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Guest Kenji

i wonder what if ...

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Guest Kenji   
Guest Kenji

I wonder what RP on the server would be like if you actually had to perma your character when you die in a gun fight or in RP.

I dont think that would be a bad thing necessarily.

I think conflicts would escalate into all out war far less frequently.

There would also be no need for the NLR. 

You would not get these endless cycles of executions that go nowhere.

No all out wars over a argument. Rather it would have more hostile RP prior and a longer buildup.

As it is at the moment pretty much everyone is displaying NVFL by getting into gunfights over foul words, because people think "ill just respawn and re-gear and keep my character.

I would welcome something like that in RP.

What do you guys think.

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Samaritan    251

This has been brought up several times before.

In regards to permadeathing your character you cannot force someone to do this as it would be powergaming. A lot of people have a lot invested in their characters and sometimes they don't want their story to end. Some people do permadeath if they achieve a 'good death' but at the end of the day it will always be down to personal choice.

Admittedly it would be more realistic and might make people think twice before getting into certain situations but it something that will never be enforced.

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Guest   
Guest

I get what you saying, people are way too yolo, fuck it if I die I respawn and so be it. They don't care at all for their character life and they kill without question.

But what should we do? Restrict people so that everytime you die you gonna have to make a new char? I work way too much to build one to let it die like that. Not to mention that there are characters which I will most likely never kill, as they are way too fun to play as.

All we can do is hope people get rid of the public mentality, where they kill as soon as they have those kos rights and that will never happen seeing as there are old members of the community with this exact mentality still.

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Gina    26

I would fully support this, but I know this won't happen.

This would improve RP in all situations if you think about it. Your character would actually need to think about their actions in-game in a fear about possible execution rights on them or example. You would actually think twice before acting like a twat when your "life" can actually end right there.

In the same time I know that those who would like this in first place, are already playing like their characters only had one life, and those who not care so much won't care more even if this kind of rule was in place.

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Defiance    96

I'd rather not. I do not believe this would improve RP, as I'd have lost my favorite character about two weeks into .55. The storylines I've created, the group I've created, and literally everything I've done would have stopped months and months ago. I'd rather create stories instead of new characters.

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Joules    226

I don't quite want to beat a dead horse with this one, but the discussion has come up many times and my opinion has never wavered. I don't create junk characters. Every character I've come up with has been heavily thought about. Sure it would be easy to make junk characters, but I refuse to do it, and I refuse to permanently kill off my character because someone gets their kicks on mindless violence. I may end up killing Jarmo on a good death, but I know for sure I never plan on permaing Tucker. If we enforced a rule on permakilling none of the great stories I've been involved with would have happened. I would have been dead back in July on Tucker. In some cases I can understand the frustration when someone doesn't perma, especially if the person killed was someone who often went around hurting others and so on, but let the people playing decide on if they want to end their story or not.

Rant over. At the end of the day, it's the persons decision. Let's keep it that way. This is a video game, we have to suspend realism at some points to keep everything functioning.

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Guest   
Guest

Nope. I've yet to see any benefit to permadeathing my character over someone else's actions.

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Guest Kenji   
Guest Kenji

These reaction is a perfect display of why it would be advantages.

Because of the effort people put in their characters PvP becomes the last option.

Ofc. there should be rules like "if you get killed by a bug or someone breaking rules doing so you do not have to perma. "

But i think in the end it will result in far more Role play.

For instance what is the point in having a conflict with a person that refuses to perma.

he will get executed and will just appear the next day like he just came back from the shop.

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Spartan    1000

Nora still has to die a legit way and then I'll perma death her. I said that when I started with that char and that has been several months ago. It does influence my actions ingame and so far, Nora only died by glitches or lagging out. 

I like to perma my character everytime they die a legit way but I understand that not everyone likes that. If you worked on a background story and your char dies the next day you don't want to make a whole new one.

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Guest   
Guest

-snip-

The thing is there are gonna be people who will still don't care about their characters. People that will create characters in 1 minute, coming up with their story on the road, just so that they can meet up with their friends and go join some more firefights. They are still gonna kill you right away and nothing will change, it might even be worse.

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Samaritan    251

-SNIP-

Again as I said it is down to personal choice, if you wish to play that way then you have every right to because that is your choice. You may however find it very difficult if you were in a group as you would technically need to leave if that character died if you were being true to the idea. It is more realistic but it is a none starter because you are restricting people to role play as they might not want to do. I have to agree with AndreyQ where we need a change of mindset where people need take more care of their character.

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Guest   
Guest

It's been asked several times before and the overall reaction to the topic has for the most part been a no from the majority, I myself wouldn't personally want this as I usually spend a great deal of time making/developing my character, i'd get really frustrated if I had to do that at least once a week/month just because someone want to pick a fight.

If this rule got implemented it would give bandits a huge advantage because it would pretty much force everyone who holds their character's life dear to comply in every situation, even ones that may be in his/her favor.

If anything this would make the PvP even more common in my opinion as everyone would just automatically assume everyone complies which they probably will.

Also not complying to a robbery or an initiation isn't always NVFL, I kinda get the impression that, that is what the overall topic of this thread is about, it might not be but that's what it feels like to be honest, robberies and other hostile situations can in many ways quickly turn the advantage to the victim of said situation, not always but there are times where the robber may or may not have thought through the situation, it happens relatively often and shouldn't be prohibited in any way.

It's a no from me as mentioned above, I think it would just increase the amount of pointless robberies.

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Guest Kenji   
Guest Kenji

-snip-

The thing is there are gonna be people who will still don't care about their characters. People that will create characters in 1 minute, coming up with their story on the road, just so that they can meet up with their friends and go join some more firefights. They are still gonna kill you right away and nothing will change, it might even be worse.

that would be RDM. Would it not?

Sure i think there will be rotten apples in the community.

there will always be those kinds of people in any community with any set of rules.

Those people that have next to no RP skills and always try to create a PVP scenario.

And i also think when you do get hostile PRers it would be even more terrifying.

I think the majority of the players will play much more different.

It tends to be a small group of very loud people.

Keep in mind this is not a suggestion thread just a discussion.

As for something happening that you don't want to i get that problem.

And i agree it can suck that is the reason i did not post it in the suggestion thread.

I just want to spark a discussion.

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Galland    87

So guys I played on such a server and I can tell you its not really improving RP

Of course its satisfying to know that this one guy who fucked up with you will remain dead when you got him good.

Or that fights really have this barrier of "I could actually die"

Unfortunately this isn't the dream RP you want to have, the PVP lads (sorry guys I´m don't want to roast you but...) will simply come back with the same or almost the same char. (can doesn't has to)

The salt after accidents or executions for almost no reason is incredible high.... as well as the fact that story arks mostly end in somebody killing half of the people involved.

Also you are more interested in survival then in random in counters, caught myself a awfullest more by running away after I heard voices just because the fear of death.

So much to the cons.. to the pros now

Fear is real, The times I went to GM to rescue people or search for them oh yeah... handshaking insensitive.

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DerrickStorm    34

[align=justify]Once the development of this game reaches the point where you will lose more than just clothes, people will start to value their character more. If you lose scars, long grown beard, soft skills, you will think twice before doing something stupid. I see no need in forcing people into it with additional rules.

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Pussy    311

Some people do role play this way, and I think that it would provide a realistic experience. However, I do agree mostly with what Shark says. If my character dies in a glitch, or gun fight, or to cholera, I will not be prepared to say good bye to her. 

I like to keep the mindset that if I have a powerful interaction with someone I have a long history with and they execute me, then I'm likely to permadeath. It helps with realism to take a step back and say "Yeah, I'll kill off this character". I find that it brings you back down to earth, and makes you genuinely scared when in hostile situations and helps you act appropriately to the situation. 

Ultimately, I think that if we enforce a permadeath rule, it might end up filling the servers with half-developed characters. I'd much rather run into a 5 month-old character who has been polished to a shine, despite the fact that they may have died quite a few times.

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Volke    132

One of the oldest questions in the book: Forced Permadeath.

The ultimate battle between realism and freedom.

On one hand, storylines, overall direction, and realism and lack of fear exiss because of no fear of permadeath. While there are people who will perma after a legitmate and fair end to the story: there are others who YOLO do dangerous things, and get themselves killed and the storylines such as a war between the groups will never go foward. Just the endless cycle of respawn & kill.

But on the other hand: we want to give people the freedom and do not want to restrict the creativity of others. We don't want to force people to have to permadeath their character.

The solution: Is a difficult one. If people were forced to permadeath over an execution than execution rules need to be SIGNIFICANTLY STRICTER. Like, not just a history but a long timed history between the people.

Though permadeathing over a gunshot is unrealistic - nor would I ever support it. What if you got KOS'd or RDM'd or died from getting shot in the leg? There has to be some sort of realism put in to it though: Perhaps forcing people to RP injuries after a gunfight would make more sense. The way it currently is,there is a lack of overall...realism for me. No one ever dies, the ones leading the wars will never permadeath, the big bad villian never dies and overall the story just never ends....So I actually agree with forced permadeath under VERY STRICT CONDITIONS. Like Permadeath would be a rarity:

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Guest Kenji   
Guest Kenji

-sniped what i have no comment on-

Though permadeathing over a gunshot is unrealistic - nor would I ever support it.  What if you got KOS'd or RDM'd or died from getting shot in the leg?  There has to be some sort of realism put in to it though: Perhaps forcing people to RP injuries after a gunfight would make more sense.  The way it currently is,there is a lack of overall...realism for me.  No one ever dies, the ones leading the wars will never permadeath, the big bad villian never dies and overall the story just never ends....So I actually agree with forced permadeath under VERY STRICT CONDITIONS.  Like Permadeath would be a rarity:

I would like to see the ambiguity when it comes to execution rights dealt with.

It is such a gray area. When do actions of others warrant execution.

And i think execution rights should be the same as permadeath.

If you die by execution you should not come back from that.

Right now you execute someone and you encounter them the next day like they just came home from grocery shopping.

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Ramon    331

I recently had a discussion with a staff member about this.

In my opinion this would be much better. Also in the case of the RP.

For example I take someone hostage for a crime he made ( torture my friend ) and my friend and I kill him for that.

And 2 days later we see him again walking around...? This is not really realistic on my opinion.

Or what Djhato says while killing someone in a gunfight and then see him later on a other place.. Its just not right.

So I agree your idea Djhato! ;)

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Samaritan    251

Just throwing this out there, so if you had to permadeath your character when they are executed or killed in a gunfight do you then have to leave the group that you're in?

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Dew    211

Wasn't there a staff member a few months back that released a group, and if you died you would permadeath that character unless you died to a glitch?

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Guest   
Guest

Wasn't there a staff member a few months back that released a group, and if you died you would permadeath that character unless you died to a glitch?

Talking about this http://www.dayzrp.com/t-Call-Us-What-You-Like-Heavy-Realism-RP-Permadeath-IG-Rec ??

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Guest Kenji   
Guest Kenji

Just throwing this out there, so if you had to permadeath your character when they are executed or killed in a gunfight do you then have to leave the group that you're in?

i will and i did so in the past

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Samaritan    251

-SNIP-

i will and i did so in the past

Therefore if a fire fight happened between two warring groups it would have the potential of destroying those groups after one fire fight. I do not think that the idea of permadeathing characters is practical due to the possible implications for groups.

I don't believe that permadeathing characters would make people care for their characters anymore than they already do. I say this because you could create a new character within 5 minutes and then just act the same way but with a diffident name over and over again. It would make people almost become more detached from their own character and be more reckless  because they have little 'love' for them due to their potential short lifespan. It needs to be a change in peoples' mind set to have more care for there own characters.

I'd prefer a death timer to be introduced whereby if you die then you cannot log back in for lets say 60 minutes. I believe this would provide a better incentive to care for your character without the need for a permadeath.

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