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Finn

Back in the old days, when HostileRP was good.

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#FreeTheInitiations

I want to be initiated on for my gear. I want to have to avoid certain people because I know of their robbing history. Let us get fucked.

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I totally agree with you @Finn. I do miss the fear of getting initiated on everywhere I go. It really felt more realistic and the fact that you had fear while RP:ing made things more fun/immersive for myself. I still do understand why the limitations were made but the way things used to be were better.

21 minutes ago, Marcoooz said:

#FreeTheInitiations

This is also coming from a mostly non-hostile RP:er

Edited by Kuljukka

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7 minutes ago, Kuljukka said:

I totally agree with you @Finn. I do miss the fear of getting initiated on everywhere I go. It really felt more realistic and the fact that you had fear while RP:ing made things more fun/immersive for myself. I still do understand why the limitations were made but the way things used to be were better.

 

One my favorite things to do was to go full speed through a checkpoint with a hatchback, praying that I didn't get shot. Arma 2 DayZ has so many memories for me for the 4-6 months I was on it.

Edited by Finn

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I agree entirely.

Especially this: " now it's gotten to the point where a Nationalistic group can't do anything but let a Chedaki member walk away because they did nothing that can justify an initiation "

Robbing people for "their shit" is always a good reason in my opinion. It's the zombie apocalypse. It used to happen and should keep happening.

 

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"Must have a reason to rob someone"

>Well.. he had a gun.. I wanted it

"Not a good enough reason"

 

Anarchy was told we aren't even able to initiate on people for having guns, and we are only able to strong arm the people in order to take them.

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3 minutes ago, LemonRP said:

-snip-

Well now we have characters that have no combat experience that are very non-hostile people running around with FALs and SVDs because nobody can do anything to them because they never talk back, or insult anybody. 

Edited by Finn

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2 minutes ago, Finn said:

Well now we have characters that have no combat experience that are very non-hostile people running around with FALs and SVDs because nobody can do anything to them because they never talk back, or insult anybody. 

Trust me- we try to fill the 'bad guy' role, but jumping hurdle, after hurdle, after hurdle... It's like- you are walking with a crutch and then someone just comes up and starts throwing rocks at you.

But hey- what can you do.

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30 minutes ago, Finn said:

HostileRP

Allowing people to have free reign to initiate on whoever they want to will cause people to band together create groups of their own. This will also allow people to create more hostile groups since now it's gotten to the point where a Nationalistic group can't do anything but let a Chedaki member walk away because they did nothing that can justify an initiation.

Amen to this I hope someday the rules are loosened a bit and fear is put back into this game/server. Groups will actually be able to take over towns run checkpoints and control a populace not just some bs allusion because they have lots of people in their group. Let fear reign once not who has the best encyclopedia memory of every little nit pick of the rules to slime their way out of situations or reports.

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The good ole days of SVR, CRA, B-17, and all the great times we had in mod and the fights.

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Anything to do with reapers and chedaki for one...

Secondly I really miss Jackals/lost souls. The story arch it set me on was so damn incredible. Also torturing people is hella fun yo.

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The rule is a double edged sword.

On one hand, back in the day people would drop initiations left and right; Be it for equipment, RP or in some cases, liking to play the villain. I was initiated on back in mod, told to drop my weapons and run directly north. It sucked but in a realistic apocalypse, if I have the jump on someone and want their equipment; why wouldn't I take it from them? The rule is supposed to stop any of those shitty situations from happening.

On the other hand, the rule is too broad in my eyes; "Valid RP Reason" is in the eye of the beholder. An Alliance was forming to take down anarchy, We in the socialists double crossed that alliance and the embargo was enforced to stop any future uprising's. It was two weeks of RP leading up to the embargo that caused it to come about. If thats not valid RP reason I don't know what is.

I'd rather the rule be more geared to stop 10 second robberies, maybe instead of "Valid RP Reason" we should be pushing for "Quality HostileRP". That means not pointing a gun at a guys head and saying if he speaks he dies, it means taking hostages and RPing with them while you go through their bag, it means actually giving a shit about what the other person gets out of the situation because they sure as hell ain't getting their gear.

 

I've been a hardcore bandit for several years. I remember robbing people as CRA so viciously that towards then end people would just hand over their shit when we were just being nice to them. We only needed to show our force to get what we wanted. I think hostileRPer's get a bad wrap, people think its an easy character to play. It's probably the hardest character to play because not only do you have to RP out a moral compass, you have to RP out the rules.

Edited by HenningRP

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17 minutes ago, Major said:

The good ole days of SVR, CRA, B-17, and all the great times we had in mod and the fights.

Amen to that.

The rules that are made to promote RP is also the reason why RP is stale/bad. Even though I havent played on the server in a long time. I have read the rules and it's easy to see where to problems lay.

Edited by Wunsleh

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1 minute ago, HenningRP said:

stop 10 second robberies, maybe instead of "Valid RP Reason" we should be pushing for "Quality HostileRP". 

This is probably the most reasonable push for a rule change people who do hostile RP well I enjoy, people who give me shit RP whether hostile or not are shit RPers 

Food for thought in this thread.

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Just now, TomTom1314 said:

This is probably the most reasonable push for a rule change people who do hostile RP well I enjoy, people who give me shit RP whether hostile or not are shit RPers 

Food for thought in this thread.

I remember being taken hostage by CLF when I was in OREL, after two hours of talking with my hostage takers about my life before enlisting and how I was just a soldier doing my job and the morals of war, they let me go with everything I had. They gave a shit about my character and I gave a shit about theirs, They didn't shut me down to take my shit and run and I didn't shut down because I was defenseless. 

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2 minutes ago, TomTom1314 said:

This is probably the most reasonable push for a rule change people who do hostile RP well I enjoy, people who give me shit RP whether hostile or not are shit RPers 

Food for thought in this thread.

The shit RPers are still something to fear, as they take your shit. I want those shit RPers back, as long as there is something to be afraid of when you run around the map.

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Tbh... Yeah, I agree with what you are saying. How I always view this kind of rule is that there should never be 10 second robberies, or just robberies for ONLY the gear. It always left a very distasteful feel OOC if it was just for gear and not much roleplay was given. You have to be careful with the approach you take when robbing someone for their gear and make it meaningless. 

I think what they were trying to fix is people getting brutally scarred and tortured for no reason at all and some people asking for PK rights on the FIRST interaction. Firstly, PK rights should never be asked for at all. If someone wants to PK, they think about it after they died. I think from what I see what they are TRYING to do, is make it so a story arc is more finely made, but it's doing the opposite right now. 

I want to see less of Anarchy in a sense, where it's just one fuck massive group controlling everything, but instead like 3 to 4 hostile groups with different intentions and whatnot where none of them are too overpowering in the regards of PVP or numbers. I like variety... If I don't get variety in hostile roleplay, it becomes mundane and boring pretty fast. 

So, I agree, this rule should be changed and a bit more specific. Have the rule more specifically made to give quality Hostile roleplay.

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3 minutes ago, TheTrueHawk said:

It always left a very distasteful feel OOC if it was just for gear and not much roleplay was given.

What exactly left the distasteful feel OOC? They wanted your gear, as gear gives an advantage.

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Just now, Marcoooz said:

What exactly left the distasteful feel OOC? They wanted your gear, as gear gives an advantage.

Well, in that meaning to say that no roleplay was given. Just like, walk up to me and say, "Give me all your shit or die." and then I comply and they walk away. No other exchange of words kinda scenario. My only requirement is that I feel there was a justifiable reason for robbing me and the proper roleplay was given from it. Roleplay is a two way street and you have to make it fun for both sides. If the only thing you do is take gear and leave, it feel so exhausting.

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9 minutes ago, TheTrueHawk said:

and some people asking for PK rights on the FIRST interaction. Firstly, PK rights should never be asked for at all. If someone wants to PK, they think about it after they died. I think from what I see what they are TRYING to do, is make it so a story arc is more finely made, but it's doing the opposite right now. 

I want to see less of Anarchy in a sense, where it's just one fuck massive group controlling everything

PK is what makes this whole DayZRP experiment work somewhat if you hear stories of Anarchy in Novy but you still wander in their like an ass hat and start causing a ruckus IRL your ass would be grass quite quickly, I almost always honor PK through decent hostile RP hell I almost got PK'd just last week by Anarchy but I had a 2 hour RP interaction with them and my life was spared and I am now working with them. Also If you think Anarchy controls everything you are wrong in my opinion ie have fun at Green Mountain or different parts of South Zagoria. Also not to betray my friendship with Anarchy but It would be possible for people to displace some of their power just no one has the balls to do anything about them.

Edited by TomTom1314

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6 minutes ago, TheTrueHawk said:

Well, in that meaning to say that no roleplay was given. Just like, walk up to me and say, "Give me all your shit or die." and then I comply and they walk away. No other exchange of words kinda scenario. My only requirement is that I feel there was a justifiable reason for robbing me and the proper roleplay was given from it. Roleplay is a two way street and you have to make it fun for both sides. If the only thing you do is take gear and leave, it feel so exhausting.

It is indeed a two way street. But the way I see it, it's the victim's responsibility as much as it is the initiator's to provide RP. If there is no further dialogue in the situation, why don't you start some yourself? It's pretty difficult to RP with a brick wall.

Edited by Marcoooz

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6 minutes ago, TheTrueHawk said:

Well, in that meaning to say that no roleplay was given. Just like, walk up to me and say, "Give me all your shit or die." and then I comply and they walk away. No other exchange of words kinda scenario. My only requirement is that I feel there was a justifiable reason for robbing me and the proper roleplay was given from it. Roleplay is a two way street and you have to make it fun for both sides. If the only thing you do is take gear and leave, it feel so exhausting.

I think you should read my initial reply to the topic.

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2 minutes ago, TomTom1314 said:

PK is what makes this whole DayZRP experiment work somewhat if you hear stories of Anarchy in Novy but you still wander in their like an ass hat and start causing a ruckus IRL your ass would be grass quite quickly, I almost always honor PK through decent hostile RP hell I almost got PK'd just last week by Anarchy but I had a 2 hour RP interaction with them and my life was spared and I am now working with them. Also If you think Anarchy controls everything you are wrong in my opinion ie have fun at Green Mountain or different parts of South Zagoria. Also not to betray my friendship with Anarchy but It would be possible for people to displace some of their power just no one has the balls to do anything about them.

What I mainly mean is certain interactions only trying to end in PK and not in an interesting way that can build a massive new story arc that can go on for weeks. I always believe in expanding opportunities in roleplay, not cutting them off. PK was rarely asked for, it was simply, "We are going to execute you, it is all up to you if you want to PK from it or not at the end of it". It was always ask for execution rights, not for PK rights. And if someone were to come into Novy and cause a ruckus, you fuck them up pretty badly, yeah. Doesn't mean the first thought has to be, "Time to PK this guy". You see what I mean? Expand for opportunities for more roleplay and interesting interactions and not limit it because you want to kill the character that badly.

Tl;dr, focus on just asking for execution rights, not PK rights so there can be a lot more creativity.

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1 minute ago, TheTrueHawk said:

 

Tl;dr, focus on just asking for execution rights, not PK rights so there can be a lot more creativity.

True True I appreciate this. I just hate seeing someone get one between the eyes only to see him a few days down the line doing some other action that just makes me more confused about is story arc lol 

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2 minutes ago, Marcoooz said:

It is indeed a two way street. But the way I see it, it's the victim's responsibility as much as it is the initiator's to provide RP. If there is no further dialogue in the situation, why don't you start some yourself? It's pretty difficult to RP with a brick wall.

Well, in certain situations in the past, if I attempted to, I would be hit with the infamous "Shut up or I'll shoot you". It's hard to roleplay when you are heavily limited to literally roleplaying a brick. Most of the time if they do it well, I try to console them not gatting my ass, but it seems in other cases, they wanted to find the fastest way to take my gear and leave. 

3 minutes ago, HenningRP said:

I think you should read my initial reply to the topic.

I perfectly agree with your initial reply. Should be focusing for quality hostileRP. 

Just now, TomTom1314 said:

True True I appreciate this. I just hate seeing someone get one between the eyes only to see him a few days down the line doing some other action that just makes me more confused about is story arc lol 

Well, if that happens, then the guy should have to and by the NLR rule, HAS to roleplay that they were injured. Never EVER powergame that someone is this or that now because you shot him. It is why I stress people that they shouldn't always try to execute if it may cause confusion. One of my friends roleplayed his eye being fucking gonzo after he got executed a long time ago. I find it is a lot more interesting to see how someone roleplays the trauma of certain injuries over just being gatted, tbh.

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