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Jackfish

DayZ Update Thread

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A bit late but here is a video about how vaulting will look like

 

 

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2 hours ago, Jackfish said:

A bit late but here is a video about how vaulting will look like

 

 

1.0Parkour 

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Its that time again! 1 05 update video and the patch notes ❤

Spoiler

 

ADDED

 

Added: New pistol Mlock-91

Added: New pistol MKII with its integral silencer

Added: New rifle KAS-74U

Added: New vehicle Sarka 120

Added: Vaulting and Climbing enable players to pass obstacles up to 2,30 meters high (exception for base fences, gates, and watchtowers)

Added: Polish and Japanese languages

Added: .22 LR Rounds

Added: Food Poisoning

Added: Tutorial screens in the main menu

Added: VoN whisper/talk/shout voice levels

Added: Infected are attracted by talking players

Added: Quick reload weapon option for PC (hold R for reload)

Added: Ability to animate P3D attachments on creatures

Added: Possibility to set hidden selections for wearable models (e.g., bandana or belts)

Added: The name of the missing PBO file (compared against the server files) is now displayed in the error message

Added: Collision response of thrown items with character controller

Added: Smoothed the movement of thrown items from the thrower's point of view.

Added: Warning when playing a modded game.

Added: Foley sound for the base radio

Added: Window destruction sounds for vehicles

Added: Suicide functionality for bayonets

Added: Bleeding effect on melee suicides

Added: Infected wearing a headtorch now have it switched on

Added: Torch can be soaked up with gasoline, but only if it's not ignited yet

Added: Camera shakes when getting hit

Added: Dead bodies decay over time

Added: The Stamina bar now blinks when the player doesn't have enough stamina to perform an action

Added: Cholera has a chance to appear in water bottles and canteens when initially spawned

Added: Localized texts for Tutorials

 

FIXED

 

Fixed: Several animation clipping issues

Fixed: Creation of dynamic physics for objects which contains proxy objects

Fixed: "Collision refresh" when a "dynamic body" is removed after item throw

Fixed: Animation applied on items in inventory view

Fixed: Attachments LOD

Fixed: The countdown was missing during the respawn.

Fixed: The VoN was staying active even when the game is minimized.

Fixed: Putting an item from your hands into inventory when inside a car could make it invisible when putting it back into hands.

Fixed: Player couldn't use the VoN while using the inventory.

Fixed: Movement on a ladder when the parent entity is moving (e.g., if the ladder is part of a moving vehicle)

Fixed: Door collision after rotation change

Fixed: Black screen occurring when using hardware Anti-Aliasing

Fixed: backtracking correction of velocities

Fixed: Thrown items could fall through the ground

Fixed: Character's physics speed

Fixed: Grenades couldn't be thrown through windows

Fixed: IV Saline Bag and IV Blood Bag didn't have any effect

Fixed: The consequences of giving blood of an incompatible blood type were applied to the applying person instead to target

Fixed: Rapid switching of items in hands could display incorrect items in hands to other players

Fixed: Spamming emotes could display, to other players, an incorrect item in hands

Fixed: Bayonets couldn't be used to cut off bark or cut down bushes

Fixed: A weapon used to commit suicide could become inaccessible for other players

Fixed: Items in the quick bar could cause issues while restrained

Fixed: The player could not move after spraying disinfectant spray on another player

Fixed: Switching a weapon in hand with a helmet via quick bar had the character stuck in an animation

Fixed: Dry bags were displayed with hard edges

Fixed: When reloading, magazines could fly next to the player

Fixed: The duct tape quantity wasn't displayed in the quick bar

Fixed: An untranslated string for the Blood Test Kit

Fixed: Items could be looted through walls using the inventory vicinity.

Fixed: Smoke particles on the bottle suppressor and USG-45

Fixed: Hesco boxes would get damaged during deployment and folding

Fixed: Dropping a wooden stick was player a wrong sound.

Fixed: Items in hands could disappear if the player was saved in the vehicle

Fixed: Magazines could not be detached via quick bar

Fixed: Misplaced/unnecessary collision above a ladder at the cement factory

Fixed: An issue preventing players from picking up items dropped from a player that had died while swapping items

Fixed: A client error when adding items to the inventory without having sufficient space

Fixed: It was possible to plug a Power Generator into a Cable Reel as an unintended reverse connection

Fixed: Grenades were dealing much less damage to players browsing their inventory

Fixed: Attachments weren't damaged by explosions

Fixed: The animations were incorrectly applied to the items in the inventory

Fixed: The player weapon could disappear from its hands when climbing a ladder

Fixed: Swapping items with the quick-bar could reset their rotation

Fixed: Various localization errors

Fixed: Quantity indicator for the magazine items

Fixed: The state of doors could get de-synchronized upon server restart

Fixed: The item in hands was disappearing when the character was in a vehicle and saved in the database

Fixed: Water hit effect on piers and other places along the seashore

Fixed: VSS sounds were very loud to other players when heard from a great distance

Fixed: Flashbang grenades weren't flashing the players' screens at night

Fixed: Grenades did not affect players from within a fireplace

Fixed: An animation glitch causing the player character to collapse into a ball

Fixed: A burlap sack on the head would not hide other head-wear

Fixed: It was not possible to manipulate with a restrained players inventory

Fixed: Items looted from incapacitated players got returned to their former inventory on quick bar use

Fixed: A client error when placing a spotlight on a scaffolding

Fixed: Barrel bottom clipped through the ground it was standing on

Fixed: It was possible to wear the great helmet with other headgear

Fixed: It was challenging to open and close vehicle doors in 3rd person

Fixed: Cancelling the resuscitation action could create invisible weapons

Fixed: A client error when switching two-handed ranged weapons

Fixed: Motor starting sound of the Gunter 2 would not play

Fixed: An exploit to stack containers into each other indefinitely

Fixed: The logout menu did not hide when cancelled

Fixed: De-synchronized rotation of flashlights after dropping them

Fixed: Corrected the direction of the fuel station explosion and the following smoke

Fixed: Rear lights on vehicles did not switch off when the engine was switched off

Fixed: Gas lamps and gas stoves were making undesired sounds when they were put inside a cargo

Fixed: Missing unpinning sounds for grenades

Fixed: Car headlights not changing their material when being switched off

Fixed: Car headlight lights did not change when the head-bulbs were destroyed

Fixed: Multiple head clipping issues

Fixed: Grenades did not explode after shooting them

Fixed: Belts with attachments could be put into cargo

Fixed: Activating the Steam Overlay with Ctrl+Tab could cause a stuck Ctrl key

Fixed: Issue when a player was killed while switching between seats in a vehicle

Fixed: Redundant animation was played while entering cars

Fixed: Stamina handling while sprinting

Fixed: Amount of bullets in a magazine is still shown after swapping it with the Handheld Transceiver (https://feedback.bistudio.com/T143768)

Fixed: 3rd person camera collision during leaning

Fixed: Unable to turn on the Field Transceiver after throwing/dropping it.

Fixed: When (un-)chambering certain rifles, the ammunition would disappear.

Fixed: A server crash related to electrical systems

Fixed: Item got stuck in the hand slot if changed with a smaller item

Fixed: Random amount of water in canteens

Fixed: Body parts were not rendered from a certain distance

Fixed: Infected are now chasing only non-dynamic targets

Fixed: Stuck hand-slot with tents

Fixed: Cholera only triggered vomiting once per session

Fixed: A client crash when adding a pot with boiling water to your inventory

Fixed: Weapons dropped from killed players hands would become ruined

Fixed: Inifinite bleeding from corpses

Fixed: Player was mumbling after respawning, if gagged before dying

Fixed: It was not possible to equip bandanas as clothing

Fixed: Exploit for continuous night vision

Fixed: A server crash caused by repeated throwing

Fixed: An animation issue when carrying the sea chest or metal plate while crouched

Fixed: Audio of distant gunshots could be delayed or merged

 

TWEAKED

 

Tweaked: Despawn time for dead bodies and animals increased

Changed: Updated credits to reflect the recent changes

Changed: The saline bag is faster to apply and now increases the blood replenishment (visualized through the medication (pill) indicator).

Changed: Giving the wrong type of blood can now cause the character to go unconscious and trigger a hemolytic transfusion reaction

Changed: The hemolytic transfusion reaction is faster and more severe

Changed: The item rotation is now considered when looking for an inventory position

Changed: Sights misalignment configured for weapons and their attachments

Changed: Ambient loot can now also spawn in "rotten" and "dried" states

Changed: Randomizing fruit and mushroom spawning

Changed: All restraining items now receive a certain amount of damage when removed from hands, even without a tool

Changed: Car crashes now decrease the player's health

Tweaked: Bullet damage is reduced with longer bullet travel time

Tweaked: Lowered regeneration rate of the character health

Tweaked: Adjusted the injured stance thresholds to allow more mobility at lower character health values

Tweaked: Increased the amount of blood loss from bleeding sources

Tweaked: Quantity in UI is now hidden for the Saline Bag, IV Saline Bag, Epinephrine and Morphine (single-use items)

Tweaked: Reduced damage and shock value received from infected

Tweaked: Slightly increased chance for a bleeding source from an infected attack

Tweaked: Fist-attacks now cause less health damage and shock.

Tweaked: Drinking from wells and ponds should no longer get the player replenished so fast

Tweaked: Global lighting config tweaks (overall brightness during day, less prominent shadows during clear days, less blue in shadows)

Tweaked: Interiors for certain bunkers and the control tower

Tweaked: Increased chances of low-tier pistols to spawn with weapon attachments

Tweaked: Spawning of LAR attachments and VSD parts attached at spawn

Tweaked: Volume for falling tree and bush sounds

Tweaked: Throwing animations

Tweaked: Non-absorbing items don't get wet any more

Tweaked: Added rotation to normal map particles

Tweaked: Slightly prolonged the range of car headlights illumination

Tweaked: Growing a beard now takes 4x as long as before

Tweaked: Melee impact particle effects are now rotated randomly, not always up any more

Tweaked: Refueling a power generator does not require precise looking at its fuel tank

Tweaked: Prolonged the action of shaving to make it fit the animation itself

Tweaked: Parameters of the rear lights of the Olga 24

Tweaked: Reverse light fades out quickly now

Tweaked: Player landing sounds are now quieter

Tweaked: Drastically reduced unarmed attack damage to worn clothing

Tweaked: Removed the crafting attachments from the barrel

Tweaked: The Leather Sewing Kit can no longer be used for treating injuries

Tweaked: Treating injuries using the Sewing Kit now takes 20% instead of 1% of the item's quantity

Tweaked: Spawn orientation of the Gunter 2 parts

Tweaked: Salmonella (lowered the stomach volume threshold for vomiting, increased the vomiting chance, added removal of water and energy when vomiting)

Tweaked: Cholera (over-time water drain added, lowered the stomach volume threshold for vomiting, increased chances of vomiting, added water and energy removal when vomiting)

Tweaked: Eating a multivitamin pill now shows a UI notifier (pill icon)

Tweaked: Fresh spawn player loadout (road flare switched for chemlight of random color)

Tweaked: Increased blood loss from bleeding sources

Tweaked: Bandaging using a rag or bandana no longer causes the wound infection, because wound infection had no effect on player characters

Tweaked: All pants can be wrung out now

 

MODDING

 

Added: Curl context API

Added: A script callback Object::OnPhysicsCreate

Added: A model (p3d) property "canClimb" to enable climbing the model (default is 1, 0 is disabled).

Added: Way to detect night using GetGame().GetWorld().IsNight() (returns true when the sun is below the horizon)

Added: Retexturing selections for the LAR

Added: Retexturing selections for the wooden crate

Added: Possibility to disable the enlargement of the  inventory bbox view via a new config parameter "enlargeInventoryView"

Changed: HumanCommandMelee::IsOnBack and HumanCommandMelee2::IsOnBack (preferred) are now accessible from the script API

Tweaked: Default food poison and salmonella agents added to the meat stages (burned=food poison, rotten=salmonella+food poison, raw=salmonella) and guts (salmonella)

Fixed: GetStomachVolume() on PlayerStomach was not reset when ClearContents() was called

Fixed: A null pointer in 'SlotToAnimType'

Optimized: Command start/finish events

 

SERVER

 

Added: Priority queuing for the login queue

Fixed: Server config related issues weren't logged in the rpt and crash files

Fixed: A crash occurring when an infected was updated without a valid network object

Fixed: A server crash caused by a player disconnecting after an item was thrown

Fixed: A server error caused by a player committing suicide being simultaneously killed by another player

Fixed: A server error when entering and exiting vehicles

Fixed: A server error when starting a vehicle

Fixed: A server error when a player touched a barbed wire

 

LAUNCHER

 

Changed: Launching Survivor GameZ now ignores the startup parameters that could prevent from joining a game

Changed: "Play DayZ" on Steam now starts the DayZ Launcher by default

 

KNOWN ISSUES

 

Certain player models don't have textures in their decayed status

The PAS radio is not visible in the inventory UI

Wolves can hit a player inside cars through closed doors

Cholera modifier might not disappear until relog

 

Edited by Jackfish

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What a disappointment.

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Thought it would be Namalsk. This looks boring, just more of the same.

Edited by Badal

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When devs stop calling content they removed from 4 years ago "new" I'll be impressed.

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