civil War had been raging for a few months now, with Anton’s militia seeing constant combat. The absence of Roma had greatly dampened morale in the militia, knowing that they walk free whilst one of their comrades are stuck in a tiny prison cell. Thus, they hatched a plan to break him out before he was transferred to Miroslavl. The men involved slipped through checkpoints as refugees seeking a new home, posing as Chernarussians to avoid suspicion. These men then gathered in a warehouse in Kamyshovo, where a fisherman had lent them a boat and where their weapons were waiting. A stolen blueprint revealed that there was a pipe that connected to the sea and into the maintenance room and ran underneath the prison. The plan was to rig this pipe with explosions and blow a large section of the prison from underneath it. Then, whilst the guards were distracted, they would climb up to the outer wall, rig it with explosives and create a hole in which they could allow prisoners to escape from during yard time. The plan failed for the most part. The explosion shook the ground, but nothing of real consequence happened above ground and the guards were still present upon the insertion to the wall. However, luckily, the guards were easy pickings for the battle-hardened warriors of the Stary Yar militia and they were still able to rig the wall. After retreating to a safe distance, they blew the wall. Confused and disgruntled guards watched as about fifty-five men in striped pyjamas ran out. On their boat, they took about five men with them – one of them Roma. Only a few escapees actually escaped par from that five, the rest being captured or shot. The brothers transferred out of the Stary Yar militia soon after the prison break, finding a home in a reconnaissance battalion, known for guerrilla tactics and assassination missions. Usually, they’d target people like local priests known for sheltering NAPA militiamen, local nationalist leaders and checkpoint officers. Rarely, anyone of importance was killed. Upon a raid further south, they came into an abundance of military grade uniforms and kit, effectively transforming the reconnaissance battalion into an actual fighting force. Gorka uniforms, mess kits hell, even belts. The battalion was present for war-crimes, but was never brought to light for any involvement or knowledge of such actions and after the Civil War, most members avoided persecution by splitting up and re-integrating into Chernarussian society. Those who spoke Chernarussian found this easy, but those who only spoke Russian were found and persecuted easily. The two brothers moved to a quiet town and lived out their lives named Zvir. Small amounts of contact was maintained between those who formed friendships during the war. 2017 The two brothers, Roma and Kriov, were for the most part unaware of the Apocalypse. The town of Zvir was too isolated and self-sufficient to realise what was going on. Suspicion was only created when a shipment of bottled water failed to arrive. At a town meeting, the two brothers volunteered to go to Zelenogorsk to either go pick it up or figure out why it’s so late. They arrived at a checkpoint. It didn’t feel out of the ordinary, the Chernarussian Defence Force always liked to bother the civil populace. But, no one came out of the checkpoint. Confused, they drove up to find it abandoned. Casings were scattered on the ground. Further up, there was a pile of bodies. The blood splattered on their clothing wasn’t a regular, crimson red. Instead, it was blackened and unnatural looking. Their faces were twisted and their irises were non-existent, just white and blood shocked. They quickly drove over to a payphone - but the line had been cut. Confused and frightened, they drove into Zelenogorsk to be met with hordes of standing corpses. They drove slowly at first, trying not to hit anyone, but then the undead began to bang on their windows. They picked up speed and hit as many as they could, speeding out of the most clear exit. Town after town, they saw the same thing. Figuring that travelling any further was pointless, they tried to send a radio message back to Zvir. No response. Again, nothing. Fearing the worse, they camped out for weeks, living off the land. Eventually, they figured that they should send a message over the radio, hoping to contact any of their old comrades from the Civil War. After the third message, they got a reply. They met where it all started, Zvir and reformed the movement. They planned to take advantage of the Apocalypse to create a new society. IC Goals Day 495: Establish a free territory within South Zagoria. Complete Day 500: Establish an understanding of the politics of South Zagoria and establish who is sympathetic to our cause and who is against it. Furthermore isolate and speak with as many survivors as possible to convert them to our cause. Establish contact with Viktor Padella. Complete Day 505: Continue to expand and grow our ideal Free Territory. Complete Day 510: Establish an official Free Territory Peoples Militia. Complete Day 535: Create a radio station to play nostalgic Communist music and inform survivors of current news. Failed Day 535: With the radio station, make contact with BPR and build relations. Complete Day 545-550: Enable a large recruitment drive. Failed Day 545: Establish a proper Commune Settlement. Complete Day 547: Establish a citizenry within the Commune. Complete Day 547: Keep our Commune sick-free, whilst also providing aid to those that are sick. Complete Day 548: Continue our cease-fire with New Moon and other groups. Failed Day 550: Defend ourselves from the Nationalist Threat. Ongoing Day 550: Receive support and thank the BPR. Complete Day 560: Re-form into a more passive group, leaving our armed hostilities behind. Partial Completion Failed Day 560: Establish worker communes within our standing commune. Ongoing Failed Day 565: Re-distribute all collectivized production within our settlement. Ongoing Failed Day 575: Communism and establishment has failed us, switch into a more anarchist group. Day 575: Avoid the cease-fire and any other forms of contracts/alliances created. Day 575: Throw ourselves back into the mix of group politics. Day 580: Start and or cause another large-scale conflict. Continuous: Avenge Comrade Kirov Continuous: Recruit those sympathetic to our cause. Continuous: Provide aid to those oppressed by reactionaries. Continuous: Abolish and denounce private property. (Not to be confused with personal property.) Continuous: Oppose any governments within South Zagoria and around the territory. OOC Goals Actively contribute to the lore of the server, the overarching narrative and the narrative of each individual character within the group. Provide a realistic and immersive experience. Create an opposition to current standing nationalist groups. Provide a sense of “consequences”. When a character is executed, they will be permanently killed. Roster Leadership: Roma Grigorievich - [email protected] Jiri Vlasak - - @Ducky Militia: Pavel Antonov - - @Thrash Tomas Nemec - - @Veryniceperson Igor Sokolov -- @lowca_ludek Aleksander Matejcek - - @KnightsTemplar Edik Petrovich - - @Stannis Anders Mata - - @Stagsview Andre Martin - - @MetalHeadPatriot Brody Graham - - @Onyx
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    Our active playerbase continues to grow for some unexplainable reason, and we are reaching new records in queue length to the server during peak times. I opened server 2 yesterday to temporarily help this issue, however as we all know it comes with a long list of problems on its own, including using the second server for looting, loot storage and ghosting into bases. At the same time we cannot expect to grow as a community and server if we cannot add additional servers and have enough slots for everyone. I have coded a little addition to the server player check today. What it does is it locks the second server until server 1 is 80% full. This happens automatically and without requiring staff to start/stop servers or do anything in particular. This way both S1 and S2 can stay permanently online, but S2 will only be usable once S1 fills up. Once S1 dips below the player threshold, an announcement will be sent to players on S2 and they will be kicked some time after in order to move to S1. The locked/unlocked status of the servers is displayed on the front page using a lock icon. This status is updated every 5 minutes.
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    The long awaited DayZRP mod "February update" is here. We didn't quite make the release in February because of refactoring a lot of the code and organizing assets, so that features and items created by different developers follow the same format and standard. Now that it is done, hopefully all future work done by the devs will follow this format and we won't have to repeat this process again. Another important change is that we also modified versioning of the DayZRP mod, since version numbers like V9, V10 and V11 didn't really tell people much. We will therefore switch to an easy to understand "Year.month.version" format with this update, for example this first release in March will be "19.3.1" and if we release a bugfix update later this month, it will be "19.3.2" and so on. In this new version we have added the first external content mod - MoreGuns. It adds quite a few high quality and popular weapons to the game, which we hope you will enjoy responsibly We were able to add this mod to our server thanks to @Misho who is a co-author of the MoreGuns mod. Thank you Misho! In order to play on DayZRP server you will have to subscribe to the MoreGuns mod and enable it alongside the DayZRP mod! This new update has added a lot of new versions and colors for existing items, which have been added and are now available in the Item Shop. Please report directly to me through PM or Discord if any variants in the Item Shop are not spawning correctly. Because of the new content added and new item classnames we are forced to fully wipe the server. This means all characters, storage, bases and vehicles will be deleted. Sorry! Full change log for the new update can be found below: Known issues that are being worked on and will have fixes released Soon™: Although we have tested this update for close to two weeks now on a public server, it's highly possible that there are still some other bugs left. Please report those in the DayZRP mod forum.
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    All these avatars are completely free to use! More to Come. feel free to use any of these Avatars, if any one asks where ya got it refer em here! 99% of Avatars are 1 MB or lower! for your convenience! Also i do take Suggestions and sometimes even Requests!
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    Chapter one: voice over video in the spoiler Chapter two: voice over video in the spoiler RECRUITMENT Looking to start a new career of profit and glory? Look no further, Raven Shield Mercenaries Corporation is currently hiring more capable soldiers. Send us a message and we will set up an in game meeting or discord meeting for an interview! MEDIA MOD CONTENT AND ORIGINAL THREADS
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    Considering that the first version of the Campfire Collection is finished, I have decided to go ahead and make a little log of all the new things that the first version will contain. The first version focuses on the textures of items already in the game and adds more variety in clothing for players to use during RP. The next version will focus on adding the new items we have made. The main reason why I have not added the items into this version is because I want to figure out some chinks in the armor such as not been able to pick modded items up with the F key. They will be coming soon !!! New Textures: Backpacks: - Grey Child's Backpack - Pink Child's Backpack - Yellow Child's Backpack - Brown Hunting Backpack - Black Mountain Backpack - Cyan Mountain Backpack - Orange Mountain Backpack - Pink Mountain Backpack - Violet Mountain Backpack - Yellow Mountain Backpack - Black Talon Backpack - Cyan Talon Backpack - Orange Talon Backpack - Pink Talon Backpack - Yellow Talon Backpack Gloves: - Cyan Working Gloves - Green Working Gloves - Grey Working Gloves - "Jeans" Working Gloves - Pink Working Gloves - Dark Purple Working Gloves - Red Working Gloves - Yellow Working Gloves Head Gear: - Cyan Balaclava - Green Skull Balaclava - Red Skull Balaclava - Violet Balaclava - Yellow Skull Balaclava - "Jeans" Baseball Cap - Violet Baseball Cap - Yellow Baseball Cap - Cyan Beanie Cap - Orange Beanie Cap - Violet Beanie Cap - Yellow Beanie Cap - Grey Cowboy Hat - "Jeans" Cowboy Hat - Pink Cowboy Hat - Dark Purple Cowboy Hat - Yellow Cowboy Hat - Cyan Flat Cap - Green Flat Cap - Grey Flat Cap - Red Flat Cap - Dark Purple Flat Cap - Yellow Flat Cap - Cyan Radar Cap - Green Radar Cap - Grey Radar Cap - Pink Radar Cap - Violet Radar Cap - Yellow Radar Cap - Cyan Ushanka - Pink Ushanka - Violet Ushanka - Red Ushanka - Yellow Ushanka Tops: - Cyan Bomber Jacket - Pink Bomber Jacket - Red Bomber Jacket - Violet Bomber Jacket - Cyan Hoodie - Cyan Quilted Jacket - Pink Quilted Jacket - "Limited Edition" Rain Coat - "5.56" T-shirt (Removed) - "Beard Standards" T-shirt - "Chernorussain" T-shirt - "Eagle in Flight" T-shirt - "Fighting Irish" T-shirt - "Karate" T-shirt - "KIS" T-shirt - "ILM" T-shirt - "ElPresidente" T-shirt - "Russian" T-shirt - "USA" T-shirt These are all ready to be added to the game. Just waiting for the right time to update the server. I hope you all enjoy using these new textures to enhance your roleplay experience ?
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    There are only two biological genders, fact. That's what you choose when creating a character, not what gender the character identifies as - you can add that in background section if you feel it is relevant.
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    Life was a constant struggle for the Kozlov bloodline, descendants of the Don Cossack who ventured East, leaving the feudal system of the Kievan Rus to settle in the Western Caucasus. Like most Cossack legacies, the Kozlov’s pride themselves with their ancestors' glory, fighting the Golden Horde, the Tartars or later the Ottomans. It comes to little surprise that the young Oleg Kozlov wanted to follow in the footsteps of his ancestors. The Great War was over just like the white army, his father was serving in, failed in their battles. He was frustrated and even though his father was sent to Siberia along with most White Army soldiers he still envied him for getting the chance to prove himself. When World War 2 came around Oleg was conflicted, it seemed the only chance to fight was for him to join the Red Army, those people his father fought years before, those people he despised. In 1941 however another opportunity presented itself to him, he was able to join the Wehrmacht as a foreign volunteer in the 1. Kossacken Division. After the battle of Stalingrad, the Germans started to be concerned the Cossack might become disloyal so they were stationed in Yugoslavia. He was sent to fight partisans and even though he did his duty back then he didn't see much honor in the tactics which had to be applied and would have much preferred to fight on the Eastern Front. Some of his comrades' methods were so ruthless that the Croatians complained to Adolf Hitler personally. He became frustrated once again, not seeing any of the honor he fought for only the torture of civilians or partisans far behind the front lines. In 1944 Oleg's dream came true and they were finally allowed to fight the Red Army, however in 1945 they were, like all foreign volunteers transferred to the Waffen SS. With Germany losing the war, him having the reputation of the Waffen SS and his fellow Cossacks planning on surrendering to the British Oleg decided to flee to avoid the chance of possible repatriation to the Soviets. He made his way back to the Don region, deciding to settle in rural Chernarus as far away from detection as possible to build a family. “Viktor Kozlov with Oleg’s Shashka. 2005” Oleg learned the hard way that war wasn't all fun and games which lead him to rather build a family with his Chernarussian wife. He learned to love his new home and passed this love down to his many sons among them Viktor and Jirka and his daughter Vilma. Everything was fine for a long time until the Civil War in 2009 brought a war to their doorstep. Living in a Chedaki occupied part of Chernarus they tried to keep a low profile, not interested in giving up a prosperous life to fight. In mid-2009 however, the Chedaki acted on intelligence which implied Viktor was helping out Napa. It was a false assumption however Viktor as well as his wife Masha paid with their home and lives for it. The children managed to flee, however, this was the day a burning hatred ignited in them. They managed to get the rest of their clan together and March to war. “Ludvik and Pyotr during a raid on a Chedaki controlled city council building. 2009” It took time to get all the equipment they needed but they were determined. All of them found themselves slowly adapting to one role or another. Spartak managed to establish contact with gunrunners, supplying them with Soviet AKMs from Afghanistan. Ludvik proved his worth as an interrogator, the first of his brothers showing signs of savagery. Pyotr would make it his mission to plan their operations, what to attack, when and where. Milos had an interest in chemistry from an early age, mixing up napalm with nothing but common tools. Even their only ten-year-old sister helped to load their magazines and cleaning the guns. An entire family was on a warpath. They didn’t have a military hierarchy but they didn’t need one, they all had the same goal and every one of their skills went into symbiosis with the next. Soon a few of their neighbors would join them, fed up with the reign of terror the Chedaki installed in their homes. The Chedaki were taken off guard by the attacks the Kozlov’s started, not expecting this kind of resistance in their core areas. Soon they established a fierce reputation for themselves mostly because Ludvik among a few others insisted on killing every single one of them including the Chedaki’s families. The only ones who were taken alive were interrogated before joining their comrades in death. It was an open secret that what was happening at the time violated a lot of laws, however, after the war was over they were pardoned. The notion of war crimes was quickly dismissed since the Chedaki wasn’t seen as a military force and rather as criminals. “Family dinner in the bunker. 2009” After the war most of the brothers felt lost, searching for their own paths to a better future. Ludvik became active in politics and rebuilt the family estate, Spartak built on his knowledge on gun running, Pyotr started traveling the world and Milos was finally able to go to Uni and study Chemistry. They stayed in contact but for now, the war was over and they went back to being a normal family. They made it their tradition to meet every year for the Christmas celebrations and everything seemed to be going fine again, however, the hatred for the Russians wouldn’t ever go away again. This quickly changed when Sofia got attacked by Takistanis in 2014, getting robbed, beaten and worse. The brothers quickly met up back home and discussed what they should do, they felt like the justice the state could provide wasn’t enough. A decision was made and it didn’t take long for them to go back to the mindset they had during wartime. They went to the neighborhood said Takistanis lived in and tracked down the robbers. What started as a beating turned to torture and soon the manslaughter. The bodies were dumped on their block along with a message “Eye for an eye.”. It didn’t take long for the case to make the news, three dead migrants on the open street of Kirovograd just looked bad for the politicians but it was soon blamed on gang violence and the brothers went back to their lives. Although the brothers killed the men who attacked Sofia, all the men who attacked were not at the current residence of the original attackers. This, however, was not known by the brothers. It was, however, known to Sofia. The brothers told Sofia once she got out of rehab, four years later. They told her about the three Takistanis they killed, but Sofia knew, there was in fact four. After Sofia got taken by the Takistanis, she began to develop mental health disorders such as BPD (Bipolar Personality Disorder) and multiple psychotic disorders. She was sent to a hospital after a major incident. She didn’t get out of that place for four years. Sofia got out and all of her brothers were there to meet her as she walked out. That is when they told her, that they killed those bastards. They sat her down at dinner and told her straight up, the three men they killed, what they did to them. They described what they did in graphic detail. However, Sofia knew that it was not over. Sofia spent half a year hunting the final man. She was relying on pure luck to find him, and funnily enough, luck was on her side. She saw the man walking down the street casually. She recognized him instantly, the brown skin, the big bushy beard. But he wasn’t walking alone, he was walking with two children and a female, presumably his wife. She had a choice, fight or flight. She chose to fight. Sofia made her way through the crowd before tapping him on the shoulder, as he turned around shock hit his face as he comes to a realization o.f who was standing before him. Before any words were spoken, Sofia pulled out one of her brothers' blades and stabbed him in the stomach. The adrenaline and satisfaction of the blade going in took over Sofia, as she took the blade out and stabbed him again, and again, and again. His wife had already grabbed her screaming kids and ran, no one in the crowd did anything. She had assumed it was because it was a Takistani she was killing. People in the crowd even had a slight grin on their face. Seeing a Chernarussian taking out a Takistani was a sight to behold. As Sofia took the blade out for a final time, she dropped it to the floor and looked at her hands covered in blood and began to shake. The police were on site within minutes. They took Sofia away. Sofia used her one free phone call to call Pyotr, who was in Kiev at the time. Hearing what has happened he took the next flight back to Chernarus, calling on Ludvik who had the right contacts to get Sofia protection in prison. Once the Outbreak started they secured their village and soon took in other Chernarussians in need of safety. It took roughly a year until the surrounding areas didn’t cut it anymore when it came to supplying them with food, ammunition, and medical supplies. A small party led by the Kozlov brothers then made their way to South Zagoria to get what they needed. The Family @Grimnir - Pyotr Kozlov @Beni - Benedikt Kozlov @Solo - Ludvik "The Tiger" Kozlov @cheeks - Miloz Kozlov @Spartan - Spartak Kozlov @Razareth - Willem Nedved @DeeBlack - Stepan Hajek @Anxiety - Azarov Krillovich @Mak - Mikhail Krakov @Doc Holiday - Jurik Horak @Blackfyre - Maxim Karcarov @DrMax - Irena Jelinek @jason hunter - Patrik Carda @Mexi - Alexandr Kozak @Phatal - Tanya Serebryakova @Combine - Radec Sokov @fletcho1 - Ulysses Fearov Trials @Major - Borivoj Kopriva @Greener161 - Jakub Hosek @derNils - Milos Reznik @Chewy - Kamila Bezdeka Repatriate all Russians [Constant Goal] Convince more Chernarussian to join our cause [Recruitment Goal, Constant] Operation Partizan: - Capture the leaders of our enemies and either come to an agreement or kill. (0/4) - Keep sending food to Nova Ves (0/100) - Set up a network of safe houses (0/6) - Distance ourselves from political parties (Day 590) - Make Chedaki burn their insignia (0/20) - Find a way to indirectly message enemies without using radios. (Day 600) Friendly - The Chernarussian People Neutral - Legal Immigrants Hostile - Russians [History] - Chedaki [Civil War] - Takistanis [Sofia's Story] - Bad foreigners [Ludvik's background] Send a PM to @Grimnir and @Beni so we can figure out the rest from there.
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    “Fucking run!” As a female voices screams, they turn around as they approach the doors only to see a blood ridden horde chasing after them, stumbling and staggering as they chased after our small group of people. “Open the door! OPEN THE GODDAMN FUCKING DOOR!” A man screams in panic, his hands shaking in fear, his lips coarse as from the glimpse from his eye he sees them beacon closer by each passing moment. The lady looks over at the men, holding the the children close she slips her gun out and shouts: “Cover yourself Children!” A sudden blast of light with a loud metal clanking sound is heard with a blast of light as the lock swings open. She begins to gesture “MOVE!” “Get inside children!” holding the door open pushing one by one by file, some stagger as they run into the deep dark below. They were safe. The infection hit Chernarus within the summer of 2017 with many cities and towns within days broke down in chaos. The infected started to roam streets and the fields from all over the lands. While some people tried to leave the country, Others fled to the woods. Some occupied cities and made a last stand and after time some managed to build small scattered communities throughout the lands. While other came up with more… Conventional ways to survive. “THE SEWERS?! “the man questions a women, in panic from the infected outside and doubt from her, he raises his tone slightly at her. “Out of all the places here in Chernarus you pick the most vile, filthy and….” The voice interrupts him: “Safest place around in the whole of Chernarus”. She smirks at the man and responds back in an agreeable tone: “Exactly, nobody lives here...and the infected would have no interested in coming here.” “Let's get a move on deeper into the tunnels people, we need to find somewhere to call a home.” What began as a small group of people, some knew each other while others were complete strangers, over time they got to know each other in the sewer system. Ironically, it turned out others had the same idea, either people who already lived in the underbelly throughout their lives or the new blood that joined the rats. It didn't take long for them to realize that it was their safest bet to stay underground through the echoes of gunfire heard above ground or the constant threat of the undead. They had to get organized. At first they learned to follow the rats, as they knew where heat sources where, as the sewers where all connected. As time went by and deeper into the sewers they traveled day in/day out they began to discover patterns, networking and finally something new: “At first we saw nothing. The sewers felt like a never ending maze and our feet would constantly slip on the edges of the banks. Our feet covered in shit and crackling on rotting corpses of dead rats and animals that made it down the sewers. But as time passed in the tunnels our eyes adjusted. Tunnels became familiar and patterns were able to be memorized. But we did not expect to find this. They were small hives, some were locked and needed to be forced upon when we first discovered them but each room we found in the sewers had their own goldmine inside them. Sleeping areas, food supplies and some even held weapons. I don’t know how she knew we would find this down here...I’m sure it was all just god damn luck...but thank Christ we did, we wouldn’t have survived much longer without them…” ================================================================== These were old abandoned and vastly forgotten Soviet styled cold war bunkers. An underground network riddled within the sewer system of small bunker like huts built for the civilians to protect them if at any point the bombs would fall. Each hut was a small room, compact and airtight, designed for small groups of people to live in and each one packed with tinned treats and canned supplies. Just like the rats in the pipes, people got the chance to build a home. A nest underground. As time passed and as people began to settle in, lot of talks were given on how to run things, who would defend? Who would be responsible for mapping underground? Who was to gather supplies? A shelter is one step but maintaining it is another, people needed a place to sleep, food and water. A home. The maze that was the sewers became a secure area but people needed to learn how to survive along with how to support each other over anything else. Life underground proved to be different to everyday life. You could hear a pin drop a mile away and as time past your eyes adjusted to the darkness. Your voices echoed throughout the tunnels so you learnt to speak in whispers and the strong smell of decomposing snuffed it’s way out of your minds. Living in the mud and with the constant echo of the pipes creaking and water dripping was maddening at first. But we endured, we adapted and we finally thrived. At the beginning we tried to keep track of time. We counted the hours to form days but slowly but surely we began to forget when the moon rose and the sun set. Our internal clocks confused and battered we broke tradition, we ate when we were hungry, we slept when we were tired and worked when it was our duty to. After time, and after settling we decided to push forward, to form a community and a structure after many debates and what seemed like hours of discussion, it was one woman stood out during all these talks: “The difference between rats and people is that rats learn from experience.” She states in her thick Chernarussian accent. As time passes she easily captivates people's attention. Her tragic story about her husband during the chaos and how she managed to save her two children along with many others while talking she points at a group of people sitting together one by one. Her tone was soothing with a mother like charm behind it, slowly calming down survivors, to settle any dispute. People started to listen to her ideas and her plans and therefore she became their Matka, their mother. The founder and carer of her nest deep underground. ================================================================== It did not take long till it was decided the nest will not be kept by a handful group of people only. Mother decided no one was allowed to rest. Every man’s, women's and child's abilities were needed. Storages were set up in the huts, people armed themselves with what they brought with them or what they could find in the tunnels. We prepared ourselves, to defend our lair, our home. our rats nest. We were ready to go outside. No one held back. Everyone, side by side marched outside just as planned by mother. We fought many of those undead bastards as possible either with our weapons or our fists. We raided and secured what we could find: weapons, food, ammunition anything to help us survive down below and those whom we found nearby that proved useful and trusted we decided to give a chance to become part of a community in which a secure life was the main goal. Others might have considered it a gift as not all were chosen to join the nest. As time passed by the community had built their own small society within the system of the sewers. Every member was responsible to do his or her part for the nest. Each person had a particular set of skills and mother made sure they were put to their fullest. There were scavenger teams who were send out while others with medical knowledge took care of wounded. It was even set up that there was a playground for the younger kids and a very basic classroom in one of the huts for the older ones. Those who were able to shoot and fight taught it to the ones who were chosen to scavenge on the surface. With the first losses, there were people being responsible to build coffins and get the dead bodies out of the sewers, burying them in the ground outside.There was only certain amount of space within the bunkers and at times the scavenge team only came back with food and supplies and not with new people to join their lair. They grew to mistrust the outside world as rumors spread through the tunnels of war, fighting and murder on surface from those that were chosen to join the nest. Rumors became fact and fact become lore to mistrust those on the surface. The outside was a very dangerous and toxic world. But it was made sure nothing happened without Matka knowing about it. She watched over us and did her best for the community as any caring parent would. She spoke to everyone and set an example for everyone to follow. Even when tough decisions had to be made she was always there for us. As things evolved she began to pick out people to form a council of elders who supported her in making decisions and forming her community. Those whom few that rebelled against mothers word met her wrath and mercy but yet so few actually decided to go against her as she had saved practically everyone down there. People were thankful and did the best they could to help the community out. Everyone knew about the laws and how to become one with the nest, and as time grew they all agreed to follow it. "You are the ones that need to go... go further than we did before.", Matka said with a motherly but strong tone. "You can do it... we all believe in you and I believe in you.", Matka added while everyone was stood around her, listening. Like in a formal ceremony Matka explained to the rest of the nest why she chose this group of people to go beyond the grounds they have been scavenging before. This night and the whole next day, they started to prepare for the trip. Everyone helped, even the ones that would stay in the nest. The chosen group sat together over a map, not knowing which pipe would lead where...just a rough plan of where they want to go onto the surface. Moral was high. Everyone seemed excited but most importantly they were focused. "The night has come guys", a male stated, his voice full of excitement. "We will be in the pipes for at least five or six days... I'm glad I don't have to see your face all the time". A female voice responded followed by loud laughter from the rest of the group. Now it was time. The group said their goodbyes, not knowing when they would see the rest of the community again, their partners, their kids, their wifes and husbands. Some seemed excited and some appeared sad, holding back tears. The dark, the unknown and the pressure, looking into the pipe was too much for some members. The group started walking. Some had torches, some used headlights. For someone not knowing about the underground, the smell, the darkness and the rats would be unbearable. But not for the group, they knew what was coming.They have been traveling through the sewer system many times before. While walking, they did not talk. It was a young man who seemed to lead the group, always walking in front of everyone else. Every now and then he raised his hand, the sign for the group to stand still and to listen. Listen to everything they could hear. If they spoke, they whispered or even wrote things down on a piece of paper. Five hours of straight walking until the first break. A young female, covered in tattoos, was the one who managed the food and water for the group. She went from one person to another, giving out the rations, asking if everything is okay or if they would need something else. When what felt like day three was about to end, rumbles of strange noise began to echo from further up the pipe. The young man raised his hand firmly and pointed at a young female in the group to follow him, while the others stayed behind. They placed their bags down gently and carefully walked silently as mother taught them towards the noise in the distance. Suddenly loud echos of noises were heard as the young woman smashed a baseball bat against a creatures head. The creature was stuck between what seemed like a metal grating and to wiggle itself out. The female looked at the young man in confusion only to whispered an apology while the young man just looked at her, shaking his head in disappointment, looking angrily at her. They stood there for at least ten minutes, listening into the tunnels to see if they attracted any unwanted attention. Once they felt safe to move on, they gave the others the signal, it was time to move on. The group already was on their toes, weapons hand, ready for whatever there might come. The young woman apologized to everyone and explained what happened in a few words. Some sighed loudly, others rolled their eyes. But it was decided to take a break at that place, so they could fight off anything just in case they attracted more. At what seemed like day seven or eight, the young man raised his hand once again and everyone stood still. He pointed to his left. There was light shining through the tunnel. "That's it... we made it." he huffed in a soft but excited tone. "And that's my part now", a bald man said while placing down his bag. "Give me 15 minutes", he said, with a small smirk shining through his lips. He walked towards the end of the pipe, slowly and quietly till he vanished. The rest of the group waited in the darkness, not to be seen or heard. Around ten minutes later, he walked back into the pipe. "All good. Let's go out there ladies. Remember to hold your breath!", he smiled to himself. It was about to get dark as they, one by one, left the sewers through a small cramped pipe to be greeted by a flash of blinding light as their eyes adjusted to their surroundings, breathing in the fresh air. Gather information from travelers (repetitive process) Create a pool of sources: update intern map on locations of trade zones, camps, stashes 4/10 Locations) Build hidden storage of different supplies to ensure group’s survival (0/3 Barrels) Develop a system of trialship to tell apart between friend or foe (Est. day 554) Gain strength via other parties: Networking with potential alliances (Est. day 554) Ensure surviving of the group by using individual skills of members to teach and support each other (repetitive process) ================================================================== Keep an eye on the area around a manhole / an entrance to the sewers (Est. day 554) Keep the nest safe over anything even over your own life or the lives of others (repetitive process) Build a radio system to be able to transmit from underground into outer world (Find: 0/2 Generators, 0/5 Car Batteries, 0/5 Electronic Repair Kit , 0/3 Radio Backpacks) Tune in on different radio frequencies to gather information about situations on the surface (repetitive process) The storage needs to be filled. Families are hungry all the time. Get as much canned food together as we are able to carry - no matter how (repetitive process) Always act within the laws of the sewer (repetitive process) @neom - Noah Morton @Ron - Marticka Vanek @Terra - Antonia Laska @Stagsview - Anders Mata @DerrickStorm - Pavel Svovoda @Pebbles - WIP @Harry - Larry Johnson @AndreyQ - Andrew McKay aka Luke @PatZ - Pyotr Smirnov @DarkStyle - Kyrylo Zelenko aka Seeker @Callie - Riley Edin @Unknown [email protected] [email protected] [email protected] Entity - Jesse Ray @Emile - Robert Samuels @Clammy - Charlie Collins @Jannik - Jesper Hansen @Roman - Roman Konstantin @Craig - Ladislav Ruzek Idea & Elaboration @neom @Ron Lore @Stagsview @Terra @Ron Sexy Graphics @AndreyQ
  33. 28 likes
    Posting this on behalf of @bunny who found the solution, so send beanz her way. Basically right click Dayz and go to properties. Change launch parameters, and type this: "-name=Name Here"
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    RP inspires me. Gonna draw all those people I meet ingame. Well, at least try. Here ya go @Watchman, @Phoenix Luca and Caleb are SO ADORABLE Used this for reference since I still got problems with poses n stuff: https://www.deviantart.com/senshistock/art/Kyle-Please-761296593 Edit: Just scaled it down a bit so it's easier to look at
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    Just as the title say, is it doable? Think it would be a really good option to have if you want to roleplay injured. @dev team
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    There have been a few changed made to the rules. Most of these are just rewording or clarifications of the existing rules based on recent issues we noticed in reports. One thing is new and has been frequently requested - execution rules. Changelog: Added 2.5 (ghosting) Modified 4.1 - no remote/radio initiations, clear demands, attackers must be identifiable to the defenders Merged 4.2 and 4.3 and changed names on the kill rights, as well as wording to make it more easy to understand Modified 4.6 - added back hostage execution rules Modified 4.8 - added IC reasoning needed that is proportionate to damage done Characters breaking NVFL rule will be permakilled We will also be re-introducing character reset - if you are found of an ingame rule break that is worth a banstrike (10 warning points) your character in game will be killed. Are there any other rules you would like to see changed? Create a thread with a poll and suggested rule change (include a rule definition - how your rule would look on the rule page) in the Suggestion forum
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    Didn't want to make a post like this at first but Major threatened me, send help pls. I left the admin position due to me not being able to juggle admin duties and Uni duties anymore. If i were going to tag everyone I enjoyed working with I'd still be tagging people tonight so don't be sad if you didn't get tagged. @Ender @Lyca, thanks for giving me a chance and helping me get settled in the red chair. @Aiko what are dual IPs? What is a whitelist? @Oliv you were always there for a second opinion or when I had a question, even after staff. Definitely one of the kindest people in this community. @Jadeboat lil jiddle ;-; spend hours with you in TS looking at a single report and I didn't event want to kill you in the end. Siege soon? @Brayces I enjoyed training and helping you get settled. You're a great admin, don't be afraid to show it. Also, accept the butts! @Ark jog on Sparklez. @Jamie you and Elmo convinced me to come back, thanks for that. I'm glad you decided to come back too in the end. @DrMax if you let the interview & screenshot of the month die, I'll kill you. @Dino don't burn out. Take it easy from time to time to relax and I'm sure you'll be an admin in the future. @Major sweetcheeks. I'm glad you're back and got your tools o7
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    The war raged on between the Nationalist Front against the New Moon and the House, and it seemed endless. Now the war was over, and all that was left was ashes. From those ashes rose the Free State of Zagoria - a commitment to end the perpetual war that plagues South Zagoria, and start building something that matters. Something that lasts. Something that hopefully our kids can look back on. Here at the Free State of Zagoria, we’re looking for folks who are interested in restarting society. Stop surviving, and start living again. The end goal for the Free State of Zagoria is the secession of the State from the rest of Chernarus in name as well as atmosphere, as well as to provide a safe place for all to wipe their slate clean of former nationality as come together as Zagorians against the infected threat. This is an influence map of South Zagoria. The city-state of Zagoria is outlined in green and marked with the flag. The Zagorian Senate represents the upper-echelons of the Zagorian Government. These members are responsible for representing a specific section of government, rather than representing a geographical section of the state, as would be in a traditional senate. Until construction on the FSZ Capitol Building and surrounding areas are complete, the Zagorian Senate members are appointed by the speakers of the Senate. Speaker of the Senate - Harrison Foulke The Zagorian Interior Council is responsible for the development of the Free State of Zagoria. Zagorians who hold the title of the Interior Council are tasked with the drafting, voting, and implementation of public matters such as construction, property ownership, civil disputes, legal proceedings for the State, etc. Chief Architect - Mark Schutt Chief Ambassador - Jimmy Lorenzo Quartermaster - Allikov Pakouli - Roster to come when bookkeeping operations are in full working order. The Zagorian Defense Force is the lifeblood of the Free State of Zagoria. These men and women are tasked primarily with the patrol and defense of Novaya Petrovka and the surrounding area. They might also be tasked with supply runs outside of the borders of the city-state and large-scale offensive operations. The Zagorian Defense Force is led by Ben Sulak. - Roster to come when bookkeeping operations are in full working order. The Zagorian Defense Force has a separate, covert operations division, named the Zagorian Special Operations Group. The best soldiers and intelligence officers that Zagoria's people have to offer have been contracted by the Zagorian government to carry out high-risk offensive strikes, long-exposure reconnaissance and scouting missions, intelligence gathering, and tactical oversight for the defense force. The Zagorian Special Operations Group is led by Grisha Petrov. - Roster to come when bookkeeping operations are in full working order. Disclaimer: This thread was created as a thread in order to keep track of our in-character coalition on an OOC level. At some point this thread might become a group thread, but who knows.
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    Something I just put together out of boredom, hope everyone enjoys it.
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    So guys. I have been busy at work the last few weeks to get some good stuff into the game. I have gotten enough content now that I think I can consider this a full mod update. Also, for those of you wondering, the texture issue has already been fixed just @Roland has been having issues building the modpacks as far as I know. Once that issue is solved I am sure an update will be pushed out and everyone will get to enjoy all the new content. Changelog: Fixed: - Sickness is now harder to contract and easier to get rid off. (Waiting approval from Rolle) Added: Items: - LRS scope can now be attached to the Mosin (Waiting approval from Rolle) - Plague Doctor Mask - Jason Mask (NEW) - Doubled Bladed Battle Axe - Barbed Wire Baseball Bat - x2 Tactical Knives - Added the sword back to the loot tables. (NEW) - Added the Dallas, Hoxton and Wolf masks back to the loot tables. (NEW) Textures: - Chernarussian themed berets (Nationlist, CHDKZ, Cherno Defense Force) - Chernarussian themed m65 jackets (Nationlist, CHDKZ, Cherno Defense Force) - Chernorussian military texture (NEW) - Medical RP textures on m65 and bomber jackets (NEW) - m65 Black camo texture (NEW) - Bomberjacket "Lonewolf design" - Biker gang rider jackets. Removed: - 5.56 T-shirt ScreenShots: New Additions since first post: There may still be more added to this before the update is pushed and if that happens I will update this thread accordingly. For your information the collections will no longer be happening and instead we will be releasing small amounts of content on a regular basis. This way people get new things to use all the time !!!
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    Celebrating the long awaited 0.63 experimental BETA build of DayZ Standalone and release of server files for it, DayZRP is offering an amnesty for previously banned members. The amnesty process is described in detail on the amnesty page linked below, but here's a simplified overview of the process: Amnesty is only available for members who have served a minimum of 1 year ban Amnesty is only available to those who have not been banned for illegal activity, harassment or cheating In order to qualify for amnesty, an appeal must first be approved by the owner and admin team To even further reduce possibility of sabotage and increase seriousness of the appeals, to finalize the amnesty process a collateral of 25€ needs to be paid to DayZRP as a security, which will be returned to the member in form of account credit should the user behave well and successfully appeal their final warning in the future. Accounts unbanned through amnesty will be put on final warning with 1 warning caution available for minor website rulebreaks. Amnesty page can be found under information menu or here. UPDATE 2018-12-06:
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    So I know a lot of people didn’t like the new trailer for DayZ 1.0, so I made this trailer... Hope you enjoy ?
  44. 24 likes
    I cannot believe I am doing this... but... After tonight, I just cannot continue with this community... I have finally come to realization, no matter what RP in here is dying. There are so many different types of people in this community, which makes it good and interesting, but also creates loads of issues. Certain types of people you can talk to, but you can see they will never see your side of the story, no matter how many times you have tried to talk with them, point out issues and emphasize that RP should take the priority... their focus is something else. Hey after tonight if I met said guys, who knows we could be best buddies... but on RP and what it is supposed to be, we will never see eye to eye. I am sorry you can not see my side and I am sorry... but I feel to continue in this community and share my RP with said people I would have to lower my RP standards... it is something I will never do. @Roland I would like to thank you from the bottom of my heart for setting this community up. I mean the friendships I have had and still have with some of the people from 2013... I still hang with them every day and play other games although they left community when Arma2 DayZRP mod fell... I mean the memories are great... but like I said before... in these 5 years, being constantly active throughout, I have sadly also witnessed the downfall of the community... the focus seems to have shifted ever since I think when we went to Standalone (I supported switching with 2 hands and still do)... but the community itself changed... it become more memes, shade throwing and banter... Whilst we had problems back in the day, community as a whole felt more as a family... we fought IC and OOC but at the end of the day... 2 enemies IC could still have a laugh about it OOC... they were friends... I miss that community. Anyways, thank you all for being part of my life for 5 years... there are too many people to name, but thank you all. You all made this a wonderful place to be in... The memorize, relationships, creative ideas, experience is more that I could ever ask for. Thank you DayZRP !
  45. 23 likes
    Several groups found their way to the beginnings of The Revenants. Through pure coincidence or through seeking them out, they all gradually made their way to become friends. These ties were often made through friends, or even friends of friends. They pulled together through necessity, in a world where there is little trust and little to no hope, they were forced to find to take the opportunity when it made itself obvious to them. The people that were close could see the obvious that was occurring, these people that had come together were slowly forming friendships and a form of brotherhood which was beginning to overtake other things. People were starting to prioritise the people around them, sometimes more than themselves. They could see that if these people were willing to risk their lives for others for the right reasons, then they were the people that could be counted on and Honorable enough to make the overall right decision when it came down to difficult decisions. They saw loyalty and honor in the people around them, all attractive traits and qualities when surrounded by death, deceit and danger. Moody was the Savior to his followers, his guidance and leadership forged a bond and relationship between many lost souls, bringing people back together to communities and pushing towards a united goal. His plan was always to rebuild society under his direction, and that he did in Novaya. He brought in survivors who had been cast out by others and warped their mindset into something productive. His band of outcasts soon gathered traders, farmers, mercenaries and more, all working together to rebuild what had been stripped away from them; society. This goal could only be achieved under Moody’s leadership, he changed the very foundation of people's beliefs and morals. Working together, the Saviors created a survivor sanctuary in Novaya Petrovka. This became a stronghold for those that held the right morals, the will and passion to survive and build a home, a community worth living for. The sanctuary became a place worth spilling blood and fighting for as it upheld the so many different virtues and values that the modern person respected and should deem righteous. Battles and downfalls plagued the path as the Saviors built themselves up from near nothing. People came and went, the best and the most respected stayed, it was only ever the low-lives and the traitors that left, all making up stories to cover themselves as to why they had left. These rumours brought pain and sorrow to the Saviors as they were left largely unchecked, not purposefully, but due to inaction, incorrect prioritisation. In the Aftermath of Moody’s death, his followers and fighters were left lost. Where once there was leadership, guidance and an understanding now only stood confusion, loss and very little hope. The people that followed him, followed him because they were lost, he brought salvation and guidance to their wandering souls. These people had learned from Moody, they had begun to understand his perspective and come to the realisation that there was always a goal for the further future, not just for the here and now. It was with this realisation that a group of the higher-ups of the Saviors came together one miserable grey evening, and began to formulate their plans for the future. They sat and spoke for several hours, working their way through everything. They remembered the good times and the bad. They laughed and they cried, reminded each other of the scars and wounds they’d picked up as they followed Moody countless times into near suicidal assaults. They came to an agreement; Moody had led people together to build a sanctuary for those that understand that there is no giving up and no surrender. Moody had taken it upon himself to declare for the people and to defend them until the end, providing them shelter, law and order and brotherhood. These people had only come together through these learned traits, qualities and benefits that Moody had once provided and wanted to continue to provide. They shook hands. They had been left in a situation hopeless, and the people had already begun to wander away looking for new opportunity or employment elsewhere, looking to make something of their lives which now seemed to be without purpose or goal. Those that remained found their ambition relying in the people that remained and stuck by their side through the thick and thin, those that had tried to stay together even after Moody’s death, whether because they had nowhere else to go, they were lost and sought protection from the fighters that remained or because they had the ready and the willing to support those that stood up to the plate to lead them into the future. When the remnants of the Saviors held the funeral of John Moody, in an undisclosed location to ensure the safety of their friends body, they began to pick up traction from civilians that had been friends with Moody in one way or another. All those that came to pay their respects were treated with respect and honesty. The once Saviors now had the chance to build a new life for themselves, though they weren’t looking to brand themselves as an active group, they knew that people would either be looking for them or hunting them and currently, they weren’t looking for any additional attention, if anything they were looking to get rid of the attention they already had. They took those that wanted to stay with them under their wing, allowing them to camp with them and to lay the foundations of the bond that they had all already built amongst one another. The people that were left, they came from all walks of life; soldiers, lawyers, doctors, farmers and office workers. They weren’t a force nor a company or platoon of remaining warriors ready to take on the world; they were regular people who had formed a community within the bounds of their relations. These people came together, night after night knowing that all they were doing was surviving, they knew that they had near nothing, and were living only day to day, going through daily struggles just to get themselves back to camp as the sun fell. They had no direction or lead. Hope and ambition was beginning to fade and those that remained had begun to once again feel somewhat lost. This was the night when everything was discussed, a large scale meeting for all that could attend that were currently surviving out in the woods,the mixture of old Saviors, old robbers, washed up bandits and the regular people who had learnt how to get by. The meeting was held in a central spot, still hidden away from any prying eyes or ears, and they discussed everything that they thought they were going to need to do and the way they felt they would need to do it in order to both keep themselves going and give them something to work towards. The meeting lasted hours, several of the more confident survivors taking a stand by the campfire to announce their points of view, trying to get a debate and decision made through the discussion of all of their peers. No one wanted to sit still, they knew that hiding in whatever they could produce would never really be a ‘secure’ compound and they would become a target once again, they would be painting the target on their backs and that was the main thing they were trying to get away from. They also knew that they had an affliction towards the innocent people of the land, they knew that they had keen warriors who had been left with a lot of fight and angst left within them, some who sat around the campfire were ready to fight. The meeting ended with the forming of a five man council, this way every major decision that came across the group could be discussed by those that understood the points of view of the majority of the group, the ones that had the confidence to make a hard decision when the survival of both friends and innocents relied upon it. These five people discussed any important issue that would arise, always concluding in a solid outcome as to what they would do about said issues, what action would they take as a people and as a community. These decisions are what formed and structured the community that they slowly grew to love and dedicate themselves to, they were the basis of their actions, the understanding that the camp was pushing for a certain outlook and opinion on something. This quickly lead to a lot of the members of the community of the camps raising the issue that they wanted to help defend some of the innocent people around the land if they could. They had to do something with the warriors that currently sat about cutting wood, preparing camp on a daily basis, these people needed to apply themselves and put their skills to work; the council made the call, they would discuss current conflicts regularly, whether they could help in any way, if they needed to or not, whether it would be worth even going to war to try and defend people that why may not yet be at war? Where leading that way. It was members of the community who had never run with such a large gathering before that questioned whether or not they could have a name or affiliation to relate themselves to. The people of the community had begun to feel an attachment to one another, they proudly announced themselves as friends and comrades and wanted to have a title and easy reference to refer to their camp, something they could all unite behind and build moral from. When this was brought to the council, many of them understood that a lot of what they did now-a-days where actions come around from the lessons they were taught by John Moody, the everyday actions they partook in, their attitudes and understandings of situations, seen through a new set of eyes provided by their past friend. They saw themselves as if a lot of them were trying to recreate some of his personality and views of the world, those that they could resonate the most with. They felt as if they were the Revenants of John Moody. They pushed the vote to the council and it was decided on a unanimous vote; they would declare themselves The Revenants. Long Term IC Goals: -Give survivors the confidence to roam freely around Chernarus without the fear of being captured by a bandit group (Day 660) - Establish ourselves as the “Peacekeepers of Chernarus” (Day 670) - Create peace between other groups. (Day 680) Short Term IC Goals: - Recruit an additional 10 survivors with the same goals as ours (3/10) (Day 620) (Day 660) -Seek out Good willed survivors and assist them in accomplishing their goals (Day 680) - Continue to build the Council up and make it a formidable use of Leadership (Day 615) -Complete- - Disrupt the hostilities in the “Triangle” and cause conflicts to occur away from the civilian populace (Day 630) -Complete- - Ensure that everyone is having a good time IG and out of game - Create group synergy that will help each one of us perform at our best - Upset the balance of good and evil when needed in order for there to be a need for our services - Be civil when talking about issues regarding other groups Council: Clayton Biggsbe Ash Petrov Militia: Ryan Sawyer Edward J Adams Leo Manarello Jay Manarello Tony Manarello Community: Cormac ORee Jason Moreno Scot Dawson Marcus Moreno Alan Dawson Ted Kaylo Malik Manarello Jane Panzer Hank Williams Credits to @Wesley Snow for the logo. @ToeZOG Thank you for all the hard work you put into this group, you have been a great friend and hopefully once things improve you will be back. Much love brotha!
  46. 23 likes
    So you're looking to create a Chernarussian Defence Force character but don't know what unit or background to write. Well you came to the right place. This guide is centered purely around the background to the CDF including the numerous units that have appeared as lore factions or player group factions in game, equipment/uniform of the CDF and some genes pointers your character could take such as political views etc. I credit this to the lore creators and group leaders that have helped made this guide possible. @Major @PCJames @[email protected] @Stannis, @Storm, @Rifleman and several others). Over time I will aim to update the thread with new timeline events and when new CDF groups appear or units have been mentioned in lore. Of course it is always useful to contact the previous group leaders if you have any further lore questions or want permission to have a character originating from their group. Important Notes: Chernarus gained independence in 1991, a lot of high ranking officers now serving in the CDF were previously Soviet military officers. The Chernarussian Armed Forces is heavily derived in terms of organization from the Soviet Military, and virtually all CDF equipment can all be traced to Russia. Active military was approx. 40,000 active military personnel, along with around 20,000 reservists. The current number of CDF troops in the Outbreak is around 12,000. Most of the current military is stationed out West in the large cities that remain. Novigrad, Primorsk, and Miroslavl being major military hubs. The CDF are maintaining these safe zones to ensure day to day life continues. Chernarussian Ground Forces: Overview: The Chernarussian Ground Forces along with the other branches of the Chernarussian Defense Force was formed shortly after Chernarus gained independence from the Soviet Union in 1991 before its collapse. It gained all its equipment from Soviet stockpiles that were scattered all across the county. Currently the Ground Forces has the largest remaining active personnel that being approx. 12,000. However, a large chuck of the Ground Forces that are categorized at reservists are political militia. An example of such unit would be the Svoboda one of many nationalist groups armed due to the actions of President Kozlov. Most of the Ground Forces are occupied in the cities to the West or were focused on combating BPR forces to the north west of Chernarus, yet due to the recent ceasefire this has died done and units are withdrawing back to the major cities. Few units remain within South Zagoria, the oblast being termed lost and barbaric by several high ranking CDF officers hence the lack of military presence within South Zagoria. Equipment: Most of the Ground Forces' equipment originate from the Soviet Union and is generally classed as being outdated by many NATO countries. Most soldiers wear TTsKO (three colour camouflage) developed by the USSR in the 1980s. Mountain troops tend to wear Gorka due to the climates they operate in. Gorka is also used by the CDF during winter times. In terms of weapons, the CDF mainly employs AK-74s and AKMs. Uniform: SSh-68 Combat Helmet TTsKO Combat Shirt TTsKO Combat Trousers Assault or Combat Boots Gorka Patrol Jacket Gorka Patrol Trousers Assault or Combat Boots Units: It is advised that you take a look at existing units before making up a unit for your character, as there are plenty to choose from. Most soldiers that are deployed to South Zagoria are typically from the 93rd Brigade. Credit goes to the group owners and Loremasters for their valuable information. Below is an image detailing the layout of the 93rd Brigade South Zagoria and the units listed after with some background. 93rd Brigade (South Zagoria): 45th “Kladivo” Tank Battalion - Apart of the 93rd Brigade (South Zagoria), its a tank regiment based at Vybor Airfield that saw action during the civil war. During the outbreak, its assets withdrew to outside of Miroslavl to save them. The Battalion used various armoured vehicles just as the T-72, T-72AV and T-72B MBTs, with BMP-1s and BMP-2s as support. 22nd “Svarog” Mechanized Battalion - Apart of the 93rd Brigade (South Zagoria) it was based at Tisy Military Base prior the outbreak. During the outbreak it aided in the evacuation of civilians. However, post outbreak the battalion is only at company strength and now resides at Miroslavl after an operation of regrouping CDF forces in early 2018 within South Zagoria failed. 66th “Chernobog” Mechanized Battalion - Apart of the 93rd Bridge (South Zagoria) was based in Zelenogorsk pre-outbreak and was able to hold the city before some time as civilians and officials were evacuated by train or ship to the other parts of the country. Represents the strongest formation within the 93rd Brigade. 76th “Jarilo” Mechanized Battalion - Apart of the 93rd Bridge (South Zagoria) was based at Balota Airfield prior to the outbreak and established checkpoints on the southern highway as civilians fled in terror from the infected. 90th “Hrom” Artillery Battalion - Apart of the 93rd Brigade (South Zagoria) it was based at Tisy Military Base and was the main firepower of the 93rd Brigade. It uses a combination of 122mm howitzers (D-30s) and BM-21 Grads. 201st Chernorusskiy Shturmovoy-Polk (CASh) - Translated to the 201st Air Assault Regiment, the 201st CASh based in Miroslavl are one of the most elite units within the CDF. The regiment along with the 245th got its renown during the Chernarussian civil war where it fought valiantly. Post outbreak this regiment conducts peacekeeping operations in the western and central oblasts and have recently been deployed to South Zagoria. Both units were based at Vybor Airbase. 245th Chernorusskiy Aviatsionnyy Shturmovoy-Polk (CASh) - A sister regiment to the 201st, it fought alongside them in the civil war. It has seen numerous deployments in Takistan pre-outbreak and are currently deployed in Miroslavl. 34th “Rýč” Engineer Company - Apart of the 93rd Brigade (Zagoria),was stationed Severograd Military Base. The company was vital to the Brigade often repairing vehicles and making sure the various railways throughout Chernarus were maintained to allow easy transport of military equipment via trains. 313th “Elektrický” Signals and Electronic Warfare Company - Apart of the 93rd Bridge (South Zagoria) was based at Tisy military base whose objective it was to secure radio communications with Miroslavl during the outbreak and post outbreak to intercept Russian radio broadcasts. It has seen combat deployments in Takistan aswell. 23rd “Léčitel” Medical Company - Apart of the 93rd Brigade (South Zagoria) is a medical regiment based previously at Pavlovo military base in South Zagoria. They were one of the few regiments at the scene first to combat the outbreak. They took many infected soldier back to Pavlovo in an attempt to treat the sick but only ended up condemning the base. 176th “Gorka” Mountain Battalion - Apart of the 93rd Brigade (South Zagoria) was based at the Severograd Military Base, ground zero of the infection. Few survived the ordeal and characters from this Battalion may know some facts about the Outbreak but not many. The battalion set up checkpoints in the north of the country and held Berezino for as long as possible. Commanded by Major Kuba Zavodny. This unit is currently stationed on Utes Island and has only around 75 original members left serving, with some 150 more soldiers being added to the battalion since the Outbreak to combat attrition. 88th ‘Duch’ CBRN Company - Apart of the 93rd Bridage South Zagoria was stationed at Tisy military base prior to the outbreak and unconfirmed sources suggest they were also present at Kamensk military base prior to the outbreak. More recently they have been involved in the collection of nuclear fuel rods that appeared in South Zagoria near Novaya Petrovka. They specialize in handling NBC materials and deploy into contaminated areas. 415th “Skála” Supply Battalion - Apart of the 93rd Brigade (South Zagoria) it was based at Pavlovo Military Base. The battalion was the working horse of the whole brigade, delivering supplies and vital ammunition during the civil war and the outbreak. Made use of a number of Ural and V3S trucks in prior service. The unit is stationed in Miroslavl. Other Units: 502nd Rozviduvalʹna Rota - The 502nd Reconnaissance Company was originally stationed within South Zagoria but soon after withdraw to the outskirt of Miroslavl like most Chernarussian forces. Late 2018 the 502nd were deployed within Chernarus to secure radio stations and to observe the group known as Anarchy. Svoboda Brigade - A hardline nationalist militia of the political party Strna Vzkriseni formed shortly after when Radek Kozlov was voted in as the Chernarussian president. The Svoboda Brigade assisted on the Russian border in 2015. As the outbreak erupted the brigade was used to keep the peace but as the brigade moved to South Zagoria it suffered with internal problems and began a journey on their own course away from the command of Miroslavl. Any militia members that were still loyal to the state moved units or joined the regulars. Chernarussian Air Force: Overview: Second to the army in terms of budget the Chernarussian Air Force (CAF) makes up a large proportion of the Chernarussian Defence Force. It's workforce consists of skilled personnel those trained in engineering, IT, communications etc. It's pilots are often graduates from universities or the several military academies scattered throughout Chernarus. During the initial outbreak the CAF played a major role in stopping hordes of infected reaching major cities across Chernarus as the ground forces set up defenses and evacuated civilians away from the conflict zone. Today recruits are rare and far often just volunteers as the CDF can't afford to be picky. CAF operations today involve transportation of governmental officials, transportation of supplies, combat missions against BPR/Infected and show of force exercises on the Chernarussian border. Units: 54th ‘Vzkrizini’ Fighter Squadron - Based at Miroslavl airbase, the squadron frequently flies combat missions and reconnaissance all throughout Chernarus. However more recently 2 aircraft of the squadron have crashed within South Zagoria. The squadron currently operates around 15 aircraft. Chernarussian Naval Forces: Overview: A relative small navy compared to most countries in the world mainly made up of small patrol vessels. The Chernarussian Navy (CNF) is made up of old soviet ships that defected during the Chernarussian war of Independence in 1991. The CNF is made up of several frigates and patrol vessels. The CNF also have a company of Naval Infantry one of the most trained infantry units within the CDF. Recently however several rogue elements defected from the navy and with it brought destruction to one of the few frigates the Chernarussian Navy possessed. Units: Chernarussian Interior Ministry Troops: Overview: The Chernarussian Interior ministry troops are made up of several Spetsnaz units, an umbrella term for military police controlled by the state inself. The units range from intelligence, CBRN, mountain troops and anti terrorism. They compose of some of the best soldiers that Chernarus has to offer. !!!!To note playing as special forces is often frown upon in the community due to power gameness. If you would like to play one it be best to approach Major as he practically runs the CDF from the shadows!!!! Units: COBR State Security Directorate - A branch of the Chernarussian Interior Ministry its main task is maintaining state security by infiltrating groups and relaying key information back to the Miroslavl command. COBR has operators all across Chernarus, each oblast having its own commander. Typically COBR operatives are hand picked from various units of the CDF. It is rumored that COBR forces are operating within South Zagoria currently. OREL - Anti terrorism and riot troops typically deployed in times of civil unrest. They were especially useful during the initial outbreak when they controlled the crowds of civilians trying to evacuate South Zagoria. Political views/Standpoints: Your character does not have to stick to these points but these are common standpoints that the common CDF character has. 65% of the CDF are members of the Strana Vzkriseni party the hardline Chernarussian establishment nationalist party. So CDF soldiers tend to have a more pro-nationalist viewpoint. Most soldiers revere President Radek Kozlov very highly due to his military reforms after the civil war and the budget expansions provided to the CDF. The general lack of funding and apathy previously shown towards the government had turned many soldiers toward NAPA, but following the rise of President Kozlov the military became his greatest power base. Most Chernarussians tend to not like Russians due to their involvement within the civil and what the Soviet Union did to Chernarus pre-independance. However, there are a lot of ethnic russians that serve in the CDF as well as high ranking officers that were previously soviet soldiers in their youth. On top of this 24% of ethnic russians voted for Kozlov during the elections. Your character can take a stance to russians either way. Soldiers that have seen deployment in Takistan stand tend to not like Takistanis or their culture due to this. Many have PTSD from the insurgency they combated over there. The Takistani people also attempted to make their way into Chernarus post outbreak which lead to many people getting killed. Post outbreak, a whole group of ethnic Russians called the BPR broke away from Chernarus claiming independence. Many CDF soldiers have been on combat deployments to fight the BPR and have seen friends die. There is a great dislike to them due to their soldiers containing ex-Chedaki members. However recently conflict has boiled down between the BPR and CDF so hostile tension and regard to them isn't as high as it was. Those that served during the civil war and almost everyone who was born and remembers the civil war hates the absolute shit out of any Chedaki or any of the members of the movement of the red star. This is due to the purges that were conducted by the Chedaki and the war they brought to Chernarus. Because of the Soviet past and this, many CDF soldiers take a dislike to Communism too, often joking that from the idea evil stems. However, a lot of current serving fresh recruits were teenagers during the civil war so their hatred may not be as much as previous generations. Deployments: Below is a list of possible operational tours your CDF character may have participated in. Chernarussian Civil War ~ 2009 Operation Arrowhead, apart of UNFORT, Takistan ~ 2012 UN Peacekeeping operations in Takistan ~ 2013 > 2017 Initial outbreak South Zagoria ~ 2017 BPR deployment ~ 2017 > 2018 CDF Timeline: 1991 - Formation of the Chernarussian Defence Force after Chernarus gained Independence. 2009 - CDF took part in the Chernarussian Civil War against communist separatists known as the Movement of the Red Star or commonly referred to as the Chedaki. 2012, June - Chernarussian Forces apart of UNFORT(UN Forces Takistan) deployed in rebel controlled regions of Takistan to neutralize the threat of ballistic missile attacks and chemical attacks from the Pro Aziz Takistani Army. 2013 to 2017 - Apart of UNFORT Chernarussian Defence Forces conducted peacekeeping operations within Takistan. 2017, July - Initial outbreak, 93rd Brigade (South Zagoria) and CAF attempted to quell the outbreak and evacuate as many people as possible. Eventually most CDF forces retreated from the region to bolster the western cities. 2017, Late July - CDF withdraw from Belozersk due to Russian annexation. 2017, November - CDF engaged Takistani forces that has crossed into Chernarus. 2018, February - Escalation with BPR forces, resulting in hundreds of KIA. 2018, April - Squadron Commander Major Nikola Mladek's Mig-23UB jet crashes within South Zagoria on a training mission. Small skirmish between Pro-CDF militants and BPR Forces results in both pilots being captured. 2018, May - On the 31st an IED containing a nerve chemical agent was released on the outer wall of the military compound at Miroslavl killing around 200 military personnel, UN, and civilians. 2018 - Continue deployment of minor CDF into South Zagoria to scout the region and repair vital communication towers. 2019, January - Conflict with BPR forces grounded to a halt due to an attempted coup be Chedaki forces with the republic. Both sides agreed to a ceasefire. 2019, February - A small squad of the 88th ‘Duch’ CBRN Company was deployed to South Zagoria to collect barrels containing nuclear fuel rods. 2019, February - 66th Mechanized and other CDF units deployed to the border of South Zagoria, in preparation of possible conflict with Russian forces. That's about it for the guide. If you have any questions and feedback about the thread I would love to hear them. Thanks
  47. 23 likes
    All good things must come to an end. We have been through hell and back and we still are going strong. We will pick up the pieces and accomplish our goals. We will start anew and create our own path. We will survive. We are New Moon. The world as we know it is in shambles. Civilized society is no more and people have banded together into rag tag groups in order to survive. However there were still people that could find a crowd or had lost theirs. They struggle to stay alive with barely enough supplies to keep going. Izaak knew this and it helped lead to the formation of New Moon. Izaak had previously been a member of the Chernarus Defense Force's military police unit known as COBR. When the outbreak occurred, his COBR unit ventured into the northern regions of South Zagoria to asses the situation and provide aid to survivors. The CDF command decided to cut communication with Izaak's unit and leave them for dead. In retaliation, Izaak and his comrades formed a small group called the Reclaimers and waged bloody guerrilla war on the CDF until their forces in South Zagoria collapsed and left. With their goal finished, Izaak began making plans for rebuilding society in South Zagoria. Things didn't go as he planned however. Izaak loved his men, but they were military men and weren't prepared for the task at hand. Their plans quickly fell apart and some of them began turning to common banditry. Izaak distanced himself from them and eventually they went their separate ways. It had only been two months since the fall of Chernarus and Izaak wasn't ready to turn into a common savage. He spent several months avoiding as much contact as possible. At one point he ended up injuring himself trying to escape a town full of infected and settled down in a barn, waiting out his time. He was approached by some survivors who patched him up and took him into a house they fortified. When Izaak awoke, they fed him and discussed for a few hours. A group was formed and over time they picked up more and more members. Now with a sizable group of survivors, a light uniform regarding green armbands was established as well as a name: New Moon. Now with a roster people he could rely on and trust, Izaak's plans to rebuild South Zagoria could begin. Grinishino was determined to be a suitable location to setup a community of sorts once all the necessary conflict had finished. Since the time of the Reclaimers, Izaak's views had also changed. Now he was not afraid to commit acts of banditry and violence in order to protect is people and achieve their goals. The landscape of South Zagoria was about to change forever. In the weeks following New Moon's debut in South Zagoria, the men quickly realized the chaotic state of the province they were now in. Several factions were warring with one another and civilians were trying to stay out of the crossfire as much as possible. It was here Izaak was able to recruit some members from the failing Abyss Corporation as well as a couple lone survivors found along the path. New Moon decided to introduce themselves to several of these groups by a show of force that proved both effective and detrimental. It made an enemy of the Kamenici quickly and started the relationship with the Saviors poorly. After a week of skirmishing a group of former Abyss reached out to New Moon and the Saviors to arrange a non aggression pact in hopes of taking on a bigger foe. After a long and drawn out meeting, New Moon, the Saviors and the former Abyss that would be nicknamed the House agreed on a two day non aggression pact in which a planned ambush would be set on the Wednesday of that week to try and do as much damage as possible to Kamenici. Unfortunately and somewhat unsurprisingly, things didn't go as planned. When Wednesday rolled around, the Saviors and New Moon were caught off guard and thrust into a fight they were not prepared for. The casualties were high and to make matters worse, the House, the people who organized this operation were entirely absent from the fight and did not respond to the calls for help. Later that day, the House were confronted by New Moon and the Saviors and it ended in a gunfight that saw relations with the House break down and the non aggression pact between New Moon and Saviors extended indefinitely. The next two weeks would see frequent skirmishes and changes in group relations. The Saviors would eventually suffer a devastating loss and would fall into the background for a time in order to regain strength and mourn. In their absence an ally came forward that no one expected. At one point Kamenici took Izaak captive mistaking him for a Savior with the intention of executing him. Instead, Izaak was able to talk his way out of not only death, but a shaky sort of non aggression between the two so long as they didnt get in each others ways for the time being. This eventually led to the rescue and deception of House members on the airfield that led to a lone Kamenici officer getting out safely with New Moon's help. This would lead to a cooperation that proved way more effective than expected. During this time, the House doubled their roster and began fighting more fiercely and aggressively against this new psuedo-coalition. They would also make several attempts to try and bring New Moon onto their side through persuasion and eventually force. This ultimately failed when they attacked a neutral settlement called Homestead killing a New Moon member before ultimately being defeated. With a renewed alliance with the Saviors and a strong bond with Kamenici, the lines were now drawn and settled between the groups. On October 25th 2018 New Grishino was officially launched. The city would be run by New Moon, the Saviors, general Arnost Visily and a series of elected officials. This ordeal would prove to be a much bigger task than anyone could have predicted. Only hours after the city was opened Kamenici pressured Izaak into removing the House from the neutral city lest he end up facing them as an enemy. He reluctantly violated the biggest principle the city was founded on and removed Harrison and his men peacefully. This would only be the beginning of a weekend of turmoil, betrayal and uncertainty among the groups. It seemed that every day the relations between the notable groups in the server would shift and blood would be spilled as a result. By the end of it all, Izaak came to the decision that the only way the city would survive was if both factions, Kamenici and House, conducted their business somewhere else, completely removed from anything happening in New Grishino. Bloody firefights and admittedly a poor hierarchy among the people who were supposed to be in charge of the town nearly lead to its demise. Now, hopefully, things could get back on track of how it was supposed to go and vicious faction wars would not be present in the town. But of course, this didn't go as anticipated. The town was attacked relentlessly by Kamenici and their puppets. Civilians that fought back were slaughtered and the ones who surrendered met similar fates sooner or later. The police force employed by New Moon was wiped out and the men were worn town from the constant fighting. The civilians retreated north and the settlement was left in the dust. New Moon now looked north for future endeavors. Many things happened up in Novaya over a short period of time. New Moon and The House setup a psuedo government called the Free State of Zagoria. It went well for a few days until a group of irish that came seemingly out of nowhere. They started trouble in the town and with a member of New Moon nearly being killed by a car bomb and another who's life was demanded as payment for a fight the previous day, New Moon found themselves being forced out of a project they had worked on heavily. The House had betrayed them and forced them out of their own town. In retaliation, the camp and armory was raided and the supplies were looted or burned. The town would never fully recover and was abandoned shortly afterwards. The same dance of roaming South Zagoria and getting in skirmishes played out for another two weeks. Eventually, the Irish fled the country and Harrison Foulke was executed and the House was without a leader. New Moon captured Jimmy Lorenzo and attempted to set him up as a puppet leader of the House. It worked but the group members parted ways and without Harrison's leadership it ceased to be. New enemies would pop out like a group of Mexicans and the communists from Chernogorosk began to have more than a northern presence, vying to fill the now apparent power vacuum. A very chaotic and turbulent three weeks followed. There were a massive in increase from hostilities from other groups, some in retaliation and others just wanted to pick a fight. New Moon was quickly overwhelmed by this and began having less of a presence, especially after a large company of mercenaries employed by New Moon turned on the group and surprise attacked them after leaking information to enemy factions. Izaak and the rest of the men narrowly escaped certain disaster and Izaak in particular began taking more of a backseat role, fearing for his life and becoming increasingly distrustful of the people around him. During his absence, his group members now under the leadership of right hand man Yegor Krasnov began a new project in Vybor in cooperation with a police force there. This caught the ire of groups that were warring with the Saviors and an alliance against New Moon was formed consisting of the French Foreign Legion, The Green Dragons, District, Free Territory and the PAMYATI. The conflict between the factions caused led to lots of damage in the northern area of South Zagoria leading to displacement of survivors south and lots of casualties of war. The idea for a peace summit was proposed partially by the left hand man of New Moon William Drake. Come Sunday February 3rd 2019 the fate of South Zagoria would be determined. ↓MORE LORE WRITTEN AS IC EVENTS PLAY OUT ↓ Protect our members, our family at all cost Take in whoever needs our help and can be trusted Avoid unnecessary conflict that would lead to our demise Establish a permanent community in South Zagoria by claiming and renovating Grishino by the end of the year ✓ Beat the Kamenici into submission in order to proceed with the Grishino project by day 500 Continue friendly relations with the House unless they get in the way of goals specifically the Grishino project Defuse the issue of the Saviors peacefully or by force by day 520 ✓ Recruit scientists to assist in the Grishino project by the end of the year Relocate the Zelenogorsk bank to Grishino before the public establishment of the settlement ✓ Develop New Grishino into a civilized city-state (ONGOING) Establish a proper chain of command among the city's officials ✓ Keep the city as neutral as possible at all costs Recruit and train civilians and allies into important city roles Have a city with enough officials to run itself without constant intervention from New Moon Start a large scale labor project to fortify the city itself to defend better from attack (BASE BUILDING SOON PLS) Establish checkpoints for a new Confederacy in the north with the House Assist the Saviors, our only true allies, through any conflict to come See to the eventual destruction of the Free State of Zagoria ✓ Distribute IDs to the citizens of Kabinino Civilize the survivors living in our spheres of influence Seek out a new place of residence for the group Enforce a form of law over Vybor in an effort to civilize the town and retry what New Grishino was meant to be End the war with the Anti-New Moon Coalition through peaceful means if possible @Nihoolious - Izaak Sirkov @Shroud - Yegor Krasnov @Dan - Garrett White @Hollows - Charles Hackett @Zombru - Ceslav Kruskal @Gatorr - Keith Walker @Rocka - Tanner Rocka @Dusty - Matty Mayfire @Jasper - Kenny Linn Allied The Saviors (Allied +200) Neutral Everyone else Hostile Green Dragons (War -200) Free Territory (War -200) French Foreign Legion (War -200) PAMYATI (War -200) District (War -200) Kameníci The House Fenians Cerna Liska Mexicans Elektrozavodsk Commune Recruiting will be done in game and through the forums. Step one is to PM @Nihoolious on the forums using this template: IG Name: OOC Age: Timezone: Character Backstory: Reason for joining: Previous Groups: Can you handle large amounts of banter? Can you return the favor?: Additional Notes: The second step is to find us in game and RP. You will have to find us in game naturally although we will have some pre-planning in order to make it as efficient as possible. This will also help to see if your time zone/schedule matches or conflicts with ours. If we end up keeping you around in game we will come to a conclusion as group and you will receive a CP invite if you pass. Credits go to @Dan who made this graphics in the original version of the group in 2016.
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    From the album: Images

    Gentleman with a shotgun
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    *Benedikt hears the foreigner speak and grabs his radio from the desk* If you have to ask if that was Cerna Liska or not then you have your fucking answer. When we step foot in a town, everyone knows who we are. When we open our mouths, everyone knows who we are. When we beat up all those people that disrespect us, everyone knows who we are. So whoever attacked you, it was not Cerna Liska. Because if it was Cerna Liska, you would beg on radio for forgiveness for all the stupid shit you and your man have done. *laughter can be heard in the background* Mister Moody wants civilization, eh? Mister Moody wants to protect the chernarussian culture, eh? I think that is going to be quite hard, Moody man, because... see, we don't fuck kids. So, I say you go and protect the russian culture instead, they might not even have problem with that there knowing those russians fucks. And you fucking try and build civilization in the most dangerous part of the region and then you ask yourself why people attack... Is like you shoot yourself in leg and then bitch and cry because it hurts. Look, mister saviour. Do your name proud and save yourself by getting the fuck out of this country. We dealt with groups bigger and better than yours. *the transmission stops and Benedikt goes back to his minister duties*
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    *Arno picks up Katie's radio and starts to transmit the recording* Ahoj Harrison. Remember us? Remember Cerna Liska? We really do remember you. The man that thought he had balls so big he can go left and right and do what he wants with no consequences. The man that started taking our bratri and starting torturing them for some stupid information that he wanted, that we never even had. You acted all big, you even thought you own the Chernarussian land, told us to go south, fight the communists you said like we are your war dogs or something. No one tells Cerna Liska what to do. You fucked up, the moment you decided to harm Emile and the rest of our Bratri, now it is time we return the favor. But do not worry, Harrison. Unlike you, we are not some cruel animals who would torture people that didn't even do something. Your little wife is doing well. She is in one piece. We got no problem with Katie, but give us excuse to hurt her and we will. You and your men are invading our lands, just like the ruskis before! Telling peoples what they can and can't do, this hurts OUR Country and OUR Chernarussian people. YOU WILL NEVER TELL CERNA LISKA OR CHERNARUSSIANS WHERE THEY CANNOT GO IN OWN COUNTRY. To the people here in Chernarus, this is a good way for you to understand that you should not fuck with Cerna Liska. We are good to people, we even good to foreigners as long as they respect. But, if you think for one fucking second that you can fuck around with Cerna Liska then you are wrong. If any foreigners out there think about disrespecting or hurting the chernarussian people then this is what will happen to you. You think we don't have many men, but we know our lands, we know how to find you and we WILL fucking get to you if you decide to fuck with us or our bratri. Do not fuck with Cerna Liska, do not fuck with Chernarussian people. There will be consequences, AGAIN. Blood for blood *He releases the PTT*
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