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The Traveler

Making good out of a bad situation (Anarchy Related)

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Disclaimer: Wanna critique about the current Anarchy situation? There is a thread for that below: As OP I'ma say anything even close to "Im unhappy with the current situation" is off topic. 


So, this anarchy gun embargo has rustled some jimmies aye? :P So I will make this brief. 

There are plenty of things individuals, groups, factions, would-be settlement builders could do to adapt to the current lore progression (and yes, that's what I'm gonna call the situation). So i wanted to be a bit more productive and bring a thread into existance to put a positive onto the whole thing. 

Below are some of my personal ideas of things players could do (groups or individually) to further progress / change the lore in response to the gun embargo and other shenanigans. They are but suggestions to be evolved, discussed, and added to in this thread. 

i.e. I want this thread to be a brain storming session of what we as a community can do in character to make this fun and lore progressing. So share new ideas, discuss mentioned ideas... all in all be positive :)

So without further ado here is my personal list, can't wait to see everybody elses :D
-Set up in the NE with a small haven for people to call home
-Set up a black market where people sneak into anarchy territory to get high end gear
-Set up a fake permit market (with OOC colaberation with Anarchy so it isn't power gaming) so people can risk brignign weapons into the west. 
-Slowly over a few weeks kindle bad blood between anarchy and their allies.
-Start an uprising properly (set up trade routes, cache's , people to set up outposts on the edge of their terrirtory, organise an event with the group at the culimnation of this set up... even if the uprising fails, anarchy would surely have to RP out losing resources from an all out war?) 

Edited by The Traveler

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You forgot to put the option:

Call both groups for possible negotiations on reasons why you or your group should be allowed to carry specific weapons.

Apply for a permit

Move north 

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Just now, Species said:

You forgot to put the option:

Call both groups for possible negotiations on reasons why you or your group should be allowed to carry specific weapons.

Apply for a permit

Move north 

Really good suggestions for those friendly with the 2 groups :)
Could mean for some interesting civil conflict rp where 2 factions in the same group debate if they wanna join them and play ball with the permits. :)

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is.is this a thread on how to rp out an ic situation? mate you're speaking some rubbish to me(sarcasm)

Yeah but seriously. Just work it out ingame. These idea's, if done right, can easily go under the nose of the socialist and anarchist.

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Nah, mate, I've still got salty tears in me.

Kidding aside, shit will happen, it's just a matter of getting the ball rolling.

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2 minutes ago, Dakotaen said:

Nah, mate, I've still got salty tears in me.

Kidding aside, shit will happen, it's just a matter of getting the ball rolling.

haha :) Exactly what this thread is for buddy. Got any ideas or thoughts you wanna bring to the table. I wanna hear em! :D

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You've got it mostly covered, bud. Luckily a certain socialist already did a boo boo during the Gorka Accords betrayal, so there's a seed to plant when the time is ripe and right. From there, who knows, I'm sure we can find ways of burning down any bridges the two "big bads" are building.

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Already been talking to groups involved about doing this and more, it just needs building up and needs to be simple.

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I thought the embargo was the chenarus boys thing and the anarchy was only endorsing it to further peace...

 

@LouieRP is the embargo an anarchy thing? Or is it something your group agreed to allow the socialists to do?

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