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Petrovsky

How to not get robbed - A brief guide by Petrovsky

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Preface

[align=left]Before we get into this, I'd like to briefly go over a few things. Firstly, regardless of whether you follow every step in this guide, you will get robbed. No amount of preparation or risk assessment will prevent this. At some point, it will happen. And that's fine. Being held up is an exciting experience for all parties involved and I would recommend you have as much fun with it as possible. That said, it can become a bit gratuitious and it's not exactly "fun" when you're held up every single time you've just recovered from being picked clean thirty minutes prior. I thought a guide such as this could help reduce the amount of stick ups going on if would-be victims are a bit more savy about how best to avoid being targeted.

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However, this guide is not meant as a replacement for the rules, nor is it intended as a solution to the excessive amounts of gear oriented robberies many players are experiencing. It is simply a collection of tips and information gathered from my own experiences, talking to other players, watching videos and reading posts on the forums related to the subject. Much of this information may seem common sense to an experienced member of the community, however I felt a single thread to collect and display some of the most common tips may be more helpful than having to trudge through the vast sea of information that is the forums.

With that said, I hope you enjoy reading this and that you find this guide somehow useful!

-Petrovsky


Introduction

[align=left]Picture, if you will, the following scenario. You're at what looks to be a promising and relatively deserted military base on a supply run. You're strolling through a row of military tents, minding your own business, when you're suddenly set upon by four masked men carrying automatic weapons. There's a brief, awkward conversation, followed by those all too familiar words.

"Alright drop your weapon, hands on your head, you've got ten seconds or you're fucking dead!"

"Great", you think to yourself, "here we go again." You comply with your robbers' demands, and before you know it you're tied up and being escorted to an undisclosed location, fearful for your property and your life, not knowing if you're going to make it out in one piece. The assailants sit you down and begin to strip you of all your valuables. One by one, you watch all of your wordly belongings picked from your ruck and divvied up by the ne'er-do-wells like a pack of hyeinas picking apart a carcass. Once you've been stripped of anything useful, your kidnappers give you a smack across the head and make off with their spoils, leaving you with a headache and a bitter taste in your mouth. They didn't leave you with a weapon or ammo, just some friendly advice. To "wiggle".

As you're wandering around half naked, trying to find a weapon and enough supplies to make it through the next day, you can't help but replay the events over in your head. What could you have done differently? How could you have been so foolish? Damn, if only you'd opened up on them the moment they initiated...

Sound familiar? It should. Robbery. Theft. Mugging. Whatever you want to call it, it's happened to us all on at least one occassion, sometimes more than we'd like to admit. You may have heard all kinds of advice on how to stop yourself getting robbed, what precautions to take and how to respond. This guide should provide some information on the matter. The first thing to remember is that all information in this guide is entirely situational. No single method is guaranteed to prevent you getting stuck up 100% of the time, however combined, it may lower the chances of you becoming just another victim in this frightening dog eat dog world.


The Basics

Below is a briefly compiled a list of tips that many people may have heard before with some additional insight. While certainly not an exhaustive list, it does provide some basic pointers. I may expand this list in the future, so any feedback would be very much appreciated!

[align=left]1.) Avoid people - The only surefire way to avoid being robbed is to avoid people altogether. By reducing your contact with other humans, you reduce the risk of being seen, and thus being targeted by bandits. Now personally I don't recommend this method, as this playstyle gets very boring very quickly. That said, there are elements of the hermit lifestyle that we can take note of. For example, remaining unseen. If you see a human before they see you, you immediately gain the advantage in any interaction you may have with them. You have the opportunity to observe and assess them, before deciding to engage or bypass them entirely.

2.) Travel light - Another effective method to reduce the risk of someone targeting you for your equipment is by not having anything on display you don't want to lose. Travel only with the necessities, dress like a civilian, avoid equipping high value items and you will make yourself less of a target for robbery. Two things that makes a target almost irresistable to bandits is the presence of an AK or any weapon chambered in the 5.56x45mm NATO cartridge.

3.) Don't be a dick - Pretty self explanatory. Remember your manners when talking to people, don't give them an excuse to get hostile. This means avoiding throwing insults at heavily armed strangers and threatening to bash their heads in with a lug wrench. By doing so, you're less likely to incite your would be attackers to leave your pantless in the middle of Stary with not even a can of beans to your name.

4.) Travel in a group - There's safety in numbers. Whenever bandits initiate on people, they run the risk of being riddled with bullets by their victims. A humiliating, yet unlikely fate if a group of three gets the jump on a single man, however the danger increases with each additional member of the opposing party until the risk of being killed outweighs the reward of obtaining a decked out M4 and ghillie wrap.

5.) Be Helpful - If you straight up give strangers supplies like ammo, food and medicine, they may be far less inclined to bother to rob you at all. While many bandits are ruthless killers with hearts of stone who would bayonet a puppy for a STANAG, some actually have morals. Plus, having people give you what you want without having to even hold them up is far less hassle than going through the rigmarole of initiating, restraining, relocating and finally releasing them.

6.) Be aware of your surroundings - Some bandits are smart, and will set up an ambush on a road by using an innocent looking decoy to bait you in and distract you, before they pounce on you and swipe your gear. Look out for this. Watch the behaviour of strangers, take note of where they are and their position, what they are saying and what they are wearing. If they look horridly undergeared for their location (say NWAF or Vybor) and are apparently alone, it may be a trap. Scan the area for potential hiding spots, keep an eye out for lookouts and listen for footsteps.

7.) Stay off the roads - Travelling via road is the easiest method of navigating the region of South Zagoria. With signs detailing the proximity and distances of nearby settlements and connecting the vast network of towns and villages, it can be tempting to never stray too far for fear of becoming lost. However, by learning shortcuts through forests and the dirt roads in the hills, you can avoid confrontation with groups of people unless you choose to engage with them. This can be especially helpful if you're just on a supply run and need to get from point A to point B with as little hassle as possible.


Risk Assessment

Going over the basic stuff, I touched on things like scoping out situations, observing groups from afar and practicing caution on your travels. These are all methods of risk assessment. Risk assessment involves evaluating a situation and making a note of all the potential risks that could occur. Once you have thoroughly assessed a scenario, you can then make a more informed decision on your next move. This can be the difference between cautiously approaching a camp after observing their behaviour for a good ten minutes and determining they are not a threat, and waltzing into a satanic ritual in desperate need of a human sacrifice.

To properly conduct a risk assessment, you need to go over several factors. First, the human element. The human element is the most unpredictable part of any scenario, and unfortunately is the one we'll be dealing with the most when trying to save our bacon from el banditos. It involves, not surprisingly, people and their behaviour. When assessing the human element, you need to observe any strangers in the area, preferably before making your presence known to them. Listen to a group's conversation, take note of how many there are and what they are wearing. See if you can identify any uniforms. Are they on edge, or are they noticeably relaxed? What sort of weapons are they carrying? Would they be more geared for hunting animals, or people? How are they moving, are they taking deliberate steps to avoid being seen? How are they interacting with any other people in the area? Take all of this into consideration when you think about how an interaction with them might play out. If they seem a little sketchy, perhaps a bit too quiet or overtly hostile, it may be best to give them a wide berth. If they're quite callous in their behaviour, talking in the open and appearing relatively neutral, it may be safe to approach.

The next factor you need to consider is the environment. Think about where you are. If you're at the tents in NWAF, you would do well to be cautious of any strangers. At a trader post in Kabanino surrounded by people however, this is less of a concern. The more dangerous of an area you're in and the more secluded it is, the more at risk you may be.

The third factor to take into consideration is yourself. How viable of a target are you to any would-be robbers? Are you carrying a decked out M4 and Smerch vest? How visible and exposed are you? What gear are you carrying on your person that another person would want? Do you have any friends in the area, if so, where? Would they be able to reach you in time if anything went bad? Also, what are you wearing? If you are in some sort of uniform or wearing any identifying insignia (armbands, berets, masks), you may make yourself a target to other groups, whether hostilities exist or not (I have been robbed and tortured for wearing a blue armband, on the suspicion I may have been part of Coldwater-I wasn't).

Once you have assessed all of these factors, you can now calculate with reasonable accuracy the likelihood of you being held up. Wearing a full ghillie wrap with an armband carrying a rare weapon, about to run into a group of six men at NWAF tents wearing polka dot masks and carrying M4s? Maybe reconsider your approach.


Risk Prevention

One of the most important parts of preventing yourself from being robbed, is to never put yourself at risk of it in the first place. Many new player may feel relatively safe travelling around an RP server with no KOS, disregarding the usual caution that comes with looting certain high yield areas such as military bases. However, this is an apocalypse. Supplies are scarce, people are desperate and nobody can be trusted. Walking up to a stranger in the middle of a road and greeting them jovialy is a thing of the past.

By exercising caution and suspicion, you may be able to stop a potential robbery in its tracks before it has a chance to happen. If you're approached by a group of five armed men, perhaps it isn't best to stick around that area for longer than absolutely necessary. Don't ignore them if they approach you first, but be careful. Don't tell them anything that could make you vulnerable, avoid exposing yourself too much and don't linger. Make your excuses and get out of there. If you do it fast enough, you might evade them before they've even decided they want to rob you. Even if you're desparate for a mag for your AK, it's best to cut your search short and scarper. They'll be other places to find equipment, ones that aren't inhabitied by xenophobic Chernarussian militiamen and cut-throat mercenaries.

If you want to reduce the risk of running into some not so friendly individuals entirely, it may be best to avoid high value areas such as military bases whenever possible. The reasons for this are two-fold. Firstly because bandits typically want the best weapons and equipment they can get, and you'll generally find them around more high yield areas such as the "Triangle" (Stary, Kab, Vybor) and the NWAF. Also because bandits recognize these areas as "high traffic", as in, they attract a lot of people due to their proximity to high value gear and will deliberately target areas around them. If you desperately need military grade gear, it may be best to try some of the more secluded military installations, such as Myshkino, Pavlovo and Balota.


Deescalation

[align=left]Assuming you've followed all of these steps so far, but have still found yourself in a hairy situation, the most important thing is not to panic. You may think being initiated on means the end for all of your precious belongings, but this isn't necessarily the case. Some groups may restrain you out of caution while they confirm your identity. I've had this happen to me multiple times, some folk just like to be cautious. In situations where guns are raised it's best to play it cool. Be calm, polite and collected. Try to answer any questions they have as best as you can, even if it means lying. Sometimes telling people what they want to hear can lead to them releasing you. Be warned, however, it can also get you killed, so tread carefully.

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In situations like this, where your hands are tied and your captors are deciding what to do with you, it's crucial that you take this time to read your hostage takers. Try and figure out who they are, what they want and their mentality. If they don't like slander or backchat, appease them and compliment them. If they don't like kiss-asses, play it straight edge and keep cool. If they seem to be unstable and irrational, you may be shit out of luck. If you think you have information that may get you released, such as a group that you know they are hostile with being nearby, tell them! If you make yourself useful, you might just make it out unscathed, and with (most of) your possessions intact. A lot of this advice is situational and will totally depend on your individual dealings with the group. You'll have to play it by ear.


Escalation

[align=left]Contrary to popular belief, sometimes violence IS the answer. At least, the threat of violence. I'm not condoning spraying down your attackers as soon as they initiate on you, however if you find yourself in a situation with one or two relatively fresh bandits, you may be able to take advantage of their inexperience. If they're lightly armed, depending on the situation, you may be able to outgun them. Let them know this. Ask them if their lives are really worth losing over a few pieces of metal, make them think real hard about their next move. Make them believe you are not alone, that you have friends, powerful friends, whether it's true or not. If you have them sufficently spooked, they might just reconsider.

That said, acting like a hardass might just get you slotted, so user beware. It's also generally a good idea to have some bite as well as bark, if you're waving a Sporter .22 in their face reciting Dirty Harry lines, they'll probably just laugh at you.

Being able to dish out a credible threat also involves manpower. If you have backup, now is the time to call it in. Let your friends know your situation as soon as possible, provide them with your location along with a description of assailants including their numbers and appearance. Now in close proximity to the bandits trying to rob you, relaying this information without raising suspicion may be difficult in such a short space of time. There is a way, however. Leaving one hand on your radio, you can relay all the necessary information in three seemingly innocent sentences or less. Example:

"Oh hey, what brings you three to the finest hospital in Cherno? Nice AKs, what do the red armbands mean? Okay, I'm putting my gun down and raising my hands, please don't hurt me."

Congratulations, you've just given a complete Sitrep to any friendlies on the radio, and you didn't even have to metagame! Now that your friends are on their way, it may be best to prime your robbers beforehand, to prevent anyone from getting ventilated. Inform them you have friends that know where you are, and if you aren't released, there will be trouble. Do it in a matter of fact way, however, that shows your willingness to negotiate. They will be less likely to open fire as soon as they see your friends if they believe you intend to talk terms. If you have a sizeable response, they may even just up and leave on the spot, I've never met a group of three bandits with enough balls to try and take on 8+ guys just for a few mags of 5.56. In a situation where a stand off ensues however, anything could happen, and at that point if your friends aren't able to negotiate your safe release, it may be out of your hands.

Escalation is always going to be the most risky response to an attempted robbery, however it can lead to some of the most tense hostile RP, even without a single shot ever being fired


Conclusion

All of this advice is useless to you if you don't ever engage with people. The one thing I don't want people taking away from this guide is that robberies are poor RP or that they should do whatever they can to avoid it. This simply isn't the case. Some of the most enjoyable hostile RP can come from simple stick ups on a lonely road in the dead of night. If you take excessive steps to prevent the mere possibility of being held up, you're missing out. Things like avoiding high pop servers, foregoing player interactions just because you're afraid of losing your precious loot. These are examples of what not to do. That isn't avoiding getting robbed, it's just avoiding roleplay.

I was prompted to make this guide as I felt that a lot of the complaints people have been making about constantly being victims of theft at gunpoint are often down to player error by allowing themselves to be victims due to their playstyle. Sure, there have been excessive amounts of robberies recently, but in the IC environment of DayZRP, this is expected to be commonplace. It would be more realistic if someone would kill you for the clothes on your back without so much as saying a word to you. However, in the confines of the rules, other ways to emulate a hostile world must do, and robberies are one of the most straight forward and common ways to do so. A little caution and common sense can go a long way.

I've included a lot of different advice that should suit all different kinds of characters and playstyles, so there should be something here for everyone. That said, this is by no means a definitive guide and could always be expanded. Feedback is appreciated and encouraged. If there's something you think I've missed, or that I could improve, tell me! I want to make this guide as helpful as possible to anyone that reads it.

Finally, thanks for making it this far! I hope that I've given you something to think about next time you're on your travels and paranoid about pesky bandits nabbing your gear. And remember, if you do get robbed, brush it off, get back up, take a deep breath and plan your next step. It's all fun and games, in the end.

Safe travels, everyone!


Related Guides

Joseph Divone's Super Chill Guide to Receiving Hostile Interaction - DatBlueWolf

So you've been taken hostage - a basic guide - Dustup

Echo guide to hostile RP - Echo

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   15

Nice guide, but avoiding people is kinda avoiding RP man :/ It's RP > Gear anyways!

Thanks! And I agree 100%, which is why I specifically went over this in the basics and in my conclusion, just for clarification.

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Xeovas    5

You would believe that here is RP>Gear but sometimes there is instances where it is the other way around, I just posted a rant and now i'm going around guides, tutorials, etc to see what I could've done differently to spice up the RP or what I should've/could've done in the situation I was in. This will help come future times I am in need! great read.

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Rocco    34

some of this stuff could be limiting to RP but I think that if you are looking for a good guide on how not to get robbed this is something to think about

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marianosvc    27

Nice guide, but avoiding people is kinda avoiding RP man :/ It's RP > Gear anyways!

I don't fully agree with this statement. I do agree with you though that avoiding people that managed made contact with you through VOIP is indeed avoiding RP, but avoiding people and big groups when no contact or conversation was engaged might be one of the smartest and reallistic things to do in the apocalypse, you just do not talk with everybody you see. Avoiding people does not mean avoiding roleplay, as you might be roleplaying as a guy that simply want to, stay away from individuals and groups temporarily because you have a price for your head or something and you prefer to ride and talk with your friends only. Avoiding people when no contact was made is still roleplay and a reasonable movement. If somebody see you, approaches and talk to you and you just decide to run away without spitting any word, then, that is avoiding RP.

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Beni    679

Nice guide, but avoiding people is kinda avoiding RP man :/ It's RP > Gear anyways!

I don't fully agree with the statement. I do agree that avoiding people that made contact with you through VOIP might me avoiding RP, but avoiding people and big groups when no contact or conversation was engaged might be one of the smartest and reallistic things to do in the apocalypse, you just do not talk with everybody you see. Avoiding people does not mean avoiding roleplay, as you might be roleplaying as a guy that simply want to,stay away from individuals and groups temporarily because you have a price for your head or something and you prefer to ride and talk with your friends only. Avoiding people when no contact was made is still roleplay and a reasonablr movement. If somebody saw you, approached to you and talked to you and you just run away without spitting any word, then, that is avoiding RP.

Yeah I suppose you're right tbh!

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Rjz    0

Nice guide, but avoiding people is kinda avoiding RP man :/ It's RP > Gear anyways!

yeah i agree, i feel like if you're gonna get robbed you should where it goes

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Unknown Entity    126

Nice guide, but avoiding people is kinda avoiding RP man :/ It's RP > Gear anyways!

I do a lot to avoid people on a certain character due to IC events. It's not at all avoiding RP. Avoiding RP is if someone makes contact and you just run off without saying a word.

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Doc Phlox    24

Nice guide, but avoiding people is kinda avoiding RP man :/ It's RP > Gear anyways!

I do a lot to avoid people on a certain character due to IC events. It's not at all avoiding RP. Avoiding RP is if someone makes contact and you just run off without saying a word.

Have to agree. A person being wary in the apocalypse is of paramount importance. Not to say all should be avoided, but there is definitely a difference between avoiding RP and being cautious

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   15

Fuck sake I literally searched the entire guides and tutorials pages looking to see of this topic had been covered before. Guess I didn't look hard enough.

Close thread or w/e, just end me fam. This is pretty much redundant :^))))))).

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d3r3k    1

I am not fearful of running into robbers, as I know here it would most likely end in some memorable RP and allow my character to grow as well. Which in turn would force my character to take on most of these common sense ideas you have provided (it really is, but written out helps a lot of people I'm sure!)

But naturally I stick to tree lines, assess towns and open areas sometimes for a few minutes before engaging..then head back out of town. I'll even stick around afterwards maybe leaving a note or just to observe extending the possibility I simply just missed someone by a few minutes (by adding scouting before and after entering a town).

I don't consider my style of 'not engaging' as avoiding RP unless they've noticed me and I simply run. However, I've found I see others typically long before they see me.

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Guest

How not to get robbed : "Not be a nerd"

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Alexi    9

How not to get robbed : "Not be a nerd"

I'd rather just avoid people, who needs RP anyway.

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Guest

How not to get robbed : "Not be a nerd"

RIP Emile, then.

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Guest

How not to get robbed : "Not be a nerd"

RIP Emile, then.

:o

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Pinky    128

How not to get robbed : "Not be a nerd"

RIP Emile, then.

How can you be so savage in public.

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Emile    98

How not to get robbed : "Not be a nerd"

RIP Emile, then.

Wow.


How not to get robbed : "Not be a nerd"

RIP Emile, then.

How can you be so savage in public.

Please... Don't fuel his ego. :(

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