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Drillex

DayZRP

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Why is there so much pvp in a RP server?

Edited by Drillex
changed my mind

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You ever seen Game of Thrones? Walking Dead? Z Nation? Well, basically, any type of fantasy setting (even realistic ones).

Conflict is the leading horse when it comes to story, and history alike. PvP is as necessary as PvE, and both can be mixed for an optimal Role-Playing experience.

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1 hour ago, Drillex said:

Why is there so much pvp in a RP server?

PvP can be used as apart of any story, just because you personally don't like the idea of such a thing doesn't make it wrong. History shows that conflict is ever present and in a setting such as this, one where the average person has all the more reason to become hostile, it at least, in my opinion, makes more sense that everyone is standoffish with one another, and extends to the point of conflict over otherwise meaningless things. Of course this works in the other way aswell, Campfire RP (PvE) is just as viable away to have a story. Neither one should be looked down upon just because an individual doesn't want to partake in it.

Edited by ChrisW

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because y'all choose to shoot instead of putting your hands up ¯\_(ツ)_/¯

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Dude it's an RP server... People like to try and roleplay realistically. Your complaining because theres "pvp"? Just put your hands up.. Problem solved. Or, join a big group. Realistically, people would be getting killed ON SIGHT. How about try and not be a part of the most highly hated group on the server, that'd prolly help.

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DayZ is a PvP/PvE based game. It is inevitable, with a ruleset that facilitates setting up on targets, that PvP will occur. If you initiate, you're accepting responsibility for a PvP scenario occurring, likewise with any decision to go non-compliant. 

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Because servers die if nothing interesting happens on them. Conflict drives roleplay and stories forward, makes things fresh. PVP is also a major part of the game and is fun. People also have egos and let that affect whether or not they bow down to other groups. People gotta accept the consequences of their actions too.

I know people are tired of hearing it, but literally all it takes to not die in a firefight is compliance. If you don't want PVP, comply. It's as simple as that.

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In all honestly their is less PvP now then there has ever been compared to how it used to be.

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Human begins are the biggest threat in the apocalyptic scenario everyone is put into. People are claiming to be in the right or in a ruling position - there is no control of a third party like a state's law & order. 

People need to stop being close-minded and think in team PVP & team campfire. It is on you what you make out of the situation, no matter what kind of situation - even if it is forced upon you. If you aim for role play - try to think about what will further and not end a situation. There is no doubt that one is more focused on pvp and the other on interactions but instead of bringing it to the forum you should deal with it icly.  You can always decide to comply and role play with someone who might has the intention of a gun fight. It is literally your decision.

All in all: If you dont want pvp to ruin your role play, make a vent thread - well ... 🙌

Edited by Ron

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Yikes. Gunna just put the kibosh on this thread before this turns into a flame war, but I'll add an answer as well. 

DayZ is a game that explores the human condition when pushed to extremes by desperation for survival. This is something DayZRP embraces as well.  While we do not encourage pointless pvp, and have rules in place to limit it and promote RP, you must understand that hostilities are a natural extension of the scenarios we are all roleplaying.

Furthermore PvP cannot exist solely by over parties desires due to the aforementioned rules, and instead is a consequence of the decisions of both parties (one party instigating hostilities, and the other party(ies) opting to return or escalate the hostilities (ie not complying to an initiation).

Lastly this is not a community of a singular mindset, both in character and out, and people's motivations differ. In character people may have goals that are in direct opposition with one another leading to situations where their goals cause conflict. OOC people's motivations for playing too can differ. Some want to be heroes, others villains. Some want to play peaceful survivors, others want to play bandits. The constant interactions between these groups is what makes roleplay dynamic, and why any interaction between people started in the same way could easily result in drastically different outcomes.

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