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  1. 105 likes
    obviously this is a joke, but I spent about $75 on it because I have no life. Its for your enjoyment so enjoy *Cough* possible dayZRP welcome video? *Cough*
  2. 25 likes
    The war raged on between the Nationalist Front against the New Moon and the House, and it seemed endless. Now the war was over, and all that was left was ashes. From those ashes rose the Free State of Zagoria - a commitment to end the perpetual war that plagues South Zagoria, and start building something that matters. Something that lasts. Something that hopefully our kids can look back on. Here at the Free State of Zagoria, we’re looking for folks who are interested in restarting society. Stop surviving, and start living again. The end goal for the Free State of Zagoria is the secession of the State from the rest of Chernarus in name as well as atmosphere, as well as to provide a safe place for all to wipe their slate clean of former nationality as come together as Zagorians against the infected threat. This is an influence map of South Zagoria. The city-state of Zagoria is outlined in green and marked with the flag. The Zagorian Senate represents the upper-echelons of the Zagorian Government. These members are responsible for representing a specific section of government, rather than representing a geographical section of the state, as would be in a traditional senate. Until construction on the FSZ Capitol Building and surrounding areas are complete, the Zagorian Senate members are appointed by the speakers of the Senate. Speaker of the Senate - Harrison Foulke The Zagorian Interior Council is responsible for the development of the Free State of Zagoria. Zagorians who hold the title of the Interior Council are tasked with the drafting, voting, and implementation of public matters such as construction, property ownership, civil disputes, legal proceedings for the State, etc. Chief Architect - Mark Schutt Chief Ambassador - Jimmy Lorenzo Quartermaster - Allikov Pakouli - Roster to come when bookkeeping operations are in full working order. The Zagorian Defense Force is the lifeblood of the Free State of Zagoria. These men and women are tasked primarily with the patrol and defense of Novaya Petrovka and the surrounding area. They might also be tasked with supply runs outside of the borders of the city-state and large-scale offensive operations. The Zagorian Defense Force is led by Ben Sulak. - Roster to come when bookkeeping operations are in full working order. The Zagorian Defense Force has a separate, covert operations division, named the Zagorian Special Operations Group. The best soldiers and intelligence officers that Zagoria's people have to offer have been contracted by the Zagorian government to carry out high-risk offensive strikes, long-exposure reconnaissance and scouting missions, intelligence gathering, and tactical oversight for the defense force. The Zagorian Special Operations Group is led by Grisha Petrov. - Roster to come when bookkeeping operations are in full working order. Disclaimer: This thread was created as a thread in order to keep track of our in-character coalition on an OOC level. At some point this thread might become a group thread, but who knows.
  3. 21 likes
    The development blog is a new idea that me and the rest of the development team have been working on, to let you, the community know what the development has been working on as well as see your feedback about what we're working on, what in your opinion we should work on as well as answer questions that you might have for us. Throughout the past few weeks, the development team has been focusing on adjusting most of the basic DayZ functions to fit well with the theme of our server, which obviously is hardcore roleplay. Adjustments are being made to base building, other basic functions, the loot table as well as adding new objects, reskins etc to the game. On-top of that as I am pretty sure you're already aware, a mod collection (the campfire collection) is being worked on in the background aside of everything else that we're making. However, one crucial part of DayZ development is that with every update that Bohemia rolls out, a lot of things can break and things can get a little hectic. What that means is that the bigger that our code gets, there's more things that can go wrong. Obviously that means that we need to take things a little slowly and we need to try and be sure that changes we make are things that can easily be fixed and things that we are 100% sure the DayZ developers are not going to at some point in the future add themselves into the game. With that being said, here's a few words from the developers. Kerkkoh Last week I was working quite intensively on fixing everything after the patches and that has continued to this week as well. Even with a relatively small mod and a small codebase, the updates still manage to break a lot of things. On top of this, trying to figure workarounds for issues that the new patches introduce, has taken up a lot of time. This included fixing some of the server sided code that the item shop utilizes to spawn in its items and some server sided logging of player actions. I was able to finish some new textures for clothing as well and you should start seeing those items in loot soon enough. These new textures include some variations of the Gorka uniform (https://imgur.com/a/JflUozc), blacker raincoat and a black sweater (https://imgur.com/a/jOAAe48). I also made a variant of the stab vests that are a lot more like civilian bullet-resistant vests (https://i.imgur.com/DBwt8nj.png). These are obviously somewhat of a test run and something that I made on the side of scripting, so there’s definitely more to come. A lot of my recent work has also focused on making the loot better so that it reflects the community’s wishes. Updating the loot to at least somewhat represent the changes done in the recent updates has also been one of the things that have taken a lot of time. Right now there are a lot of things on my todo-list that I will work on in the future. Just to list a few things: Texture the new medication models Make destroying player built structures harder (done) Quality of life improvements in the admin tools Quality of life improvements in the game UI Make vehicles spawn in working condition (Due to them being unreliable with persistence) After finishing the things on my todo-list, I will consult with the community leads to take on new tasks just as I have before. Something interesting that I’m also looking into is how to bring a more authentic wintertime experience into DayZ for the holiday/winter season. This is something that might or might not happen in its full capacity but it would be really interesting to see the rain turned into snowfall, the visibility changes due to snow and a colder climate. Aeryes It has been a busy week for us all on the Developer Team. We have encountered many issues with the new move to Beta. Most of these issues are unfortunately out of our control as they are core DayZ issues and only Bohemia can fix them. However, we do have some great news about our new collections! The Campfire Collection won the vote! I have been working hard on compiling a list of items with the help of the community’s suggestions. I have also decided to add some teasers below to some items that are in development. Note that these are not fully finished items and are subject to change. We have added both the guitar and harmonica to the list of items to be added in the Campfire Collection. I hope that you guys enjoy the previews and know that we are hard at work developing new content and improving current content to enhance your roleplay experience. ShaneKOS Currently working on fixing the item shop stuff one of my plans for the future is to work on a MP3 player for dayz something similar to GTAV's user radio and for the future I plan on doing some stuff with guns if we're gonna be putting that kind of stuff on to the server. JimRP I have mainly been working on 3D modelling new things for the campfire collection as well as other things which the server might need in general. My bigger goal is to start working on new type of clothing/armor/holsters for the server as well as new weapons. However in order to get new guns into the server it is quite a tricky scenario and most of the new weapon mods which you might see usually imitate other weapons's reload animations and firing modes/recoil and damage (however these things can be customized through the gun's .cfg file). My other big project which will be way too deep into the background is a furniture system. What I want it to work like is a menu which will have different categories of objects which when clicked on will show a list of objects. Once an object is clicked, it will show a preview picture of the object to the right and when you decide to place it, it will work like normal base building with the hologram placing if you have the materials necessary to place the objects. This will surely enrich people's roleplay experiences as well as give people the opportunity to really make their own homes inside the game. Below I'll show you three of the models I've been working on, a hiking stick, a candle holder and a cooking rig. These are only three of the models that I've been working on alongside many other models for which I am hoping to soon be in the game. With all of the things above being said, we, the development can't wait to hear your feedback and any questions you might have. Until next time, we hope you have a fun time on our server and I hope you enjoyed our first entry.
  4. 20 likes
    Tomorrow will be the 500th day since last lore wipe. Things aren't exactly exciting nor interesting lore wise. Daily stories hover around which group attacked whom and which hotspot, settlement or base attracted most people last night. The original lore story is long forgotten and no longer receiving any updates. In August we had a poll about lore wipe where 65% voted to replace the current lore with a new one. That didn't happen though, because we couldn't agree on when to do it. Some people don't want to lose their characters or progress because they got attached to them and are in the middle of important character story, some say that nothing will change and everything will stay the same even after the lore wipe, making it pointless. This brings me to my suggestion. To keeps things fresh, interesting and new, without stagnating too much and same story lasting literally for years I believe we should introduce DayZRP Seasons / Chapters / Episodes, whatever name we choose. A new "season" would start every year and last January 1st - December 31st and have a unique lore attached to it with a slightly different story each time. This would essentially schedule lore wipe every year and everyone would know when it comes and when it was time to wrap stories up. We would also be able to nicely categorize groups and other content "per year/season" for future generations and nostalgia and prepare starting and ending events. So starting January 1st 2019 I propose we launch DayZRP Season 1 with a new lore, wipe everything and change things up a bit with a new story that takes into consideration that the game is in beta and we have modding, base building and map has changed significantly since the last lore. Do note that we are NOT talking about seasons that are a division of the year marked by changes in weather (summer, winter), but rather seasons as in Overwatch or World of Warcraft Arena seasons, parts of a lifetime in a game that have a clear start and ending and rules defined for it, where players compete to win within that timerframe. Similar to a chapter, episode or version of a story.
  5. 16 likes
    No, because this will only complicate things. You said yourself Lore doesn't matter, so why the rush to re-appraise this again? Me and Joffrey are going to do events based off the current server Lore. I established things as Loremaster that we will go off to do this. Writing a fresh story isn't gonna change anything. We have plans to use what we have now to make things fresh and new again and people are gonna love it. Leave the Lore alone and just let us do our thing honestly. Give us two months of two members of staff having a dedicated staff rank just for Lore events and people won't care much about bugs. I find it odd we are so interested in the Lore now after not adding back LM's and instead doing a rank that can be effective. The Lore doesn't matter so much as what we do with it. A year isn't that long of a time and honestly the things that me and Joffrey have planned are now in the realm of the feasible. We are talking horde events, large scale GoT-style battles and political struggles, infection stuff, trade routes, settlement defense, etc. The eventmasters have the ability to write Lore in order to make events, so that is taken care of. We can keep things going on both levels, except now we actually have the ability to implement it.
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  8. 14 likes
    What/Where Two teams. Team House versus Team IFF. Both of the teams will meet up at a predetermined start location. After the initial team meet up, the two warring parties will gather at the front gates of the Castle, where Harrison(House) and Vasily(IFF) will parley for peace terms. (Roleplay) If these talks fail.. (They will) then the two parties will depart from the bridge. The House will go into the castle, and the IFF will go into the surrounding woods. A signal will fire off, and the fight to the death will begin. The winner, will claim the castle! Here are the meetup points. Team House: The Castle -35 Team IFF: Pustoshka-29 When Sunday December 2nd 2pm Central Time 14:00 Server Time. Please put your character name below, and the team you will be fighting for. Ammo might be provided at the event... maybe.. don't count on it. The House Won, Congrats!
  9. 14 likes
    Today, I am happy to show all of you some of the progress that we are making on the first collection. The Campfire Collection will contain many new features for everyone to enjoy role playing with. From new base building parts to a huge variety of clothing textures, we have it all. Here are some pictures of the work so far: Build-able Log Cabin: When this is fully finished and textured it will be a great addition to base building in game. You will be able to build this just like any other building. Guitar: The guitar which was already featured on the first dev blog, is also worth mentioning here for those of you that have not seen it yet. This guitar will eventually be able to be played, once we figure out how to add animations into the game. Also, it can be carried on the back so you can really look like a guitarist. Textures: People have been asking for more variety in clothing so that is what we are also doing in this collection, keeping it within the confines of the civilian attire. Other clothes will be re-textured in future collection. The Red Skull balaclava is just one example of the many new textures we are working on, this will add a ridiculous amount of variety into making your character look the way you want him to be. I hope you enjoyed these sneak peaks. If you have any questions feel free to ask in the comments section.
  10. 13 likes
    *Katie shifts in her chair, wincing in pain from her injuries. She takes a deep breath before pressing the PTT, determined to sound professional as she broadcasts her message.* This is Katie Storm reporting. As the deadline draws nearer to the planned attack on the House by coalition forces, last minute attempts to secure alliances and make a stand are evident around South Zagoria. Charging into battle, the Bank of Chernarus are eager to boast of their strength, declaring the backing of the Saviors, New Moon and Cerna Liska. However, questions have been raised over the legitimacy of their propaganda, as their weakness and desperation becomes more apparent. A Bank representative’s unsuccessful attempts to recruit Cerna Liska to their cause was yesterday witnessed, days after Sal himself claimed to have already secured their support. When asked, Cerna Liska have confirmed in the strongest terms that they will not be participating and will instead observe as foreign blood is spilled. The Free Territory have yet to join the war, while the Independent Freedom Fighters have joined forces against the House. The District, claiming an army of 35 strong, have also declared their hostile intent towards the House. Their leader had this message: “We’re fucking coming for them. Anyone who fucking stands with the house is going to go down with the fucking house. Anyone who stands behind us, we leave them alone. Anyone who stands beside us, we respect them. And anyone who stands against us, we’ll fucking destroy them.” Individuals are also stepping forwards to assist in the attack, with guerrilla like tactics already in use. Claiming to be the fearful newcomers… the people in the shadows… the unknown, Clark and Richard want to send a message to the House that they are not in charge anymore by stripping them of what they have and what they hold dear, boasting of stealing their supplies and disabling their vehicles in the night. With so many forces at play, The Press will be on hand to bring you the latest updates leading to the inevitable showdown. *She releases the PTT and goes back to preparing for her wedding.*
  11. 12 likes
    People are known for change. Things happen in their lives that mold and shape their attitudes, beliefs, and who they strive to become. Anyone you dreamed to be was within the grasp of your fingertips before all of this happened. You could’ve been a doctor, a mechanic, a lawyer, or a bus driver. Sadly none of it matters now. Now all you need to be is clever and a step ahead of everyone else, because when it comes to surviving in a post-apocalyptic shit hole, the lawyer is no better than the busboy. All of these people, these survivors, came from different places. They were from all different parts of the world. Most of them were there for different reasons. Some were there for business, some survived from post war operations, and some were even tourists. All of them minding their own business, living their lives as if everything was okay inside their little settlement in Novigrad. This camp wasn’t meant for long term usage though. It was clear to see. The makeshift barracks and tents were falling apart. Food was running low along with patience. Day after day incidents became more common. The kind of incident where a man goes insane and shoots himself in the armory after losing his child and wife to the infection. The kind of incident where a woman, beaten and raped in her own tent, doesn’t wake up the next morning. Her child watches her body burn in the pit outside the fence. Afterwards everyone who gave a damn and attended her funeral goes back into the fence, locks the gate, and acts like nothing happened. This is the new normal. The leaders of the camp had their own agenda though. If they keep all the guns, you can’t run and you can’t defend yourself. Keep everyone together and if anything happens, the weak will save us. The leaders knew it was difficult to survive with such low rations and supplies and the odds were against them. They were running low on food, supplies, and needed to figure out a plan. They had a boat and a little extra fuel. Thus Operation Clandestine was born. They would pack the boat with people from the camp. Strong ones, weak ones. Men and women and children alike. It didn’t matter. They would give them food and water for two days. This group of people was instructed to take the boat down the coast to the East. Use the fuel until it runs out, and then dock the boat. That is where they will make camp and scout the area. If the camp survives, then they can use a long range radio to signal back to the main camp to let them know what they had found and how resources were in the new area. They would send more people if it was a viable solution. But if these survivors did not make it, then the operation would be kept a secret completely from the rest of the settlement. Only a success would be worth announcing. So they left, in the middle of the night. They rounded up their select group of survivors, put them on the boat, and sent them away into the darkness of the open water. Their story starts here. A story that would involve both happiness and tragedy. This is the story of Operation Clandestine. ☑ Find out where we are. (Day 525) ☑ Find a new-new homestead. (Day 550) ☑ Secure communication and contact with the Novigrad Compound. (Day 550) ☑ Scout the area to report back to base. (Day 575) ☐ Make our new found home safe for when the rest of our group arrives. (Day 600) ☐ Create a self-sustaining environment for our homestead. (Day 650) ☐ Get the others from Novigrad to the new camp. (Day 700) ☐ Strengthen our individual weaknesses and learn new skills. (Infinite) ☐ Do not put trust into outsiders. (Infinite) ☐ Help each other with our personal goals. (Infinite) • Encourage immersion by limiting the use of OOC comms. • Focus on internal role play and using character flaws and permadeath system. • Provide ourselves and others with enjoyable realistic role play. • Allow role play to flow away from the usual places on the map. • Respect each other and the rules. • Have fun. @Aisling - Aaryn Chadwick @STAN - Elias Mitchell @Castiel - Christian Vaughn @Jadeboat - Theodore Jenny @Ragnar - Aliaksandr Voztok @Harvard - Maxmilian Kaspar @Rabbit - August Simple @TheLegend - Jason Leighmore Each character submitted for the group is required to have a minimum of 3 flaws. These flaws can vary from anything i.e. you are unable to use an automatic rifle, you are unable to do anything medical to yourself and/or others. The flaws you submit with your character will be reviewed by the current members before we discuss the possibility of you joining the group. This group is an intensive, serious, character development-driven role play group. You will be required to make a new character that follows the group lore and upon your character's death you will have to make a new character following the character system if you wish to continue playing with the group. When you die in-game to anything but a glitch, your character is dead. Permanently. That is part of the terms you agree to when you join this group. Recruitment for this group is done strictly through role play. If you are interested in joining and creating a character, PM any of these people: @STAN @Castiel @Jadeboat @Aisling: Thank you to @STAN @Castiel @Jadeboat for helping put this group together. You guys are awesome ♥
  12. 12 likes
    It’s been 27 years since the collapse of Communism in Chernarus, but it is no cause to celebrate. A shadow has been casted over what sparse cities and villages existed in Chernarus after the Soviet Union - Nationalism. It had always been an issue in Chernarus. With the launch of Operation Alpenröschen during World War 2 into the Black Mountains and unto the proud city of Novigrad, the Nazi menace established a local pro-Nazi regime, made up of die-hard nationalists with a bone to pick with the Soviet government. The Chernarussian State, as some referred to it, was a spectre of things to come. Thankfully, the proletariats and those proud of their Motherland’s accomplishments rallied together to defeat the traitors. The situation in 1943 was not too different to the situation in 2009. The sons and daughters of those very proletariats, workers, and patriots rallied together once more against the fascist menace. This time, the workers were alone. There was no Soviet Army to swoop in from the North, over the South Zagorian cities and factories, over the rolling hills and through the dense pine forests. They were alone, but it made no difference. They fought long and hard. But, in the end, it didn’t matter. The fascists were backed up by the Imperialist West and they brought their drones, helicopters and planes. The fascists viciously hunted down the leaders of 2009. Many were executed, under guises of genocide, insurrection and murder - all lies of course. It is not murder to defend oneself. Now, despite everything that is going on. Despite the Apocalypse arriving in Chernarus - the fascists and reactionaries do not stop. They do not think to work together with one another. The foreigners trapped within our borders are prosecuted. Killed en masse and hunted, just as we were during those fateful days in 2009. I ask of you, my fellow workers - rise up against this menace. Bear your arms proudly, under the Red Banner. Fight back the reactionaries and liberate yourselves. "Workers of the world, unite!" 1943-1955 Partisanship had always been a part of life in the Black Mountains. The mountain town of Tuapse was in fact famous for it and thus, the concept of partisanship was nothing new come 1943. During Napoleon’s invasion of Russia in 1812, small bands of civilians harassed the French and their allies before and after the retreat from Moscow. When the Kaiser’s army snuck in during World War 1, the Germans were forced to pull units from the front line to deal with the partisan activity and ultimately, the men and women from Tuapse participated in the Russian Civil War, founding small Red detachments, which were particularly successful in South Zagoria. When German Gebirgsjäger units, accompanied by traitorous Cossack SS-divisions attacked key Russian fortifications in the Black Mountains, partisan groups from towns like Tuapse proved invaluable in providing guidance through the treacherous mountain ranges and in attacking key supply routes, effectively trapping several detachments and platoons in the freezing cold mountain peaks. For their efforts, a small monument was erected in Tuapse, which only ever attracted four or five would be historians yearly. More importantly, Natasha Dmitrievna, a leader in Tuapse, posthumously received the Order of the Red Banner for her efforts. A woman, from such an obscure town, receiving such a prestigious award -- it shocked people. Ultimately, however, it solidified the town’s loyalty. Dmitrievna moved into the Chernarussian SSR after the war to live a quieter, more secluded life. She moved there with her two sons, Vladim and Alexander and husband - Abram. There, they founded a small rural town specializing in peaches and apples, named Stalinisi. People came and went, usually with the picking seasons. Only a few families remained, participating in local community activities and other then a few state interactions, a completely autonomous life. 1991 The town lived independently throughout the existence of the Soviet Union, only ever receiving a few calls for conscription and police visits for rowdy Chernarussians with a bone to pick. This changed, of course, with the Chernarussian Declaration of Independence in 1991. During the riots, Stalinisi was raided by small nationalist militias, with tools and supplies being stolen and hunting stalls and sheds being burned. The biggest shock came a few months later, when the newly established Chernarussian government came to the village with an ultimatum: remove the villages name and identity or be evicted. The choice was obvious, the men were too old to put up a fight and the boys too young to take their place. The village became [REDACTED] and according to de-Communisation policies and the small monument dedicated to paristan Natasha Dmitrievna was demolished. This was a wakeup call for the denizens of [REDACTED], things were changing whether they liked it or not. They would have to fend for themselves in this new era of Chernarussian nationalism. The men buried their hunting rifles in fear of them being taken off them and the disgruntled ex-soldiers hid their old AK rifles under beds and in toy lockers. The truck drivers that used to transport apples and peaches from the orchards to the factories to be processed were laid off, replaced with Chernarussians in dire need of a job. Hell, even the police-men were replaced and reorganised. This major change sowed the seed of dissent and would enable the Chernarussian Movement of the Red Star to gain control over the area. 2007 The scars from the 1991 raids and de-Communisation were still very real, and the foundation of the Chernarussian Movement of the Red Star gave the village’s anger a productive release. For the most part, the ChDKZ was a legal movement, but they were planning something big. Anton Grigorievich , father of two young boys, was a devout Chedaki and planned to use the town as a training ground for Russian paramilitaries and weapon storage. From there on out, [REDACTED] became a hotbed for extremist organisations. Anton’s two sons, Roma and Kirov merely watched as his father met shady men in suits and turtlenecks. They were old enough to consider politics, but not old enough to comprehend them. They’d talk about equality and the liberation of the working man, whilst beating down on rival Chernarussian gangs of boys in the woods. Anton could see that his two sons needed a productive outlet and an education. Hence, he gave them a run-down course on socialism and the implementation of the ideology just before giving the eldest a rifle and the younger a pair of binoculars. They’d train together for the remainder of the year. Late in the year, just before the snow fell a small brawl between a group of Russians and Chernarussians erupted. Kirov was stabbed during the fist-fight. Outraged, Kirov went home to [REDACTED] and snuck out later in the night with his father’s pistol, whilst Anton and Roma were at the hospital. He rallied some of the other boys, who were keen for retaliation. The intention was to just scare him off and give him a warning. Maybe rough him up a little bit. But things turned sour. It turns out that this one particular Chernarussian boy was a drug dealer and had his stock to protect. A small gunfight erupted and Kirov shot the boy dead. It didn’t change him, it didn’t make him feel any better either. He simply knew that he had the ability to kill someone. This marked a turning point for the duo. They trained more rigorously, and even ordered some old military surplus online; smersh, camo netting – that kind of thing. Soon enough, their little gang of boys turned into a serious paramilitary, full of anarchists, Marxists and misfits. This undeniably made Anton proud and soon enough, their newfound paramilitary was also rocking the ribbon of St. George and the Chernarussian Red Star. They learnt that funds were desperate, so they took up robbing. Police-stations with armouries and lazy guards, desolate ATMs and local banks. In enough time, they’d earned enough dirty tanks to arm the entire local area and extra. In December, just before Christmas day, Roma would be arrested for possession of an illegal firearm – an AK-74U to be exact. For every bullet, a year would be added. The bias judge that presided over him gave him a life sentence without parole and in Chernarus, a life sentence really is for life. It was an outrage, but no strike or protest would change it. His younger brother plotted, but their father assured him that there was nothing they could do – yet. 2009 The twenty-first of November was cold, but otherwise clear. The Civil War had been raging for a few months now, with Anton’s militia seeing constant combat. The absence of Roma had greatly dampened morale in the militia, knowing that they walk free whilst one of their comrades are stuck in a tiny prison cell. Thus, they hatched a plan to break him out before he was transferred to Miroslavl. The men involved slipped through checkpoints as refugees seeking a new home, posing as Chernarussians to avoid suspicion. These men then gathered in a warehouse in Kamyshovo, where a fisherman had lent them a boat and where their weapons were waiting. A stolen blueprint revealed that there was a pipe that connected to the sea and into the maintenance room and ran underneath the prison. The plan was to rig this pipe with explosions and blow a large section of the prison from underneath it. Then, whilst the guards were distracted, they would climb up to the outer wall, rig it with explosives and create a hole in which they could allow prisoners to escape from during yard time. The plan failed for the most part. The explosion shook the ground, but nothing of real consequence happened above ground and the guards were still present upon the insertion to the wall. However, luckily, the guards were easy pickings for the battle-hardened warriors of the [REDACTED] militia and they were still able to rig the wall. After retreating to a safe distance, they blew the wall. Confused and disgruntled guards watched as about fifty-five men in striped pyjamas ran out. On their boat, they took about five men with them – one of them Roma. Only a few escapees actually escaped par from that five, the rest being captured or shot. The brothers transferred out of the [REDACTED] militia soon after the prison break, finding a home in a reconnaissance battalion, known for guerrilla tactics and assassination missions. Usually, they’d target people like local priests known for sheltering NAPA militiamen, local nationalist leaders and checkpoint officers. Rarely, anyone of importance was killed. Upon a raid further south, they came into an abundance of military grade uniforms and kit, effectively transforming the reconnaissance battalion into an actual fighting force. Gorka uniforms, mess kits hell, even belts. The battalion was present for war-crimes, but was never brought to light for any involvement or knowledge of such actions and after the Civil War, most members avoided persecution by splitting up and re-integrating into Chernarussian society. Those who spoke Chernarussian found this easy, but those who only spoke Russian were found and persecuted easily. The two brothers moved to a quiet town and lived out their lives named Zvir. Small amounts of contact was maintained between those who formed friendships during the war. 2017 The two brothers, Roma and Kriov, were for the most part unaware of the Apocalypse. The town of Zvir was too isolated and self-sufficient to realise what was going on. Suspicion was only created when a shipment of bottled water failed to arrive. At a town meeting, the two brothers volunteered to go to Zelenogorsk to either go pick it up or figure out why it’s so late. They arrived at a checkpoint. It didn’t feel out of the ordinary, the Chernarussian Defence Force always liked to bother the civil populace. But, no one came out of the checkpoint. Confused, they drove up to find it abandoned. Casings were scattered on the ground. Further up, there was a pile of bodies. The blood splattered on their clothing wasn’t a regular, crimson red. Instead, it was blackened and unnatural looking. Their faces were twisted and their irises were non-existent, just white and blood shocked. They quickly drove over to a payphone - but the line had been cut. Confused and frightened, they drove into Zelenogorsk to be met with hordes of standing corpses. They drove slowly at first, trying not to hit anyone, but then the undead began to bang on their windows. They picked up speed and hit as many as they could, speeding out of the most clear exit. Town after town, they saw the same thing. Figuring that travelling any further was pointless, they tried to send a radio message back to Zvir. No response. Again, nothing. Fearing the worse, they camped out for weeks, living off the land. Eventually, they figured that they should send a message over the radio, hoping to contact any of their old comrades from the Civil War. After the third message, they got a reply. They met where it all started, [REDACTED] and reformed the movement. They planned to take advantage of the Apocalypse to create a new society. IC Goals Day 495: Establish a free territory within South Zagoria. Complete Day 500: Establish an understanding of the politics of South Zagoria and establish who is sympathetic to our cause and who is against it. Furthermore isolate and speak with as many survivors as possible to convert them to our cause. Establish contact with Viktor Padella. Complete Day 505: Continue to expand and grow our ideal Free Territory. Complete Day 510: Establish an official Free Territory Peoples Militia. Complete Day 535: Create a radio station to play nostalgic Communist music and inform survivors of current news. Day 535: With the radio station, make contact with BPR and build relations. Continuous: Recruit those sympathetic to our cause. Continuous: Provide aid to those oppressed by reactionaries. Continuous: Abolish and denounce private property. (Not to be confused with personal property.) Continuous: Oppose any governments within South Zagoria and around the territory. OOC Goals Actively contribute to the lore of the server, the overarching narrative and the narrative of each individual character within the group. Provide a realistic and immersive experience. Create an opposition to current standing nationalist groups. Provide a sense of “consequences”. When a character is executed, they will be permanently killed. Roster Leadership: Kirov Grigorievich - - @Stannis Roma Grigorievich - [email protected] Petir Jelinek - - @birduarent Militia: Bodrov Vassili - - @Tander Yuliy Konstantin - - @Clarence Davis Bauhm - - @Charles Shibalov Georgiy - - @Ming Vladimir Volkov - - @King Lionheart Syd Korznev - - @Vulf Jiri Vlasak - - @Ducky Yakov Moravec - - @APTerminator Mikhail Volkov - - @Raven06 Peter Quintin - - @Thrash
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    The development blog is an idea that me and the rest of the development team have been working on, to let you, the community know what the development has been working on as well as see your feedback about what we're working on, what in your opinion we should work on as well as answer questions that you might have for us. The past week we've been mainly focusing on the updates that Bohemia has been rolling out as well as trying to make minor adjustments to base buildings and other things on DayZRP (such as the item shop, introducing event masters etc). We have also been heavily focusing on the upcoming campfire mod collection release which requires a lot of work, considering modelling, texturing, getting it the right size and then getting the models put in-game. Along with that, a new modeler has been added to our development team @Misho, an extremely skillful individual and a great 3D modeler, whose work you'll be able to see below. Along with everything else, solving the night problem issue, trying to make / laying out the foundations for our own type of HUD, we've been extremely busy with internal stuff such as the admin tools and other stuff. Kerkkoh These past few weeks I've been really busy with college assignments that have been starting to pile up. It's not going to get any less busy in the next few weeks so I will need to focus more on passing my courses than working on DayZ. That being said, since the last development update, I've managed to squeeze out the time for completing the following things: Make vehicles spawn in working condition Base building logs and a better logging system Increasing the time it takes to destroy base building structures Complete the integration of some new models for some items (and some new textures for them) Admin tool improvements Making the chat font smaller HUD branding Next up for me is obviously studying for some exams and finishing a few large projects for my courses. That's why I'll be taking it a bit slower on the development of new features. I will be still obviously maintaining the current mod and trying to fix whatever happens to break after each DayZ update. On top of that, if I happen to have some free time, I'll be consulting with the community leads about what needs to be done, and of course looking into the changes that would be required to bring a winter vibe into DayZ like I mentioned in the last update. Aeryes Since the last dev blog was posted I have been busy working on textures for all the clothing items that are related to the “Campfire Collection”. Things have been going very well. I will show you guys some of the textures that I have been working on. Mountain Backpack Talon Backpack Cowboy Hat Working Gloves I am currently working on new designs for shirts, jackets and trousers. I think these extra textures will add variety into the game and allow people more options for how their characters and groups will look. Misho Hello, I'm Misho. I've been lurking on DayZRP for a few years, playing on the server on and off at times, mostly playing a neutral hunter gatherer type of character. I'm a 3D artist aimed towards prop building and animation and now that DayZ has opened up to modding you will be seeing some of my stuff on the DayZRP server. I'll be focusing on the camping collection for now and seeing all your suggestions is a good motivation, feel free to contact me directly in the discord if you have any questions about what I'm working on or if you need any help with your own models. Here's a peak at what I've done this weekend: Note: All colorschemes are interchangable. JimRP I've mainly been working on some 3D models which are not yet done and can't be shown except for a couple which will hopefully be in the upcoming collection. Keep in mind that I am still learning and love what I've done so far and can't wait to learn even more stuff. I want to soon work on more complex stuff such as clothing (which requires learning the sewing patterns etc) as well as weapons and bigger object/furniture. Expect to see some more stuff soon! As well as a pipe and a couple of other things. Feel free to post your feedback below and any other ideas which we should work on.
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    Found a picture of the DayZ Test Team.
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    Maksim hears the transmission while eating a ginger parfait with caramel sauce, thinly sliced and marinated pears with a sesame honey crumble. He responds between bites. I guess that explains why limp dick wasn't there to participate. A bit too old for you, huh? Can't get a stiffy uh if it ain't under 14. Maksim ends the transmission.
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    Why are the IFF and the House enemies, IC'ly they want to help people right? So why fight for the castle when the both can live there. Kuba Kovac - Team Chernarus (Shooting all foreigners)
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    Started playing with the offline mod today since the builder pack was released, and rebuilt a classic settlement for some practice and wanted to share the progress.
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    Since we moved our mod to the Steam Workshop, and launch the game through the DayZ Launcher the emote wheel doesn't work. However I have found a way to get the emote wheel working every time. @Zilly Step 1. Open the DayZ Launcher, as we need to access the Workshop mod files. The easiest and quickest way to do this is right clicking on the DayZRP Mod and selecting open folder, as seen below. Step 2. You'll get a popup from the launcher, just hit I understand. Now you'll see a explorer directory, as seen below. Step 3. Go into the DayZRP Mod folder, it should be like this: Step 4. Next, copy all these files, and then click on DayZ in the address bar to go back to the main DayZ directory. https://i.gyazo.com/27a9294d6e967f81426f9263f7362b43.mp4 Step 5. In the main DayZ Directory if you don't have a dayzrp folder, create one, I already had this folder. Here's a pic of my DayZ Directory just for clarification: Step 6. Next, double click the dayzrp folder, and paste the mod files in here, as seen below. At this point you're almost good to go. Next, you need EITHER use a launch parameter -mod=dayzrp, or use the DayZRP Launcher. If you want to launch the game without using the DayZRP Launcher follow Step 7. Step 7. To use a launch parameter you simply right click on DayZ in your Steam library, go to properties, there you'll see Set Launch Options. For me my launch options are -dologs, "-name=Robert Moore" -mod=dayzrp. If you only ever intend to connect to DayZRP servers then you're now good to go, you don't even need to use the DayZ Launcher. Obviously if you want to connect to other servers then just remove -mod=dayzrp from launch parameters before launching DayZ. If you want to launch the game using the DayZRP Launcher follow Step 8. Step 8. However my preferred method to connect to the server is using the DayZRP Launcher, as it doesn't require launch parameters. Just hit Launch DayZ in the DayZRP Launcher, you'll connect and the emote wheel will also be working. Please bear in mind, whenever the mod is updated you'll have to repeat steps 2 to 6 as the mod files will need updated in the main DayZ directory. This is essential regardless if you use launch parameters or the DayZRP Launcher. My DayZRP launcher now detects the latest version of the mod.. as seen below lol. Here is a link to download the latest version of the DaZRP Launcher: https://megaupload.nz/e626j4l9bd/DayZRPLauncherInstaller_1_exe Sorry if this guide is a bit poorly put together, I'm tired. But the main thing is, that I have the emote wheel, and hopefully this guide works for you.
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    I don't ever do this so forgive me if I screw up, but I really enjoyed the RP tonight with @RossGodds from Medics and members of the unnamed @Lyca, @Aeryes, @Arcarius, @RedSky and towards the end, amazing to meet Clandestine members @STAN, @Castiel, @Ragnar, @Harvard, @Jadeboat, @Aislingand at the rest of the group who was there and I don't know their names XD I was the 13 year old teenager Elly (Penny Ashlin) acting far younger then her age a lot of the time. Hope to see you all more
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    *Jimmy presses the PTT* "Yeah I remember the Abyss too, specifically when you took and did things to a 14 year old girl" *Jimmy chuckles, releasing the PTT*
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    Thank you @Ducky @Tander @birduarent @Clarence @Thrash @Ming @Specky @Raven06 @Vulf @Stannis @Xavier @Charles for a great RP experience. Great characters, very nerve racking and exciting. 10/10 RP would be held hostage again.
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    Hello fellow community members, I have been gone for a long while and now I am back, I see a lot of new faces and a lot of new good rp'ers. I have had ups and downs with this community but most of all, I have some of the best memories ever and some of the greatest friends I could've ever wished for even if some of them I only met and spoke to in RP. But our way of life is threatened, we met on the internet and we spoke over the internet, we shared our creativity and our own unique stories. We customized our profiles, we made character pictures we did it all, we meme'd together, we flamed each other, we settled differences OOC'ly and IC'ly. And we are far closer to it ending for all of us then any of us could imagine. I wouldn't make this post if I wasn't afraid of the future, cause I truly am. The internet is my home, it is my job, it is my life. The European Union is in its final stages to finish Artikel 13. and pass it. Which makes all platforms responsible for any unauthorized use of copyrighted materials, that's the broad scheme of it. For those that have clicked on youtube today will have seen this page. If this passes all European Union members will have to enforce this law within 2 years time. This means youtube will be forced to ban all Europeans from uploading, it means SoundCloud will ban all Europeans form uploading music it will mean that imgur will prevent all Europeans from posting. It means that dayzrp will most likely have to ban all of us from uploading pictures, signatures, music, videos. Because after all rolle lives in Sweden, and he is eligible to this law. It's a tragedy, we don't have the technology not even with deep-learning to filter all content that gets uploaded on platforms to see if it infringes copyright. Could you imagine how many pictures that character pages use are actually legal? I'll tell you none. Or our profile music? Or our profile pictures? Youtube started an action today, for all that want to save the internet, for its creative freedom, it's freedom of speech, for the hate and the laughs it has given. Tweet #SaveTheInternet. (started by youtube) and sign the petition doesnt matter that you are not an european this affects you aswell, its your right to sign it as an internet user. https://www.savetheinternet.info/ Because if 2019 hits and we haven't shown the European parliament the truth it'll be too late. //edit I forgot to say something. There is a big chance countries outside of the EU will start blocking Europeans from accessing websites that are not in the EU and vice versa. ARTIKEL 13 text in the spoiler below.