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DayZ Status Report Jan 15 2016


Alex

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  • MVP

Didn't see this until yesterday, hmm..

Development Board Spotlight

Wdbhc8d.jpg

Dev Update/Hicks

Greetings Survivors!

This Status Report comes a little bit later than normal due to the team getting back into the office, and people getting settled. We're all focused on assessing the tasks ahead of us between here and beta - and prioritizing the when and how those larger engine changes will make their way to the consumer branch on Steam.

Over the last week as far as Steam goes - we've pushed a small update addressing some security issues, as well as merging over some pending filters changes for the New UI. Enough about that though - you all want to know whats going on with the under the hood type stuff - so lets get to that.

Keep in mind, we're at the start of the year - so not too much content changes will be featured in this week’s Status Report, but we will be talking about DayZ's underlying engine - and pending changes.

On the design side, Peter and his team have been focused on several awesome upcoming changes to DayZ, as well as addressing some nagging economy bugs that we've been able to nail down thanks to Feedback Tracker usage.

- Finalizing gameplay design for player constructed fortifications (tiers of walls/fences)

- Finalizing gameplay design for player constructed watch towers

- Complete audit of item category and tagging configuration (every spawnable item in game)

Over in the gameplay programming team, Mirek and crew have kicked off 2016 with the following tasks:

- Damage System implementation

- Central Hive/Servlet Package for DayZ Server tool

- Servlet & DayZ Server Modding Support

- Central Economy Region Control & Tools

- Expanding required fluids and parts for vehicles

The Enfusion/DayZ Engine team have kicked off the new year right.

- Extensive New UI bugfixing

- Cooperation w/ Design & Art on New UI skin prototype

- Optimization & Parallelization of Renderer

Straight from the mouth of Filip Doksansky, Lead Engine Programmer for Enfusion - the current renderer goals and progress are as follows:

Tasks Completed:

- Ocean Rendering

- Parallelization

- Post Processes

Current Focus:

- Simulweather (True Sky) Implementation

- Detailed Terrain Shadows

- Dynamic Lights

- Optimization Pass

Internally we're hoping to have our next .60 update out late next month. I don't want to get any of you too hyped, but internally we've been observing outstanding client side performance (frame rate) with the new renderer technology. Paired with the performance increase of the New UI, and iteration upon the inventory and UI skinning - we're *hoping* to see .60 be a hell of an update. 

Please keep in mind as these systems are merged into test we could easily stumble across blocking issues, and we'll continue to keep everyone appraised on the status of these if they arise.

- Brian Hicks / Lead Producer

Not as much in this status report, but it seems adding in all the proposed content from last year (base building, zombies, all those guns, whatever else they showed us) is their focus, along with bug fixing and finally.... Beta.

Ocean Rendering sounds nice.

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  • MVP

Hm, I'm always curious about how the next patch will look like, what it'll change in game and if it won't be bugged. I guess, we'll see.

I have a good... uh.. better feeling about this next patch. Base building, Tisy military base, new vehicles, guns, zombie dynamic hordes, new renderer, aerial vehicles... lots of stuff. Lots more bugs, of course, but this year they said content release focus goes down and bug fixing focus goes up, so we'll see.

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As long as they fix the newUI I am happy. I love the amount of FPS it gives me but it really is a pain in the ass as there is no status bars and managing the inventory is horrible. Or maybe I am just not used to it.

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Hm, I'm always curious about how the next patch will look like, what it'll change in game and if it won't be bugged. I guess, we'll see.

I have a good... uh.. better feeling about this next patch. Base building, Tisy military base, new vehicles, guns, zombie dynamic hordes, new renderer, aerial vehicles... lots of stuff. Lots more bugs, of course, but this year they said content release focus goes down and bug fixing focus goes up, so we'll see.

Well, in terms of new content and bug fixing, I'm more into the second one. I can manage without new things in-game but if something isn't just working properly then it'd be good to repair it. At least that's my point of view about this so if they're really going to focus more on fixing bugs then it's good.

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  • MVP

Hm, I'm always curious about how the next patch will look like, what it'll change in game and if it won't be bugged. I guess, we'll see.

I have a good... uh.. better feeling about this next patch. Base building, Tisy military base, new vehicles, guns, zombie dynamic hordes, new renderer, aerial vehicles... lots of stuff. Lots more bugs, of course, but this year they said content release focus goes down and bug fixing focus goes up, so we'll see.

Well, in terms of new content and bug fixing, I'm more into the second one. I can manage without new things in-game but if something isn't just working properly then it'd be good to repair it. At least that's my point of view about this so if they're really going to focus more on fixing bugs then it's good.

At least they're going about it the right way. It's better to cram in loads of content and then bugfix rather than bugfixing each patch, we'd be waiting for beta in 2039 if that's how they did it :P

I'm pretty hyped for 0.60 though.

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I have a good... uh.. better feeling about this next patch. Base building, Tisy military base, new vehicles, guns, zombie dynamic hordes, new renderer, aerial vehicles... lots of stuff. Lots more bugs, of course, but this year they said content release focus goes down and bug fixing focus goes up, so we'll see.

Well, in terms of new content and bug fixing, I'm more into the second one. I can manage without new things in-game but if something isn't just working properly then it'd be good to repair it. At least that's my point of view about this so if they're really going to focus more on fixing bugs then it's good.

At least they're going about it the right way. It's better to cram in loads of content and then bugfix rather than bugfixing each patch, we'd be waiting for beta in 2039 if that's how they did it :P

I'm pretty hyped for 0.60 though.

Yeah, I guess you're right and they already gave us a lot of stuff to mess around with like new items, vehicles, etc. so it's nice that right now they want to focus more on fixing whatever their patches broke in the meantime.

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  • 4 weeks later...
  • MVP

The newui doesn't look half bad,  Anyone know what the 'notifications' popups are referring to when using the new ui?

Its a dev tool that they didnt remove, so the data is just unusable instead, just a bug.

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The newui doesn't look half bad,  Anyone know what the 'notifications' popups are referring to when using the new ui?

Its a dev tool that they didnt remove, so the data is just unusable instead, just a bug.

Ok great, thought it was something like but could not find mention anywhere, thanks !  They are only slightly distracting while trying to peer around corners :)   I do like that new UI though.

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  • MVP

The newui doesn't look half bad,  Anyone know what the 'notifications' popups are referring to when using the new ui?

Its a dev tool that they didnt remove, so the data is just unusable instead, just a bug.

Ok great, thought it was something like but could not find mention anywhere, thanks !  They are only slightly distracting while trying to peer around corners :)   I do like that new UI though.

The Inventory on it could use some work. I like the menu although judging by the dev report video they changed it :(

The text seemed too big sometimes, but it wasn't a bad UI (visually) other than the bugs and the issues with the inventory and status bars.

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  • Emerald

Update SoonTM :P

we'll probably be waiting another 2 months at least.

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  • MVP

Update SoonTM :P

we'll probably be waiting another 2 months at least.

We'll be seeing experimental in probably a month

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  • MVP

Better get on making that February status report thread Sniper, your 1 hour late tsk tsk

Sorry sir I'll get right onto it sir yes sir

EDIT: lol I can't open the status report because the dayz blog website is down for maintenance?

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