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Law o7

DayzRP in game communities

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Law o7    100

 

DayzRP Trading Companies and  Communities

1.Introduction

Today myself and @Ruan have decided to discuss a matter we feel has been very detrimental to the server in terms of RP and RP potential. Some of you may know about the HoboDepot located in the Stary red barn, but for those that don’t know I’ll give you the basic rundown. Myself and several other Hobo’s gather clothing and basic tools from Stary and display them on the ground all for sale for 1 duct tape per item. We have sold M4’s, AUG’s, and AK’s all for a single roll of duct tape, however our primary good is the clothing we find, and rarely have anything much better than that to offer besides our company (RP). These factors alongside our extremely nice and accommodating nature to our guests has kept us from being robbed or initiated on for nearly a week in one of the most dangerous areas of the map during an extremely dangerous time on the server where with the lorewipe coming up nearly every group dynamic or otherwise is looking for a fight and looking to fuck people up for basically no reason. Contrast this situation to any other known trading group in the past who lasted for 2-3 weeks until they simply give up due to constantly being robbed and killed. This threat has kept people from seeking out a well thought out and long lasting trader RP which we feel has severely held back DayzRP.

 

2.Trading Companies and Their Benefits

 

One of the earliest things that should happen in a real apocalypse is groups around the “wasteland” would begin creating small societies and organize into communities designed to combat the apocalypse as well as support other survivors. This would be beneficial to DayzRP as a server because it would create hives of activity around the map that would encourage large scale campfire RP, would improve the ease of bandit groups in finding potential targets for hostile RP, give “lonewolf” survivor type players who don’t have a group to play with a reason to travel around the map and allow them to have a fun time while playing alone, give hero groups opportunities to work as security or otherwise protect customers who may become prey to bandits, and all in all improve the atmosphere of the entire world built around DayzRP.


 

3.Why Trading Companies Have Failed

 

Unfortunately trading companies in the past simply haven’t understood what the true goal of running one is (spoiler: It’s the RP). When a group decides to open a store or a trading post what their goal is is to somehow get personal gain in terms of gear and ammo which simply just doesn’t work out as it makes them a target for robbery, espionage, and other such negative aspects of the world of trading. A trading company’s overarching goal has to be to engage in and provide high quality RP over all else. Another failure on the part of the groups themselves is that they try to trade at equal or greater value and have some kind of unnecessarily advanced and confusing trade table when the easiest and in our experience most successful method to go about it is to choose a very mundane, nearly worthless item (I.e Duct Tape, pieces of paper, meat tenderizers etc.) that allows everyone in the game to collect it and doesn’t encourage anyone to rob the group. On the community side of trading company failure is the issue of simply bad hostile RP. Hostile RP’rs see or hear about a trading group and instantly just see it as a target and will constantly initiate on them for no to little valid reason. To them it’s an easy way to engage in bandit activities but in honesty allowing the trading company to thrive is the easiest way to get a steady stream of potential victims as their will be customers coming and going all the time and with the huge variety of characters on the server it’s very likely to find someone who actually gives a valid reason to hold them up.


 

4.Trading Companies and You

 

If you’ve read this far you may be wondering what the hell I’m trying to say so I’ll try to sum up some of my points as well as elaborate on others. Essentially the large overarching theme here is that well regulated trading groups would greatly improve DayzRP all around. If you look at groups like New Gorka and Green Mountain Trading Co. they were really strong for short amounts of time but eventually die out for a multitude of the reasons listed, but when they’re fresh they become the hype of the server. This is really disappointing because Trader RP would be a valuable asset to all styles of RP on the server. One of the big things that helped spark this idea for myself personally was when I reviewed the Mentor Program forum post and there was a mentor style for every kind of valid RP with the exception of Trader RP. This however is the fault of a multitude of sources (see point 3).


 

5.How to Handle Trading Companies Forum-Side

What we propose is that trading groups and communities be treated as their own separate entity among groups and factions and limit the number of them on the map. We feel the optimal amount of communities/companies would be 3-5 to A.) Make sure only the most qualified or highest quality RP’rs run these areas, and B.) avoid oversaturation of these groups to maintain the apocalyptic feel that is such a major part of Dayz and DayzRP’s identity.



 

6.How to Run a Trading Post Under this Proposed Change

I’ve already mostly detailed this in previous points, however it’ll be more convenient to state the full topic on its own. This point will involve some repetition from previous points.

 

To run a trading group or community you have to value the RP over the gear you sell and ideally should trade for a meaningless item that has IC meaning to you and/or your group. Creating a currency out of something like this gives value to something that would otherwise be pointless which greatly increases RP potential between individual players and groups. Another valuable asset to running a shop is displaying your items on the ground. This makes it easy for the shopkeepers to monitor the goods as well as being much more convenient to RP out selling the item and RP browsing the item. The group must also either undervalue high tier gear in the vein of M4’s AUG’s and anything else at that level if they intend on openly selling them, or alternatively only sell those kinds of items in an underground or secretive manner.

 

Spoiler

We would also like to request an audience with staff over teamspeak to potentially discuss this idea in further detail as well hopefully discuss a way that this could integrate best into the server.

 

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Law o7    100

I'd also like to point out that I wrote this whole post about 4 hours ago and had nothing to do with our unfortunate encounter with PAU. I have no OOC or IC hate towards those guys for doing their thing.

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Rolle    2976

I don't understand. What is the suggestion, what do you want us to do differently compared to how things are now with settlements?

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Ruan    18

@Rolle i think the main idea of this all is to encourage more trader R. We think it is a part of the server that is not taken in consideration. the biggest issue with past iterations of these trading post is that people don't know how to run them. i think a good current solution is to ad another mentor program for traders.

another issue with past trading groups are the scarcity of them on the map, no one wanted to make one because they were scared they will be taken down by large bandit groups. this could be helped by splinting up the meaning of a settlement and a trading post, and or give incentive to trader groups to form. in the first case, splitting the roles of a settlement and a trading post makes it were you don't get the drama of a settlement (this doesn't mean that a trading post cant be paired with the settlement). and for the second case as you said in your post "Make Dayzrp Grate Again" you would like to give incentives to groups that further the RP. as we stated in our post trading groups are great ways to get people interacting.        

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Mexi    1311

Trade RP is one of the most boring styles I've come across from people, it's either because they're only asking what I want and what I have and if I want to trade it for something else and they're shite at holding a conversation or the people I've come across are just shite overall.

As for the banditry supposedly "ruining" your experience or something like that, further the RP with said group.. Comply and offer things on a weekly basis so that they don't take your entire stock, find a few more people that have had the same issue with said group and fight back against them, further not only your own RP but others too.. It's an easy concept.

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Law o7    100
Posted (edited)

I think you're agreeing with us without realizing it. @Mexi

Edited by Law

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Keira    1472
1 hour ago, Mexi said:

Trade RP is one of the most boring styles I've come across from people, it's either because they're only asking what I want and what I have and if I want to trade it for something else and they're shite at holding a conversation or the people I've come across are just shite overall.

As for the banditry supposedly "ruining" your experience or something like that, further the RP with said group.. Comply and offer things on a weekly basis so that they don't take your entire stock, find a few more people that have had the same issue with said group and fight back against them, further not only your own RP but others too.. It's an easy concept.

The Roamers gave pretty good RP but @Stradic has been MIA and the Roamers long archived sadly. @UnReALjay can RP decent trade RP sometimes.

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Stradic    286

I ran a trading group for a good few months but we preferred to stay on the move rather than be stationery. When we did setup shop we'd do it in other settlements ran by other groups by making deals such as Zbor or New World Mafia and on occasions would hire Lovec to provide security. 

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YourLeftHand    7
On 7/13/2017 at 10:52 PM, Stradic said:

I ran a trading group for a good few months but we preferred to stay on the move rather than be stationery. When we did setup shop we'd do it in other settlements ran by other groups by making deals such as Zbor or New World Mafia and on occasions would hire Lovec to provide security. 

I think the 'floating craps game' style of mercantilist RP is a good style to adopt for any group. Using the settlements of other willing groups makes logistic sense OOCly and ICly.

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Chris    63

Even if you are trading for worthless items, robberies will happen simply because people are gathered in one spot.  Believe me, the Rangers used to give everything away, for free, and we'd still get held up and have our public, free tents removed and destroyed.  Bandits need people to RP with too, and if people are gathering so will they, its not bad, it simply is what it is.

 

I encourage groups to do trading, it makes for good fun.  But I don't think any system we can make will keep groups from feeling the robbery pinch.  Just gotta keep pushing through, and find that magical group of people that doesnt mind getting robbed, and, here's the kicker, is willing to lose.  Every engagement.  Every.  One.  Because if you don't, you are now a target for sport.

Its hard to do.  I hope you all the best!

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Sam Fields    156

"Pilkinson's pens" will revolutionise trader role-play. Mark my words.

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Law o7    100
1 hour ago, Chris said:

-snip-

Something to keep in mind is that everything I wrote in this post comes form personal IC experience. We ran the hobo-depot for over a month pre-lore wipe and were only ever held up once succesfully.  People might strong-arm you but if you play your cards right there's almost no reason for anyone to hold you up. I'd also like to point out that the two times we were initated on one of them was filled with meta-gaming and the other would be considered bad-rp with the current rule set under not having a valid reason to hold us up.

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Rolle    2976
2 hours ago, Chris said:

 But I don't think any system we can make will keep groups from feeling the robbery pinch.

*cough*safezone*cough*

:D

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Ark    231
1 minute ago, Rolle said:

*cough*safezone*cough*

:D

Shhh thats a bad word here.

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Beni    868
Just now, Rolle said:

*cough*safezone*cough*

:D

Don't you dare go there Roland. 

I will throw a tantrum...

I will go mental...

 

Image result for reeeee

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Ramon    360
On 26-8-2017 at 10:50 PM, Ark said:

Shhh thats a bad word here.

Please don't speak for everyone in this community, thank you.

Well, I know enough people that had a successful trading post in South Zagoria. So the whole trading post thing can work, but I have also seen the down side of it.
People initiate day and night just for the gear, I mean the RP of course. And some people in this lovely community just log on at night and decide to '' destroy '' these posts for the lols.
Trading posts are always a hot spot for RP, it just depends on what for RP you are looking for. Don't really get the point of this suggestion. People can create their own trading post if they want.

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Zero    465
Posted (edited)

Yeah, we touched on this the other night when we were talking. The bottom-line is in my opinion bandit groups should never make up the majority of the server like they have for the past eight months or so. In 2015 bandits were small in number, they stalked and preyed on lone wolves or groups of two to three, and the RP they gave you wasn't repetitive or utter shit. The RP received was actually good. Another part of the problem is that everyone thinks hostile role-play is just initiating and fighting everyone.

Oh how I miss 2015 when conflicts were actually started for good reasons and not because "We're bored" or "They have cool shit."  I've come around to the idea that Rolle suggested some months ago about having a safe-zone or limiting the amount of bandit groups or members in said groups. I want to see more groups like The Family that are more oriented towards story-line development and the RP aspect of the hostile side of things instead of "Pew pew give us yer shit or die!". There were others but since the old forums are now gone I can't recall them.

On 7/13/2017 at 4:55 PM, Mexi said:

Trade RP is one of the most boring styles I've come across from people, it's either because they're only asking what I want and what I have and if I want to trade it for something else and they're shite at holding a conversation or the people I've come across are just shite overall.

As for the banditry supposedly "ruining" your experience or something like that, further the RP with said group.. Comply and offer things on a weekly basis so that they don't take your entire stock, find a few more people that have had the same issue with said group and fight back against them, further not only your own RP but others too.. It's an easy concept.

I know the post has good intentions but that's not how it really works in game. No one wants the same RP, the same initiation, the same stupid reason, every single day. Yeah, you can comply and you then proceed to watch your entire camp or inventory destroyed or taken. Of course then you have to proceed to the 15-30 minute interrogation and torture session that a majority of us have sat through multiple times.

As for banditry ruining people's experience? It does. Bad banditry makes up the majority of RP done right now if we're going to be honest. It ruins a lot of people's time. I would actually go so far as to say probably 75% of the community or more. People want hostile RP that actually leads to something. You know, like when Vic and his boys forced your character's GF into selling drugs and she ended up dying because of it? Or how about when CW hunted down the clowns because we saw them as scum because they were cannibals? I would love to see a group walk into the pub or market in force and demand they hand over x amount of a food a week or pay the consequences. That's the stuff the people want. Actually story driven events and situations.

Banditry and protection racketeering type of role-play has it's place of course, but it shouldn't make up the majority of hostile role-play situations. Initiations with no substance and no reason has forced the majority of the CDF to outright quit playing and this doesn't just affect my group. It has affected many people. 

Edited by Zero

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focus    46

A trading camp can indeed be done well, you just have to put a lot of in character thought into it.  If you're worried that you'll get robbed by hostile groups, contact a military or someone that could guarantee your trading camp's independence or try negotiating with powerful groups who could be a threat to you and your camp, offering benefits if they leave your camp alone or protect it.  Simple trade rp can be very boring in my opinion and I would say that in order to keep people around the camp, offer something other than just an ordinary trading camp.

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Law o7    100

This post doesn't have quite as much value to me now as it did back when I was one of the co-owners of the hobo-depot especially since it's several months old, but I would like to point out that most of the things people have mentioned about trade RP in relation to this post as something I forgot or that I got wrong I elaborate on or talk about in general at some point in the post. This post is meant to be a semi-detailed guide as much as it is a suggestion. so if you're going to point out a fault at least read through the entire thing first.

On 8/26/2017 at 1:27 PM, Chris said:

Snip

Thanks for the well wishes, but as I said in my previous response this is a fairly old post, and I guess I didn't make it clear enough in the original post but everything I talked about is based on experience I got from running a decently succesful and  fairly well liked trading group in game.

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Galaxy    574

When I was in The Angels with everyone we had the settlement for about 2/3 weeks before it was completely devastated by Akrasia and Vehm. We traded all day, then at 6pm Vehm would come and fuck us, then 2 hours later Akrasia came. We got smashed day in day out then after all of that some griefers came and destroyed all the tents, then we would rebuild for the next day of RP between us then enjoy the rest of our time there. We had the hotspot for a while but all of them die eventually because people just get tired, I don't think hostile RP on traders should be frowned at just make sure it's done properly, IC reasoning is everything like it should be now so most traders do generally well at this point. I think a safe zone is an alright idea at best but its pros and cons are both quite iffy..

Just my 2c even if this thread is old

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Ninja    189

@Galaxy You are not wrong there mate, We had such drama and it was hassle, Safezones are all good but then when 50% of the server is hiding in them mouthing off at others it aint exactly top quality ayyy.

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Galaxy    574
Just now, Ninja said:

@Galaxy You are not wrong there mate, We had such drama and it was hassle, Safezones are all good but then when 50% of the server is hiding in them mouthing off at others it aint exactly top quality ayyy.

I enjoyed it :o Drama is bound to happen in any group to be honest!

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