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AndreyQ

S1: RDM in Cherno - 29/03/2019 22:30

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Posted (edited)

Server and location: S1 Cherno Settlement

Approximate time and date of the incident (SERVER TIME):  around 22:30

Your in game name: Kevin Nivek

Names of allies involved: @Craig, @Smixxa@Elmo@Para

Name of suspect/s: apparently it's the Cavaliers

Friendly/Enemy vehicles involved (if any): N/A

Additional evidence? (video/screenshot): 

Detailed description of the events: https://plays.tv/video/5c9e9aafe138837e56/fuck-this-shit

So we arrive in Cherno and see the settlement that is built there. We get inside and the guy tells us it is not opened. As we are already in, we go on the second floor and I was telling them they have a hole in their floor. That is when they initiate on me and then shot me almost immediately. Sorry for the rather short POV but there isn't much else that I could detail.

Edited by AndreyQ

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Posted (edited)

Radek Svarc POV:

We hear rumours of a settlement down in Cherno. We go looking for it being a raider group. Upon us arriving at the compound, they try to close the gate and shut us out. We refuse to go out and then he initiates and kills AndreyQ instantly.

Our plan: originally to try and bait some of them out into a trap. Upon finding some of them closing we chose to try and force our way in. Trying to find out how many there were and put them in bad positions, one of them initiates before we can and kills Andrey. I gas the one who initiated. 

Edited by Para

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Sebastian Sladek PoV: We rolled up to the settlement looking to see what RP we could get. Plan was to lure somebody out to see if we could take them away from the town and give them some hostile RP. When we arrived, we were told the settlement was closed but we entered through the gate after some of ours were slurped inside. As I step out onto the balcony of the second floor, I hear an initiation and decide not to comply. Andrey is killed pretty quickly after the initiation is dropped, too quickly IMO, and then we mop up the two lads inside the settlement.

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Posted (edited)

Lenka Volek POV: We went to Chernogorsk with the intent to force/trick our way into a base or perhaps take someone hostage. Upon arriving we see two men outside the gate, one who we recognise as a trader from an earlier encounter. As we get close to the gate the trader walks off and we ask the man still outside to be let in, but he says they are closed. Someone says something like “no you are not” as he grabs the door and opens it, and after that two of us walk inside before the man from the compound shuts the door again. He then opens it and we all walk in. Few of us runs upstairs while I and I think Para are still downstairs. People upstairs are talking and then I hear gunshots go off at the same time I hear an initiation. Look up through a hole in the roof, see one of the men from the compound with his gun raised firing bullets. Pull mine out and shoot at him as he drops to the floor. Run outside to secure the trader and order him inside, RPing with him for a bit while the others grab a few things before we leave.

Edited by Smixxa

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Hit Logs:

22:19:24 | Player "Kevin Nivek" hit by Player "Edwin Ashford" into Torso with Bullet_762x39 from 4.24654 meters 
22:19:25 | Player "Kevin Nivek" hit by Player "Edwin Ashford" into Torso with Bullet_762x39 from 4.24654 meters
22:19:25 | Player "Jordan Nichols" hit by Player "Sebastian Sladek" into RightArm with Bullet_556x45 from 6.85674 meters 
22:19:25 | Player "Jordan Nichols" hit by Player "Sebastian Sladek" into Torso with Bullet_556x45 from 6.85674 meters 
22:19:25 | Player "Jordan Nichols" hit by Player "Sebastian Sladek" into Torso with Bullet_556x45 from 6.85674 meters 
22:19:25 | Player "Jordan Nichols" hit by Player "Sebastian Sladek" into RightArm with Bullet_556x45 from 6.31783 meters 
22:19:26 | Player "Edwin Ashford" hit by Player "Radek Svarc" into Torso with Bullet_556x45 from 4.67102 meters 
22:19:26 | Player "Edwin Ashford" hit by Player "Radek Svarc" into Torso with Bullet_556x45 from 4.71892 meters 

Kill Logs:

22:19:25 | Player "Kevin Nivek" killed by Player "Edwin Ashford" with KA-M
22:19:25 | Player "Jordan Nichols" killed by Player "Sebastian Sladek" with M4-A1
22:19:26 | Player "Edwin Ashford" killed by Player "Radek Svarc" with M16A4

Connection Logs:

20:07:01 | Player "Kevin Nivek" is connected
-Dead-

20:24:55 | Player "Edwin Ashford" is connected
-Dead-

20:53:52 | Player "Radek Svarc" is connected
23:35:03 | Player "Radek Svarc" has been disconnected

21:24:03 | Player "Sebastian Sladek" is connected
23:35:29 | Player "Sebastian Sladek" has been disconnected

21:16:02 | Player "Lenka Volek" is connected
23:36:00 | Player "Lenka Volek" has been disconnected

19:40:40 | Player "Jordan Nichols" is connected
-Dead-

Calling in:

@AndreyQ - Kevin Nivek | POSTED

@Para - Radek Svarc | POSTED

@Elmo - Sebastian Sladek | POSTED

@Smixxa - Lenka Volek | POSTED

@Aristocrat - Edwin Ashford | POSTED

@Soofa - Jordan Nichols | POSTED

For their full detailed POV. Along with any other evidence that they may have for this situation. Please also list all of your allies that were involved.

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I'll make a short PoV and expound upon it later, as I'm still presently in-game.

Ashford PoV:

Lord Edwin Ashford and his attaché, Mr Nichols, were enjoying an al fresco dinner beneath the stars with Sergeant Merkelo of Alpha Company and a trader of unknown origin. Together they shared whimsical, campfire tales and sampled the most exquisite, pork based cuisine. Alas, even the most enchanted of evenings must wither before dawn. After saying a fond farewell to his fellow dining companions, Sergeant Merkelo made bid to leave the walled town of Albion whilst trader Joe stayed behind to discuss further mercantile propositions with Mr Nichols.

In the manner of a gracious host, Lord Ashford thought it only fitting to escort Mr Merkelo to the gates himself. In a jovial mood, his lordship thought little of throwing open the thin metal doors which guarded the tiny peninsula and its populous from all manner of nefarious ne'er-do-wells. Though, instead of being greeted by the optimistic dawn, he was immediately set upon by a mob of unruly tradesmen. 

Having suffered through numerous attacks in recent days, Ashford remained wary of admitting such a large rabble of strangers at once. However, despite numerous protests, the gaggle of merchants swarmed towards the entrance, their insatiable lust for commerce overwriting any sense of propriety they may have once possessed. Attempting to stave off a wave of unwanted spices and silks, Ashford slammed the gate shut. Unfortunately this only served to split the caravan in twine, stranding some of the feral traders within the confines of the lower battlements.

Fearing a riot of black friday proportions, Ashford reluctantly opened the gates once more, allowing the entrapped vendors egress. Clearly, his lordship underestimated their desire for trade, as yet more eager salesmen came pouring in through the breech. Appealing to their better sensibilities, Ashford tried in vain to dissuade them from proceeding any further into the confines of the settlement. 

The head of the ravenous pack faltered beneath this barrage of thoughtful rhetoric, and it seemed, for a brief, shimmering moment, as though Ashford's eloquent discourse had soothed the man's incongruous temperament. These hopes were then promptly dashed as the mad fellow retraced his steps, only to halt before the Lord's countenance and garble at him, with what can only be described as a mouth full of marbles. Even the gentleman himself seemed doubtful of his odd, vocal performance and displayed this uncertainty by remarking to his fellows,

"Did that work, was that like, intimidating enough?"

Nonsupporting of his peculiar theatrics, the groups continued to flood through the tunnels unchecked, sweeping past Ashford like a wave as he attempted to contain the crowd. Noticing some of them had drawn their weapons, the Lord Mayor came to gravely fear for the safety of Albion and its numerous denizens. Hurrying after the quick footed sprinters of the group, the somewhat less sprightly Lord managed to catch up with them on the upper balcony, where he found them confronted, by a bewildered Mr Nichols. 

Though he was outnumbered and outgunned, Ashford knew that the only opportunity to stop this villainous trading conglomerate from overwhelming and re-branding the settlement, was to act with haste and secure the high ground, thereby entrapping the rest of the party underground. Weapon at the ready, Ashford raised his rifle and voice with as much conviction as he could muster, speaking the final words which would spell his inevitable doom. "Right, put your hands up."

A second passed, no one moved an inch, then slowly, the stripey devil before him turned to acknowledge the threat. Hesitant, he did not raise his weapon but stared dumbfounded at such raw, untempered, British tenacity. Ashford, feeling no such inclination, squeezed the trigger, blinding and deafening himself to the world as he took the life of the man who threatened him and by extension, the people of Albion. Then, blackness engulfed him as he was lit up like a field on Guy Fawkes Day, undone by his own carefully constructed murder holes, through which a spear of fire was thrust and the bridge won.

OOC Notes:

- The group was fully aware they were already acting against Ashford's numerous requests to leave the premises. Which should have prepared them for the inevitable result of acting against those wishes.

- Despite being warned not to proceed, they continued to do so, suggesting they were fully aware and accepting of the consequences of forcing entry into an occupied settlement, as clearly evidenced by their drawing of firearms.

- After the initiation was dropped, the defendant stood still with his weapon held out in-front of him for what I believe to be more than a reasonable duration of time, given the extreme circumstances.

- Even if the defendant was not suitably prepared for the initiation, his associates certainly had more than enough time, killing Mr Nichols within the same second as Mr Nivek's death, and avenging him by slaying Ashford only a second later.

22:19:25 | Player "Kevin Nivek" killed by Player "Edwin Ashford" with KA-M
22:19:25 | Player "Jordan Nichols" killed by Player "Sebastian Sladek" with M4-A1
22:19:26 | Player "Edwin Ashford" killed by Player "Radek Svarc" with M16A4

I don't believe anymore evidence need be presented. In future, I would prefer if you had addressed your feelings of animosity in discord or DMs. As someone who is not often involved firefights, I'm disheartened to discover that this community remains as prideful as ever when it comes to the inevitable deaths of characters, particularly ones as hostile as these. In addition, I cannot help but feel a little disappointed by the standard of roleplay offered by some of the more experienced members of this community, one of whom I have considerable respect for. It seems to me that the premise of forcing entry into an unknown settlement, should not be an action taken with levity or humour, as this poses a genuine risk to all parties involved. Furthermore I find it odd that your characters would undertake such a dangerous venture for the mere purposes of 'baiting some strangers into a trap'. All in all, I hope our next encounter can prove more fruitful for everyone involved, I'm remorseful that it had to take such a drastic turn.

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@Aristocrat whilst I will admit your dedication to staying in character rivals even that of your Alpha Company counterparts, as well as being a thoroughly amusing read, I also cannot deny that I found some of your assertions regarding this situation to be indicative of a mind unschooled in the proper way to conduct hostilities. It is my hope that, after reading my arguments, you will see the error of your ways. I will now address your arguments point by point and break them down for you:

31 minutes ago, Aristocrat said:

- The group was fully aware they were already acting against Ashford's numerous requests to leave the premises. Which should have prepared them for the inevitable result of acting against those wishes.

- Despite being warned not to proceed, they continued to do so, suggesting they were fully aware and accepting of the consequences of forcing entry into an occupied settlement, as clearly evidenced by their drawing of firearms.

Yes, you are correct here, we were prepared for hostilities. The swiftness of your initiation, given that we were already in your walls, outnumbered you and were well armed, took us by surprise. Some would call it suicidal misadventure to try and take such odds head on. Fortunately, our positions in front, behind and below you and your attaché, lent us a considerable advantage in this fight.

39 minutes ago, Aristocrat said:

- After the initiation was dropped, the defendant stood still with his weapon held out in-front of him for what I believe to be more than a reasonable duration of time, given the extreme circumstances.

Character lore time. It is a little known fact that the Nivek family, represented currently by Kevin Nivek in South Zagoria, are tied into a sponsorship deal with GoPro, a company which, amongst other things, manufactures cameras which can be mounted on one's head. At the time of his brutal murder, Kevin Nivek was wearing one of these cameras, again honouring his family's business dealings, therefore the remaining Batteries were able to recover his helmet cam footage and upload it to the internet. The following evidence has been marked as "disturbing."

Now, if you examine the footage closely at the 0:55 mark, you will hear that this is exactly when the initiation was dropped and armed hostilities commenced. At 0:56 the first shot is fired. At 0:57 Kevin Nivek, once again, falls dead. 

Now, hilarity aside, Kevin did not actually raise his firearm. He did not act in a threatening manner. He did not run away or do anything to indicate non-compliance. Two seconds is not enough time to give anybody to comply, irrespective of how hostile the situation may be. Perhaps it is that you were scared for your character's life and shot in haste, inexperience does often lead to rash decisions, but to attempt to turn it around on poor Andrey and blame him for you being unable to fight your natural British instinct to conquer all lesser men, is simply dishonest and does you a disservice as a credible roleplayer.

57 minutes ago, Aristocrat said:

I don't believe anymore evidence need be presented. In future, I would prefer if you had addressed your feelings of animosity in discord or DMs. As someone who is not often involved firefights, I'm disheartened to discover that this community remains as prideful as ever when it comes to the inevitable deaths of characters, particularly ones as hostile as these. In addition, I cannot help but feel a little disappointed by the standard of roleplay offered by some of the more experienced members of this community, one of whom I have considerable respect for. It seems to me that the premise of forcing entry into an unknown settlement, should not be an action taken with levity or humour, as this poses a genuine risk to all parties involved. Furthermore I find it odd that your characters would undertake such a dangerous venture for the mere purposes of 'baiting some strangers into a trap'. All in all, I hope our next encounter can prove more fruitful for everyone involved, I'm remorseful that it had to take such a drastic turn.

It seems here that you are attempting to justify the rash action of gunning Andrey down by deflecting the blame onto him, and by extension us, because we should have known hostilities were going to occur, therefore that gives you the right to shoot him without giving him adequate time to comply. I'm afraid that is not how it works, were it the case that we did things this way, we could all speed initiate and shoot quickly if somebody so much as looked at us the wrong way.

As for your casting of aspersions on our roleplay, I would refer you to our group thread to address any grievances you feel like you have suffered, assuming you were able to gauge the quality of our roleplay for the minute prior to your rather unexpected initiation, and they are not in fact another attempt to deflect the blame off of yourself and onto us as a group.

That pretty much concludes what I have to say regarding this report. Apologies for the wall of text Game Masters, brevity, in any sense of the word, has never been my strong suit.

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Posted (edited)

I'm deeply honoured by your praise and dearly wish I could conclude my sentiments at that. Though it is unheard of for me to make a second post in a report thread, I feel it is only fair and fitting that I make a proper retort to such a thorough cross examination by the astute, albeit misguided gentleman. As you have opted for a sequential and condensed approach to your riposte, I hope you will not regard me as blunt or dispassionate if I do the same.

2 hours ago, Elmo said:

Yes, you are correct here, we were prepared for hostilities. The swiftness of your initiation, given that we were already in your walls, outnumbered you and were well armed, took us by surprise. Some would call it suicidal misadventure to try and take such odds head on. Fortunately, our positions in front, behind and below you and your attaché, lent us a considerable advantage in this fight.

Swift? If there is one word ill-suited to Lord Ashford, it is swift. He is a careful and deliberate fellow, who planted the seeds of his initiation in such a painstakingly overt manner that one would have to be rendered quite insensible in order to misinterpret his staunchly reiterated opposition as a mere suggestion. Though the timing of his action might have been unagreeable to you, I doubt anyone present at the event would decry it as unsuitably surprising.

2 hours ago, Elmo said:

Character lore time. It is a little known fact that the Nivek family, represented currently by Kevin Nivek in South Zagoria, are tied into a sponsorship deal with GoPro, a company which, amongst other things, manufactures cameras which can be mounted on one's head. At the time of his brutal murder, Kevin Nivek was wearing one of these cameras, again honouring his family's business dealings, therefore the remaining Batteries were able to recover his helmet cam footage and upload it to the internet. The following evidence has been marked as "disturbing."

Whilst the illustrious history of the Nivek family is well known throughout South Zagoria, as well as his close connection with the optical, cranial enhancement company, 'GoPro'. It is also well known that the GoPro is not and has never been an accurate measure of time. In-game FPS, recorded FPS and exchange of data between the server and the user is not synchronized, thank goodness. Not to mention, that the GoPro only seems to deal in second intervals, which in a firefight situation, can constitute an entire lifetime, figuratively speaking.

2 hours ago, Elmo said:

Now, if you examine the footage closely at the 0:55 mark, you will hear that this is exactly when the initiation was dropped and armed hostilities commenced. At 0:56 the first shot is fired. At 0:57 Kevin Nivek, once again, falls dead. 

 

However, even if we use the GoPro as a reliable measure of time, we find that whilst the first shot was expelled sometime within the 57th second of the video, the follow up shot was not fired until the closing of the 58th second. Whilst this may seem like an indistinguishable and inconsequential moment of time. When bullets are flying it is quite a significant and potentially deadly pause. What is the purpose of this occurrence? Again, to allow the assailed egress, so that they might assume a more compliant stance in the face of such deadly force. An option which unfortunately Mr Nivek failed to capitalize upon, instead using his last moments on earth to hurl profanity at his assailant.

Using what I believe to be a more accurate measure, the logs, we see quite a different story.

22:19:25 | Player "Kevin Nivek" killed by Player "Edwin Ashford" with KA-M
22:19:25 | Player "Jordan Nichols" killed by Player "Sebastian Sladek" with M4-A1
22:19:26 | Player "Edwin Ashford" killed by Player "Radek Svarc" with M16A4

It seems to me that rather than return fire on Mr Nivek's shooter, his mercantile companions instead chose to give fire upon Mr Nichols a man who, like Mr Nivek, is a little slow on the draw, as evidenced by his lack of successful hits.  Why is this significant? It shows rather than instinctively responding to the fire emanating from the barrel of Lord Ashford's rifle, they instead chose to attack a still, motionless bulwark of British stoicism. To me this suggests that they did not bare direct witness to Ashford's first shot, but rather heard his initiation loud and clear. In the time between that initiation and Nivek's death, Mr Sladek was able to select an appropriate target and dispatch it, in roughly the same time it took Ashford to dispatch his own target. If we are to understand this evidence correctly, then we must assume that Mr Sladek and Lord Ashford began firing at almost exactly the same time. Following the argument of the witness, should Mr Nichols not have been afforded the same time extension to make his position known?

2 hours ago, Elmo said:

Now, hilarity aside, Kevin did not actually raise his firearm. He did not act in a threatening manner. He did not run away or do anything to indicate non-compliance. Two seconds is not enough time to give anybody to comply, irrespective of how hostile the situation may be. Perhaps it is that you were scared for your character's life and shot in haste, inexperience does often lead to rash decisions, but to attempt to turn it around on poor Andrey and blame him for you being unable to fight your natural British instinct to conquer all lesser men, is simply dishonest and does you a disservice as a credible roleplayer.

Though it is true that Kevin was much slower than his allies to react, this does mean he was not behaving in a threatening manner. In the time given to him, he had ample time to shuffle his position, suggesting that he was, at least subconsciously, prepared for the incoming hail of bullets. Whilst his legs were busy scrambling and his waist swiveling, there was not even a hint of movement from his arms. No faint murmurings of a surrender animation or the holstering of a weapon. As such, I must conclude that Mr Nivek, despite his distinguished character, had every intention intention of proceeding in the same aggressive manner as his fellows.

2 hours ago, Elmo said:

Perhaps it is that you were scared for your character's life

I believe you are far more qualified to answer this than I.

2 hours ago, Elmo said:

Some would call it suicidal misadventure

Thank you, then let us proceed to the final stage of this bloated diatribe. 

2 hours ago, Elmo said:

It seems here that you are attempting to justify the rash action of gunning Andrey down by deflecting the blame onto him, and by extension us, because we should have known hostilities were going to occur, therefore that gives you the right to shoot him without giving him adequate time to comply. I'm afraid that is not how it works, were it the case that we did things this way, we could all speed initiate and shoot quickly if somebody so much as looked at us the wrong way.

As for your casting of aspersions on our roleplay, I would refer you to our group thread to address any grievances you feel like you have suffered, assuming you were able to gauge the quality of our roleplay for the minute prior to your rather unexpected initiation, and they are not in fact another attempt to deflect the blame off of yourself and onto us as a group.

That pretty much concludes what I have to say regarding this report. Apologies for the wall of text Game Masters, brevity, in any sense of the word, has never been my strong suit.

I'm afraid I must disagree entirely with you first statement. Prior hostilities, whilst not directly linked to the initiation, give a clear indication of the level of threat that participants are under. To give a simple analogy, a man who has been on the receiving end of verbal assault is far more prepared for an incoming punch, than a man who is struck on the back of the head by unknown assailants. Therefore I believe prior actions should be considered carefully, when determining what is and what is not an appropriate length of time to give to someone on the receiving end of an initiation. 

I'm afraid you misconstrued my earlier comments as an attempt to besmirch the roleplaying authenticity of your group. I merely wish to challenge some of your more excitable colleagues on the level of hilarity they were deriving from the situation, and have them reconsider their actions, just as you are asking me to reconsider mine.

I thank the Gamemasters for their continued patience with me, and as I'm sure they'll be delighted to know, I am done with any further interjections, for fear of causing a cascade of back and forths. 

'As a quick edit and in response to what I believe to be a reasonable request by one of the witnesses. I would like to clarify that I believe the shot taken to have been unnecessarily hasty, and, given another chance to initiate I would have preferred to have given the receiver a longer period by which they may appropriately react. Inexperience in hostile roleplay and the intensity of the moment are a powerful cocktail. However, I believe my words and the evidence provided have shown that there was no willful and malicious attempt to gain the upper hand in an otherwise hopeless situation.'

Edited by Aristocrat

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3 minutes ago, Aristocrat said:

-snip-

Alright, fun's fun but this is becoming a disrespectful meme now. We can make love to each other with our dictionaries all day but it won't get us anywhere productive, just a few paper cuts in sensitive places. The video speaks volumes as to the literal second Andrey was given to comply. When it comes down to it you can't kill people because you're afraid they won't comply. Nobody's psychic, you cannot see the future and you most certainly can't make a choice to end somebody's roleplay preemptively because you decided to initiate and were afraid of the consequences of your actions.

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3 hours ago, Aristocrat said:

In future, I would prefer if you had addressed your feelings of animosity in discord or DMs. As someone who is not often involved firefights, I'm disheartened to discover that this community remains as prideful as ever when it comes to the inevitable deaths of characters, particularly ones as hostile as these.

I have died 3 times when playing with this group and all 3 times were rulebreaks. The day before this I died to NVFL and now I get yeeted with an RDM. I don't mind dying, but when I stay late up until 2 AM to get some RP with the group and then I die right before the interesting bit, I can't help it but be pissed off because that is one day that the RP with the group is completely ruined.

 

3 hours ago, Aristocrat said:

In addition, I cannot help but feel a little disappointed by the standard of roleplay offered by some of the more experienced members of this community, one of whom I have considerable respect for. It seems to me that the premise of forcing entry into an unknown settlement, should not be an action taken with levity or humour, as this poses a genuine risk to all parties involved.

We are raiders. We raid. A settlement with 2 people inside cosplaying as the Queen's guard doesn't represent a challenge to us. Not to mention there was no forced entry, to begin with. You close the door and effectively drag 2 of ours inside and then all I had to do was open the door and get in. It's not like the door was locked and we forced it opened. The big disappointment here is that we showed up looking for some RP and what I got was an initiation and then shot immediately. I didn't even have time to process what just happened and I already was shot once, to then die immediately after.

Don't take this the wrong way, idk if this is how you normally write stuff but I tried reading your POV and responses and it just sounds like you are taking the piss.

 

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Alright gentlemen, your arguments have been heard by each others but that's enough back and forth. Please only reply to staff's questions moving forward. Failure to comply will be met with points.

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Jordan Nichols POV:

So I get back into DayZRP after 3 months away, I spawn back in the server ready to RP. I proceed to Chernogorsk all the way from Novaya Petrovka, and once I get there i'm greeted into my new home of Albion, now reunited with my fellow Cavaliers we trade stories through the night, we had a trader within the premises but he was about to leave and we had more pressing matters to deal with rather than trade, so our plan was to let the last one out and close our gates to the public.

Suddenly I hear a lot of voices coming from the front gate, it seems there have been people waiting outside for us to open the gate so they can force their way inside. I hear Ashford telling them repeatedly to leave because we're closed and they still force their way in before he could lock the gate. So he opens the gate again to ask them to leave but they draw weapons and make their way upstairs. I confront them upstairs and Ashford drops the initiation. Myself and another chap die straight away and Ashford dies shortly after.

 

I'll be honest I think the whole statement about 'not being given enough time' is stupid seeing as the intruders clearly had enough time to raise weapons and open fire, which given the DayZ game mechanics isn't exactly an instantaneous reaction. 

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2 hours ago, Soofa said:

-snip-

I'll be honest I think the whole statement about 'not being given enough time' is stupid seeing as the intruders clearly had enough time to raise weapons and open fire, which given the DayZ game mechanics isn't exactly an instantaneous reaction. 

Your guy shot first. I wouldn't have opened fire and would've offered an RP alternative if your lad hadn't already dropped Andrey. Dropping him as quickly as I did is damage mitigation on our end. If we had shot first you'd have more of a leg to stand on but we didn't. 

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32 minutes ago, Para said:

Your guy shot first. I wouldn't have opened fire and would've offered an RP alternative if your lad hadn't already dropped Andrey. Dropping him as quickly as I did is damage mitigation on our end. If we had shot first you'd have more of a leg to stand on but we didn't. 

I appreciate it but I'm only commenting further when asked by an admin.

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Verdict

@Aristocrat - Invalid Kill(Roleplayed) - [Guilty]
@AndreyQ - Baiting - [Not Guilty]
@Para - Baiting - [Not Guilty]
@Elmo - Baiting - [Not Guilty]
@Smixxa - Baiting - [Not Guilty]
@Craig - Baiting - [Not Guilty]

Summary

To shortly summarize the situation, @AndreyQ, @Para, @Elmo, @Smixxa and @Craig are at the Cavaliers' headquarters. They manage to slip in before the owners lock the main gate up. Seeing as they are now inside the compound, they decide to push onwards into the base proper despite the owners demands that they leave the premises. After a few more civil requests were extended without effect, @Aristocrat initiates on @AndreyQ and kills him, granting defence rights to the trespassers who promptly kill both @Aristocrat and @Soofa in retaliation/self-defence.

Let us address the rulebreak at hand here.
Invalid Kill (Roleplayed):
As seen in the provided video evidence, @Aristocrat does not grant @AndreyQ enough time to comply to his demands (2 seconds), thus making this kill invalid.

Baiting:
While @AndreyQ and his allies did force their way in, we deemed @Aristocrat's reaction too extreme compared to the threats @AndreyQ and his allies were posing at that moment. Other venues may have been explored and more roleplay could have been provided before resorting to violence. We understand that the Cavaliers were heavily pressured by the sudden surge of trespassers hell-bent on getting inside the compound, but we deemed it not to be baiting but rather a realistic behaviour, expected from a hostile group.

Rule concerning these rulebreaks:

  • 4.1 All initiations and hostile actions as well as their demands and conditions must be made clear and unambiguous to all involved players. Hostile actions or initiations must be done personally and on specific targets who must be aware who the attacker is, for example they cannot be done remotely through radio or PA system.
  • 4.7 You may not bait other players into situations where you provoke the player into using hostile actions and then using kill rights to kill them. This is known as baiting.

Please remember to make your initiation clear and unambiguous and to give enough time for your hostages to comply. Dead Batteries managed to tread a very fine line here but remember that forcing players into a situation where the only solution left to them is to initiate is baiting; you had not quite reached that point yet but were most certainly building towards it. You are playing a fun yet dangerous game, be careful.

Outcome

@Aristocrat - Invalid Kill(Roleplayed) - [Guilty] - 3 day ban, 10 warning points.
@AndreyQ - Baiting - [Not Guilty] - No action taken.
@Para - Baiting - [Not Guilty] - No action taken.
@Elmo - Baiting - [Not Guilty] - No action taken.
@Smixxa - Baiting - [Not Guilty] - No action taken.
@Craig - Baiting - [Not Guilty] - No action taken.

Signed by: @RandyRP, @Phoenix & @Pontiff

If you disagree with this verdict, you are free to file an appeal here.

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