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Server time: 2019-03-21, 20:57 WE ARE RECRUITING

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    Zero

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    Mexi

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Popular Content

Showing most liked content on 06/09/18 in all areas

  1. 9 likes
    Roleplay not allowed on a roleplay server, gotcha. There's your answer @Zero Doesn't make much sense unfortunately but there it is.. ?
  2. 6 likes
  3. 5 likes
    Rose stares at the men for a moment before she moves to the radio her voice shaking softly as she speaks, the sound of guns being cocked and angry Chernarussian voices in the background. "My name is Rose, I have an announcement. The Sons and Daughters of Chernarus have returned to reclaim the fatherland. They have told us to let all of you know that they are formally declaring war on any and all foreigners who have settled in their lands. Especially Anarchy and the Morettis. Slava Chernarus." She pauses for a moment like she is going to try to say more but the radio cuts suddenly and there is only static.
  4. 4 likes
  5. 4 likes
    This was honestly one of the single biggest mistakes made during a rule set change. This doesn't just effect newcomers it effects people who get busy and can't be apart of a group. Having a straight up RP blocker like this in place because lets face it that's what it is, is ridiculous under the banner of DayzRP. When you're rolling with someone and have to take a different RP path because of a stupid rule, you've killed RP in that moment because you are focusing on the rules more than RP. (Which is actually a rulebreak in itself. What a vicious circle!) I honestly do not get the all-out-war on hostile RP this place has put down over the last while. Does the staff team not understand that in order for this place to work, people need conflict? They need shit to hit the fan? And that doesn't always have to mean two groups attacking each other, the RP between two dynamic groups can be just as thrilling. And if staff members are worried about the tangles in reports dynamic groups cause. It's really not that difficult to figure out, and if you can't...perhaps you should reconsider the reasons why you are there in the first place. If the intention is to create moe official groups that are better constructed. I get that, but was this ever really a problem? I seem to remember plenty of excellent groups meeting plenty of character driven dynamic grouos in the past. Bring them back. It was the wrong choice in the first place and for the sake if RP needs to be a thing once again.
  6. 4 likes
    Personally I'd like to see a defensive dynamic for the sharing rights. A dynamic group would be a collection of people that have physically met in the ongoing session and are currently playing together in said session. I'd like to see that the sharing rights would only be defensive so when you initiate everyone still have to initiate themselves, that would solve the major issues the current rule was based on. But for defensive everyone in your dynamic would gain rights to defend eachother. One of the biggest downsides of this would be the possible baiting but we already have a baiting rule that can deal with that swiftly.
  7. 4 likes
    @Mexi I would say that the thread Whitenamed Linked does not apply to this question topic, As a hitman is solely hired to eliminate AKA KILL, the person they have a contract on. Mercenaries are more dynamic and involved than this, they are hired for protection(Security) Muscle(Bodyguards) Entertainment, and also to eliminate (or just plain fight) your enemies for you and this is the only option that really can be compared to hitman, but only in part. So i would say that we need another opinion on this. As the hitman was always not really allowed because its a loophole to avoid KOS rights and has never really been allowed post or pre rule change. @Roland Does your new rule Eliminate the ability to work for other people doing a multitude of things including Protection and counter initiations and revenge initiations to protect your clients? Here is an example, Rolando cannot fight anarchy and they have wronged him, Can Rolando hire one or more persons to capture Louie for him so he can get revenge and/or further the rolle play between the group and himself? There would be; A: a valid reason via Rolando's previous encounter with anarchy. B: The purpose of the initiation would be to capture not killing IE:a hitmans contract C; The purpose of hiring mercs would be to further roleplay through getting revenge or leveling the pvp playing field. I dont see why this would be against the rules.
  8. 3 likes
  9. 3 likes
    Allmost a week since we got told we were good to go. Still looking for that approval.
  10. 3 likes
    Sort of getting bummed out. Every type of RP I enjoy is being shut down. No merc RP, no hero RP. Feels bad man. ??
  11. 3 likes
    Had great fun herding cats with @Taryn @Karma @Kain @Malthis. Thomas seems to have made some good friends.
  12. 3 likes
  13. 2 likes
    So this happend on my status updates After this I decided to make this thread now curious on what you the people think. should staff bring back dynamics? or would that be even worse then what we have now? The links fifhtyfootant used:
  14. 2 likes
  15. 2 likes
    Bring on the pre birthday depression drinks
  16. 2 likes
    Let me just throw @LouieRP under the compliment bus here. The amount of shit this guy has gotten, and still gets, I'm sure, on an OOC level is beyond ridiculous. Yesterday Luke Krey sort of discretely stirred up more shit without pointing a gun at anyone, than people have done with their weapons out since the Socialists betrayed The Coalition. Force marrying people to get them in his pocket, that is fucking evil. Threatening the new wife's life by putting a plastic bag over her head, that is fucking evil. Doing both without having anyone but The Doctor there to protect you? That is fucking ballsy, my man. Honestly, @LouieRP for his POV on being an intense fucking ROLEPLAYER who doesn't get nearly enough credit.
  17. 1 like
    Lol just dropped in to say: I'm drunk
  18. 1 like
    they were taken away because rolle wants to promote official groups and lower the amount of initiations by making kos sharing a group perk. The community in general does not seem to like these rules. Many polls, discussions and threads exist. All in all Rolle doesnt want PVP here.
  19. 1 like
    Why was dynamic group taken away? I get that they are trying to clean up the clusterfuck of kos rights, but even with these taken away you can just hop on a friend's group with your buddies and the whole rule becomes irrelevant.
  20. 1 like
  21. 1 like
    So, they just killed the Command & Conquer franchise, cool.
  22. 1 like
    *Rick picks up to answer the girl* "I haven't heard from him since I met him at the Airfield, I was worried about him." *Rick puts the radio down and wonders why she sounded 12*
  23. 1 like
    Yeah, could be fun. Couch co-op deserves some love.
  24. 1 like
  25. 1 like
    I'm meh'ing so very hard. Feelsbadman
  26. 1 like
    You know I'm in right? ? @Lemons
  27. 1 like
    I can count on one hand the amount of times it was abused, and guess what? Everyone that abused dynamics is permanently banned now. It's like making a mountain out of a molehill. One problem pops up once in a blue moon and it's decided that the best option is to just BAN EVERYTHING.
  28. 1 like
    https://i.gyazo.com/cb6f78bb68dacd5c662f048f4b0ef1c5.png Okay.. a rumor... is a valid reason.. to initiate? How are we going to have such an interpretation rule on it- yet every way I seem to interpret it, it's wrong? *Initiates on a group of ppl* "So we've been hearing that you people have been ____________________" And then they can prove themselves that it isn't true? That; -makes them scared for being initiated on -makes them wonder 'who is spreading lies to make us look bad' -or maybe it was true? and now they're fucked b/c 'big bad californiaRP found out about it' And with @Hardwired saying that we can initiate on rumors, what is it? Can we? Or are we not able to?
  29. 1 like
  30. 1 like
    The last 3 weeks of playing here has honestly been a testiment as of how essential and necessary hostile/combative RP is here... With Anarchy and the Moretti's teamed, and noone willing to stand up against us, playing on the server has turned into quite literally turned from 'fun' to 'something to do'. The RP and 'peaceful' parts of the server are fun- and are the ying to the hostile's yang. When one side get's too much, it just get's boring. Last time Anarchy was around? And we decimated the server into noone wanting to play from our hostilities? It was boring. Now that we're around again, and we're the anti-hero's of the server, and everyone just sits around lopatino and sings kumbaya? It's boring. But me, and so many others are super hesitant to pick up that 'yang' of being hostile again, simply because a certain man with a red name doesn't like it, and we're already at the brink of being permed(had it not be for Jim it seems). And what does that leave us? Anarchy being from the scariest mother fuckers, and someone to fear, into a glorified customer service in the town. It's boring. We're exactly where we were 2 months ago. Everyone is bored. Noone want's to play, and the balance is off. And if I want to hop on alts(like we did last night), and try and make it interesting for those who are in town/on the server( @Taryn, @Kain, @Karma), and are unable to share KoS rights in a 3v10 kidnapping(which we managed to do w/o a single person getting shot), it has too much risk to reward.
  31. 1 like
    This sums it up pretty well. Making things easier for PvP, initiations or firefights is none of my concern and never was. Since establishment of this fine website in 2012 the general goal was always to restrict the hostilities to make it possible for people to have peaceful interactions - first with a no KoS rule and then over time with other rules. This is a role play community and my focus with it lies in making it possible for peaceful interactions between players. There's plenty of hostility, PvP and firefights on hundreds of official servers, but there's very little peaceful interactions. Making these peaceful interactions a highlight of our community is the whole point behind it and it's what makes us unique. Therefore making these peaceful interactions possible is of highest priority, and things like hostility, winning over others, initiations or PvP will always take a back seat when trying to accomplish that, even if it means restricting certain RP options. That's what lies behind removal of dynamic groups and rules like 6.1 and 6.2. As far as I'm aware nobody has yet offered a solution to how allow dynamic groups, but prevent the abuse associated with them. So here we are.
  32. 1 like
    It was thought that the removal of dynamics would force people into making official groups and in the post that was one of the various reasons for removing them but from what I've seen it's completely killed groups and only the people who are extremely dedicated feel like sticking it out to get approved, the others seem to be dropping like flies and quitting. I can see why dynamics were removed but everything has pros and cons and nothing will ever be perfect, it's impossible to achieve that. People will always look for loopholes. The main issue with the removal of dynamics is the fact that everyone has to run up and initiate in order to gain kill rights, this means things like having over watch are completely thrown out the window, snipers are no longer effective and can not be used. Having ten people rush a compound and hearing everyone scream is an ineffective and to be frank unrealistic situation for RP. People are putting themselves at risk when in a realistic situation they would not have to. What if you are having an IC meeting and you have a friend setup in a bush or on a hill with a sniper? If the other party initiates on me during this meeting, my friend is useless in a combat situation unless of course he decides to take the RP route and attempt to get me out of the situation with his sniper. I'll play the server and by the rules, but I prefer dynamics and I am pretty sure a lot of newcomers will feel the same way, especially if they white-list with a friend. What do you think they are going to think when they find out they can't help their friend they just white-listed with and are friends with IC? They're probably going to try and find another RP server to play on because of the unrealistic situations they are put in.
  33. 1 like
  34. 1 like
    I'm proud of you sweetheart, you'll make me proud.
  35. 1 like
    Well yeah @Hardwired the groups may be bigger but Server population didn't become bigger after the rule change hell it even lowered! and when i ask around to people why they no longer rp it is either because they are waiting for a new update OR do not agree with with the new rules
  36. 1 like
    At first I didn't really have a big problem with the dynamic rule being removed as I was always in a group which would mean we'd share kill rights. Now that I've experienced what hostileRP is like without the rule it's honestly kind of stupid. This is mostly based off of my opinion and experiences. When it came down to initiations when not in an official group it was awful. We'd chase people who would run from us just to get one person to initiate and if they didn't comply and gunned down that person no one would gain kill rights which made it very hard for us to do what we wanted. It is well known that Anarchy runs in big groups so initiating with 8-15 people screaming "Everbody put your hands up" one after another just to get rights was honestly stupid. It also made way for reports on the opposite side with it being KoS. One of our guys would initiate and if they shot another one of us it would be KoS and it was all messy. Now I completely get what Rolle is getting at by removing the rule and how he explains it but I still don't like it. Dynamic groups added a little more realism into it from a realistic point. If you see one of your best mates get gunned down you couldn't do shit. But the rule was also abused at certain points where people would just claim they were "in a dynamic group" and that they saw it go down. I'm torn on whether not to side with the people who wanted it and also the people who didn't want. More leaning wanting the rules to be added back though.
  37. 1 like
  38. 1 like
    Knew you would get in ? Welcome to staff, guess my nickname in staff wont be blue anymore... Fuck.
  39. 1 like
    @LouieRP, @SlimmDusty, @Zero, @Dank Mems, @jangoskull, and everyone else - Great hostile RP from everyone! Was fun!
  40. 1 like
    @Mr. Blue GG on staff by the way. You better still play.
  41. 1 like
    hell im loving @LouieRP his RP ever since i first met him as this character has been spot on 10/10, every time i talk with him it's a blast so dude keep it up and never stop
  42. 1 like
    When you reveal plans in character:
  43. 1 like
    Had great fun yesterday! I went in with a sour mood and came out all happy and in laughter! @Genji- Great roleplaying from your part! Suzuki got himself a new friend! @LouieRP - Great RP as per always, It's nice to observe how even with the darker accent that Louie has problems understanding the asian. @G19RP - Great roleplaying as always! Too bad that you got shot, but hey, it was hilarious! Great thanks to all the other Anarchy members and those of the Moretti! I had a lot of fun and got to take my accent to another level.
  44. 1 like
    I forgot about this tune... @Queerios
  45. 1 like
  46. 1 like
  47. 1 like
    The devs haven't been reliable or active? Okay, they were a bit ambitious with their road maps at the start. But I don't think you really comprehend the vast complexities of game development. You think GTA/mass effect/COD or just about any games are pumped out in a few days? No, it generally takes about 4 years with a crew of thousands to make one of your triple A games. The development team has also gone through changes, including leadership changes... Oh and that game engine they built themselves from scratch. Most game devs use an existing game engine (like Unity, or Unreal) because it is a fucking massive undertaking to build a new one every time they make a game. For the past two years the Dayz devs have been working on the new engine, while updating the soon to be replaced version to keep people happy. Forgive me if I am wrong, but I am sure I read they are also making a new language to work with the engine too. There is a whole process when adding new content to a game. Adding one new thing could very easily disrupt a few, to a few hundred lines of code in a sea of millions of code lines. This requires code to be cleaned up for each and every bug. Just because the game has been going through a few problems, and isn't being updated as fast as YOU want it to be, this is game development, this is how long it takes to build a decent game. The real problem was putting the game out in early access, if they hadn't it would probably be released by now. Why is that? well, when the developers decided to make a new engine to be able to do all the things the Arma engine just wasn't built for, at that moment, all work on the legacy build would have stopped, and full focus would have went on the new engine and content. But they already had a player base and they wanted more guns, more this, more that, more guns, more vehicles, more guns.... This then causes slower development as the devs are then kinda obligated to keep the masses happy with more updates on what is essentially an obsolete version of the game. The usual analogy I use is this: Imagine you have a house, it's a decent house, has a few problems but it's liveable. The only problem is it's built on a cliff edge, and due to erosion, that cliff edge is receding fast. You are unable to just pick up the house and move it away from the cliff edge, but you can build a new house. So you start building this new house, but all the people who have been to your old house keep demanding you dust and polish the old one, make you repaper and paint walls, change the carpets ect. even though, in a little while it will be at the bottom of the cliff. So you then have to divide your time between building your new house from the foundations up, and also maintain the old house to try and meet the standards of those who have visited. The Dayz devs have been doing just that, until after the 0.61 patch, really. Once that patch came out it was a "we need the new house built now." kind of deal, thus 0.62 was more of a visual patch.. because that could very easily be moved over to the new engine. At that point they started working more seriously on the new engine and writing the millions of lines of code needed to make stuff work. This caused less and less updates to the legacy build. Also, a roadmap is not a guarantee, it's a list of goals and an ESTIMATED time to get things done. These rarely go to plan, as problems occur, something could conflict in a major way or you know, they have to build a whole new fucking engine to make the game do what they want. So yeah, just because you don't see updates as fast as you think they should be does not mean devs are unreliable or sitting with their feet up drinking coco. Like I said, it's early access that is the problem here. That and people demanding "MORE UPDATES MORE UPDATES" while they are trying to build the game from scratch. If you did that you are part of the problem you are complaining about. I blame the movies for this I want it now attitude. You watch any recent movie and you time the length of a shot before an edit. You will be lucky to make it to 5 seconds. Our attention span has been narrowed and narrowed until we want everything given to us in a matter of seconds. We demand things are rushed then complain about the quality. Sorry if I am ranting, but as someone working towards the field of game development it really pisses me off when people say shit like that.
  48. 1 like
    //I need some place to put events down for when I pick up my comic again, hence this 'Journal' otherwise I won't remember them all, doing my best to write a letter like a young kid would...// Entry 1: Entry 2: Entry 3: Entry 4: Entry 5: Entry 6: Entry 7: Entry 8: Entry 9: Entry 10: Entry 11: Entry 12: Entry 13: Entry 14: Entry 15: Entry 16: Entry 17: Entry 18: Entry 19: - NARRATIVE BREAK - Entry 20: Entry 21: NARRATIVE BREAK 2: Entry 22: Entry 23: Entry 24: Entry 25: Entry 26: NARRATIVE BREAK 3: Entry 27:
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