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DERK

S1 - Alter Hill Radio Station - AOGM - Between 06-13 7:00 and 06-14 1:00

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Posted (edited)

S1 - Alter Hill Radio Station - AOGM - Between 06-13 7:00 and 06-14 1:00

Server and location: S1, Alter Hill Radio Station

Approximate time and date of the incident (SERVER TIME): Between 06-13 7:00 and 06-14 1:00

Your in-game name: Prof Phin Richardson

Names of allies involved: @OrionKaelin (Ryan Calyn) @flipf17 (Liam Ward)

Name of suspect/s: Not yet known.

Friendly/Enemy vehicles involved (if any): ADA 4x4

Additional evidence? (video/screenshot): DayZ_Screenshot_2019_06.13_-_21_25_51_86.png.63b1747444498a2aa843582307a25e43.pngDayZ_Screenshot_2019_06.13_-_21_26_21_09.png.6d196eda4405f9663a7607fe65201365.png

A detailed description of the events: 

Last night we all logged off the server for the night. Before doing so we locked up our base and garage at Alter Hill Radio station. When we logged back on we noticed that some create and supplies were missing. We also noticed that a Mil Tent and a barrel was placed outside our windows. We suspect this was an attempt to crawl in through a window, but we know that it was impossible to do so. The last thing we found was that our car parked in the garage was missing. (We don't think they stole it because there was no evidence of a break-in, but they could have griefed it to despawn.)

Our Base was built Ghost proof to our knowledge.  And the only way in is if someone unlocked it from the inside. (wire tricking) But the odd thing is, there were no break-ins, created gates, or breakouts. The only way we found that one could get in, is with careful placement of a Craftable ladder, and glitching in. (AOGM)

We do not care about the missing loot, honestly, we don't store or keep any valuable loot. Just gear to enhance RP.  But we do care about people thinking they can use game exploits to make out like bandits and feel completely safe doing so. "We want people to know the consequences of breaking rules that they think are hard to enforce"

If this is not enough to prove or track down the offender(s), you may close this report. we just wanted to do our part.

Edited by DERK

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Connection logs

Spoiler

07:34:58 | Player "Prof Phin Richardson" is connected
07:53:07 | Player "Prof Phin Richardson" has been disconnected
00:51:11 | Player "Prof Phin Richardson" is connected
01:21:27 | Player "Prof Phin Richardson" has been disconnected

 

02:32:33 | Player "Ryan Calyn" is connected
07:28:13 | Player "Ryan Calyn" has been disconnected
00:26:55 | Player "Ryan Calyn" is connected
00:43:33 | Player "Ryan Calyn" has been disconnected

 

04:59:46 | Player "Liam Ward" is connected
07:11:38 | Player "Liam Ward" has been disconnected
00:26:55 | Player "Liam Ward" is connected
01:13:21 | Player "Liam Ward" has been disconnected

18:59:46 | Player "Fyodr Belokov" is connected
19:35:02 | Player "Fyodr Belokov" has been disconnected
19:39:11 | Player "Fyodr Belokov" is connected
22:24:26 | Player "Fyodr Belokov" has been disconnected

Building logs

Spoiler

20:06:29 | Player "Fyodr Belokov" (pos=<8067.1, 9310.1, 458.8>) placed Large Tent
20:07:31 | Player "Fyodr Belokov" (pos=<8066.4, 9309.9, 458.8>) placed Large Tent


03:41:16 | Player "Liam Ward" (pos=<8079.7, 9303.9, 459.2>) placed Barrel
03:43:01 | Player "Liam Ward" (pos=<8075.7, 9306.6, 459.2>) placed Barrel
03:43:37 | Player "Liam Ward" (pos=<8085.0, 9308.5, 459.2>) placed Barrel
03:43:47 | Player "Liam Ward" (pos=<8084.9, 9309.7, 459.2>) placed Barrel
03:45:09 | Player "Liam Ward" (pos=<8072.4, 9321.9, 458.8>) placed Barrel
06:36:50 | Player "Liam Ward" (pos=<8072.7, 9321.9, 458.8>) placed Barrel
05:32:34 | Player "Liam Ward" (pos=<8079.4, 9322.4, 458.8>) placed Large Tent
05:35:25 | Player "Liam Ward" (pos=<8070.0, 9334.5, 458.8>) placed Large Tent
05:35:52 | Player "Liam Ward" (pos=<8070.9, 9332.9, 458.8>) placed Large Tent
05:36:47 | Player "Liam Ward" (pos=<8069.0, 9333.1, 458.8>) placed Large Tent
05:39:36 | Player "Liam Ward" (pos=<8078.3, 9313.1, 463.0>) placed Large Tent


03:49:00 | Player "Ryan Calyn" (pos=<8072.6, 9321.9, 458.8>) placed Barrel
03:49:21 | Player "Ryan Calyn" (pos=<8073.5, 9321.3, 459.1>) placed Barrel
03:49:58 | Player "Ryan Calyn" (pos=<8073.7, 9321.4, 459.1>) placed Barrel
03:50:33 | Player "Ryan Calyn" (pos=<8075.9, 9306.3, 459.2>) placed Barrel
05:03:49 | Player "Ryan Calyn" (pos=<8073.8, 9321.5, 459.1>) placed Barrel
07:09:09 | Player "Ryan Calyn" (pos=<8073.8, 9316.1, 463.0>) placed Large Tent
07:14:54 | Player "Ryan Calyn" (pos=<8073.2, 9316.6, 463.0>) placed Large Tent


06:59:01 | Player "Prof Phin Richardson" (pos=<8073.1, 9315.8, 463.0>) placed Large Tent

Calling in @G19RP for his POV as its the only one found to place any of this items in the area besides OP and friends
 

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POV: Found a base at Altar, tried to squeeze through the windows but couldn't, sat around for a long while brainstorming on how to get in. Couldn't get in at all so I left. You can check the logs, I never placed a ladder, only the tents/barrel for height to crawl through windows, but could never get in.

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I'm still pretty new, and not sure how far logs extend, but do they consist of people breaking tires (or something to force them to respawn) or picking up/moving crates? Still a mystery on how all of this happened. Our garage was locked up, as well as our base, but there's no signs of people breaking in, just evidence of things being stolen or being despawned (like MAYBE what happened to our vehicle. Not sure how the mechanics work)

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do you and your allies have any more info at this at all you your 100 percent sure nothing is broken or no locks were cut
as for now the only thing thet its shown for thet area is the tent beeing placed

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We do know 100% that there were no locks cut and walls were not broken. We also know that it is possible to glitch in using ladders. If ladders are not trackable at this time then that is a shame. (I personally don't think ladders should be in-game right now. Causes too many exploits. but that's just my opinion) 

If you are unable to continue this investigation, then there is no reason to keep this report open. 

But I also want to use this report to let the Admins and Developers know what is happening in the servers, and perhaps figure solutions to improve upon our RP experience. 

@Roland @JimRP @Zanaan @DrMax and Devs

People need a reason to RP. The base building mechanics that has been given to us is a great tool for that. But it has a hidden downside. It is taking away from our RP.

The way the system is as I'm writing this post has ALL OF US in a bad way. People are choosing to abandon RP interactions and are instead choosing to focus on protecting or raiding while avoiding any RP. We found this the case for us because we were trying to get our "home" set up for our future plans. We also know that people are breaking in because they are assuming that we have the nice gear and want a peace of it. (we have confirmed this with multiple offenders.) But this is not allowing us to even have good hostile RP. It's cheap.

I know some mechanics like locks are not working at the moment, but I feel like there is something we could do. I too can mod this game, so I know how the mechanics work. I personally would like to see the Walls destruction rate pretty much indestructible again. I would like the same with Combo Locks. The reason for this is because people need a reason to leave their bases so that people can actually go out and RP. And if people really want to break into a base, that would give them the incentive to capture a character who lives there and force them to open it. It leads to more RP interactions and less playing for Gear. Its called Avoiding RP.

If I am wrong about all of this, you need to let me know. PM me or speak to me on discord.

 

 

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Unfortunately, due to the limited evidence here, we cannot determine whether or not @G19RP is guilty of AOGM here. As such, we will have to close this report, however, we are sorry for any inconveniences here. 

Report Closed

Signed by: @Onyx & @Mademoiselle

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