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  1. 52 likes
    -Please note that this is the whitelist version of the Lore, and a following Lore+ version will be posted and pinned in the L&S section that contains more information, detail, and more description. Everything people need to know is here, and more pictures will be added to the Lore+ version which will flesh out and give some visuals. Thank you guys for your patience, we hope you will like it.- DayZRP Community Lore Table of Contents 1. Prologue 2. Introduction 3. First Week 4. Intervention 5. Second Week 6. Epilogue “In an urban society, everything connects. Each person's needs are fed by the skills of many others. Our lives are woven together in a fabric. But the connections that make society strong also make it vulnerable.” - Threads, 1984 Not a soul could have possibly fathomed that a victorious Chernarus would ultimately sign the death warrant of all civilization. The world would appear dumbfounded as the work of rebuilding a broken country would eventually crumble. The peace that was achieved, was really what doomed us all. Nobody thought something like this could happen, the stuff of movies and TV shows. And in the off chance that something catastrophic did occur most people trusted the authorities and government to do the right thing and protect their citizens. The connectivity of a modern globalized society had led humanity like lambs into a forest full of wolves. We assumed the best and did not pay attention to what was actually happening. Ignorant, self-absorbed people who knew everything and yet understood nothing. Those observant individuals that saw it coming were too few and were disregarded and branded as conspiracy theorists and nerds. What they saw coming was not the plague itself, but how humanity’s illogical handling of a logical crisis would ultimately doom it to near-extinction. Global chaos that has been seen in the past will not compare to what will be seen in the coming days…or after those days had passed. Chernarus had made great strides in rebuilding since the conclusion of the bloody 2009 civil war and was on route to becoming something of a power in the region. Foreign investment in the Chernarussian coal, mining, gas, and agriculture industries had swelled the workforce and created many jobs in remote places where none before existed. South Zagoria was still a poor recovering province, the recovery period had ended, and revitalization efforts were planned to revamp the area. Tourism had picked up as a result of the war, Chernarus got its name in the international headlines and people who didn’t know the country existed before 2009 became aware of it. While Chernarus had not officially joined NATO for fear of losing national sovereignty, it did agree to host several bases within Chernarus. International Airports were expanded, allowing international flights heading to Asia or back to Western Europe to stop and refuel at a central place without having to fly to Dubai for a connecting flight. In the wake of the civil war, NAPA was disbanded by leader Josef Prizak, and most of its members joined the CDF and accepted general amnesty from the government. The Chedaki were hunted down viciously by the State, capturing all of its leadership that was not apprehended or killed during the civil war and put them on trial, many being executed for the genocide, insurrection, and murder conducted during the war. Despite Chernarussian-Russian relations being quite amicable immediately following the civil war, tensions would again rise to a boiling point between the two countries. Even with the election of a popular center-right statist nationalist party and a booming economy, military escalation was a frequent occurrence on the northern border. A marriage between a Chernarussian woman and a Russian man was attacked by right sector Chernarussian extremists in late April 2017. Following this event, protests, political demonstrations, calls for secession of ethnic Russian territories such as northern South Zagoria and Belozersk and ultimately violence led the State to declare martial law in South Zagoria on May 3rd, 2017. The province was gripped with fear and tension, and some citizens left to go to western areas that were considered to be safe, their belongings and vehicles left behind to rot for fear of another civil war. However, the attention of the world was focused elsewhere and not on the developing situation in Chernarus. It all began with seemingly benign activity at an old storage base north of Severograd, the easternmost base in a chain of facilities that stretched west along the Black Mountains. After the fall of the USSR and Chernarussian independence, the base was handed over to the fledgling CDF (Chernarussian Defense Force), and any memory of the base and its activities were forgotten. The sites were sealed to the public during Soviet times, and the local populace knew little of the activities of these bases. Whatever the Soviets were doing here was done in isolation, and rumors permeated through the region as to the origins of the operation, as it seemed as if the base had been there for an eternity. On the 7th of July CDF troops were sent to the base where they established a series of checkpoints on surrounding roads, stopping all foot or vehicle traffic and turning it back. Foot patrols began to move through the woods around the base in an attempt to make up for the abysmal condition of the base’s perimeter fences. A video filmed of a Russian helicopter flying into the base was posted on Twitter the same night, igniting a controversy. The following day the residents of Kamensk and Nagornoe were rounded up, those from Nagornoe were escorted south to Severograd and housed in the local school without any explanation as to the reason of their relocation other than their “personal safety”. The civilians from Kamensk who were the main witnesses to the whole incident disappeared completely, the most common rumor being that they had been held inside the base itself. National outrage ensued, and in the meantime, events escalated considerably around midnight, when an apparent disagreement between the two sides of the base resulted in the departure of the Russians back across the border. In the early hours of the 10th, the Russian air force completely annihilated the storage base that was the source of the whole controversy, leaving only a couple buildings standing and fifty dead Chernarussian personnel within the base. In response, Chernarussian jets from the Vybor Airbase raided Russian border posts starting a back and forth between each military. Chernarus awoke to a war in South Zagoria as national demonstrations and outbursts of violence occurred in the morning. Severograd began experiencing attacks from several soldiers that appeared to be rabid and unresponsive, the soldiers having emanated from the base. Many were severely burned or partially dismembered, and yet did not seem to care or respond with pain to their injuries. The first call came in from a farm north of the city, reporting three soldiers staggering out of the forest biting and attacking livestock. The station lost contact with the patrol sent to check on the farm. To make matters worse, following the bombing of the base and the subsequent dispersal of CDF troops in the area, Russian artillery launched an all-out bombardment of Kamensk, Nagornoe, and Severograd countryside. A man in Severograd who was interviewed by a local news station in Novodmitrovsk said the following about that morning: “The Russian bombardment was a distraction from whatever went on in the base that night. They had some stake in the course of events there after all the bombardment did little damage to any civilian or military structure. The goal was to distract the international press for as long as possible.” The Russian ploy worked according to plan, as the international news was fixed on the fighting and the armed confrontations and not on the strange attacks taking place near the site of the bombing. In the afternoon a wave of infected hit Severograd from the north, overwhelming the police the already packed hospital. Many of the people brought into the hospital were bleeding from the eyes, and had developed rashes similar to poison oak that secreted a clear fluid. On the 11th the north awoke to terror in the streets as those exposed to the virus on the previous day had turned. The authorities were completely caught off guard, as the few police officers on duty were not nearly sufficient to respond to phone calls coming in from their precincts. In the north-east towns around it were almost completely devoid of any military presence, putting them in a poor position to contain what was occurring. The virus was estimated to have a 6 hour incubation period, and that the average person would begin to attack non infected individuals 16 hours post exposure. Notably, within the first 6 hours of infection, coughing and sneezing were the most prevalent side effect. Any concentration of sick individuals seemed to focus the virus, making going into a hospital a near death sentence, especially with their patients so late into the stages of infection. On the 12th people in Turovo began to flee en mass causing a massive traffic jam and chaos as infected began to attack trapped drivers while soldiers at the checkpoint desperately attempted to assist. To combat the spreading chaos two battalions of CDF troops from Miroslavl arrived in South Zagoria and assembled in the Chernogorsk area, manning an extensive string of checkpoints, military camps, and refugee safe zones, the former built during the period of martial law. Local units were mustered and deployed to checkpoints and military bases, and all military operations in the province were directed from the Balota airfield. The turmoil in the north east spilled into Berezino and Solnichniy, as infected spread into the two towns, sending a wave of refugees down the coastal road as the pandemonium on the eastern coast escalated. Luckily most refugees stopped at Elektrozavodsk and camped out on the eastern and western shore of the city. The situation worsened near Vybor, as the airbase was rushed by infected at the northern and eastern perimeter. A swarm of CAF (Chernarussian Air Force) aircraft conducted strikes all day trying to halt the takeover of the base, but the bombing, rocket, and strafing runs only attracted more infected to the base. By this time the much of western Chernarus had major outbreaks, many spurring from refugees fleeing west from South Zagoria. Even before proper border control actions could be taken many tourists and Chernarussian citizens had fled the country by air via the Novigrad and Miroslavl International Airports to Europe, and the Balkans, triggering outbreaks in those areas. Russia moved to close the border with Chernarus off completely, and Takistan shut down its border, boxing Chernarus in. Meanwhile, in Elektrozavodsk a flotilla of privately owned boats and military vessels from Miroslavl and ports further south had sailed up the coast to attempt a mass exodus of the city, which was largely successful in leaving only a couple dozen civilians and CDF who stayed in the city. Unfortunately, this noble effort only served to move the outbreak to Miroslavl where the docks were overwhelmed with infected and refugees fresh off the boats, as the CDF had not set up a virus screening area for incoming refugees. The only major cities left in South Zagoria by then were Chernogorsk, Elektrozavodsk, and Zelenogorsk along with a handful of towns north of the coast. On the 17th, the CDF was struggling to hold onto South Zagoria with developing outbreaks in other areas in Chernarus bleeding dry reserves, meaning that South Zagoria could expect no further reinforcement as units further west were busy containing the epidemic near their bases, consequently it was on this day that help from abroad finally arrived in earnest. 200 UN peacekeepers and some 300 doctors and researchers were sent to Miroslavl where a large research center was established. A detachment of 100 were quickly dispatched to Chapaevsk where a base was created for treatment and research. A massive NATO fleet arrived off the coast of Chernarus, having been underway to the Green Sea since earlier in the week, joining an existing flotilla of NATO ships that had begun to assemble during the previous months of unrest. Now the fleet's goal was securing ground zero and preventing the loss of crucial NATO bases in the area. The Russian Black Sea fleet was waiting for the arriving ships, and had also been slowly deploying ships to the area as NATO had. NATO operations on July 17th focus mainly on reinforcing CDF troops in South Zagoria, deploying troops from its Kirovograd base to combat outbreaks in the city itself. Mostly US troops from the Utes garrison are deployed to South Zagoria, US Army troops dispatched to Chernogorsk and US Marines to the Elektrozavodsk area. Russian strikes mostly target border areas close to home, while NATO flies directly in support of the CDF and its forces on the ground. The fighting prior to the epidemic was put on the backburner in favor of each side defending its interests, Chernarus and Russia agree to a cessation of hostilities as the Outbreak worsened. The bombing carried into the 19th, and the CDF and NATO defense line began to falter, falling late in the morning sending a wave of infected towards Chernogorsk as US forces retreated from the city amid the infected and severe riots. By the afternoon Zelenogorsk was completely cut off, and the CDF forces within the city eventually withdrew to the countryside to ride out the crisis and refused to abandon the province completely. That night Chernogorsk was set ablaze, with many civilians ransacking stores of what supplies they had left while others locked up in apartments and partied late into the night. Around midnight the downtown International Hotel was struck by a cargo plane carrying relief supplies that had veered off course, killing all on board. By daybreak on the 20th, Chernogorsk was in shambles as CAF helicopters continued to search for refugees in areas deemed to have been lost and were often seen flying at telephone pole height for maximum visibility. The second wave of NATO, Russian, and CDF bombing began shortly after noon, spreading the infected westwards into the north Miroslavl province as they followed the bombing and fleeing people. On the 21st, the remainders of civilization within South Zagoria either gave up or were overwhelmed. Many civilians who had not already left or been evacuated fled to the Vavilovo and Kamenka checkpoints, bottlenecking the road and making it impossible for any vehicles to leave along the main highways headed into Miroslavl province. Thousands of foreigners trapped in airports across the country began to depart as their CDF guards left, hoping to find refuge elsewhere after being detained inside the airport for a week. Most of western Chernarus was in chaos, with only coastal cities being secured while the countryside was either bombed or fought over as the CDF slowly began to withdraw leaving many rural areas to fend for themselves. At night a massive storm erupted across the entire region with tumultuous seas and raging winds. Only adding to the catastrophe, a cruise ship, the Costa Risacca, carrying some 3,000 passengers, struck a rock formation during the gale and went down several miles off the coast of South Zagoria. The ship sank to the bottom, leaving those who hadn't gone down with the ship or drowned to try and bring their lifeboats ashore. A large cargo ship was forced into Chernarussian waters by the storm. Instead of risking life and limb, the crew chose to beach the ship. The storm raged into early hours of 24th, and by morning, Chernarus was eerily quiet. Novigrad, Primorsk, and Miroslavl prepared for the worst. Russia moved in and enforced a no-fly zone over South Zagoria. After two weeks, the majority of Chernarus was a desolate burnt-out shadow of its former self. By the conclusion of week two, Ukraine and Turkey were suffering from a total societal breakdown, and many areas across Europe, Asia, and the Americas were containing major outbreaks in and around transportation hubs. So it was, the decline of humanity was insured by the failures of our own arrogance. While our globalized society connected people in ways unfathomable to our ancestors, it also revealed a vital flaw in our very being. As a result of our interconnectivity, the infection was able to travel far and wide before anyone was able to throw the alarm. From Tokyo to Paris, Anchorage to Buenos Aires, the infected walked among us and war raged. Our nature of abstract blindness made us weak and vulnerable, and thus we suffered. Even what was occurring in one's own country was secondary to the drama unfolding right in their own neighborhoods. Similar stories would play out within nearly every country and continent on earth, all with one inevitable final climax. After a month, the remains of a global society was crucified on the graves of those who built it. However, resistance to the virus and its after effects remained as entire nations attempted to eradicate the threat in the midst, the winners and losers of this titanic clash yet to be determined. Credit to Majoo for headers.
  2. 30 likes
    So, I just got whitelisted here, and I'm not going to give my two cents on the safe zone because I haven't experienced anything on DayZRP yet. What this whole thread does do, is make me think twice about wanting to RP here. Clearly, most of you have "spirited" opinions on THIS subject, but I hope when I start reading the other topics, they aren't this negative. Please be respectful of both "sides" opinions and try to see things from other peoples points of view. Thank you.
  3. 26 likes
    Hey folks, I'm here to talk about a subject that is touchy, and a fair amount of people completely disagree with. I ask you to hear me out. The Problem: Bandits running around robbing folks over and over and over again. Stale RP, and stale hostage RP. The Problem, explained: For a long time there has been no real massive story arc for groups. I think it's fair to say it has been since 2015 since a real server-wide story arc has taken place amoungst multiple groups.. and I'm talking like a real story arc here.. A beginning, middle, and end. Example; The Family started up, and made a bad name for itself by carving into folks and torturing people. The Valkeryies and The Irish banded together to bring the family down, and after a few key battles, The Family tore apart. This is obviously an oversimplification, but it outlines why folks enjoyed 2015 so much. Groups had a big storyling that had a beginning, middle, and end right? Today there are no fun story arcs, and I feel it stems from lack of consequences from both campfire RP-ers, and PVP heavy groups. If the campfire RP-ers dont want to get robbed all the time, and they get tired of getting robbed.. as anyone would.. they would fight back. The reason they are campfire RP-ers is because they do not enjoy PVP all the time.. only some of the time. Right? But in the current system if the Campfire RP-ers fight back ..it's just giving the PVPers what they want; PVP. There are no consequences of a firefight. The Campifre get shot, the PVPrs get shot.. they both respawn.. but now the PVP'r wants revenge his blood has been kicked up LETS GO BOYS ITS ON!!! Battle, after battle ensues.. the Campfire folks only wanted 1 or two battles but now it's everyday... for a week or two until the parties get bored of each other, or the campfire folks go afk.. salty. There is no way to progress story arcs outside of campfire RP in our current system. I mean.. there IS... but there is no way to enforce people to RP story arcs. Here is my suggestion, a 3 prong solution to help the server into a more RP focused mind-set. Step 1: Permadeath. I think it would be fair to say if your character dies 3 times via firefight or execution.. that your character is over with. Keep Execution rights nearly the same as they are and you have a pretty fair and realistic consequence for being a shitlord. This way, PVP'rs can still be the PVP group they want.. but now they have to pick and choose engagements.. cuz if you die ... you ded... right? Step 2: Implement @Rolle group balance idea to an extent. The pvp'ers just lost one or two guys 3 times in a firefight.. and they want to keep playing in the group right? JUST RE-MAKE A COOKIE CUTTER CLONE OF THE GUY WHO JUST DIED!! Obviously we don't want this, and it would be relatively easy to enforce. Anyone who's in game a lot will know the names of prominent Campfire, and or PVP players.. especially the enemies of said folks.. they will police themselves. "Yo... our group just killed David Mack like 4 times this week.. and now @Rebel Pado just made a guy whos name is Darvid Merck... and he acts the exact same way... WTf?! Report that shit!!" It will be painfully obvious when these cookie cutter characters come into play.. also.. if you are not allowed to cookie cutter, and you must make a brand new character.. the grouo will be forced to change. If you kill the leader, and his top 3 guys.. and those folks have to remake NEW AND ORIGINAL characters.. there is no way for them to follow the same story arc... the LoreMaster team should keep on top of the RP leadership.. to make sure groups are adhereing to a new goal-set if/when the leadership gets.. you know.. smoked. This wil VASTLY improve group story arc. Also make sure folks cant just make cookie cutter groups over and over again... Step 3; Radio chatter. Okay we've handled those DIRTY PVPERS.. what about the silly white knight campfire RP-r who will go into radio chatter and thump his chest.. only to get into game and sit up north, or be polite whilst he is right next to the guys he flamed two days prior.? How do we deal with this cancer? Make anything overtly hostile said IC on radio chatter count as a hostile action towards execution. That way Campfire RP-ers will be kept in check.. if the PVP bandits find that dude after he's said like on 5 different occasions that " WHEN I SEE YOU NEXT I WILL KILL YOU SCUM!!!" ... if the pvp-r can give good execution RP in response to the dick waving over the air... that will cut back greatly on the needless radio chatter cancer. Also, if the Campfire RP-r greatly values his or hers character... he/she will comply to robberies. And you bet for DAMN SURE they will act realistically to fear RP if their characters life is on the line. Some of these steps outlined will be difficult, and time consuming to police.. like group leadership dying and seeing the groups direction change in response. But it will largely be self policing. You can be damn sure the enemies of a group WILL be paying attention to that shit.. and the salt lords WILL call attention to ANY slight found in the enemies group, or RP. The LM's can go through the salt when it arrives.. and see what the truth of it is. Thoughts? I feel this would bring SIGNIFICANT group story arcs back.. and can solve the robberies issue.. and the shitty campfire hostage RP/radio chatter dickery.
  4. 24 likes
    Hey guys, was thinking about this the other day and thought to get your ideas on this. Nowadays, when I walk around in-game, I don't see any real tension or tenderness toward other players. That may be a reflection of my own RP, or a reflection of the community as a whole. But it seems that most dynamic conversations go something like this: Person/Group 1: Hey, so uh, who are you (guys)? Person/Group 2: Oh hey, I'm (we're) xxxxxx. Who are you? PG1: I'm (we're) yyyyy. Where you headed? PG2: Oh you know, just over that hill there. Do you need anything? PG1: No, no I'm (we're) good. You? PG2: Nope, thanks. Uhhhh well okay, see you I guess. PG1: Yep stay safe. Of course, interactions vary slightly, depending on whether one group is a bandit or if they know each other. But most random encounters are pretty... dry. I think it may have to do with a number of factors, and wanted to hear your thoughts: Most people have their cliques at this point. Very few players in the community roll around by themselves unless they're brand new and are simply trying to find their groups or RP only with their groups. This is indicative of a community problem, and isn't something I think we can really address other than to say, "hey, maybe we should be more patient and open to RP from others." That seems fair to say, no? Don't want this community to be super cliquey. (The real issue, I think) Everyone has been RP'ing as if the apocalypse has been going on for about three years now. Most survivors at this point are indifferent to the problems of others, and are usually independent enough that that don't need help. The second one, I wish to address before the new lore kicks off. Let's shed ourselves of this dull blanket of RP! The infection will have just begun, the outbreak still scary and disorienting for everyone. Tensions should be high, and a willingness to work with others should be as well. I want people to interact with more human and realistic reactions than if a random person were to walk up to you on the street in your day to day life. Each survivor is precious and you have to work together. For my group, for instance, I hope our interactions to go something as follows: PG1: Hey! Hey you guys with the guns! Over here! ODA: *points guns* Oh shit, who are you? Are you bitten? PG1: What?! No, no, I'm (we're) nobody I'm (we're) not bit! ODA: *lowers guns* Phew okay, what's your name(s)? Why aren't you at the evac points? PG1: The name's xxxxxx. I (we) couldn't make it out. You guys look like military, do you know where I (we) need to go? ODA: We weren't part of that effort, we don't know. Have you seen any CDF or UN forces? We need to link up with them. PG1: No, it's been chaos. Can you help me (us)? Please, these infected are fucking crazy and I (we) only have this axe. ODA: Jesus, where did you find that in this city?! Look, we can take you as far as the next town headed East, but no further. PG1: Oh I was going... I guess west? Over to the big airfield. I heard people were still getting out there. ODA: Well in that case, here take this food and this bandage. It's all we can spare and should last you the trip. Best of luck, and stay out of big towns! PG1: Oh thank you, I haven't been able to find food for days since the stores got raided. Hey, I have this walkie talkie, is there a radio frequency I can reach you at for help? ODA: Yes, we communicate publicly on yyyy. Only use that frequency if you have an emergency, or if you find the CDF or UN. Be safe. Few things to note in that interaction. People with guns and in military gear at this stage of the lore should be seen as helpful authority figures. That image shouldn't change until certain factions go rogue or civilians get their hands on military-grade equipment. If you were in a natural disaster and saw someone from your National Guard (or equivalent), you wouldn't be scared, you'd be relieved. Everyone is on edge, we point our guns (but don't initiate of course) because we're trying to protect ourselves from the infection. We don't know if we're immune, if it's airborne, or if people have been bitten. Most people should be like that, initially extremely suspicious of people but quickly thereafter very willing to talk/help. We talk about events happening around us. Since the outbreak is so new, things like evacuations and the infection are hot topics of point. We also ask about factions relevant to both our group's internal goals, as well as the well-being of civilian survivors. People are ready and willing to help one another, to a point. Everyone has their own goals, whether that be to link up with allies, find their loved ones, or get the fuck out of dodge. To that end, people understand that they should stick together, until it becomes a problem for them. Most people who aren't trained to understand landnav (orienteering) won't have a firm grasp on compass directions. They know that East is the sunrise and West the sunset, but aside from that they're probably completely useless off paved roads with signs. For now, they'll talk in terms of landmarks or cities, not in terms of bearings or terrain. Of course, every interaction is unique, but this is a good example of how RP should be intense and human. I hope to hear your thoughts about this, and what considerations we should take into account for RP'ing when the lore has just recently begun!
  5. 24 likes
    So this is discussion about point 7 in this thread: The goal here is to make it fair and realistic in hostile situation when someone is initiated upon or role played with. Currently: 1. When initiated upon you quickly tell your team mates in TeamSpeak that you are attacked and you say all details like where, how many the enemy are, their location, clothing etc. That is not realistic as in such a hostile situation the attacker would be able to hear you say all these things into the radio. The attacker has no way of preventing you from giving out this information as when they take your radio it is already too late. 2. During hostile situations the attackers are often seen walking around and doing things without ever talking to one another. They seemingly talk with one another and decide on things telepathically. After the rule is implemented: 1. When initiated upon you will have to say everything that you say to your team in game. That way the initiator has a realistic way of telling you for example "don't touch that radio" which is a reasonable demand considering the hostile situation. 2. When role playing with other players, OOC comms may not take priority over IC comms. Now, to formulate the rule, I was thinking about something like this: 11. Metagaming 11.5 In presence of other players you must use in game communications if your message contains IC information. This is especially important during hostile situations where you may not use external communication like TeamSpeak to share in character information like your location or details about the attackers. Feel free to discuss and suggest different definitions of the rule, I know this one isn't very good but I hope it shows you what the goal with it is.
  6. 22 likes
    A few days in July 2012 I was playing the newly released DayZ mod that was taking the PC gaming community by storm. Everyone was recommending it, I already had ArmA2 box edition since before, so it didn't cost me anything to try it. I was playing on one of the official servers where I met a few guys. I no longer remember their names except for Borg (now banned for cheats ) who hanged around for quite a while after creation of DayZRP. Back then not that many people killed on sight so the four of us decided to team up, exchange Steam info and play together and explore what the game had to offer. We were all new to the game and the world full of zombies and the open world survival aspect were a intriguing combination. Even though the early versions of DayZ mod were buggy, we still had a great amount of fun. A few days later I read somewhere that you could create your own server. I decided to go for it, so that me and my newly made friends would have a common server to play on and meet more people. I still remember setting up the server and you had to register on the official DayZ website and get approved to connect it to the official HIVE. My server got ID "SE-8". The server was running on my old PC that served mostly as a file server, a dual-core CPU with 4GB RAM. My and my new friends loved it and really enjoyed it for a while, but soon the gear whoring took the best of us and we starting using the server to get advantage over other players, by camping popular spots, hoarding vehicles and helicopters or duping gear. I remember all 4 of us lying on the top of Chernogorsk factory, all geared up with M4 camo rifles and KSVK, camping innocent survivors. I got bored of that kind of gameplay quite quickly. When we had stacks upon stacks of duped weapons, items and best vehicles there was nothing more for us to do. There was no customization or anything much you could do with an official server connected to HIVE. That's when private server files were released, by R4Z0R if I'm not mistaken - the guy who currently takes care of DayZ mod updates. The server was created. I wanted it to be server with my own rules, where you couldn't shoot people on sight or dupe gear. I wanted it to replicate the experience that I had when I met those 3 other guys a few days in July 2012. I didn't have a good name, SE-8 didn't exactly roll of the tongue, but I wanted the name to indicate that the server was for interactions. I don't remember who came up with it, but DayZRP was decided upon, even though up until then I had no experience with role playing in computer games. I registered a domain and created a simple forum, to make it easier for players who were playing on the server to communicate. Within days, the server and the website had first members. We didn't have a whitelist or password and the rules were basically reduced to "do not kill on sight or combat log", but the concept of restricting gameplay to no-KoS seemed to be gaining more and more support as the public servers were heading in the direction of a PvP game. The rest you can really read yourselves, by going to the last page of the General forums and reading some of the threads from 2012 or checking the Archives. Here we are after countless role playing events, wipes, KoS hours, settlements and camps, groups and factions, journals and stories, and over a million posts on the forums and so, so many predictions that "DayZRP is dying". During these years I have met so many great people, my live has been turned upside down with legal stuff, I have become a father and have learned so much thanks to this community. I want to thank all players who have played on DayZRP during these 5 years, all the staff members who have selflessly spent hundreds of hours working on this project, all the people who have suggested ideas and fought hard to make this community a better place for all of us. You guys are awesome, you are the ones who make this happen. DayZRP is 5 years old today. /Rolle 50% off Premium ranks with code "happy5", only today!
  7. 22 likes
    Here's a plan for tomorrows lore wipe and big maintenance, FYI. Goals, in order of completion on my part: Graceful shutdown, redirection of all website traffic to maintenance page Cleaning of servers and other equipment from dust Backup of all relevant data and secure wipe of disks Installation of new hypervisor on the main server and re-installation of main server OS Reconfiguration of web server, database, caching modules Fresh reinstall of the website system Migration of website data to the new system Installation of new updated high priority modules (characters, whitelist, Steam integration) Installation of new theme Installation of low priority modules (diverse Premium perks and functions) Update of official content like the new lore story, new rules Installation of server monitors, whitelist application and statistic modules Bringing back the new site online Goals, in order of completion for the rest of the staff: Manning the helpdesk throughout Saturday and Sunday Final event on Saturday 20:00 - 22:00 server time Both servers shut down on Saturday 22:00 server time for 1 hour. KoS event begins on Saturday 23:00 server time on S1 only. S2 stays online as a RP server. KoS event stops some time on Sunday afternoon. Both servers have their persistence wiped. Servers are brought back online once website is online. Timeplan: I assume that all the backing up of data, re-installation of operating systems, configuration of network, services and all that will take at least 3-4 hours. The longest part will be migrating the data from the old version to the new version of the website and getting everything to work again. I also have some stuff left to do on the theme - there are some parts which do not look as nice as I would like them to be. Those will be fixed over time since these are only cosmetic issues. Anyhow, I assume that the downtime will be as long as 20 hours, as I need to sleep too. So the servers and new website version will be up late on Sunday afternoon/evening server time. During maintenance: During the maintenance we will have the following events going to keep you busy: Staff will be holding counseling sessions on TeamSpeak where you can tell them all about your problems and cry on their shoulder KoS event will be ongoing on S1 for the most part of Sunday. No RP rules apply during that time. We will link to our Plug.DJ on the maintenance page to listen to some music together Some of the maintenance may be streamed live on YouTube. I'll see if I can get a webcam set up in my "epic" server room, stream will be embedded on the maintenance page.
  8. 22 likes
    @Rolle why is this being accepted when a majority of the people in this thread have spoken out against this suggestion? This rule will completely shit on casual players and people who do not want to join groups. I understand that official groups should have advantages over dynamic groups, but this is way too much of a disadvantage for dynamic groups. Not only that, but it makes no logical sense in RP. For example, me and my friend are not in an official group. My friend gets initiated on and shot dead, but because I was not initiated on, I cannot shoot the person who killed my friend. That is absolutely ridiculous, and not realistic at all. Why make people jump through so many hoops? If anything, we need less magical walls that stop people from doing things in game/types of RP. It's just giving people more reasons and more things to get each other banned with. If the intent of the community is to have fun, then this rule will do the exact opposite. I also thought of another issue that this will create. I initiate on a dude in Kabanino and his buddy doesn't comply. He begins shooting at me and tries to kill me. I see his friend in the same town, and I know for a fact that it is his friend. His friend is not in an area that I can safely go up to and initiate on him. Now, I need to check the forums to find out whether or not they're both on the CP, roster, and characters of an official group to know whether or not I can just kill them. It's very obvious you hate PVP, but it's stupid to make people jump through so many hoops. If we want the RP on our server to be more realistic, why are you suggesting and accepting rules that have no realistic logic behind them? This rule just adds more complexity and tediousness to the rules, when there should be less complexity. This will ultimately push people away when they realize there's yet another thing needlessly limiting their RP. This is a bit off topic from what I've said above, but how would you have any idea what is good for the server when you barely play the game, and barely get in the server? Looking at steam, it can be seen that you gave less than 1 hour played in DayZ in the last 2 weeks: Looking at the .clog files of the server, it can be seen that you haven't been on the server in at least 10 days. In fact, in the past 3 months, you've only played ~4.5 hours on the servers. With that information, I don't think you fully know what the server's mentality is right now. The only part of the community you see is from reports and media threads. The report section is the ugliest place of the community, so of course you would see the worst of the community. In the media section, people do post videos and screenshots that aren't PVP related, but there are people, like myself, that post PVP videos as those are more exciting. Because you have a misrepresentation of what the community mindset is right now, I don't think you should accept rules that the rest of the community does not agree with. Lastly, changing or implementing new rules with community input has always required a large amount of people to give their opinions on it, and there has to have been a clear majority with one opinion. In this case, there either was no clear majority, or if there was, it was in opposition of what that rule was suggesting. With that being said, I don't understand why it would be accepted. Just because you're extremely against PVP and killing and think that this rule is good, doesn't mean the rest of the community agrees with that.
  9. 22 likes
    say bye and leave it, I don't think we need to make comments about someone's English skills in an international gaming community, amirite? @Kuki wait for the verdict of your ban appeal before you already say bye. If not anyways o7
  10. 21 likes
    we have attempted to communicate countless times and you don't ever have time for it. You do what you want but we will have it done tomorrow. Thanks Rolle.
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  12. 20 likes
    After some discussion in staff forums about looking back at the old times and implementing some new things alongside lore wipe in 11 days I thought I'd create a thread where I can pour out all the ideas that I have so far in my head and see how they fare with the rest of you Bear in mind that these are pretty severe changes to the community, rules and gameplay overall and they are not by accident intended to be that way, they are intended to completely change the way you play DayZRP - to break the monotony of DayZRP that we have had for 2 years. Without further ado... Remove dynamic groups Dynamic group is a group of random people who meet up in game world and play together, then part ways after a short while. While they are playing together they are allowed to share kill rights between each other. This is so that should one person be attacked, the others can help him and do not have to initiate on the attackers (which would put them at a significant disadvantage). Problem with this is that this dynamic group ability is not used only by the intended end-users (random people meeting each other and playing once, never to meet again), but it is used by official group members who go on alts to escape repercussions to their main characters or group and by groups of friends who play together all the time, but do not wish to go through the quality assurance step of creating an official group. Now, to prevent this I believe that dynamic groups should be removed to prevent this kind of abuse. This would mean that every person who is not in an official, approved group would be playing as an individual. What this will accomplish is two things. One, it will prevent the kind of abuse that I outlined above and two, it will create a large incentive to create quality official groups and reward people who do it with ability to share kill rights with each other. I know that this may create situations where a random you met in game and befriended gets initiated on and you can do nothing about it but to initiate back, however I believe that this is the lesser evil than keeping the dynamic groups as they are. Require a character page for all characters In order to join the game a character would have to have a character page with at least minimal details about him/her. That way we can easily track who is who on the website and in the reports, we get rid of the "invalid RP name" problem in game and we create more quality content on the website with back stories and be able to relate to other peoples characters. Require all characters to be a part of a group or starting faction I got this idea from EVE Online. Those who haven't played it, it's an MMO and almost every character is a part of a corporation (guild basically). Even newly created characters are members of a starting NPC corporation that allows them to work with other players in that corp. Players are of course free to join any other corporation, but you always fall back to one of the standard NPC corporations meaning you can never really be without an affiliation in the game (there is a way, but it's not that common). So in our case these NPC corporations could be replaced with lore factions, so a new character could choose between several starting factions depending on their background (for example UN, CDF, AFR, Chkdkz) or pick a player created group if they want to. What this would accomplish is to give new and undecided players and characters some kind of identity, a feeling of belonging somewhere, being a part of something bigger, an out of the box group to join and play with others. This would also streamline the mentor programme, where one of the factions would be especially aimed at people new to role play. Require all hostile actions to make sense (for real now) We already have a rule about this: 6.1 You must always have a valid in character reason which would justify a hostile situation. ... but it's not being followed or enforced very much. People are getting robbed, taken hostage and killed for silly and shitty reasons all over the place and nothing is being done about it. I think we should really start enforcing this rule (it doesn't really need a change) and limit initiating of hostilities to 3 things: hostile behavior (you talk shit, you get hit), better supplies/gear (so no robbing someone with an AK when you have M4) or previous hostilities. This would protect the peaceful random players who are most vulnerable to those pointless hostilities and it would put more focus for groups to fight in between each other instead of picking easy targets consisting of randoms with a pistol. All groups must be approved (again) and award those groups that make a change and have positive influence on RP That's right, we should start approving groups again to make sure they have at least decent background and goals that do not conflict with any rules (see point above - robbing because "that's what my group does" would not be a valid goal). Also a group approval system idea made by LMs have brought up an interesting incentive to keep your group in good shape and have your members provide good RP. Player groups would have levels now, those levels would increase as the group ages, matures and receives positive feedback from other players. This group level would change a color badge and icon given to the group as well as give extra customization for the group page (new group system coming on new website, remember?) or even extra in game stuff (what about ability to send IC radio messages through RCON to all players on the server?). The decision to level up a group would be taken by the admin team I suppose, to keep it as fair as it can get (you certainly don't want me to do it personally ). Categorize and balance groups I don't want to have another PvP fest with hostile groups dominating everyone else because the others are not enough in numbers to fight back. Let's balance the groups instead. When creating a group you must pick whether the group is peaceful or hostile. No in-between, no neutrals, either one or the other. You are then expected to play like the group you've chosen. The number of groups of each type would be balanced, so you wouldn't be able to create a new hostile group if we already have 7 hostile groups and only 3 peaceful ones. It could also be based on member numbers, so for example all hostile groups have 230 active players in them, but peaceful ones only 150 then creation of additional hostile groups would be disabled until a certain balance is reached. Get rid of TS metagaming I know for a fact that the loot tables aren't as bad as they used to be and both in game radios and batteries spawn quite frequently. Therefore it shouldn't be a problem anymore to do as we did in the DayZRP mod days - if you don't have a radio item on your character you may not exchange any IC information without using the in game radio. This will bring focus to the in game radio item and once again you will be able to properly remove someones radio instead of just emote it. And it will get rid of silly situations where people are alerting their team mates through the radio about something through the teamspeak while they stay completely silent in game. Make dying actually matter Again, we didn't have this previously mostly because how buggy DayZ used to be and everyone was dying left and right from trees, rocks and stairs. It doesn't happen nearly as often AFAIK (I know is still happens sometimes). We should make it so that people value their life again. If you die you will be kicked from the server and not allowed to re-enter for perhaps 5 minutes (a tempban). 10 minutes might be too long and discourage people from re-joining again. Those few minutes alone would get rid of problems like people not valuing their life very much as they know they can respawn instantly, people who suicide on shores trying to get a better spawn and it would also prevent any gear focused NLR breaks, since you can't immediately run back to the place where you died. That's about as much as I have for today. I probably have more, but I'll save that for another thread. Make DayZRP great again. Feel free to flame me now This is the outcome of this thread:
  13. 20 likes
    These are all the people that I want to thank, I know there are a lot of people that are going to be here for some of my key memories of rp or just having a good time from groups or specific people. @Brady @Strawberry @2Eazy @Cocomii @hudsonb17 @Mystery @Boston @Coreena @Tristyn @Cody Husky @Sylvester Todd @SmartyyZ @lukzo2024 @evanm23 @TheProxJack @Lyca @Frisks For Radio @Kunkka @Sarilla @Saradomin @Keira @King @Majoo @C-J @Aiko @Ninja @Dusty @Erik @Phoenix @Ruan @Abu Muhammad @JoshuaKav @TheMatt924 @Shiro @Oliv @Jamie @Western @Idole @PCJames @Ryan Carter @Tony @Mr Anon @Samti @Sam Fields @Aristocrat @Roach @Chief @RogueSolace/ For groups thanks to: The Angels, Spectrum, Saviours, The Family, Vehm, Akrasia, 101, Cavaliers, Symptom, Novy Svet, Regulators, Masquerade and the hundreds of dynamics i've met that haven't gone to groups Even if you don't play anymore or we don't talk as much can still remember moments from all of these people, and I know there is like so so so many more people but these are who I can list of the top of my head and groups also. A Lot of memories since joining around 5 months ago :3 Thanks!
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    Hey y'all, so with the lore-wipe coming I know a ton of people are probably making new characters. Makes sense. I also know there's a ton of you out there who are one of the following types of people: New member of the community - First, welcome! I know that a lot of you, like me when I started, will probably have trouble figuring out how to create a backstory for your character that is believable, genuine, and fits well with the lore. Let me help with that! Nothing makes a character feel truly three dimensional that a well-rounded backstory. You tell me what you are looking for in your character, and I'll write up proposals or edit/critique your draft backstory! Non-English speakers - A lot of you have a great command of spoken English, and it's impressive! But writing English well can challenge even fluent speakers. If you feel like you could benefit from a good writer taking a look and and sharpening your backstory, shoot me a PM! I'm always willing to fix grammar, spelling, or translation issues. Plus, it can help to get another person's perspective on your character, even if you have a firm grasp on the lore and how to RP! Too busy to write one - Everyone has a life, including me. Some people simply don't want to waste 15 minutes to a half hour writing up even a foundation-level backstory. And that's okay, but it always helps to have your character page look complete! If you are someone that is into RP but not the website, or someone who simply doesn't want to take the time to create a page for their character, or whatever the case may be, let me help you make a character page you can be proud of! Experienced and looking for critique - Maybe you're like me, a good writer that likes to make detailed character backstories. If that's the case, it never hurts to get someone to take a second or third pass at it for grammar or lore issues! Why am I doing this? Well, I always liked to write a lot when I was younger, but haven't been able to find an excuse until now! It will help you develop your characters into well-rounded individuals, and it will give me an outlet to write and edit work. Seems like a win-win, no? Feel free to PM me @Static or comment down below if you're interested.
  15. 19 likes
    Isn't that just a huge "FUCK YOU" to the LoreMasters who spent countless hours putting together a Lore for your community?
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    Herro. Here's some art of mine and a comic I'm working on! I probably can't help anyone with any art atm, so if you were interested sorrrrryyy ... [ART] (A scrapped idea, looked too young ... blah blah.) (It's LYYYCAAA as Luina! :D) Off Topic Comic Idea [The Right Thing] [COMIC - There Will Come Soft Rains.] (This is a comic idea I'm SORTA working on, prolly gonna be slow goings...)
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    Hello all, When the lore wipe takes place in about 13 hours there will need to be a change in mind set for how everyone plays. Starting from day zero would mean it'd be more PvE (against the infected) rather than PvP. Your whole way of playing needs to reflect the beginning of the apocalypse rather than battle hardened badasses everyone seems to be after several years in. I would have thought for the majority of people that they would try to band together to fight the infected, look for other survivors and create some sort of safe zone. There will be characters who thrive on the chaos because I know they're fun to play but surely they should be rare at the beginning rather than every second person you meet. I agree that the environment that you're placed in can change a character over time but everyone shouldn't be psycho's from the beginning and those psycho's and crazies should be rare to come across. This is a chance to be a unique character again, a character with flaws, an average person just trying to survive, an expert in nothing etc. I think the lore wipe is the perfect opportunity to get back to the basics of what makes this game so good which I think over time people have forgotten or become bored with (get in game, rob someone or get in game and be robbed). Try and be the character in game, feel the emotions that you would in the situations you find yourself in, be scared, be vulnerable etc. Get back to enjoying a game that brought us all here in the first place and above all have fun, because ultimately that's what we're are here for. This is an opportunity for a restart, an new beginning, a new way of thinking...
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    Character system changes for new website version so far: Character limit (3 alive characters at once) Sync with whitelist (you can only join server with active character) Tracking of in game time, damage and deaths for each character, visible on character page. The data is currently delayed by up to 24 hours, may be fixed later. Character name and alias cannot be changed once character is created Characters marked dead cannot be edited or deleted Deleted characters are not really deleted, just inactivated, for staff reference purposes Background colors replaced with background image (similar to what you have on profiles) Background story field is now required and has minimum length of 500 characters. Background story text field will become a editor field for eligible Premium ranks (same one as the one you use to post). This means you will be able to format text, drag and drop images etc into the character background story. Non Premium ranks will have the regular text editor. Fixed equipment and features line breaks Background music now usable with remote link only (no upload, you have to upload it somewhere else and paste in a link). I might be able to provide a simple file host at a later date. An upside to this is there is no limit on the music file size.
  19. 15 likes
    Well... here we are again. This time in the Off-Topic section. Don't wanna get 10 points again for some UP. This time imma try to not break the rules, k @Majoo? Anyways, to those of you feeling safe until now, let me disapoint you with this post. Noone is safe anymore. FOR I AM BACK! At least until I know that lorewipe actually changed things ingame for the better. Regardless, enjoy the cancer that will most definetely be updated throughout. Character pages don't just run out. If you want anything removed from the page, let me know and I'll delete it for you. And if you want me to take the piss out of your character, leave a link to it in the comments. With the formalities out of the way, let's begin (again)! @tigersnake https://www.dayzrp.com/characters/display-199/ @ParryMountain https://www.dayzrp.com/characters/display-196/ @AkumaSG https://www.dayzrp.com/characters/display-189/ @DarkStyle https://www.dayzrp.com/characters/display-191/ @Watchman https://www.dayzrp.com/characters/display-200/ @Coffee https://www.dayzrp.com/characters/display-192/ @Phoenix https://www.dayzrp.com/characters/display-190/ @hudsonb17 https://www.dayzrp.com/characters/display-186/
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    "Whoever said money can't buy happiness simply didn't know where to go shopping." Absolute loyalty to the family The family comes before your own family The Boss can’t be questioned, but the Boss can question you Appointments must be respected Anyone who has relatives in the police can’t join the family Keep your mouth shut Pay tribute to the Boss Find the daughter and protect her at all costs Hold a decent reputation Establish communications with the remaining family and suppliers in Russia Locate the remaining CDF forces and supply them with weapons and equipment Supply locals with narcotics and supplies for a price Establish a safe-zone or area which is guarded by a local militia Recruit locals and survivors for roles in the safe-zone Form as many alliances as possible with remaining groups Provide excellent survival RP with a criminal mindset Provide opportunities for ample character development within the family Focus on more external RP, att PM to @Grimnir, @Doc Holiday or @PatZ Credit to @Doc Holiday for the lore and credit to @Majoo for the graphics.
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  22. 13 likes
    A little modesty goes a long way; Stay humble my friends.
  23. 12 likes
    Link to the situatio: N/A Any supporting evidence or notes: N/A Feedback: You have seemed extremely inactive as of late. You have only posted once in the past week and 16 times in the last month. Now I cannot see behind the super secret staff veil, however this level of activity is still considerably low for any staff member all things considered Suggestions: become active more in the community. I'm not going to go into detail on what you need to do to accomplish this because as a staff member multiple times you should know.
  24. 11 likes
    Oh boy it's the 26th of July 2017 that means I spend 4 years of my damn life here and I wouldn't want to miss a single day! So I will give a "little" shout out to some people I am really happy to know or was able to RP with in I hope to RP with them again at one point So who pops straight into my mind ..... @Razareth @Spartan @Rose @Ender @Alex @RedSky @Revie @Oisín @Blackfyre @Ghoozovich @DeeBlack @Majoo @ToeZ @Stradic @Ramon @Mr Anon @Shane @Fenrir @Tewudin @Samti @Dr Willsky @Corry @Elmo @Jamie @Oliv and trust me MANY MORE but that list is already to long And PS. seems like I have way to much time to spend in DayZRP and im happy about it
  25. 11 likes
    Link to the situation:(Use "N/A" if not appropriate.) n/a Any supporting evidence or notes: (Here you can post a screenshot, chat logs or anything else to help demonstrate your point,Use "N/A" if not appropriate".) Been a couple witnesses won't name names any further than I already have with my conversations with staff. Feedback:(Here you post the main section of your feedback. Keep it respectful.) I'm hearing that you have a problem with certain hostile roleplayers (or hostile roleplayers as a whole). Now as much as I believe everyone has a right to their own opinion it gets pretty frustrated when I hear that you were actively discouraging some people from joining a certain group because they had invited people who hostile rp. Now I'm not gonna argue the validity of this claim as i've talked to enough people to believe it myself. Combined with the fact that just yesterday, I get someone coming into my ts and saying that your going off on another anti bandit rant. Like I said you have every right to your opinion, but your also a staff member and this constant anti bandit attitude that I know you've been talked to in the past about is getting old. Your a staff member and a loremaster and whether you think so or not, your words could influence some people negatively. If a new player is sitting in your channel and suddenly you start saying that so and so group is filled with dirty pvpers and no roleplayers, don't you think that might influence them. Other than that I have no problems with you, if you want to talk about anything I said here i'll be around on pms today and tmrw, or ts after the weekend. Or i guess don't respond at all. Solid stuff Suggestions for improvement:(Use N/A if not appropriate. If bad feedback suggestions of improvement are required.) I think you can just take a step back and have some perspective on what you say. I'm not even in that group and that shit annoyed me.
  26. 11 likes
    Sorry I haven't been around. I love you all. I guess things just finally got to me from before with the chicken tendie wars. You know who you are but you wild, you loyal, I appreciate you. <3
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    This thread is dedicated to providing the community with a peek into the state of the world outside Chernarus. This is an OOC thread so feel free to chat, discuss, and ask questions below. World Lore Entry No.1 - Faces of War - July 25-27th, 2017 (hit play, adjust PC volume and read) As Europe struggled to fight off the infected and contain the virus old rivalries and feuds between nations reared their persistent heads. As Russia was being blamed by the international media for the entire debacle in Chernarus, the Chernarussian State began consolidating the thousands of troops that had been saved pulled back to the coast and began planning a campaign to re-take key areas that had been lost. The US had pulled back troops from South Zagoria to Utes Island, and was calculating the next move as the NATO fleet ambled off the coast of Chernarus, unsatisfied and annoyed with losses and failure to reach ground zero. The Russians seemed content to continue their air campaign over all the areas near the border that contained infected or "unknown armed entities", killing everything unidentifiable or unreachable that moved and not allowing refugees to cross the border. Western Europe was in chaos dealing with local Outbreaks, while the Czech Republic, Poland, and many Balkan states refused entry and held thousands of civilians in airports and opted to contain the outbreaks there. It was clear something very serious and dangerous was afoot, but the inkling of really how dangerous the situation was about to become had been muffled as it appeared things were under control. People were content to turn the TV off after finishing their breakfast and head out to work or drop the kids off at daycare and ignore what was going on, which isn't to say they didn't notice more than they tuned it out. If it wasn't in their faces or hindering their daily lives they were content to forget it, but not for long. On the 25th an event would occur that everybody thought would be ten times less likely now given the circumstances, an unfathomable and unthinkable occurrence that belittled all the crazy events in Chernarus and around the world. At exactly 5:00 PM GMT-5 Eastern standard time the NATO fleet off Chernarus was struck by what can only be described as a massive underwater nuclear device of uncertain origin. No warning, no provocation, no indication of such an incoming catastrophic event taking place or being expected. This was the only moment from here on out that the drive-by news media stopped talking about the Outbreak. A veritable shock took over the world as everyone waited for what they thought must be an imminent massive nuclear war. Russia denied having any involvement and in fact several Russian vessels miles away were capsized by the waves and blast, which had been subdued by the ocean which was the only thing that prevented complete destruction. Russia denied any connection to the event, but at that time many neither cared nor wanted evidence to prove otherwise. Like during 9/11 people wanted blood to flow and heads to roll, but it was becoming ever clearer as that what had taken place would not be explained away easily, and that Russia had neither the desire or the gall to try such a thing. Many suspected a false flag or a trick, an attempt by some entity to get the world to destroy itself. The NATO fleet had gone dark, and the Russians sent seismic graphs and all manner of evidence to the US and the UN, in a desperate attempt to clear their name. Later that day, US President Donald Trump tweeted out that "A thorough investigation is being carried out, all military authorities are on high alert. We are prepared but will wait for evidence." Many Americans took to cellars and old Cold War bunkers in their backyard, everyone else sought whatever refuge they could find and proceeded to glue themselves to their TV or phone as they waited in anticipation of things to come. In the afternoon Washington DC was locked down, and shooting was heard from the vicinity of the National Mall and the White House. Smoke billowed from the city as onlookers tried to determine what had transpired, and the Pentagon was rushed by hundreds of armed men wearing no insignia. Minutes later Air Force One was seen heading west, and the president's personal twitter account was erased. The Pentagon released a brief statement saying that it was clear that Russia had conducted the attack and shortly following the president's staff quickly issued another statement denying this and claiming that there had been a coup. European NATO countries began a massive air assault on Russian military facilities and air bases in western Russia and the Baltics, hitting the Baltic fleet at Kaliningrad and missile bases there. The Russian air force went into action immediately, generating an enormous air war over Europe's skies as Russian bomber and fighter bomber squadrons attempted to strike NATO airbases in a bid to bring an end to strikes. The Luftwaffe, RAF, and Armée de l'air were the only air forces that actively struck Russian positions, where as US Air Force jets merely downed Russian planes as they flew in to bomb joint bases occupied by the US and its European allies. Russian troops that had been massed in Pskov flowed across the border into Latvia, pushing towards Kaliningrad to reinforce its isolated troops. As ground warfare rages in the Baltic states and the Russian advance drives through Lithuania 3 small-scale nuclear bombs dropped from French aircraft took out the vanguard of the Russian advance and decimated the remainders of Russia's ground force, killing 35,000 troops and 50,000 local civilians. Despite such an act, Russia refuses to retaliate accordingly and cites that it is only seeking to defend itself in the midst of airstrikes and the deployment of nuclear weapons against another nuclear power for the first time in the history of the world. Polish troops massed at the border move into Lithuania and with allies begin to drive Russian forces back. As the fighting escalates in the Baltics the outbreaks in and around airports in western Europe spread to the surrounding area, and one by one the fighting begins to peter off as France and Germany are forced by dire internal circumstances to combat the outbreak rather than attack retreating Russian troops. Mayhem ensues as the strong border protections of eastern European nations are undone by the fighting, allowing the Outbreak to spread into previously safe areas. Russia is the only nation that maintains territorial integrity as its troops retreat back inside its borders. It seemed as if order had been restored in the US, as the president's twitter account was reinstated and he retreated to the Cheyanne Mountain Complex. However, throughout the conflict in Europe an official declaration of war was never issued, and many people wondered what the nature of relations with Russia would be in this crisis and beyond. Many troops didn't know whether or not to fire on Russian troops in the distance, to talk or reconcile or to attack. That was unclear, but what was clear was that the Russian state and people were not interested in fighting people, rather the outbreaks that were popping up all around its territory. Outbreaks in Atlanta, Dallas, New York, Los Angeles, and Seattle were being responded to by the National Guard. A Chernarussian memo to the US government containing information about the spread of the virus was sent allowing containment efforts to be properly implemented. The meek Chernarussian Navy sailed out of Miroslavl and Novigrad to reach the initial site of the blast in an attempt to rescue survivors and find any remaining ships that were still occupied or operational. While the attention of much of the world was turned away from Chernarus, Russia annexed Belozersk city in north-western Chernarus, with the declared goal of securing the Nuclear power plant based near the lake. The 500 CDF troops there didn't fire so much as a shot and appear to have been overwhelmed or defected to the Russian side, as the area is known for the heavy ethnic Russian population and sentiments. The mayor of the town and a handful of military officials and COBR and OREL police departed in Mi-17s from the airbase as the local Chernarussian Mig-21 squadron fled the base to fly escort on the way to Primorsk and the CAF's Il-76 airlifter evacuated remaining ground crew and many civilians loyal to the State. As the transports flew away over the expanse of the western Chernarussian plains the Russians closed in on the town center, where a silence greeted them from locals that were left within the city walls. Nothing for them was certain, and the glorious sunset that day was barely noticed as those who had lived there wondered what the future held for them... Translation for the background.
  28. 10 likes
    Forgive me, but sitting here reading through all of these "adjustments" - I'm finding it incredibly difficult to imagine how I'm supposed to properly immerse myself into any form of role play when we have all of these rule technicalities imprinted in the backs of our minds. If i am traveling together with a guy for several weeks through great natural RP interaction; then out of nowhere that same guy suddenly gets a gun pointed in his face and my first instinctual reaction is to raise a gun in his defense, why on earth would I not do everything in my power to save his life or not BE ALLOWED to try and save his life? Why should there be some magical outside force to prevent me from acting on this hostility? I don't call that "abuse" at all whatsoever; I call it role play. I've developed actual friendship and attachment to this person and care for his survival. The only abuse I see is in the fact that I have to stand there and allow it to happen. I honestly think you overestimate the power that established groups have in this community and UNDERESTIMATE how many people roll around dynamically LOOKING for dynamic interaction. I personally do not enjoy groups; they tend to be 90% drama and 10% role play. Ergo, I much prefer rolling dynamic with a few close friends where it's all strictly in character interaction and nothing to do with the forums. Removing dynamics isn't the lesser of two evils; it's a full on jab of diminishing role play itself.
  29. 10 likes
    Good talk guys, good talk. Some valid concerns and points brought up in this thread. Surprisingly many were OK with my suggestions, I expected most to be negative Here's my stance after reading your opinions and taking into consideration the up- and downsides that you brought up. 1. ACCEPTED - Kill rights will only be shared between characters listed as members of approved groups. 2. ACCEPTED - You will need to create a character page to be able to connect to the server. 3. DENIED - We shall not force anyone to be a part of a faction or group. 4. ACCEPTED - GMs will be instructed in every report where hostile action is involved to ask the attacking party for a IC reason behind their actions. If insufficient or not proportionate to the action taken (killing people for not singing), a punishment may be issued, including archival of the group on repeated offense. 5. ACCEPTED - All groups will have to be approved. There will be regular forum threads for group ideas where you can recruit and present your idea for indefinite amount of time. Once a thread is accepted in its form, you will be able to create a group page (with access to private forums etc). The final group approval will require majority vote by admins + me, LMs handling the common tasks and assisting group leaders. 6. DENIED - we shall not be labeling groups into friendly or hostile, instead we will try to accomplish the balance by more carefully reviewing groups that apply for official status - we will simply not be accepting additional official groups with hostile goals should we believe that there is already too much PvP on the server. 7. ACCEPTED - however with a tweak. We will not enforce a need of having a radio item to communicate, however the action of telepathically sending IC information through TeamSpeak right in front of others without talking in game will be considered metagaming. 8. ON HOLD - I still want to implement this, but it requires changing the whitelist application we use to monitor logs in real time and that will take time to develop, time that I do not currently have. Also with the implementation of points 1 and 5 the hostilities and value for life might not be as big of a problem as it currently is, so it may not be needed. Soon™?
  30. 10 likes
    Fresh spawn with no gear? No problem. http://plays.tv/video/5953b5c306d1407978/how-to-be-a-scumbag
  31. 10 likes
    Good evening ladies and gentlemen, Recently it has come to PAU's attention that people who we take to be apart of the roleplay we enjoy not only dislike us but then continue to make a little circle with each other and begin to get very excited about the amount of.. We'll call it hate until someone actually talks to us with valid reasoning, not only is it community members it's Staff too which I find even funnier, being in staff I know for a fact that a lot of dislike towards those that engage in banditry which is fine but again, knowing what is said I personally think you should buck up and keep quiet or actually talk to us. We have a teamspeak channel, we're all on teamspeak and the forums quite frequently and there is no excuse to not have a way to contact us. The vast majority of us are active, I'll say it again WE'RE ALL WAYS UP TO TALK TO PEOPLE. However, if you bring nothing but bitchy comments, salt etc etc the talk will just stop there and dependant on how bad it is it might even be taken further. If however you're the type of person to rather contain the issues you've got and then spread bullshit and lies not only about our members but about the RP we provide, it might be time to stop being pathetic and grow the fuck up. Poke me on TS if you fancy a chat, a few of us will hop in to talk. /rant.
  32. 9 likes
    Hey everyone! I just want to remind everyone that character pages will be deleted with the lore wipe. So please save your character pages you want to keep and don't forget it! Don't make character pages for after the lore wipe since everything will be gone. Greetings, Lyca
  33. 9 likes
    Invitation. Setting up plans. The Taxi. The flight. The Outbreak The Journey You can contact the group on the radio on 47.7 Upcoming media thread. Shout-outs @Chief @Stiflex @Mercy @jamieV_ @Marcoooz Thank you for helping me out with the group I have sent the google doc to quite a few people to see of their interested do not comment oh yes you sent me this if you can give me any ideas or where to change please also let me know my pm if you're interested in joining.
  34. 9 likes
    I'm honestly just shocked and concerned on how long it is taking for the admins (The loremasters have done their part) to make public the lore. A lot of this community have work and RL priorities, some of us want to make detailed characters for day 1....yet the lore is still not out. We were told 2 week buffer with lore and info....we now only have 3-4 days left before the wipe. Disappointed how it's been handled publicly until now.
  35. 9 likes
    I don't quite think that's what he said/ mean't.. The Loremasters have the stuff written but it's yet to be read or approved even with as little as 10 days until the counter hits 0.
  36. 9 likes
    See ya in like a few months. Or not. Gonna take a break from all this. I'll still be on ts occasionally to play PUBG or whatever. Still I'll give a shoutout to the lads @JAMMIELAD The lad of lads, no further explaination needed @Western Sorry bout the group @Saradomin MAI NEIM IS PEKKO @R3tr0Gamer1958 u da real unspoken of MVP alltho you did nothing but become a meme @PapaMarcus Mother-fucker. Yes, I'm still mocking you for that @Majoo Sorry but this is not constructive enouth @Ghoozovich You can tell me to getdefakautofurkantri whenever you want @King Add me on steam so I can send you memes whenever you need some @Mox and @lukaszxe Keep the General games channel warm and used, you never seem to go anywhere else anyways @Senore Dogg Not yet. Not quite. @Spooky88 Keep posting those memes @AFT3R_8URN Calm your tits with the good character pages, even I couldn't bring myself to take the piss out of them @Galland Viel spaß mit den falschen deutschen Waffen ohne funktionierende Teile @Pep The germans did one thing right. Eningeering. @Kaineki I'll mentor you some other time. Not now, my young padawan. Probs missed someone, be triggered if I did miss you. Regardless, l8er nurds.
  37. 9 likes
    How much hate am I gonna get for this? TEE HEE
  38. 9 likes
    Glancing at every Crunch, Crack, Snap, he could hear, as he snuck through the forest to the town that was near. Although a moonless night he did see, the millions of campfires that lit up Berezhki. Out for campfire blood was he, how dare they avoid his hostile RP! "I'll kill them all, their blood will run, i'll take all their ammo and sweet rare guns." The bush got so thick for a normal man it would have been like walking through a dense hedge, but it affected him not as it was no match for his dark edge. Until finally he hit the unlit street, whose my first victim, who first shall I greet? He kicked down the first door, "hands up or die!!" he did scream, the victims reply "but im cracking open a cold-one, it's legit, not a meme!! Screw this he thought, he's not complying and 10 seconds did pass, he put two in the mans head, his lifeless body slumped next to his Kvass. Out the door he went thinking about his next mark, but soon he was faced with pitchforks and torches breaking the dark. "YOU!" they all yelled, "it was you YES! YES! YES!, you dirty bandit we saw you KOS!" "Who me?" he played dumb, "i was chasing the man who killed him, im good," *raises thumb* "NO" they all scoffed, "we are as sure as our fires have embers, you may forget but shadowplay remembers!" SLASH SLASH YOU CAN"T JUST KILL PEOPLE ITS AGAINST A RULE, YOUR JUST GEAR RPING IM REPORTING YOU FOOL! "Now tell me" they questioned as they pointed at his arm, "are you in a group, do they all do such harm? Do you have 5.56? Do you have any friends near, do you want to trade, can we show you how to best horde your gear?" Sprinting away back towards the forest did the bandit procede, past the 50 tents full of M4's and SVD's Still he wondered, why do they not shoot at me? Do these tree hugging campfire scum not know how to PVP? Suddenly appearing before him a seldom seen man, with an accent of a Swede and the hammer of ban, "Excuse me there my dear bandit" he said, "what do you think you are doing here painting the town blood-red? Now hear me loud and I know you may moan... but you can't rob, swear, talk shit or be mean here in Berezhki, MY NEW SAFEZONE!!?"
  39. 8 likes
    The Vozdushno-desantnye voyska Rossii are an airborne branch of the Russian Armed Forces.They were formed during WW2 and were once the largest airborne force in the world this changed during the collapse of the soviet union where they lost divisions in Ukraine and Belarus. The airborne assault troops of the VDV are chosen from volunteers based on physical fitness, intelligence and loyalty; each division consists of around 6000 lightly armoured troops accompanied by a small amount of light armored vehicles. Their mission is to act quickly in the wake of national emergencies. -- 10-7-2017: Origins After the events of July 10th when CDF fighter jets bombed Russian border posts, many of the Russian population panicked. The borders of Russia had a massive influx of ethnic Russians attempting to leave South Zagoria and enter Russia. Several refugees showed signs of an infection which led the FSB turning them back into South Zagoria. As more and more of these refugees started to show signs of this special virus and were turned away. The FSB began reporting these special cases to their higher ups. After multiple encounters of these refugees with the virus, high command had been alerted. Once word had got to the Kremlin, a Quarantine had been placed on South Zagoria by Russia. After a meeting at the Kremlin, due to the inaccessibility of the terrain and traffic jams caused by the quarantine, it was decided to send a company of the VDV to assess the situation in South Zagoria. The tasks would be to secure the border, get information about the virus, and hold the Northern half of South Zagoria.The commander of the Airborne Troops, Andrey Serdyukov, was appointed with the task of choosing a company leader in the VDV to deploy in South Zagoria. After careful consideration Commander Serdyukov chose Major Vyacheslav Mikhailov to pick a Company to deploy with in South Zagoria. 17-7-2017: Preparation After the decision was made about which company would be deployed, Major Vyacheslav Mikhailov of the 104th Airborne Division was briefed on what would be known as “Operation Vikhr”. Major Vyacheslav Mikhailov was given the freedom to chose one company of the VDV under his command to insert into South Zagoria.The company Major Mikhailov chose was Viktor Company otherwise known as “Krovavyye Sokoly.” They were chosen because they were dependable in the line of combat and had experience from being deployed in Chechnya and Ukraine. Major Mikhailov was given strict orders not to escalate the already fragile relations with Chernarussian Armed Forces but to solely focus on securing the borders and maintaining the quarantine until further instructions. The “Sokoly” were rallied and briefed; they were to be inserted into the country via airdrop in the open fields west of Grozovoy Pass from where they could carry out their mission. 23-7-2017 / 24-7-2017 Deployment Late night July 23rd, Major Mikhailov informs his men that a jump was to take place at 01:00. The soldiers of the VDV begin preparations for their insertion to Chernarus. As the men pack their gear up, as they have many times before, there was a sense of uneasiness. Discussion on what exactly was going on was commonplace and for the first time for many of the soldiers, they weren’t sure exactly who the enemy was. They finished preparing their weapons along with anything else they might need for the mission including rations and other supplies to set up operation posts upon arrival. The men loaded onto the planes as ready for their mission as they could be. Prepared to complete said mission with the means provided by them through their years of experience. Under the cover of darkness, the Russian Ilyushin Il-76 departed Novofedorivka Air Base. The short flight brought them to northern South Zagoria and at 02:00, reached its drop zone. The men stood up as the jump lights came on and looked at the cargo ramp as it began to open. 24-7-2017: Arrival The silence of the night was broken by the sounds of boots thudding onto the ground, and shutes fluttering in the wind. The men of the VDV land and converge on their designated rendezvous point and assembled their forces together. Once assembled, they moved through the evacuated countryside, and upon arrival at the military base Tisy, they found it just as empty. Major Mikhailov sent patrols to search around the base, and to secure the most Northern part of the border. The rest of the Company then moved to Bash to setup a FOB and secure the airfield. -------------More to be added as IC events occur------------- Mayór Dew - Vyacheslav Mikhailov Kapitán Joffrey - Stárshiy Leytenánt Dusty - Artemi Kruznetsov Leytenánt Undead - Ermak Aleksandrov William - Rudolf Vasolov Starshiná Hebee - Boldayev Yanovich Tom - Fedor Stechkin Shroud - Andrei Kyznetsov Ryadovóy Randle - Nikolas Sladek Shane - Vladimir Clogovich Zorbz - Pyotr Aleksandrov Septimus - Stefan Borovsky Viking - Roman Sokolov Wendigo - Alexei Ivanov Doom - Iosif Sobolev Jewell - Mexi - Abram Volkovo Kevin - ExoticRainbow - Roman Bazinov Blake - Maksym Gusev Erik - Yuri Cervanka EvanM23 - Vitaly Orlov Shadows - Kholodov Ilya Focus - Kazimir Volkov Provide top tier military roleplay Create an immersive military environment through means of Role playing with all. We are actively searching for members to join our ranks. Recruitment is open to all, there will be a series of trials for those that wish to join. Message @Dew if interested. Thank you @Flash for drawing the pictures
  40. 8 likes
    Risen from the ashes of society's mistakes and governments careless mindsets, we are the Outlaws left behind. The people driven out of safety and forgotten in a place that was burning to the ground when everyone else evacuated. This isn’t a story about right or wrong. It’s a story about fighting, surviving & moving forward. Welcome to the fuckin' Apocalypse. Huge thank's to @Major for helping with the Lore Phoenix - Rory Taylor Harvey - Lincoln Reed -------------------------------------------- Honeybee - Luca Bennett Babyface - Lukas Larsson Scar - Shawn Scar Pado - Lev Kovar Hunter - Hunter Hope Coco - Hanna Dahl Gowbe - Ramsey Lennox Debalia - Carson McGregor Kyle_Jones - Ryan Jackson Equiinox (Josh) - Joshua Tucker Bloody_Tank - Sam Valentinetti Dank Mems - Jimmy Fixer We are a heavily RP focused Group. We aim to create a different atmosphere to RP by being a primarily neutral group with a secondary bandit focus. Due to the events written in our Lore, our group members are angry at government and military and are looking for answers. The knowledge we gather about other groups & individuals in the area will allow us to find the weak survivors and lone wolves and use them to our benefit, whether it be supplies or information. As IC Events unfold, we strive to find more dynamic goals & objectives as well as take on more like-minded survivors. Our group will change to the better or worse progressively as time goes on, which is an exiting vision to strive for. Send a PM with the following to @Phoenix Recruitment is currently Closed
  41. 8 likes
    Hello, MentorVP Buddy here with another unpopular suggestion: It has been voiced several times over discussion threads, questions & status updates. Even if the new lore were to be made public tonight, I personally do not believe that the remaining time between now and the homepage count-down hitting zero will be adequate time for the community to transition to the new lore setting. I feel that the community should have at minimum, a two week buffer period between publicly releasing the new lore and when the lore wipe actually takes place. The moment that clock hits zero, everyone will be in a mad rush to simply visit the website to quickly "accept" the new change so that they can physically join the server and not actually take the time to carefully read through the new lore and fully comprehend the new world we're immersing ourselves in. Another important point being that individuals should have a full picture of the new lore when considering their new character creations as well as group concepts instead of flying blind on such short notice. What I am suggesting is to publicly release the new lore when the countdown hits zero instead of resetting the lore itself. The community is then given a desired time period to familiarize ourselves with the new lore setting and better prepare for the moment it is actually initialized. (Provided that the new lore is of course ready to be released!!) It will also provide more time for the lore based factions to get all of their ducks in a row for when the moment comes to push the big red button. Lore Masters; @Chief @Joules & @Major - I understand that this hasn't entirely been in your control at all. Your work is ever appreciated and we are all very much looking forward to see what your efforts behind doors has consisted of. I firmly side with you in stating that I would like to see all of your work be properly and carefully executed based on your comfort levels and not in a last second rush just because the timer said to do so. This is the first time in over 1,000 days we have had a lore wipe and a large percentage of the community have never even experienced one before. Let's take things slow and do it right. __________________________________________________________________________ @Rolle - On the subject of users having to visit the website in order to join the servers on the day of lore wipe; you stated here that users would simply have to click a button stating that they understand a new lore is in effect and that it would automatically restore their whitelist. Is that still how you intend to do it or has there been any change since then? While I understand how this would be an efficient method for the sake of convenience, I genuinely believe that it should instead be another hidden passphrase within the lore itself where individuals are forced to actually read through and understand the new lore. A large percent of users don't frequent the forums and would take full advantage of that simple button without a care for all of the hard work done by Lore Masters. By doing a passphrase and forcing users to read through, it would ensure a higher quality fresh start into the new lore setting and less character airplane crashes into the Chernogorsk hotel and no clue about what's happening in the world around them.
  42. 8 likes
    I'm late to the party My opinion on permadeath: I have no problem with it as such, I like the idea as it's a great way to make people care for their character and role play fear and overall play more carefully rather than just die and wait for respawn and carry on. This is something that I tried accomplish with my recent suggestion where you would be removed from the server if you died (but it's not going to happen for now). @Dr Willsky suggested to me recently a character damage system. You know how we display character deaths in the last 24h on the home page? That is done by analyzing the server logs for death messages. The very same script could be used to track injuries and deaths of characters, which would automate the process for permadeath. With every death your character status would take a hit on your character page, for example if you died from a hit into body, there would be a red text on the top of your character page that would display something like: "Chest: scratch (72h remaining)", if you died again with the same area it would change into "wound", etc. This would help you with keeping track of and role playing injuries after death that you are required by current rules. The wounds would heal (expire) over time (suggestions?), but should you exceed the limit that we agree on (someone suggested 5 deaths) the system would mark your character as dead (you wouldn't have the option to set that manually anymore) and you wouldn't be able to join the game with the name of your character if he is dead. So that's a nice way of automating it, however it would still need a manual interventions as obviously not every death is eligible, like someone mentioned deaths by bugs etc wouldn't count. So we would need staff to be able to remove injuries from characters on request or if the death was a result of a rule break. The HUGE problem for me with this whole permadeath thing however is this. It really only punishes people who RP well and have impressive story lines who care about their characters. In no way does it restrict or punish "PvP scum" who create random character whenever the old one dies or when they get in trouble to avoid repercussions. And the problem that we are currently having in the community is definitely not the first kind of people, but the second. So essentially you would be restricting and punishing the good guys, while the bad guys who don't care about their characters, have an empty character page for them with a photo of a soldier can just yolo and cause additional grief to the campfire RPers, and those campfire RPers would be afraid to fight back because they don't want to lose lives, so the "PvP fuckbois" would ultimately have even greater advantage than they already have, every good RPer would just have to surrender. And if those people see that they can just initiate on anyone, take their shit and nobody will fight back they will only grow bolder and bolder. That's the last thing that we want... So yeah, with the current way you are suggesting it it won't happen, unless you find a way to fight and restrict the PvP mindset on the server which would balance things that I described above.
  43. 8 likes
    here is a sneak peek at the new lore. @Mexi
  44. 8 likes
    @Zero thanks for the pat on the back. I will definitely keep a lookout on the report section now that I know that things have rolled downhill in terms of quality control there. I will also overlook each and every group that gets accepted after the wipe, so that the quality of RP from all groups increases.
  45. 8 likes
    8 BeanZ from 400... 6 BeanZ from favorites on the events page... I see how it is.
  46. 8 likes
    Major's Super Duper Spectacular Post-Wipe Group Wishlist! - Hunter Group (current WIP one in SA discussion). - A local Chernarussian community watch group. - Turkish Coastal Raiders. - Georgian Military Group (not the state). - A JBG type group of Southerners like back in mod. - Ukrainian Berkut Police - Belozersk People's Republic - A dedicated collection of hobos who wander. They run a moving bar called HoboLand, new location every night! - Ethnic Russian Street Gang - Moldovan BIker Gang - Immune Supremacists - Czech Immigrant Group to Chernarus - Cossack Brigade of the CDF - Muslim Tartar transplants from Crimea - Polish GROM Spec-Ops Group (Rolle would hammer it) - Traveling Circus Gypsies - French GIGN Group - Chernarussian Orthodox Church Group - US Marine Stripper Group - Chernarussian Fisherman in Berezino
  47. 8 likes
    Hello my name is William and I am here today to let you guys know that I am no longer apart of Staff I had fun, met some great people, had some good laughs However recently people have started to piss me off and I have started to piss people off, and to be completely honest, I have no effort to sit and argue about a video game rulebreak on a gaming community with my fellow staff colleagues. Hopefully the staff team now makes better judgment on what is ban/point worthy, because right now it's not too pretty. Remember, we're trying to keep people here, not send them out the door. Now some quick little comments @Dusty- My right hand man. Sorry for leaving you hanging. Right now you're the biggest GM asset we have, spread some of that on younger GM's and those to come. @Jamie- Honestly the only person who kept me in the team. Without you, the team would die. Simple as that. @Nihoolious- Listen to @Dusty or @Jamie, do whatever he says, you will be a great GM. @Brady- You will be a good staff member, just follow the footsteps of me, because I'm a fucking beast. I'm not leaving the community, just staff btw. sorry Peace out nibbas
  48. 8 likes
    All permanent bans are because one "fucked up too much" Exactly. I just did amnesty last year where I personally unbanned like 40 or 50 people or so who have been banned for a year or more. I thought "hey, after a year they may have changed". Nope. Most of them are banned again now. It's not worth it considering the damage they did to the community during their comeback. And I'm not even considering people who "tendied", they are never coming back and no appeals will be considered now or in the future. In the end anyone can send an email to [email protected] and appeal, the way I do it nowdays is 90% of the time it is politely denied, 9% of the time it goes straight to the bin without even a reply, 1% of the time we have a discussion about it in the admin team and it's usually about minor things like removing a ban for copy pasting a story (back in mod that was a permabannable offense). So no, there won't be any amnesties in the foreseeable future, permanent bans will stay permanent, those who keep receiving a large number of warnings (regardless of amount of points) aka playing the "expiration game" will be put on finals.
  49. 8 likes
    There is not much to describe the butchery of this video, but it was the most impact RP moment I've ever had. Those taken in the first part are brutally tortured to death by The Demons of Severograd. The Northmen show truly why they got their name. Absolutely amazing roleplay from all involved. I have never did an RP as significant as the lead up to this one. This was the single most bloody, sadist, yet professionally well done roleplay from everyone who was involved in it. The roleplay from @Credidred @Ninja and @Galaxy was some of your finest work. Ninja your crying I felt was one of sheer believable excellence. Galaxy those pained screams and that freak out was absolutely top form and Credidred, I've said this before, but in my eyes you are without a doubt one of the best roleplayers I have ever seen. I don't have enough praise in me for your ability. That character of yours was one of the most creative and stand out creations to have ever graced my RP journey in DayZRP. This was the closure (almost, we still had to catch @BillyR ) for @Hellspawnceri's character Duncan Evan's, where some of the best RP'ers on this server put their heart and souls into creating this scene. The set up with @Jack the Ripper working with me to keep the ruse right up to the end, the utter remorseless merciless badassness of @Keira, the wise cracking Irishman @Hassan, the well spoken old school boss of @Dustup, the creativity of dayzrp's own burned man @Bigtoe, our group deformed cannibal clown @Jester, the guest appearance from @Ezra who has provided some incredible RP in my time here for me, the oldest dayz rp'er I know who I am glad could share this @Dvlinhb, the absolute incredible intimidation and fear factor delivered from the frickin man who plays Nick Shepard @Ladybug (seriously, your character is a top marks masterpiece), the embodiment of what would make a fantastic leader in @MeenMuginLovin, the total bossmode of @Enigma who joined us shortly after or before this period, our resident cowboy @yellow02486, the silent yet one of the most impacting people to my character story as you'll soon see @Otto ... all you guys, all of The Lost Soul's made this characters journey that more enjoyable. A shout out to @TheMatt924 @Mr Anon @2Eazy @Lyca who also joined us and ended up having the biggest effect on Felix in the end, @Shiro where ever you are (sucks ya left, I had great plans) all the members of the family for your parts leading up to this, but I figured you'd wanna see how these stories end since it became a perma death galore. Felix's Journey - The Demons Judgement (Part 2)
  50. 8 likes
    These are some suggestions for character pages that I think would be cool to implement after the forum updates. My first suggestion would be to add more colors or the ability to create custom ones for the background of the character profiles. This would make them more personal and give more room to make a unique character profile. My second suggestions is to add in a way to see how many stars your character has been awarded, and maybe a "Recent VIews" to it, kinda like what is on the profile pages. These are very simple and unnecessary things that I think would make character pages a step better than the awesome status they are at now :))