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  1. Roland

    Roland

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  2. JimRP

    JimRP

    Co-Owner


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      1362


  3. Mademoiselle

    Mademoiselle

    MVP


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  4. Eagle

    Eagle

    Sapphire


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Popular Content

Showing most liked content since 01/07/18 in all areas

  1. 111 likes
    obviously this is a joke, but I spent about $75 on it because I have no life. Its for your enjoyment so enjoy ? *Cough* possible dayZRP welcome video? *Cough*
  2. 93 likes
    I recorded the Kamenici recapping the events of Cherno, what I found was shocking..
  3. 63 likes
    Hey guys, I know I don't post here much but I felt this was an important announcement to make. Lot's of you may know @DatTurtle, He was fond at creating Motovlogs on his motorbike and was a great community member. Being an avid member of many biker clubs in the UK I have discovered and I am sad to announce that DatTurtle (Alan Petras) Passed away Yesterday in a collision on his bike More info can be found here There is also a gofund me to support his family I also thought it was important for staff to know as well just in case Rest In peace bro, shame we never got around to that ride. If you'd like to help out: https://www.gofundme.com/help-the-family-of-alan-nassi-petras?utm_source=facebook&utm_medium=social&utm_campaign=fb_co_shareflow_w
  4. 62 likes
    @Roland, I am pleading with you to reconsider your stance on Sexual RP and Rape RP in this community. It is the apocalypse and yes, if it were real, atrocious sexual acts would be committed against men and woman. But please, don’t make us subjected to them for the sake of realism. I fail to see how sexual harassment and rape is so necessary to RP that you would risk distressing members of the community to allow others to fulfil their twisted fantasies. The woman of this community (and some men) are not playthings to be humiliated, degraded, paraded around, called whores, made sex slaves and forced or pressured into RP of a sexual nature. I find it disturbing that there are people in this community who are so eager and willing to engage in this type of RP, exploiting the rules to take all control away from victims, leaving them no choice but to be subject of unwanted sexual behaviour. Below are some points I feel are worthy of consideration: Saying No: In real life, there are countless situations where girls have been brutally raped without saying no or fighting back. There are physical and psychological reasons for this. Many people in real life situations are left unable to react due to fear or shock. They may be in a coercive or controlling relationship with their rapist, or they may be too young to give consent. It is very easy to look at a situation in hindsight and say, well why didn’t you just go OOC and say stop. But in reality, it is far more complicated than that. There are plenty of occasions in game where I wish I had gone OOC to say stop. Not wanting to ruin immersion, not wanting to cause OOC conflict, or because I was caught off guard in the chaos of the situation and didn’t quite know how to react in the moment. Another thing to keep in mind is that while permission must still be asked to power game a character, the events leading up to the request and the request itself can still be distressing and of a sexual nature. The rules give people who want to indulge in rape and other sexual RP permission to attempt to seek out victims. Putting the burden on the victim of sexual abuse to end the situation is in my opinion, is a rather disgusting stance to have. To say following an event that its okay because she didn’t say no astounds me. I understand that it is a game, but the emotion and psychology of peoples actions is not all too dissimilar to real life in my opinion. Comparing rape and torture: While everyone may have triggers based on their real life experiences, this is not a valid argument in my opinion. Torture for most people is something so far out of the realms of what they have experienced that it’s almost impossible to truly imagine being subjected to it. However, rape and sexual assault is something that has most likely affected each one of us in some way. Most women here will have had to deal with unwanted sexual attention, and its not always as simple as saying no to make it stop. Unlike torture, its easy to imagine the feel of someone holding you down and forcing themselves upon you. It’s deeply distressing and not something that people should be subjected to in game. Age: As there is no way to verify age on this server, how can the rules possibly allow content of a sexual nature? Inciting minors to engage in sexual activity would violate laws in most of the world. Asking someone to ERP without making reasonable efforts to ensure that they are legally of age to consent risks violating criminal law. In addition, someone under age cannot legally consent to sexual activity, so even gaining //permission would not be valid. Allowing sexual RP in the rules may result in children either observing or participating is something that they should not be exposed to. Whether from a legal or moral standpoint, how can this be permitted on the server? Is allowing people to indulge in rape RP really such an essential part of role play that it should be allowed to continue, regardless of the distress and divide it causes in this community? Was the quality of RP any less when there were rules against sexual, racist and homophobic RP? Enough is enough. This is a game. We are here to have fun. Please change the rules to protect us.
  5. 58 likes
    Hello, shit-tier roleplayer and ex-rp boy cali here. Y'all really catching a shit ton of flack recently, and quite honestly, it's been warranted. We all here know I love scrapping on fools but this isn't really on my personal behalf, but rather a group collection and census of most people living next to our group in Berezino. It's come to my attention that these daily attacks for the last few weeks has really put a damper on some people in the community. Now I'm sure you're getting your kicks off it, but here's just a few of these clips I've compiled simply from last night alone after the 3rd co-op attack in the last 3 days. I think offline-attacking is cool as much as the next guy, but when it comes to such an issue as just slaughtering sole-rp groups and then hiding under the excuse of 'comply you won't die', it gets pretty sad. See, the CDF hasn't been on this page bitching about the fact that there are firefights amongst our groups, infact I'm personally loving it. But the issue of it is, you hide behind an excuse of 'oh we're in stage 1' but then pick and choose stage 3 targets. How you and @Diamond's group, a group of hardcore muslim jihadists who are attacking these groups for 'not being haram' initially, is now working with SVR operatives because of 'enemy of my enemy' type deal. Like I get you boys need the help but at least try to feign something more proper than that as an excuse to be choosing to go for this goal: But on the same token just ignore this goal: I'm hardly one to bitch about these type of things, I was in the same boots last summer of the 'ty for feedback' and 'comply and don't die' and 'hostilerp is rp'. Like sure, yes, RP is good when there is RP. But the daily fights lads, needs to chill. I've seen too many people on streams complaining about quitting the community and moving on simply because of you blokes. Like the ONLY reason they are not having fun here is because of you lot. Something to take into consideration is the simple fact of 'will the person I am initiating on have fun?'. Because simply but, at the end of the day, everyone here is trying to have fun. Hope it's taken into consideration, Cheers boys.
  6. 58 likes
    So this is a prayer for the community. I have been here for like 1 and a half year, and I have seen and heard a lot of drama, and of course experienced it myself. Now I think that things has been taking to the next level, in a very bad way. About a week ago I got told by the doctors that I have uterine cancer. I am gonna have a surgery where they remove my uterus, and there is a big chance that, the surgery will remove the cancer completely, unless the test of it, will show it was deeper then they thought, then I have to go through chemotherapy, and so on. But this should not be something that I will die off. This post is not about my cancer, but about how people are cruel against each other here in the community. Just to be clear, and to spare you some time, I am not gonna mention any names here. I just hope that the people reading this, have a really bad taste in their mouth, and regret what they said. I told some people here from the community about my cancer, and then 2 of the people, was in a discord with some other people from the community, and my situation was mentioned in the convocation. I myself have heard this convocation, since it got recorded by one of my friends, and holy shit, it was disgusting. One of the people in the convocation said "well at least she can not have babies, so we don't have to worry about there being more people like her around" another thing that was said was "I wish she had brain cancer instead, it would make sense, since she is so retarded" and the last one I am gonna mention is "Is it rape if she don't have a uterus" I get that some people in here has problem with each other, but to hate people so much over the internet, and wish them bad things is so horrible. We can not all get along here, and that is fine, but just ignore the people then. I understand that some things, can not be forgiven or forget, but most drama and fights in this community is over stupid stuff. I will ask and hope that some of you, will make a mends with the people that you have problems with, and remember that it's not worth it to be that angry or hateful towards a person you have never meet. We all have problems and things going on in our lives, and just think about that there is probably a reason that the person you "hate" is acting like they are maybe because they are going through some stuff themselves. I hope that people here will reach out to each other more and talk things out. Also remember that just because you are in a group or hanging out with a group of people you don't have to dislike the same people as them. Make you own judgment about people. And just to clarify this, I am not going after specific people, I just hope that people in this community will think about this.
  7. 57 likes
    Group archived until leadership and gentlemen above write and send me a short essay about how important feedback is for groups on DayZRP and how one should positively approach and listen to concerns of people posting feedback in your group thread.
  8. 51 likes
    God damnit. Can you people not solve problems nicely, instead of creating drama and bad rep for this community? BOTH OF YOU! @Sapperton if you have a problem with your friends ban then you ask your friend what happened. To us you are a random bystander asking about someone elses ban and we don't usually disclose ban reasonings or even proof to random people in the community, especially in a case like this where the evidence contains someone elses personal information. Also you don't create arrogant and dramatic posts about an admin being corrupt based on pure speculation and what "you've heard" with absolutely no proof whatsoever. Jim already told you, the entire admin team saw the evidence of doxxing and voted yes for permanent ban, as is the standard procedure for that type of harassment. You don't agree with it, that's fine, but leave that for your friend to solve and to not get mixed up with things that do not involve you. @JimRP you need to start solving problems like these diplomatically and not through your admin powers. Bans like these is exactly what gives bad rep to this community, and the reason why we see threads in other forums or communities about staff here being corrupt and members getting banned for voicing their opinions, when in fact there's no corruption involved and the ban could be avoided by explaining the situation calmly and to the point. There's no reason to ban someone every time just because they disagree with you or even show you attitude.
  9. 48 likes
    After a nice discussion in this suggestion thread and positive poll outcome, we've moved forward with adding the following rules as a trial run. What? Metagaming rule was expanded and now includes restrictions on when you can use OOC communication like Discord. Why? In order to help players prioritize and focus more on in game communications. There are frequent situations where players are communicating with others through OOC communications, while standing silently in game. It breaks immersion and is unfair to other players around who are losing on RP by not being able to hear group conversations in game. To add more fair-play to hostile situations, and prevent groups exchanging information telepathically without any indication in game for other players of the information being exchanged. To add a tangible, easy and verifiable way for radio communication to be controlled by using the in game radio item that everyone already spawns in with. Plan The rule has been added to the rule page and will take effect immediately. All players must confirm that they have read the new rule by clicking a button on the rule page. Not doing so will prevent you from joining the server starting next week. The rule has been added as a time limited trial. This means that at the end of the current month we will create a community poll about whether to keep or get remove the rule and also ask for your feedback if anything should be changed. Spawn rate of radios on the server has been tripled. Radios will now also spawn in regular town buildings and not just police, military, medic and firefighter buildings. Rules 3.5 Metagaming is transferring information between Out of Character (OOC) and In Character (IC), despite there being no realistic way of characters or players gaining this information. This includes, but is not limited to: Your character knowing someones name because you saw it in the game chat or met them before on a different character Using player live streams to find out where people are in game or gaining other information that is found in the stream Using forum OOC content like media threads to gain information about groups or bases Sharing or gaining information through OOC communications when not permitted as per rule 3.6 below 3.6 Using OOC communications like Discord, TeamSpeak or others to transmit or receive information related to in game situations is only allowed when you have a personal radio item in your inventory. As soon as your character loses the ability to speak or use the radio - for example has died, is unconscious, has been gagged, is surrendering (F1 or F2 animation), is handcuffed or had your radio item or clothing containing it removed from your inventory - you may not receive or transmit any in game information through OOC communications. While in presence of other players all such communication should also be transmitted in game using "double mic" mechanic. This means transmitting both through in game VOIP and external software simultaneously. What does this mean for you? If you are using Discord, TeamSpeak or similar software to communicate with your friends while playing you need to keep in mind these things: When other players are nearby, things that are related to what's happening in the game must now also be said using in game voice. Simple way to do it is using the same Push-To-Talk key both in game and in your communication software When you lose your radio item or it is taken away from you, you should no longer use the OOC application and deafen/mute yourself and focus solely on RP in game FAQ Does the radio item actually need to be in working condition (have a battery, pristine condition) in order to use OOC comms? No, as long as you have the radio item in your inventory, the communication is allowed So I can't talk or use Discord at all when I don't have a radio on me? No, the rule only prevents you from sharing or gaining information related to in game events. You can still talk with your friends about other random things or engage with your livestream audience. How do text RPers handle this new requirement? They should chat emote talking through radio along with a brief summary of what was said through the radio Does the OOC communication now have a range limit like the in game radio has? No, you can use OOC communication at any range, the in game radio item acts merely as a permission to use the OOC communication. Why was this rule added despite almost half of the community voting no? Because it is our belief that these changes add significant quality of RP and fair play improvements that will be positively received once actually experienced in game and may sway over those who voted negatively, thus gaining a positive majority vote at the end of the month. We are however trying to be very careful when that many people are against a change, hence why this is a time limited trial of the rule to see how it actually will play out and work in practice. With these changes does it mean that saying "I'm dead" is now considered metagaming and is punishable? Technically yes, however we usually focus on the kind of metagaming where shared information gives players or groups an unfair advantage in game. A simple "I'm dead" callout is harmless most of the time and the staff won't be pursuing punishments for its use unless there are some special circumstances where it could be treated otherwise.
  10. 47 likes
    if ur character has a penis pick the male option if ur character has a vagina pick the female option
  11. 45 likes
    Some people aren't Soldiers. Some people didn't have specialist training when everything entered a rapid deterioration. We've had mercenaries; military, cannibals, Somali pirates and even Mexican gangsters. But everyone forgets about the civilians who once called the house you forage in... home. When the outbreak began the strong survived and the weak died out, you can see them roaming around every town and village in South Zagoria. When you put the infected down you see a monster or a threat, but we grieve, because every day we see a familiar face who once sold us oranges or served us in a bar, we see ourselves. However, the Local people haven’t all fallen from the face of the earth, they have just learned to avoid the super soldiers and psychopaths who are in abundance and instead prefer to hold onto whatever life we can salvage. Chernarussians have always been treated as if we never lived in this land, the families we had, the lives we made are swept aside by outsiders and agitators who claim it as their own with no regard to those whose struggles were significant even before the outbreak. Now it's just a matter of rebuilding and protecting those who remain, those of us who have banded together as Chernarussian people and taking back what was ours, our lives as they were, or as close as one can get. Zdejší is the result of the Chernarussian people's plight, the real people without a dream of a new state or a purge of all things foreign. A group of Settlers, Families and Defenders, all dedicated to salvaging a small piece of the land we had intended to spend a peaceful life in, after so many years of war. However this does not mean we will be rolled over, not again, the people will avoid conflict where it is possible but when called upon to defend even one Chernarussian life or those who have shown them kindness, expect conflict without mercy or hesitation. There are two branches of Zdejší, the Osadník (Settlers) and the Strážci (Rangers) both of these arms work separately but benefit each other in one way or another and their roles and work are the following: Osadník are the normal people and settlers within Zdejší, every man woman and child will be contributing to the Settlement or helping it to grow by either putting their skills to good use in a trade or field or by contributing in any way they can. Everyone must contribute as merit and dedication will earn you better rations and supplies. There are multiple roles you can fill: Specialist in a trade or craft, which includes any useful practical skill (Doctor, Builder, Education, Faith ect) Manual laborers, for those with limited skills (Collecting wood, apple picking, tending crops) Raising children, this is vital to our future and is considered a full time occupation Strážci are the defenders of the Settlers, they are at all times in 1 of 3 stages of activity, Defending, Scouting or Idle. Defending is the standard state for any Ranger who is not currently in the field, their job is to keep the area clear of infected, defend those going for water or supplies and aiding in supply and trade runs to other settlements. Scouting is the main aim for any Ranger, this includes scavenging for specialized loot, Infiltrating settlements to determine their worth, gathering information and searching for other Chernarussian survivors. Idle is the state when a Ranger is sleeping, spending time with family or otherwise not working in their trade. Strážci Maxmilian Vitek Myska - @Ducky Stepan Hajek - @DeeBlack Silvestr Marecek - @Harlow Grigory Blazkov - @Bulgarian Bombshell Vladan Volf - @Stormyvill Klaus Pololanik - @Galland Luka Kratochvil - @Rifleman Konvalinka Vlad - @Frostie Mikael Komarov - @Sgttater Radec Sokov - @Combine Emil Donal - @GodOfInternetLag Dima Petrovski - @Mike-Styles Osadník Miloz Kozlov - @cheeks Raina Valentová - @Vicarious Dr. Boris Krieger - @Grozo Gabriel Dolak - @Don Pravoslav Urbánek - @APTerminator Viktor Bogdan - @Falk Jiri Judinek - @Grazo Dmitry Bozik - @NozzyRP Milan Straka - @Ouromov Borivoj Kopriva - @Major Dominik Dvorak - @ToeZOG Konstantin Dudnyk - @Gremlinco Secure a safe haven for Chernarussians to live and feel safe [Ongoing] Take in any Chernarussian refugees [Ongoing] Infiltrate and secure contact and trade with settlement Chernarussian and otherwise [Ongoing] Recruit a Priest [Day 660] Recruit a Farmer [Day 660] Recruit a Weaponsmith [Day 685] Recruit a Doctor [Day 730] Recruit into a stable defense and scouting regiment and civilian branch [Day 730] Secure a larger town and set up a flourishing Chernarussian settlement [Day 1130] Establish a trade route with another local settlement [Day 1200] Deliver something really different in terms of Chernarussian RP and avoid the Militia/Military approach most take and instead opt into Chernarussian Civilian Roleplay Create a living Chernarussian settlement that realistically would be the most common post infection Provide a great RP experience to those we meet and interact with and leave a lasting impression Long-term stream-lining of Chernarussian RP as the main RP focus of the server, be it civilian or otherwise Chernarussian RP can be fun and should be the most common Have a great time RPing with this group YOU MUST BE CHERNARUSSIAN Send a PM to Either @Ducky, @DeeBlack, @Galland or @Harlow
  12. 45 likes
    You know what. No. Just reread your last post to make sure im not crazy. You are researching members of the community's personal history without permission. You may think you are doing them a favor, and hell in a couple cases you might have, but in the process you've violated the trust of the community. @J1988Dizzle will be permanently removed from the community and the group archived. I apologize to anyone affected by this.
  13. 44 likes
    “Afanasy Nikitin was a Russian merchant from Tver and the first European who traveled to India between 1466 and 1475 and left a journal of his notes known as The Journey beyond the Three Seas. His notes were found by N.M. Karamzin, an outstanding Russian historian of the beginning of the 19th century.” Portrait of Merchant Afanasy Nikitin “Afanasy Nikitin lived in the 15th century; however, the precise dates of his birth and death are unknown. On the grounds of the data containing in the journal and a short note which was usually placed in chronicles before Afanasy Nikitin`s writings experts concluded that in 1466 Afanasy started his trip to Shemakha with the Russian ambassador Vasily Papin and a trade expedition. They took the direction down the Volga River and reached the city of Astrakhan, where one of their ships was captured by robbers, and the other one wrecked in a storm near the Caspian Sea. Notwithstanding the loss of the ships and goods, Afanasy Nikitin continued the journey. He travelled by land to Derbent, got to Persia, and later reached India by sea. In India the traveler spent three years and in 1472 went back to Russia through the Turkish lands and the Black Sea, and died on his way to Smolensk. Some merchants delivered his notes to Moscow and later the writings were included to chronicles.” Derbent, Persia “The Persian lands were described rather briefly, which might mean that Russian merchants were well-aware of that country and it was of no interest to the traveller. The first impressions about India Afanasy Nikitin got in Chaul: half-naked people, women with their heads uncovered, odd hairstyles – many seemed unusual to the Russian traveller. He was incredibly shocked at the local tradition to commit dead people’s bodies to fire instead of committing them to earth. Nikitin had travelled across the whole India, including the sacred city of Parvat, and documented the local religious customs and traditions, peculiarities of the Indian market and trade. Although his narrations are simple and cannot boast the literary style that was appreciated in ancient Russia, the simplicity of his writings makes them enchanting.” The adventurous spirit of Merchant Nikitin has been an inspiration to many throughout the world and gave way for many others to travel, trade, and explore with little regard for a final destination in the same way he did. Such a pioneering spirit has always existed among humans, going back as far as recorded history. Names such as Vasco de Gama, Christopher Columbus, and Leif Eriksson fill books and detail their trials, tribulations, and exploits. Despite so many calamities throughout mankind’s rise from the Renaissance and onto the technological marvels of the 20th Century not once has the flame of exploration or curiosity ever been snuffed out, and as such it was no surprise that this flame would continue to flicker even long after such a catastrophe as the events that took place in the summer of 2017. Humans who had survived the first year away from large government safe zones or cities found themselves solidifying their positions. A granary inside a village on the outskirts of Primorsk, Chernarus 2019 Some even formed city-states with nearby towns and other groups from their own nations and began to trade and explore other areas to gain more information and seek out others who they could exchange goods with and improve their situation at home. Such expansion is bound to lead to conflict, but it is also a means for humanity to begin to pick up the pieces and access what the future holds. South Zagoria had always represented a little out of the way backwater to many of the other settlements and enclaves of Chernarus, even before the crisis struck. It was a rough province regarded as a haven for all manner of people, foreign, local and otherwise. A wild frontier full of prospects and opportunities for those able-bodied enough and willing to undertake the journey, but on the flip-side it represented somewhat of a place to avoid for those just trying to get by. Situation in Chernarus, Spring 2019 However, South Zagoria did lack the constant hordes, large scale warfare, and rampant military police actions experienced by others areas, which meant that many had grown used to the place and made a decent living for themselves as traders and hunters, keeping in mind the local players and power brokers and being sure to appease them or stay out of the way. The overall lack of hordes higher than category 2 made South Zagoria a good place for steady trade, and in the past 6 months there has been a steady uptick in outside parties moving in to trade with the locals. Within South Zagoria lay numerous untapped natural resources, alongside those which had been left by mankind. Lumber is easily procurable, and while many existing stocks have long since rotted away there are many mills at hand ready to return the production rate of pre-outbreak South Zagoria. Infected overrun a Georgian aid helicopter shortly after it crashed on mission in Chernarus, Winter 2019 Along with the natural resources exist previously abandoned resources that were left behind during the early days of the outbreak. Chernarus’ overall oil and fuel production occurs off the coast on the oil drilling platforms. However, South Zagoria’s early evacuations left vast stores of oil and other fuel products relatively untouched. With military rationing occurring, most fuel and oil resources are unavailable to the public. Thus, citizens and off-duty military personnel alike search for these resources in order to do everyday things such as fueling vehicles, powering generators, and cooking food. Aside from the large coastal safezones, many nomadic factions and other settlements outside of government control also have specific trade needs. While sources of freshwater in Chernarus are generally abundant throughout, food is a major concern for factions located in the area of Kirovograd and the central plains. Freshwater stream in the Black Mountains Extensive bombing over the course of the outbreak has reduced much of the arable farmland in that area to a sodden muddy mess, and much of the associated farm equipment and seed stores have been scattered or stolen. This makes growing food difficult, but the situation there is also not ideal for hunting as most animals have migrated to less turbulent areas out west or in the Black Mountains. South Zagoria on the other hand has a plethora of land suitable for farming and thriving animal populations, some leftover livestock from before the outbreak that have simply become free-range. The province is also ripe for trade due to the fact that a single entity or group does not have a large degree of sway over the populace, or the ability to regulate trade between the various parties that come and go. An underground prodejna in Russia Also important is the fact that due to the lack of government control in South Zagoria many parties such as civilian enterprises and military units that are loyal to the State and live within its protection are attracted to the promise of a regulation free environment, even being willing to trade outside of safe areas to do so. All of the above factors have made South Zagoria ripe for future business by outsiders, and are sure to affect the balance of trade in the upcoming months. Travelers cross a roadway entangled with overgrown vehicles, Central Chernarus One experimental formula has been used by a handful of factions with decent success. Factions who wish to trade will travel to cities or other zones, and establish a temporary compound. Inside of these compound walls, these factions will trade and give requests to locals. However, the factions don’t have all the time in the world, and after a few hours they have to begin their trek back. Thus, the local populace must make haste so that they don’t miss out on these occurrences to gather new information, trade for rare items, and aid other survivors of this worn-down world. However, these faction shops are easily recognizable. Consisting of gates and wood or sheet metal walls boxing an area in, they are also accompanied by a short-burst radio message provided by the factions of the shops to indicate that they are open for business. The Nikitin Prodejna is a weekly trade post event series that is planned to take place on Sundays, which allows other major events to take place on Saturdays. The "Prodejna" or Shop in Chernarussian, is simply a roaming trade post that contains various traders and characters from multiple factions. Each Sunday a new faction will set up a hub at a pre-announced fortified location and for 3-4 hours will trade, give quests, and talk to survivors from around South Zagoria. Over time you will be able to develop relations with these factions along an RPG-like reputation scale, which will be discussed in detail below. The area within the Prodejna will be rule protected, meaning no hostilities will be allowed there. Despite this, visitors are not permitted to loiter or gather there to abuse the rules. You go in, do your business, talk to the faction, receive/complete quests and leave. An area outside of the Prodejna will be provided for folks to gather, trade among themselves, fight, and generally do anything they won't. This area is not rule protected and normal rules apply. Currency: Roubles ('Cash') Currency is able to be traded for at the Event location. Simply bring what you'd like to sell and if the faction is interested they will purchase it from you. Each faction will buy and sell different things in a 'specialized' manner. However, there will be staples that are always traded or sold. Guaranteed to Purchase: Fuel (Filled Jerry Can) and Propane (Any Size) Guaranteed to Sell: Tier 1 Weapons (Civilian Weapons, AK, Pistols), Ammunition, and Canned Goods Reminder: You can keep Roubles from previous visits, Roubles you've found, or Roubles you've stolen, and still use them next event. Reputation Progression System - 60 Point Scale -30 | -20 | -10 | 0 | 10 | 20 | 30 -30 (Abysmal) -20 (Unfriendly) -10 (Poor) 0 (Indifferent) 10 (Known) 20 (Friendly) 30 (Very Reliable) Kratka Street: Kamenici | +15 - D7 Mercs | +10 Maskované Terory: Children of Mann | +10 - Ace Carter & Kallid Johnson | +10 - Windex & Co. | +10 - Robert Henderson | +5 Chrysopoeia Corporation: The House | +15 As you or your group complete quests on behalf of the various factions that travel through the area you will gain reputation with that group. Keep in mind your actions outside of the Prodejna affect this score too. For example if you hold a bunch of CDF soldiers hostage in one situation and a group of people within the same faction come to trade you may find yourself locked out. Each faction will have unique quests that you can complete over the course of each afternoon, and as you complete them you can improve your standing with the various factions. This can lead to improved exchange rates, preferential deals, and priority for specials. Every week this thread will be updated with details regarding each faction, including Lore, trade details, and their general background. Maskovane Terory Conglomeration of social outcasts, ex-CDF, ex-PMC, and other various remnants of organized crime. They’ve spent the last year and 8 months terrorizing the Chernarussian countryside. They all joined together to maintain the darker aspect of their lives, while enjoying the relative freedom the apocalypse allows. Indulging themselves in whatever they wish, they’ve partaken in morally questionable acts all across the country. However they always continue moving, avoiding cities and the CDF or any other faction controlled areas to prevent being captured or executed. This Sunday, they will be making an exploratory venture into South Zagoria to determine whether or not establishing a sort of trade with the local populace would be beneficial. They are also interested in finding out information on the citizen group from Miroslavl, as well as other neutral groups in the South Zagoria area. Every Sunday from 1PM (EST/GMT-5) - 4 PM - this changes every week but will always be on the event server - No hostilities whatsoever are permitted within the restricted area. Normal rules apply outside and in the hangout. You can do whatever you like there. This event cannot be sabotaged or attacked in any way. Outside quests with event characters excluded. The maximum amount of allowed outsiders in the actual market is between 5-10 people to avoid people using it to hide in or wasting time. It is there for business. The one exception is an entire group may be allowed to enter and trade if needed, no allies though. Furthermore, unnecessarily toxic behavior, or big dicking is not allowed. This applies to those inside and outside of the event. Bantering and going back and forth with Guard personnel is fine. However intentionally gloating, threatening, or anything similar may result in your immediate detainment/death. Death as a result of the previously mentioned does not grant anyone defense or attack rights. When you visit this event, you acknowledge and agree to the rules posted here, and the event rules on the forums. If you wish to interact in a hostile way with a faction host (at the potential expense of your own personnel and negative reputation), please PM Phatal on discord or the forums. 3.9 Events can be organized by both staff and players. Events may either be dynamic or official. Dynamic events are spontaneous events organized entirely in game, often advertised through radio (RCON admin chat in game) without any special rules or preparations. Official events are the ones announced on the website, with a thread in the event forums. Official events may not be disrupted, sabotaged, attacked or interrupted without a consent from event organizer. Official events may sometimes have other special, temporary rules applied to them that last for the duration of the event. No teleport will be provided by the staff team in order to avoid creating a massive waiting line. You will have to either walk on the around server to the venue, or walk on the live server and log back in to the event server outside the compound.
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    Hello community members, today I will do something never seen before in this roleplay community and actually post a ROLEPLAY compilation.
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    Founded in 1985 by a Rhodesian ex-pat named Jackson Clarke, Legion Corp. was established as a “gun-for-hire” private military company. With laws and restrictions rapidly spreading, the company was moved to the United States. Placing its feet firmly in the private military business, Legion Corp. set up operations out of Fayetteville, North Carolina, close to Fort Bragg, home of JSOC and US Army Special Forces. With a large investment from an unnamed oil corporation, Legion Corp. had the capital to arm and produce a small, private army. All that was left was to wait for war. The first large scale operation conducted by legion Corp. was in late 1990, when the US D.O.D contracted the company to secure, transport and guard oil assets during the invasion of Iraq. Although a simple and seemingly harmless operation, the fighting proved difficult for the new company. Attempting to secure oil assets that had not been sabotaged was not an easy task, in fact a large percentage of the operation was attempting to prevent the sabotage from happening. After testing the waters, the unnamed oil company decided to double its investment, propelling Legion Corp. into a global competitor for firms such as Blackwater. With a substantially larger budget, Legion Corp. spread its control across almost every armed theater of combat in the world. With this came the research and development department, specializing in the creation of various pieces of equipment and tools that could be used by its men, or sold for profit. From anti-piracy operations, to African civil wars, the seizure of Crimea, the Donbass revolution, the Syrian civil war, Asian land wars, Takistani conflicts, you name it, Legion Corp. had either its troops, or products present. These operations varied in size and impact, with the largest of both respectively, being the fighting in the Donetsk region. In January of 2015 one of Legion Corporation’s men was spotted and filmed in Mariupol, in what is now an infamous clip of Western operations in Eastern Europe. The now tried and true contractors of Legion Corp. had a solid reputation on the international scene, earning more and more contracts by the day. The start of the outbreak caused the arguably largest mobilization of military and government resources known to man. With that being said, the Governments of the west were no stranger to biological and viral weapons. Under a direct contract from a Private Sector weapons developer, Legion Corp. set out to Chernarus. The goal was simple, to establish a base level contracting firm to review, assess and conduct “for-hire” operations. On a larger and much more clandestine level, to research the potential of weaponization of the Virus and its various assets. With the recent Manchester Gas Bombings, concern of WOMD’s being present have also arisen, leading to a secondary goal: to find and secure any remaining WOMD in South Zagoria. Temporary Goal - Look into possible alliance formed by "Custodia" and Mafia/Black Roses - Day 750 - Complete Short Term - Establish an Office for contracts - Day 765 - Completed Early Short Term - Recruit and establish 10 local contacts to keep our interests secure - Day 770 - 10/10 Complete Short Term -Create an armory to supply our contractors and stock it - Day 785 - Completed Early Short Term - Investigate Local Rumors about WOMD - Day 800 - Complete Short Term - Establish Contact with groups regionally - 7/X groups contacted and informed - Day 800 Long Term - Research potential weaponization of the virus for commercial resale - Day 850 Long Term - Make weekly deliveries of valuables to Corporate - Ongoing Long Term - Open business and carry out 15 contracts - 21/15 Complete, 8 Ongoing, +6 on Quota Long Term - Acquire any WOMD left in the region - Ongoing Long Term - Remain truly neutral outside of contracts, operating only for valuables - Ongoing Legatus @G19RP - Jericho Carmichael Military Tribunes @WongRP - Artyom Wongov @General Rickets - Anders Du Plessis @NorwayRP - Arri Graham Primus Pilis @Hex - Liam Sinclair Centurion @Real VegasRP - Vyacheslav Jaska @Eagle - John Marshall @Helix - Kino Asamura @Oiram - Mikael Belanger Milites @RebelRP - Artyom Solokov @ThrashRP - Jaren Karev @JamesRP - Jamie Bumlock @ZorullRP - John Blackburn @NikoteenRP - Niko Stratos @BorisRP - Sven Gustavsson @SeversonRP - Blake Anderson @SassyRP - Sassy Sullivan Jr. @LumenRP - Joaquin Alexander @NozzyRP - Jeff Jackson @Frito Tito - Billy McKenna @Dr Brandon - Zach Thompson @DallasRP - Marcos Fernandes @Kai - Lenny Lurker @Undead - Ermak Aleksandrov @CalRP - Jordan Namarez Whilst Milites can receive contracts, only centurions and above can sign them, putting them into place. The goal with this group is to offer truly neutral Mercenary roleplay, we will only act in self-defense unless otherwise contracted. If any of our members are captured and executed with proper roleplay and proper rights then they will be PK’d. Any situations where this is broken should be reported to me directly and I will take care of them and punish those who refuse to follow the group goal. Recruitment is currently closed. Below is what the business cards given in game would look like. Front Back Huge thanks to @Cipher the one and only for the graphics, with more headers and the like coming soon. Update: They are here and the wonderful Cipher has done it again. Contracts
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    Group has been archived, thank you everyone. I would also like to mention about everyone who gave us a headache during the run of Anarchy and constantly tried to attack us one way or another that regardless of that, we still had fun and didn't care about that bullshit. Because that's what you're supposed to do here, have fun. I thought everyone in the server was nice until I actually RP'd with these people and ran a proper hostile group. We ran into people trying to fuck our RP up (OOCly), people trying to get us banned one by one, people constantly trying to trap us, snake us out and everything like that. But you know why we remained strong and stayed here? Because people couldn't find a way to take us out, because unlike what everyone likes to say, we stayed true to our word and we followed the rules. In 4 months of existence we rounded up 4 bans, that's about it. Compare that to a 20 man roster, with dozen encounters every day and thousands of hours combined. We decided to stop having discussions about reports and situations and we tallied like 5 reports in less than a day. See, when you decide to have fun and actually talk shit out you can actually have fun in this game. People think the people in this group are dickheads and non-rping noobs. But you know what? I've RP'd with people that people claimed to be the "best". Honestly? They were trash. RP is what you make of it in the moment, not everyone will like our RP, but people think that we are people's personal maids when it comes to RP. Not every interaction will be the best but I know for a damn fact that everyone in Anarchy strived for the best out of every situation. To the people that decided to listen to the rumors, oh well - you spent all that time hiding and missed out on some great RP - to the people who RP'd with us, thank you, it's been a pleasure to RP with you.
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    Merry christmas guys, this is my gift to you.
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    We named it after your sex life. Keep the meme's outta here.
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    Good evening everyone! I would like to welcome you all to another black market community interviews for the community by the community of reputable members of the community. We missed an interview yesterday, reason being, the man being interviewed was sadly removed from the community, now I can not even mention his name for quite legal reasons, so out of respect I left that Wednesday slot open, a minute silence please.... Anyway. Today we have one of a very misunderstood man, the leader of the oppressed PAMYATI and of course RP boy lawyer... @NorwayRP! Keep it PG now lad. Tell Us About Yourself lad? How did you find out about DayZRP, and what made you want to join lad? What could we do, as the staff team, to make this a better place lad?  What is your most memorable experience(IC/OOC) here lad? Do you regret doing anything in your time here lad? If you had to live in a jail cell with four people from this community who would it be lad? What is your favourite relatable community meme lad? What has been your favourite character you have played on the server and why lad? What do you feel is missing from the community lad? Do you have any hidden talents lad? If you could successfully frame someone for a rule breaking punishment, who would it be and why lad? If you woke up as a swedish man named Rolle, what would your first act be on dayzrp.com lad? What a very nice underappreciated man, thank you @NorwayRP. Before I go back to anti media prison, don't forget my 2.3 shirt is on sale. See you all next week, comment who you would like to see next, remember... reputable members. *A few moments later... Ryan Shepherd is being apprehended by @DrMax to cut out this bullshit*
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    Please watch the video then discuss
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    Members of the community, I have been sitting here for about 15 minutes staring at a blank topic creation form, debating with myself the best way to ease people into what is going to be a long and critical post, but the more and more I thought on it I came to a realization that I cannot beat around the bush on this issue, so I'll just out and say it. The community is dying, and it's all YOUR fault. Yes you, the person sitting behind the computer reading this post. You are the reason the community is dying, and you are the only one that can stop it. I know it sounds pretty finger pointy, but the fact is that I too am part of the problem, and unless we ALL take steps to fix the community, then frankly it will not last much longer. The evidence is, quite frankly, depressing (See a post on statistics here). When I joined the community back in early 2015 there were 2 servers., A few months later there were 4, and all of them had queues to get into during prime time. During that time there was never not someone to roleplay with. You could throw a stone and hit 3 groups of five just randomly about the triangle (which back then consisted of green mountain to the south, the airfield to the north, and Novy to the east). Sense then however the numbers have dwindled due in part to several reasons such as the lack of content updates, a larger number of the community having been banned either voluntarily or otherwise, and a complete stagnation of RP. Now the first two examples I have given, there is not much YOU can do about it (except if you are Rolle/staff in which case I'll get to that later). What you can do however is attempt to fix the latter part of the three issues I have presented. Attempt to fix the stagnation of RP. Now some of the things I am about to suggest may sound easy in essence, but in practice are going to prove rather difficult. Others, however are going to irritate a lot of people and might even cause people to get at one another on finger pointing, but I'll be frank. Everyone is at fault. No finger pointing necessary. So here we go. The stagnation of roleplay is, by far, one of the largest issues that plague the community. It has been there from the start, even when 4 servers were present, however it wasn't as noticeable at the time due mostly in part to the fact that there was such a massive amount of people to interact with that even when stagnation was present it wasn't likely you had seen it all. However now that the numbers dwindle, dipping below 40 more often than not, and often enough dipping below 20 players active, it is quite obvious that it is present. The first thing that has led to stagnation is simple, everyone has continued to play the same character in either essence or in name since they started on the server. Now theoretically that is good as you can roleplay out how your character evolves over time, or you can remain in your niche even on a new character due to the fact that your new character still feels familiar. However when everyone is doing this it frankly leads to one of the most boring things you can fathom. Predictability. The more you play the same character, run with the same or similar groups, behave in the same way, the more that people will immediately know what to expect coming from your roleplay. The bandits will always be quick to anger, finding any slight against them as a means to initiate. The campfire roleplayers will always be friendly, welcoming you and aiding you however they can, the medical RPers will always do just that, provide medical RP. People talk about showing there characters evolution over time but, breaking it down, has anyone's characters' really changed? Or have you just become so caught up in what is routine that you are content. If you want to fix this, try something new. Bandits, try backing off for once, interacting with the people, sitting down at the campfires. Maybe even attempt to make a campfire RP character every now and then. Campfire RPers, try making a hostile character (shout out to @Mademoiselle here for doing just this), be aggressive, hold someone up. Everyone try playing something new, something different, and keep changing. Make it so that every time someone meets you again for the first time on a new character they don't actually know what they will get. Make them approach you apprehensively until they know just what role you are playing. Maybe one day you are running a pub, then you retire that character for a bit, and the next time people meet you, you are playing a Takistani Terrorist, then a week later you are a survivalist. I think you will find that it becomes not just more enjoyable for those that interact with you, but for yourself as well, as you get to explore things outside your comfort range. Now then, onto the next thing that leads to stagnation. Hiding or isolating yourselves over long distances. Remember how I mentioned before that when there were four full servers there was always someone to interact with? We don't have that luxury anymore. And yet we have become, over time, increasingly more separated as a community. I think it started around .55 or whatever the patch is that created the complete lack of supplies, which (in my opinion) was among the best patches, but more on that later. Now however it is hard to find people to actually interact with aside from the small groups of people that you already interact with on a daily basis. I myself tend to hang around the 'hotspots' as much as possible, but honestly that still usually only accounts for maybe a quarter of the server. The others or setting up in venues away from the hotspots which, while good roleplay of wanting to be off by yourself, is terrible for the community. Take a new player for example. They join and look for someone to interact with. They are excited to meet people and get into roleplay. So they head to the airfield and there's... nothing. They may find one random person who will then spot them, then immediately run off for fear of being robbed. Alright so then they head south to VMC and... same thing. It's just a walkind dead graveyard. Oh, but hey there's that hotspot they heard about. Let's head there. They meet people, talk to them for awhile, and then what? They either have to stay interacting with the same 5 people, or attempt to find others to no avail. Don't think this is a problem? When I was looking around for the UPS group back when I was running with the Black Fangs, I was astounded with where I found them. A group of eight or nine (comprising about a third of the server at the time) had isolated themselves to a single house near debug. Debug, let that sink in. A third of the server that people could interact with had isolated themselves so much that, frankly, no random would ever get to interact with them. Now I get it, you isolate yourselves out there for fear of bandits, or whatever, but in attempting to avoid one type of RP, you instead isolate everyone else off from yourself. Meaning that the interactions that those people are going to get are going to be increasingly boring or repetitive. They might run in to only the one bandit group on the server and assume that that is all there is to roleplay, a bunch of people going around and robbing or strong arming people. Now what do you think that person's perception of the server is going to be? Do you think that they will continue to play after X amount of time? No. They will leave, and the numbers will continue to dwindle. Now I know that this will lead people to go 'Aha, so the bandits are the problem', to which I will say... yes and no. The issue, when it comes to banditry, isn't that it exists or that there are players who enjoy robbing people and getting into firefights, it's that it is becoming predictable and rushed. And again, it's all YOUR fault. Yes, the issue of how bad hostile RP has gotten is even the fault of those that have nothing to do with bandit RP... because they will have nothing to do with bandit RP. Now I have played both sides, and I can tell you that the best bandit RP happens slowly. The escalation is slow, perhaps they are insulted by a couple things you said, but let it slide. Perhaps you are a foreigner so they are already aggravated by your presence. However usually it starts with just veiled threats. However that buildup has disappeared, and the reason it has it simple. The hostile RPers are bored. They run around the map, sometimes for hours looking for someone to present their hostile RP to, only to either have people immediately flee at there presence, suddenly find a need to log, or are simply hiding and yelling on the radio all the time. What this creates however is boredom. The longer they are running around without interaction, the more they want to get to what they consider the 'juicy' stuff, so that when they do finally find someone to interact with, the RP becomes hastened. They start to seem like all they want is the firefight, that they are looking for any reason to initiate, and it's simply because, after 2 hours of running around, that is exactly what they want. Look at the VDV, when we came down to Cherno we were able to interact with people quite often, and even though many of these players are the so called pvp scum of the server, things went surprisingly well. Do you know why? Because they were able to constantly provide their hostile RP without running about for hours on end looking for someone to interact with. The buildup to the fight with the CDF took time, the buildup to the fight with the UN also took time. And the payoff for the players was all the greater for it. They got to enjoy that buildup of growing hostilities, and then when it boiled over they got to enjoy the long overdue fight all the more. Interactions like that however cannot exist without someone to have a buildup with. Now onto the next part of stagnation, and I promise, we are almost there. This one is probably the most vitriolic for growing the RP base, and that is elitism. Many of you have been in the community for years, and have had a chance to develop your RP to where it is. Some of you are pariahs of RP, or come from other communities where you were able to grow it. You know who doesn't always have that luxury? New players. Whitenames as they are so often referred to. These are, often enough, players that are wanting to try something new. Perhaps they come off too super soldiery, perhaps there character choice is somewhat trolly, heck perhaps they are even someone more experienced trying something new. What are they met with? Shunning and reports. If people do not like the RP of a person, rather than working with that person to improve it, they are instead either ignored, or thrown into a report. Then you have the staff look at it and go 'yeah, no, not good enough. 3 day ban'. Now I want you to think on that for a moment. how many people do you think that waited 2 or 3 days to get into a community only to be banned a few days later for again a few days are going to return to your community at all. Sure you can argue that there are tools in place to help them, that there are precious guides or mentors and staff to talk them through things, but let's be honest with ourselves. The only way that people will improve is through first hand experience, and that will only happen if you let them. So don't be so quick to report them and get them banned just because there RP doesn't meet your expectations. Sure you can start the report as a means of contacting them, but try and talk it out with them, try and coach them on what they did and where they can improve. DO NOT BE AN ELITIST PRICK. So yes, stop saying that THEY are the problem, and instead focus on why YOU are. And this is especially true for staff (told you I'd get back to this later), if what I have heard is true. For those of you that haven't heard yet, there is a rumor going about that members of staff (I will not name names, but if it's true you know who you are) had fallen so far into the 'THEY' blame game at one point that they attempted to get @Rolle to ban an entire demographic of RP and all of those who prescribe to it. Thankfully, as the rumor goes, @Rolle and @JimRP denied there request. But that just goes to show that, if we continue to focus on how everyone else is the problem, that all we will do is reduce the community further. Or you know, you can also keep talking about how Beta will fix everything... just like you did with the lorewipe... and like you did with .61... and like you did with... well you get my point.
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    Welcome to the 2018 rule overhaul thread. You will be presented a rule draft which was carefully *cough cough* cut and copy pasted from the current rules in order to reduce the overly restrictive nature of majority of them. Here you can see the current draft: https://www.dayzrp.com/newrules/ Major changes are as follows: Focus switch from rules to role play. We believe that if role play is good and enjoyable, rules shouldn't matter much as role play is the #1 priority here. Most rule breaks can be punished without need for restrictive rules (like the hostage rules telling you exactly when you can or cannot kill a hostage). Instead, Game Masters can just judge quality of RP that resulted from players actions on case to case basis and whether that decision made sense based on IC. Rule points reduced from 15 to 4, rules covering only the bare necessities giving freedom to the players to better role play in a chaotic, post-apocalyptic world where there are no rules or law enforcement Removed a lot of restriction rules that may no longer be an issue or were unnecessary and covered by other rules. Removal of hostile/peaceful characters, all rules apply the same to everyone Old kill rights split into "defense rights" that can be shared with anyone you play with and are valid when you were being initiated upon, and "kill rights" that you can share with your approved group members, which are valid when you're the one initiating on someone. Things you should vote on that the staff is currently split about: RULE 3.4 - Choose whether NLR rule should stay as it is now where you remember the situation you died in, or be changed back to previous setting where you forgot the entire situation that lead to your death (that's how it is defined in the draft) RULE 4.1 - Reason for initiation - some staff believe there should be no reason requirement in order to attack other players, as long as the role play provided is good and engaging.
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    Based on the popular request, I present you my idea of group settlements: What I'm unsure about: Are these requirements reasonable? Is the evolution idea good, considering increased workload? And if so... Is the evolution timer long enough, perhaps it should be monthly? Maybe we should require scrap and wooden logs to be "offered" to a GM (who then deletes them) as a requirement for upgrades? Maybe we should just get a developer who will be dedicated to handling these things? Anything else that I should think about that I've forgotten?
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    Hello DayZRP staff team and community. I would like to apply for a position on the DayZRP staff team. And I thought a video would be the best way to show my thoughts about how I could contribute.
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    Thread closed permanently, just like the OP for shit attitude.
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    Hello it's me, your friendly neighborhood game mechanic Kerkkoh again resuscitating another suggestion topic after months of radio silence about it. Granted, I didn't even promise to work on this exact solution, but I did promise to do something about this issue here. Regardless, injured states (limping) is now added to the emote/gesture wheel and waiting for a merge to the next DayZRP patch. It works just about how you'd expect: you can fake to be more injured than you are, but if you are injured, you can't fake to be less injured you are. You can of course return to the default animation as well. I tried to show it here: ~ With , Kerkkoh
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    So, not sure why this was not made by someone else as I was an onlooker of the situation. This is the problem with DayZRP right now. Basically that there is this trash rp that is accepted by many members of the community, and even some staff. Though the staff members may not of approved, some of them were not leading by example and instead enjoying the stupidity, but as it stands none of the staff has made a post or brought it up. So I guess I will. Understand, this is going to be nit picky. I will do my best to not name names. This went on for at least 1 - 2 hours that we were present for. Not sure how much longer after that. The situation started later in the day for the server about 20 minutes before night. I onlooked at about 15 people standing around near the entrance to the barn. Some were running around while others were gathering logs. Though this isn't bad RP, the people carrying logs did seem to enjoy walking to a non existent beat, swaying back and forth. Others around the entrance however seemed to keep holding each other up, aiming guns at one another and hands up, prone-ing and climbing over one another. After a short time of watching this, a few of our friends approached. They looked on and saw Emma, started having a normal talk with her which was decent rp. Then a group of men approached and started saying "We won't leave her with Chedekie." After a bit, my friend announced he was Chedaki, and they started saying "Is that some kind of cheese?" So they stopped the conversation and walked away a bit. They continued to scream, jump around, do 360's. Some time later they approached a man with a blue arm band. The man said that Chedaki hurt his mother, and it was not in a trolly rp way. However as the conversation continued others approached and continued to interrupt over and over, not letting either party continue the rp and continued to call both people retarded. This continued for a while, insult after insult, my friend asked "Why are you interrupting us?" His reply "Because you are retarded." After this our friends decided to walk away. It was growing darker so he walked into the darkness with the blue arm band. They walked into the dark, some random player grabbed a flare and lit up where they were going. They then were surrounded again and not allowed to continue roleplay. They were consistently interrupted and insulted. One thing I will add that I noticed, was a flare put down and several people running circles around the group with a flair, for no reason. So they walked away again, and were pursued and continued to be interrupted and insulted not allowing any roleplay to continue. They decided to tell the man that they would continue the conversation later. The words of others were "Yea retard, shut up and move on." Eventually it started to rain, and they went inside. As soon as they pushed open the door they saw at least 10 people crawling over each other, going into the corner, screaming to scream. "AH LETS GO LETS GO". They then went into the corner, jumping on each others heads and trying to fly or walk on top of each others shoulders. My friends took one look, said "What the heck?" And turned around to leave the barn. Basically that is the jist and continued throughout the evening on the server, and into the morning. However at one point, there was some gunfire and someone got on a megaphone saying "The Chedekie are shooting, everyone inside to hide from the chedekie." They continued to scream this over the megaphone for several minutes. The problems and troll rp continued throughout the time we were present there. Eventually we decided to leave because of the stupidity. However, I can't lie that one of our members did go up there and added to the stupidity by using a stupid accent. This thread is not to get people in trouble. That is not the goal. People are upset by the lack of RP, and I can see why. To many people don't care about the value of rp, and Don't care to keep their friends in check. Then you have those people who were doing decent rp, then decide to add to the troll rp, and after they get mad because the rp sucks. It really goes to show that people care so little about the rp of this community and its members that they would intentionally ruin others attempt to rp as well, laughing about it as they go. The worst part, is that there was at least four members, or X members of staff there present for the entire situation. I am not saying they were trolling, but they were letting it happen. And by the fact that I have to make this thread, goes to show how little they care about the betterment of the community over their friendships. Not sure why they are even in staff. Yesterday was a shit show. It was the worst rp I have ever seen on the server, and it was near to half of the server pop. You would think people would value actual rp, and would try to lead by example, but it dosn't seem to be the case. We are on a slippery slope now. How long will it be before staff completely disregards what happens ingame to the point where all rp is trolled away and the server is filled with stupidity and idiocy. Dark days ahead of us. I'm sure plenty of people will say "Boo hoo, you wern't there, we had great rp." If you think that was great rp then you have little to no standards and you clearly feel that trolling and ruining others experience is fun. I have been intentionally vague on who the problem is. We have video footage and many screen shots of the situation but this is not an attempt to get people banned. This is an attempt to wake people up so this server becomes better. Those of you, who were staff and are staff... You should be ashamed of yourselves.
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    As accurately pointed out by our sharp community members (thank you @Ducky and @Mexi), there was a flaw in the NLR rule which allowed players to effectively break NLR rule by returning to the same firefight they died in, as long as 1 hour has passed. Kill rights from a single hostile action can last as long as two hours and the kill rights constantly renew timer during the fight itself which technically can last indefinitely as long as the fight goes on, therefore we needed an extra NLR condition to prevent this kind of situations. This has now been rectified by an addition to the NLR rule. In addition to the 1 hour timer, you cannot get involved in the same situation, no matter how much time has passed. Situation is considered the same as long as either side has active kill rights on one another. This is in effect even if 1 hour has already passed or the fight moved to a different location. Pretty simple to understand I think.
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    Hello DayZRP members! I'm announcing a few changes that will be made in the community, some immediately, some in the coming days or weeks. As always I would love to hear your feedback on these changes so that we can tweak them together to everyones liking. 1. Server switch It's been a few weeks since release of DayZ server files and thanks to @Kerkkoh our admin tools are now complete. Admins and GMs are able to fly around the map, teleport players, spawn items, zombies and wolves, and even more which should help enormously with creating role play focused events and unique content. All admin tool actions are logged to a file that only I will have access to, so any abuse of power will be found quickly and dealt with swiftly, so that you as players can rest assured that the server continues to work with fair play in mind. We are also planning to mod the game client side with some custom RP focused additions, which will require you to download a mod folder and start the game with special command line in order to join our server, but that is coming later on and we will have a separate announcement for that. Anyway, the current S1 server hosted by GamingDeluxe does not allow for modding at this time, therefore we will be switching our main server to the self hosted one where we have full control over every aspect of the server. It will also have 100 slots and is hosted on better hardware which should help with performance. What this means for you is a wipe. Not just of persistence (items on the ground, stashes, tents and vehicles), but also of all characters as the new server will work on a separate database and the data cannot be transferred between the servers. We would like to switch the server some time this week before the weekend. --- UPDATE 2018-10-05 Server switch is scheduled for Friday evening server time. 2. Server changes New server means changes. As I already mentioned the new server will be 100 slots. We don't actually know if it can manage that many players and stay stable, but I suppose we will eventually find out and experiment with the max slots so that the inevitable lag does not harm role play too much. We have not one but two dedicated servers, each equipped with dual Xeon processors with SSDs, 96GB of RAM and 1Gbit fibre optic uplink at our disposal, so hardware should not be a problem. Besides slot changes we've also tweaked a few things and settings on the server, here are some of them: VOIP quality raised, which means that everyone will sound clearer and louder. The downside is that you will lose some of the 3D sound perception (from which direction someone is speaking). Let us know based on your experience if the setting is satisfactory or we should lower the sound quality for the sake of situational awareness. All players will spawn with a working hand radio on the new server, we hope that this will eventually remove need for 3rd party communication and reduce metagaming. If possible through modding we plan to vastly increase the range of these radios to make them more practical. Please use them to increase immersion! When posting radio chatter threads on forums, try to add a real working frequency of in game radio to it. Spawning points will be altered. After 3 years of running from the beaches of Chernarus as a new spawn, it's time for a change. When you start playing your character on the new server you will find yourself deep in a dark mysterious forest somewhere in South Zagoria. Will you find your way out? Because of overwhelmingly positive reaction to the suggestion posted here, the night time on the server has been extended. It should now start getting dark sooner and there should be at least 1 hour real time of night time, right before the server restart. --- UPDATE 2018-10-05 All of the above changes will be present on the new server after the switch. We will have polls about the spawns as well as VOIP quality so that we can decide whether to keep or change them based on your feedback. 3. Events Now that we have admin tools, it's time to finally do some events! You can expect admins flying around and spawning unannounced hordes of zombies or wolves near groups of players, adding more dynamic and unpredictable threat to your regular gameplay. We also plan to do a large scheduled event this or next weekend similar to old Invasion events from DayZRP mod, where the objective for players is to band together and stop an incoming horde of zombies from taking over a city or other important location. More details on that event will be available in a dedicated event thread that should be created today or tomorrow. The event will be held on a separate server where you will be geared to the teeth with ammo, weapons and what not. Fight for your lives! --- UPDATE 2018-10-05 The large scheduled invasion event has been postponed until next week, I simply didn't have enough free time to create and properly prepare an event this weekend because of work and other RL commitments. The unannounced random events created by GMs and admins will still happen. 4. Character names Now that we have a known workaround for the character name issue, we will be turning back on the enforcement of character pages as well as tracking of character play time. This means that unless you fix your in game name using this workaround, you will be unable to join the server, as you will be kicked for invalid character name. The workaround is available here: --- UPDATE 2018-10-05 This will be turned on and enforced on the new server, so make sure to fix and test your in game names before todays evening. 5. Getting rid of leaving threads The recent waves of leaving threads are leaving a sour taste in our mouths. A lot of people suddenly feel like "leaving the community" for one reason of another which is fine, but in reality it's more of taking a few months break and writing a rant bundled with throwing a few last jabs at other members on their way out. Also the staff members are getting tired having to monitor and moderate these threads, close them after 24h, revoke peoples posting rights. Then a month or two later someone wants to come back and want their rights back, creates a support ticket, one of the admins has to un-revoke the posting rights, this usually causes an issue with restoration of whitelisted status, which causes another ticket to fix that... *breathes* Yeah, not worth it. Introductions and leaving forum will be turned into "Newcomers" forum where new people can be welcomed to the community as well as ask basic questions about it. Leaving threads will be abolished completely and instead users wanting to "leave" will be asked to execute a manual action, here is a demonstration of said action. No posting rights or whitelist will be revoked for anyone, no bans on request will be issued and existing restrictions for people who already left will be lifted. If you wish to post a rant about something or someone you don't like we suggest trying general or suggestion forums or even PMs. If you really want to leave the community there is now only one way of doing so and that is to send us a support request for deletion of your account, which we are obliged to do as per EU regulations. Your account and information associated with it will be then be wiped from the website within 48 hours and SteamID blacklisted. --- UPDATE 2018-10-05 This has been completed.
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    All these avatars are completely free to use! More to Come. feel free to use any of these Avatars, if any one asks where ya got it refer em here! 99% of Avatars are 1 MB or lower! for your convenience!. Also i do take Suggestions and sometimes even Requests!
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    Yea, yea this originates with this abomination of a decision but it's also a problem I've seen quite a bit lately. Disregarding the points situation, which is honestly a lame excuse since among the 24 members it equates to 4.42 points each, it seems that staff are taking criticism of groups too seriously if you actually look at things in perspective. For every person that complains about a group like this there's a lot that were either pleased with their RP or didn't give a shit. These guys had to wait 3 weeks without staff giving them any kind of guidance (at least based on the thread) only to have everything they've been doing in game end abruptly, while @Cowboy's group gets accepted in a week. I'm not saying it shouldn't have been, I just wish that's how the group approval process worked for everyone, as being strict with some groups and lenient to others is a really bad look for the community. In the week after they got unarchived Pamyati had not one piece of bad feedback on their thread, only people complaining about 2.3 to Rolle because they can't be adults and approach the group about their problems unless the admin of the community tells them to. Also, on 2.3. If a group's being hunted by another group I can understand if some kind of OOC arrangement needs to be made if no matter what the defending group does they get dominated. HOWEVER, when a group is actively being hunted, knows they're being hunted, and simply moves to make another mega hub on the other side of the map I'm gonna say they didn't put in enough effort IC to get out of the situation. A good example of this would be @Chief's group pre-lore wipe. They kept getting attacked, but instead of going to Rolle and trying to essentially ruin the group/groups attacking them they moved around to isolated places and eventually ended up on Skalisty where people were rarely willing to go for a massive firefight. It seems that people want to play one way and one way only and if anyone dares to make them change then they go to the forums instead of actually role playing out a group conflict. I know that no matter how I say this I'm gonna sound like PVP scum but if groups took shit on the chin and changed up their tactics a bit instead of getting upset they lost in a video game I think everyone would have a lot more fun overall. I've been on both side of the situation, I understand it's frustrating sometimes when things don't go your way but when people don't want to start conflict with a group because they know they'll take it OOC then it's pretty bad. TLDR: A lot of you need to make a better effort to deal with issues in game instead of on the forums
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    After speaking with @Charlie from the Mafia, I have decided to make update posts every few days on the thread to reflect on our viewing of feedback which will be listed here: Following feedback from @ScarletRose 's group about certain comments made IC about rumors and such, and rather vulgar comments a few members were disciplined in a number of ways either A. Removal from the Group, or B. Reprimanded internally and placed in "RP final warning" of course I will not be listing the members as I do not want to out them publicly however, if you were effected by their actions personally PM me. After receiving complaints from the Wolfpack about hostage situations I spoke to @Kase @Phoenyxxand @Hunter for around 2 or so hours to resolve any complaints they had about feeling pressured into complying with demands. After walking them through a few routes they had to either actually comply with demands or pretend to do so it seems like the complaints were resolved and issues dealt with. After receiving complaints from CDF about some lore validity questions, my 2nd G19 reached out to Cali we are waiting on a response. After complaints from The Wolfpack members, and leaders about us being around their camp to much I have decided to relegate the duties of my men to only enter the camp for the purpose of spying. Without big dicking or otherwise. After receiving complaints that our goals weren't the focus of the group (Which in my opinion is difficult to claim without being in the group) I will be posting updates about our goals when I can. Along with this @WongRP is in the process of finding new allies one of which has already been located, and two others are old groups that I contacted IC yesterday. After receiving some complements, and some questions regarding the structure of our goals list I have decided to rename, restructure and relabel some things to make them easier to follow understand and envision. Along with these, after looking back and viewing the statements by various groups saying that they were enjoying the firefights and that they felt they were intense and exciting, I will be continuing to get in contact with these groups to ensure that at no point to they feel overwhelmed. Although with that being said, I am worried that a lot of the feedback we have received about firefights only comes when these groups win, and considering that at this point its 6/7 groups against ourselves and the Muslims, we are heavily out numbered, and outgunned. Making this a difficult thing for us IC and OOC. Expect updates on this soon. So that should some up this weekly feedback post. Thanks to all who provided valuable feedback. Along with this I will be keeping a log of firefights that is color coded to show who the aggressor is. Red for us initiating on Mafia/Allies Blue for us Initiating on CDF, Purple for Mafia initiating on us, Yellow for CDF initiating on us June 21st Mafia initiates on Wong in Krasnostav, James kills two and the lads escape. June 21st we initiated on the Watch for radio'ing Dean Lockwood about assistance in capturing and turning over Vlad Viscus who was one of our members at the time. We initiated and subsequently lost the fight. Kordruga survived and pulled back. June 23rd we initiated on the CDF who were on a patrol close to the border regions, we did so to ensure that Russian Military Buildup along the border would not be discovered. June 23rd we attempted to capture the Watch again, however this time Mafia spies were located within the base and put up stiff resistance. We were however able to interrogate the Watch's 3rd in command gaining the information that proved that Ryan the groups leader was acting without informing his group, this made it so that The Watch was no longer the main target, Ryan was. Halfway through the fight, Kase and the Mafia arrived and are killed. June 24th, Zorull is initiated on and executed by some UN members at Kamensk town. Myself and Rickets kill all involved. June 24th, Dean Lockwood is located at Chernorgorsk whilst speaking to the Contractors who gave us his position. We attempt to ambush them but due to offensive dynamic rights being awful it goes terribly. The initial fight was a wash however, the lads are able to locate them as they attempt to retreat and the rest are killed or captured. June 25th, The lads locate the men from the night before, and initiate. All comply, and 3 men were let go, save for the person who shot Zorull who was promptly interrogated and executed for a propaganda video. June 25th, Some cannibals run into my self Zorull and Oiram and start talking shit. We initate and I am shot and killed, all 4 cannibals are killed. June 26th, some CTF members initiated on Zorull he kills one and the others say the don't want any issues and leave. June 26th, the Muslims take all the Wolfpack hostage, and Ravenous spots one of the men who robbed him, and shot him who also said to us he was on the way to go JFK the Muslims. Ravenous asks us for help in taking the man hostage so we help. After taking him up to the Muslims to see if they needed anything from him. Severson executes him and we leave once the situation is sorted. As we are leaving we run into a Mafia member who was speaking on the radio about locating the hostage and that Russians had been spotted in the area and that he was prepared to follow/fight. We initiated on him and he NVFL'd vs 14 of us. Following this once we had left the Muslims stayed with the hostages. CDF arrived and initiated on the Muslims and began firing at us as well forcing us to get involved and cementing the Alliance between the two groups. The Mafia also initiates on us. June 26th Mafia and their allies locate some Muslims/Russians re-gearing after the fight at Myskhino Summer and initiate on even an hour later resulting in another fight. Zorull is able to track them down and assassinate Phoenyxx. June 27th The Quarantined and the Mafia Initiate on us at Prison Island after we were told to go there to recon possible CDF SAM Sites and other installations being installed. The Mafia calls in the Black Roses to assist dragging them into the conflict. June 28th we assault Berenzino in response to the New Coalition and 2 days of consistent initiations by Mafia/CDF coalition. June 29th we move into Berenzino and find 2 UN doctors . We take the UN doctors captive and have around 30-45 minutes of intriguing RP and end up killing Jugs. Liquidators and Wolfpack ambush us while leaving town realizing we were gonna get pinned we disengage. Later on Muslims relocate the Wolfpack and initate they are able to escape, resulting in CDF initiating on the Muslims and killing them in the Trees above Berenzino. Following this, the Wolfpack and the Watch initiate on me, Oiram, Gatorr, and Zorull and the CDF begins shooting at us resulting in a hour long skirmish. June 30th After moving into Berenzino to capture HVTs Ryan from the Watch is captured and used for propaganda, thinking that he was gone and logged off we assaulted the Wolfpack base, unfortunately he was there we initiated on him as well unintentionally since he was hiding in the compound. All those who non complied were killed including Mafia, Watch and Wolfpack, with Phoenyxx, Hunter, and Willow complying resulting in a ceasefire between our groups hopefully, we still aren't sure where this RP is going. July 1st After around 15 men in Vybor attempted to sell Pork to our allies clearly as an insult, or friends Jayshalla requested a small force consisting of one team from our group of four men to assist in dealing with the situation. After a few choice words from the offending party hostilities arise between the Muslims and the CTF, my men does not engage instead directs civilians out of town and secure's a perimeter around the firefight. In total 14 CTF are killed along with three Muslims.
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    Game is rated mature. Community members are recommended to be 18+ before joining. IC is IC, it's all role play. People who get offended OOC because of IC role play have a problem seperating the two, this usually manifests as increased sodium levels. Sure, one can get angry when subjected to rule breaks or bad role play, but if one is getting good role play, but still get angry or offended because of what kind of character someone is playing or which derogatory words they use, that's not healthy. Third party ToS like Twitch or YouTube are irrelevant to us, that's a problem of the content creator to comply with. My personal opinion is that if one can stream Mafia 3 which is full of racism, one can stream DayZRP. With recent rule changes we have abandoned outright banning certain types of RP and instead focus on judging quality of RP in general. If you believe someone is overdoing their racist/homophobic role play or doing it in a trolly way, submit a report with a video and we'll take care of it.
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    I think I and many others have noticed a change in attitude from Rolle and I guess now the admin team in recent months. A shift towards a less forgiving and more "my way or the highway" approach. I cite the lore wipe as marking the beginning of this change and the way groups, specifically hostile groups were threatened with removal and punish from Rolle, something that is continuing. Other important events are Dusty's perma ban and, from personal experience, my removal from staff. But I'd say one of the most drastic and uncalled for displays of admin authority was tonight with the banning of 4 individuals from a report by the same administrator who reported them. Something Rolle approved of. The exercise of Rule 4 in a way that only paints a picture of the admin team and Rolle simply not giving a fuck what anyone else thinks because they run the server and they will do as they please. The first instance of this was JimRP giving me warning points for a status I put on his profile and then denying my ban appeal himself. Now we have Aiko making a report against a group of people without video evidence, waiting for a PoV and then banning all of them minutes after it was posted. This "Deal with it" attitude in my opinion is extremely detrimental to the community. I don't play on the servers because I am not satisfied with DayZ right now, something most people agree on illustrated by the decline in players, but seeing this type of behavior dissuades me from ever playing again. I can only imagine how current players must feel knowing now that if they slip up the admins will not hesitate to permanently remove them at a moment's notice with Rolle's blessing. I can only imagine how new players might perceive the casual removal of players by administrators in a report they made. I can only imagine how the rest of staff must feel about this whole thing, especially Gamemasters who have been basically cast aside for a liberal use of Rule 4. I made a poll to gauge these opinions exactly. I didn't want to get sucked into some drama in this community again, I prefer being a lurker who beanz posts or banters in status updates. I don't like having to call out Rolle or the admin team, since the other two haven't given their opinion and because I considered Aiko one of my best mentors in staff. But I firmly believe this attitude will kill the community and there are no viable alternatives. This is the only DayZ roleplaying community that isn't a pile of shit, so let's not turn it into one.
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    Hello, G19 here. Now, I am never one to give feedback, I tend to stay away from it as it just causes unnecessary drama that I don't want to deal with, so take that into account as I have finally decided to speak up about what I’ve seen go down. Mouse, I’m being sincere, please take this into account. Recently, as almost everyone in this community knows, a group I was in, PAMYATI was force archived because of accumulating 105 warning points in 4 weeks. Just from a quick glance, I can see 75 warning points since July 12th, and that's without being able to see any other points/forum points. You guys are dangerously approaching that line, and if we were to report everything we’ve seen you guys would have easily crossed it. But I don't wish such things upon anyone and would not like to see anyone's pride and joy archived like mine have been, and possibly kill player pop even more. Let me start with initiations. Twice now we have been initiated on via megaphone, and like Rolle has said recently, it is almost impossible to do a megaphone initiation validly. With that being said, in the first Polana fight the initiations were one invalidly, resulting in three of our deaths, a report would lead to another 30 warning points bringing the rough estimate to 105, the same line that got our group force archived. Then, at the last fight, this was your initiation This was not valid in the slightest, nor can you initiate for other groups. The amount of points you would have accumulated from this could be all the way up to how many you killed, 10, meaning at worst 100 warning points. Do you see what I mean here? A series of large scale mistakes like this could easily result in bans and a force archive, you need to be careful. On to last night. We had a small firefight at GM, nothing ridiculous here or crazy, until we watched one of your members VOD’s who was streaming it. Here's the highlights. Ill paste the timestamps below, they speak for themselves. 6:59 - Black Rose killed gives location and how many there was 8:08 - The BR just killed gives details on what they were wearing upon him being killed 7:32 - Another black roses say he traded then gives more information at 01:45:35 "I see two more in the woods" 8:23 - Black Rose thinks he died after getting kicked still gives information on who the Legion Member is. 8:28 - Again a BR talks about killing me (G19) and another (after he was killed) Could be seen as Meta 8:41 - The BR from the previous TS(or maybe a different one) then gives information where he saw the guy before being kicked and possibly killed 10:15 - Server goes down he gets in at 14:43 runs away before others had loaded in which is AOGM. 12:33 - Multiple shit talk "It's Legion they don't negotiate, they don't even RP" They've never tried "Look at the PEOPLE in Legion have they ever negotiated" On top of all of this and however many more points would have been dealt out, the guy deleted his VOD. Luckily we downloaded it so everyone can see. All in all, my friends and I have been through two force archives now, on top of that number of us have been on final for almost 6 months now. We can't afford to take warning points or break rules, so in order to get approved we had to follow the rules to a T and basically play a hero group. It frustrates me to know that this many rulebreaks occurred while you guys were on stream, meaning only God knows how many are broken in the solidarity of your comms. Don't get me wrong here, I love the hostilities and fighting you guys have provided, but it’s not fair for us to be held at this high standard that we have been, only to have our enemies fighting us with major advantages via rulebreaks. Really Mouse, you guys need to be careful. I don't want to see your group force archived so I am leaving you guys this feedback, if you take the time to respond and take into account what I’ve said, you will be showing staff you are taking feedback, because we all know what happens with a “ty for the feedback” response and a pat on the back, it leads to nothing. So please, take this into account and please don't get force archived, I’ve seen it happen to much and I know how bad it feels to work so hard on something and get it shutdown, it's not fun. - G19
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    ______________________________________________________________________ Pamyati is the SVR's front for operations in South Zagoria. Fully embodying Russian hybrid warfare doctrine and traditional maskirovka, the group operates independently of any formal government support, while working towards the interests of the Russian Federation. This gives Moscow plausible deniability for all its operations within South Zagoria, whilst simultaneously undermining CDF control of the region and promoting the chaos and anarchy eventually needed for a full Russian takeover of the province. Pamyati's leadership is largely made up of SVR/FSB/GRU agents, while the common rank and file are recruited from local manpower, either in the form of eager volunteers or paid mercenaries. Pamyati takes its name from the Russian "Remembrance" or память, which the group prides itself on. The word symbolizes the abuse of ethnic Russians by NAPA insurgents, and, to a smaller extent, the Chernarussian Defense Forces before, during, and after the Civil War of 2009. Pamyati's policy is one of revanchism for the Russian people, separatism of South Zagoriam, and repression against those loyal or sympathetic to the CDF, the Chernarussian Government, or the Kozlov regime. It states its goals as an independent South Zagorian state. In reality, it can be described as a tyranny by the minority. Though Pamyati is directly controlled by Moscow, the field agents running the group are given a large amount of leeway in conducting the group's affairs to promote the idea of an independent militia rather than a Russian proxy army. Thusly, Pamyati conducts diplomacy, promotes the creation of Russian settlements, and distributes its own propaganda. However, the Russian surplus military uniforms, unmarked Kalashnikov rifles, and ski-mask clad men promote an image of their own, and leave the imagination of their victims and benefactors to run wild. “There has not been any place on the planet where a KGB officer has not been.” - Former Director of the SVR, Sergei Lebedev From the beginning, foreign intelligence played an important role in Soviet foreign policy. In the Soviet Union, foreign intelligence was formally formed in 1920 as a foreign department of Cheka (Inostrannyj Otdiel—INO), during the Russian Civil War of 1918–1920. On December 19, 1918, the Russian Communist Party (Bolshevik) Central Committee Bureau decided to combine Cheka front formations and the Military Control Units, which were controlled by the Military Revolutionary Committee, and responsible for counter-intelligence activities, into one organ that was named Cheka Special Section (department). The Special Section's task was to run human intelligence: to gather political and military intelligence behind enemy lines, and expose and neutralize counter-revolutionary elements in the Red Army. In 1922, after the creation of the State Political Directorate (GPU) and connecting it with People's Commisariat for Internal Affairs (NKVD) of the Russian SFSR, foreign intelligence was conducted by the GPU Foreign Department, and between December 1923 and July 1934 by the Foreign Department of Joint State Political Directorateor OGPU. In July 1934, OGPU was reincorporated into NKVD of the Soviet Union, and renamed the Main Directorate of State Security (GUGB). Until October 9, 1936, INO was operated inside the GUGB organization as one of its departments. By 1941, foreign intelligence was given the highest status and from department it was enlarged to directorate. The name too was changed from INO (Innostranny Otdiel), to INU—Inostrannoye Upravleniye, Foreign Directorate. During the following years, Soviet security and intelligence organs went through frequent organizational changes. It then returned to its former state. Already in April 1943, NKGB dealt with foreign intelligence as a 1st Directorate of NKGB. That state remained until 1946, when all People's Commissariats were renamed Ministries; NKVD was renamed Ministry of Internal Affairs (MVD), and the NKGB was renamed into Ministry of State Security (MGB). From 1946 to 1947, the 1st Directorate of the MGB was conducting foreign intelligence. In 1947, the GRU (military intelligence) and MGB's 1st Directorate was moved to the recently created foreign intelligence agency called the Committee of Information (KI). In the summer of 1948, the military personnel in KI were returned to the Soviet military to reconstitute a foreign military intelligence arm of the GRU. KI sections dealing with the new East Bloc and Soviet émigrés were returned to the MGB in late 1948. In 1951, the KI returned to the MGB, as a First Chief Directorate of the Ministry of State Security. After the death of longtime Soviet leader Joseph Stalin in March 1953, Lavrenty Beria took over control of the security and intelligence organs, disbanded the MGB and its existing tasks were given to the Ministry of Internal Affairs (MVD) which he was in control of. In the MVD, the foreign intelligence was conducted by the Second Chief Directorate and following the creation of KGB foreign intelligence was conduct by the First Chief Directorate of the Committee for State Security or KGB, subordinate to council of ministers of USSR. In 1996, the SVR RF issued a CD-ROM entitled Russian Foreign Intelligence: VChK–KGB–SVR, which claims to provide "a professional view on the history and development of one of the most powerful secret services in the world" where all services are presented as one evolving organization. The Crimean operation, although most probably conducted according to existing contingency plans, was sudden and executed mostly without direct fighting. This means there was no direct action, and littletime or need for military assistance from the Russian SOF. The operation was largely covert action, most likely based on intelligence gathered previously by units connected to the Russian Black Sea fleet and possibly local agents recruited by the FSB, SVR and GRU. Pre-deployment special reconnaissance by SVR may have taken place, but so far it has been difficult to find evidence of it in open sources. The Ukrainian military observer Dmytro Tymchuk claims both FSB and GRU became very active in Ukraine after Viktor Yanukovych became president in 2010. The latter made the Ukrainian security service, SBU, change its focus from counterespionage against Russia to counterespionage against the United States. It would probably also be wrong to claim any significant military assistance role for the Russian SOF in Crimea, since the so-called “Crimea self-defense units” seem largely to have been décor, providing the Russian forces with a local image. The self-defense units did not play a very significant military role. Since the operation in terms of special operations forces was largely a covert action, it was only to be expected that the SVR would play the crucial role. According to Russian military observers Anton Lavrov and Alexey Nikolsky, the take-over of Crimea was the first operation of a significant scale undertaken by the SVR. In particular, SVR was behind the seizing of the local parliament on September 27. This act made it possible to elect the Russian “marionette” Sergei Aksenov as new Crimean prime minister. Furthermore, SVR also led the takeover of the Ukrainian military’s headquarters and a number of other hard-target military compounds. These were, however, operations that demanded more troops than SVR could provide. The organization was therefore aided by units from Spetsnaz-GRU and naval infantry. The SVR, however, was always in the lead. The Crimean operation used speed and surprise to establish fait accompli on the ground, thus making a military response from the Ukrainian side difficult. True, the Russian victory was secured by the transfer of additional troops to the peninsula, but the initial action by SVR and other special and elite forces elements was the decisive element. From the take-over of the Crimean parliament to the signing of the treaty making Crimea a part of Russia it took only 19 days. Seven days later all Ukrainian military units had laid down their arms. Such a time schedule makes the Crimean operation very different from the follow-on operation in Donbass and Luhansk. While Crimea for Russian SOF was mostly about covert action, their involvement in the Donbass war also saw them engaged in the full spectrum of regular SOF tasks from July-August 2014 onwards. The Ukrainian military observer Konstantin Mashovets claims Spetsnaz GRU at any time have had from three to four combined units/battalions in Donbass. These units have contained roughly 250 to 300 fighters each, and have been provided to the theater of operations on a rotational basis among the seven Russian Spetsnaz GRU brigades. They have operated in groups of 10-12 individuals, and worked closely with GRU SIGINTunits. In terms of Russian SOF relations with the local rebels, the former trained and provided intelligence for the latter. At the same time, there has been a reluctance to operate together, especially in the cases where Russian not-in-service volunteers have been able to do the same job.Mashovets further claims each Spetsnaz-GRU group has been set up with “curators” from Agentura-GRU. Thus, the Russian tactic seems to have been to keep political and military assignments somewhat separate. Spetsnaz-GRU do special reconaissance and military assistance, whereas the political work is taken care of by embedded “curators” from Agentura-GRU. In terms of direct action, Russian SOF in general have tried to avoid direct combat in Donbass. This, however, has not always been possible. For example, one of the GRU officers identified in Donbass is an individual known as Krivko. He was wounded in battle at Sanzjarovka at the end of January 2015. Simultaneously, in May 2015, two soldiers from the 16th Brigade in Tambov were wounded in battle by Stsjastye near Luhansk.27 These examples suggest Spetsnaz-GRU has been only partially successful in avoiding participation in regular battle. Another area of direct action has been sabotage in Ukrainian rear areas. One example, of a sabotage mission gone wrong, was the killing of an alleged Russian GRU-agent in Kharkov in September 2014. He was suspected of blowing up train wagons with air fuel at Osnova railway station, probably in order to create problems for Ukrainian military aviation. Credit to @Kain for this portion of the lore, with edits by myself The start of the Apocalypse in Russia is that of a chaotic one. During the July crisis of South Zagoria, they had attempted to work alongside with NATO and CDF forces to contain the infection within South Zagoria, as time went on, their grip lessened until the infection had started to spread to neighboring countries and outbreaks had started to occur in Russia. By the 25th of July, Russian Aerospace Defense strictly held the air surrounding South Zagoria and their own country and were killing anything that was deemed infected by the skies. Tensions grew in the Black Sea as a NATO Fleet had been virtually decimated by a nuclear device which Russia claimed no involvement in. The surviving world now worrying about now only the infection, but war. Quickly after, President Donald J. Trump ordered the NATO forces to attack all Russian military targets as it was believed that they had fired the nuclear weapon. War erupted in the Baltics as the French, British and Germans fight off the Russian’s air force. This level of chaos to protect the eastern European countries left Russia to be completely opened to new major outbreaks of the infection. The Russian Ground Forces would annex Belozersk, Chernarus to claim a nuclear power plant, meanwhile the world develops further into chaos. As the month passes, more of Russia would fall to the apocalypse, most notably in major cities. The advances of the NATO forces continued to trouble the Russian Federation. However, the attacks lightened up as the NATO forces needed to reaffirm attention to their own home countries. Russia would send more troops to neighboring countries during the month of August to attempt to stabilize what they can. They would commonly do bombing runs on the Russian borders to keep the growing number of infected outside of their country, but hope was beginning to look grim. Continuous protection of the border was failing by the day, but the Russian Armed Forces was not giving up their grip. The VDV inside of Chernarus were pulled back as the situation worsened. By November, the attempts to retain the infection was growing. Thousands of Russian citizens were being killed, main detained and others were being sent to camps. The paranoia grew in the major cities of Russia, as many rural towns were starting to either migrate or be killed by the growing infections power. At this point, Russia has began to retreat significantly from Chernarus due to the major outbreaks in the city of Sochi, the last remaining at the border mainly consisted of FSB and border police. By February, Russia was moving into a state of control and panic. Clearance was given to shoot or detain anyone at the borders of Russia. As worries grew, a strong unit of FSB CBRN was sent out to the Chernarus-Russian border to fortify it even further. Meanwhile, in the motherland, the Defense Ministry had ordered military control of small villages to be protected and used as quarantines. The fight against the infected grew as the MVD was in complete activation across Russia, but as time went on local factions grew and the influence of the Russian Federation was growing much shorter. As the apocalypse wore on, Russia began to enforce more security measures, checkpoints, quarantines. Movement was heavily restricted, information censored and the masses controlled. Major cities in the north of Russia still held significant strength, Moscow being the power of politics and St. Petersburg being the power of military. Slowly, citizens were being forced into new locations and a new saying had appeared, “Order by any means.” By March, a serious mutiny had occurred within Moscow. As the city walls closed to surround the Kremlin and some out, the Metro was being used as the primary source of living for the Moscow citizens. Rigorous checkpoints were formed inside of the Metro and most citizens would not be allowed to do much but gather their rations. Many starved and crime was rising. A man by the name of Kazimir Pytorvich Yazov had influenced many of the military personnel within the Moscow city walls as he’d plan to reform the government from the police state it was heading towards. An attack on the Kremlin occured on the 4th of March, leaving Moscow in complete chaos. The attack had failed and many of the forces that were loyal left and marched far south towards Sochi. The Russian Federation were able to barricade off Sochi and create yet another military state and Kazimir used it to recruit. In the shadows of Sochi, a revolution was being built. Calling themselves the Free Russian Movement, they recruited many members to their forces as Kazimir sneaked his way into Chernarus to communicate to the anti-government military known as the Belozersk People’s Republic. The two successfully allied, creating a troublesome alliance against the Russian Federation. The Russian Federation was quick to retaliate with aggression that would frighten anyone. The 58th Army pushed into Sochi and annihalated the South Russian Government, while simeltaniously concluding a cease-fire agreement with the BPR and recognizing it as a legitimate state, much to the dismay of the Republic of Chernarus. Now, Russia turns its attention further south, into the CDF's exposed eastern flank in South Zagoria... Due to the failures of previous SVR units, and the delays in the invasion along with the cover of Russian units being blown to some degree. New units deployed in the Summer of 2019 will take a more aggressive stance, focusing more on the location of hostile elements and interrogation of HVTs before being embroiled in large scale conflicts. Section 1 Infiltration Successfully infiltrate South Zagoria and make contact with local SVR cells. Day 720 (Complete) Stash a stockpile of firearms/rations/ammunition/supplies for the battles to come. Day 730 (Complete) Gather preliminary intelligence on local groups and persons of interest. Day 720 (Complete) Locate, and eliminating any defectors (i.e. Former Russian Military Personnel that have defected, downed RU Pilots, or other servicemen) Day Ongoing (In Progress) Section 2 Disinformation Begin spreading rumors of US Military intervention in South Zagoria. Day 760 (In Progress) Recruit at least a dozen local Russians and foreign mercenaries to serve in the Brigade. Day 760 (Complete) Locate former Allies, and with there support, destroy old enemies (District, The Time, Green Dragon Holdouts.) . Day 760 (In Progress) Rally citizens to the cause by pushing an agenda of Peace and Prosperity for all who assist the cause. Day 760 (In Progress) Spread general disinformation to mask the possibilities of a Russian invasion. Day --- (In Progress) Section 3 Direct Action Declare South Zagorian independence, and assist the subsequent Russian takeover of the new republic. Day 830 (In Progress) Locate former Saviors for the attempted assassination of Yuri Makalovich, Gleb Federov and Pavel Ivanov. Day 790 (In Progress) Elimination of any CDF, UN or Former/Active US Military Personnel in South Zagoria. Day 830 (In Progress) Location of Chedaki cells and the capture of high ranking Chedaki officials, in return for the bombing of Red Square. Day 830 (In Progress) Attempt to capture Mikhail Brata in response to Kamenici's murder of active Russian Servicemen in the past year. Day 840 (In Progress) Capture and interrogation of Active US Military personnel to gather information of troop movements throughout the Middle East and the Balkans. Day 850 (In Progress) Elimination of HVTs including but not limited to all High Ranking Potius Craz personnel operating on Russian Soil illegally, Mikhail Brata, Dean Lockwood. Day 850 (In Progress) Find a solution to the Islamic Question. Day 850 (In Progress) Section 4 Annexation Thanks u papa Major TBA OOC GOALS 1. Provide a refreshing taste of Military styled RP in the form of a State Acting, Direct Action Force. 2. Bring back the Guerrilla Warfare Vibes. 3. Provide Lore driven RP for all those who interact with us. 4. Focus on the enjoyment of all involved, via community outreach and the hopeful support of the Event Team in later phases. Command Team @-CML-NorWayy - Pavel Ivanov @G19RP- Adrik Zaitsev Honorary 3rd in Command (Secretary) : @ThanosRP - Borya Bodrov NCOs @ZorullRP - Viktor Sereda @Real VegasRP - Grigori Belyaev @WongRP - Aleksander Reznov Enlisted @RebelRP - Artyom Alekseyevich @Oiram - Ilya Orlov @Hex - Sevchenko Seba @ThanosRP - Borya Bodrov @Mak - Sergej Makarov @JackZRP - Khabib Magomedsharipov @NozzyRP -Vladimir Petrov @ThrashRP - Iakov Zavrazin @SeversonRP - Alexei Ivanov @JamesRP - Antoly Petrov @SleepyRP - TBA @Kricket - Vaughn Rastyev @DallasRP - Kosmos Kozlov @LumenRP - Maksim Kuznetsov @Eagle - Vadim Popov @HoboRP - Petri Kozlov @NikoteenRP - Niko Sokolov @JimRP - Bolat Aslakhanov @RedRP - Alexei Belinsky Militiamen Combat Commendations June 26th 2019 For combat actions involved with a skirmish with Chernarussian Troops, and their foreign allies in the province of South Zagoria, Chernarus. Adrik Zaitsev will be awarded the Cross of St. George 3rd Class. For gallantry, bravery, and distinction in combat while leading a fire-team in extremely perilous circumstances. During the firefight, in which a friendly Islamic Militia unit was ambushed with SVR advisers embedded within the unit, Adrik led a group of 5 men and personally led the charge to relieve friendly troops. Adrik made contact with friendly forces located in the valley and proceeded to engage the enemy and eliminate 4 hostiles before being injured in the initial skirmish, the moving to further assist friendly units being engaged near VMC where he re-engaged the enemy and allowed his men to pursue smaller formations and continue the fight after being severely injured. @G19RP Send a PM to @-CML-NorWayy1 with the following template. Note that if you want your character to be SVR, you will be required to make a new one. Acceptance is based off of IG activity and RP quality.
  39. 32 likes
    "Co je nejlepší pro zemi." "We have to show common citizens that our actions are focused on rooting out the evil, not on punishing anyone based on their nationality. Disarm the ordinary armed men, but eliminate all commissars, commanders and functionaries ruthlessly." -Soldier's Handbook, allegedly by Prizrak, supreme warlord of NAPA The name Kameníci roughly translates to 'Stonemen'. They originate from the town of Sinistok, in the Northern part of South Zagoria. It was a rather small town, but was bordered by the rather Russian-ethnic communities in North Chernarus. They could go 20 minutes up the road, and the dialect would be day and night. They were the 'frontier' of the true Chernarussians. They all bled green and yellow, and believed in what their country stood for. Most members of the Kameníci, prior to the infection, were located in the town of Sinistok. They were neighbors in the small, tight-knit town. Most knew eachother, they all grew up together, and once they hit their adult life, most took up the trades of their parents, or moved and joined the CDF. When the Apocalypse began, those who took on the name Kameníci did their best to secure their families to the city of Miroslav when martial law was instated in the early parts of 2017 before returning back to their town to defend against, what they believed, was an immanent Russian invasion. A rag-tag group of Chernarussian survivors stayed together up in the mountains, led by the NAPA guerilla, Mikhail Barta, he and a few of his brothers who fought in the civil war, were the ones who organized the group of locals. Watching from the sidelines as bombs, militants, and civilians all tore apart the country. The CDF left, and Anarchy reigned over all the lands of South Zagoria. But now- now was the time to stand up and reclaim what was once theirs. They were forced back to Miroslavl- defending their families in the city. Gathering more like-minded Chernarussians who aided in their guerrilla tactics against the BPR, who were attacking from the North. Mikhail gathered his band of patriots and fought the BPR alongside his countrymen and women, fending off, what they saw as, the second coming of the Chedaki. Whilst fighting, an IED containing poisonous gas killed 200+ civilians and CDF sentries inside the city, with the leads stating that the bomb had came from inside South Zagoria. They returned back to South Zagoria, finding an Irishman, Louie. He was responsible for the creation of the bomb, and the nationalist were told that the bomb was aimed towards the Kozlov brigades, specifically the Svobada terrorist who the Kamenici never really saw eye-to-eye to. Though brothers of the lands, they had different means of seizing their country. It was told then, that a lady, Taryn, and her group was responsible with the bombings of many of their loved ones inside of a refugee camp inside Miroslavl. After executing Taryn, Mikhail made the decision- stay within the region and make sure nothing like this will happen again. After achieving their goal of exacting vengeance for the despicable terrorist attack on Miroslavl, Mikhail Barta and his troop remained in South Zagoria for several weeks. Mikhail was wounded in an engagement with an unknown terrorist element somewhere to the north of Dubrovka and was carried to a nearby tree line. Their medic did his best the stabilize him, but without proper facilities or medicine -- he sustained near-fatal injuries. While the bullets flew around them, they performed a staggered retreat, and managed to escape with minimal losses. The Sousek brothers, being the ranking men left assumed command of the unit. They discussed for days on what they should do, with members of the formation vying to follow Mikhail's path to stay in South Zagoria and fight the terrorists, whereas the older Sousek, Dusan, supported a more liberal approach, one that would take them back to Miroslavl, to petition the remainder of the government for support. In the end, they ended up taking Dusan's route, making the trip through the countryside yet again back to civilization. They let the people know that justice had been served, distributing copies of the tape they had taken during the execution of the one responsible for the Miroslavl attack, and hoped to use this as leverage for military support on their return to South Zagoria. They had delivered their commander to an overcrowded military hospital north of the city, later receiving a mistaken report that he had died. It took months of heavy campaigning, political discussion and a vast amount of support from the people to afford them a respite, the government had agreed to send them a small consignment of special forces advisers along with material support. Mikhail doing building clearing drills with the new-found militiamen. The preparations for the expedition began, and the Sousek brothers commenced with efforts to relocate the old members of their unit, well, the ones that survived the past few months at least. They did what they could to get their veterans and reached out to several elements within the civilian populace that had an interest in joining up. And so, it began, the march back to South Zagoria, their home. This time, they didn't have a plan, or a goal, but they knew whatever they'd do would affect the region for the better or worse. In late December around Christmas, the unit got word of a rising communist threat in Elektrozadovsk and made a brief expedition back to South Zagoria to combat it. They assaulted their compound, situated in the school on the hill above the city and came out victorious. With the threat vanquished, they began their journey back west, back to Miroslavl. They went back to their respective lives, retiring in peace. Dusan decided to pay a visit to Mikhail Barta's remaining family in their government issued apartment, and when the door opened stood the man he had believed dead for months. Mikhail explained what had happened, and that the information Dusan received regarding his death was down to a clerical error. They caught up, and Dusan explained the situation in South Zagoria to him in detail -- something he hadn't been up to speed on in months. The new year came, and a broadcast in early January piqued the interest of the two soudruzi regarding a Russian Colonel announcing the 58th Army's illegal invasion of Chernarus, and decided to get the unit back together once again, who they could, anyway. They gathered who they could, dug up their weapons and began the march back to South Zagoria. They were headed back to their home to fulfill their original purpose -- defending South Zagoria. Mikhail Barta Ivan Volkov Hugo Nemecek Domek Svoboda Jesper Hansen Leopold Volk Jan Pavlik Josa Vacek Alexandr Kozak Lubomir Skala Dominik Reznicek Ostrovsky Sokov Ludvik Kozlov Michael Ondera Alexei Novikoff Ruda Kasparek Maxmilian Vitek Myska Silvestr Marecek Dominik Dvorak Pavel Slava Andreevich Mikael Komarov Mikhail Barta, training the volunteer force from Sinistok Provide aid to all Chernarussians still in South Zagoria [Ongoing] Connect with any remaining CDF or governmental forces in the area and set up a terms of agreement with them [Ongoing] Find and remove and potential Chedaki and Russian militants who may be using the apocalypse to it's advantage [Ongoing] Stabilize the region of South Zagoria in order for the CDF to regain a foothold. [Day 700] Set up a Chernarussian-only refugee camp [Day 650] Remove any Russian or NATO military from the region. [Day 700] Bring a proper Chernarussian presence on the server, there are far too few locals and plenty of foreigners as it seems Give great RP, allowing an influx of different Chernarussian characters to blend together and play together, with a common patriotic goal in mind. Provide RP as a Guerrilla force, hitting camps and raids and running back to the woods, etc. Commander Mikhail Barta - @CaliforniaRP Guerrilla Ivan Volkov - @RandyRP Hugo Nemecek - @Ming Domek Svoboda - @PatZ Jesper Hansen - @Jannik Michael Ondera - @pijkaCZ Leopold Volk - @Tander Jan Pavlik - @Clarence Josa Vacek - @Veryniceperson Alexandr Kozak - @Mexi Lubomir Skala - @Meme Ostrovsky Sokov - @Wolfaye Ludvik Kozlov - @Solo Alexei Novikoff - @YungNate Ruda Kasparek - @Chernon Maxmilian Vitek Myska - @Ducky Silvestr Marecek - @Harlow Dominik Dvorak - @ToeZiesOG Pavel Slava Andreevich - @Dr Willsky Mikael Komarov - @Sgttater Send to @CaliforniaRP, @groovy tonyRP, @Mexi, and @RandyRP Big thanks to @Centurion for graphics
  40. 32 likes
    No offense, but most of the hostile groups only offer RP that consists of robbing, beating people up, then telling them to scram afterwards. People don't want to participate in that and I don't blame them. You can only do that so many times before that shit gets boring, people have said they were robbed three times within one play session. Strong-arm people, force them to do things for you, do highway tolls, protection rackets. People also don't like how much PvP has increased over the months. Not all hostile RP has to end in an intiation. Offer more interesting RP and the people will come. I don't mind being robbed, but if that's the only hostile RP you have to offer, I will decline to go to popular areas and instead will RP with my group instead. As for the poll, all the suggestions are needed imo.
  41. 31 likes
    @G19RP managed to stand-off four religious fanatics. Give me your beans you miscreants! Full Video - Roleplay Story Background (in-spoiler)
  42. 31 likes
    It’s been 27 years since the collapse of Communism in Chernarus, but it is no cause to celebrate. A shadow has been casted over what sparse cities and villages existed in Chernarus after the Soviet Union - Nationalism. It had always been an issue in Chernarus. With the launch of Operation Alpenröschen during World War 2 into the Black Mountains and unto the proud city of Novigrad, the Nazi menace established a local pro-Nazi regime, made up of die-hard nationalists with a bone to pick with the Soviet government. The Chernarussian State, as some referred to it, was a spectre of things to come. Thankfully, the proletariats and those proud of their Motherland’s accomplishments rallied together to defeat the traitors. The situation in 1943 was not too different to the situation in 2009. The sons and daughters of those very proletariats, workers, and patriots rallied together once more against the fascist menace. This time, the workers were alone. There was no Soviet Army to swoop in from the North, over the South Zagorian cities and factories, over the rolling hills and through the dense pine forests. They were alone, but it made no difference. They fought long and hard. But, in the end, it didn’t matter. The fascists were backed up by the Imperialist West and they brought their drones, helicopters and planes. The fascists viciously hunted down the leaders of 2009. Many were executed, under guises of genocide, insurrection and murder - all lies of course. It is not murder to defend oneself. Now, despite everything that is going on. Despite the Apocalypse arriving in Chernarus - the fascists and reactionaries do not stop. They do not think to work together with one another. The foreigners trapped within our borders are prosecuted. Killed en masse and hunted, just as we were during those fateful days in 2009. I ask of you, my fellow workers - rise up against this menace. Bear your arms proudly, under the Red Banner. Fight back the reactionaries and liberate yourselves. "Workers of the world, unite!" 1943-1955 Partisanship had always been a part of life in the Black Mountains. The mountain town of Tuapse was in fact famous for it and thus, the concept of partisanship was nothing new come 1943. During Napoleon’s invasion of Russia in 1812, small bands of civilians harassed the French and their allies before and after the retreat from Moscow. When the Kaiser’s army snuck in during World War 1, the Germans were forced to pull units from the front line to deal with the partisan activity and ultimately, the men and women from Tuapse participated in the Russian Civil War, founding small Red detachments, which were particularly successful in South Zagoria. When German Gebirgsjäger units, accompanied by traitorous Cossack SS-divisions attacked key Russian fortifications in the Black Mountains, partisan groups from towns like Tuapse proved invaluable in providing guidance through the treacherous mountain ranges and in attacking key supply routes, effectively trapping several detachments and platoons in the freezing cold mountain peaks. For their efforts, a small monument was erected in Tuapse, which only ever attracted four or five would be historians yearly. More importantly, Natasha Dmitrievna, a leader in Tuapse, posthumously received the Order of the Red Banner for her efforts. A woman, from such an obscure town, receiving such a prestigious award -- it shocked people. Ultimately, however, it solidified the town’s loyalty. Dmitrievna moved into the Chernarussian SSR after the war to live a quieter, more secluded life. She moved there with her two sons, Vladim and Alexander and husband - Abram. There, they founded a small rural town specializing in peaches and apples, named Stalinisi. People came and went, usually with the picking seasons. Only a few families remained, participating in local community activities and other then a few state interactions, a completely autonomous life. 1991 The town lived independently throughout the existence of the Soviet Union, only ever receiving a few calls for conscription and police visits for rowdy Chernarussians with a bone to pick. This changed, of course, with the Chernarussian Declaration of Independence in 1991. During the riots, Stalinisi was raided by small nationalist militias, with tools and supplies being stolen and hunting stalls and sheds being burned. The biggest shock came a few months later, when the newly established Chernarussian government came to the village with an ultimatum: remove the villages name and identity or be evicted. The choice was obvious, the men were too old to put up a fight and the boys too young to take their place. The village became Stary Yar and according to de-Communisation policies and the small monument dedicated to paristan Natasha Dmitrievna was demolished. This was a wakeup call for the denizens of Stary Yar, things were changing whether they liked it or not. They would have to fend for themselves in this new era of Chernarussian nationalism. The men buried their hunting rifles in fear of them being taken off them and the disgruntled ex-soldiers hid their old AK rifles under beds and in toy lockers. The truck drivers that used to transport apples and peaches from the orchards to the factories to be processed were laid off, replaced with Chernarussians in dire need of a job. Hell, even the police-men were replaced and reorganised. This major change sowed the seed of dissent and would enable the Chernarussian Movement of the Red Star to gain control over the area. 2007 The scars from the 1991 raids and de-Communisation were still very real, and the foundation of the Chernarussian Movement of the Red Star gave the village’s anger a productive release. For the most part, the ChDKZ was a legal movement, but they were planning something big. Anton Grigorievich , father of two young boys, was a devout Chedaki and planned to use the town as a training ground for Russian paramilitaries and weapon storage. From there on out, Stary Yar became a hotbed for extremist organisations. Anton’s two sons, Roma and Kirov merely watched as his father met shady men in suits and turtlenecks. They were old enough to consider politics, but not old enough to comprehend them. They’d talk about equality and the liberation of the working man, whilst beating down on rival Chernarussian gangs of boys in the woods. Anton could see that his two sons needed a productive outlet and an education. Hence, he gave them a run-down course on socialism and the implementation of the ideology just before giving the eldest a rifle and the younger a pair of binoculars. They’d train together for the remainder of the year. Late in the year, just before the snow fell a small brawl between a group of Russians and Chernarussians erupted. Kirov was stabbed during the fist-fight. Outraged, Kirov went home to Stary Yar and snuck out later in the night with his father’s pistol, whilst Anton and Roma were at the hospital. He rallied some of the other boys, who were keen for retaliation. The intention was to just scare him off and give him a warning. Maybe rough him up a little bit. But things turned sour. It turns out that this one particular Chernarussian boy was a drug dealer and had his stock to protect. A small gunfight erupted and Kirov shot the boy dead. It didn’t change him, it didn’t make him feel any better either. He simply knew that he had the ability to kill someone. This marked a turning point for the duo. They trained more rigorously, and even ordered some old military surplus online; smersh, camo netting – that kind of thing. Soon enough, their little gang of boys turned into a serious paramilitary, full of anarchists, Marxists and misfits. This undeniably made Anton proud and soon enough, their newfound paramilitary was also rocking the ribbon of St. George and the Chernarussian Red Star. They learnt that funds were desperate, so they took up robbing. Police-stations with armouries and lazy guards, desolate ATMs and local banks. In enough time, they’d earned enough dirty tanks to arm the entire local area and extra. In December, just before Christmas day, Roma would be arrested for possession of an illegal firearm – an AK-74U to be exact. For every bullet, a year would be added. The bias judge that presided over him gave him a life sentence without parole and in Chernarus, a life sentence really is for life. It was an outrage, but no strike or protest would change it. His younger brother plotted, but their father assured him that there was nothing they could do – yet. 2009 The twenty-first of November was cold, but otherwise clear. The Civil War had been raging for a few months now, with Anton’s militia seeing constant combat. The absence of Roma had greatly dampened morale in the militia, knowing that they walk free whilst one of their comrades are stuck in a tiny prison cell. Thus, they hatched a plan to break him out before he was transferred to Miroslavl. The men involved slipped through checkpoints as refugees seeking a new home, posing as Chernarussians to avoid suspicion. These men then gathered in a warehouse in Kamyshovo, where a fisherman had lent them a boat and where their weapons were waiting. A stolen blueprint revealed that there was a pipe that connected to the sea and into the maintenance room and ran underneath the prison. The plan was to rig this pipe with explosions and blow a large section of the prison from underneath it. Then, whilst the guards were distracted, they would climb up to the outer wall, rig it with explosives and create a hole in which they could allow prisoners to escape from during yard time. The plan failed for the most part. The explosion shook the ground, but nothing of real consequence happened above ground and the guards were still present upon the insertion to the wall. However, luckily, the guards were easy pickings for the battle-hardened warriors of the Stary Yar militia and they were still able to rig the wall. After retreating to a safe distance, they blew the wall. Confused and disgruntled guards watched as about fifty-five men in striped pyjamas ran out. On their boat, they took about five men with them – one of them Roma. Only a few escapees actually escaped par from that five, the rest being captured or shot. The brothers transferred out of the Stary Yar militia soon after the prison break, finding a home in a reconnaissance battalion, known for guerrilla tactics and assassination missions. Usually, they’d target people like local priests known for sheltering NAPA militiamen, local nationalist leaders and checkpoint officers. Rarely, anyone of importance was killed. Upon a raid further south, they came into an abundance of military grade uniforms and kit, effectively transforming the reconnaissance battalion into an actual fighting force. Gorka uniforms, mess kits hell, even belts. The battalion was present for war-crimes, but was never brought to light for any involvement or knowledge of such actions and after the Civil War, most members avoided persecution by splitting up and re-integrating into Chernarussian society. Those who spoke Chernarussian found this easy, but those who only spoke Russian were found and persecuted easily. The two brothers moved to a quiet town and lived out their lives named Zvir. Small amounts of contact was maintained between those who formed friendships during the war. 2017 The two brothers, Roma and Kriov, were for the most part unaware of the Apocalypse. The town of Zvir was too isolated and self-sufficient to realise what was going on. Suspicion was only created when a shipment of bottled water failed to arrive. At a town meeting, the two brothers volunteered to go to Zelenogorsk to either go pick it up or figure out why it’s so late. They arrived at a checkpoint. It didn’t feel out of the ordinary, the Chernarussian Defence Force always liked to bother the civil populace. But, no one came out of the checkpoint. Confused, they drove up to find it abandoned. Casings were scattered on the ground. Further up, there was a pile of bodies. The blood splattered on their clothing wasn’t a regular, crimson red. Instead, it was blackened and unnatural looking. Their faces were twisted and their irises were non-existent, just white and blood shocked. They quickly drove over to a payphone - but the line had been cut. Confused and frightened, they drove into Zelenogorsk to be met with hordes of standing corpses. They drove slowly at first, trying not to hit anyone, but then the undead began to bang on their windows. They picked up speed and hit as many as they could, speeding out of the most clear exit. Town after town, they saw the same thing. Figuring that travelling any further was pointless, they tried to send a radio message back to Zvir. No response. Again, nothing. Fearing the worse, they camped out for weeks, living off the land. Eventually, they figured that they should send a message over the radio, hoping to contact any of their old comrades from the Civil War. After the third message, they got a reply. They met where it all started, Zvir and reformed the movement. They planned to take advantage of the Apocalypse to create a new society. IC Goals Day 495: Establish a free territory within South Zagoria. Complete Day 500: Establish an understanding of the politics of South Zagoria and establish who is sympathetic to our cause and who is against it. Furthermore isolate and speak with as many survivors as possible to convert them to our cause. Establish contact with Viktor Padella. Complete Day 505: Continue to expand and grow our ideal Free Territory. Complete Day 510: Establish an official Free Territory Peoples Militia. Complete Day 535: Create a radio station to play nostalgic Communist music and inform survivors of current news. Failed Day 535: With the radio station, make contact with BPR and build relations. Complete Day 545-550: Enable a large recruitment drive. Failed Day 545: Establish a proper Commune Settlement. Complete Day 547: Establish a citizenry within the Commune. Complete Day 547: Keep our Commune sick-free, whilst also providing aid to those that are sick. Complete Day 548: Continue our cease-fire with New Moon and other groups. Failed Day 550: Defend ourselves from the Nationalist Threat. Ongoing Day 550: Receive support and thank the BPR. Complete Day 560: Re-form into a more passive group, leaving our armed hostilities behind. Partial Completion Failed Day 560: Establish worker communes within our standing commune. Ongoing Failed Day 565: Re-distribute all collectivized production within our settlement. Ongoing Failed Day 575: Communism and establishment has failed us, switch into a more anarchist group. Day 575: Avoid the cease-fire and any other forms of contracts/alliances created. Day 575: Throw ourselves back into the mix of group politics. Day 580: Start and or cause another large-scale conflict. Continuous: Avenge Comrade Kirov Continuous: Recruit those sympathetic to our cause. Continuous: Provide aid to those oppressed by reactionaries. Continuous: Abolish and denounce private property. (Not to be confused with personal property.) Continuous: Oppose any governments within South Zagoria and around the territory. OOC Goals Actively contribute to the lore of the server, the overarching narrative and the narrative of each individual character within the group. Provide a realistic and immersive experience. Create an opposition to current standing nationalist groups. Provide a sense of “consequences”. When a character is executed, they will be permanently killed. Roster Leadership: Roma Grigorievich - [email protected] Jiri Vlasak - - @Ducky Militia: Pavel Antonov - - @Thrash Tomas Nemec - - @Veryniceperson Igor Sokolov -- @lowca_ludek Aleksander Matejcek - - @KnightsTemplar Edik Petrovich - - @Stannis Anders Mata - - @Stagsview Andre Martin - - @MetalHeadPatriot Brody Graham - - @Onyx
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    Hey @Fae, I know this is kind of out of the blue but I just want to say that I noticed some of your posts in the Real Life Thread and I think you are really pretty. I've met you a few times in game and your voice is just as pretty. Maybe we could roleplay together sometime, when we met in game I was super shy and didn't talk to you and really regret it hahaha. I followed you on the forums so when you see this maybe we could dm if you'd like that. Byyee.
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    Good evening everyone: (Quickly checks to see if @DrMax is looking) Alright we should be good. We are all aware of the staff community member interviews. That extremely exclusive club where users such as 'skaters4lyfe' get an interview to share their story (except for @APositiveElmo) I would like to welcome you to community interviews for the community by the community of reputable members of the community. For this week of Interview with a Community Member we have the one and only @Kordruga. Tell Us About Yourself lad? How did you find out about DayZRP, and what made you want to join lad? What could we do, as the staff team, to make this a better place lad? What is your most memorable experience(IC/OOC) here lad? Do you regret doing anything in your time here lad? If you had to live in a jail cell with four people from this community who would it be lad? What is your favourite relatable community meme lad? What has been your favourite character you have played on the server and why lad? What do you feel is missing from the community lad? Do you have any hidden talents lad? If you could successfully frame someone for a rule breaking punishment, who would it be and why lad? If you woke up as a swedish man named Rolle, what would your first act be on dayzrp.com lad? What a nice guy! Thank you @Kordruga. Tune in next week or possibly tomorrow if you are good for the next relevant community member interview!
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    Our active playerbase continues to grow for some unexplainable reason, and we are reaching new records in queue length to the server during peak times. I opened server 2 yesterday to temporarily help this issue, however as we all know it comes with a long list of problems on its own, including using the second server for looting, loot storage and ghosting into bases. At the same time we cannot expect to grow as a community and server if we cannot add additional servers and have enough slots for everyone. I have coded a little addition to the server player check today. What it does is it locks the second server until server 1 is 80% full. This happens automatically and without requiring staff to start/stop servers or do anything in particular. This way both S1 and S2 can stay permanently online, but S2 will only be usable once S1 fills up. Once S1 dips below the player threshold, an announcement will be sent to players on S2 and they will be kicked some time after in order to move to S1. The locked/unlocked status of the servers is displayed on the front page using a lock icon. This status is updated every 5 minutes.
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    Awimba and his Mercenaries crawl up through the darkness to rescue GenZ. Morning comes and he sees his operative get shot up the hill, he aims in and sees the bastard with the chernarussian colours on his outfit, he breathes in slowly and recites something in Zulu before slowly putting pressure on the trigger of his M14. He gets a bullet in the back of the head and his life flashes before his eyes for a split second before his soul falls into the abyss. Awimba Muncho's life ended by a Chernarussian bullet to the back of the head, alas he shall never be forgotten for in Bantu religion kings and queens live on through the memories of others and so he shall live on forever. f to pay your respects
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    *The wave of intense static and white noise begins to fade as a strange broadcast begins to clear through the noise, making itself heard over all of South Zagoria and beyond* (You may need to adjust volume through out the broadcast) *The static and white noise begins to overwhelm the air waves once again as the broadcast comes to an end*
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    -snipped, still getting beanz even now. Drama is settled. If Anarchy still wants the feedback DM me and i'll check my edits.-
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    OREL Unit - "Kanec" OREL (Eagle) officers are called up for robberies, riots, and some limited anti-terrorist operations. They wear black high capacity vests, green Chernarussian berets, black Gorka helmets, OREL blue kamysh (tiger stripe) uniforms, and black military or combat boots. Occasionally some units will don military camouflage like Rastr, Reed, and green kamysh. OREL officers can be found at the bigger stations within cities in Chernarus. They are exceptionally well trained in hand-to-hand combat and close quarters combat. OREL officers are armed with the same armament that CPD officers are, but can carry AK-74s, SVDs, and other weapons that are more powerful. Many OREL officers are ex-CDF soldiers who sought careers outside of the military. (A member of the Kanec unit from Severograd during a losing firefight with Chedaki at the start of the Chernarussian civil war, 2009) Each unit adopts an animal or emblem as their mascot, often reflecting local wildlife or for historical reasons. OREL, like their OMON and Berkut brethren in Russia and Ukraine are typically depicted as brutal riot police by journalists and human rights organizations, but the reality of the situation is far more nuanced. They are trained for deployment into a variety of environments including mountains, artic tundra, and even NBC situations. These OREL units form the backbone of the Chernarussian Interior Ministry’s (MVD) spetsnaz units that work in close concert with the less numerous but nonetheless deadly COBR Spetsgruppas. Many OREL officers go on to join COBR and the level of cooperation between the two organizations is renowned. (they often target low-level street crime and more serious criminal activity) OREL units vary in size based on their home city and will frequently train alongside other units and even be called on to deploy to cities like Novigrad or Belozersk to contain riots or demonstrations that strain the capacity of local forces. 29th of July 2019, North-west wall, Silná Stránka-8, Miroslavl, Chernarus https://puu.sh/E2Bhl/a3eb4a1889.mp3 “Oheň své zbraně!” yelled Sergeant Dvorak as masked figures appeared along the perimeter fence in the distance. As the officers exposed themselves and began to open fire the radio that they had been using to listen to the enemy’s movements blared with frenzied Russian chatter. Sergeant Dvorak, whose arms were as big around as tree limbs and could bench press a log clenched his cigar in between his teeth, rapidly lifted his PKM into the firing port in the concrete wall and let loose a hail of lead into the enemy that illuminated the shadows cast by the setting sun. The enemy fighters began to fan out and rush to defensive positions, but not before the men had cut down 4 of them in open, and 2 more with the machine gun as they frantically ran back around the ruins of several burnt-out cars. (Colonel Martinek during a training exercise, 2018) Colonel Havel Martinek, the commander of the detachment stepped down from his perch and rested his binoculars back around his neck. “Good work Sergeant keep killing these Chedaki sons-of-bitches and I’ll have drinks sent up for you lads,” Colonel Martinek said. The sergeant nodded and took his PKM out of the stoop and set it aside on a table, removing the box magazine from the weapon and replacing it with a fresh one from a nearby crate. The Colonel disappeared around the concrete revetment and down a flight of stairs back to the command post below. Silná Stránka-8 was the last position on the massive almost palatial wall that separated Miroslavl from the rest of the wasteland. Colossal concrete pylons had been set up along the edge of a former Soviet concrete factory to provide a fantastic deterrent to anyone looking to attack the city. (one of the many outlying industrial areas around Miroslavl that has been fortified) Despite all the industrial implements and military fortifications civilians lived and worked less than half a kilometer from the area. It was not that dissimilar from the forts that had guarded Hadrian’s wall in England so many hundreds of years ago. Each Stránka had previously been occupied by armored CDF forces who had leveled broken concrete scraps into heaps some 50 feet high into gaps in the walls. Once that was complete they deposited more crushed rocks and concrete into a ramp so that T-72s and other vehicles could pull up to fire out at attacking forces, infected, or whatever posed a threat. (OREL officers desperately attempt to stop a riot during July 2017) The system had been completed in late 2017 when it became apparent that the city’s hastily thrown together barricades would not be enough. Since then there had been many conflicts and other calamities that had befallen the coast, and the system of concrete and steel had held through it all. But more important was the brave men that guarded the ramparts night and day, ensuring that the thousands of citizens within the city could sleep peacefully. (peaceful streets of Miroslavl, August 2019) As spring turned to summer, more and more CDF units were pulled back and deployed to the west to face the hordes of Islamists that threatened the country. This meant that positions formerly occupied by the CDF were handed over to local OREL units. OREL was a spetsnaz unit that specialized in dealing with riots and handling heavily armed criminals that proved too difficult for regular beat cops. They had a fearsome reputation and were known for the brutality that they often inflicted upon protesters and political dissidents. But that was before the world went to hell. (Members of the Kanec unit during the first months of conflict with the Belozersk People's Republic, 2017) Following the initial chaos of the riots and infected they were re-structured and militarized even beyond pre-outbreak levels. They were given BTRs, RPGs, and grenade launchers, even access to Mi-17 helicopters in some cases. Each major city in Chernarus typically has an OREL unit, and eventually the units from South Zagoria, northern Miroslavl, and Kirovograd trickled into the coastal areas. This maximized the number of officers clustered together along a thin expanse of ground, but also meant that they could make up for gaps left by the CDF when the military deployed or went on the offensive. (OREL officers line up during the sectarian unrest during May of 2017 just prior to the outbreak) OREL enjoyed a greater share of power as even those within its ranks were called upon to sally forth outside of the safezones and destroy wandering hordes or groups of bandits. They also began to take over positions in Miroslavl that were historically CDF points. Tanks, BMPs, and all manner of trucks and other equipment were often left behind by the CDF and were re-fitted and used by OREL to keep fire control over the distant wastes when the air force could not be called on. This left the remaining CDF forces in the city as a fire brigade, running from point to point when the OREL could not contain a situation. However, this was soon to change. No longer would OREL serve as mere watchers on the wall for civilization, they would in fact be deployed farther than they had ever gone to fulfill a mission from the highest authorities. Colonel @Dew - Havel Martinek Major @Apollo - Miloslav Cernik Captain @Blake - Jannik Bruzek Lieutenant @Nik - Nikolai Dvorak @Dusty - Max Tolstoy Sergeant @Diamond - Ilya Kovac @BobbySullivan - Ivan Petrov @YNW Viking - Ivan Kraus Corporal @Shroud - Yegor Krasnov @Gatorr - Sasha Bozik Private @Hollows - Andrej Novak @ShanePVP - Komarov Stalinisky @Dustup - Andrej Dusek @Jason b - Dubinin Dmitrievich @YNW Pep - Evgeni Malekhov @Lost - Lazlo Strogolev @Squillium - Artem Makarov @Major - Borivoj Kopriva @SassyRP - Sassy Pavlov @Wendigo - Alexei Ivanov @YungBrandonRP - Branski Yungski ALLIES CDF. Any other Chernarussian Government organization. FRIENDLY Chernarussians. Those who comply. NEUTRAL Everyone else Hostile Those who don't comply. Rude westerners. Communists/Russian infiltrators. Those who are Anti-Kozlov. Probably you. WAR N/A Locate and repair a police station to be used as a BOA. [Day 775] Gain intel on the settlements/groups of South Zagoria. [Day 785] Establish what those groups aim/goals/relations are. [Day 786] Issue contacted groups once intel has been gained with letters from the Interior Ministry regarding settlement status and local politics. [Indefinite] Make contact with any remaining CDF in South Zagoria. [Indefinite] Begin making and distributing ID Cards. [Day 799] Bring some form of Law back into South Zagoria. [Indefinite] If you feel as though you would be a good fit in this group feel free to send a PM to @Dew and @Apollo. Please be sure to include your timezone and previous groups you have been apart of. Shout out to @Major for making this group possible! Also big shout out to @MajooRB for the headers!
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