Jump to content
Server time: 2019-04-20, 07:20
The Nikitin Prodejna - Trade Post Event
TOMORROW | 2019-04-21 17:00:00 (server time) | Starts in 1 day, 9 hours, 39 minutes | Chernogorsk Docks | Peaceful
Roman

Add Limp Animation to the Emote Wheel

Recommended Posts

If possible please 

+1

Share this post


Link to post

I would love this too, +1.

Share this post


Link to post
4 minutes ago, Roman said:

Just as the title say, is it doable?

Think it would be a really good option to have if you want to roleplay injured.

@dev team

I see a lil option to choose on the character page hc rp or pvp health boost.

Share this post


Link to post

If this can be done I am all for it being added. RP would be amazing if you could do this!

Share this post


Link to post

+1 - I'm well down for this, I love the idea

Share this post


Link to post

+1 for me, make it like a double tap button, same as the walking animation. If possible ofc

Share this post


Link to post

+1 I'm all for this option, also make a poll here to better show communities stance on this.

Share this post


Link to post
20 minutes ago, Pep said:

+1 for me, make it like a double tap button, same as the walking animation. If possible ofc

it'll most likely be added to the animation wheel for easy usage as keybinding it would be quite difficult i'd imagine

Share this post


Link to post

+1 I don't see how anyone could be against adding this, all that matters is if it's actually possible for the devs to do this.

Share this post


Link to post

TBH I'd want a fainting emote too... 

Share this post


Link to post

yes please, this would be really nice for RP

Share this post


Link to post

Yes pls +1

Share this post


Link to post

Yes, as well as the different levels. On the verge of dying, very slow, medium and a slight limp.

Share this post


Link to post

Yes, yes, yes, yes. +1 

All states, if possible. Hard limping, minor limping, etc. Would do wonders for RP/Injured RP. And with a emote it won't be a "constant" state and can be canceled so the player can run off if they need too. 

Thinking on this, since limping is tied to the blood and health levels you'd have to locate the animations, copy/duplicate and set them to trigger custom on the emotewheel, which means modifying/coding of some sort on the emote wheel it's self. I know you guys can do this! 👀 

Doing that though, allows for custom animations to be uploaded as well as long as you can load in animation files then set them to trigger on the emote wheel. Anyone with Blender skills can graph a new animation though. *Coughs*SmokingAnimation*Coughs*

Share this post


Link to post

Please devs

Share this post


Link to post

I would love this.

Share this post


Link to post

+ arg-1-50-trans.gif

I can feel my immersion increasing every second. Huge yes from me, if it's possible.

Share this post


Link to post

Yes please, this would make immersion so much better when roleplaying out injuries.

Share this post


Link to post

+1 it would make things so much more realistic, for example when @Grimnir's char from The Riffs got dicked down by Tyrone in Prison he should've been limping for about a month. 

Share this post


Link to post

Please if you can ty.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...