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Showing most liked content since 06/24/17 in all areas

  1. 77 likes
    Oh my, I'm only seeing this now... Holy shit am I boiling inside. How low has the standard of RP fallen? How can this be seen as anywhere remotely acceptable? THIS IS NOT MADMAX OR SAW MOVIE. WE ARE IN CHERNARUS, 2 YEARS INTO A ZOMBIE APOCALYPSE. YOU DON'T TAKE RANDOM PEOPLE AS HOSTAGES, BRAND THEM AS SLAVES, MAKE THEM SING SONGS, KILL THEM IF THEY REFUSE AND THEN RELEASE THEM LIKE NOTHING HAPPENED. WHAT THE ACTUAL FUCK, HOW IS THAT NOT BADRP?! Compliance rule is for hostages who do not comply to orders that are reasonable considering the situation. Specifically the rule is there so that as a hostage taker you may use lethal force should the hostage attempt to escape, pick up a weapon or other action that may be a threat to you or your group. It is definitely NOT intended to allow you to kill hostages because you made a demand for them to sing, jump on one leg while juggling or recite japanese poems and they refuse. Killing someone for not singing. That doesn't make any fucking sense at all in the game or lore you are in. What were you thinking? No, you cannot. You may not give unreasonable demands to hostages. They are your hostages, not personal play toys where you can humiliate the character / person behind it. If you're taking someone hostage, you MUST have some kind of reason for it that makes sense IC. You don't take a random person you found hostage to play life or death games with them. I don't care if your character is a psycho, mass murderer or a disturbed individual, it's bad RP. I've watched the video and it is sickening how low the bar has fallen and that this kind of RP is now days deemed acceptable, even worse that it was deemed OK by the staff team who signed this verdict. All I hear and see in the video is your group fucking around playing musical contest and giggling like little girls as if you're playing Second Life and not DayZ and you're forcing people to humiliate themselves for your own enjoyment because if not you will kill their character. That's post apocalyptic zombie role play where your characters are fighting for survival? Is this what hostile role play has been reduced to, robbing and making random bystanders sing songs for no apparent reason? Jesus fucking christ, last time it was that bad it was in May 2013 when all 12 year olds joined to play on no-KoS server and wanted to be bad asses. I won't be issuing any punishments to any of the people here this time, but for fucks sake, step up your game cause this shit that you've just shown in that situation is ridiculous. You're playing DayZRP, not Chernarus Life, ACT LIKE IT. /endrant
  2. 56 likes
    Good evening Gentleman, I'm Fran Miller, the Boom stick's Spanish Guy according to Lord Aristocrat's accurate description.(as follows): "Whilst the PAU are bandaging their wounded, Fran the Spanish stallion takes out his boom stick and starts blasting away at the remaining hostage takers. He succeeds in killing three but is soundly defeated by the fourth. Tragically" I've made a comic of the story, I hope you enjoy. And I will be making a video fur sure, but with all the art I can...You can check other videos of mine in the youtube Channel Click storms...look for "Sammy" which is an episode with english subs...I've recently uploaded another one called "Ring of fire" but I didnt put the english subtitles yet so my comments are in spanish... I also going to describe my part of the story as this event has been our particular Red Wedding and should have an important episode either in the current Lore or in the next one. 0) I have to say, first of all that I'm so happy of the community, I think the mass mayority of you are excelent roleplayers, either the bandits and the Hostages. Specially the small version of Mr Chow that for a second I even thought it was indeed Mr Chow. 1) I'm inside the church really chilled, enjoying the music and the company, I'm not part of any group as the only person I previously known was Dr Elisabeth, who luckly for her, went to sleep before the blood bath. 2) I go outside to the door to Smoke a cigarrete and talk with the guards of the door when I see a really doggie North Korean Style offficial talking agressively to the guard and In the background some shots are starting to get deployed. 3) Knowing what was coming I rapidly take out my M4 with 60 bullets and a lot of spec ops expirience acumulated through my life, I've been in worse situations but...I take a look of the good people inside, all with their hands up and I decided they are not fighters, they are just normal nice people...I cant risk them...Damm, I put my hands up... 4) All in a circle, some pyscho bandits start to circle around and at the same time the outside guard I just been talking got murdered but this people...he was a good boy...RIP. The tension is increccendo, and the boyfriend of the girld of my right starts to become extremelly paranoid and stress...hyperventilating, he mange to pull out his gun and shoot...there is a cross fire, actually I think the bandits do a hell of a blue on blue expirience (friendly fire)... //The desync doesn't allow me to recognize the situation, I thought someone else has come through the back door and whipe out some bandits...otherwise, I have to say, I problably would have been decided not to take action, as the bandit roleplay was excellent, I have to admit, so for my contribution to the massacre, I'm sorry.../// 5) All that is left is few guards injured and bandiging themselves...and we are a lot of good people...I have a quick look to the girl on my left and told her everything will be ok...(The last words she'll ever listen out of anyone else...RIP)...they are scared as hell and The rest of the bandits are seriusly nervous and agressive...You can smell something terrible can happend...but winners anticipate: I have a quick look and take an account, there are 4 guards, 3 on my side of the room, seriously injured and one bastard with an akm with a 75 bullets drum...I cant risk to take action as the guy in the opossite side of the room could kill at least 5 people trying to reach me and I can't allow this to happend... But! Surprise! He put his gun on the floor and start's bandaging...It is the moment, I try to act fast but with precision...I succesfully take out the easier guy, turn around and kill a guillie that was just on my back...and then recieve some inaccurate shotts from another bandit next to the front door...I make use of my Army expirienced mussle memory and whipe him ass well...but damm...the 4rth guy is almost ready to shoot and has crouch to avoid killing inocents...I turn my gun as a Surgeon, and aim carefully to not kill inocents...but this manuver takes me time enought to let the bastard shoot first...I starting to recieve 7,62 impacts on my chest...I'm falling but still shooting...I think I manage to hit him once or twice but I breath gets interrupted...the last think I see is one of the Knight-Cowbows deploy his magnum and shoot the fucker in the face screaming "Bastard"...I know Im dying...my last thougth is about Samantha...my last valuable recent memory...I'm happy she is not here...I'm going with you Jonnhy (cash). Thanks to all and sorry if my action was shit...But adrenaline pumps out....and you never know...So many armed hostages for so few bandits...That's a thing to consider ass well. PS - I have to say that the guy that was "lagging" did not make a good action...as make a clear use of metagaming...which was interrupting the role flow because a supose technical problem, but desync was quite big...so you never know...
  3. 52 likes
    -Please note that this is the whitelist version of the Lore, and a following Lore+ version will be posted and pinned in the L&S section that contains more information, detail, and more description. Everything people need to know is here, and more pictures will be added to the Lore+ version which will flesh out and give some visuals. Thank you guys for your patience, we hope you will like it.- DayZRP Community Lore Table of Contents 1. Prologue 2. Introduction 3. First Week 4. Intervention 5. Second Week 6. Epilogue “In an urban society, everything connects. Each person's needs are fed by the skills of many others. Our lives are woven together in a fabric. But the connections that make society strong also make it vulnerable.” - Threads, 1984 Not a soul could have possibly fathomed that a victorious Chernarus would ultimately sign the death warrant of all civilization. The world would appear dumbfounded as the work of rebuilding a broken country would eventually crumble. The peace that was achieved, was really what doomed us all. Nobody thought something like this could happen, the stuff of movies and TV shows. And in the off chance that something catastrophic did occur most people trusted the authorities and government to do the right thing and protect their citizens. The connectivity of a modern globalized society had led humanity like lambs into a forest full of wolves. We assumed the best and did not pay attention to what was actually happening. Ignorant, self-absorbed people who knew everything and yet understood nothing. Those observant individuals that saw it coming were too few and were disregarded and branded as conspiracy theorists and nerds. What they saw coming was not the plague itself, but how humanity’s illogical handling of a logical crisis would ultimately doom it to near-extinction. Global chaos that has been seen in the past will not compare to what will be seen in the coming days…or after those days had passed. Chernarus had made great strides in rebuilding since the conclusion of the bloody 2009 civil war and was on route to becoming something of a power in the region. Foreign investment in the Chernarussian coal, mining, gas, and agriculture industries had swelled the workforce and created many jobs in remote places where none before existed. South Zagoria was still a poor recovering province, the recovery period had ended, and revitalization efforts were planned to revamp the area. Tourism had picked up as a result of the war, Chernarus got its name in the international headlines and people who didn’t know the country existed before 2009 became aware of it. While Chernarus had not officially joined NATO for fear of losing national sovereignty, it did agree to host several bases within Chernarus. International Airports were expanded, allowing international flights heading to Asia or back to Western Europe to stop and refuel at a central place without having to fly to Dubai for a connecting flight. In the wake of the civil war, NAPA was disbanded by leader Josef Prizak, and most of its members joined the CDF and accepted general amnesty from the government. The Chedaki were hunted down viciously by the State, capturing all of its leadership that was not apprehended or killed during the civil war and put them on trial, many being executed for the genocide, insurrection, and murder conducted during the war. Despite Chernarussian-Russian relations being quite amicable immediately following the civil war, tensions would again rise to a boiling point between the two countries. Even with the election of a popular center-right statist nationalist party and a booming economy, military escalation was a frequent occurrence on the northern border. A marriage between a Chernarussian woman and a Russian man was attacked by right sector Chernarussian extremists in late April 2017. Following this event, protests, political demonstrations, calls for secession of ethnic Russian territories such as northern South Zagoria and Belozersk and ultimately violence led the State to declare martial law in South Zagoria on May 3rd, 2017. The province was gripped with fear and tension, and some citizens left to go to western areas that were considered to be safe, their belongings and vehicles left behind to rot for fear of another civil war. However, the attention of the world was focused elsewhere and not on the developing situation in Chernarus. It all began with seemingly benign activity at an old storage base north of Severograd, the easternmost base in a chain of facilities that stretched west along the Black Mountains. After the fall of the USSR and Chernarussian independence, the base was handed over to the fledgling CDF (Chernarussian Defense Force), and any memory of the base and its activities were forgotten. The sites were sealed to the public during Soviet times, and the local populace knew little of the activities of these bases. Whatever the Soviets were doing here was done in isolation, and rumors permeated through the region as to the origins of the operation, as it seemed as if the base had been there for an eternity. On the 7th of July CDF troops were sent to the base where they established a series of checkpoints on surrounding roads, stopping all foot or vehicle traffic and turning it back. Foot patrols began to move through the woods around the base in an attempt to make up for the abysmal condition of the base’s perimeter fences. A video filmed of a Russian helicopter flying into the base was posted on Twitter the same night, igniting a controversy. The following day the residents of Kamensk and Nagornoe were rounded up, those from Nagornoe were escorted south to Severograd and housed in the local school without any explanation as to the reason of their relocation other than their “personal safety”. The civilians from Kamensk who were the main witnesses to the whole incident disappeared completely, the most common rumor being that they had been held inside the base itself. National outrage ensued, and in the meantime, events escalated considerably around midnight, when an apparent disagreement between the two sides of the base resulted in the departure of the Russians back across the border. In the early hours of the 10th, the Russian air force completely annihilated the storage base that was the source of the whole controversy, leaving only a couple buildings standing and fifty dead Chernarussian personnel within the base. In response, Chernarussian jets from the Vybor Airbase raided Russian border posts starting a back and forth between each military. Chernarus awoke to a war in South Zagoria as national demonstrations and outbursts of violence occurred in the morning. Severograd began experiencing attacks from several soldiers that appeared to be rabid and unresponsive, the soldiers having emanated from the base. Many were severely burned or partially dismembered, and yet did not seem to care or respond with pain to their injuries. The first call came in from a farm north of the city, reporting three soldiers staggering out of the forest biting and attacking livestock. The station lost contact with the patrol sent to check on the farm. To make matters worse, following the bombing of the base and the subsequent dispersal of CDF troops in the area, Russian artillery launched an all-out bombardment of Kamensk, Nagornoe, and Severograd countryside. A man in Severograd who was interviewed by a local news station in Novodmitrovsk said the following about that morning: “The Russian bombardment was a distraction from whatever went on in the base that night. They had some stake in the course of events there after all the bombardment did little damage to any civilian or military structure. The goal was to distract the international press for as long as possible.” The Russian ploy worked according to plan, as the international news was fixed on the fighting and the armed confrontations and not on the strange attacks taking place near the site of the bombing. In the afternoon a wave of infected hit Severograd from the north, overwhelming the police the already packed hospital. Many of the people brought into the hospital were bleeding from the eyes, and had developed rashes similar to poison oak that secreted a clear fluid. On the 11th the north awoke to terror in the streets as those exposed to the virus on the previous day had turned. The authorities were completely caught off guard, as the few police officers on duty were not nearly sufficient to respond to phone calls coming in from their precincts. In the north-east towns around it were almost completely devoid of any military presence, putting them in a poor position to contain what was occurring. The virus was estimated to have a 6 hour incubation period, and that the average person would begin to attack non infected individuals 16 hours post exposure. Notably, within the first 6 hours of infection, coughing and sneezing were the most prevalent side effect. Any concentration of sick individuals seemed to focus the virus, making going into a hospital a near death sentence, especially with their patients so late into the stages of infection. On the 12th people in Turovo began to flee en mass causing a massive traffic jam and chaos as infected began to attack trapped drivers while soldiers at the checkpoint desperately attempted to assist. To combat the spreading chaos two battalions of CDF troops from Miroslavl arrived in South Zagoria and assembled in the Chernogorsk area, manning an extensive string of checkpoints, military camps, and refugee safe zones, the former built during the period of martial law. Local units were mustered and deployed to checkpoints and military bases, and all military operations in the province were directed from the Balota airfield. The turmoil in the north east spilled into Berezino and Solnichniy, as infected spread into the two towns, sending a wave of refugees down the coastal road as the pandemonium on the eastern coast escalated. Luckily most refugees stopped at Elektrozavodsk and camped out on the eastern and western shore of the city. The situation worsened near Vybor, as the airbase was rushed by infected at the northern and eastern perimeter. A swarm of CAF (Chernarussian Air Force) aircraft conducted strikes all day trying to halt the takeover of the base, but the bombing, rocket, and strafing runs only attracted more infected to the base. By this time the much of western Chernarus had major outbreaks, many spurring from refugees fleeing west from South Zagoria. Even before proper border control actions could be taken many tourists and Chernarussian citizens had fled the country by air via the Novigrad and Miroslavl International Airports to Europe, and the Balkans, triggering outbreaks in those areas. Russia moved to close the border with Chernarus off completely, and Takistan shut down its border, boxing Chernarus in. Meanwhile, in Elektrozavodsk a flotilla of privately owned boats and military vessels from Miroslavl and ports further south had sailed up the coast to attempt a mass exodus of the city, which was largely successful in leaving only a couple dozen civilians and CDF who stayed in the city. Unfortunately, this noble effort only served to move the outbreak to Miroslavl where the docks were overwhelmed with infected and refugees fresh off the boats, as the CDF had not set up a virus screening area for incoming refugees. The only major cities left in South Zagoria by then were Chernogorsk, Elektrozavodsk, and Zelenogorsk along with a handful of towns north of the coast. On the 17th, the CDF was struggling to hold onto South Zagoria with developing outbreaks in other areas in Chernarus bleeding dry reserves, meaning that South Zagoria could expect no further reinforcement as units further west were busy containing the epidemic near their bases, consequently it was on this day that help from abroad finally arrived in earnest. 200 UN peacekeepers and some 300 doctors and researchers were sent to Miroslavl where a large research center was established. A detachment of 100 were quickly dispatched to Chapaevsk where a base was created for treatment and research. A massive NATO fleet arrived off the coast of Chernarus, having been underway to the Green Sea since earlier in the week, joining an existing flotilla of NATO ships that had begun to assemble during the previous months of unrest. Now the fleet's goal was securing ground zero and preventing the loss of crucial NATO bases in the area. The Russian Black Sea fleet was waiting for the arriving ships, and had also been slowly deploying ships to the area as NATO had. NATO operations on July 17th focus mainly on reinforcing CDF troops in South Zagoria, deploying troops from its Kirovograd base to combat outbreaks in the city itself. Mostly US troops from the Utes garrison are deployed to South Zagoria, US Army troops dispatched to Chernogorsk and US Marines to the Elektrozavodsk area. Russian strikes mostly target border areas close to home, while NATO flies directly in support of the CDF and its forces on the ground. The fighting prior to the epidemic was put on the backburner in favor of each side defending its interests, Chernarus and Russia agree to a cessation of hostilities as the Outbreak worsened. The bombing carried into the 19th, and the CDF and NATO defense line began to falter, falling late in the morning sending a wave of infected towards Chernogorsk as US forces retreated from the city amid the infected and severe riots. By the afternoon Zelenogorsk was completely cut off, and the CDF forces within the city eventually withdrew to the countryside to ride out the crisis and refused to abandon the province completely. That night Chernogorsk was set ablaze, with many civilians ransacking stores of what supplies they had left while others locked up in apartments and partied late into the night. Around midnight the downtown International Hotel was struck by a cargo plane carrying relief supplies that had veered off course, killing all on board. By daybreak on the 20th, Chernogorsk was in shambles as CAF helicopters continued to search for refugees in areas deemed to have been lost and were often seen flying at telephone pole height for maximum visibility. The second wave of NATO, Russian, and CDF bombing began shortly after noon, spreading the infected westwards into the north Miroslavl province as they followed the bombing and fleeing people. On the 21st, the remainders of civilization within South Zagoria either gave up or were overwhelmed. Many civilians who had not already left or been evacuated fled to the Vavilovo and Kamenka checkpoints, bottlenecking the road and making it impossible for any vehicles to leave along the main highways headed into Miroslavl province. Thousands of foreigners trapped in airports across the country began to depart as their CDF guards left, hoping to find refuge elsewhere after being detained inside the airport for a week. Most of western Chernarus was in chaos, with only coastal cities being secured while the countryside was either bombed or fought over as the CDF slowly began to withdraw leaving many rural areas to fend for themselves. At night a massive storm erupted across the entire region with tumultuous seas and raging winds. Only adding to the catastrophe, a cruise ship, the Costa Risacca, carrying some 3,000 passengers, struck a rock formation during the gale and went down several miles off the coast of South Zagoria. The ship sank to the bottom, leaving those who hadn't gone down with the ship or drowned to try and bring their lifeboats ashore. A large cargo ship was forced into Chernarussian waters by the storm. Instead of risking life and limb, the crew chose to beach the ship. The storm raged into early hours of 24th, and by morning, Chernarus was eerily quiet. Novigrad, Primorsk, and Miroslavl prepared for the worst. Russia moved in and enforced a no-fly zone over South Zagoria. After two weeks, the majority of Chernarus was a desolate burnt-out shadow of its former self. By the conclusion of week two, Ukraine and Turkey were suffering from a total societal breakdown, and many areas across Europe, Asia, and the Americas were containing major outbreaks in and around transportation hubs. So it was, the decline of humanity was insured by the failures of our own arrogance. While our globalized society connected people in ways unfathomable to our ancestors, it also revealed a vital flaw in our very being. As a result of our interconnectivity, the infection was able to travel far and wide before anyone was able to throw the alarm. From Tokyo to Paris, Anchorage to Buenos Aires, the infected walked among us and war raged. Our nature of abstract blindness made us weak and vulnerable, and thus we suffered. Even what was occurring in one's own country was secondary to the drama unfolding right in their own neighborhoods. Similar stories would play out within nearly every country and continent on earth, all with one inevitable final climax. After a month, the remains of a global society was crucified on the graves of those who built it. However, resistance to the virus and its after effects remained as entire nations attempted to eradicate the threat in the midst, the winners and losers of this titanic clash yet to be determined. Credit to Majoo for headers.
  4. 46 likes
    Link to the situation: Multiple things 1: General attitude 2: Heavy-handedness/overly strict Feedback: 1. Your general attitude and behavior as of late shows you to be out of touch with what is actually occurring on the server and in the community, and shows that you've made very irrational decisions recently as well as in the past. The first link shows that you don't understand what is actually happening on the server, which is very troublesome as you are doing things that are meant to restrict and constrain hostile RP. However, because most of the server is peaceful if not neutral, you're really just fucking over the minority of people who do play as hostile characters and bandits. Yes, this is your community and your server, but when you put forth suggestions, rule changes, etc or just make changes (especially some that have drastic effects on the RP and gameplay) without taking into account what your staff team says or what the community thinks about the idea, you are going to piss off a lot of people and push a lot of people away from the community. With our current population, this is something that cannot happen. The more people you piss off and push away, the less revenue the site has, the standard of RP lowers, and the server numbers continue to get lower. If you this community is to survive, we need to attract new players and keep our current ones. This community could not handle another tendy-wave of the same size as the first one. The second link has you saying the following "I am primarily thinking of some PvPers initiating on everyone and destroying the event". This shows that you are extremely negative against banditry or people who happen to get into PVP more than others. You believe that hostile RP would ruin everything and destroy it all, when in fact it could potentially create some interesting RP. Of course, you'd never know that because you avoid any and all hostile RP (even the potential for hostile RP) that comes your way. Hostile/bandit RP is still RP. PVP can be a byproduct of that. Nobody is ever forced into PVP. If they get initiated on, and don't comply, their death is their fault. Their life is in their own hands, unless a mistake or a rulebreak occurs. The fact that you're severely restricting hostile RP just because you don't like it, and just because you think it's a majority of the server is very worrying. If you want people to have fun in your community, you need to cater to more than just one type of RP. Thirdly, your replies on this status update also show that you have a terrible attitude towards certain playstyles and groups of people within the community. I will go more in depth on your replies and behavior in the status update and the circumstances surrounding the status update in my next bit of feedback, but for this part, I will focus on the following quote: "I am tired of that PvP banter shit that's going on currently and people treating rule 5.1 like a fucking joke". Nobody is treating rule 5.1 as a joke, as you suggest they are. This gives off the idea that you are extremely against any and all PVP. Again, nobody is forced into PVP unless a rulebreak occurs. The issue of people solely seeking out PVP is no longer as big as you think it is. The people who have abused the rules have been dealt with. You can relax with your persecution of anybody titled a PVPer now. Lastly, and I have no links for this, but people have been denied staff positions simply because of who they are friends with. I could understand if the person who was denied has shown to have a terrible attitude towards others, posts flamey or inappropriate things constantly, or any other negative things like those, but to deny someone simply because of who they are friends with is terrible. It once again shows that you have some sort of hate or focused negativity for a certain group of people. As the leader of a community, I would think that you'd want to be welcoming to everybody and remain at the very least neutral with active members of your community. Obviously you're human and have your own emotions and own opinions, but if you expect others in your community to behave well and be positive members in the community, perhaps it would be a good idea to follow the same guidelines you enforce on the members of your community. Nobody likes a hypocrite. 2. The first link of the second spoiler above shows the situation in which you permanently banned someone over them saying that they understood that what they did was a rulebreak. I understand that he did have a bit of an attitude, but permanently banning someone over some things that are so miniscule is way too heavyhanded. I did not agree with that at the time, and I still do not agree with that action. Giving them 5-10 warning points would have sufficed better, and it would have ensured that we didn't unnecessarily lose someone/multiple others from the community for something so small. The above link shows that their is a history of this behavior. The second link happened yesterday, and shows the situation in which you revoked the whitelist of someone for posting a literally harmless joke in an offtopic thread. @Boston Basher posted the following: "PVP > RP". This was posted in a thread titled "Unpopular opinions". Seeing as how the thread was in the offtopic section, the standards for warnings in that section is more lax. Likewise, other posts in the thread were humorous and clearly jokes. Posting a joke about enjoying PVP over RP was on the same level as the previous posts in the thread. Even if the statement was a fully serious one, stating that you enjoy PVP more than RP, revoking somebody's whitelist over that is so tyrannical and stupid that it is dumbfounding. The following links (1, 2, 3) show you taking it completely seriously and massively blowing things out of proportion. I know for a fact that what he said was no worth any sort of punishment. If anybody else but you had looked at the post, the same outcome would not have occurred. These are just some of the examples of you blowing things out of proportion or responding in disproportionate ways. I already stated above that the more things you do to piss off members in your community, the more it hurts the community and the worse it will be. You need to be careful with your actions and behavior, or else another chicken tendy wave WILL happen again. The whole tendy wave began after Echo received arguably unjustified points for a picture of a chicken nugget that was in the shape of a penis. Of course, some of the behaviors he showed along with his friends afterwards were not appropriate, however, that is not the point. Giving out unjust warnings and permabanning people for bullshit reasons will piss off a lot of people, and rightfully so. Nobody likes to feel like they were wronged, and when it happens multiple times, or it's shown that it happens many times to other people that they care about, they're going to react in terrible ways. Unless you want another tendy wave to happen, please follow my suggestions below. Suggestions for improvement: Take a backseat when it comes to running the community. Take care of everything else outside of implementing and enforcing rules, and allow the many staff members that have been recruited for the sole purpose of running the community for you, do their job. Everybody panics when you say "I got this". That is not a good sign. That shows that you are unpredictable and have a short fuse. Your actions are hurting the community, but you don't seem to realize that. The community is better and runs more smoothly when you are inactive, so please for the sake of the community, let your staff team do the task that they are here to do in the first place. Calling @Rolle for his POV. Please provide any video evidence you have.
  5. 44 likes
    I made a song Yoooou saaay... the rules of the games not a way that you're willing to play You crrrry... a report by the guy that you shot when he was going byyyy Why so mad? Remember we had an agreement when you signed to play But you had to be baaaad Remember, despite your enflamement.... I am an admin You are banned Now you'll see You'll- remember.... not to mess with me You are banned You're a bane Sorry but you went ahead and lost the game Tensions rise Now you're GOOONE All those rules You went and- broke them alllll Now that shit Just got reeeal I will send a nicely worded message ….to remind you- in appeals Da da da dat da Dat da da da da yai da da da dat dat da yai da Da da da dat da Dat da da da yai da da da dat dat da- You say our rules are broken And you won't be baaaahhhaahaahaaaaack I am sure those orphans thought that With your attaaahahahaaack And now that I delete ya Your name no longer featured My poor, dismissive member You are... gone forever Forever and ever Your boys aren't here to defend ya--- -You are banned Final draw Killing bambi's shouldn't be a score Metagamed Forums flamed For that girl you went and had to haze When you're goooone I'll be glad You just had to go and be a lahhaad Cause when you got in game You would... blow innocents to pieces--- --then you'd log off... like... a.... bitch Da da da dat da Dat da da da da yai da da da dat dat da yai da Da da da dat da Dat da da da yai da da da dat dat da- EVERYBODY! Da da da dat da Dat da da da da yai da da da dat dat da yai da Da da da dat da Dat da da da yai da da da dat dat da!
  6. 34 likes
    Well the last 6 months have been a roller coaster ride. I've had ups and downs and highs and lows. I have gotten to work with and help a great deal of folks and take part in some pretty neat stuff. I don't want anybody to think that I was kicked or anything like that. Just can't continue to justify spending an inordinate amount of time here when I could be out doing things that I enjoy a lot more. Recently got a new truck and have made a lot of new friends at college and I'd rather spend time hiking, fishing, or off-roading. Too much negativity, toxicity, and petty drama here to stick around. There is probably more drama here then in my work and school combined. That being said I don't have any gripes with anybody or beef at all. I have gotten a lot of support despite the fact that I have been able to get around to not even half of what I planned and I made the mistake of promising things I couldn't deliver and not following through like I should. With class, work, and family it's just too much time to spend on the internet. Finals are also coming up and I need to finish this semester strong. I start aviation lessons in December so I can be a private pilot. @Jamie - Thank you for all our talks and time spent helping me out. You received me and got me into staff and for that I am grateful. You have always been somebody I felt I could go to to talk about whatever I needed help on. Keep it real brother. @Papa Tachanka - You are a fucking rock and this community is a lesser place without you. I miss our conversations we would have everyday about Lore and life in general. You are the hero this place needs but doesn't deserve. I plan on spending a lot more time chilling in your neck of the woods and playing games with you guys. @Rory - Thanks for the memes. Don't force yourself to do anything you don't enjoy. @Zero - You are a solid dude, keep your chin up and don't forget it's just a game. @Sleepyhead - Enjoyed the banter in TS and the kind words. @PCJames - Looking forward to playing other games and hanging out. Thanks for your time in CR bro. @Boston - Great guy, looking forward to hanging out IRL maybe. You have to buy dinner though. @Iso - You are a champ and one of the most authentic folks I have known on here. Don't stop. @Hebi Kotei - Keep triggering the cucks and move to Murica' while you are at it. @Joffrey - Keep up what you are doing. We need more folks like you. I haven't mentioned a thousand people, but you guys know who you are. Deuces. "Happiness is not something you postpone for the future; it is something you design for the present."
  7. 33 likes
    Hello folks! in the past few months I have rolled around with a ton of bandits, and seen great rp and bad rp. I know a few of my bandit friends are upset that non-bandit rp'ers are upset at getting robbed, and my bandit friends respond "There needs to be robbery and bad guys or the server will be stale!!!!" And.. they are correct. However; This^^^^ situation is what is presented to the non-bandit rp'ers at LEAST 40% of the time. Literal minutes of silence, while being told to stand in a circle and wait. And the only reason or build-up to the way of "Why was I robbed" is met with the most, boring.. stale... and awful basic beech Arr' P. After moments of silence.. the hostages self RP as nothing is being said by the folks who are running the show.. only then are they interrupted by the hostage taker ..to tell them " you are all going to die.. unless this stranger commits suicide in front of you". What the actual fuck? Now.. I will admit this story line of suicide jargon could be a really cool scenario with the proper build-up and hostage interactions.. but to just straight up, out of the blue say " Kill urself or all these pplz diez" .. I dunno man... This is why folks hate getting robbed. It isn't fun for the hostages, its just a weird... gathering of silent people. I don't mean to particular pick on the chaps listed here in the video... because I have seen this type of "Hostile roleplay" alot this year, and it's pissing folks off. Bandits, step up your game, because this is boring... and it's stupid. Get at me on TS if you'd like a full debate on the subject.
  8. 33 likes
    A certain broadcast would be repeated on loop, playing from a certain radio station to the east.
  9. 31 likes
    I had been in que since my disconnect log prior to the one above and it took quite a while. In the time I was in que I fed my dogs, let them out after they ate, refilled all of their water dishes, took a picture of the of them (Which I will include below), played fetch with them, returned to my computer played some dnd, tabbed into the game to see if I had gotten through the que yet, saw I was dead. (This is Bella she is good at balancing things on her head)
  10. 30 likes
    Ground Zero - Place of Interest In the first month of the Outbreak survivors were occupied their daily struggle of finding food, safety, and some peace of mind in South Zagoria, generally forgetting or disregarding the place where the entire crisis had started. Some traveled into the base to search for supplies and anything left behind by the military forces that had manned the base before it was bombed. Many were smart and wore protective clothing and gas masks, others were either unaware or ignorant of the biological dangers of the site and went in unprotected. Some got lucky and some got sick, but most others just figured they had gotten bitten or exposed somehow. As the forces of the Russian Federation pulled out of the province and the CDF remnants were ordered out of the province, survivors left Chernogorsk and headed north to Severograd, a town which provided a fairly centralized location for commerce and hearing about the goings-on of the area. Apart from the occasional rumble from Tisy or the occasional Chernarussian Air Force jet high up in the sky, everything seemed normal. Aside from the amount of buildings that had been destroyed by Russian artillery the north Severograd countryside was almost picturesque. While downtown Severograd had mostly been spared, outlying areas were marked with destroyed houses and barns, a testament to the Russian attempt to distract the public from the epidemic that would soon grip the province and the world beyond. The civilians in the area had been evacuated or fled to Miroslavl, leaving behind ancestral homesteads and lands to rot. Cows and farm animals grazed at will in the countryside, and the frequent call of wolves in the forests to the north were a reminder of the dangers of travel as the summer months winded down and the temperature cooled down and the leaves began to change colour. The Kamensk Military Base was visited by forces of the UN in an attempt to discover more about the origins of the Outbreak. The former base of the 34th Engineer Company and the 176th "Gorka" Battalion was a shadow of its former self following the Russian bombing and the dispersal of the CDF from the base and the greater area. Most of the buildings present at the base had been in abysmal condition even before the Outbreak, most of which were leveled during the bombing. Tents set up by the military forces deployed to the site had mostly been looted or removed of valuables, and any documents or papers that could be used to deduce what had transpired there had conspicuously disappeared. The only real clue to what had happened being a pit down the hill to the south east of the base. A concrete slab punctuated by a small opening covered with a steel grate were apparent, but a look below the surface revealed a pile of bodies and a pipe that spanned the horrific pit, along with what appeared to be a shed jutting out of the side of the structure. The pipe had at one point been breached, with a jagged outline that showed where it had been. Since then it had been welded shut from the inside, and whoever had sealed the exposed pipe had conducted the job in a rushed manner among the pile of rapidly decaying carcasses that show evidence of being executed or subject to the blast of a grenade. The radiation level at the mysterious base is unusually high, not enough to be immediately dangerous, but enough to discourage anybody who knows about it to keep their path narrow and the duration of their visit brief. Beyond this, the level of biological contamination is far more of a threat to humans then the radiation. And as if that isn't enough, roaming packs of wolves make any trip to the site dangerous before one even reaches it. The feeling that you are being watched permeates the whole facility, making one uneasy as they tread through the area on their travels. In short, the location is a place full of questions and danger with few answers to offer up for the risk. //This thread meant to announce Ground Zero as a biologically contaminated site that would require sufficient protective gear and a gas mask to access safely. Those who don't would probably get sick dependant on where they went inside the base (pit, destroyed buildings, etc). It could also be considered bad rp to visit the site without the necessary protective gear and to play it off as if you were unaffected or safe from exposure. Everything that has been mentioned in this post can reasonably be seen by everybody IG, with the only small exception being the outline where the pipe has been welded shut from the inside. More will be done with Ground Zero in the future with the advent of hazmat suits in .63 (keep an eye on Tisy too) and as we start doing events in the area, many of which will be unannounced and dynamic which are directly related to the site.The radiation is just high enough to be suspicious but not really enough to do damage, the biological contamination is what will kill you.
  11. 30 likes
    There's a real issue that seems to be plaguing our server lately. It's always been a part of the community, but with our consistently active playerbase shrinking by ~50%-75% on March 1st, this issue seems to have been magnified. Of course, everybody is going to enjoy different types of roleplay, and playstyles, but the mindset that they're somehow better than another person just because of the RP they enjoy/playstyle they play is toxic as fuck and is killing our server. It drives a huge wedge between members of the community, and it needs to stop. I'm not sure how to stop it, and I'm not suggesting any solutions, because this issue is much more complex than it may seem. However, I know for a fact that it will take everybody to make things better. There has always been a split between campfire RPers and RPVPers, and there has always been a sense of elitism on both sides. However, as I stated above, it seems to have been magnified since March 1st. PVPers are seen as scum of the community just because they rob people and get into firefights. Now, there are obviously some bad apples out there that ruin things for everybody, but just because there are those few assholes who have to abuse things, that doesn't mean PVPers should be stereotyped as terrible RPers who are only on the server to find PVP. This attitude towards PVPers can be seen both in game and on the forums. There have been many many times where either my friends and I, or another person I know, has been berated or insulted on an OOC level just because the person getting robbed is upset at the loss of their things. I've personally seen comments like the following from this report: 08:50:39 : Direct: Axel Griffin: //you have to emote you aids rping fucks jesus meta gaming, and now this jfc 08:50:44 : Direct: Dusty Mayfire: //stop ooc 08:50:51 : Direct: Axel Griffin: //stop breaking rules 08:51:15 : Direct: Axel Griffin: //dont break rules and i wont have to morons Or also things that are said directly to me/my friends, whether it be on the forums or in teamspeak. These don't necessarily have anything to do with PVP vs Campfire RP, but it shows that people lose control and allow themselves to act like an asshole over things that don't matter: Regarding things I've heard said about campfire RPers, I don't really have many examples to go on as I have not been a campfire RPer for at least 2 years now. However, what I have heard from other people, or even have heard myself said, are that campfire RPers are pussies that hide from everybody else or that they're piles of salt or that so-and-so is a whiteknight, or comments along those lines. Personally, I don't have a problem with campfire RP; my only issues lies with people who purposely hide away from other people and only internal RP, or people who avoid RP hotspots because it's 'dirty' or whatever. Now, both sides are guilty of elitism and OOC hate for the other side, and both are at fault for it. However, this is not something that can be easily solved. It will take everybody changing their mindset and being more open minded to make things better in our community. After all, we're all here to have fun and to create interesting stories, but this can be hindered when people allow themselves to get heated or upset over the tiniest things. Like I said, there's nothing that can really be done, besides everybody in the community opening their mind more and just being more chill in general. There is also the issue of people avoiding RP hotspots or hubs just because they think they're better than the RP that goes on there, or that avoid it because they don't want to ever experience bad RP. There is also an issue of people hiding away and only internal RPing with each other, and who completely avoid anybody that is not in their group. My issue lies with these types of people. I am not against internal RP, I am against people who purposely try to avoid anybody else for whatever reason. I've heard comments like "That type of RP belongs in Cherno!" and things along those lines. People calling the triangle, and more recently Cherno, cancer because the majority of reports are centered in that area. Like yeah, bad RP would happen there sometimes, but that happens when new people roleplay, or when somebody makes a mistake. Just because there might be a chance of bad RP happening, or because a majority of reports center around an area, doesn't mean people should just avoid it. That type of thinking is killing the server. Without an RP hub, or a place for people to go to RP with each other, it's just a bunch of people running around, searching town after town to find people to RP with. That's not fun. Just did it for an hour and a half. Ran from Elektro to Novaya Petrovka, and even over towards Severograd. Found literally nobody the entire time. Like I said, that's not fun. We're all here to RP with each other. Yes, bad RP can occur, but people shouldn't hide themselves away from everyone else just because they don't want to potentially experience bad RP, or because they're afraid of being robbed. When people hide themselves away, or avoid an area like it's the plague just because it's a popular area, it can and does kill a server. People come here to RP with other people. When they can't find anybody to RP with, it's not fun, and they're likely to not want to play on the server. That is how I am personally feeling lately. I don't have motivation to get in game, because it is difficult to find other people to RP with. I know for a fact that there are others out there who feel the same as I do. The idea that hiding away from people is better than RPing with others seems to be a relatively new idea. As far as I can remember, this was not an issue back in 2015. Green Mountain was always popular, as well as Zelenogorsk, Vybor/VMC, the airfield, Stary, Novy. Then there were times that Dolina was popular, and then the prison island, and then eventually the RP hub moved to Kabanino. It seems like the mindset of hiding from everybody stemmed from something during the time Kabanino became popular. I don't know why some people feel inclined to do so, but it's not a good mindset and will kill the community and server, unless our server populations rise again or unless that type of thinking is done away with. I'm not saying that people who do that are bad people or bad at RPing, but it is not a good mindset to have if we want the server to remain populated, and if we want our community to continue being about having fun and creating cool stories with each other. I'm also not saying that everybody should be at the RP hub 24 hours, 7 days a week. I just think that people need to get out of their comfort zones more often. Maybe that would keep the servers alive. Anyways, these are all my opinions. I am not trying to throw shade and flame people or a certain playstyle, and I am sorry if it came across that way. I am also not looking to get into arguments, and I would like it if other people could avoid flaming or flamebaiting each other, but that might be too much to wish for. What I would like to do, is create a discussion where we can all share our opinions and potentially open the eyes of people that were unaware of this issue.
  12. 30 likes
    This is the first time the staff team has ever heard of this excuse. We have decided to test your theory ourselves. @Chewy and I went ingame and found a paintable weapon, Chewy (Character name: Caitlyn Myers) painted it and then handed me the gun. I proceeded to shoot her with it. According to your theory, the hitlog shouldn't show that I (Character name: Lexa Skyette) shot her. Below you can find the hitlog regarding our experiment: Below is the video of the experiment: @nicvin49, We have 2 questions for you: Would you like to edit your point of view to what actually happened? Do you have video evidence?
  13. 30 likes
    So, I just got whitelisted here, and I'm not going to give my two cents on the safe zone because I haven't experienced anything on DayZRP yet. What this whole thread does do, is make me think twice about wanting to RP here. Clearly, most of you have "spirited" opinions on THIS subject, but I hope when I start reading the other topics, they aren't this negative. Please be respectful of both "sides" opinions and try to see things from other peoples points of view. Thank you.
  14. 29 likes
    Link to the source of punishment (report/post): Why the verdict is not fair: Regarding the wording of the initial verdict, I found it unclear and had I had to speak to multiple admins about it. I felt the verdict should have been individual based, not everyone thrown under the same rug to say. It would have been way easier for everyone receiving the punishment to have their own personal verdict on what they have done wrong. There is a mention of history being brought in. If my record was thoroughly looked through it will show that majority of them warning were cautions and bans that were appealed my most recent punishment before final was in the process of appealing so for some information on that I will post a link. Now I'm adding this in purely for context to regarding my roleplay as a whole to show that justifications regarding that report that led to me getting a guilty verdict for bad RP and to show my true intentions about it. link Additional statements/comments explaining your point of view: Now onto my wrongdoings here in the community. In the past, I have made mistakes that range from Miss IDs to posting some dudes profile in chat. Now I'm gonna put it out there right I've made some stupid mistakes that I have now learned from. but regarding on how I got put on finale now that was me acting immature towards my friend getting permabanned his name was TheProxJack so I changed my name to the TheProxLouie Now I'll put up my hands and say yeah I was taking the piss but then again ya know it was one of my buds that I won't be able to play with here again so I was in a mood at the time. I also tried to get him to delay a report so his points would expire resulting in him not getting banned. The only reason I did that was to try and keep my friend here because the end of the day I just wanted to play here with my friends and have fun. But then again It was his own fault that he was going to get banned over his points building up. looking back on that yeah that was scummy as fuck the reports we have been involved in was on something the other player dissatisfaction. Like I get it ya know we take the time out of our day to go play the game have a bit of fun and we don't want some random dude walking over breaking a shit ton of rules ruining their experience. Now onto the threats of us gonna chicken tendie like I get it I'm in no position here to argue about it but this has to been taking into consideration that we are in a private Teamspeak channel me and my friends say stupid shit towards each other and in general what we say there doesn't mean we are actually going to do it none of the lads wanted to tendie that was just having a laugh it may not sound like that but that is our sense of humor and how we act we were all just comfortable with each other and would say anything. Now there was this kid in our channel who was streaming now he never notified us that he was streaming so that was kinda awkward as fuck when we found out but yeah thats on us. What would you like to achieve with this appeal: To be taken off final. What could you have done better?: Act mature towards serious situations and generally think before doing something. I'm going to add a bit down here regarding my time here on final. So when the final hit most of my friends were displeased with was going on so they jumped ship so only a few of us was left playing I went off did my own thing for a bit brought back my character Louie and then eventually joined a group called The Black Fangs now when I got into that group I was having a solid experience met some cool roleplayers and we went around did our thing I don't think I was involved in a report once with these boys. I have had great encounters ever since so yeah Ingame I have been a good boy ya know so now regarding my activity around Teamspeak and the website I ain't the most frequent person to post on the general discussion threads or anything like that I prefer to speak to someone on Teamspeak If there is something important to be said. A few times I would go into Teamspeak hear that some lads are having a few issues and help them out. I have also spoken to the admins about issues people are having and try help out with it. A couple of times I would see a report that somebody who is new to the community wouldn't understand something about the rules and I would either shoot them a PM or post a status update explaining things to them. Now I'm not saying I did these things just to get off final sure in fact I've always approached people and tried to help them prior but then again the bad shit I did outweighs the good shit ya know. But yeah end of the day we all come here to play a game and have a laugh so yeah I have changed my mindset on how I do things here now and I would personally like to apologize to anybody affected by the mistakes I made. If you need an explanation on anything else feel free to question me on it.
  15. 29 likes
    Herro. Here's some art of mine and a comic I'm working on! I probably can't help anyone with any art atm, so if you were interested sorrrrryyy ... [ART] (A scrapped idea, looked too young ... blah blah.) (It's LYYYCAAA as Luina! :D) (New Lo's nice old SMACK from Uncle Seth) Phe and Lo, Sisters for Life!! "I promise." (PFT YEAH OKAY SURE) --- Off Topic Comic Idea [The Right Thing] [COMIC - There Will Come Soft Rains.] (This is a comic idea I'm SORTA working on, prolly gonna be slow goings...)
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    Server and location: S1, Kabanino. Approximate time and date of the incident (SERVER TIME): 7/31/17 18:00ish. Your in game name: Nikolai Trenkov. Names of allies involved: @Watchman & @Sleepyhead Name of suspect/s: Irish people. Additional evidence? (video/screenshot): I'll attempt to salvage some footage and upload it. Detailed description of the events: Ran into Kabanino to meet with my allies. Walking down the road, I am met with some Irish guy on the road. He greeted with me with "Who the fuck are you?" I replied to him in a similar manner. All of a sudden without anything coming from his mouth, all his friends spun around at the same time and bunched up on me at once. After some hostile roleplay, they took myself and my allies hostage. The forced me into the piano house, and I'm met with "If you chat shit, I'm gonna kill you." I get that quite a few times during the encounter. They move me into the house and ask me a few questions. They ask me my name, where I'm from and if I'm with the VDV for being Russian. It was quite simple roleplay in all honesty. Several of them were talking over each other and focused on other stuff, it was a little bit manic. But one of the allies of the suspect walked up to with me and told me to put on a white dress and dance for them. I point blank refused and told them no, I'm not a puppet to make a fool out of. They then shot me dead for non-compliance. I have no idea personally why a group of Irish people would be taking people hostage and telling them to wear dresses and dance for them 20 days into the infection.
  17. 28 likes
    We don't need a picture of your neighbor. I honestly don't give a fuck about your neighbor or if you think they are retarded. To be clear here, you are not calling your neighbor sub human or anything else of that nature, cause like I said, I don't give a fuck about your neighbor unless they are a member of this community. What you said, verbatim was What that indicates to someone reading it is that your thoughts about what is subhuman is not your neighbor but actually transgendered people. What I also find interesting is that wasn't your original post, as it originally ended at What you did there was turn this into something that alienated no one and showed your displeasure as a parent of what your kids might have to see to alienating members of this community that are transgender. Had you left it the way you wrote it the first time, thoughts of points would have been much more hesitant and who knows if it would have even occurred. Outcome: Appeal Denied; These points are not here to stifle whatever notion of free speech or to tell you what you should do with your kids, but keep the hateful shit to yourself.
  18. 27 likes
    "Killed one" - Alexander Dukov 2017 The story of PAU started with the civilian uprising and riots that happened prior to the Donetsk War in 2014. The organization started off as a civilian rebel group who were noticing the sudden pro-Russian split in the Ukrainian government. Led by a retired Ukrainian army Captain, Adrian Turov, and other retired military personnel the group shifted over from protesting in relative peace as a civilian group to forming a paramilitary force, mostly made up of either ex-Ukrainian military members or active soldiers in the army who were displeased with the way the Government was handling the unlawful Russian stealth invasion of their country. Anticipating the start of a civil war in early 2014 the Rebels found it imperative that all their members have proper firearms training and tactical knowledge so that they could partake in the defense of their homeland. Using their contacts in the 79th Special Brigade, Adrian and the leaders of PAU got in contact with the people from the “Zbroyar” factory who were able to supply a sufficient number of small arms that helped in the formation of the paramilitary wing of PAU. With the rise of pro-Russian and anti-government groups and the annexation of Crimea in the March of 2014 it was obvious that the Ukrainian government and military were helpless. The rebels initially aided the government forces in the fighting that took place in Donbass but after suffering losses and not being able to regain the lost ground it was apparent that their governments way of fighting this war was not the winning one. Shortly after the Rebels took on a more radical approach of dealing with the pro-Russian military forces who were now unlawfully occupying Ukrainian territory. Due to the fact that the anti-government groups were receiving high end military equipment, training and monetary support from Russia the rebels could not fight them openly or in great numbers so they resorted to covert hit and run tactics which would weaken the russian supply lines. The ambush squads consisted of up to 20 experienced men who could be in and out of situations much quicker than a larger force could, enabling them to take the enemy by surprise and reduce the number of casualties suffered. Not only were the russian supplies being stopped but they provided the much needed firepower that the Rebels didn’t have access to which in turn strengthened their ranks. With their growing influence and the obvious impact that their actions were having on the invading forces the group started gaining more experienced ex-military members who disagreed with the way their government was running the defense of Donbass. Most of the members came from the 79th Air Assault Brigade led by Lieutenant Ilya Sokolov who served in the Ukrainian army with the PAU’s upper echelon before their departure. With their numbers now reinvigorated PAU set off on a number of operations whose goal was to secure several small towns and villages around the towns of Donetsk and Horlivka. Due to the proximity of pro-Russian forces in the Donetsk Oblast the fighting in the surrounding towns proved difficult. After suffering losses in an operation that involved the fortified town of Kostyantynivka the Rebels were running low on much needed equipment and men. It was decided in June 2016 that a storage facility in the outskirts of Kramatorsk will be assaulted in order to regain the loss of valuable equipment, this was to be one of the biggest assaults that the Rebels would undertake. The operation proved to be disastrous for the PAU as unbeknownst to them the Russians had infiltrated their ranks as early as August 2014 who had fed the pro-Russians with information on the assault plans on the Kramatorsk facility. After suffering great losses it was decided that they cannot continue their fight in Ukraine as they had no idea how many of their members were snaking out information about their operations to their opposition. With the remaining forces that were left the fall back plan was initiated to vacate the country in order to reasses their numbers and to resupply the forces. Adrian Turov and the leaders of PAU got in contact with their old friends from NAPA who supported their cause since their inception. Ludek Menciek, the ex- leader of NAPA, secured transportation and safe passage for the remaining PAU forces from Ukraine through Romania and Bulgaria and into Turkey. Whilst in transit Ludek informed Adrian of the infection that was going on as well as the invasion into South Zagoria by the Russian Armed Forces.Once in Turkey the Rebels made their way to a location just South West of the town of Hopa where they boarded the fishing boats that Ludek had prepared for them which would then transport them into South Zagoria. Upon arrival into Chernarus Adrian and the men vowed to never be deceived by infiltrators and foreign spies that wished to sabotage their cause. Their recruitment tactics changed completely and became much more rigorous, mostly gathering like minded individuals who supported what they were doing, unfortunately due to their low numbers they had to look for outside sources of men who could hold their ground. This is what sparked the forming of PAU’s foreign legion led by Chabu Doewski. Recruit like minded able bodied individuals Eliminate any Russians supporting the unlawful invasion of Ukraine Setup an FOB from which the PAU can operate out of Recruit outsiders to provide us with intel Protect people who are attempting to find a cure for the infection Adrian Turov- @Randle Chabu Doewski- @Dew Ilya Sokolov- @Tom TBD- @Odap the Corruptor Dusty Alexievich- @Dusty TBD - @Kevin Petro Moroz- @Zorbz Pytor Dukov- @Jewell Leo Lynch- @ExoticRainbow TBD- @evanm23 Vitaly Chayka- @Blake Shane Jewell - @Shane Sebastian Asnee- @Pep TBD- @Duorhs The Conqueror Makysm Rodchenko- @Skinner Vadim Emelianenko- @Vytis Bodi Skilsky- @Lucius TBD- @Voodoo Daffyd Buziak - @Seiceps the Deceiver Recruitment is selective as this is not a troll group. Message @Randle if you're interested. Also ty to @Sleepyhead for the graphics
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    Ah, yes. The almighty Shiro. I was expecting this, but was hoping you would be mature about the situation. From my understanding the group rights were obtained by my friend Matt in 2015 from another individual from when he owned it. Myself as well as others pretty much led the group ourselves and changed the lore because we didn't agree with you power-gaming yourself into not only the Aegis lore (making it all centered around you), but also the entire community lore. According to the story I was told by Matt, he got drunk one night and you convinced him to hand the rights over. He did, didn't remember it the next morning but by then it was too late. You kicked all of us out of the group then told me as well as others that we couldn't play as the characters WE developed, that WE created stories with, and the characters that OTHERS enjoyed role-playing with. I am not certain but I think you even THREATENED to report us over it. After that you just archived the group. You complain, complain, complain all the time about how people don't like you or seem to not want to play with you and this is exactly why. You treat people like trash my dood. We developed the group in 2015 and had fun times with it, but you were no where to be seen. Out of no where you come out, essentially steal the group we developed during that time, and said "Fuck you all", then you left the community and didn't return for a year! I even messaged @Rolle about the issue and I believe he was willing to step in, but I dropped it because to be frank, I stopped caring and moved on. I then messaged him again recently and he said it was okay for me to make the group as I was a part of it in 2015, the last time it was active. By the way Shiro, the group itself I enjoyed playing, but stop trying to make it out as some ultra-original idea. It's pretty much an Umbrella Corporation reskin, all you did was replace the names Umbrealla Corp with Aegis Corp, originally you didn't even bother changing the character names, you just kept the old RE ones. I actually am planning on going back and revamping the lore entirely in an attempt to make it a bit more original. If you have anything further to say, please private message me.
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    I couldn't help myself given recent debates... don't freak! It's a joke, I swear! Yes I know. I have too much time on my hands... Comply and surrender Please hit your f2 key When the heat of an ak's spray Will shit upon your day Drop weps you have ten seconds Or I'll see it through It's enough for this roleplay warrior Just to dunk on you And caaan you feeel the PVP Coastals where you are It's enough For this roleplay warrior That I've not been barred And can you feel the pvp Now you're laid to rest It's enough, to make Purist roleplayers Believe the very worst There's a time For salt threads There upon the boards Because an aiming Khastan Scope Went and got you domed There must be rhyme and reason To those wild reports When the rage of this Gear crazed scavenger Freaks as his retort And caaan you feel the pvp Coastals where you are It's enough For this roleplay warrior That I've not been barred And can you feel the pvp Now you're laid to rest It's enough, to make Purist roleplayers Believe the very worst It's enough, to make Purist roleplayers Believe the very worst
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    Wait, you demanded the armed forces of united nations to remove one of the member countries from the UN and you used that as a reason to initiate?
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    Your whitelist has been suspended indefinitely. You clearly do not have the required comprehension of English that we require in this community, drunk or not. The report can continue as normal of course Sincerely yours, Drunk Capitalistic Admin
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    It's peaceful according to you. If it was peaceful I wouldn't be receiving multiple PM every week with complaints about groups or PvPers along with recorded videos of their bullshit. Players hubs like Pub wouldn't have to relocate due to constant attacks and griefing. Reports are still being posted at the same rate as before considering the number of players we have daily. How exactly am I not understanding what is happening on the server, I have proof in form of countless videos from reports section to back it up while you just have your personal opinion. And I am not here to restrict and constrain hostile RP. As I explained in this post just 2 days ago, I don't have problem with hostile RP, I have a problem with PvPers. These are completely different things in my book and it is clear that some people in this community do not see the difference, they think they are doing hostile RP, but what they're really doing is just run around and initiate on people or get in firefights. Damn right it's my community and the rules I set are always for the betterment of role play, never for PvP. So it's natural that PvPers will be pissed off and pushed away, in fact I count on it, because this community is not for PvPers. It's the entire point of introducing these rules - it's not to restrict the legitimate role players, it's to restrict and get rid of PvPers. It should be a pretty obvious thing I think considering the name of this community. I haven't really hidden the fact that I was more than satisfied to see large part of people who left during chicken tendie be gone, they caused a fuckton of issues in this community. Sure, there were some good people too whom I was sad to see go, but majority were just PvPers. So please, stop with the doomsday predictions, it's getting old. These "DayZRP is dying if you don't change now" has been going on since 2012 and during chicken tendie as well about how the community will fall without their awesome bandit PvPRP and as we know absolutely nothing has happened. In fact, I'd say the standard of RP has only increased. This community can handle many, many PvPer cleansings to come. What you don't see is the true role players who share my values are more than delighted to see the PvPers gone, but won't express it publicly as I do as they don't hold the position of power like me and they would be bullied and ridiculed for their opinion by the "bois". Again, it is not big as I think it is according to you. Everything else like PMs I receive, conversations in staff, reports posted, videos uploaded show a completely different story, so I cannot take your word on this. And again, I want to remind you that hostile RP does not equal PvPing. Genuine hostile RPers should have absolutely no issues with the changes being made as they rarely if ever get in reports unless the victim is salty about something. What are you talking about? I think I treat all members who follow our rules equally. What does expectation for people to behave well in this community has to do with whom me and my admin team chooses as new staff members? Choosing people who enter our team has nothing to do with equality. We choose people who we think are reliable and a good fit for the team. If your friends list consists of 50% of permabanned players then obviously you are not a reliable choice as we cannot trust you with internal staff information, your connections and the risk of leaks is just too great, regardless of how good roleplayers you might be. I don't see how that is being a hypocrite. This point kind of sounds similar to what happened during the PR Manager recruitment controversy (people questioned why someone was promoted to that rank). If I wanted to recruit 50 new completely unknown people into staff to handle DayZRP things I could. Who gets added to the staff is none of the concern of regular members - that is handled by admin team and me and stays there. We don't have to explain or justify our choices. You are free to disagree with the choices we make or criticize that staff members work, but our choice who to recruit is ours only. Why would we want someone like that in our community? He clearly didn't give a crap about anything that we stand for and has already broken one of our major rules, now he was doing it purposefully again. Giving 5-10 warning points and then what, wait for him to go on KoS spree and destroy someones RP? This is perfect example why we have rule 4 - if me or the admins see that someone is unfit or unwilling to role play in this community - they will be removed at moments notice without questions asked. It is not heavy handed, it is damage control before it reaches genuine role players in game whom we are here to protect. This community is for RP, not PvP. Someone who enjoys PvP more than RP has no place here, there are hundreds of public servers for that. We are not and have never have been a community for everyone and I have never claimed it to be as such. We specifically ONLY want people who want to focus on RP and not PvP. Once again (third time now?), note the difference between hostile RP and PvPing. If your priorities lay in PvPing then this is not a community for you. That's why saying things like Boston did on our forums is in direct violation of the core values or principles of this community, and since Boston didn't include any indications that his post is a joke, I as an administrator must take action. I will not risk someone disturbing ongoing RP with their PvP because "it was just a joke on the forums". It's called preventive action through rule 4 and it's similar how if someone posts a status update "going on kos spree brb", it will get you banned from the servers, joke or not. It may be obvious to you that this was not worth of any sort of punishment, but then again you are not administrator with the power of rule 4 whose duty is to remove unsuitable players at moments notice. You may think joking about breaking the rules in this community is funny shit, I do not think so because it affects MY players and MY community negatively and I as an owner have a strong commitment and desire to keep this community for role play and role players only. All warnings and bans issued are legitimate. They have a backing in our community rules or community principles. All bans and warnings are done on case to case basis depending on the situation. They are not meant to be justified by referencing to another similar case, they are not comparable. Besides that, Dusty please. "Some of the behaviors were not appropriate"? Cmon, let's name things as they are. The chicken tendie was a bunch of immature kids, PvPers and banter bois throwing a fit with hitler pics because when one of them broke the rules for the Nth time they expected getting smacked on the wrist with 3 points as usual and what they got instead was the hammer. They feel they were wronged? Well of course, they kept pushing the boundaries and breaking the rules, so they got thrown out, of course they feel wronged. I absolutely expect another banwave to happen because I know that we still have quite a few PvPers left in the community who do not care about RP at all and just want to initiate on role playing nerds, am I right? Whether they leave on their own through another staff suicide or I remove them remains to be seen. As you probably have guessed from reading this far, we will have to agree to disagree. I have to act the way I do because the staff team usually wants to avoid confrontation and controversy that results in drama or they do not feel like they have the power or authority behind them to enforce the rules to the level that they perhaps would want to. I on the other hand after 5 years of running this community am used to people hating me for and creating drama surrounding my decisions, directness and swift actions. My actions are hurting the people focused on PvP, just like intended, not the role playing players or the community that I created this place for. Regular role players should only feel improvements when they are exposed to less bullshit robberies, unjustified kills, receive hostile RP that is fair-play and are stopped being taken advantage of. Also a small correction - staff members do not run the community FOR ME, they do it for the community. I do not sign a contract with them, nor do I pay them and we only take volunteers. Those who show dedication, share the same opinion about our core values and have the right mindset are given a chance to have a large role in how the community functions by becoming a GM or Admin. Thanks for the feedback though, it confirms my understanding that there are still many people in this role playing community (just look at these BeanZ! ) who want this to be more of a no-KoS server with limited to no rules about RP, rather than a protected sanctuary of genuine role play. And I'm sorry if I made any typos, written fast before bed. Also I still love you Dusty, you're my favorite hostile RPer and I very much enjoy different viewpoints from you when discussing reports, no hard feelings.
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    So this is discussion about point 7 in this thread: The goal here is to make it fair and realistic in hostile situation when someone is initiated upon or role played with. Currently: 1. When initiated upon you quickly tell your team mates in TeamSpeak that you are attacked and you say all details like where, how many the enemy are, their location, clothing etc. That is not realistic as in such a hostile situation the attacker would be able to hear you say all these things into the radio. The attacker has no way of preventing you from giving out this information as when they take your radio it is already too late. 2. During hostile situations the attackers are often seen walking around and doing things without ever talking to one another. They seemingly talk with one another and decide on things telepathically. After the rule is implemented: 1. When initiated upon you will have to say everything that you say to your team in game. That way the initiator has a realistic way of telling you for example "don't touch that radio" which is a reasonable demand considering the hostile situation. 2. When role playing with other players, OOC comms may not take priority over IC comms. Now, to formulate the rule, I was thinking about something like this: 11. Metagaming 11.5 In presence of other players you must use in game communications if your message contains IC information. This is especially important during hostile situations where you may not use external communication like TeamSpeak to share in character information like your location or details about the attackers. Feel free to discuss and suggest different definitions of the rule, I know this one isn't very good but I hope it shows you what the goal with it is.
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    Hey folks, I'm here to talk about a subject that is touchy, and a fair amount of people completely disagree with. I ask you to hear me out. The Problem: Bandits running around robbing folks over and over and over again. Stale RP, and stale hostage RP. The Problem, explained: For a long time there has been no real massive story arc for groups. I think it's fair to say it has been since 2015 since a real server-wide story arc has taken place amoungst multiple groups.. and I'm talking like a real story arc here.. A beginning, middle, and end. Example; The Family started up, and made a bad name for itself by carving into folks and torturing people. The Valkeryies and The Irish banded together to bring the family down, and after a few key battles, The Family tore apart. This is obviously an oversimplification, but it outlines why folks enjoyed 2015 so much. Groups had a big storyling that had a beginning, middle, and end right? Today there are no fun story arcs, and I feel it stems from lack of consequences from both campfire RP-ers, and PVP heavy groups. If the campfire RP-ers dont want to get robbed all the time, and they get tired of getting robbed.. as anyone would.. they would fight back. The reason they are campfire RP-ers is because they do not enjoy PVP all the time.. only some of the time. Right? But in the current system if the Campfire RP-ers fight back ..it's just giving the PVPers what they want; PVP. There are no consequences of a firefight. The Campifre get shot, the PVPrs get shot.. they both respawn.. but now the PVP'r wants revenge his blood has been kicked up LETS GO BOYS ITS ON!!! Battle, after battle ensues.. the Campfire folks only wanted 1 or two battles but now it's everyday... for a week or two until the parties get bored of each other, or the campfire folks go afk.. salty. There is no way to progress story arcs outside of campfire RP in our current system. I mean.. there IS... but there is no way to enforce people to RP story arcs. Here is my suggestion, a 3 prong solution to help the server into a more RP focused mind-set. Step 1: Permadeath. I think it would be fair to say if your character dies 3 times via firefight or execution.. that your character is over with. Keep Execution rights nearly the same as they are and you have a pretty fair and realistic consequence for being a shitlord. This way, PVP'rs can still be the PVP group they want.. but now they have to pick and choose engagements.. cuz if you die ... you ded... right? Step 2: Implement @Rolle group balance idea to an extent. The pvp'ers just lost one or two guys 3 times in a firefight.. and they want to keep playing in the group right? JUST RE-MAKE A COOKIE CUTTER CLONE OF THE GUY WHO JUST DIED!! Obviously we don't want this, and it would be relatively easy to enforce. Anyone who's in game a lot will know the names of prominent Campfire, and or PVP players.. especially the enemies of said folks.. they will police themselves. "Yo... our group just killed David Mack like 4 times this week.. and now @Rebel Pado just made a guy whos name is Darvid Merck... and he acts the exact same way... WTf?! Report that shit!!" It will be painfully obvious when these cookie cutter characters come into play.. also.. if you are not allowed to cookie cutter, and you must make a brand new character.. the grouo will be forced to change. If you kill the leader, and his top 3 guys.. and those folks have to remake NEW AND ORIGINAL characters.. there is no way for them to follow the same story arc... the LoreMaster team should keep on top of the RP leadership.. to make sure groups are adhereing to a new goal-set if/when the leadership gets.. you know.. smoked. This wil VASTLY improve group story arc. Also make sure folks cant just make cookie cutter groups over and over again... Step 3; Radio chatter. Okay we've handled those DIRTY PVPERS.. what about the silly white knight campfire RP-r who will go into radio chatter and thump his chest.. only to get into game and sit up north, or be polite whilst he is right next to the guys he flamed two days prior.? How do we deal with this cancer? Make anything overtly hostile said IC on radio chatter count as a hostile action towards execution. That way Campfire RP-ers will be kept in check.. if the PVP bandits find that dude after he's said like on 5 different occasions that " WHEN I SEE YOU NEXT I WILL KILL YOU SCUM!!!" ... if the pvp-r can give good execution RP in response to the dick waving over the air... that will cut back greatly on the needless radio chatter cancer. Also, if the Campfire RP-r greatly values his or hers character... he/she will comply to robberies. And you bet for DAMN SURE they will act realistically to fear RP if their characters life is on the line. Some of these steps outlined will be difficult, and time consuming to police.. like group leadership dying and seeing the groups direction change in response. But it will largely be self policing. You can be damn sure the enemies of a group WILL be paying attention to that shit.. and the salt lords WILL call attention to ANY slight found in the enemies group, or RP. The LM's can go through the salt when it arrives.. and see what the truth of it is. Thoughts? I feel this would bring SIGNIFICANT group story arcs back.. and can solve the robberies issue.. and the shitty campfire hostage RP/radio chatter dickery.
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    Oh boy... Here we go boys. Hope you enjoy. Hol' tight @Oliv for censoring me
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    Nah. I'm not even going to sugar coat it, this is actually retarded. I'm not even going to explain my reasoning either, just going to link this picture as my source and proof.
  30. 25 likes
    A few days in July 2012 I was playing the newly released DayZ mod that was taking the PC gaming community by storm. Everyone was recommending it, I already had ArmA2 box edition since before, so it didn't cost me anything to try it. I was playing on one of the official servers where I met a few guys. I no longer remember their names except for Borg (now banned for cheats ) who hanged around for quite a while after creation of DayZRP. Back then not that many people killed on sight so the four of us decided to team up, exchange Steam info and play together and explore what the game had to offer. We were all new to the game and the world full of zombies and the open world survival aspect were a intriguing combination. Even though the early versions of DayZ mod were buggy, we still had a great amount of fun. A few days later I read somewhere that you could create your own server. I decided to go for it, so that me and my newly made friends would have a common server to play on and meet more people. I still remember setting up the server and you had to register on the official DayZ website and get approved to connect it to the official HIVE. My server got ID "SE-8". The server was running on my old PC that served mostly as a file server, a dual-core CPU with 4GB RAM. My and my new friends loved it and really enjoyed it for a while, but soon the gear whoring took the best of us and we starting using the server to get advantage over other players, by camping popular spots, hoarding vehicles and helicopters or duping gear. I remember all 4 of us lying on the top of Chernogorsk factory, all geared up with M4 camo rifles and KSVK, camping innocent survivors. I got bored of that kind of gameplay quite quickly. When we had stacks upon stacks of duped weapons, items and best vehicles there was nothing more for us to do. There was no customization or anything much you could do with an official server connected to HIVE. That's when private server files were released, by R4Z0R if I'm not mistaken - the guy who currently takes care of DayZ mod updates. The server was created. I wanted it to be server with my own rules, where you couldn't shoot people on sight or dupe gear. I wanted it to replicate the experience that I had when I met those 3 other guys a few days in July 2012. I didn't have a good name, SE-8 didn't exactly roll of the tongue, but I wanted the name to indicate that the server was for interactions. I don't remember who came up with it, but DayZRP was decided upon, even though up until then I had no experience with role playing in computer games. I registered a domain and created a simple forum, to make it easier for players who were playing on the server to communicate. Within days, the server and the website had first members. We didn't have a whitelist or password and the rules were basically reduced to "do not kill on sight or combat log", but the concept of restricting gameplay to no-KoS seemed to be gaining more and more support as the public servers were heading in the direction of a PvP game. The rest you can really read yourselves, by going to the last page of the General forums and reading some of the threads from 2012 or checking the Archives. Here we are after countless role playing events, wipes, KoS hours, settlements and camps, groups and factions, journals and stories, and over a million posts on the forums and so, so many predictions that "DayZRP is dying". During these years I have met so many great people, my live has been turned upside down with legal stuff, I have become a father and have learned so much thanks to this community. I want to thank all players who have played on DayZRP during these 5 years, all the staff members who have selflessly spent hundreds of hours working on this project, all the people who have suggested ideas and fought hard to make this community a better place for all of us. You guys are awesome, you are the ones who make this happen. DayZRP is 5 years old today. /Rolle 50% off Premium ranks with code "happy5", only today!
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    Hey guys, was thinking about this the other day and thought to get your ideas on this. Nowadays, when I walk around in-game, I don't see any real tension or tenderness toward other players. That may be a reflection of my own RP, or a reflection of the community as a whole. But it seems that most dynamic conversations go something like this: Person/Group 1: Hey, so uh, who are you (guys)? Person/Group 2: Oh hey, I'm (we're) xxxxxx. Who are you? PG1: I'm (we're) yyyyy. Where you headed? PG2: Oh you know, just over that hill there. Do you need anything? PG1: No, no I'm (we're) good. You? PG2: Nope, thanks. Uhhhh well okay, see you I guess. PG1: Yep stay safe. Of course, interactions vary slightly, depending on whether one group is a bandit or if they know each other. But most random encounters are pretty... dry. I think it may have to do with a number of factors, and wanted to hear your thoughts: Most people have their cliques at this point. Very few players in the community roll around by themselves unless they're brand new and are simply trying to find their groups or RP only with their groups. This is indicative of a community problem, and isn't something I think we can really address other than to say, "hey, maybe we should be more patient and open to RP from others." That seems fair to say, no? Don't want this community to be super cliquey. (The real issue, I think) Everyone has been RP'ing as if the apocalypse has been going on for about three years now. Most survivors at this point are indifferent to the problems of others, and are usually independent enough that that don't need help. The second one, I wish to address before the new lore kicks off. Let's shed ourselves of this dull blanket of RP! The infection will have just begun, the outbreak still scary and disorienting for everyone. Tensions should be high, and a willingness to work with others should be as well. I want people to interact with more human and realistic reactions than if a random person were to walk up to you on the street in your day to day life. Each survivor is precious and you have to work together. For my group, for instance, I hope our interactions to go something as follows: PG1: Hey! Hey you guys with the guns! Over here! ODA: *points guns* Oh shit, who are you? Are you bitten? PG1: What?! No, no, I'm (we're) nobody I'm (we're) not bit! ODA: *lowers guns* Phew okay, what's your name(s)? Why aren't you at the evac points? PG1: The name's xxxxxx. I (we) couldn't make it out. You guys look like military, do you know where I (we) need to go? ODA: We weren't part of that effort, we don't know. Have you seen any CDF or UN forces? We need to link up with them. PG1: No, it's been chaos. Can you help me (us)? Please, these infected are fucking crazy and I (we) only have this axe. ODA: Jesus, where did you find that in this city?! Look, we can take you as far as the next town headed East, but no further. PG1: Oh I was going... I guess west? Over to the big airfield. I heard people were still getting out there. ODA: Well in that case, here take this food and this bandage. It's all we can spare and should last you the trip. Best of luck, and stay out of big towns! PG1: Oh thank you, I haven't been able to find food for days since the stores got raided. Hey, I have this walkie talkie, is there a radio frequency I can reach you at for help? ODA: Yes, we communicate publicly on yyyy. Only use that frequency if you have an emergency, or if you find the CDF or UN. Be safe. Few things to note in that interaction. People with guns and in military gear at this stage of the lore should be seen as helpful authority figures. That image shouldn't change until certain factions go rogue or civilians get their hands on military-grade equipment. If you were in a natural disaster and saw someone from your National Guard (or equivalent), you wouldn't be scared, you'd be relieved. Everyone is on edge, we point our guns (but don't initiate of course) because we're trying to protect ourselves from the infection. We don't know if we're immune, if it's airborne, or if people have been bitten. Most people should be like that, initially extremely suspicious of people but quickly thereafter very willing to talk/help. We talk about events happening around us. Since the outbreak is so new, things like evacuations and the infection are hot topics of point. We also ask about factions relevant to both our group's internal goals, as well as the well-being of civilian survivors. People are ready and willing to help one another, to a point. Everyone has their own goals, whether that be to link up with allies, find their loved ones, or get the fuck out of dodge. To that end, people understand that they should stick together, until it becomes a problem for them. Most people who aren't trained to understand landnav (orienteering) won't have a firm grasp on compass directions. They know that East is the sunrise and West the sunset, but aside from that they're probably completely useless off paved roads with signs. For now, they'll talk in terms of landmarks or cities, not in terms of bearings or terrain. Of course, every interaction is unique, but this is a good example of how RP should be intense and human. I hope to hear your thoughts about this, and what considerations we should take into account for RP'ing when the lore has just recently begun!
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    Link to the source of punishment (report/post): Why the verdict is not fair: These were the reasons given for the points. I did not bully anyone, I did not troll harass anyone, in fact the only person that I even insulted is my retarded neighbor. As a parent there are things that you want your kids to see and certain things you don't. A dude with a dick wearing dresses and stuffing hormones down his face is not something that most parents would want their kids to see. This is why, as per the previous post I stated I would do this if it had no repercussions. And I went on to explain that. I don't want people to think that I just want to kill people for no reason that would be edgy as fuck. Additional statements/comments explaining your point of view: Here just in case any of you are wondering here is a picture of my neighbor, try explaining that to a three year old when she asks why that man is wearing a dress and high heels when he goes out. What would you like to achieve with this appeal: Points removed What could you have done better?: Choose a better place to live.
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    Yeah, I'm leaving staff. Due to unfortunately circumstances that occurred yesterday, I received a staff strike. On top of motivational issues and other things, I've decided that this it's the best course of action. I wasn't contributing all that much compared to before, but it's been a cool ride. I've made loads of friends, had some awesome discussions with people, it's been eventful. I joined back in October 19th, so that makes it nearly 2 years. Sucks I didn't wait out the 2 months. But yeah, I'm not so good at these threads, so I'm gonna chuck a few names of people that are sick af that I met in staff. @Conor You and Shark brought me in, and I was pretty buzzed. I guess you're a cool guy. @Terra You were the scary ass German bitch that frightened me. Staff needs someone like that. <3 @roman - I like gary, he's a cool rapper. @Randle I thought you were a cunt when you first joined staff, but you're a chill guy now. Much love. @Kanen You were just salty because I got promoted first. <3 @Storm You post and I'll move. @Bunny GM buddy <3 @jannik I enjoyed working with you, but you can't write for shit. @Ellie Dirty shitposter. @Clumsy We had our ups and downs, but you're chill af. @Spartan @spartan @Dusty don't let it die out @wendsill You were cool to work with, but you went a little mad. RIP. @Defiance I'm sorry I didn't play siege with you. @Pussy You'll get that spot, dw. @Ron lesbian @go fish I miss u @Stagsview You're a cunt. @Alex you're just a banter boy. @Hebee Teach me the ways. @Brady You'll have to beg someone else to come back. @Major Hold the LM team. I'll chuck a few more names here since I'm lazy. @Castiel @William @Undead @Iso @DickSlide @[email protected]@Para @Shane I probably missed some people. You know who you are anyway. Just some general staff feedback. Don't be robots. I'm still gonna be around, this thread is purely for leaving staff. the game edit: I didn't paste the last bit. I love you guys @Oliv @Lyca @Ender @Aiko, good luck with the team.
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    Evening all, As of 4:10 PM EST, I was made aware that I was being removed from staff because of a breach of terms of service. I cannot specify what I did, however, I'm sure it will come to light because of hearsay. I want to use this thread to offer feedback to the remaining staff members, regardless of whether or not they want to take it. If you have 'No Opinion' next to your name, then it is likely that we did not work often enough together for me to form an opinion on you. @Rolle - I respect your decision to remove me. To make an exception for me would mean making an exception for all, however, the staff team is not the only thing that needs to be checked in on from time to time. This community, needless to say, is dying. We went from four servers with active PR and a staff team filled with active and ready to work people, to now one server that rarely maxes out on weekends and a bunch of OOC Salt on the forums. I know for a fact that my opinion immediately counts for less now that I'm not under any sort of rank or badge, but regardless, I'd love to see this place flourish again, and I'd love to see the feared leader of the forums actually become a part of it again. Make DayZRP Great Again was the start, but it was never finished. @JimRP - In your own time, get back to doing PR for this place. Between you and the fellow above, DayZRP can be revived, despite what the majority think. @Aiko - I enjoyed working with you in Staff, you really saved my activity a few times. I don't have much to say, besides leave out the 'Desu Aiko' bit out of any posts. Please. @Ender - You were great to work with in staff, but there were a few times where things were taken too seriously, and you lost your cool as a result. I can't say I blame you, even I did at some points, but just be mindful. @Lyca - Good admin, but sensitive to some things. I've told you this before, don't take things so seriously on here. It's a videogame and pixels on a screen, nothing that people say or do can affect you, whether it be now or ten years from now. Lastly, regardless of whether you see it or not, there are ways that you have changed that came with that admin badge. I know you're going to say "But you can always come to me with XYZ", but it's not exactly like that. You are too enveloped in staff work to spend even the slightest amount of time with any of your old friends, and it does bring a frown to several people's faces. Calling in @Zero for his POV. If you want to discuss this more in person, feel free to poke me or get me on Steam. If it wasn't obvious already, I and several others miss you. Besides that, whenever things have gone down, you've stuck by the team, and you're a loyal staff member. Keep it up. @Oliv - Good guy, decent admin. However, you're too lenient regarding forum ethic. It seems as though not just yourself, but several other members of the Admin Team have been very forgiving and tolerant of community members' rulebreaks. I suggest you all step up and do something, because currently, warning points are a joke to the majority of people here, to a point where I will be sitting in a TeamSpeak channel of randoms and hear "Hey, I'm going to go get some points real quick, they don't really matter anyway". I advise aggravating points if people refuse to take them seriously. @Ark - No opinion. @Chewy - No opinion. @Eagle - No opinion. @Jade - No opinion. @Nihoolious - Give this boy the red, he deserves it. Don't think I saw any report he didn't work hard on. @Para - We disagreed on several things in staff, but this is feedback, not me annotating your opinion. It should be noted that from this, I know you have a dislike for me, and it was very evident when we would speak in TS. Aside from that, you strongly believe that you are correct in your opinion and are willing to fight for it, which is good. The only thing I would advise is to take things a little less seriously, at the end of the day, this is videogame and nothing more. @Spartan - Only competitor with Nihoolious for the red badge. Hard worker, good work ethic, one of the best GMs. Also sound and good to have a laugh with. I'll be sure to go to you if I have any ridiculous questions, like in the old days. @Hebi Kotei - Although I appreciate your consistency and persistence regarding the feedback of other members, your feedback proved to me that rather than going for helping a member to improve on their work, it was instead to target them and to prove the point that you were right. I didn't appreciate this in staff, and I'm sure others who received similar feedback from you won't either. I would advise aiming to actually help people on your team, rather than try to impress the admins with how intelligently you can fire at other people. Then again, given your arrogance, you probably won't take this advice. Like I said before, up to you. @Lord Strawberry - No opinion. @Loscham - No opinion. @Samaritan - No opinion. @Shane - No opinion. @Major - Best LM this server has ever seen, and one of the most intelligent people I think I've ever seen on here. I was considering applying for LoreMaster if I ever resigned from my position of Moderator/GM, but it's a bit late for that now. Keep up the good work, we need it. @Method - One of my closest friends in the community. You're a good guy, and one of the few who has stuck by me for the longest time. My only feedback, is that if you believe in your opinion, no matter how many disagree with you, you stick by that opinion and don't back down. I saw that a few times from you, even though you were right in a form or fashion. Also, give this fellow a green badge already, he's stuck by you guys forever, despite your refusal to promote him. Give him something to go off of. @Skinner - Great CH, soon to be moderator. I've seen you in the helpdesk the most, alongside @Zilly. Keep it up. @Zilly - See @Skinner's feedback. Also, another one of my closest friends, if you need anything, you know where to find me. My best guess is that my advice on this thread will not be taken seriously, as it was not in staff. There were a few things that the community wanted that I pushed for internally that were shot down pretty hard, and only one of which actually came to fruition. Regardless, you know my opinion. Several people are going to be very happy to see that this happened, several others are going to be very disappointed. Regardless, I want everyone to know, staff or not, that I confessed to what I did when it came to my attention that another community member was at stake for something that I did, leading to my overall confession of my mistake. I stand by my decisions. If you didn't like me as a staff or a community member, here's this for you: If you did like me as a staff or community member, here's this:
  35. 22 likes
    Offworld is working its operations in the north, and it needs the area to be free of people. To do this, they hired elements of the locals to vacate Svetlojarsk. One of these elements "The Traders" said they wouldn't move unless Offworld offered them 3 crates full of ak-47s and ammo. Offworld agreed, and decided to do the ammo drop in Gorka. The Operation was supposed to be "secret" but by hook or by crook the Peoples Army of Ukraine found out about the drop. The plan is to have the URAL carrying the AK-47 crates stop dead center of town, highlighted in green. The red folks will be that PAU/bandits assaulting the trucks. The Story Repercussions PAU continues to interfere with Offworlds illegal activities, by stealing from supply trains, and taking objectives that Offworld have highlighted prior to Offworlds arrival. This is the case with this Ammo drop. If PAU wins, their influence will strengthen, as they now will have a TON of guns, and Offworld will be shamed. Unable to deliver on their promise of guns to the Tradesmen. Offworld will lose influence and trust in the region and will have a limited supply of weapons, and it will reflect with the guns we carry. If Offworld forces win, the PAU get humiliated by the loss, it will show South Zagoria that it can, and will fight back.. and they will take heavy casualties and wounded, which they will RP out. When/Where? Gorka, Saturday November 11 at 7:30pm CST or 1:00 server time. All Offworld forces will meet at the green dot, All PAU forces will meet at in the woods highlighted in RED, Two teamspeak channels will be used, one for eash team. Hopefully an admin using Rcon can say "KOS EVENT STARTS IN GORKA" and that will be the signal to go. Prior to the "Go" announcement, everyone will be standing still, and not in firing view of each other. Please post down below if you can make it, and say which team you'd like to fight for. YOU DO NO HAVE TO BE A PART OF EITHER GROUP TO PARTICIPATE, ANYONE IS WELCOME TO FIGHT FOR ANY SIDE. IF TEAMS HAVE TO BE BALANCED WE WILL SORT IT OUT PRIOR TO SATURDAY <3 John Danger: Team Offworld. I'll be there, obviously ^.^
  36. 22 likes
    Ok, so it looks like the balance of the answers won't sway in any direction. Sadly we only got about 150 votes from the 350+ members that visit the website every day, but I guess not everyone - especially newcomers - are interested in the inner workings of the community or permabans of people they don't know, I suppose they are here just to... role play in DayZ? As we can see, the result is not overwhelmingly positive which was my requirement to go forward with this suggestion, which is why I will stop it here and abandon this idea. I like that many people brought up both positive and negative things about this suggestion, showing that they at least considered both sides of the problem. The one I was most conflicted with personally is the fact that the bans and warnings you receive should matter and have consequences so that we can keep a healthy environment which prioritizes role play and have a community that is not full of toxicity, however I was hoping that the large amount of money involved would mitigate these issues and risks. However I can understand and accept that others do not see it that way. Regardless of the outcome, I am glad to see that we can still discuss controversial things like this is a polite and respectful manner, putting aside only a handful of troll posts in this thread. Thank you all for participating and voting on this suggestion. Let's all of us who are still here work together to keep this boat afloat and try to better ourselves and our role playing effort so that when beta hits in 2022 we are ready.
  37. 22 likes
    @nicvin49 You've been here for a matter of a few short weeks yet you've come in here and decided to be belligerent to staff and then attempt to kill someone in game, no where near following our rules, because After much testing where logs show that you shot Oliver, our staff team recreated the same issue. Two staff members went in game, Chewy painted a Mosin, handed it to Spartan, who then shot Chewy in the foot. Logs still show that despite the painting of the weapon that Spartan was the shooter. Checking the known bug list for issues with painted weapons indicates nothing of the sort. We have no video evidence showing you did not shoot Oliver, there for the staff team trusts the word of the logs over your word. But, lucky for us, this time you actually admit to trying to shoot someone. Thankfully you failed, but based on your response here we will be treating this situation here as an attempted mass KOS since you opened fire on a group of innocent people. Bottom line, you lied to us about shooting Oliver. You belittled staff, then threw a fucking temper tantrum and went and tried to mass KOS people in game. We don't need you or your shitty attitude here and frankly I blame myself for being part of the team that accepted your damn blacklist appeal in the first place. We could have saved a lot of time just denying it, but hey, that's what we get for giving chances. We have exercised our right to use Rule 4 in this case, mainly 4.1 and 4.2. We simply do not want or need people like you here. With love, The Admin and GM team
  38. 22 likes
    A certain radio recording would be played on loop, coming from a radio station to the centre of Chernarus.
  39. 22 likes
    Here's a plan for tomorrows lore wipe and big maintenance, FYI. Goals, in order of completion on my part: Graceful shutdown, redirection of all website traffic to maintenance page Cleaning of servers and other equipment from dust Backup of all relevant data and secure wipe of disks Installation of new hypervisor on the main server and re-installation of main server OS Reconfiguration of web server, database, caching modules Fresh reinstall of the website system Migration of website data to the new system Installation of new updated high priority modules (characters, whitelist, Steam integration) Installation of new theme Installation of low priority modules (diverse Premium perks and functions) Update of official content like the new lore story, new rules Installation of server monitors, whitelist application and statistic modules Bringing back the new site online Goals, in order of completion for the rest of the staff: Manning the helpdesk throughout Saturday and Sunday Final event on Saturday 20:00 - 22:00 server time Both servers shut down on Saturday 22:00 server time for 1 hour. KoS event begins on Saturday 23:00 server time on S1 only. S2 stays online as a RP server. KoS event stops some time on Sunday afternoon. Both servers have their persistence wiped. Servers are brought back online once website is online. Timeplan: I assume that all the backing up of data, re-installation of operating systems, configuration of network, services and all that will take at least 3-4 hours. The longest part will be migrating the data from the old version to the new version of the website and getting everything to work again. I also have some stuff left to do on the theme - there are some parts which do not look as nice as I would like them to be. Those will be fixed over time since these are only cosmetic issues. Anyhow, I assume that the downtime will be as long as 20 hours, as I need to sleep too. So the servers and new website version will be up late on Sunday afternoon/evening server time. During maintenance: During the maintenance we will have the following events going to keep you busy: Staff will be holding counseling sessions on TeamSpeak where you can tell them all about your problems and cry on their shoulder KoS event will be ongoing on S1 for the most part of Sunday. No RP rules apply during that time. We will link to our Plug.DJ on the maintenance page to listen to some music together Some of the maintenance may be streamed live on YouTube. I'll see if I can get a webcam set up in my "epic" server room, stream will be embedded on the maintenance page.
  40. 22 likes
    @Rolle why is this being accepted when a majority of the people in this thread have spoken out against this suggestion? This rule will completely shit on casual players and people who do not want to join groups. I understand that official groups should have advantages over dynamic groups, but this is way too much of a disadvantage for dynamic groups. Not only that, but it makes no logical sense in RP. For example, me and my friend are not in an official group. My friend gets initiated on and shot dead, but because I was not initiated on, I cannot shoot the person who killed my friend. That is absolutely ridiculous, and not realistic at all. Why make people jump through so many hoops? If anything, we need less magical walls that stop people from doing things in game/types of RP. It's just giving people more reasons and more things to get each other banned with. If the intent of the community is to have fun, then this rule will do the exact opposite. I also thought of another issue that this will create. I initiate on a dude in Kabanino and his buddy doesn't comply. He begins shooting at me and tries to kill me. I see his friend in the same town, and I know for a fact that it is his friend. His friend is not in an area that I can safely go up to and initiate on him. Now, I need to check the forums to find out whether or not they're both on the CP, roster, and characters of an official group to know whether or not I can just kill them. It's very obvious you hate PVP, but it's stupid to make people jump through so many hoops. If we want the RP on our server to be more realistic, why are you suggesting and accepting rules that have no realistic logic behind them? This rule just adds more complexity and tediousness to the rules, when there should be less complexity. This will ultimately push people away when they realize there's yet another thing needlessly limiting their RP. This is a bit off topic from what I've said above, but how would you have any idea what is good for the server when you barely play the game, and barely get in the server? Looking at steam, it can be seen that you gave less than 1 hour played in DayZ in the last 2 weeks: Looking at the .clog files of the server, it can be seen that you haven't been on the server in at least 10 days. In fact, in the past 3 months, you've only played ~4.5 hours on the servers. With that information, I don't think you fully know what the server's mentality is right now. The only part of the community you see is from reports and media threads. The report section is the ugliest place of the community, so of course you would see the worst of the community. In the media section, people do post videos and screenshots that aren't PVP related, but there are people, like myself, that post PVP videos as those are more exciting. Because you have a misrepresentation of what the community mindset is right now, I don't think you should accept rules that the rest of the community does not agree with. Lastly, changing or implementing new rules with community input has always required a large amount of people to give their opinions on it, and there has to have been a clear majority with one opinion. In this case, there either was no clear majority, or if there was, it was in opposition of what that rule was suggesting. With that being said, I don't understand why it would be accepted. Just because you're extremely against PVP and killing and think that this rule is good, doesn't mean the rest of the community agrees with that.
  41. 22 likes
    say bye and leave it, I don't think we need to make comments about someone's English skills in an international gaming community, amirite? @Kuki wait for the verdict of your ban appeal before you already say bye. If not anyways o7
  42. 21 likes
    Link to the source of punishment (report/post): Why the verdict is not fair: It's not fair because I didn't do anything wrong as I had legitimate KOS rights on the OP and ally as their dynamic group was actively taking shots at my friends while they were within 500 meters. The OP and his friend are both in the dynamic group of the people we are fighting against, which is not disputed in the verdict. However, Para states that the firefight had fallen into a lull by the time they had entered the town. This is false as can be seen by the logs: If you can call 3 minutes a lull, then fuck me. There was almost constant fighting during some points, including points immediately prior to them entering the town near the school. My boy @Dewskeet Skeet was inside one of the apartment buildings that I was near, and was being shot at by someone outside the apartment, as well as trying to fight the guy at the top of the apartment they were in. In fact, the reason I moved down to the apartments from my position was to clear the outside/inside of the apartment so that Dew and Pado could leave the building and push towards the school. When the OP and his ally enter the town, they can hear shots popping off. Once they get closer to the apartments, they said they heard more shots by the apartments. Those shots were people attempting to kill my friends inside the bottom of the apartments, as well as whoever else was outside. Being that the shots were coming from the people fighting my friends and I, and being that the OP and his ally were in fact in the same dynamic group as the people fighting us, I did in fact have KOS rights on the OP and his ally, as they were in fact within 500 meters when shots were still being fired at my friends and I. This is confirmed at ~00:43. They are right at the construction site in town and more shots can be heard in the direction of the apartments and school. From the construction site to the apartments is ~500 meters. This is confirmed in a very autistic artistic diagram that I made below: Also, you cannot assume that there will be hitlogs for every single shot fired. Just because there may be an apparent "lull" (lmao 3 minutes) before they are killed, that does not mean shots were not being fired still. There are things called suppressors in this game, which makes shots quieter, and more difficult if not impossible to hear at certain ranges. Not only that, but DayZ is an alpha game, meaning that there are many bugs in it. DayZ has had extremely buggy audio for basically it's entire development so far, meaning that sometimes gunshots are not heard correctly, etc. Lastly, @Para states in the verdict: They literally told their friends, AKA the people actively trying to kill us, that they were going to assist them as medics. It was in fact their intention to get involved in whatever was happening. They were made aware that some sort of hostile situation involving killing and potential fights would occur, and decided that they were going to be part of it. It's not my problem that they have bad communication with their friends, nor is it my fault that they stood in the middle of an open field directly in the middle of the active fight. They were informed that the people in their dynamic group would have KOS rights on them, and were informed of where exactly the situation was going to happen. It is only logical to assume that some sort of hostility or confrontation would happen there. If they truly didn't want to die, then they should have just completely avoided the area. Simple as that. The people who wrote the verdict took everything that the OP and ally said as fact instead of thoroughly looking at and considering every possibility. A mistake was made, and it needs to be fixed. Additional statements/comments explaining your point of view: The staff team that handled the verdict, consisting of @Para @Chewy and @Ender clearly did not do the verdict correctly, as things that I pointed out above were not considered, and were not investigated. Had the points I brought up above been thoroughly considered and looked into, this verdict likely would've ended very differently. I understand that staff are only humans and can make mistakes, but when mistakes are made, they need to be fixed, and wrongs need to be righted. What would you like to achieve with this appeal: Ban and warning points revoked. What could you have done better?: Ran into an open field in the middle of a firefight, and initiated on two people who were in the same dynamic as the people we were actively fighting.
  43. 21 likes
    I just wanted to offer my sincerest gratitude to this server. I am mute, so most role play servers outside of the MMO scene instantly blacklist me for not being able to use a microphone. When this server accepted people who can only use text I was excited, but ultimately did not have high hopes for role-playing. But I've not had any issues whatsoever, people have been patient and understanding. I've had both short and long term rp, I've traded with people on the road, I've shared a camp fire, by god I've even been robbed! And I cannot state how much that means to me. So thank you to everyone I have role-played with, and everyone I will role-play with. It has truly been and I imagine will continue to be, a pleasure without equal.
  44. 21 likes
    Come on man. Enough with this toxic attitude. We get it, you hate DayZ. We get it, you don't like this community. But, if you hate the game and hate this community, then why do you keep coming back here? Why keep spouting your shitty opinion and toxic attitude? Are you not getting satisfaction in your life, so you have to try to get it here by attempting to piss people off? I've seen better attempts at trolling in an elementary school. -User was warned for this part of the post- Anyways, to be on topic, we'll let the community know if Gaming Deluxe says anything to Rolle. It seems that it happens at the same times, usually in the afternoons-evenings in US timezones. I'm unsure if it happens at other times as well, but those are the times I play, and the times that I've seen it the most.
  45. 21 likes
    Starting a little off topic. I hate the terms being used in this discussion, it triggers me. If we are talking seriously, in my book there is no such thing as campfire RPers or RPPVPers, these are just used for memes. We are all supposed to be roleplayers. Depending on our characters we can do either peaceful RP or hostile RP and switch in between these depending on the situation. I don't have any problem with either of these, because people who do these properly are really role players - they are focusing on roleplay and keep things fair and that's what's most important. PvPing on the other hand is not roleplaying. PvPing is playing on our servers and using our rules and restrictions as an advantage over other players (being able to get close to the target without having to worry about being killed in open terrain for example) to kill or otherwise dominate them (hostage taking for no reason) and feel like winners. These people can't easily pull this off on public servers because there they would get rekt by other players shooting on sight, so a no-KoS server makes it easy to "win" over others. PvPing is cancer of this community, DayZRP was specifically created to create an alternative to PvP focus of vanilla DayZ so that we don't have to deal with players like that. It's insanely difficult to get rid of it, because it's always masked by the "but we do care about RP" and in the past it was only resolved after massive rulebreaks, usually by me rule 4'ing entire groups of PvPers. Bottom line being - bullets do not deliver RP. If they did, the best RP servers would be the publics. No, roleplay is interaction with other players through text or voice and that's the primary focus of this community. We allow for conflict in the rules (revenge rights, kill right sharing) to keep things fair between the players and groups and allow for fear and conflict which is a huge part of DayZ nature, not to allow your character to express themselves by emptying a magazine into other players. So how do you distinguish between a hostile roleplayers and PvPer? It's pretty simple. Hostile RPers will actually have a IC reason to do things they do and when they have a reason and are hostile they keep their actions proportionate to that reason. They will not make up reasons in order to be hostile, initiate or use their ambiguous group goals as a cookie-cutter reason, they will not actively go out and roam the map in search of conflict just to get into a firefight. They will focus on the roleplay aspect of all interactions and will not get hostile just to humiliate other players, get kills, gear or brag rights. I've been taken hostage recently by two random people whom I've never met before and it was one of the greatest moments in Standalone for me. I tried to reflect genuine emotions of being scared and on edge and they in turn kept it interesting and reasonable, didn't take anything that they didn't have to, didn't humiliate me or torture me for some shitty made up reason and I was let go shortly after because quite frankly - I haven't done anything wrong to them. I think that if all hostile RP looked like that then the peaceful RPers wouldn't have to avoid hubs in fear of a text initiation from behind a wall, hide on the map or focus on internal RP only. They wouldn't be afraid of losing the jacket that they searched for several hours that fits their character perfectly, because if they didn't do anything wrong or be a member of a group in conflict - nobody would take it from them. If they did something wrong, fair enough - do whatever needs to be done which is reasonable. If not, why should they have their experience and RP destroyed because a PvPer wants to humiliate and make other players miserable thanks to some made up shitty reason? So no, I'm not against hostile RP when it makes sense and is kept within reason, in fact I love it. It makes things interesting, it adds fear, consequences for your actions and adds to the atmosphere of the apocalypse. I am against PvPing, mass initiations on player hubs for no reason, killing other players when its not absolutely necessary, actively searching out and baiting/provoking conflict. Now that's not saying that peaceful RPers are holy cows and never can be wrong. If the reactions on screenshots that Dusty posted were sent after hostile RP that was entirely justified and fair then they are just salty people who are either gear whores, do not prioritize RP over everything else, can't take responsibility for their actions or do not recognize the difference between IC and OOC. Either way, they are just as much unsuited to be players in this community like the PvPers I described above. That's how I see it and that's how my priorities lie when deciding things in the community and if you disagree, well - there's always DayZ Underground where the organic and unrestricted RP is encouraged Now going back on topic, I don't think there is a huge problem with elitism in the community. I am an elitist because I try to make my community work the way I want it to and not the way a minority of PvPers wants it to be. Yes, I'm an self-centric egoist like that unfortunately, but that's just who I am - I like to be in control of "my house". Yes, there is currently division between players in our community, some salt going on, but that is largely limited to actions of PvPers and salty "peaceful RPers" and honestly there's not that many of them to cause major trouble on a larger scale. It's kind of like headlines in news, it all looks bad and terrifying, but all they do is report bad news. In our community behind that few rule break reports, hate messages and salty that we see that give us a picture of a community full of Bad RPers, PvPers, salty kids and OOC hate there are countless number of good members and genuine good role play interactions that didn't end in any rule break and everyone was satisfied by them. We never see or hear of those. Just look at the number of players / 24h on the front page and how many reports are created daily. Either way, like others before me I don't think this issue can be solved. Every community have some kind of quirks or divide, people with one mentality will group up and oppose others who do not share their beliefs. I've never seen a community without conflict where everyone coexisted in perfect harmony. It doesn't happen in real life and neither does it on the Internet. We try to make the best of it, we have rules about how are you supposed to behave towards others and those who do not follow them will be removed. So I don't have any other ideas other than removing those people who spread the toxicity and create this divide to begin with.
  46. 21 likes
    Hey y'all, so with the lore-wipe coming I know a ton of people are probably making new characters. Makes sense. I also know there's a ton of you out there who are one of the following types of people: New member of the community - First, welcome! I know that a lot of you, like me when I started, will probably have trouble figuring out how to create a backstory for your character that is believable, genuine, and fits well with the lore. Let me help with that! Nothing makes a character feel truly three dimensional that a well-rounded backstory. You tell me what you are looking for in your character, and I'll write up proposals or edit/critique your draft backstory! Non-English speakers - A lot of you have a great command of spoken English, and it's impressive! But writing English well can challenge even fluent speakers. If you feel like you could benefit from a good writer taking a look and and sharpening your backstory, shoot me a PM! I'm always willing to fix grammar, spelling, or translation issues. Plus, it can help to get another person's perspective on your character, even if you have a firm grasp on the lore and how to RP! Too busy to write one - Everyone has a life, including me. Some people simply don't want to waste 15 minutes to a half hour writing up even a foundation-level backstory. And that's okay, but it always helps to have your character page look complete! If you are someone that is into RP but not the website, or someone who simply doesn't want to take the time to create a page for their character, or whatever the case may be, let me help you make a character page you can be proud of! Experienced and looking for critique - Maybe you're like me, a good writer that likes to make detailed character backstories. If that's the case, it never hurts to get someone to take a second or third pass at it for grammar or lore issues! Why am I doing this? Well, I always liked to write a lot when I was younger, but haven't been able to find an excuse until now! It will help you develop your characters into well-rounded individuals, and it will give me an outlet to write and edit work. Seems like a win-win, no? Feel free to PM me @Static or comment down below if you're interested.
  47. 21 likes
    we have attempted to communicate countless times and you don't ever have time for it. You do what you want but we will have it done tomorrow. Thanks Rolle.
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  49. 20 likes
    After some discussion in staff forums about looking back at the old times and implementing some new things alongside lore wipe in 11 days I thought I'd create a thread where I can pour out all the ideas that I have so far in my head and see how they fare with the rest of you Bear in mind that these are pretty severe changes to the community, rules and gameplay overall and they are not by accident intended to be that way, they are intended to completely change the way you play DayZRP - to break the monotony of DayZRP that we have had for 2 years. Without further ado... Remove dynamic groups Dynamic group is a group of random people who meet up in game world and play together, then part ways after a short while. While they are playing together they are allowed to share kill rights between each other. This is so that should one person be attacked, the others can help him and do not have to initiate on the attackers (which would put them at a significant disadvantage). Problem with this is that this dynamic group ability is not used only by the intended end-users (random people meeting each other and playing once, never to meet again), but it is used by official group members who go on alts to escape repercussions to their main characters or group and by groups of friends who play together all the time, but do not wish to go through the quality assurance step of creating an official group. Now, to prevent this I believe that dynamic groups should be removed to prevent this kind of abuse. This would mean that every person who is not in an official, approved group would be playing as an individual. What this will accomplish is two things. One, it will prevent the kind of abuse that I outlined above and two, it will create a large incentive to create quality official groups and reward people who do it with ability to share kill rights with each other. I know that this may create situations where a random you met in game and befriended gets initiated on and you can do nothing about it but to initiate back, however I believe that this is the lesser evil than keeping the dynamic groups as they are. Require a character page for all characters In order to join the game a character would have to have a character page with at least minimal details about him/her. That way we can easily track who is who on the website and in the reports, we get rid of the "invalid RP name" problem in game and we create more quality content on the website with back stories and be able to relate to other peoples characters. Require all characters to be a part of a group or starting faction I got this idea from EVE Online. Those who haven't played it, it's an MMO and almost every character is a part of a corporation (guild basically). Even newly created characters are members of a starting NPC corporation that allows them to work with other players in that corp. Players are of course free to join any other corporation, but you always fall back to one of the standard NPC corporations meaning you can never really be without an affiliation in the game (there is a way, but it's not that common). So in our case these NPC corporations could be replaced with lore factions, so a new character could choose between several starting factions depending on their background (for example UN, CDF, AFR, Chkdkz) or pick a player created group if they want to. What this would accomplish is to give new and undecided players and characters some kind of identity, a feeling of belonging somewhere, being a part of something bigger, an out of the box group to join and play with others. This would also streamline the mentor programme, where one of the factions would be especially aimed at people new to role play. Require all hostile actions to make sense (for real now) We already have a rule about this: 6.1 You must always have a valid in character reason which would justify a hostile situation. ... but it's not being followed or enforced very much. People are getting robbed, taken hostage and killed for silly and shitty reasons all over the place and nothing is being done about it. I think we should really start enforcing this rule (it doesn't really need a change) and limit initiating of hostilities to 3 things: hostile behavior (you talk shit, you get hit), better supplies/gear (so no robbing someone with an AK when you have M4) or previous hostilities. This would protect the peaceful random players who are most vulnerable to those pointless hostilities and it would put more focus for groups to fight in between each other instead of picking easy targets consisting of randoms with a pistol. All groups must be approved (again) and award those groups that make a change and have positive influence on RP That's right, we should start approving groups again to make sure they have at least decent background and goals that do not conflict with any rules (see point above - robbing because "that's what my group does" would not be a valid goal). Also a group approval system idea made by LMs have brought up an interesting incentive to keep your group in good shape and have your members provide good RP. Player groups would have levels now, those levels would increase as the group ages, matures and receives positive feedback from other players. This group level would change a color badge and icon given to the group as well as give extra customization for the group page (new group system coming on new website, remember?) or even extra in game stuff (what about ability to send IC radio messages through RCON to all players on the server?). The decision to level up a group would be taken by the admin team I suppose, to keep it as fair as it can get (you certainly don't want me to do it personally ). Categorize and balance groups I don't want to have another PvP fest with hostile groups dominating everyone else because the others are not enough in numbers to fight back. Let's balance the groups instead. When creating a group you must pick whether the group is peaceful or hostile. No in-between, no neutrals, either one or the other. You are then expected to play like the group you've chosen. The number of groups of each type would be balanced, so you wouldn't be able to create a new hostile group if we already have 7 hostile groups and only 3 peaceful ones. It could also be based on member numbers, so for example all hostile groups have 230 active players in them, but peaceful ones only 150 then creation of additional hostile groups would be disabled until a certain balance is reached. Get rid of TS metagaming I know for a fact that the loot tables aren't as bad as they used to be and both in game radios and batteries spawn quite frequently. Therefore it shouldn't be a problem anymore to do as we did in the DayZRP mod days - if you don't have a radio item on your character you may not exchange any IC information without using the in game radio. This will bring focus to the in game radio item and once again you will be able to properly remove someones radio instead of just emote it. And it will get rid of silly situations where people are alerting their team mates through the radio about something through the teamspeak while they stay completely silent in game. Make dying actually matter Again, we didn't have this previously mostly because how buggy DayZ used to be and everyone was dying left and right from trees, rocks and stairs. It doesn't happen nearly as often AFAIK (I know is still happens sometimes). We should make it so that people value their life again. If you die you will be kicked from the server and not allowed to re-enter for perhaps 5 minutes (a tempban). 10 minutes might be too long and discourage people from re-joining again. Those few minutes alone would get rid of problems like people not valuing their life very much as they know they can respawn instantly, people who suicide on shores trying to get a better spawn and it would also prevent any gear focused NLR breaks, since you can't immediately run back to the place where you died. That's about as much as I have for today. I probably have more, but I'll save that for another thread. Make DayZRP great again. Feel free to flame me now This is the outcome of this thread:
  50. 20 likes
    These are all the people that I want to thank, I know there are a lot of people that are going to be here for some of my key memories of rp or just having a good time from groups or specific people. @Brady @Strawberry @2Eazy @Cocomii @hudsonb17 @Mystery @Boston @Coreena @Tristyn @Cody Husky @Sylvester Todd @SmartyyZ @lukzo2024 @evanm23 @TheProxJack @Lyca @Frisks For Radio @Kunkka @Sarilla @Saradomin @Keira @King @Majoo @C-J @Aiko @Ninja @Dusty @Erik @Phoenix @Ruan @Abu Muhammad @JoshuaKav @TheMatt924 @Shiro @Oliv @Jamie @Western @Idole @PCJames @Ryan Carter @Tony @Mr Anon @Samti @Sam Fields @Aristocrat @Roach @Chief @RogueSolace/ For groups thanks to: The Angels, Spectrum, Saviours, The Family, Vehm, Akrasia, 101, Cavaliers, Symptom, Novy Svet, Regulators, Masquerade and the hundreds of dynamics i've met that haven't gone to groups Even if you don't play anymore or we don't talk as much can still remember moments from all of these people, and I know there is like so so so many more people but these are who I can list of the top of my head and groups also. A Lot of memories since joining around 5 months ago :3 Thanks!