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Showing most liked content on 02/03/18 in all areas

  1. 7 likes
    Radio Guy Macbrine here. I have noticed for some time now that there is a lack of common knowledge in this community in regards to radios and how they are used in real life. I thought this guide would be a nice way to introduce you to how radios actually operate and how they can not only make your role play more realistic but add another skill to your role play tool kit. I am going to break this guide down into different segments so that people can read what interests them or is relevant to them. I wanna start just with the basics of how radios work and then go from there, I will include headers for each section so you can skip to what you would like to read about. **This guide is still a WIP and I will update it as I get feedback or as I see what I think needs to be addressed** Basics For the bulk of you, "walkie talkies" are probably what you think of or had experience with either as a child or even as an adult. You just select the same channel (usually 1-22) as your friend and are able to communicate with each other. The channel number really just signifies a specific frequency that you are transmitting/receiving on, so for example channel 1 (at least for the Motorola I looked up) is 462.5625 MHz. Now the handheld radio your character is using probably looks more like this Where you actually type in the frequency you want to use. So when someone in game tells you a frequency you can type it in and listen/transmit. Now you have to actually be listening to that specific frequency to hear someone. A lot of people seem to think that their radio is just a box that you can hear anyone talking anywhere and that is not true at all. If your character is napping and is listening to a frequency, they are not going to wake up and hear someone talking on another frequency. Now if someones is actively talking on a frequency and you are flipping through the frequencies trying to find people talking YOU WILL hear them as you search through assuming you are within range. Meaning two people should assume that there are potentially many more people listening to their conversation even if they did not give out the frequency they are talking on. Range **Since this is the basics, I am just going to talk about the range of the above mentioned VHF/UHF handhelds. I will talk about radio stations and bigger rigs (such as HF) later on** So I believe its safe to assume (especially for role play purposes) that on any given day and assuming you are at least somewhat above ground level (and not in a basement) any transmission you send out will be able to be heard by any one in Chernarus. That does not mean you can hear people from different countries, or across the damn ocean (yes, I have seen it role played out). Transmissions across continents are possible but not using the handheld equipment we are assuming your character has. I would encourage people to role play out that their transmissions DON'T cover all of Chernarus, maybe the atmosphere that day and the fact you are transmitting from the bottom of a valley means only people in a certain radius are able to hear you clearly and everyone else gets a barely comprehensible transmission. Just some ideas. Frequencies So again the handheld radios your characters are using as they travel around Chernarus operate on VHF (very high freq) and UHF (ultra high freq) frequencies. VHF : 30 - 300 MHz (Note the M for MEGA) UHF : 300 MHz - 3 GHz So when I see this in the teamspeak Takes one second to type the extra "M" and then it makes sense. For those not sure what frequencies to list for their group or to role play out that they use frequently: VHF: Picking anything that sounds like a FM radio station works. My local HAM VHF repeater is 145.210 for example. Really anything from 80 - 250 MHz sounds good. There are "sub regions" within VHF like upper/ lower and they have different regulations and characteristics but for the purpose of this guide anything within that range would work just fine UHF: Pick anything in the range of the 400s sounds nice. My local HAM UHF repeater is 444.025 for example. Most applications above 500 MHz are very specific such as TVs, pagers, and telemetry services A couple of buddies of mine would use 424.242 as our frequency when I still lived near them. So thats the basics that imo I think you should know to be able to role play out using your radio effectively. Military Radios and the myth of "Private Frequencies" So I am sure most of you know that "private frequencies" don't exist, but are more rules that we added to stop "radio warriors" and other trolling in radio threads. I am not going to argue here whether they should be still allowed or not given that we have rules against "radio warriors" but here is a thread made by Mexi about suggesting their removal.. take a peek: I know a lot of our community members have served in their respective armed forces and may have even been radio operators so I am not going to pretend to be an expert in the field of military radio technology. What I am going to do is talk about the current technology that most armed forces are utilizing to stop their comms from being intercepted or listened in on and if those folks that have experience like @Hebi Kotei should post their experiences in the thread so that maybe others can role play after what they did. FIrst off I wanna say that each countries military probably utilizes multiple radio technologies and protocols even within each branch and that this might not be the case for your specific military character you are role playing out. When you transmit using these military radios, they are taking what you are saying and digitally encrypting (basically turning it into 1s and 0s and then encrypting those 1s and 0s using a key) then transmitting that data, but when its transmitting its swapping frequencies 100s of times per second meaning that only small segments of the data is beings transmitted on a specific frequency. The listening radio knows that the transmitting radio is hopping frequencies and is "in tune" with it so that it is also hopping frequencies to pick up the entire message. tldr; Don't use private frequencies (on the forums) unless your character is apart of the military if you want to role play realistically Radio Stations, HF, and Talking over long distances If you want to be able to communicate longer ranges (potentially across oceans) you are going to need something a little bigger than that handheld. HF (High frequency) radio rigs are able to bounce their signal off the atmosphere (due to their wavelength, it doesn't penetrate the atmosphere like VHF/UHF waves), thereby potentially sending their signal across the globe. So if you want to role play that out, the typical rig would look something like this So long as your character is at some sort of makeshift station and has a (quite large) antenna, you can role play out these long distance transmissions effectively. HF : 3 - 30 MHz Choose a frequency in that range when role playing out these scenarios. There is still a lot that could be talked about and things that could be delved into deeper but I think that is enough to get people role playing radios correctly Thank you for taking the time to read my long ass guide. If you have any questions feel free to leave them here or PM me. Thanks to @Major , @SweetJoe , and @Pado for convincing me to write this guide. **This guide is a WIP and I will add more topics and whatever else as I get feedback and as I see things to turn out** Don't forget the Jack Nicholson GIF
  2. 6 likes
    World Lore Entry No. 8 - 200 Days - February 2nd, 2018 (hit play, adjust PC volume and read) “It’s not enough to die, one has to be forgotten as well.” – John Hurt 200 days. It felt like years for some, mere weeks for others. But regardless of this it didn’t mean things had gotten any better for survivors in Chernarus. The CDF was dealing with the harsh winter, Takistani invaders, and infected hordes. Russia’s only contribution was that anybody could be reliably shot or detained by border troops. NATO had been the only faint hope of the survivors. Months before they had pledged to rescue stranded survivors in South Zagoria, Christmas and New Years had come and gone with not so much as a broadcast. Secure NATO frequencies in the area had gone dark. Local struggles and bickering continued as always, and far away clashes between ex-Chedaki and the CDF seemed to matter little. 200 days had come and gone. The realization that they had been left and forgotten by the world began to sink in. Left in a faraway country that most had only briefly heard about on the news if at all. Stranded in all that destruction, chaos, and wilderness for what? A There was nowhere to go, only death to the north, the ocean to the south, and more chaos and killing to the west without any guarantee of safe haven. Reports had come in of the CDF starting to turn away survivors as they tried to gain entry into the coastal cities and towns. Food was running low, troops were tired, and the civilians there didn’t need more competition for who could get their soup kitchen food back home before it had gone cold. Fuel had been mostly reserved for military usage and only a fraction made its way to civilian areas. Food, fuel, bullets, supplies, and any item that could be imagined was controlled by the government, and distribution was tightly limited. The Russians had deployed a new unit of CBRN FSB troops to the border to help prevent the slightest trace of the virus from being transmitted past various checkpoints and buffer zones into more populated areas. The army of some 100,000 Takistanis that had barged their way across the border and attacked both the Belozersk’s People’s Republic and the Chernarussian government had been worn down over months of combat and driven back by the intensely cold weather and growing number of infected attracted by the fighting. Some 2,500 Chernarussian troops had been killed, mostly poorly equipped conscripts and right Sektor militias. A hundred armored vehicles and several aircraft had been destroyed but the threat was gone. CDF forces north of Primorsk were too hungry, exhausted, and ill-equipped to launch any sort of anti-infected operation or to attack the BPR’s forces. The BPR’s forces had launched an extensive campaign to bring the sparsely populated Black Mountains and northern areas under their control, and to increase the number of it’s agents in South Zagoria, a region that it viewed ripe for the taking due to the lack of government troops and a definitive power in the area. On February 1st Russian jets destroyed several BPR armored vehicles near an FOB in the Black Mountains in an apparent attempt to halt operations in that area. BPR militias have also begun scouting a very large and isolated Chernarussian government complex near South Zagoria just west of Tisy. This complex represents something of an enigma for both them and other people in area, as over the past 6 months many deep quakes and vibrations have been felt emanating from the mountain the base is built into. Even before the Outbreak it was known that this facility was something like Chernarus’s Area 51, and that it was home to a rather enormous bunker complex, the door for it which could been seen for miles. According to survivors near the area the bunker is not controlled by the CDF, but rather by men in black uniforms and equipment, which some have speculated belong to the secretive COBR spetsnaz organization of the Interior Ministry. The base receives supplies via a runway that is large enough to land a fighter jet on, and no personnel have ever been seen leaving the gate to so much as conduct patrols or set up defenses. All supplies and manpower appear to be flown in and out of the facility, with the nearly impassable terrain being a deterrent for any would-be attacker before even reaching the walls which were guarded by tanks, barbed wire, and static emplacements. Whatever is being done inside this facility seems to be very large and deep, and secretive enough protect with scores of units and equipment that could be used elsewhere. In Russia, military forces and government efforts had been focused primarily on stopping the spread of the virus to uninfected areas. This meant that small towns and villages were put under local military control, walled off, and quarantined. No civilian movement was permitted, supplies were dropped in, and fuel stores for cars and non-military vehicles had been forcefully requisitioned for military usage. All units of the Russian MVD had been activated, expanded and deployed to assist military forces. Information was tightly controlled by the State, and the Russian countryside had become a wasteland as villages that weren’t large enough to warrant protection were left to fend for themselves or destroyed if they were infected. Paramilitary organizations, militias, and looter factions took control of many rural areas in late November and have since expanded their influence and power by launching roaming anti-infected sorties with technicals and armored Urals that have since been re-purposed for zombie killing. Some such groups have even named themselves and captured tanks and aircraft from military forces that defected or were caught off guard and annihilated. These factions have gained popularity in the wasteland by providing aid and food to villages that haven’t yet fallen, and by bringing in survivors to strengthen their ranks. Some such Russian groups are known for their brutality and focus on looting and increasing the size of their fighting units, while others such looters are friendlier as mentioned. However, even though both sides of this very odd apocalyptic order fight and kill each other, they are united in their hatred for military forces. This protracted conflict has turned much of the Russian countryside into a snowy wilderness infested with areas of biological contamination following the use of nerve gas on the infected and even anti-government militants. In this new world everyone longs for some sense of order, even if it must be brought about by chaotic means. At first many Russians applauded the state for the way in which it safeguarded the country and prevented the spread of the virus. But as the months wore on more and more questionable methods were used to maintain civilization. First, movement was limited, then it was quarantines and checkpoints, after that came the forcible curfew and total military control. Many towns in the Caucasus region near Astrakhan, Rostov-on-Don, and Sochi were struck with non-nuclear conventional weapons large enough to destroy the entire area but not cause fallout. These same weapons have been used against infected hordes near Russian borders. Some theorize they are a new version of the renowned Father of All Bombs or FOAB. The use of these weapons has killed many civilians, and the enforcement of strict internal controls has led to the detainment and killing of thousands under suspicious circumstances. Larger cities like Moscow have been divided into districts, each separated from the next by barricades. Unlike many nations Russia’s government and military control centers have remained in the capital to direct operations in different regions in the massive frontier regions stretching from Estonia all the way to Vladivostok. This situation of rising anti-military factions and looter groups may pose a serious threat the new order of Russia, an environment where infected numbers are thinning, rubble is piling up, peace is becoming rare. Europe’s progress in combating the infection has taken a turn for the worse. After extensive research and development conducted by local UN and WHO personnel a weapon was developed that would immobilize and kill the infected. This gas was manufactured in Switzerland and dropped into dead zones in Germany and France to thin out infected numbers to make life easier for survivors. The result was 5-6 million less infected, but due to the fall of a key production facility the gas is now virtually unavailable. The few coastal settlements and safezones left in France and the Netherlands are now almost certain to fall unless a solution to the infection is devised. Large-scale US bombing has been avoided at the request of NATO and European authorities to prevent unnecessary casualties. England was decimated by the infection in the early days of the outbreak as the virus spread rapidly from town to town. Much like in Chernarus the rapid spread of refugees created a trail of destruction across the midlands. The UK’s government representatives returned home to help in local areas, but since then Manchester and York have become chaotic refugee centers. The only seemingly peaceful refuge for survivors is Cornwall, which wasn’t hit with waves of infected and those looking to escape the onslaught. Because NATO has been so weakened and decentralized, the English have been left to fend for themselves as other nations like Poland, Estonia, and the Czech Republic that have fared much better have closed their borders and are not sending manpower or forces to help outside areas. African nations requested UN assistance in early August following Outbreaks in major cities, but since that time little word or communication has taken place. The radio waves around the world have significantly less chatter then they used to. Many have no clue what will happen next, and no certainty about where their next meal will come from. One thing is certain, those living in South Zagoria can be sure they won’t be getting a respite from the cold, wet, wasteland anytime soon….
  3. 5 likes
    Alright, I would've put up a suggestion thread simply stating, "Get rid of SMART goals", but that's not really the approach I felt like taking. Basically, I really don't think the SMART system has positively affected the server since their implementation and have negatively effected groups as a whole. At the moment people either don't want to put up groups simply because they don't want to deal with the new system, or they put one up and put goals up that while at face value seem fine, in reality are meaningless. Let's go through some of the official groups and see (I'm only gonna put dated goals as they're the important ones): VDC: Learn about the Virus’ structures, infection protocol, and systems in a controlled and sterile environment. (Day 300) So this is really the main goal of the group, and it's a good one. But unless the group is ending at day 300 than the time aspect is pointless. Create the aforementioned sterile environment in a local hospital or clinic. (Day 300) Seems silly to have a date on this as it can be "completed" at any time. I can go into Cherno's hospital and say I've made a sterile environment because it's all just arbitrary and not something that requires any work in game. Contain Ground Zero and restrict it from other survivors, effectively creating a quarantine. (Day 300) Again, why would this stop? Why put a date on it. Locate and protect the specimens who have shown signs of immunity. (Day 220) In Progress AGAIN, why would this stop at day 220? Locate and assess locals' settlements and civilians. (Day 220) In Progress So meet new people? Yea I would hope so. Assess the viability of containment of the virus and its hosts. (Day 220) In Progress Again, completely arbitrary. "Assess the viability" simply means make a decision, and it's really not based on anything that happens in game, just which direction the group leader decides to take it. CDF Establish an encampment within rural South Zagoria to act as a general stockpiling zone and refuge from the sporadic fighting throughout the county [EST. Day 240] One of the only goals I see as actually following the SMART system and being successful. Settlements seem to be the go-to option for this as it’s something that actually requires in-game work and is only dependant on the group setting it up. Make preferably non-hostile contact with organised survivor groups and utilise them to broaden our knowledge on the general status of survivors within South Zagoria [EST. Day 230] Why would there be a date on this? After 230 are you just gonna stop interacting with other groups? Another example of a date being put on a goal simply because they felt like they had to. Gather material pertaining to the Chernarus Defence Force or any other Government agency and gather a surplus - Uniforms, weapons, munitions, food and medicine [EST. Day 230] So loot gear? Like everyone does. Unless you just never need new stuff this isn’t something that will stop and therefore, once again, doesn’t need a date. Distribute surplus food, supplies, munitions and weapons to the civilian populace [EST. Day 240] Again, I don’t see why this goal would need an estimated time frame. It’s a goal that the group would (hopefully) keep doing after the time frame so the time-bound part of the goal isn’t entirely relevant to the actual goal itself. Establish a permanent foothold within South Zagoria, preferably in a central defensible location in which we can distribute surplus supplies and to act as a general Cease Fire zone [EST. Day 300] This seems just like another settlement goal. As far as a “permanent foothold”, that’s not very measurable. Gather any and all remaining stragglers of CDF, Governmental or Police forces into a single unified entity [EST. Day 300] Also arbitrary. Unless people that played these characters come back, or someone decides to make a new one with the title of CDF or the such, it is simply “done” when the group decides it’s done. San Valentino Become Allies and create a trading network between other groups in Chernarus (Day 250) Nothing wrong with this one, but why would you have a set date for a continuous goal. Train a security team to keep Poveglia safe (Day 230) Train? Again, completely arbitrary and as long as someone in the group wants to take the “title” of security you’re done. Start a Radio Station for Advertisements/Entertainment (Day 240) Again, something completely arbitrary. If you get a radio you can just play music through it, boom, radio station. Don’t think it would take (at this point) 32 days and just seems like something to put in there to beef up the SMART quota. Open up a Gun Shop where we sell and clean guns (Day 240) Another settlement goal. I’m starting to see a pattern here. Open up a small pop up Garage (Day 220) What...what are you gonna do in the garage? What’s the garage for? Get the White Raven (Clinic) stocked up and running again (Day 215) This goal seems fine. It’s specific, measurable, attainable, relevant, and time bound. Nothing wrong here. But honestly, again, just seems like another settlement goal. “Set up this here to help people”, if this is all the SMART goals are good for than they shouldn’t exist. Essentially, when quoting @Rolle, “I've browsed through some group threads and most of the goals struck to me as very generic, unmeasurable, unobtainable guidelines for the group, rather than actual specific objectives that the group wants to accomplish”, not much has changed as far as the quality of group goals. All the goals listed above fall into 4 categories: 1. Settlements 2. Goals that don’t actually follow the SMART system 3. Those that can be completed at any time because they have nothing to do with real gameplay and only deal with RP 4. Goals that are ongoing and don’t require (and shouldn’t have) a time frame I also want to say that this post in no way is meant to target or discredit groups. Even if it may seem that way. The point of listing the goals as I did was to highlight the fact that SMART goals aren’t the best way of doing things and that the old system, while not perfect, was reasonable and didn’t discourage people from making groups due to the requirements which they are currently under. Instead of using SMART goals, we should instead just regulate the old system for goals better and not put up unnecessary guidelines. Also, thanks @Zombru for helping a brother out and making sure this looked dank.
  4. 5 likes
    Great RP today with @SpookyBug, @Blake Quinn, @big_mantis, @Dallas, @GreenySmiley, @Eddie Sorella, @Dusty, and @Infamous, and others involved.
  5. 5 likes
    Good news, the cancer didn't spread! Next step; get that shit out.
  6. 4 likes
    So if you're bringing Anarchy back this means you are bringing Hodgie and Rocka back yes?
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    *Singleton picks up his radio, holding down the PTT.* "To anyone around the Pulkovo area... There is a group of individuals going under the name of 'Digits', based in the Rogovo/Pulkovo area. They enjoy taking loners from the Pub area and robbing them while holding a set of Flashcards with various mathematical equations on them. The leader, named Cosine, is an Hispanic male no older than 30, no younger than 27, and has a scar around his neck." "Please be safe and on the lookout for these individuals. They don purple armbands." *Singleton releases the PTT, glancing to David.*
  9. 3 likes
    hanging out ooc and icly with these guys on and off for a few weeks i feel as though if this group does not go through a complete reform it will be nothing in a short span of time. it is nice to see a updated ic and ooc goal list. but that dosent change the fact that this group didn't do anything but run security here and there and thats it in regards to helping people. if my advice or suggestions mean anything. dont recruit anyone who just wants to join ooc or ic. its too easy to get into your group. plan rp for ur group. and for the love of god take things more seriously.
  10. 3 likes
    Some pretty good dinner tonight. Nice and warm.
  11. 3 likes
    Had a fun time rolling around with @TheCaffeinatedFox @BSJasonGames @Eli Tate (Rip in peace ;-;) @XxGrAipYyxX & @Akito It was hilarious
  12. 3 likes
    Great day on Tyler Shoutout to these @Methias @Clumsy @Rezaak @SgtSmithy @ItzzNate @Elmo @Para @Lyca @FieJaxon @RogueSolace @TheCaffeinatedFox Todays gasp of the day https://www.twitch.tv/videos/225178381
  13. 2 likes
    Official thread for media from us lovely bunch of Anarchists. Squad goals feat. @Lady In Blue @Infamous @ItzzNate @SkinVest
  14. 2 likes
    I’m glad you enjoyed it Ive had a bit to drink, so I’m a bit unfocused but I’m glad you liked it. I enjoyed yours and your friend’s RP as well. It was interesting that we could figure out the situation in pulkovo and de-escalate it to a more mutually beneficial situation. Today was the first day trying out some group-lore oriented RP, in trying to erase any symbols of the past governmental system that potentially got us into this situation in the first place. It actually went really well, and I’m actually enjoying going around and trying to achieve our goals.
  15. 2 likes
    Guides up my roleplayers Let your roleplay be enhanced
  16. 2 likes
    But King Macineil you only erp and don't roleplay what would you know of radio rp. Real talk ty for the guide friend i learned so much important things about hand held radios. My roleplay will never be as shit as it was again.
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    "Jere hears the radio message, he grabs his radio and press the PTT" "Hello there Roy, my name is Jere Alander i had the pleasure to meet Ken and the rest of you guys. You did seem like good people to me when we met, after i got the trust of Ken that is. Ill make sure if i meet people that speaks bad about you, i will share my good experiences to them. I know that youre not bad people." "Jere releases PTT, and puts it back to his backpack side pocket"
  19. 2 likes
    Nope. Read all of it before you assume.
  20. 2 likes
    With friends First people arriving to the clinic in Stary Sobor The few that is left
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    Thank you friendo Thank you, and no
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    Born of the sea A thousand miles away from me A court of angels, wards of the sun A future forming, a curse undone -- Loving you and missing you everyday.
  23. 2 likes
    This is just... oh boy is this wrong. *cracks his furious typing fingers* let us begin. (Now before I begin, there are some people I feel are an exception to what I say. This does not apply to everybody in this friendship group, only a few that seem to lead the problem.) What we "see in game" is quite often you run around getting into fights very often, you're extremely aggressive with people for the sake of being aggressive. Why? Because you're good at PvP. But where you want to argue "it is what we see in game," what others see is a man getting shot repeatedly and never dying. Your argument follows that of a realistic one based off what happens in game. On one hand I can say fair enough, but what you then disregard is any other form of realistic hostility. Your group of friends fights, relentlessly. Your go to response is initiation. It's not hostile RP, it's initiation. People don't want to fight you because they will lose most of the time (and losing 90% of the time kills passion to get in game). People don't want to comply to you because you will execute them whenever you get the chance. Exhibit A: Whilst I take into account this is my groups report, the unbiased verdict presented by people that are not in my group shows what I am talking about. I will quote 2 parts of the verdict: "That being said we do not blame Para for refusing as it was painfully obvious what was going to happen" & "However, like in all situations killing someone should be a last-ditch effort even if you have rights.". As is obvious from the verdict, your group of friends executed 2 hostages simply because 'you could.' It was our first official hostility, and it was painfully obvious what would happen yet your party still chooses to kill as often as they can. Again I ask why? the image you constantly portray, through your actions and through your words on the forums, is that you only want to win. This in itself is detrimental to RP. Now, to move onto why people criticise your viewpoint specifically on the military group presence: Firstly: Here we have a prime example of an issue. You regard @Mexi's comments as 'nit picking' despite him actually proposing a very valid concern. Another example where you belittle another's argument instead of actually addressing the concern they put forwards. You don't, and evidently won't, roleplay out a fear of the military presence looming all around South Zagoria. The Russian military, as it currently stands in the lore, is incredibly high. The CDF, the UN, everything still retains a massive amount of threat looming nearby the region we play in. Hell, I refer you back to the days of the VDV when a nuclear blast went off. This shows the capability of the military is still at large, and we have not heard anything to say otherwise. Realistically, if you want to run around executing and killing as many people as you possibly can, how long is it going to be before the military stops regarding the civilian lives and pulls a 'Noah's ark', a purge of the area. You don't take into account the incredible power that could easily come back and destroy the entire area, one that is realistically more likely to come back if the zone is being overrun by a rag-tag bunch of bandits running around causing chaos. Missiles, tanks, more than your small band of now 'anarchists' could handle. And need I go into the detail about how little sense this makes for the character Luke Krey. In the Black Fangs you were involved with running a settlement, known as 'Tortuga' which took place in Stary. Then you moved on to try and help the PCC establish a Government, which was a military organisation. Then you established the 'farming organisation' which had the purpose of allegedly re-establishing 'Tortuga', which i don't need to remind is a settlement with rules. Now all of a sudden you're an anarchist? How does this make sense at all? A lovely screenshot of your backstory as to why this makes no sense: Now, this just proves everything you have done prior to this does not support Anarchy. And what's even more alarming is the fact he 'shot down a jet with an RPG'. Even if this were feasibly possible, you'd be fucked. You'd have the military hunting you down, this would be an official attack on a military organisation of the world, it would result in MORE, military intervention. So when you purport that the concerns raised are 'nit-picking' you are so, sooo wrong. Lastly, To quote a goal "i) Establish a place for people to feel equal as well as a place for our people to call home." from this group. Your goal pushes for equality among all, but you pushed for an agenda in the black fangs where "We are the bad guys, we can do what we like and push you all around because we're better." That was fair enough, but now all of a sudden it's equality? @Mr.Panda you pose the exact same issue here. Your character's actions pose contrary to anarchy and make no sense. So to summarise, your mentality is the problem and it needs to change. This dismissive and 'must win' attitude is one of the biggest problems to RP currently, and there are MANY that share my view. I have tried to talk things out with you numerous times, but you don't change and at this point I highly doubt you will. You don't care at all about realism, and you don't care about other people's views on realism as your emphasis, on everything, is to win. You've made this obvious to everybody over your last year of being here in DayZRP and to be quite frank, half of the community is sick of it. Many people have grown tired of it, and it is one of the reasons half of the players-base is done. People will not raise these concerns with you because A) you dismiss it as 'hate' and disregard it, and B) those that speak to you directly (at your request) give up because you don't change. What's even more ridiculous is that you always ask other people to change, to embrace your style and to open themselves up. This mindset you have portrayed is not one that benefits or promotes RP, it promotes your agenda, to win. For example you state "who cares dude If they cant physically show us this so-called magic military then it's irrelevant. I go by what I see in game." You, in game, always win through forcing your agenda on to people. You're good at PvP, so are your friends, there is no doubt about that. But what you want is to win, and you'll do that by crushing / steamrolling any group that opposes you. Your force groups into situations where they have no option but to fight back or give up. --------------- Now @JimRP what I have said above does not really apply to you in the slightest. I've got no issue with you, or any other of your members. Anarchy is a very well constructed group idea, and in the current times it probably would fit quite well. The graphics are incredible, and work very well with the group idea. The lore is a very interesting read, and I have no doubt about you being able to pull this idea off. I wish you the best of luck with the revival of Anarchy!
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    (Entire Thread is the work of @Taryn) Hello again, my fellow community members. While writing lore on the back end, I noticed that there was no solid documentation of the infection released to the general public. For this reason, I have solidified the symptoms and stages of the virus and written them down for you all. Important notes are in blue, while symptoms are in purple. The infection works in stages and usually manifests within sixteen hours, but factors can delay incubation such as severity of inflicted wounds, immunocompromised status, or stability of “host”/Patient. Stage one is usually the first hour of the first 6 hours. The host will begin displaying signs. These include but are not limited to High Fever, sweats, nausea, vomiting, pallid/sickly skin tone. Stage two usually comes in four to ten hours. The host will, if they have not already, begin vomiting and experience full body aches and shivers. Equilibrium calibration is off, causing fainting spells or loss of balance. This will last around twenty-four hours after stage two has initiated if the host does not turn. At this point, it is believed that the host is ‘immune’ to the infection and is building antibodies and fighting infection, thus they will not be turning.They are not immune, however, and are simply a carrier. It is important to note that no other symptoms from the next two stages will manifest. If they do, your subjects are not immune. Stage three is otherwise called the “Turning Point” manifests at ten to twelve hours after initial infection. If these symptoms begin to show, the Host has been overtaken and cannot be saved. They will turn in due time. This includes blackening of the blood/veins as the blood begins to coagulate and thicken as well as a black film or secretion from mucosal linings, such as the eyes, mouth, and genitals. Notably, it will appear in the mouth first and is accompanied by vomiting of thick, viscous, black fluid and bile. Lymph nodes will begin to swell and close the airways, making breathing labored and wheezy. Stage four is where the host is very much alive but has been completely taken over by the infection. They then begin to exhibit rabid-like symptoms. Increased sensitivity to sound produces Increased aggression, intense jerky motions, inability to focus, unresponsive behaviors, excessive salivation (Sometimes still black/dark brown if recently turned) and lack of fine motor skills. It is speculated that the infected can’t see well anymore, this is a theory backed only be compensative hearing. It may be noted that upon inspection of the newly turned infected, lymph node swelling around the neck and underarm is prominent and extremely noticeable, sometimes even from a distance. This usually begins twelve to sixteen hours after initial infection. Please note the following: The infection is not curable by removal of the infected limb or flesh. It is not treatable by antibiotics. Pain medication and sedation is used to comfort the host in their final hours as a form of humane preparation for death after turning. The infected are still alive and can be destroyed conventionally. Body damage has the same effect to the turned infected as it does to non-infected humans. There is no need in particular to target the brain. When turning, the heart does not stop, and breathing never ceases; instead, they increase in rapidity accompanied by excessive vomiting, catatonic/unresponsive state, and eventually extreme violence. The infected cannot seem to grasp small objects or think on a really cognitive level, aside from primal and basic thoughts. Major motor skills like running, jumping, climbing and holding larger objects are not impaired, but their ability to turn a doorknob, write in any print, or intentionally throw objects at a target is null. Previously Rped symptoms, if not listed here, are no longer canon, but should not be directly mentioned to prevent confusion if at all possible. It is also worth noting that different people will exhibit different stages at different time frame if they are immunocompromised. Furthermore, if you want to display different symptoms than what is listed here, you may contact me at any time to go over the feasibility. If you have any questions, please feel free to ask them here. If they can be answered, I will do my best to answer them for you. (Please note that this thread may be edited at a later date if something needs changing.)
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    Why did they give you a gun you are going to end up team killing.
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    -User was warned for this post-
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    "I don't crack under pressure, fuck the bullshit When I slide, homicide, then a news clip Reporting live from your hood."
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    When your rep is higher than your street cred.
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    We got it back on track!
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    *Roy Would Sit down in the old chair, grabbing his radio,and pushing down the PTT* "The amount of dissappointment this world has come to has baffled me, but this is unacceptable." *He would take a deep breath before talking again* "My Name Is Roy Kalo, leader of The United People of Salvation, and these rumors i keep hearing fill me with anger as these actions I hear just turn my whole families ethics and morals completely around." "My family is not theives, cannibals, or blankly commit murder in the streets." "The United People of salvation is here for the ones who need help, and or need us for anything." *Roy would Hold the PTT down, as he took a swig of water.* "We are Here for you people that actually need and wish for help, not to hurt, not to kill." "I don't care what anyone says, rumors are rumors, The UPS Lives on for the better good, no matter what rumors, and or impersonators come alone, UPS is here for the greater good." *Roy Releases the PTT, and sets the radio on the counter*
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    [This is a article written by chad heart on the united people of salvation. all information has been gathered IG and IC for IC purposes a box with a stack of papers will be at the pulkovo bar labeled chad hearts reports] The United Nomads of Something or Other ( by chad heart ) I first heard of the united people of salvation through from a nice lady named Fae. she was my first encounter with a living soul since the outbreak and hers is another story. She and a man who only introduced him self as black, had gave me a brief view on the groups in the post zombie Apocalypse world i had called home for the last 209 days. Fae and black both stated they are a group of decent lads and lasses who "FIght the good fight", wear pink armbands and generally travel around the country helping people, even if that is doing security. Now what kind of journalist would i be if i didn't ask how to get in touch with them. Fae using them for her own security needs, had they're radio frequency with a smile. I promtly thanked her again for all she had done for me that day and contacted these fine people. Roy kalo gave me some information on the radio on himself and his group. after hearing it from the horses mouth i decided it was likely worth it to travel to the meeting point he mentioned far north and see what they were really about. A good day and a half of travelling and i was in sinistock. I met a man man on his way to the meeting point called loosif, he was a new member to the group, so of coarse we traveled all the way north to gather. he seemed a suited fit for the group. he kept asking me if i needed anything, had a few good talks on the way up and he stuck around with me for the better part of the day, then roy himself showed up. Roy was young for leading a group of people, "fighting the good fight" it all started for him when "those dead mother fuckers were on my lawn" as he so well put. The man him self didn't seem like any of the other group leaders i had been embedded with before. though charismatic and strong willed, my first impressions of roy kalo was that he didn't know what the hell he was doing, but trying to know what he was doing seemed like it was all he could do. The united people of salvation offered me a almost immediate position in their ranks which i declined and offered that i embed my self with them and write an article on them. i felt very off put that within the first hour of meeting me i was offered such a thing without them really getting to know me or my skill set. hell they didn't even ask me questions about my history or anything like that. just " you seem like a good guy, you should join us". The day i met with roy and loosif we traveled to grishino, just east of the north west air field. he did not know his way there, so i used my compass to help, he still got lost following me. we rendezvoused with a good number of the UPS, which took what felt like half a decade. There is even a 71 year old man who carries a machine gun. the only part i can say that is "united" about the UPS is that a bunch of people are in a group to gather. So over the next week or so i traveled with the ups. this reporter started traveling with a certain somebody more then others, but thats a developing story. though indeed the UPS is group of good people. they have some issues that make them less then they aspire to be and in my humble opinion, won't ever be due to those issues. There is no organization, just people doing what ever when ever and other people saying what the group should do while others just nod or shrug. The only real time i had seen them "organize" is on my final day with them as they were trying to decided on where to go since they're "brewery" was compromised. The communication over the radio is like listening to a kindergarten. Half the time i was with them i rather chose to keep my radio off. As most of it was cancerous to listen to. People always talked over each other. People always either didn't listen to others or only half listened unless they liked said person they were talking to or it was important. Roy would sometimes have to yell for everyone to listen or not talk over someone. If they are a fighting force, i would never ever be able to tell. There seems to be no military training, just people with guns running around claiming to fight the good fight. often or not characters would be bickering, joking to much with one another. like previously stated it was more of a dare care or kindergarten. You obviously can see my view on them is clear. Though good people, doing they're best to help the people whom are stuck here, they don't do much else but run town to town nomadic like, trying to keep them selves fed and for the majority simply to gather. within my one week traveling roy was taken from leadership, and everyone seems to now fight for leadership. They need a family sized Winnebago, i think they better suited to that then a military issued transport truck. Now with my view out of the way. Let get to another mans view of the group who was forever psychically changed by his encounter with them. Alex "Doc" Camile was a med student who volunteered to join the research and science teams which were appointed to help out the outbreak. he traveled here with his professor. he left a large gap from when he arrived to when he was with the ms-13 group. the doctor claims through a odd short story of play on words, that a psychotic killer had begun to harass and attack him self and his friends within ms-13. The med student whom wears a plate carrier and a ump on his back admitted to killing said mental unstable man. He claims he was just killing a wolf so it wouldn't bite anymore. He ran for maybe 2 or 3 days before the UPS caught up with him. From the stories i heard through word of mouth, this deranged man the doctor killed was with the UPS. i quote, "harbingers of a psychopath". No one in the UPS or the doctor him self stated the exact details only the whys of why they did things. the ups had taken the mans left arm and beat him to a pulp. Torturing a med student for killing a proclaimed deranged psychopathic killer? dosen't sound like fighting the good fight was on the mind of Roy that day. I could have not said it better then Alex Camile: "The UPS is a group of bandits hiding behind alturism" and for those who do not know, altruism is the principle or practice of unselfish concern for or devotion to the welfare of others. So dear reader i leave it up to you to decide for your self. You read my first hand experience and another mans. The nomadic people of something or other. A journalistic report by Chad heart
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    Enjoyed making Leliana blush like a little tomato today c: Hope to see you around again!
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    Ya boy shanoby got all the pussy
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    Good eve, Basically I'm suggesting we remove the whole 'private frequencies' option from the radio chatter section. At the end of the day, no Frequency on a radio would be private, you should be attempting to encrypt things ICly to make sure that the people you're attempting to reach understand what you mean.. Overall I think it would add more to RP and maybe even allow those also getting involved to find these people whom hermit in corners for some RP. tbh scrap 'em, not worth. tyty
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    Was good fun! Hope we can meet up again!
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    Faith would chuckle, responding one last time. "Alright Monday i-it is... And V-Vytis.... W-When this i-is all over, I'll g-get a h-hamper of c-chocolates for y-you to m-make up for it... U-Until then... S-See you a-all on Monday...." She cuts the transmission, turning the volume down before returning to her sleeping husband. She slips back into his hold to get some rest.
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    Welcome to @SkinVest and @Lady In Blue.
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    *The Brooklyn voice is heard again. A loud truck engine is heard in the background* "A fuckin' chocolate bar? Will that do? You Kiddin'? I'd give you a fucking arm and a leg plus the blood sample for a fucking chocolate bar, I swear to god-" *Another Brooklyn voice is heard amongst the loud engine* "Ey, Louis! You tell the good doctor lady that if she wants fuckin' Italian stallion blood it's gunna 'ave to be two chocolate bars!" *The first man takes over once again* "Well, you heard my brother!" *The PTT is released*
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    Hello, I am here to kill the group from the inside. LONG LIVE AKRASIA. I mean, hello I like Anarchy
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    'Roleplay' but fair enough, each to their own. Good luck.
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    Stopping for gas as we continue on our way to find a place to call home.
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    @AidWil nice meeting ya and ur character @Lady In Blue delivering amazing rp as always @Dusty enjoying my plans for the walrus pit @SimplyMMJJ Also enjoying my plans for the walrus pit @SkinVest you aight mate @Mr_Clean dont belive in anime brother, nice meeting hulk hogan around chernarus @Peaches lars womens clothing? "Wears Women's Clothing" freacking frick And like everyone at the pub to night
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    I had this issue a while back and for some reason reinstalling DayZ fixed it.
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    I wont shoot you down like everyone else traveler. I wont kick my heels anf scream NO NO NO and or assume your meaning dayz mod like some other people who commented without reading. You want what i want, and its the exact reason we came here. A modified custom survival horror game with coop and live enemies. We lost that in the years following the release of SA and according to that dev team, we may not get it until they are finished with the game. If Rolle would agree to it, and everything is in accordance to the law in regards to moding, using other peoples property, and if rolle is able to profit off it, or manipulate the wording/ donations so that we can mod arma3, and if we could get cheap/free developers/ Rolle pays for it. If all that can be talked about and worked out, then why not? Why say no if your not interested? If all talking points can be worked out, i am interested. Fuck the nay sayers traveler, at least your trying. Keep posting tommeran like walls and ill keep reading.
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