Jump to content
Server time: 2017-09-20, 05:37


Popular Content

Showing most liked content since 02/17/16 in all areas

  1. 79 likes
  2. 52 likes
    -Please note that this is the whitelist version of the Lore, and a following Lore+ version will be posted and pinned in the L&S section that contains more information, detail, and more description. Everything people need to know is here, and more pictures will be added to the Lore+ version which will flesh out and give some visuals. Thank you guys for your patience, we hope you will like it.- DayZRP Community Lore Table of Contents 1. Prologue 2. Introduction 3. First Week 4. Intervention 5. Second Week 6. Epilogue “In an urban society, everything connects. Each person's needs are fed by the skills of many others. Our lives are woven together in a fabric. But the connections that make society strong also make it vulnerable.” - Threads, 1984 Not a soul could have possibly fathomed that a victorious Chernarus would ultimately sign the death warrant of all civilization. The world would appear dumbfounded as the work of rebuilding a broken country would eventually crumble. The peace that was achieved, was really what doomed us all. Nobody thought something like this could happen, the stuff of movies and TV shows. And in the off chance that something catastrophic did occur most people trusted the authorities and government to do the right thing and protect their citizens. The connectivity of a modern globalized society had led humanity like lambs into a forest full of wolves. We assumed the best and did not pay attention to what was actually happening. Ignorant, self-absorbed people who knew everything and yet understood nothing. Those observant individuals that saw it coming were too few and were disregarded and branded as conspiracy theorists and nerds. What they saw coming was not the plague itself, but how humanity’s illogical handling of a logical crisis would ultimately doom it to near-extinction. Global chaos that has been seen in the past will not compare to what will be seen in the coming days…or after those days had passed. Chernarus had made great strides in rebuilding since the conclusion of the bloody 2009 civil war and was on route to becoming something of a power in the region. Foreign investment in the Chernarussian coal, mining, gas, and agriculture industries had swelled the workforce and created many jobs in remote places where none before existed. South Zagoria was still a poor recovering province, the recovery period had ended, and revitalization efforts were planned to revamp the area. Tourism had picked up as a result of the war, Chernarus got its name in the international headlines and people who didn’t know the country existed before 2009 became aware of it. While Chernarus had not officially joined NATO for fear of losing national sovereignty, it did agree to host several bases within Chernarus. International Airports were expanded, allowing international flights heading to Asia or back to Western Europe to stop and refuel at a central place without having to fly to Dubai for a connecting flight. In the wake of the civil war, NAPA was disbanded by leader Josef Prizak, and most of its members joined the CDF and accepted general amnesty from the government. The Chedaki were hunted down viciously by the State, capturing all of its leadership that was not apprehended or killed during the civil war and put them on trial, many being executed for the genocide, insurrection, and murder conducted during the war. Despite Chernarussian-Russian relations being quite amicable immediately following the civil war, tensions would again rise to a boiling point between the two countries. Even with the election of a popular center-right statist nationalist party and a booming economy, military escalation was a frequent occurrence on the northern border. A marriage between a Chernarussian woman and a Russian man was attacked by right sector Chernarussian extremists in late April 2017. Following this event, protests, political demonstrations, calls for secession of ethnic Russian territories such as northern South Zagoria and Belozersk and ultimately violence led the State to declare martial law in South Zagoria on May 3rd, 2017. The province was gripped with fear and tension, and some citizens left to go to western areas that were considered to be safe, their belongings and vehicles left behind to rot for fear of another civil war. However, the attention of the world was focused elsewhere and not on the developing situation in Chernarus. It all began with seemingly benign activity at an old storage base north of Severograd, the easternmost base in a chain of facilities that stretched west along the Black Mountains. After the fall of the USSR and Chernarussian independence, the base was handed over to the fledgling CDF (Chernarussian Defense Force), and any memory of the base and its activities were forgotten. The sites were sealed to the public during Soviet times, and the local populace knew little of the activities of these bases. Whatever the Soviets were doing here was done in isolation, and rumors permeated through the region as to the origins of the operation, as it seemed as if the base had been there for an eternity. On the 7th of July CDF troops were sent to the base where they established a series of checkpoints on surrounding roads, stopping all foot or vehicle traffic and turning it back. Foot patrols began to move through the woods around the base in an attempt to make up for the abysmal condition of the base’s perimeter fences. A video filmed of a Russian helicopter flying into the base was posted on Twitter the same night, igniting a controversy. The following day the residents of Kamensk and Nagornoe were rounded up, those from Nagornoe were escorted south to Severograd and housed in the local school without any explanation as to the reason of their relocation other than their “personal safety”. The civilians from Kamensk who were the main witnesses to the whole incident disappeared completely, the most common rumor being that they had been held inside the base itself. National outrage ensued, and in the meantime, events escalated considerably around midnight, when an apparent disagreement between the two sides of the base resulted in the departure of the Russians back across the border. In the early hours of the 10th, the Russian air force completely annihilated the storage base that was the source of the whole controversy, leaving only a couple buildings standing and fifty dead Chernarussian personnel within the base. In response, Chernarussian jets from the Vybor Airbase raided Russian border posts starting a back and forth between each military. Chernarus awoke to a war in South Zagoria as national demonstrations and outbursts of violence occurred in the morning. Severograd began experiencing attacks from several soldiers that appeared to be rabid and unresponsive, the soldiers having emanated from the base. Many were severely burned or partially dismembered, and yet did not seem to care or respond with pain to their injuries. The first call came in from a farm north of the city, reporting three soldiers staggering out of the forest biting and attacking livestock. The station lost contact with the patrol sent to check on the farm. To make matters worse, following the bombing of the base and the subsequent dispersal of CDF troops in the area, Russian artillery launched an all-out bombardment of Kamensk, Nagornoe, and Severograd countryside. A man in Severograd who was interviewed by a local news station in Novodmitrovsk said the following about that morning: “The Russian bombardment was a distraction from whatever went on in the base that night. They had some stake in the course of events there after all the bombardment did little damage to any civilian or military structure. The goal was to distract the international press for as long as possible.” The Russian ploy worked according to plan, as the international news was fixed on the fighting and the armed confrontations and not on the strange attacks taking place near the site of the bombing. In the afternoon a wave of infected hit Severograd from the north, overwhelming the police the already packed hospital. Many of the people brought into the hospital were bleeding from the eyes, and had developed rashes similar to poison oak that secreted a clear fluid. On the 11th the north awoke to terror in the streets as those exposed to the virus on the previous day had turned. The authorities were completely caught off guard, as the few police officers on duty were not nearly sufficient to respond to phone calls coming in from their precincts. In the north-east towns around it were almost completely devoid of any military presence, putting them in a poor position to contain what was occurring. The virus was estimated to have a 6 hour incubation period, and that the average person would begin to attack non infected individuals 16 hours post exposure. Notably, within the first 6 hours of infection, coughing and sneezing were the most prevalent side effect. Any concentration of sick individuals seemed to focus the virus, making going into a hospital a near death sentence, especially with their patients so late into the stages of infection. On the 12th people in Turovo began to flee en mass causing a massive traffic jam and chaos as infected began to attack trapped drivers while soldiers at the checkpoint desperately attempted to assist. To combat the spreading chaos two battalions of CDF troops from Miroslavl arrived in South Zagoria and assembled in the Chernogorsk area, manning an extensive string of checkpoints, military camps, and refugee safe zones, the former built during the period of martial law. Local units were mustered and deployed to checkpoints and military bases, and all military operations in the province were directed from the Balota airfield. The turmoil in the north east spilled into Berezino and Solnichniy, as infected spread into the two towns, sending a wave of refugees down the coastal road as the pandemonium on the eastern coast escalated. Luckily most refugees stopped at Elektrozavodsk and camped out on the eastern and western shore of the city. The situation worsened near Vybor, as the airbase was rushed by infected at the northern and eastern perimeter. A swarm of CAF (Chernarussian Air Force) aircraft conducted strikes all day trying to halt the takeover of the base, but the bombing, rocket, and strafing runs only attracted more infected to the base. By this time the much of western Chernarus had major outbreaks, many spurring from refugees fleeing west from South Zagoria. Even before proper border control actions could be taken many tourists and Chernarussian citizens had fled the country by air via the Novigrad and Miroslavl International Airports to Europe, and the Balkans, triggering outbreaks in those areas. Russia moved to close the border with Chernarus off completely, and Takistan shut down its border, boxing Chernarus in. Meanwhile, in Elektrozavodsk a flotilla of privately owned boats and military vessels from Miroslavl and ports further south had sailed up the coast to attempt a mass exodus of the city, which was largely successful in leaving only a couple dozen civilians and CDF who stayed in the city. Unfortunately, this noble effort only served to move the outbreak to Miroslavl where the docks were overwhelmed with infected and refugees fresh off the boats, as the CDF had not set up a virus screening area for incoming refugees. The only major cities left in South Zagoria by then were Chernogorsk, Elektrozavodsk, and Zelenogorsk along with a handful of towns north of the coast. On the 17th, the CDF was struggling to hold onto South Zagoria with developing outbreaks in other areas in Chernarus bleeding dry reserves, meaning that South Zagoria could expect no further reinforcement as units further west were busy containing the epidemic near their bases, consequently it was on this day that help from abroad finally arrived in earnest. 200 UN peacekeepers and some 300 doctors and researchers were sent to Miroslavl where a large research center was established. A detachment of 100 were quickly dispatched to Chapaevsk where a base was created for treatment and research. A massive NATO fleet arrived off the coast of Chernarus, having been underway to the Green Sea since earlier in the week, joining an existing flotilla of NATO ships that had begun to assemble during the previous months of unrest. Now the fleet's goal was securing ground zero and preventing the loss of crucial NATO bases in the area. The Russian Black Sea fleet was waiting for the arriving ships, and had also been slowly deploying ships to the area as NATO had. NATO operations on July 17th focus mainly on reinforcing CDF troops in South Zagoria, deploying troops from its Kirovograd base to combat outbreaks in the city itself. Mostly US troops from the Utes garrison are deployed to South Zagoria, US Army troops dispatched to Chernogorsk and US Marines to the Elektrozavodsk area. Russian strikes mostly target border areas close to home, while NATO flies directly in support of the CDF and its forces on the ground. The fighting prior to the epidemic was put on the backburner in favor of each side defending its interests, Chernarus and Russia agree to a cessation of hostilities as the Outbreak worsened. The bombing carried into the 19th, and the CDF and NATO defense line began to falter, falling late in the morning sending a wave of infected towards Chernogorsk as US forces retreated from the city amid the infected and severe riots. By the afternoon Zelenogorsk was completely cut off, and the CDF forces within the city eventually withdrew to the countryside to ride out the crisis and refused to abandon the province completely. That night Chernogorsk was set ablaze, with many civilians ransacking stores of what supplies they had left while others locked up in apartments and partied late into the night. Around midnight the downtown International Hotel was struck by a cargo plane carrying relief supplies that had veered off course, killing all on board. By daybreak on the 20th, Chernogorsk was in shambles as CAF helicopters continued to search for refugees in areas deemed to have been lost and were often seen flying at telephone pole height for maximum visibility. The second wave of NATO, Russian, and CDF bombing began shortly after noon, spreading the infected westwards into the north Miroslavl province as they followed the bombing and fleeing people. On the 21st, the remainders of civilization within South Zagoria either gave up or were overwhelmed. Many civilians who had not already left or been evacuated fled to the Vavilovo and Kamenka checkpoints, bottlenecking the road and making it impossible for any vehicles to leave along the main highways headed into Miroslavl province. Thousands of foreigners trapped in airports across the country began to depart as their CDF guards left, hoping to find refuge elsewhere after being detained inside the airport for a week. Most of western Chernarus was in chaos, with only coastal cities being secured while the countryside was either bombed or fought over as the CDF slowly began to withdraw leaving many rural areas to fend for themselves. At night a massive storm erupted across the entire region with tumultuous seas and raging winds. Only adding to the catastrophe, a cruise ship, the Costa Risacca, carrying some 3,000 passengers, struck a rock formation during the gale and went down several miles off the coast of South Zagoria. The ship sank to the bottom, leaving those who hadn't gone down with the ship or drowned to try and bring their lifeboats ashore. A large cargo ship was forced into Chernarussian waters by the storm. Instead of risking life and limb, the crew chose to beach the ship. The storm raged into early hours of 24th, and by morning, Chernarus was eerily quiet. Novigrad, Primorsk, and Miroslavl prepared for the worst. Russia moved in and enforced a no-fly zone over South Zagoria. After two weeks, the majority of Chernarus was a desolate burnt-out shadow of its former self. By the conclusion of week two, Ukraine and Turkey were suffering from a total societal breakdown, and many areas across Europe, Asia, and the Americas were containing major outbreaks in and around transportation hubs. So it was, the decline of humanity was insured by the failures of our own arrogance. While our globalized society connected people in ways unfathomable to our ancestors, it also revealed a vital flaw in our very being. As a result of our interconnectivity, the infection was able to travel far and wide before anyone was able to throw the alarm. From Tokyo to Paris, Anchorage to Buenos Aires, the infected walked among us and war raged. Our nature of abstract blindness made us weak and vulnerable, and thus we suffered. Even what was occurring in one's own country was secondary to the drama unfolding right in their own neighborhoods. Similar stories would play out within nearly every country and continent on earth, all with one inevitable final climax. After a month, the remains of a global society was crucified on the graves of those who built it. However, resistance to the virus and its after effects remained as entire nations attempted to eradicate the threat in the midst, the winners and losers of this titanic clash yet to be determined. Credit to Majoo for headers.
  3. 51 likes
    Our website is powered by a community system called Invision Community (aka IPS). A new update for IPS version 4.2 is currently in beta and should be released within a month or two. This will mean quite a lot of changes on the website and some of them directly affect your content and customizations. You can read this thread on IPS website to read more about what's new. I will be performing a clean install of the community on version 4.2 which means a lot of custom content will be deleted to both increase performance and get rid of issues that were caused by the original migration to this website system back in November 2016. Some of these issues include profile problems, warning points not expiring, low website performance, broken Steam integration and other smaller issues that I haven't been able to resolve. We will also get a new look for the website, with a lighter theme and less overwhelming red everywhere. A screenshot of an early version of this theme can be found here. I will also use that opportunity to do major in game changes we've all been waiting for - lore wipe. As a member there's a few things you will need to think about before the update hits. Here's a list of items that you as members have to note and prepare for and in some cases back up your data. At the same time as I will do the website update we will also do the long awaited lore wipe - the lore will be replaced with a new one. The in game timeline will be reset. All groups and characters will be deleted along with all data associated with them. Back up your data if you want to keep your content! We obviously have backups in case some data needs to be desperately restored in the future, but it will be done as an exception only! Group system on the website will be replaced with a new one so all new groups after the lore wipe will be created in this new system. Factions will be no more, along with settlements. A rule enforced safe zone will replace those with a lore faction as owners. The lore faction and its safe zone will be introduced some time into the new lore, once it makes sense story wise. You can discuss the safe zone here. Profile customizations and settings will be wiped. That means your avatar, cover photo, signature, profile background, profile music and other Premium settings will be reset. Background music for your profiles or characters will no longer be possible to be uploaded directly to the server, instead you will have to upload the file to somewhere else and then link to it. Old warnings carried over from the old website will be deleted. Yes, after 5 years we are doing an amnesty on your old wrong doings and removing your history. Only warnings issued on this new website will be kept (so everything since November 2016). Final warnings however will be kept and re-added. Some of the custom features on the website won't be ready when we do the upgrade, so we may temporarily lose some of the functionality and extra features that we currently have. You have a month before the lore wipe, use this time wisely and finish off old business that you have with characters or groups. Back up all your character and group data if you want to keep it for future generations. There will be a event series that gives some kind of closure to the current lore. Questions about that should go to the LoreMaster team. The update is scheduled for JULY 23rd (Sunday). The new website and servers with new lore will open on July 24th, on DayZRPs 5th anniversary.
  4. 49 likes
    Dear Community I will have to leave Staff at this point as my priorities have changed in RL. I thought the three weeks break would give me the time to get everything done, but sadly that is not enough and I have to change my focus. It was a blast all those years and I dont regret anything. I had much fun and I got to know so many lovely people. This Community is still my home and I wont leave, since I enjoy hanging around and of course I enjoy playing and roleplaying. There are so many people I would love to thank personaly but I cannot name them all. In general, I would love to thank you all for your support, your feedback, may it be a pat on the back or criticism, for your nice words, for discussions and suggestions. Without you, you active players and members, I would have not been able to do this and without you DayZRP would be long gone. Thanks to the people I was able to work with during my time in Staff. I know your good intentions and you all work(ed) hard to keep DayZRP going. I will absolutely miss the time. Again, thank you all for your support in every way. With much love, Terra
  5. 46 likes
    Link to the situation: Multiple things 1: General attitude 2: Heavy-handedness/overly strict Feedback: 1. Your general attitude and behavior as of late shows you to be out of touch with what is actually occurring on the server and in the community, and shows that you've made very irrational decisions recently as well as in the past. The first link shows that you don't understand what is actually happening on the server, which is very troublesome as you are doing things that are meant to restrict and constrain hostile RP. However, because most of the server is peaceful if not neutral, you're really just fucking over the minority of people who do play as hostile characters and bandits. Yes, this is your community and your server, but when you put forth suggestions, rule changes, etc or just make changes (especially some that have drastic effects on the RP and gameplay) without taking into account what your staff team says or what the community thinks about the idea, you are going to piss off a lot of people and push a lot of people away from the community. With our current population, this is something that cannot happen. The more people you piss off and push away, the less revenue the site has, the standard of RP lowers, and the server numbers continue to get lower. If you this community is to survive, we need to attract new players and keep our current ones. This community could not handle another tendy-wave of the same size as the first one. The second link has you saying the following "I am primarily thinking of some PvPers initiating on everyone and destroying the event". This shows that you are extremely negative against banditry or people who happen to get into PVP more than others. You believe that hostile RP would ruin everything and destroy it all, when in fact it could potentially create some interesting RP. Of course, you'd never know that because you avoid any and all hostile RP (even the potential for hostile RP) that comes your way. Hostile/bandit RP is still RP. PVP can be a byproduct of that. Nobody is ever forced into PVP. If they get initiated on, and don't comply, their death is their fault. Their life is in their own hands, unless a mistake or a rulebreak occurs. The fact that you're severely restricting hostile RP just because you don't like it, and just because you think it's a majority of the server is very worrying. If you want people to have fun in your community, you need to cater to more than just one type of RP. Thirdly, your replies on this status update also show that you have a terrible attitude towards certain playstyles and groups of people within the community. I will go more in depth on your replies and behavior in the status update and the circumstances surrounding the status update in my next bit of feedback, but for this part, I will focus on the following quote: "I am tired of that PvP banter shit that's going on currently and people treating rule 5.1 like a fucking joke". Nobody is treating rule 5.1 as a joke, as you suggest they are. This gives off the idea that you are extremely against any and all PVP. Again, nobody is forced into PVP unless a rulebreak occurs. The issue of people solely seeking out PVP is no longer as big as you think it is. The people who have abused the rules have been dealt with. You can relax with your persecution of anybody titled a PVPer now. Lastly, and I have no links for this, but people have been denied staff positions simply because of who they are friends with. I could understand if the person who was denied has shown to have a terrible attitude towards others, posts flamey or inappropriate things constantly, or any other negative things like those, but to deny someone simply because of who they are friends with is terrible. It once again shows that you have some sort of hate or focused negativity for a certain group of people. As the leader of a community, I would think that you'd want to be welcoming to everybody and remain at the very least neutral with active members of your community. Obviously you're human and have your own emotions and own opinions, but if you expect others in your community to behave well and be positive members in the community, perhaps it would be a good idea to follow the same guidelines you enforce on the members of your community. Nobody likes a hypocrite. 2. The first link of the second spoiler above shows the situation in which you permanently banned someone over them saying that they understood that what they did was a rulebreak. I understand that he did have a bit of an attitude, but permanently banning someone over some things that are so miniscule is way too heavyhanded. I did not agree with that at the time, and I still do not agree with that action. Giving them 5-10 warning points would have sufficed better, and it would have ensured that we didn't unnecessarily lose someone/multiple others from the community for something so small. The above link shows that their is a history of this behavior. The second link happened yesterday, and shows the situation in which you revoked the whitelist of someone for posting a literally harmless joke in an offtopic thread. @Boston Basher posted the following: "PVP > RP". This was posted in a thread titled "Unpopular opinions". Seeing as how the thread was in the offtopic section, the standards for warnings in that section is more lax. Likewise, other posts in the thread were humorous and clearly jokes. Posting a joke about enjoying PVP over RP was on the same level as the previous posts in the thread. Even if the statement was a fully serious one, stating that you enjoy PVP more than RP, revoking somebody's whitelist over that is so tyrannical and stupid that it is dumbfounding. The following links (1, 2, 3) show you taking it completely seriously and massively blowing things out of proportion. I know for a fact that what he said was no worth any sort of punishment. If anybody else but you had looked at the post, the same outcome would not have occurred. These are just some of the examples of you blowing things out of proportion or responding in disproportionate ways. I already stated above that the more things you do to piss off members in your community, the more it hurts the community and the worse it will be. You need to be careful with your actions and behavior, or else another chicken tendy wave WILL happen again. The whole tendy wave began after Echo received arguably unjustified points for a picture of a chicken nugget that was in the shape of a penis. Of course, some of the behaviors he showed along with his friends afterwards were not appropriate, however, that is not the point. Giving out unjust warnings and permabanning people for bullshit reasons will piss off a lot of people, and rightfully so. Nobody likes to feel like they were wronged, and when it happens multiple times, or it's shown that it happens many times to other people that they care about, they're going to react in terrible ways. Unless you want another tendy wave to happen, please follow my suggestions below. Suggestions for improvement: Take a backseat when it comes to running the community. Take care of everything else outside of implementing and enforcing rules, and allow the many staff members that have been recruited for the sole purpose of running the community for you, do their job. Everybody panics when you say "I got this". That is not a good sign. That shows that you are unpredictable and have a short fuse. Your actions are hurting the community, but you don't seem to realize that. The community is better and runs more smoothly when you are inactive, so please for the sake of the community, let your staff team do the task that they are here to do in the first place. Calling @Rolle for his POV. Please provide any video evidence you have.
  6. 44 likes
    I made a song Yoooou saaay... the rules of the games not a way that you're willing to play You crrrry... a report by the guy that you shot when he was going byyyy Why so mad? Remember we had an agreement when you signed to play But you had to be baaaad Remember, despite your enflamement.... I am an admin You are banned Now you'll see You'll- remember.... not to mess with me You are banned You're a bane Sorry but you went ahead and lost the game Tensions rise Now you're GOOONE All those rules You went and- broke them alllll Now that shit Just got reeeal I will send a nicely worded message ….to remind you- in appeals Da da da dat da Dat da da da da yai da da da dat dat da yai da Da da da dat da Dat da da da yai da da da dat dat da- You say our rules are broken And you won't be baaaahhhaahaahaaaaack I am sure those orphans thought that With your attaaahahahaaack And now that I delete ya Your name no longer featured My poor, dismissive member You are... gone forever Forever and ever Your boys aren't here to defend ya--- -You are banned Final draw Killing bambi's shouldn't be a score Metagamed Forums flamed For that girl you went and had to haze When you're goooone I'll be glad You just had to go and be a lahhaad Cause when you got in game You would... blow innocents to pieces--- --then you'd log off... like... a.... bitch Da da da dat da Dat da da da da yai da da da dat dat da yai da Da da da dat da Dat da da da yai da da da dat dat da- EVERYBODY! Da da da dat da Dat da da da da yai da da da dat dat da yai da Da da da dat da Dat da da da yai da da da dat dat da!
  7. 33 likes
    A certain broadcast would be repeated on loop, playing from a certain radio station to the east.
  8. 30 likes
    Ground Zero - Place of Interest In the first month of the Outbreak survivors were occupied their daily struggle of finding food, safety, and some peace of mind in South Zagoria, generally forgetting or disregarding the place where the entire crisis had started. Some traveled into the base to search for supplies and anything left behind by the military forces that had manned the base before it was bombed. Many were smart and wore protective clothing and gas masks, others were either unaware or ignorant of the biological dangers of the site and went in unprotected. Some got lucky and some got sick, but most others just figured they had gotten bitten or exposed somehow. As the forces of the Russian Federation pulled out of the province and the CDF remnants were ordered out of the province, survivors left Chernogorsk and headed north to Severograd, a town which provided a fairly centralized location for commerce and hearing about the goings-on of the area. Apart from the occasional rumble from Tisy or the occasional Chernarussian Air Force jet high up in the sky, everything seemed normal. Aside from the amount of buildings that had been destroyed by Russian artillery the north Severograd countryside was almost picturesque. While downtown Severograd had mostly been spared, outlying areas were marked with destroyed houses and barns, a testament to the Russian attempt to distract the public from the epidemic that would soon grip the province and the world beyond. The civilians in the area had been evacuated or fled to Miroslavl, leaving behind ancestral homesteads and lands to rot. Cows and farm animals grazed at will in the countryside, and the frequent call of wolves in the forests to the north were a reminder of the dangers of travel as the summer months winded down and the temperature cooled down and the leaves began to change colour. The Kamensk Military Base was visited by forces of the UN in an attempt to discover more about the origins of the Outbreak. The former base of the 34th Engineer Company and the 176th "Gorka" Battalion was a shadow of its former self following the Russian bombing and the dispersal of the CDF from the base and the greater area. Most of the buildings present at the base had been in abysmal condition even before the Outbreak, most of which were leveled during the bombing. Tents set up by the military forces deployed to the site had mostly been looted or removed of valuables, and any documents or papers that could be used to deduce what had transpired there had conspicuously disappeared. The only real clue to what had happened being a pit down the hill to the south east of the base. A concrete slab punctuated by a small opening covered with a steel grate were apparent, but a look below the surface revealed a pile of bodies and a pipe that spanned the horrific pit, along with what appeared to be a shed jutting out of the side of the structure. The pipe had at one point been breached, with a jagged outline that showed where it had been. Since then it had been welded shut from the inside, and whoever had sealed the exposed pipe had conducted the job in a rushed manner among the pile of rapidly decaying carcasses that show evidence of being executed or subject to the blast of a grenade. The radiation level at the mysterious base is unusually high, not enough to be immediately dangerous, but enough to discourage anybody who knows about it to keep their path narrow and the duration of their visit brief. Beyond this, the level of biological contamination is far more of a threat to humans then the radiation. And as if that isn't enough, roaming packs of wolves make any trip to the site dangerous before one even reaches it. The feeling that you are being watched permeates the whole facility, making one uneasy as they tread through the area on their travels. In short, the location is a place full of questions and danger with few answers to offer up for the risk. //This thread meant to announce Ground Zero as a biologically contaminated site that would require sufficient protective gear and a gas mask to access safely. Those who don't would probably get sick dependant on where they went inside the base (pit, destroyed buildings, etc). It could also be considered bad rp to visit the site without the necessary protective gear and to play it off as if you were unaffected or safe from exposure. Everything that has been mentioned in this post can reasonably be seen by everybody IG, with the only small exception being the outline where the pipe has been welded shut from the inside. More will be done with Ground Zero in the future with the advent of hazmat suits in .63 (keep an eye on Tisy too) and as we start doing events in the area, many of which will be unannounced and dynamic which are directly related to the site.The radiation is just high enough to be suspicious but not really enough to do damage, the biological contamination is what will kill you.
  9. 30 likes
    There's a real issue that seems to be plaguing our server lately. It's always been a part of the community, but with our consistently active playerbase shrinking by ~50%-75% on March 1st, this issue seems to have been magnified. Of course, everybody is going to enjoy different types of roleplay, and playstyles, but the mindset that they're somehow better than another person just because of the RP they enjoy/playstyle they play is toxic as fuck and is killing our server. It drives a huge wedge between members of the community, and it needs to stop. I'm not sure how to stop it, and I'm not suggesting any solutions, because this issue is much more complex than it may seem. However, I know for a fact that it will take everybody to make things better. There has always been a split between campfire RPers and RPVPers, and there has always been a sense of elitism on both sides. However, as I stated above, it seems to have been magnified since March 1st. PVPers are seen as scum of the community just because they rob people and get into firefights. Now, there are obviously some bad apples out there that ruin things for everybody, but just because there are those few assholes who have to abuse things, that doesn't mean PVPers should be stereotyped as terrible RPers who are only on the server to find PVP. This attitude towards PVPers can be seen both in game and on the forums. There have been many many times where either my friends and I, or another person I know, has been berated or insulted on an OOC level just because the person getting robbed is upset at the loss of their things. I've personally seen comments like the following from this report: 08:50:39 : Direct: Axel Griffin: //you have to emote you aids rping fucks jesus meta gaming, and now this jfc 08:50:44 : Direct: Dusty Mayfire: //stop ooc 08:50:51 : Direct: Axel Griffin: //stop breaking rules 08:51:15 : Direct: Axel Griffin: //dont break rules and i wont have to morons Or also things that are said directly to me/my friends, whether it be on the forums or in teamspeak. These don't necessarily have anything to do with PVP vs Campfire RP, but it shows that people lose control and allow themselves to act like an asshole over things that don't matter: Regarding things I've heard said about campfire RPers, I don't really have many examples to go on as I have not been a campfire RPer for at least 2 years now. However, what I have heard from other people, or even have heard myself said, are that campfire RPers are pussies that hide from everybody else or that they're piles of salt or that so-and-so is a whiteknight, or comments along those lines. Personally, I don't have a problem with campfire RP; my only issues lies with people who purposely hide away from other people and only internal RP, or people who avoid RP hotspots because it's 'dirty' or whatever. Now, both sides are guilty of elitism and OOC hate for the other side, and both are at fault for it. However, this is not something that can be easily solved. It will take everybody changing their mindset and being more open minded to make things better in our community. After all, we're all here to have fun and to create interesting stories, but this can be hindered when people allow themselves to get heated or upset over the tiniest things. Like I said, there's nothing that can really be done, besides everybody in the community opening their mind more and just being more chill in general. There is also the issue of people avoiding RP hotspots or hubs just because they think they're better than the RP that goes on there, or that avoid it because they don't want to ever experience bad RP. There is also an issue of people hiding away and only internal RPing with each other, and who completely avoid anybody that is not in their group. My issue lies with these types of people. I am not against internal RP, I am against people who purposely try to avoid anybody else for whatever reason. I've heard comments like "That type of RP belongs in Cherno!" and things along those lines. People calling the triangle, and more recently Cherno, cancer because the majority of reports are centered in that area. Like yeah, bad RP would happen there sometimes, but that happens when new people roleplay, or when somebody makes a mistake. Just because there might be a chance of bad RP happening, or because a majority of reports center around an area, doesn't mean people should just avoid it. That type of thinking is killing the server. Without an RP hub, or a place for people to go to RP with each other, it's just a bunch of people running around, searching town after town to find people to RP with. That's not fun. Just did it for an hour and a half. Ran from Elektro to Novaya Petrovka, and even over towards Severograd. Found literally nobody the entire time. Like I said, that's not fun. We're all here to RP with each other. Yes, bad RP can occur, but people shouldn't hide themselves away from everyone else just because they don't want to potentially experience bad RP, or because they're afraid of being robbed. When people hide themselves away, or avoid an area like it's the plague just because it's a popular area, it can and does kill a server. People come here to RP with other people. When they can't find anybody to RP with, it's not fun, and they're likely to not want to play on the server. That is how I am personally feeling lately. I don't have motivation to get in game, because it is difficult to find other people to RP with. I know for a fact that there are others out there who feel the same as I do. The idea that hiding away from people is better than RPing with others seems to be a relatively new idea. As far as I can remember, this was not an issue back in 2015. Green Mountain was always popular, as well as Zelenogorsk, Vybor/VMC, the airfield, Stary, Novy. Then there were times that Dolina was popular, and then the prison island, and then eventually the RP hub moved to Kabanino. It seems like the mindset of hiding from everybody stemmed from something during the time Kabanino became popular. I don't know why some people feel inclined to do so, but it's not a good mindset and will kill the community and server, unless our server populations rise again or unless that type of thinking is done away with. I'm not saying that people who do that are bad people or bad at RPing, but it is not a good mindset to have if we want the server to remain populated, and if we want our community to continue being about having fun and creating cool stories with each other. I'm also not saying that everybody should be at the RP hub 24 hours, 7 days a week. I just think that people need to get out of their comfort zones more often. Maybe that would keep the servers alive. Anyways, these are all my opinions. I am not trying to throw shade and flame people or a certain playstyle, and I am sorry if it came across that way. I am also not looking to get into arguments, and I would like it if other people could avoid flaming or flamebaiting each other, but that might be too much to wish for. What I would like to do, is create a discussion where we can all share our opinions and potentially open the eyes of people that were unaware of this issue.
  10. 30 likes
    So, I just got whitelisted here, and I'm not going to give my two cents on the safe zone because I haven't experienced anything on DayZRP yet. What this whole thread does do, is make me think twice about wanting to RP here. Clearly, most of you have "spirited" opinions on THIS subject, but I hope when I start reading the other topics, they aren't this negative. Please be respectful of both "sides" opinions and try to see things from other peoples points of view. Thank you.
  11. 30 likes
    I have no words to express how much I do not want you in this community. Okay, so your friend was banned for combat logging. Yes, he was, there is no difference between that and "emergency logging". You log out before that 30 minutes is up, you get a CL ban. Onto your next line of though, no one has ever been banned for 2 days for KoS. KoS is 7 days, RDM is 3 days, attempted KoS is 3 and Attempted RDM is 2. No one is lying about standard punishments, this community has been around for 4 years, we have a lot of things in place that don't change. Castiel is not a part of the Kindred group nor is he biased. You sound pretty mad that you and your friend were legitimately banned. No one who is in the group of the accused or the OP can handle a report, ever. And finally, what the hell abuse of power are you talking about? Let's get this straight: You use an IC hate as a justification for RDMing someone, claim the GM is bias because you don't know that Combat Logging and "Emergency Logging" have literally no difference, and then you start flaming people in your own discussion because for some reason you're too mad to realise that you've gotten every single part of your point wrong? Reviewed, permabanned.
  12. 29 likes
    Sorry, nobody comes back from the dead. You killed yourself in this video and you announced it on your radio chatter. Don't be an attention seeker please. You made the choice to perma, nobody else. 10.3 Permanent killing a character (aka "permadeath") is a decision that is taken only by the character owner. Permadeath is final, once a character is declared as killed by the owner it may not be used ever again. /closed.
  13. 27 likes
    I couldn't help myself given recent debates... don't freak! It's a joke, I swear! Yes I know. I have too much time on my hands... Comply and surrender Please hit your f2 key When the heat of an ak's spray Will shit upon your day Drop weps you have ten seconds Or I'll see it through It's enough for this roleplay warrior Just to dunk on you And caaan you feeel the PVP Coastals where you are It's enough For this roleplay warrior That I've not been barred And can you feel the pvp Now you're laid to rest It's enough, to make Purist roleplayers Believe the very worst There's a time For salt threads There upon the boards Because an aiming Khastan Scope Went and got you domed There must be rhyme and reason To those wild reports When the rage of this Gear crazed scavenger Freaks as his retort And caaan you feel the pvp Coastals where you are It's enough For this roleplay warrior That I've not been barred And can you feel the pvp Now you're laid to rest It's enough, to make Purist roleplayers Believe the very worst It's enough, to make Purist roleplayers Believe the very worst
  14. 27 likes
    When Akraisa tells you to come RP
  15. 26 likes
    Hello community members and welcome to the Official Mentor Program thread! This program was created for the soul purpose of enhancing YOUR role playing experience in our servers. Although newcomers are the target audience, we will always accept ANY applicants regardless of their join date or experience level in DayZRP. For those that apply; what we do is pair you off with other more seasoned members / role players in the area that you wish to improve on. It's one thing to read and understand the rules when completing your whitelist; our goal is to help take what you've learned and apply those skills to real in-game scenarios with other survivors like yourself. What we hope to achieve is to help newcomers better understand the rules and reduce the risk of them ever breaking any. We have consolidated what we offer into two main categories of learning: "In Character" and "Out of character" - Each having their own list of offered varieties in role playing or community related subjects to explore. Take a look down below and see for yourself where your interests lie! In Character Learning Hero Role Play will cover everything that is associated with being "the good guy," ranging from medical RP, diplomacy and negotiations as well as keeping your fellow survivors safe from harm. If you're playing a character who is trying their best to stay out of trouble while encouraging a strong and positive moral; chances are that this would be a good place for you to start! Survivor Role Play, or what others may refer to as "Campfire RP" will cover everything between Hero & Hostile RP. Ranging from basic to advanced wilderness survival skills; we can show you the best means of keeping yourself safe and out of harms way. Maybe you struggle coming up with things to say or are unsure of how your character should react in a given situation; both are simple skills we can work together on to improve! We also offer more specialized assistance if you are interested in learning to RP as a Russian or Chernarussian character. Hostile Role Play is very delicate and can be difficult to pull off properly; one wrong decision can lead to finding yourself at the receiving end of a report if you aren't careful! Here, we can teach you the aspects of; torture, robberies, hostage taking and intimidation tactics while ensuring that the party or parties you are being hostile to are able to have enjoyable RP as well! Hostage Role Play is a significantly darker side of RP where your true limits of fear and courage reveal themselves. On the subject of hostage taking, being a hostage is an incredibly important aspect of role play that EVERYONE will inevitably experience at some point in their time here on our servers; like it or not. If you are curious or unsure about how to act or what it feels like to be a hostage or maybe you just haven't yet had the chance to experience it first hand; it truly is a "must do" for people of all role play styles to try at least once in case you may find yourself at the wrong end of a gun barrel. Military Role Play is a whole new style of approaching RP that builds upon all the other forms shown on this page; from approaching in game situations to background creation, the little things make all the difference. The ability to understand and then present a soldier yet still display yourself as a human being (As opposed to a super soldier), will make or break this style of RP for both yourself and those you interact with. Group Role Play is a whole new experience of game play in its own. Some individuals may prefer to travel the wasteland in solitude; whereas others enjoy the company of several of their closest companions. The ability to travel around or simply interact with multiple people on a regular basis is a corner stone of RP and truly enhances the quality of RP itself. The dynamic possibilities are endless when you toss more people into the mix and things are not entirely in your control. Here, we can introduce and share the ability to interact with some of the already existing groups and factions of the community or even encounter dynamically wandering survivors across the country. The choice is yours and the possibilities are endless! Text Role Play is an essential corner-stone to role play as a whole and is something that we believe all members of the community should be able to properly utilize. The ability to emote your characters physical actions (not mental thoughts) to allow those surrounding you to react and respond to enhances the role playing immersion exponentially! Unfortunately, the mechanics of our beloved game have us limited to the actions we make when around others; however a skilled text role player is able to further supplement what is presently happening in any given scenario with a simple emote. We're also able to help those who wish to fully dive in and play a text-only role playing character. Out Of Character Learning Crash Course, RP 101: The most basic of all the selections offered; Perhaps you are brand new to the concept of role playing, or maybe you were recently found guilty in a report for "Bad RP" and are looking to improve yourself. Here, you can work with a mentor who will aid you in learning and understanding the basic "dos and don't" of role play. There are some physical actions or even words exchanged in character that may be deemed immersion breaking to others around you. It is our goal to help you understand these often overlooked details to improve the quality of role play in which you surround yourself with. After all; nobody appreciates it when a person decides to blatantly get right up in your face in the middle of RP to shamelessly pulse check you. Character Creation: Quality in the writing foundation of your character is absolutely imperative. The amount of details you have written about them determines how well you will be able to interact with other role players and potentially REACT to uncomfortable situations your character may find themselves in. Having a strong, in-depth background (as well as their personality traits) is key in how the story of your character will unfold. It's a solid fact that the more information you have written about them, the more you will be able to share and develop your character with others around you in the role playing environment. Here we can aid you in creating a detailed character backstory to ensure that your experience in role playing them out is never dull and that you will always have something with them to talk about. General Knowledge is exactly what you'd expect it to be. In this category, you may inquire and learn about; The Guide Section of the forum is another excellent source for enlightening players in all sorts of different aspects of role play on an in AND out of character basis. There are also tutorials for technical support problems found in this section for when you find yourself in a tight pinch and aren't sure on something. These guides are all created and designed by community members just like you! Be sure to take a look at any that interest you and share your thanks for any you've enjoyed reading through. We understand that there are endless possibilities when it comes to your preferred style of Role Play and that some categories may bleed into others. This is a basic system we've created to easily identify what it is that YOU need help with so that we are able to pair you off with someone who is the best possible match. Now that you've read everything above and know about the many categories, how does this all work? For those of you who would like to apply, all you need to do is copy the template posted below and fill out the answers to the best of your ability. Once you've done so, simply post it in a response to this thread. One of us will confirm that we have seen your application and it will be forwarded to the full team. We will then review your application and whoever we feel is the best fit for your needs will contact you in a private message to organize a meeting and begin working with you. If you are not comfortable publicly posting your application you also have the option of submitting it privately to any of the members of our team which are listed below. We encourage anyone who has questions for us to post them in this thread or send PM's to any of the people listed below. We also have our own designated channels on the community TeamSpeak for one on one sessions or if you wish to speak with any of us in private. Copy and fill out the template below into your thread response or private message to apply for the program: Listed below are all of the people who make this program possible: AlwaysGamer ✉ Message Buddy ✉ Message Doc Holiday ✉ Message Dustup ✉ Message Grimnir ✉ Message Jm Von Cat ✉ Message Otter ✉ Message PatZ ✉ Message Aiko ✉ Message Applications to join the mentor team are currently CLOSED! A very special thanks to the previous Lore Master team for setting this program in motion
  16. 26 likes
    It's peaceful according to you. If it was peaceful I wouldn't be receiving multiple PM every week with complaints about groups or PvPers along with recorded videos of their bullshit. Players hubs like Pub wouldn't have to relocate due to constant attacks and griefing. Reports are still being posted at the same rate as before considering the number of players we have daily. How exactly am I not understanding what is happening on the server, I have proof in form of countless videos from reports section to back it up while you just have your personal opinion. And I am not here to restrict and constrain hostile RP. As I explained in this post just 2 days ago, I don't have problem with hostile RP, I have a problem with PvPers. These are completely different things in my book and it is clear that some people in this community do not see the difference, they think they are doing hostile RP, but what they're really doing is just run around and initiate on people or get in firefights. Damn right it's my community and the rules I set are always for the betterment of role play, never for PvP. So it's natural that PvPers will be pissed off and pushed away, in fact I count on it, because this community is not for PvPers. It's the entire point of introducing these rules - it's not to restrict the legitimate role players, it's to restrict and get rid of PvPers. It should be a pretty obvious thing I think considering the name of this community. I haven't really hidden the fact that I was more than satisfied to see large part of people who left during chicken tendie be gone, they caused a fuckton of issues in this community. Sure, there were some good people too whom I was sad to see go, but majority were just PvPers. So please, stop with the doomsday predictions, it's getting old. These "DayZRP is dying if you don't change now" has been going on since 2012 and during chicken tendie as well about how the community will fall without their awesome bandit PvPRP and as we know absolutely nothing has happened. In fact, I'd say the standard of RP has only increased. This community can handle many, many PvPer cleansings to come. What you don't see is the true role players who share my values are more than delighted to see the PvPers gone, but won't express it publicly as I do as they don't hold the position of power like me and they would be bullied and ridiculed for their opinion by the "bois". Again, it is not big as I think it is according to you. Everything else like PMs I receive, conversations in staff, reports posted, videos uploaded show a completely different story, so I cannot take your word on this. And again, I want to remind you that hostile RP does not equal PvPing. Genuine hostile RPers should have absolutely no issues with the changes being made as they rarely if ever get in reports unless the victim is salty about something. What are you talking about? I think I treat all members who follow our rules equally. What does expectation for people to behave well in this community has to do with whom me and my admin team chooses as new staff members? Choosing people who enter our team has nothing to do with equality. We choose people who we think are reliable and a good fit for the team. If your friends list consists of 50% of permabanned players then obviously you are not a reliable choice as we cannot trust you with internal staff information, your connections and the risk of leaks is just too great, regardless of how good roleplayers you might be. I don't see how that is being a hypocrite. This point kind of sounds similar to what happened during the PR Manager recruitment controversy (people questioned why someone was promoted to that rank). If I wanted to recruit 50 new completely unknown people into staff to handle DayZRP things I could. Who gets added to the staff is none of the concern of regular members - that is handled by admin team and me and stays there. We don't have to explain or justify our choices. You are free to disagree with the choices we make or criticize that staff members work, but our choice who to recruit is ours only. Why would we want someone like that in our community? He clearly didn't give a crap about anything that we stand for and has already broken one of our major rules, now he was doing it purposefully again. Giving 5-10 warning points and then what, wait for him to go on KoS spree and destroy someones RP? This is perfect example why we have rule 4 - if me or the admins see that someone is unfit or unwilling to role play in this community - they will be removed at moments notice without questions asked. It is not heavy handed, it is damage control before it reaches genuine role players in game whom we are here to protect. This community is for RP, not PvP. Someone who enjoys PvP more than RP has no place here, there are hundreds of public servers for that. We are not and have never have been a community for everyone and I have never claimed it to be as such. We specifically ONLY want people who want to focus on RP and not PvP. Once again (third time now?), note the difference between hostile RP and PvPing. If your priorities lay in PvPing then this is not a community for you. That's why saying things like Boston did on our forums is in direct violation of the core values or principles of this community, and since Boston didn't include any indications that his post is a joke, I as an administrator must take action. I will not risk someone disturbing ongoing RP with their PvP because "it was just a joke on the forums". It's called preventive action through rule 4 and it's similar how if someone posts a status update "going on kos spree brb", it will get you banned from the servers, joke or not. It may be obvious to you that this was not worth of any sort of punishment, but then again you are not administrator with the power of rule 4 whose duty is to remove unsuitable players at moments notice. You may think joking about breaking the rules in this community is funny shit, I do not think so because it affects MY players and MY community negatively and I as an owner have a strong commitment and desire to keep this community for role play and role players only. All warnings and bans issued are legitimate. They have a backing in our community rules or community principles. All bans and warnings are done on case to case basis depending on the situation. They are not meant to be justified by referencing to another similar case, they are not comparable. Besides that, Dusty please. "Some of the behaviors were not appropriate"? Cmon, let's name things as they are. The chicken tendie was a bunch of immature kids, PvPers and banter bois throwing a fit with hitler pics because when one of them broke the rules for the Nth time they expected getting smacked on the wrist with 3 points as usual and what they got instead was the hammer. They feel they were wronged? Well of course, they kept pushing the boundaries and breaking the rules, so they got thrown out, of course they feel wronged. I absolutely expect another banwave to happen because I know that we still have quite a few PvPers left in the community who do not care about RP at all and just want to initiate on role playing nerds, am I right? Whether they leave on their own through another staff suicide or I remove them remains to be seen. As you probably have guessed from reading this far, we will have to agree to disagree. I have to act the way I do because the staff team usually wants to avoid confrontation and controversy that results in drama or they do not feel like they have the power or authority behind them to enforce the rules to the level that they perhaps would want to. I on the other hand after 5 years of running this community am used to people hating me for and creating drama surrounding my decisions, directness and swift actions. My actions are hurting the people focused on PvP, just like intended, not the role playing players or the community that I created this place for. Regular role players should only feel improvements when they are exposed to less bullshit robberies, unjustified kills, receive hostile RP that is fair-play and are stopped being taken advantage of. Also a small correction - staff members do not run the community FOR ME, they do it for the community. I do not sign a contract with them, nor do I pay them and we only take volunteers. Those who show dedication, share the same opinion about our core values and have the right mindset are given a chance to have a large role in how the community functions by becoming a GM or Admin. Thanks for the feedback though, it confirms my understanding that there are still many people in this role playing community (just look at these BeanZ! ) who want this to be more of a no-KoS server with limited to no rules about RP, rather than a protected sanctuary of genuine role play. And I'm sorry if I made any typos, written fast before bed. Also I still love you Dusty, you're my favorite hostile RPer and I very much enjoy different viewpoints from you when discussing reports, no hard feelings.
  17. 26 likes
    So this is discussion about point 7 in this thread: The goal here is to make it fair and realistic in hostile situation when someone is initiated upon or role played with. Currently: 1. When initiated upon you quickly tell your team mates in TeamSpeak that you are attacked and you say all details like where, how many the enemy are, their location, clothing etc. That is not realistic as in such a hostile situation the attacker would be able to hear you say all these things into the radio. The attacker has no way of preventing you from giving out this information as when they take your radio it is already too late. 2. During hostile situations the attackers are often seen walking around and doing things without ever talking to one another. They seemingly talk with one another and decide on things telepathically. After the rule is implemented: 1. When initiated upon you will have to say everything that you say to your team in game. That way the initiator has a realistic way of telling you for example "don't touch that radio" which is a reasonable demand considering the hostile situation. 2. When role playing with other players, OOC comms may not take priority over IC comms. Now, to formulate the rule, I was thinking about something like this: 11. Metagaming 11.5 In presence of other players you must use in game communications if your message contains IC information. This is especially important during hostile situations where you may not use external communication like TeamSpeak to share in character information like your location or details about the attackers. Feel free to discuss and suggest different definitions of the rule, I know this one isn't very good but I hope it shows you what the goal with it is.
  18. 26 likes
    Hey folks, I'm here to talk about a subject that is touchy, and a fair amount of people completely disagree with. I ask you to hear me out. The Problem: Bandits running around robbing folks over and over and over again. Stale RP, and stale hostage RP. The Problem, explained: For a long time there has been no real massive story arc for groups. I think it's fair to say it has been since 2015 since a real server-wide story arc has taken place amoungst multiple groups.. and I'm talking like a real story arc here.. A beginning, middle, and end. Example; The Family started up, and made a bad name for itself by carving into folks and torturing people. The Valkeryies and The Irish banded together to bring the family down, and after a few key battles, The Family tore apart. This is obviously an oversimplification, but it outlines why folks enjoyed 2015 so much. Groups had a big storyling that had a beginning, middle, and end right? Today there are no fun story arcs, and I feel it stems from lack of consequences from both campfire RP-ers, and PVP heavy groups. If the campfire RP-ers dont want to get robbed all the time, and they get tired of getting robbed.. as anyone would.. they would fight back. The reason they are campfire RP-ers is because they do not enjoy PVP all the time.. only some of the time. Right? But in the current system if the Campfire RP-ers fight back ..it's just giving the PVPers what they want; PVP. There are no consequences of a firefight. The Campifre get shot, the PVPrs get shot.. they both respawn.. but now the PVP'r wants revenge his blood has been kicked up LETS GO BOYS ITS ON!!! Battle, after battle ensues.. the Campfire folks only wanted 1 or two battles but now it's everyday... for a week or two until the parties get bored of each other, or the campfire folks go afk.. salty. There is no way to progress story arcs outside of campfire RP in our current system. I mean.. there IS... but there is no way to enforce people to RP story arcs. Here is my suggestion, a 3 prong solution to help the server into a more RP focused mind-set. Step 1: Permadeath. I think it would be fair to say if your character dies 3 times via firefight or execution.. that your character is over with. Keep Execution rights nearly the same as they are and you have a pretty fair and realistic consequence for being a shitlord. This way, PVP'rs can still be the PVP group they want.. but now they have to pick and choose engagements.. cuz if you die ... you ded... right? Step 2: Implement @Rolle group balance idea to an extent. The pvp'ers just lost one or two guys 3 times in a firefight.. and they want to keep playing in the group right? JUST RE-MAKE A COOKIE CUTTER CLONE OF THE GUY WHO JUST DIED!! Obviously we don't want this, and it would be relatively easy to enforce. Anyone who's in game a lot will know the names of prominent Campfire, and or PVP players.. especially the enemies of said folks.. they will police themselves. "Yo... our group just killed David Mack like 4 times this week.. and now @Rebel Pado just made a guy whos name is Darvid Merck... and he acts the exact same way... WTf?! Report that shit!!" It will be painfully obvious when these cookie cutter characters come into play.. also.. if you are not allowed to cookie cutter, and you must make a brand new character.. the grouo will be forced to change. If you kill the leader, and his top 3 guys.. and those folks have to remake NEW AND ORIGINAL characters.. there is no way for them to follow the same story arc... the LoreMaster team should keep on top of the RP leadership.. to make sure groups are adhereing to a new goal-set if/when the leadership gets.. you know.. smoked. This wil VASTLY improve group story arc. Also make sure folks cant just make cookie cutter groups over and over again... Step 3; Radio chatter. Okay we've handled those DIRTY PVPERS.. what about the silly white knight campfire RP-r who will go into radio chatter and thump his chest.. only to get into game and sit up north, or be polite whilst he is right next to the guys he flamed two days prior.? How do we deal with this cancer? Make anything overtly hostile said IC on radio chatter count as a hostile action towards execution. That way Campfire RP-ers will be kept in check.. if the PVP bandits find that dude after he's said like on 5 different occasions that " WHEN I SEE YOU NEXT I WILL KILL YOU SCUM!!!" ... if the pvp-r can give good execution RP in response to the dick waving over the air... that will cut back greatly on the needless radio chatter cancer. Also, if the Campfire RP-r greatly values his or hers character... he/she will comply to robberies. And you bet for DAMN SURE they will act realistically to fear RP if their characters life is on the line. Some of these steps outlined will be difficult, and time consuming to police.. like group leadership dying and seeing the groups direction change in response. But it will largely be self policing. You can be damn sure the enemies of a group WILL be paying attention to that shit.. and the salt lords WILL call attention to ANY slight found in the enemies group, or RP. The LM's can go through the salt when it arrives.. and see what the truth of it is. Thoughts? I feel this would bring SIGNIFICANT group story arcs back.. and can solve the robberies issue.. and the shitty campfire hostage RP/radio chatter dickery.
  19. 26 likes
    What are you actually doing lmao? I'm gonna act defensive now and ban you. Good luck, have fun. PS: Good luck with the boat. Send us pics.
  20. 25 likes
    Nah. I'm not even going to sugar coat it, this is actually retarded. I'm not even going to explain my reasoning either, just going to link this picture as my source and proof.
  21. 25 likes
    A few days in July 2012 I was playing the newly released DayZ mod that was taking the PC gaming community by storm. Everyone was recommending it, I already had ArmA2 box edition since before, so it didn't cost me anything to try it. I was playing on one of the official servers where I met a few guys. I no longer remember their names except for Borg (now banned for cheats ) who hanged around for quite a while after creation of DayZRP. Back then not that many people killed on sight so the four of us decided to team up, exchange Steam info and play together and explore what the game had to offer. We were all new to the game and the world full of zombies and the open world survival aspect were a intriguing combination. Even though the early versions of DayZ mod were buggy, we still had a great amount of fun. A few days later I read somewhere that you could create your own server. I decided to go for it, so that me and my newly made friends would have a common server to play on and meet more people. I still remember setting up the server and you had to register on the official DayZ website and get approved to connect it to the official HIVE. My server got ID "SE-8". The server was running on my old PC that served mostly as a file server, a dual-core CPU with 4GB RAM. My and my new friends loved it and really enjoyed it for a while, but soon the gear whoring took the best of us and we starting using the server to get advantage over other players, by camping popular spots, hoarding vehicles and helicopters or duping gear. I remember all 4 of us lying on the top of Chernogorsk factory, all geared up with M4 camo rifles and KSVK, camping innocent survivors. I got bored of that kind of gameplay quite quickly. When we had stacks upon stacks of duped weapons, items and best vehicles there was nothing more for us to do. There was no customization or anything much you could do with an official server connected to HIVE. That's when private server files were released, by R4Z0R if I'm not mistaken - the guy who currently takes care of DayZ mod updates. The server was created. I wanted it to be server with my own rules, where you couldn't shoot people on sight or dupe gear. I wanted it to replicate the experience that I had when I met those 3 other guys a few days in July 2012. I didn't have a good name, SE-8 didn't exactly roll of the tongue, but I wanted the name to indicate that the server was for interactions. I don't remember who came up with it, but DayZRP was decided upon, even though up until then I had no experience with role playing in computer games. I registered a domain and created a simple forum, to make it easier for players who were playing on the server to communicate. Within days, the server and the website had first members. We didn't have a whitelist or password and the rules were basically reduced to "do not kill on sight or combat log", but the concept of restricting gameplay to no-KoS seemed to be gaining more and more support as the public servers were heading in the direction of a PvP game. The rest you can really read yourselves, by going to the last page of the General forums and reading some of the threads from 2012 or checking the Archives. Here we are after countless role playing events, wipes, KoS hours, settlements and camps, groups and factions, journals and stories, and over a million posts on the forums and so, so many predictions that "DayZRP is dying". During these years I have met so many great people, my live has been turned upside down with legal stuff, I have become a father and have learned so much thanks to this community. I want to thank all players who have played on DayZRP during these 5 years, all the staff members who have selflessly spent hundreds of hours working on this project, all the people who have suggested ideas and fought hard to make this community a better place for all of us. You guys are awesome, you are the ones who make this happen. DayZRP is 5 years old today. /Rolle 50% off Premium ranks with code "happy5", only today!
  22. 25 likes
    Hey guys, was thinking about this the other day and thought to get your ideas on this. Nowadays, when I walk around in-game, I don't see any real tension or tenderness toward other players. That may be a reflection of my own RP, or a reflection of the community as a whole. But it seems that most dynamic conversations go something like this: Person/Group 1: Hey, so uh, who are you (guys)? Person/Group 2: Oh hey, I'm (we're) xxxxxx. Who are you? PG1: I'm (we're) yyyyy. Where you headed? PG2: Oh you know, just over that hill there. Do you need anything? PG1: No, no I'm (we're) good. You? PG2: Nope, thanks. Uhhhh well okay, see you I guess. PG1: Yep stay safe. Of course, interactions vary slightly, depending on whether one group is a bandit or if they know each other. But most random encounters are pretty... dry. I think it may have to do with a number of factors, and wanted to hear your thoughts: Most people have their cliques at this point. Very few players in the community roll around by themselves unless they're brand new and are simply trying to find their groups or RP only with their groups. This is indicative of a community problem, and isn't something I think we can really address other than to say, "hey, maybe we should be more patient and open to RP from others." That seems fair to say, no? Don't want this community to be super cliquey. (The real issue, I think) Everyone has been RP'ing as if the apocalypse has been going on for about three years now. Most survivors at this point are indifferent to the problems of others, and are usually independent enough that that don't need help. The second one, I wish to address before the new lore kicks off. Let's shed ourselves of this dull blanket of RP! The infection will have just begun, the outbreak still scary and disorienting for everyone. Tensions should be high, and a willingness to work with others should be as well. I want people to interact with more human and realistic reactions than if a random person were to walk up to you on the street in your day to day life. Each survivor is precious and you have to work together. For my group, for instance, I hope our interactions to go something as follows: PG1: Hey! Hey you guys with the guns! Over here! ODA: *points guns* Oh shit, who are you? Are you bitten? PG1: What?! No, no, I'm (we're) nobody I'm (we're) not bit! ODA: *lowers guns* Phew okay, what's your name(s)? Why aren't you at the evac points? PG1: The name's xxxxxx. I (we) couldn't make it out. You guys look like military, do you know where I (we) need to go? ODA: We weren't part of that effort, we don't know. Have you seen any CDF or UN forces? We need to link up with them. PG1: No, it's been chaos. Can you help me (us)? Please, these infected are fucking crazy and I (we) only have this axe. ODA: Jesus, where did you find that in this city?! Look, we can take you as far as the next town headed East, but no further. PG1: Oh I was going... I guess west? Over to the big airfield. I heard people were still getting out there. ODA: Well in that case, here take this food and this bandage. It's all we can spare and should last you the trip. Best of luck, and stay out of big towns! PG1: Oh thank you, I haven't been able to find food for days since the stores got raided. Hey, I have this walkie talkie, is there a radio frequency I can reach you at for help? ODA: Yes, we communicate publicly on yyyy. Only use that frequency if you have an emergency, or if you find the CDF or UN. Be safe. Few things to note in that interaction. People with guns and in military gear at this stage of the lore should be seen as helpful authority figures. That image shouldn't change until certain factions go rogue or civilians get their hands on military-grade equipment. If you were in a natural disaster and saw someone from your National Guard (or equivalent), you wouldn't be scared, you'd be relieved. Everyone is on edge, we point our guns (but don't initiate of course) because we're trying to protect ourselves from the infection. We don't know if we're immune, if it's airborne, or if people have been bitten. Most people should be like that, initially extremely suspicious of people but quickly thereafter very willing to talk/help. We talk about events happening around us. Since the outbreak is so new, things like evacuations and the infection are hot topics of point. We also ask about factions relevant to both our group's internal goals, as well as the well-being of civilian survivors. People are ready and willing to help one another, to a point. Everyone has their own goals, whether that be to link up with allies, find their loved ones, or get the fuck out of dodge. To that end, people understand that they should stick together, until it becomes a problem for them. Most people who aren't trained to understand landnav (orienteering) won't have a firm grasp on compass directions. They know that East is the sunrise and West the sunset, but aside from that they're probably completely useless off paved roads with signs. For now, they'll talk in terms of landmarks or cities, not in terms of bearings or terrain. Of course, every interaction is unique, but this is a good example of how RP should be intense and human. I hope to hear your thoughts about this, and what considerations we should take into account for RP'ing when the lore has just recently begun!
  23. 25 likes
    I don't think anyone here is arguing that there was no reason for them to leave. They clearly disagreed with how things are done on DayZRP, how it works and what direction it is heading. They wanted DayZRP to function in a way that I as the owner disagreed. Does that automatically mean that they were right and I am wrong? No, it simply means that we had two different outlooks on how the community should function and we had different plans for it. If I don't like how things are done somewhere on the Internet I simply leave and find another website that fulfills my requirements. Leaving is fine. The only problem here is the way they left, which as you probably know left much to be desired. I think them leaving in a normal way would as you say "prove a point" that they disagreed with things just as much, but without the toxic fallout and ruining their reputation. That's how I see it personally, I know that many people will disagree with me and defend those who left, they see them as martyrs of some kind who fell fighting for something they believed in, that they wanted to change the community, but I don't see them as such. Yeah, they definitely tried to change the community, just in a way that I didn't want it to change. Who's to say that their ways would be better for the community? Nobody can say for certain. Anyway, it's been a few days now, we've still got quite a few players on, I personally can't wait to get to know all people whom I previously didn't know that even were members because they kept on the sidelines. I've got some rule changes coming up soon, I'll post an announcement about them tonight. Stay positive!
  24. 25 likes
    March 1st will go down in this websites history as a day of mass suicide. People who were fed up with the way they were treated on here going out with a bang, and people hopping on the bandwagon to look cool. The headcount may not seem that high (30 something at this point) but these people were known contributors to this community. They were staff, award winners, and great roleplayers who collectively came to the decision to abandon ship while taking some final jabs at people on the site. That was there choice and instead of talking shit about them behind their back when they have no ability to defend themselves, remember them not for how they went out but for all the good they did in their time here. So those of us still on this site have two options. Go out with them. Or stay and try and pick up the pieces. Personally, I'm staying for now. I've invested too much time, money and made enough friends that I cannot justify just up and leaving in such a manner. I still care about this community despite all the bullshit that has happened and is still going on. I want to make however long I have left on here as enjoyable as possible and you all should do the same. Instead of making ridiculous reports on each other, trying to get other people banned when we can't even fill the one server on weekdays and then flaming each other on the forums because of it, move on. Talk with the few people left here about any rulebreaks or complaints instead of instantly jumping to the forums. Put some fucking effort into the things you do in game and try to actually care about the potential consequences of your actions. And just in general stop being cunts to each other and grow the fuck up. We are here to have fun with each other, not start petty drama over the internet. There are alternative sites for that shit. To the staff team and Rolle, look at the catalyst for this mass suicide. This all started because Mamba and Rampage were making jokes you saw as "offensive." Now look at the mess you have to clean up. Sure, they shouldn't have gone out in such a fashion but lets look at why it all started: ridiculous forum rules. I get it, its a business and you need to make it look presentable for new customers. I don't know if you've looked, but we aren't getting any new players. Instead of trying to change the rules to cater towards new customers, how about you stop alienating the people that already play on here, already gave their money and time and still want to support DayZRP before they jump ship and you have no playerbase left. This experience should be a wake up call to stop campaign of censorship and being the fun-police on the forums. There is my rant and suggestion for whoever is left. I'm just speaking from the heart here and needed to say something.
  25. 25 likes
    Improving Your RP For Yourself And Everyone Else This is just a small(ish) guide to help improve your RP in just those small ways. This is mainly targeted at newer members, but there are some tips that everyone should take on board. If you follow this guide in-game, it should help improve your own RP, and it will also help develop and shape other people's RP as well. RED = Bad/Un-improved RP GREEN = Good/Improved RP PINK = Summary So, to get it started in no particular order: Pulse Checking So, lets put this into real life. In an apocalypse, or even just normal life, would you run up to someone, about 20cm away from their face, say nothing and then take five steps back? The answer is no, you wouldn't. Pulse checking is a habit that you should stop, period. Sure, if you think that someone might initiate and you can do it subtly, then it's better. But you have to remember, it is still metagaming. You can't just pulse-check someone and then say their full name, it ruins RP and will most likely lead to the other party getting pissed off and may lead in you getting initiated on. Pain RP You will feel pain in the game in some way or another. If you're alone or with a friend and say you get hit by a zombie, don't worry about it so much. The problem is when you don't show pain when surrounded by other people or when you are being tortured. It makes the RP awful and hard for the torturer. I was a part of the Pagans, where we nailed people to trees pretty much everyday. To nail someone to a tree and you get silence or a pathetic 'Ow', it ends the RP then and there. A lot of times we had to decide to just let the hostages go as it wasn't fun for anyone, which is a shame as hostile and torture RP are to be enjoyed. So in short, make an effort to show pain, and if you feel uncomfortable making strange grunting noises through VOIP, switch to Text RP as it makes it a lot easier, e.g. *Clenches teeth in agony as his fingers are broken* Unique Characters In this world, it is expected that a lot of people of the same profession will be involved in an apocalypse. The way to improve the RP is to make your character more unique than someone else. The best way is to pick a job that is really ambiguous and that hasn't been done before, i.e. a RNLI volunteer. Once you have this unique character, you can develop your own play style relating to that character. Try and make the backstory unique as well instead of the usual "I came to help with the quarantine". Think about some strange reason why they would be here. Maybe your character was "doing a worldwide trip of Castles, and came to Chernarus to visit Zub". The more unique, the better the RP. However, don't let this stop you playing a character or role that you want to play, just keep it in mind. Emotes This is a huge, huge way to make your RP great. It adds that little detail that shows you are dedicated to your RP, and it will make you stand out. So, to put this in a scenario: 1. Goes over to the well -> Takes facemask off with no emote -> Drinks from well 2. Goes over to well -> *Carefully takes his facemask off, revealing multiple scars* -> Drinks from well See the difference? It is subtle, and requires almost no effort, but it helps other people RP as well. For Option 1, all someone might say it "How are you?", but with Option 2 it will lead to a different and more enjoyable RP of "Holy shit, how did you get those scars?", which will lead to character development on both sides as you have emoted something that they would not know otherwise. This makes it enjoyable and it gives you an excuse to discuss your unique past or backstory, so it is a win-win for everyone involved. So, emoting leads to better RP from everyone involved. General Points Now, there are many points in this that have been covered in depth by other guides, but these are some small things: A Lack of Knowledge So, say we are playing our example of an RNLI volunteer, he would know skills that are related to his job and work, but would not know other things. For example, he would understand and know First-Aid as it is a basic requirement of his job, but he would not know anything about weapons. Everyone hates it when someone runs up to you and asks for 5.56 ammo, but with a lack of knowledge, it will make it a bit more enjoyable. Instead of just stating 'No' or 'Yes', instead say 'Is it these small, brass ones?' or 'What does it look like, I got a variety of ammo'. It will improve the RP from you and will result in the other party having to describe the bullets, so everyone is happy. Another example of this includes Locations. Would your character know every single town in Chernarus? If he was a local, sure, it is his country, but someone who was a tourist in the country would have no idea what towns are where. It again leads to RP as you can go and ask someone where you are, and will result in you meeting some new people. A Lack of Skills Very much like the one above, this is relating to what your character would be able to do In-Characterly. Again, using the RNLI volunteer, would he be able to operate some single shot rifle? Probably. Would he be able to use an AK or maintain one? No, he would have no idea, and as such In-Characterly it makes no sense of him to be using one. Same with medical skills. Sure, he would be able to tie a bandage, splint a leg, etc. but he wouldn't be able to perform heart-surgery of take a bullet out. So in short, know what your character would know. (NEW SECTION) Using Your Backstory in RP Situations This is mainly relating to people who use their backstory for their reasons to survive or their purpose. I myself play as a Doctor and as such use that ICly by being able to help people with medical issues. If you play a soldier then that might give you a reason to be more proficient with firearms or know what ammo type they use. HOWEVER you cannot use your backstory as a reason to do things in-game that will break/bypass any of the server rules. The most common example of this is people who play mentally ill patients/sufferers. This, if RPed out well, can be a great experience and there are a large number of guides on how to play someone like that. HOWEVER because you are mentally ill that doesn't mean you can sprint around the place screaming the aliens are coming or something along those lines. It's bad RP and just ruins immersion. Another example of this is soldiers. Because of their 'training' they are now supposedly immune to torture/pain. This is not how training works. I don't care whether you're just a poor grunt or a S.A.S. veteran, as long as you have nerves in your body you will feel pain. So, in summary, DO NOT use your backstory as an excuse to circumvent the rules. Equipment Items Please, for the love of God, stop saying the item names from the game. It ruins RP for everyone. For example, someone running up to you and straight up asking for a Leather Sewing Kit. Unless as I stated your character has been some sort of leather-worker, it makes no sense why you would call it that. The best way to solve this is to DESCRIBE the item, not say the name, for example: 1. 'Hey, do you have a leather sewing kit?' 2. 'Hey, do you have something that I could use to patch up my jacket? It's got a bunch of holes in it' Again, it will make the RP more enjoyable for both sides and can lead to stories of why the jacket ended up like that in the first place. Clothing In short, wear what your character would wear. However, you have to remember that we are almost two years into the apocalypse, so it might not make sense for someone to still be wearing their 'original' clothing. For example, would a doctor or surgeon still wear a lab coat or medical scrubs this far in? Or if you are going to continue wearing say a lab coat, why are you going to continue wearing it? Have a reason. My character used to carry around a UN beret as it reminded him of his team that were killed at the start. More improvements relating to clothing is sizes of clothing. This especially applies to bandits. You kidnap some poor person and decide you want their jacket. The only problem is, you're robbing someone playing a 15 year old girl and your're playing a 7ft tall ex-basketball player. Will the jacket fit? I think not. The same with shoes and boots. My character has size 9 feet, and yet apparently bandits are able to fit their size 12's in my boots with no issues. Of course, there is a whole sense of what the opposing party will know at that moment of time, so make it known. If they take your boots, tell them that they aren't going to fit as you've got tiny little feet. It will (hopefully) lead to some more RP from their size, and may even result in you getting your boots back. In summary, pick clothes that you would wear and don't know what every item is. Language/Vocabulary So, small section in how to make your RP enjoyable is to use more appropriate words regarding your character, and to get away from words associated from DayZ as it will improve your RP massively. So, some examples: 1. What are you doing here? - 'I'm here to loot up/loot the place' 2. What are you doing here? - 'I'm just looking for supplies, you know? There might still be some stuff around' 3. 'Please saline me / My legs are broken, I need morphine' 4. 'Hey, do you have anything that might help me? I've lost a lot of blood / Please, I need something for the pain, I'm in agony right now' ]Again, just by changing the order of words and by avoiding item names and DayZ terms, the RP becomes better and allows for more unique interactions between you and another player. This can lead to in-depth medical RP which myself and other RP doctor's crave for, but we never seem to get it. So, changing your vocabulary will lead to more unique RP. Awkward Moments This is a way to avoid those awkward moments in DayZ and to keep the RP going. You're having great RP with someone and then another person spawns in right next to you. The best solution? Ignore them. The amount of times people say 'Oh, he just woke up' as a response makes you cringe. There will be times in DayZ when you will crash, and you will spawn in at an awkward place. The problem with RP-ing that they 'just woke up' makes no sense as who would go to sleep in the middle of a road? There are also times when people miss-click, or they go to eat and DayZ being itself, they decide to eat lying down. Just ignore it, pretend it never happened or it becomes awkward for everyone involved. Remember, the person who just ate lying down didn't intend for it to happen, and will have no reason of why they did it, resulting in awkward silence as everyone thinks of excuses. So finally, ignore an event that would lead to awkward or stale RP. TL;DR -Pulse checking is a habit that you should stop, period -Make an effort to show pain -The more unique, the better the RP -Emoting leads to better RP from everyone involved -Know what your character would know -DO NOT use your backstory as an excuse to circumvent the rules -Pick clothes that you would wear and don't know what every item is -Changing your vocabulary will lead to more unique RP -Ignore an event that would lead to awkward or stale RP
  26. 24 likes
    Yeah, I'm leaving staff. Due to unfortunately circumstances that occurred yesterday, I received a staff strike. On top of motivational issues and other things, I've decided that this it's the best course of action. I wasn't contributing all that much compared to before, but it's been a cool ride. I've made loads of friends, had some awesome discussions with people, it's been eventful. I joined back in October 19th, so that makes it nearly 2 years. Sucks I didn't wait out the 2 months. But yeah, I'm not so good at these threads, so I'm gonna chuck a few names of people that are sick af that I met in staff. @Conor You and Shark brought me in, and I was pretty buzzed. I guess you're a cool guy. @Terra You were the scary ass German bitch that frightened me. Staff needs someone like that. <3 @roman - I like gary, he's a cool rapper. @Randle I thought you were a cunt when you first joined staff, but you're a chill guy now. Much love. @Kanen You were just salty because I got promoted first. <3 @Storm You post and I'll move. @Bunny GM buddy <3 @jannik I enjoyed working with you, but you can't write for shit. @Ellie Dirty shitposter. @Clumsy We had our ups and downs, but you're chill af. @Spartan @spartan @Dusty don't let it die out @wendsill You were cool to work with, but you went a little mad. RIP. @Defiance I'm sorry I didn't play siege with you. @Pussy You'll get that spot, dw. @Ron lesbian @go fish I miss u @Stagsview You're a cunt. @Alex you're just a banter boy. @Hebee Teach me the ways. @Brady You'll have to beg someone else to come back. @Major Hold the LM team. I'll chuck a few more names here since I'm lazy. @Castiel @William @Undead @Iso @DickSlide @[email protected]@Para @Shane I probably missed some people. You know who you are anyway. Just some general staff feedback. Don't be robots. I'm still gonna be around, this thread is purely for leaving staff. the game edit: I didn't paste the last bit. I love you guys @Oliv @Lyca @Ender @Aiko, good luck with the team.
  27. 24 likes
    Thought id share my screenshots with you guys and gals. Check em out BONUS Pictures New as of 25-04-2017 @Jamie ^ @Kittendo ^ ^ @Warren_Kos New as of 23-08-2017 @Keira ^ ^ @Rory Hope you enjoyed! Follow to know when more are added!
  28. 24 likes
    *Traveling below a large radio tower on a hilltop in the east, Buddy catches a glimpse of the poster stuck on the metal support beam. He grits his teeth for a brief moment, but calmly digs into his pack for his blue pen and scribbles over the poster to give it a bit of his own touch* *He takes a step back to admire his work; chuckling a bit and casually continues along his way*
  29. 24 likes
    Well boys, my first like, kinda year on DayZRP(Even though I joined in april) But yeah, this is just a joke video that didn't take me a while to make(although if felt like it) and well, put it this way all jokes in this are jokes and are not meant to be taken seriously. I am a little bit pissy because the final part of the video all the editing didn't save from last night... But I don't care honestly... I mean.. Here is an extract of the sony vegas file So yeah, it wasn't to hard and is just a laugh really... I hope you lot have a happy new year, and I'm looking forward to 2017 on DayZRP.
  30. 23 likes
    All right guys, listen up. I didn't want to do this, but with the current state of how the lore is going there is some very genuine concerns regarding the entire community. I am going to state out flatly that there is a general distrust regarding the direction of the lore wipe. A lot was explained at the Teamspeak meeting. A lot about the infection starting in Chernarus and then moving out of Chernarus, then we go back to Chernarus... something about planes and who knows what else... regardless, it took half an hour to explain and it made absolutely no sense to -anyone-. Here is my concern. A very viable solution to every players problem was presented. Doesn't matter that it came from me, the fact is it was presented and had the entire teamspeak following it. The community had spoken... and all we want is for it to be taken in, because it's not just a factor of your lore, your writing, your work... it's everyone's future characters, future environment, future lore. The current lore is problematic, do not make the new lore problematic. Here is the solution regarding 90% of people being in Chernarus without actually being Chernu Russian. The virus doesn't originate in Chernarus, Chernarus is the last place to be -HIT- When something this catastrophic occurs, where peoples lives are directly at threat, they are going to want to move away from it. The human beings number one instinct is to survive, to live. If the virus starts here, no one... NO ONE... not even the Chernu Russian's are going to want to BE HERE... And yes this would require the rest of the world to be hit first, but someone needs to be hit last, so it might as well be the made up country that we're playing in. Word would get out from cell phones, internet, television, word of mouth... anywhere all saying the same thing. -This place is safe-. It doesn't have to be safe or even safe for more than a day, but as long as people think it is, they will come here. Every type of character imaginable, fleeing here as refugees, in mass... HERE, problem solved for everyone. The Chernu Russian Government cannot stop the entire world from flooding in at the last minute, they can't. They can try, by shooting at the boarders, by having active war... putting that danger in front of people, but the thing is with the danger being the infection behind them, they have NO CHOICE but to flee in the direction of Chernarus. Many will die, adding to peoples backstories of being lost along the way, giving genuine reason for hate between natives and non natives, adding to peoples characters... anything and everything.... SOLVED. So, I have added a pole. This is my idea that is pitched. It isn't complicated. If anything it is remarkably simple, but simplicity is a form of genius. I am sorry if this offends the people writing the next lore, but it's not just about you. I know you're doing a great job and working hard... but this belongs to everyone, not just you. This is everyone's server. Write for the community by consulting the community... otherwise we're going to be right back where we started, with our community hating the lore. Once you have that foundation, you can add in whatever you want along the way. Hell most people will even have the freedom to make their own shit up, but the thing is it will make complete sense. Please listen to me guys, I wouldn't be doing this if I wasn't concerned about the community. I am not even doing this to attack you... I just want a good result in the end.
  31. 23 likes
    So I got put on 29 points final warning for retaliating a few times to some childish flamebait day in and day out and now I'm finished. I joined this place a year ago and had no idea how to role play. I played and played until my boy @Wumby taught me how to RP properly. Now he, too, is banned for some bullshit after being put on 29 points final warning for - you guessed it - some bullshit. I joined Staff and stopped playing on the server regularly back in July. Was made a GM with the great team at the time consisting of some quality Staff members like Echo, Vector, Staggs etc. who taught me how to be a good Staff member. I did a shit ton of work for this Staff team. Over 100 verdicts written in just 3 months and probably hundreds more signed by me. But then more and more people started getting promotions they didn't deserve and hadn't earned, all the way up to the Admin level. More and more people in positions of power who knew absolutely nothing about this place and how to handle or improve it. More and more people with shitty attitudes in Staff, which was the ultimate reason for my leaving. I left, my friends left. I was flamed and ridiculed by the new/old "Admins" and nothing was done about it. Thankfully the two of them are no longer in Staff to run this place any further into the ground. So instead of staying on here to get low key flamed by 50 year olds with 2007 Facebook memes and not be able to retaliate because for some retarded reason I'm on 29 warning points and they're on 0, I'm just gonna leave this place. I was going to hold out and hope that my mentor would be unbanned, but that's not gonna happen. I guess only newcomers are welcome here nowadays. Thank you to @Terra for slapping me in this report - this made me be sure to always give my role play 110%. You are a great person and was the best damn Admin this place has ever seen. You, Conor and Staggs are the only people deserving of the Legend rank. Thank you to @Wumby for teaching me how to role play and giving a whitename a chance. Thank you to @Jamie for being the best Admin right now. You're always willing to listen and remain unbiased. With you at the helm, this place could go a lot further than it currently is. Thanks to the boys. Thanks for all the beanz. Thank you to everyone who voted me for Newcomer of the Year. I know it's just a silly title on a website but that meant a lot to me. My Steam is on my profile if any of you who don't already have me wanna keep in touch, battlenet is in "About me" if you gots Overwatch. Thanks for the laughs, it was fun until this shit storm. The retarded warning points one after another and now the final retarded warning of 29 points, I am finished. Goodbye.
  32. 22 likes
    A certain radio recording would be played on loop, coming from a radio station to the centre of Chernarus.
  33. 22 likes
    Here's a plan for tomorrows lore wipe and big maintenance, FYI. Goals, in order of completion on my part: Graceful shutdown, redirection of all website traffic to maintenance page Cleaning of servers and other equipment from dust Backup of all relevant data and secure wipe of disks Installation of new hypervisor on the main server and re-installation of main server OS Reconfiguration of web server, database, caching modules Fresh reinstall of the website system Migration of website data to the new system Installation of new updated high priority modules (characters, whitelist, Steam integration) Installation of new theme Installation of low priority modules (diverse Premium perks and functions) Update of official content like the new lore story, new rules Installation of server monitors, whitelist application and statistic modules Bringing back the new site online Goals, in order of completion for the rest of the staff: Manning the helpdesk throughout Saturday and Sunday Final event on Saturday 20:00 - 22:00 server time Both servers shut down on Saturday 22:00 server time for 1 hour. KoS event begins on Saturday 23:00 server time on S1 only. S2 stays online as a RP server. KoS event stops some time on Sunday afternoon. Both servers have their persistence wiped. Servers are brought back online once website is online. Timeplan: I assume that all the backing up of data, re-installation of operating systems, configuration of network, services and all that will take at least 3-4 hours. The longest part will be migrating the data from the old version to the new version of the website and getting everything to work again. I also have some stuff left to do on the theme - there are some parts which do not look as nice as I would like them to be. Those will be fixed over time since these are only cosmetic issues. Anyhow, I assume that the downtime will be as long as 20 hours, as I need to sleep too. So the servers and new website version will be up late on Sunday afternoon/evening server time. During maintenance: During the maintenance we will have the following events going to keep you busy: Staff will be holding counseling sessions on TeamSpeak where you can tell them all about your problems and cry on their shoulder KoS event will be ongoing on S1 for the most part of Sunday. No RP rules apply during that time. We will link to our Plug.DJ on the maintenance page to listen to some music together Some of the maintenance may be streamed live on YouTube. I'll see if I can get a webcam set up in my "epic" server room, stream will be embedded on the maintenance page.
  34. 22 likes
    @Rolle why is this being accepted when a majority of the people in this thread have spoken out against this suggestion? This rule will completely shit on casual players and people who do not want to join groups. I understand that official groups should have advantages over dynamic groups, but this is way too much of a disadvantage for dynamic groups. Not only that, but it makes no logical sense in RP. For example, me and my friend are not in an official group. My friend gets initiated on and shot dead, but because I was not initiated on, I cannot shoot the person who killed my friend. That is absolutely ridiculous, and not realistic at all. Why make people jump through so many hoops? If anything, we need less magical walls that stop people from doing things in game/types of RP. It's just giving people more reasons and more things to get each other banned with. If the intent of the community is to have fun, then this rule will do the exact opposite. I also thought of another issue that this will create. I initiate on a dude in Kabanino and his buddy doesn't comply. He begins shooting at me and tries to kill me. I see his friend in the same town, and I know for a fact that it is his friend. His friend is not in an area that I can safely go up to and initiate on him. Now, I need to check the forums to find out whether or not they're both on the CP, roster, and characters of an official group to know whether or not I can just kill them. It's very obvious you hate PVP, but it's stupid to make people jump through so many hoops. If we want the RP on our server to be more realistic, why are you suggesting and accepting rules that have no realistic logic behind them? This rule just adds more complexity and tediousness to the rules, when there should be less complexity. This will ultimately push people away when they realize there's yet another thing needlessly limiting their RP. This is a bit off topic from what I've said above, but how would you have any idea what is good for the server when you barely play the game, and barely get in the server? Looking at steam, it can be seen that you gave less than 1 hour played in DayZ in the last 2 weeks: Looking at the .clog files of the server, it can be seen that you haven't been on the server in at least 10 days. In fact, in the past 3 months, you've only played ~4.5 hours on the servers. With that information, I don't think you fully know what the server's mentality is right now. The only part of the community you see is from reports and media threads. The report section is the ugliest place of the community, so of course you would see the worst of the community. In the media section, people do post videos and screenshots that aren't PVP related, but there are people, like myself, that post PVP videos as those are more exciting. Because you have a misrepresentation of what the community mindset is right now, I don't think you should accept rules that the rest of the community does not agree with. Lastly, changing or implementing new rules with community input has always required a large amount of people to give their opinions on it, and there has to have been a clear majority with one opinion. In this case, there either was no clear majority, or if there was, it was in opposition of what that rule was suggesting. With that being said, I don't understand why it would be accepted. Just because you're extremely against PVP and killing and think that this rule is good, doesn't mean the rest of the community agrees with that.
  35. 22 likes
    say bye and leave it, I don't think we need to make comments about someone's English skills in an international gaming community, amirite? @Kuki wait for the verdict of your ban appeal before you already say bye. If not anyways o7
  36. 21 likes
    Starting a little off topic. I hate the terms being used in this discussion, it triggers me. If we are talking seriously, in my book there is no such thing as campfire RPers or RPPVPers, these are just used for memes. We are all supposed to be roleplayers. Depending on our characters we can do either peaceful RP or hostile RP and switch in between these depending on the situation. I don't have any problem with either of these, because people who do these properly are really role players - they are focusing on roleplay and keep things fair and that's what's most important. PvPing on the other hand is not roleplaying. PvPing is playing on our servers and using our rules and restrictions as an advantage over other players (being able to get close to the target without having to worry about being killed in open terrain for example) to kill or otherwise dominate them (hostage taking for no reason) and feel like winners. These people can't easily pull this off on public servers because there they would get rekt by other players shooting on sight, so a no-KoS server makes it easy to "win" over others. PvPing is cancer of this community, DayZRP was specifically created to create an alternative to PvP focus of vanilla DayZ so that we don't have to deal with players like that. It's insanely difficult to get rid of it, because it's always masked by the "but we do care about RP" and in the past it was only resolved after massive rulebreaks, usually by me rule 4'ing entire groups of PvPers. Bottom line being - bullets do not deliver RP. If they did, the best RP servers would be the publics. No, roleplay is interaction with other players through text or voice and that's the primary focus of this community. We allow for conflict in the rules (revenge rights, kill right sharing) to keep things fair between the players and groups and allow for fear and conflict which is a huge part of DayZ nature, not to allow your character to express themselves by emptying a magazine into other players. So how do you distinguish between a hostile roleplayers and PvPer? It's pretty simple. Hostile RPers will actually have a IC reason to do things they do and when they have a reason and are hostile they keep their actions proportionate to that reason. They will not make up reasons in order to be hostile, initiate or use their ambiguous group goals as a cookie-cutter reason, they will not actively go out and roam the map in search of conflict just to get into a firefight. They will focus on the roleplay aspect of all interactions and will not get hostile just to humiliate other players, get kills, gear or brag rights. I've been taken hostage recently by two random people whom I've never met before and it was one of the greatest moments in Standalone for me. I tried to reflect genuine emotions of being scared and on edge and they in turn kept it interesting and reasonable, didn't take anything that they didn't have to, didn't humiliate me or torture me for some shitty made up reason and I was let go shortly after because quite frankly - I haven't done anything wrong to them. I think that if all hostile RP looked like that then the peaceful RPers wouldn't have to avoid hubs in fear of a text initiation from behind a wall, hide on the map or focus on internal RP only. They wouldn't be afraid of losing the jacket that they searched for several hours that fits their character perfectly, because if they didn't do anything wrong or be a member of a group in conflict - nobody would take it from them. If they did something wrong, fair enough - do whatever needs to be done which is reasonable. If not, why should they have their experience and RP destroyed because a PvPer wants to humiliate and make other players miserable thanks to some made up shitty reason? So no, I'm not against hostile RP when it makes sense and is kept within reason, in fact I love it. It makes things interesting, it adds fear, consequences for your actions and adds to the atmosphere of the apocalypse. I am against PvPing, mass initiations on player hubs for no reason, killing other players when its not absolutely necessary, actively searching out and baiting/provoking conflict. Now that's not saying that peaceful RPers are holy cows and never can be wrong. If the reactions on screenshots that Dusty posted were sent after hostile RP that was entirely justified and fair then they are just salty people who are either gear whores, do not prioritize RP over everything else, can't take responsibility for their actions or do not recognize the difference between IC and OOC. Either way, they are just as much unsuited to be players in this community like the PvPers I described above. That's how I see it and that's how my priorities lie when deciding things in the community and if you disagree, well - there's always DayZ Underground where the organic and unrestricted RP is encouraged Now going back on topic, I don't think there is a huge problem with elitism in the community. I am an elitist because I try to make my community work the way I want it to and not the way a minority of PvPers wants it to be. Yes, I'm an self-centric egoist like that unfortunately, but that's just who I am - I like to be in control of "my house". Yes, there is currently division between players in our community, some salt going on, but that is largely limited to actions of PvPers and salty "peaceful RPers" and honestly there's not that many of them to cause major trouble on a larger scale. It's kind of like headlines in news, it all looks bad and terrifying, but all they do is report bad news. In our community behind that few rule break reports, hate messages and salty that we see that give us a picture of a community full of Bad RPers, PvPers, salty kids and OOC hate there are countless number of good members and genuine good role play interactions that didn't end in any rule break and everyone was satisfied by them. We never see or hear of those. Just look at the number of players / 24h on the front page and how many reports are created daily. Either way, like others before me I don't think this issue can be solved. Every community have some kind of quirks or divide, people with one mentality will group up and oppose others who do not share their beliefs. I've never seen a community without conflict where everyone coexisted in perfect harmony. It doesn't happen in real life and neither does it on the Internet. We try to make the best of it, we have rules about how are you supposed to behave towards others and those who do not follow them will be removed. So I don't have any other ideas other than removing those people who spread the toxicity and create this divide to begin with.
  37. 21 likes
    Hey y'all, so with the lore-wipe coming I know a ton of people are probably making new characters. Makes sense. I also know there's a ton of you out there who are one of the following types of people: New member of the community - First, welcome! I know that a lot of you, like me when I started, will probably have trouble figuring out how to create a backstory for your character that is believable, genuine, and fits well with the lore. Let me help with that! Nothing makes a character feel truly three dimensional that a well-rounded backstory. You tell me what you are looking for in your character, and I'll write up proposals or edit/critique your draft backstory! Non-English speakers - A lot of you have a great command of spoken English, and it's impressive! But writing English well can challenge even fluent speakers. If you feel like you could benefit from a good writer taking a look and and sharpening your backstory, shoot me a PM! I'm always willing to fix grammar, spelling, or translation issues. Plus, it can help to get another person's perspective on your character, even if you have a firm grasp on the lore and how to RP! Too busy to write one - Everyone has a life, including me. Some people simply don't want to waste 15 minutes to a half hour writing up even a foundation-level backstory. And that's okay, but it always helps to have your character page look complete! If you are someone that is into RP but not the website, or someone who simply doesn't want to take the time to create a page for their character, or whatever the case may be, let me help you make a character page you can be proud of! Experienced and looking for critique - Maybe you're like me, a good writer that likes to make detailed character backstories. If that's the case, it never hurts to get someone to take a second or third pass at it for grammar or lore issues! Why am I doing this? Well, I always liked to write a lot when I was younger, but haven't been able to find an excuse until now! It will help you develop your characters into well-rounded individuals, and it will give me an outlet to write and edit work. Seems like a win-win, no? Feel free to PM me @Static or comment down below if you're interested.
  38. 21 likes
    we have attempted to communicate countless times and you don't ever have time for it. You do what you want but we will have it done tomorrow. Thanks Rolle.
  39. 21 likes
  40. 20 likes
    This is my tutorial on how to make a character page, that isn't a meme on DayZRP Shout out to all the people I mentioned in this video without their permission... @Grimnir @Doc Holiday @Hebee @Aiko @Oliv This is a half joke video, so yeah... Have fun.
  41. 20 likes
    Herro. Here's some art of mine and a comic I'm working on! I probably can't help anyone with any art atm, so if you were interested sorrrrryyy ... [ART] (A scrapped idea, looked too young ... blah blah.) (It's LYYYCAAA as Luina! :D) Off Topic Comic Idea [The Right Thing] [COMIC - There Will Come Soft Rains.] (This is a comic idea I'm SORTA working on, prolly gonna be slow goings...)
  42. 20 likes
    After some discussion in staff forums about looking back at the old times and implementing some new things alongside lore wipe in 11 days I thought I'd create a thread where I can pour out all the ideas that I have so far in my head and see how they fare with the rest of you Bear in mind that these are pretty severe changes to the community, rules and gameplay overall and they are not by accident intended to be that way, they are intended to completely change the way you play DayZRP - to break the monotony of DayZRP that we have had for 2 years. Without further ado... Remove dynamic groups Dynamic group is a group of random people who meet up in game world and play together, then part ways after a short while. While they are playing together they are allowed to share kill rights between each other. This is so that should one person be attacked, the others can help him and do not have to initiate on the attackers (which would put them at a significant disadvantage). Problem with this is that this dynamic group ability is not used only by the intended end-users (random people meeting each other and playing once, never to meet again), but it is used by official group members who go on alts to escape repercussions to their main characters or group and by groups of friends who play together all the time, but do not wish to go through the quality assurance step of creating an official group. Now, to prevent this I believe that dynamic groups should be removed to prevent this kind of abuse. This would mean that every person who is not in an official, approved group would be playing as an individual. What this will accomplish is two things. One, it will prevent the kind of abuse that I outlined above and two, it will create a large incentive to create quality official groups and reward people who do it with ability to share kill rights with each other. I know that this may create situations where a random you met in game and befriended gets initiated on and you can do nothing about it but to initiate back, however I believe that this is the lesser evil than keeping the dynamic groups as they are. Require a character page for all characters In order to join the game a character would have to have a character page with at least minimal details about him/her. That way we can easily track who is who on the website and in the reports, we get rid of the "invalid RP name" problem in game and we create more quality content on the website with back stories and be able to relate to other peoples characters. Require all characters to be a part of a group or starting faction I got this idea from EVE Online. Those who haven't played it, it's an MMO and almost every character is a part of a corporation (guild basically). Even newly created characters are members of a starting NPC corporation that allows them to work with other players in that corp. Players are of course free to join any other corporation, but you always fall back to one of the standard NPC corporations meaning you can never really be without an affiliation in the game (there is a way, but it's not that common). So in our case these NPC corporations could be replaced with lore factions, so a new character could choose between several starting factions depending on their background (for example UN, CDF, AFR, Chkdkz) or pick a player created group if they want to. What this would accomplish is to give new and undecided players and characters some kind of identity, a feeling of belonging somewhere, being a part of something bigger, an out of the box group to join and play with others. This would also streamline the mentor programme, where one of the factions would be especially aimed at people new to role play. Require all hostile actions to make sense (for real now) We already have a rule about this: 6.1 You must always have a valid in character reason which would justify a hostile situation. ... but it's not being followed or enforced very much. People are getting robbed, taken hostage and killed for silly and shitty reasons all over the place and nothing is being done about it. I think we should really start enforcing this rule (it doesn't really need a change) and limit initiating of hostilities to 3 things: hostile behavior (you talk shit, you get hit), better supplies/gear (so no robbing someone with an AK when you have M4) or previous hostilities. This would protect the peaceful random players who are most vulnerable to those pointless hostilities and it would put more focus for groups to fight in between each other instead of picking easy targets consisting of randoms with a pistol. All groups must be approved (again) and award those groups that make a change and have positive influence on RP That's right, we should start approving groups again to make sure they have at least decent background and goals that do not conflict with any rules (see point above - robbing because "that's what my group does" would not be a valid goal). Also a group approval system idea made by LMs have brought up an interesting incentive to keep your group in good shape and have your members provide good RP. Player groups would have levels now, those levels would increase as the group ages, matures and receives positive feedback from other players. This group level would change a color badge and icon given to the group as well as give extra customization for the group page (new group system coming on new website, remember?) or even extra in game stuff (what about ability to send IC radio messages through RCON to all players on the server?). The decision to level up a group would be taken by the admin team I suppose, to keep it as fair as it can get (you certainly don't want me to do it personally ). Categorize and balance groups I don't want to have another PvP fest with hostile groups dominating everyone else because the others are not enough in numbers to fight back. Let's balance the groups instead. When creating a group you must pick whether the group is peaceful or hostile. No in-between, no neutrals, either one or the other. You are then expected to play like the group you've chosen. The number of groups of each type would be balanced, so you wouldn't be able to create a new hostile group if we already have 7 hostile groups and only 3 peaceful ones. It could also be based on member numbers, so for example all hostile groups have 230 active players in them, but peaceful ones only 150 then creation of additional hostile groups would be disabled until a certain balance is reached. Get rid of TS metagaming I know for a fact that the loot tables aren't as bad as they used to be and both in game radios and batteries spawn quite frequently. Therefore it shouldn't be a problem anymore to do as we did in the DayZRP mod days - if you don't have a radio item on your character you may not exchange any IC information without using the in game radio. This will bring focus to the in game radio item and once again you will be able to properly remove someones radio instead of just emote it. And it will get rid of silly situations where people are alerting their team mates through the radio about something through the teamspeak while they stay completely silent in game. Make dying actually matter Again, we didn't have this previously mostly because how buggy DayZ used to be and everyone was dying left and right from trees, rocks and stairs. It doesn't happen nearly as often AFAIK (I know is still happens sometimes). We should make it so that people value their life again. If you die you will be kicked from the server and not allowed to re-enter for perhaps 5 minutes (a tempban). 10 minutes might be too long and discourage people from re-joining again. Those few minutes alone would get rid of problems like people not valuing their life very much as they know they can respawn instantly, people who suicide on shores trying to get a better spawn and it would also prevent any gear focused NLR breaks, since you can't immediately run back to the place where you died. That's about as much as I have for today. I probably have more, but I'll save that for another thread. Make DayZRP great again. Feel free to flame me now This is the outcome of this thread:
  43. 20 likes
    These are all the people that I want to thank, I know there are a lot of people that are going to be here for some of my key memories of rp or just having a good time from groups or specific people. @Brady @Strawberry @2Eazy @Cocomii @hudsonb17 @Mystery @Boston @Coreena @Tristyn @Cody Husky @Sylvester Todd @SmartyyZ @lukzo2024 @evanm23 @TheProxJack @Lyca @Frisks For Radio @Kunkka @Sarilla @Saradomin @Keira @King @Majoo @C-J @Aiko @Ninja @Dusty @Erik @Phoenix @Ruan @Abu Muhammad @JoshuaKav @TheMatt924 @Shiro @Oliv @Jamie @Western @Idole @PCJames @Ryan Carter @Tony @Mr Anon @Samti @Sam Fields @Aristocrat @Roach @Chief @RogueSolace/ For groups thanks to: The Angels, Spectrum, Saviours, The Family, Vehm, Akrasia, 101, Cavaliers, Symptom, Novy Svet, Regulators, Masquerade and the hundreds of dynamics i've met that haven't gone to groups Even if you don't play anymore or we don't talk as much can still remember moments from all of these people, and I know there is like so so so many more people but these are who I can list of the top of my head and groups also. A Lot of memories since joining around 5 months ago :3 Thanks!
  44. 20 likes
  45. 20 likes
    So, I don't know if this is actually going to bring about change or not... but why not try? Right now I have little reason to play the server. I get in and the first person I see robs me and kills me. This is the norm, but I have an idea that I want to try and I hope you think it over. This is something I have been wanting to try very badly in an rp scenario. It will mean stricter rules and a tough effort made by the community to make sure this works. But i know we can do it if we try. Since the massive ban wave recently of the 'banter brigade' I have thought about rejoining. It was really annoying to jump online and find people that literately ran the triangle, ran up to you and robbed you the second they saw you. Or those that just sit in Kab and talk about stupid stuff all throughout the day. Now I have not played in a while, so maybe I'm talking out of my ass, but I wanted to ask if people are willing to at least 'try' and change the way DayZRP is right now. Not fundamentally, like rule changes and such, but instead changing the value of roleplay in game. I understand everyone wants to build up gear and reck scrubs, but why not make it a valuable action instead of something done consistently? What I mean is simple. Right now people jump online and run about looking for others to sit next to and chat, maybe run around and fight, run around and loot... its the same thing day to day. I have an idea that I want to bring forward that I feel could change the way DayZRP is played at the moment and I want to know peoples opinion. The Idea So the idea is to split the map into two factions or something equivalent to it. They will need to be factions that cannot be dismantled or removed. Now these factions will be built of player groups that are used to govern the territory of that faction. The groups will make a sort of council or division that separates the territory to different groups. For example, Faction A has groups One, Two, and Three. Groups One and Two will govern Vybor and Lopatino, while group Three Governs Pustoshka and Myshkino. Group three being larger has a little more area to defend then groups One and Two. Now I personally believe that we should limit the amount of players in each group, I will go more into that later. Now we move to Faction B which is an enemy of faction A by territory. Maybe making an rp reason that they don't like the look of each other... maybe make one faction hardcore bandits and the other a defensive military faction. Or having one faction be a militarized government, and the other controlled by the people. This will need to hashed out through several discussions and obviously the final decision made by the admin team and Rolle as to what the issue is between the two. Really the rp could be limitless. Sort of like the game planetside two. One faction being the Terran Republic, the other being the New Conglomerate. There is not much lore there, but enough to be real. Now what happens if one group passes into another territory... that really depends on the groups holding that area. Really we could make this like a risk game that consistently changes. So say Group A and B that are holding Vybor decide they want to move into Kab to ensure no enemy pressure made on the NWAF. So they begin moving forces into Kab. Faction B gets word of this move by the red coats (Faction A) by some of the Unaligned faction (Survivors). So faction B sends out a call for all available members to report to Stary Sobor. After group A of Faction B calls out for all available faction groups to send members to Stary for Support, group B, C, D, E send maybe two to three members each. A small force of Faction B is then built to retake Kab. However Faction A has a spy or sniper watching Stary and warns those in Kab of the incoming group. So faction B members of different groups move together to Kab, some over watching and others pushing into the town, all wearing their blue coats. They however will not be together in teamspeak as sometimes that will get to toxic. As they go in they confront a Faction A member and demand to know why they are in Kab. Faction A says they are moving in to stay, so Faction B initiates. Fighting ensues. The difficult thing now is knowing what happens when the battle is won or lost on either side. For example, if Faction A wins and Faction B Is unable to remove them from Kab, I believe that Faction A should take Kab and it will be a new position for them, basically extending their lines of support and military access, such as protection for their traders. This is the idea in sense of factions that I want to see, now lets iron our some details that will need to be sorted out. Stuff to consider and discuss 1. What is the reasoning for the faction war. This needs to be discussed pretty heavily and decided on before this could ever be done. People have to know why they are fighting in order to roleplay it enough that there is value in the actions. We need to decide if its military control vs freedom of will. Freedom groups being consisted of Canables, religious people, racists, band of hoolagins. While the military control would be very strict over its territory and what people are selling, keeping weapons from survivors in their territory, strict trading, taxing, so on. 2. Specific groups in each faction. Now we need to have inner faction conflicts. So say some Cannibals of faction B come across a religious group. There would be some heated conversations there, there might even be some arguing and bloodshed, however both groups would fight over their reasons for being or if they needed loot items. Now lets say the Cannibals attack the religious group frequently. The faction will see this aggression and either as a whole move to stop this infighting, or the faction will suffer when the Cannibals stronghold of Novy gets attacked by Faction A raiders. Thus when the call is made for assistance the religious members that have been hurt by the Cannibals will not answer the call to help. Now if this situation continues obviously the faction might start to fall apart. So the council of the faction will need to step in and stop the Cannibals assault before their territory is removed as punishment and their movements taxed heavily. The faction council could weigh heavily against a group causing them a lot of issues. "Why would people play if they get heavily taxed or restricted?" I believe this needs to be only seen as a punishment. The faction council has to have a way of punishing groups under them if they are refusing to behave and work together. However it doesn't need to be that specific punishment. I personally believe that the council should decide as a unit what the punishment will be... but it should not be a permanent punishment, maybe a few days at most. 3. Conquering territory and the benefits The question is how to grain and lose territory. Obviously you will need to make an aggressive move against the other faction to take their territory. Now my thought process is if Faction A moves into a town owned by Faction B and there are defenders there, if a fight ensues this does not grant the territory to the winner. I believe that only if the actual Faction B builds up its groups and forces to confront the Faction A attackers and lose will the attackers take the area. So fighting over Kab, Faction B loses, then for how much ever time passes before Faction B can muster enough forces to push back, it remains in Faction A hands. Once you have territory, you then have your trader lines increased. Meaning traders of Faction A can freely move up to Kab and loot around there without to much fear of being attacked or robbed. Granted there might be some taxation, but why rob those that are supplying you with gear, weapons, food, medical supplies... so on. 4. Trade Zones I understand peoples hesitation to adding a trade area or trade zone. This will need to be an area probably in the center of the map that is a conflict free zone normally. I don't believe conflict should be outlawed, but I do believe that there should be groups given priority of protecting traders inside the zone, a slight cooperation between the two factions in this area allowing players and traders of both sides to exchange gear and keep each other supplied under heavy cost. Maybe this could also be a place where groups have members that go to chit chat with their enemies and drink beers together, have stories and share experiences. A haven for both factions that both fight to protect, so if a survivor comes in and causes problems both factions deal with the issue and do their best to keep the peace there. Not a required peace, but I hope ingame roleplay requires it. This also brings up trade routes. I have never done much trading ingame but I know there are some players that love the idea of just walking along and trading their wears and such. It would be cool to draw up routes for traders to travel and gather equipment while meeting other players or traders along the road. 5. Why not three factions? This is simple, there is not enough players on a 60 person server to have three consistently warring factions. However, instead of a third faction that holds territory, there will be unaligned survivors. They might be able to have groups, but personally I don't think they should. I believe that if either faction learned of a survivor group setting up shop, they would quickly move to either absorb the group or annihilate them so they cant cause them problems. Though I would see value in a mercenary group being formed from survivors. A nonaligned group that will fight for either faction based on resources. They will need to be wearing the faction colors that they are supporting at the time though. 6. Non-aligned players These will be players that choose to not join or support either faction. They move through territory without colors and are either taxed or let through territory. These might be traders, drunks, fishermen, people that are not interested in territory gains or fighting. That just want to live. This also can be the Mercenary group that we spoke of earlier, but we will see. Now as it stands, Non-aligned players will not be able to take territory. They might move into an area and hold everyone up, but the map cannot be altered to show survivor held area. This will just be a problem for the faction holder of the area, and they will send soldiers to deal with it accordingly. 7. Persistent map. I believe there should be a map added to the website that shows areas controlled by each faction and perhaps the specific groups that reside there. Now this means that if a group is online they will need to have a presence in that specific area if they are not actively raiding. Meaning people can actually go to Vybor to find the groups A and B that are defending it. I believe that the map should be updated regularly, maybe every day if territory is won or lost. This might add out of character issues on the website, but of people saying that this territory belongs to us, but honestly I believe it won't make much of a difference. Because if Faction B cares that much about retaking Kab they will go there and fight for it. I also believe that they will warn their group leaders that Kab was lost. So someone going on to say they didn't take it legitimately wouldn't really make much of a difference. 8. Factions Each faction will need to be made up of groups, three at least then more added in. Each group that is made should have to decide which faction it will fight for. If new groups are added to factions after the start then it will be up to the council of the faction to decide if that group should have a seat at the table and own territory. There should be a discussion as well to say if groups should be limited to X amount of players. Maybe 10 at most. Why? Because it will decrease the likely-hood of a single group dominating the server, it will also allow for groups to have inner rp between each other and make it so players aren't always running with the same people. Generally if you are doing an aggressive raid you will want more then 5 people if that's the size of your group. And since the normal group you go with isn't available or busy in their own territory, you ask another group of the faction to join you, to bolster your numbers. 9. Faction Colors If we do this idea, we need to implement faction colors. It doesn't matter if its a specific coat, bandanna, arm band, so on. This will make things so much easier if there was a required color to wear if you are in said faction. Say Faction A being the Republic, demands all groups to wear red type arm bands... so orange, red, pink, purple. While Faction B, the freedom fighters use Green, Blue, Yellow, White, This will have to be a rule. Each faction once decided by admins will have X colors to use for their groups. Then the council of that faction can decide which groups use which color. This can work with items too, this is just the best example. Now using faction colors there are benefits and downsides, which means that people will have to be prepared for spies and subterfuge. People using the enemies colors to their advantage. Which means the groups will need to be aware of whos in the other groups on their factions. This also means that if Faction A has people wearing Faction B colors, they are likely to be killed in a fight by other groups of Faction A. 10. Rule enforcement There are very few rules that should be created / added to the current rules or those changed because a lot of this should be roleplay controlled by the council of each faction. One rule or whatever you want to call it, is the changing of lore to fit the two factions being in the game. And then forcing groups that are created to join one of the two factions. Another is limiting group size. Last I can think of is ensuring the persistent map remains updated. For example, there should be no rule against Faction B members robbing their traders, it should be up to the council to stop its people from robbing their traders. 11. Teamspeak My recommendation for ts is splitting the ts into the two factions, and adding sub rooms that are the groups for each faction. That way its easier for each faction to access their other faction groups with messaging and so on. Keeping people up to date or requesting assistance from different groups. 12. The Lore Personally I would like to see little to no lore. Our current structure sets up the lore leading to present day which lets the players loose to have their own personal stories and move from there. However this is I feel the problem. There is not enough reason for people to play besides gear, rob, campfire rp and so on. With the idea of factions there will need to be a limited lore reason as to why they fight. This could be as simple as one being militaristic, and the other being free thinking. I very much however do not want people to play based off of the lore. I believe the lore should be written based on what happens in game. For example : "Today it was a spectacular event. Both Faction A and Faction B members swarmed the trade post, there was laughing and games, betting and tire throwing. Friend and foe stood together laughing and enjoying drinks while the land remained quiet. Though it was not without turmoil, A few select bandits known as the crimson tried to cause hostilities outside, stopping those few survivors that remained from entering the trade post. Upon hearing that their beloved trade post was under threat, both sides sent members out to stomp this group causing problems for new survivors. There was cracks of gunfire and explosions that could be heard for miles around, but in the end all those who left eventually returned together to continue their celebration, today was a day that would forever be known as the day of Peace between enemies." If people know their decision carries weight, I believe this will fundamentally change the way roleplay is done in this community. Why do this? DayZRP is not the same as it was. When I first played this it was a blast, the admin team was different, there were different rules, different ways players played, the game itself was different. But now things have changed, I don't want to poke blame at anyone, but this community needs to see change. I go ingame and no matter what, the first people I see are just after my gun. There needs to be value in the game, there needs to be a reason to roleplay, an objective or common goal. With this players can freely work together and have assurance that the roleplay will be of value. Faction A taking Faction B territory and some of them hostage. Then maybe hostage exchanges going on instead of just massive groups hashing it out with no roleplay at all. I don't know if anyone will enjoy this idea or if it will ever be allowed, but I hope that some of you do want to see change, This is an idea that will fundamentally change the way the game is for a short while at least. I want to see if it will work. I want to jump into the game and see people guarding their territory and making friends or enemies with their neighbors. I want to go to a trade zone and see friend and foe smoking together and talking bullshit to each other. Then parting ways to kill each other later. This is an attempt to add roleplay. Sorry for this being so long, I hope some of you got through the entire thing. Sorry for any rambling or random bits. When I get typing it runs away from me. This is all subject to change, and It probably wont happen straight away. I hope the admin team decides its worth looking into and even building some scenarios or at least willing to give it a try. Please leave any ideas that you guys have to trying this and what you think will need to be worked on or added to ensure this works properly.
  46. 19 likes
    *Stephen walks past one of the posters and say to himself "Well this is just bland", he then takes out his spraypaint and markers and proceeds to spruce the place up a bit with his shaky colds hands, he giggles to himself and tells Hannah and Ollie to look at it* *He walks away smiling*
  47. 19 likes
    Isn't that just a huge "FUCK YOU" to the LoreMasters who spent countless hours putting together a Lore for your community?
  48. 19 likes
    Uhhh I wasn't even informed about this? So uhh what am I just going to write lore for another faction? ... I am at a loss. Please don't make this a thing.
  49. 19 likes
    *With a heavy heart, Joffrey grabs the PTT and broadcasts off the Altar Tower* I.. am your enemy. make no mistake about that.. What happened today at Gorka.. was nessacary. The lives lost, the blood spilled.. surely it is a tragedy. Certainly a tragedy that could have been avoided. We heard... whispers...yes.. from a little bird.... that the people of Gorka were... unpleased with the Akraisian Empire.. Unpleased with our hand of friendship that we extended.. I warned you.. didn't I?... that my brother were quick to anger.. and after your whispers were heard.. they marched. The deal we offered you today is no longer on the table. You will have no honored seat in the empire. I.. am now your enemy... we will come to Gorka again, and discuss our new terms. Should you ..disagree with them.. as you did our first deal... we will attack Gorka every day until every single one of your citizens is dead.. I.. am your enemy. Appease my brothers and I... and you shall survive well.. in South Zagoria. We.. will talk to you soon... I am sure. *Puts down the radio and sighs.. knowing it will be a very busy week.*
  50. 19 likes
    I think that's called "being a cunt".