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Server time: 2018-12-16, 09:14


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Showing most liked content on 03/30/17 in all areas

  1. 5 likes
    ?KILL? one of them????????????
  2. 5 likes
  3. 5 likes
    I'm just gonna throw my thoughts out here, If you own a settlement, and do not use it, you shouldn't have it. Inactive settlements should be removed, and moved to groups. I look at the settlement page, and it's almost laughable. It's just kinda fucky how you're not required to maintain your settlement once it's approved. Akrasia, and I, maintain our settlement everyday. Stocking it with fresh loot, replacing stolen tents. We do it because we really wanted to become a settlement, and actually wanted to RP with it.
  4. 4 likes
    You have received multiple warnings in the past about irrelevant posts, this is the third one, I'm surprised that it wasn't aggravated by this point. Anyways, the rules about posting relevant content are still in place and while we try to be lenient towards people who make genuine mistakes or first time offenders, we will not accept shitposting to make a return. Please make sure your posts contribute in some way to the discussion of the topic at hand in the future. Warning points will stay.
  5. 3 likes
    *Louie is sitting in his new appointed office. He gets handed a radio he then presses the PTT* "To the people that reside in Gorka." "This is Louie from the Saviors" "I'm sick of your shit and these false claims to be defeating us which is clearly false." "We demand that you give us your leader cuffed and 10 fully loaded automatic rifles" "You got 7-days from now" "Failure to proceed with these demands will result in more devastating attacks" *The transmission cuts out*
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  7. 2 likes
    So, after reading reading THIS thread, I got thinking about settlements. I think that factions should be required to be active inside their settlements, or run the risk of losing it. It's just kinda fucky how you're not required to maintain your settlement once it's approved. My suggestion is that settlements must be maintained and be at least semi-active. Not, completely abandoned looking. Admins already warn groups about issues they have, EXAMPLE How hard would it be to add: Settlement doesn't meet active requirements If you own a settlement, and don't use it, why should you have it?
  8. 2 likes
    I am confused, the rule about posts having some kind of content is still there in place? Nobody has said that all gifs are now allowed everywhere, period. Certainly I didn't in my announcement that you linked where I said we will be more lenient and try to give cautions first. Just because some people were previously not warned for using gifs in good taste doesn't mean all gifs will be allowed. We try to be lenient, yes, but we're not gonna allow to shitposting with gifs to come back and that's exactly what your post with a gif was, a shitpost. In the end it's we as staff that decide whether a gif you post contributes something to the thread or not. In this case I think everyone can agree that it didn't. The points will therefore stay.
  9. 2 likes
    Kek, there is nothing wrong with getting a little passive aggressive every now & then. I mentioned a skeleton crew on rotation earlier, when I mentioned this i meant it to act as a possible default requirement; Having your faction settlement manned a majority of the time would be great for RP and your stuff would always be protected. However, having a settlement manned 24/7 is unrealistic as everyone does have a life, and if I some how insinuated that a 24/7 watch should be a thing I apologize. You also brought up the point of there being little traffic. I already addressed this but I will do it again, If you ran a proper settlement traffic would increase. There would actually be something to do at your settlement, there would be an opportunity for RP, trade, and maybe you could do an event or two if you're up for it. the idea is, If you actually put in effort and built something worth visiting, people would visit the settlement. With all that out of the way, your faction Mr. Moody, is tied for second largest faction with 101. So to insinuate that you & your group have too many other things going on is silly, you have plenty of man power. You also said your group was involved in an ongoing war. If your faction actually used its settlement properly it would open your group up to raids and generally make you weaker. This would add a lot to the RP of the game as it would make attacking and defending against your enemy much harder. Your faction couldn't just run around the country side at full strength murder-fucking everyone they see. you would have something to lose. You would need to balance defense while still having an effective raiding party. But if that type of thing isn't for your faction that's cool, just seceded the ownership of your "settlement" and abandon it.
  10. 2 likes
    I have found it to be hit and miss when it comes to finding people at settlements. Even before there were official settlements, things were the same way when turning up to so called "RP hubs" which were popular at the time. For example, Kabanino under the control of the French/Clowns/etc could have half the server there some times and nobody there an hour later (or half the server lying dead in a pool of their own blood on the streets of kab after un-logged grenades rained down from the heavens). Sometimes it is because nobody from the settlement is online, and other times you will arrive to find a settlement empty because they have gone traveling (possibly even to another settlement). Remember that people are in a lot of different time zones also, so this can also have something to do with it. Gorka seems to be a hot spot now, have you tried there?
  11. 2 likes
    Who are you? Seriously tho, I don't think that attitude is necessary here. Not sure what relevancy has to do with this discussion. Anyways, he's right though. I was told by a member of your own group that you don't even use your settlement anymore. There are no tents, and nobody really goes there at all. I don't think anybody can be expected to be at their compound 24/7, but if nobody goes there for days on end, then I think it's safe to assume a settlement is abandoned.
  12. 2 likes
    You were around for the initiation. And we're sorry we are trying to talk about it with you like adults but you have so much OOC hate for us and our group that you refuse to talk to us about it. Typical stuff I suppose but yeah that's fine.
  13. 2 likes
    It is rule play / nvfl to say that you are knowingly going to go watch a firefight then the second you have impacts or snaps around you claim that you have KoS rights.
  14. 1 like
    Only you, Joff, could get away with something like this...
  15. 1 like
    I like this, It seems kinda silly to be able to claim an area and apply specific rules to it if you are never going to be there / use said area for role play. nice poll
  16. 1 like
    I wasn't expecting our road trip to be so enjoyable, but it turned out to be pretty great.
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  18. 1 like
    See you on the other side.
  19. 1 like
    Old but god damned gold...
  20. 1 like
    Proposed Topic: A Realistic discussion on ways to make moving the focus of DayZRP to another game such as an in house developed DayZRP mod for Arma 3 viable (such as back in the day): Reason for proposal: I get we have tried it in the past and it did not pan out long term. But there must be fundamental reasons for that right? At the end of the day DayZ Standalone has been "in development" now for over 3 years now and the finish line still doesn't seem anywhere in sight. I am not bashing the game, I am just saying that people keep going on about the "stagnation" of the community and blaming this and that. Where personally I believe it is the ability to change and create that made the mod days so fun. Wanted raven's nest? let's build it. Wanted a big arse trade post, lets make it ect ect A diverse game for a diverse community. We didn't just stick with a standard mod and run with it. We developed our own version in a way only players of this community could know how to make. Made for the community by the community I am not saying lets just pick a mod and go ham I am suggesting we put a lot of hard work and thought into finding a mod developer who has made a decent dayz mod for arma 3 , get permission to use the base files of the mod, and use some of our donator money (if allowed, I am not an expert) to make a mod worthy of DayZRP. Failing that getting one of the old but gold (or even new talent) from the community to work towards making the mod. Bullet points: -Let's go back to a game that we can develop and make new things on (e.g: an Arma 3 mod) -Let's put time, effort and man power into making something that fits our community's needs -Let's have a discussion at this meeting to figure out problems of old, potential new problems, and how to solve them rather than brushing it under the carpet! (or at least giving it a good ol' dicussion and try and make it work before throwing the idea out) Yes it would be effort, and it might not pan out. But by golly this community needs to take some risks me thinks
  21. 1 like
    you have never met a gentlemen bandit?! thats sad
  22. 1 like
  23. 1 like
    Technically? That's a key word here.
  24. 1 like
    You're not being targeted by the staff team, but you insult my intelligence by claiming that your post in radio chatter just accidentally happened to be exactly the same as Mexis post that you reported. Obviously when you saw that Mexis post wasn't warned after your report you decided to the same thing. You can keep claiming otherwise, but that's how I see it. A lot of people used to do this "pushing boundaries" thing where their thought process goes something like "this wasn't warned, so I'll do the same thing and they cannot warn me". Of course we can warn you, context is king in those situations and all reports are done individually, just because something wasn't warned in the past doesn't mean it won't be warned now. Yeah, consistency is a nice thing to have and in a community with nice things it would be great to only rely on that, but consistency allows for grey areas, old procedures to be exploited and allow for abusive behavior and on DayZRP we cannot rely only on consistency to enforce rules. I don't have an issue with you Castiel and I hope you know it, I like you a lot actually, but I don't see the need for you to act like you currently do, like some kind of a victim even though you were the one start the whole thing with the post and I am absolutely certain you knew what you were doing when you posted it. The points will stay, perhaps not for a irrelevant radio chatter post as that is just minor and petty thing, but more for the way you make yourself look like a victim and us like the bad guys who are after you and warn people for no reason. Just be cool and everything will be alright, why do you have to act all edgy about it? If you are not satisfied with how things are done, point them out without having to resort to hypocrisy and/or sarcasm. I wrote this appeal alone BTW, without talking to any of the admins or getting "signs". In case the bias claim is brought up again. If you want to have a meeting, make sure to add it to our calendar so people can sign up.
  25. 1 like