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Server time (UTC): 2021-09-24 23:29

is this it boys and girls?


groovy stannis

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  • MVP

From past experiences, the answer to your question is no.

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  • MVP
2 minutes ago, cheeks said:

here's a little list about added items to the new update:

Those are just the items found on the stress test, it doesn't necessarily mean that they would all be added to the experimental. Although I wish to be proven wrong.

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1 minute ago, AndreyQ said:

Those are just the items found on the stress test, it doesn't necessarily mean that they would all be added to the experimental. Although I wish to be proven wrong.

You're right. I hope they add it all. This was all found in the latest stresstest.

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  • MVP
13 minutes ago, Stannis said:

 

 

b2bd791b84.png

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  • Sapphire

If only...

oh-please-let-it-be-true.jpg

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  • Sapphire

image.png.abbe58006b01a8cfb8a9e453fce8d447.png

We can dream, but I don't think this is happening yet. Probably not even this year, if the past is enough evidence.

Unless Bohemia is really grabbing them by the balls, at which point it could happen any second lmao

Edited by XieAngel
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  • Legend

I just hope its base building so I can build a fort around me and be safe forever!

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  • Diamond

I hope this is true and they add in everything from the stress test. Shotgun here I come? 

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  • Emerald

Doubt it, 

they have been doing stress tests for nearly half a year now and they still don't have everything in.

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I was gonna say dude bases are going to stink, but you can hack down doors and walls with axes, is it gonna be meta to carry a wall around with you to plunk down mid firefight for some cover? kidding lol

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  • Sapphire

They've stated that BETA is guaranteed before the year ends, although it's the DayZ devs we're talking about so who knows.

Hopefully soon!

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Just now, CrescentGent said:

They've stated that BETA is guaranteed before the year ends, although it's the DayZ devs we're talking about so who knows.

Hopefully soon!

the patch JUST dropped with basebuilding, cars, and the missing content

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  • Sapphire
1 minute ago, Leon_Idas said:

-snip-

Well, I retract my statement. Cheers.

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  • MVP
7 minutes ago, Leon_Idas said:

I was gonna say dude bases are going to stink, but you can hack down doors and walls with axes, is it gonna be meta to carry a wall around with you to plunk down mid firefight for some cover? kidding lol

I hope not. I wish to build a fortress everytime some tries to shoot me. I'll then dunk on them and hit them with the dance while I rock whatever music is on the radio. It shall be glorious.

Anyway, I am happy I can finally drive foreigners over. Also, @CernaLiska time to build a wall and make Russians pay for it.

Edited by AndreyQ
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According to the reddit, the sawmill has something to do with building, so expect there to be a swarm of people out east.

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  • Sapphire

image.png.9a20be8438aa9382d4800ddcf4b7ef2d.png

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  • Emerald

As soon as I said it won't happen, it happens. FML

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  • Sapphire

Highlighting some important changes, fixes are in the spoiler tab.

Added:

  • vehicles
  • leaning
  • base building
  • weapon collision with geometry
  • visual bleeding effect
  • heat comfort and disease effects
  • new sounds
  • added logging for crashes
  • directional player death animations
  • added logging for crashes
  • weapon jamming
  • characters have beards 

Tweaks:

  • infected tweaks
  • improvements to vehicle audio
  • tweaked wild boar behavior
  • tweaked size of the power generator, cable reel, spotlight, fridge
  • tweaked navmesh functionality
  • tweaks for animations, holding poses, vegetation collisions, gestures and more in data..
  • some animation tweaks
  • tweaked leaning speed
  • tweaked zombie aggro
  • weights of food adjusted

Changes:

  • changes in unconsciousness mechanics
  • changes in AI navigation
  • changes to instance management (fix for desync where the player is in one stance but has a speed of another)
  • changes to sun shadows
  • changes in leaning camera
  • visual hiding of items in hands in cars
  • changed input system (should not have a notable effect on gameplay but could cause possible issues with controls)
  • changes regarding server/client stability
  • security fixes
  • revamped Fire Station
  • items have been renamed
  • reworked action system (should resolve a number of "random" crashes and stability issues)
  • updated offline DB to reflect the current online state
  • changes to map toggling
  • + a LOT of changes in data (animations, configs, settings)

Fixes:

  • Spoiler

     

    • server crash fixes
    • networking fixes
    • vehicles are now oriented properly after being loaded from storage
    • players should no longer shoot themselves when moving rapidly while shooting
    • vehicles now deal damage to players
    • fixes for the compass
    • fixes for the vehicle clutch system
    • fixes for the vehicle braking system
    • fixes in muzzle flash and gun smoke particles
    • fixes for car seats
    • fixes in the restraint system
    • fixed some sync issues on the server e.g. desynced un/cut trees
    • fixed desync in item holding when equipping a weapon from the back
    • fixed restrained characters getting desynced upon disconnect
    • fixed most of the situations in which the character's weapon gets misaligned with the crosshair
    • fixed a client crash related to cooking on fireplace
    • fixed a client crash tied to voice chat
    • fixed player being able to perform actions that require stamina when they have none
    • fixed a desynced weapon state that resulted in hits not being registered
    • fixed bugged/non-interactive doors on some buildings
    • fixed issues with desync in movement stance and speed
    • fixed a stability issue in the crafting system
    • fixed input problems when alt-tabbed
    • fixed a couple stability issues in base building
    • fixed a couple client crashes
    • fixed collisions for some base building objects
    • fixed persistence of HESCO boxes
    • fixed persistence of barbed wire
    • fixed the ability to move base building components in inventory in vicinity
    • fixed a client crash that could occur to users with space in their windows username
    • fixed a memory/stability issue
    • fixed advanced placement objects changing position after reconnect/for players who were in distance when the objects were placed
    • fixed rice and other consumables causing instant vomiting
    • fixed a highly common stability issue from the latest patch tied to filling a bottle
    • fixed a misplaced weapon/aim after exiting a vehicle, using freelook and other situations
    • fixed freeze of character when swimming

     

Edited by XieAngel
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  • Sapphire

Exciting stuff, downloading rn.

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  • Sapphire

@Roland when will server be updated to new version? Want to play new version so bad right now! ?

 

 

Edited by Shanoby
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