Jump to content

Server time (UTC): 2023-09-26 23:33

Hostage taking


Recommended Posts

Just would like to hear peoples opinions on this, Im sure everyone has been taken hostage before, do you find it annoying that when you do get taken hostage you are told to do a full on sprint to a place like at least 1km away, 

i mean it cuts all rp that could happen for a hostage rescue situation because they would just have no idea where to look, where as if you were going slower to give them more time or stay within maybe 500m or where it happened or something it would be a bit better and create more rp, i wouldn't even mind if it was like being handcuffed and doing a full sprint in that, (somewhere still not kilometers away) coz thats only like a jog. The only way i personally think you should be able to bring someone really far away is when you use a car or truck or something. 

what do you think?

Link to comment
  • MVP

I mean ofc people will bring their hostages as far as they can because they don't want to get shot. If I take someone hostage then I will go somewhere I feel really safe so I know that no one can just come up to me and shoot me. That might be 1km away, but if that is what it takes for me to feel safe enough then I'll go for it.

Link to comment
  • MVP

You receive the hostile RP once you get to the place they want to take you. The sprinting is just precaution incase you are being followed by people. I personally never had a problem with it. The moment you take someone hostage, his friends share KOS rights on you if they were within 500m of the Initiation which is why the first thing you do as a hostage taker is to make sure you get the hell out of the area. I personally don't see anything wrong with it as you will always receive hostile RP on your way there and once you get somewhere safe.

Link to comment
  • Sapphire

You say it cuts all RP that can happen yet wouldn't getting shot by someone in the back cut the RP more?

I think its safe to say that I will be running my hostages a decent distance away regardless and I wouldn't expect anything different if I was an hostage.

Link to comment

You say it cuts all RP that can happen yet wouldn't getting shot by someone in the back cut the RP more? .

Not everyone just shoots straight away though, people try negotiating too. I understand that it is to keep themselves safe and what not, but i personally just feel that its more rule play than rp... lets say for example, you see 1 person on his own, no reason to believe he has friends, but still run away, why? be 1 thing if you knew they had friends in the area. Just my opinion, not suggesting rule should be made or anything

Link to comment

I have to agree with a majority of people here, I think even if you do only see one person they might have friends around. So I think its better to run your hostages and then role play instead of risking the chance of just getting shot and having no role-play at all.

Link to comment
  • MVP

I totally understand that the hostage takers wish to move you out of the area to minimise the chance of them being caught but surely the hostage takers should be offering RP as you run even if it is talking between themselves. I don't see why there should be a cut in RP at all.

Link to comment

Seems only a legitimate concern to worry about friends helping. I have been in situations where cars were involved, and hostages have been taken literally across the entirety of the map. It's IC then safer to actually roleplay with the hostage instead of worrying about suddenly being ambushed by their friends.

Link to comment

I totally understand that the hostage takers wish to move you out of the area to minimize the chance of them being caught but surely the hostage takers should be offering RP as you run even if it is talking between themselves. I don't see why there should be a cut in RP at all.

Me and my friends have done this before and tried to do this as much as possible whenever we had a hostage, but there are times when things can get too heated and you gotta get, you and your hostages, out of harms way first before you can start RPing properly. To be honest though when I have been a hostage and we start running or jogging away the RP is kind of meh because my captors' attention is mostly towards the surrounding area so they don't get shot. I rather have my captors' full attention and best RP when I am with them rather experience "meh" RP I get when their more focused on other problems.  But I definitely feel where you are coming from.

Link to comment
  • MVP

-SNIP-

-Valid point-

Agreed that the 'top notch' RP starts when the hostages takers have reach there safe area but at least some RP should be given as you move them. What concerned me was the 'it cuts all RP' comment from the OP when it shouldn't.

Link to comment
  • MVP

-Valid point-

What concerned me was the 'it cuts all RP' comment from the OP.

What i meant by that, was that for people coming to rescue you, it cuts all that RP, not the hostage takers rp

Apologies, I know what you mean but I can almost guarantee it would turn into a fire fight. The hostage takers are at an immediate disadvantage in regards to KoS rights.

Link to comment

Apologies, I know what you mean but I can almost guarantee it would turn into a fire fight. The hostage takers are at an immediate disadvantage in regards to KoS rights.

In my experience its 50/50 on people not shooting straight away, but ya, i can understand that.

Link to comment
  • MVP

Apologies, I know what you mean but I can almost guarantee it would turn into a fire fight. The hostage takers are at an immediate disadvantage in regards to KoS rights.

In my experience its 50/50 on people not shooting straight away, but ya, i can understand that.

I suppose it all comes down to is if the hostage takers are willing to take that chance, but then again the 'rescuers' also need to be accommodating to the potential negations too.

Link to comment

-Valid point-

What concerned me was the 'it cuts all RP' comment from the OP.

What i meant by that, was that for people coming to rescue you, it cuts all that RP, not the hostage takers rp

I mean there's potential RP involved if you manage to successfully take back the hostage(s) and maybe try to keep at least one or two of the hostage takers alive. Even if the hostages die, if the rescuers manage to knock a guy or two out they still can RP with the table turned but it would really suck for the dead hostages, since they were the main objective of the rescuers. So it's pretty much a game of risk and choice that manages the flow for potential RP or none at all since ultimately in a situation with rescuers and hostage takers it's 9/10 times going to end with a firefight. Very rarely in my experience have people actually give into demands and follow through with it, don't get me wrong it has happened before and I have experienced it but it doesn't happen as often as people probably want it to.

Link to comment
  • Sapphire

Hm.. I agree, running the hostage for an extended period of time might suck because it offers little RP besides a conversation or sometimes none at all... Most do it for safety reasons because if the hostage has friends around, 99% of the time, those friends would act out their KOS on the hostage takers. It also cuts out the possibility of being interrupted by a stranger because everyone is already on edge when they take a hostage and some random person shows up and just starts casually talking like nothing is going on.

Link to comment

Personally, I think it's just good practise if you're gonna grab a guy, who knows who else may have seen or be watching you.

They should give the vic decent RP though during the transfer,

'Keep your fucking head down! Don't fucking look at us, just keep moving.'

When they start to talk:

'Shut the fuck up, you'll get your chance to plead your case soon enough, another fucking word and I'll gag your sorry ass.'

Even something as simple as that, the way I see it, more than that would just be stupid until you knew you were safe.

I don't think the characters would be thinking about detailed conversation at that moment in time, all situations are different however but I'm speaking generally.

Link to comment

This is what annoys me,

Things like this shouldn't happen as all hostage situations should have a reason, I know its for safety that you send them away, but if you're brave enough to face them in handcuffs you should be brave enough to face them out of them.

Link to comment
  • MVP

Apologies, I know what you mean but I can almost guarantee it would turn into a fire fight. The hostage takers are at an immediate disadvantage in regards to KoS rights.

In my experience its 50/50 on people not shooting straight away, but ya, i can understand that.

Let's be honest here. If your friend was taken hostage and you were within 500m you will shoot from wherever your positioning is as soon as you see the initation going down.

Link to comment

Apologies, I know what you mean but I can almost guarantee it would turn into a fire fight. The hostage takers are at an immediate disadvantage in regards to KoS rights.

In my experience its 50/50 on people not shooting straight away, but ya, i can understand that.

Let's be honest here. If your friend was taken hostage and you were within 500m you will shoot from wherever your positioning is as soon as you see the initation going down.

Isn't this just a direct result of the actions of the original aggressors though?

'It's bad RP to just get shot' Well, not if you're doing bad things to dangerous people it isn't.

I don't get this idea that people can just run around kidnapping and torturing people and expect zero repercussions.

While I agree that the smart party would move the hostage, I'm also rather dismayed at some people's reasoning here.

Link to comment
  • Sapphire

In my experience its 50/50 on people not shooting straight away, but ya, i can understand that.

Let's be honest here. If your friend was taken hostage and you were within 500m you will shoot from wherever your positioning is as soon as you see the initation going down.

Isn't this just a direct result of the actions of the original aggressors though?

'It's bad RP to just get shot' Well, not if you're doing bad things to dangerous people it isn't.

I don't get this idea that people can just run around kidnapping and torturing people and expect zero repercussions.

While I agree that the smart party would move the hostage, I'm also rather dismayed at some people's reasoning here.

If people are allowed to shoot me as soon as I drop an initiation on their friend, then I should be able to just take the hostage and book it. I'm not gonna stand in the middle of a field walking with them just waiting for a 7.62 to hit my forehead.

Link to comment

-snip-

If people are allowed to shoot me as soon as I drop an initiation on their friend, then I should be able to just take the hostage and book it. I'm not gonna stand in the middle of a field walking with them just waiting for a 7.62 to hit my forehead.

I'm not saying you should. I was just pointing out that some people said that getting shot wasn't good RP either, as an answer to why they book it.

It is in fact exactly what you should expect is it not? It's not bad RP for friends to try to save their buddies.

The hostage takers are well within their rights to move as quickly as possible, just as any allies of the vic are fully entitled to blast any of them if they can.

I don't see either thing being against what I'd see as good RP.

- I guess that's what makes the excitement, are you going to get away with it or...?

Link to comment
  • Sapphire

-snip-

If people are allowed to shoot me as soon as I drop an initiation on their friend, then I should be able to just take the hostage and book it. I'm not gonna stand in the middle of a field walking with them just waiting for a 7.62 to hit my forehead.

I'm not saying you should. I was just pointing out that some people said that getting shot wasn't good RP either, as an answer to why they book it.

It is in fact exactly what you should expect is it not? It's not bad RP for friends to try to save their buddies.

The hostage takers are well within their rights to move as quickly as possible, just as any allies of the vic are fully entitled to blast any of them if they can.

I don't see either thing being against what I'd see as good RP.

Alright, I see what you're saying now. Misunderstood that part in your previous post, apologies. In that case I agree with what you're saying, neither of the two action are Bad RP in my opinion, it's fair to make a run with the hostage and it's also fair to shoot the people that capture your friend.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. You can read our privacy policy here: Privacy Policy