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Server time (UTC): 2023-09-24 03:02

Punishments too leniant [minor rant]


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Been looking through solved reports, and it feels like some punishments are way too light. The main issue I see is with Ruleplay over Roleplay.

There was a recent report where a guy got shot and killed because he didn't take off all his clothes in the 6 seconds he was given. The "robbers" made an unreasonable demand, the victim stated he was roleplaying the situation but still complying, was absolutely no threat [guns and bags on the floor, hands up], but they shot and killed the victim anyway. Their defense? "Oh, he wasn't complying, the rules give me KoS so I killed him! I did everything right!"

They get a 5 day ban.

Two people who obviously are NOT here to RP, don't care about RP but rather steal and kill, show no "oh my bad I'll change" mentality get to keep playing in less than a week with their illegitimately gained loot. In the mean time, the victim has lost everything in a harsh game and has to start out from scratch.

Maybe I'm missing something here, as I have never been on the bad side of a report. If they do this again, do they get actually banned from the server?

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  • Emerald

Whilst I agree with you to a certain extent, there is a set punishment for set rule break, there is no leeway so if you break a rule you get punished the exact same way as someone else who broke the same rule. Keeps everything fair. However, I do feel that each report/ban appeal needs to be dealt with with a case by case mentality. If what you say is true about what happened in that report then I am absolutely gobsmacked as to why those people didn't get punished for bad RP.

So yeah, I agree with but at the same time I wouldn't say that the punishments are too lenient as there is a standard punishment for each rule break.

Edit: When I said "I do feel that each report/ban appeal needs to be dealt with with a case by case mentality." I know that "technically" they are but at the same time they feel like they aren't. Maybe that's something that the staff could improve on slightly :).

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Our rules allow people to have chances to make mistakes, Making them completely hardened where if someone makes a mistake once and is gone would be unreasonable. We all screw up from time to time. To throw them under the bus the second they make one little mistake is foolish, we wouldn't have much of a community.

Would you feel the same way if you were reported and then over a little mistake like a mis ID you were permabanned? Would you stick by your opinion? Or would you do the reasonable thing and admit to a simple mistake and take a small punishment for that mistake?

We have modifiers for more extreme punishments, Most times they are not used and this is because people screw up, Either through lack of understanding of the intent of the rules or simpley out of panic.

Our system gives users a chance to make mistakes and improve and those who don't improve eventually are banned from this community.

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Ok let's break this down shall we?

You mention that the aggressors in said report got a 5 day ban? That would be consistant with the standard punishment for BadRP. Which it does sound like they were guilty of. The standard for unreasonable demands being a 3 day ban. This punishment is there to attempt to correct mistakes the offender may have made, banning people instantly for making what could have been a one time mistake is a somewhat obvious overreaction I think we can agree?

Some people roleplay as what can be generally classified as "Bandits". This is a valid and to me, somewhat vital role to the community. It adds a sense of tension to the servers, you have to watch your back out there. Zombies after all, are not the biggest threat of the apocalypse. This is (soley my opinion: this does not necessarily reflect anyone elses mindset) as it should be. That said, the robberies that follow the pattern "Drop everything 10 secs" are something a running joke and such robberies should be punished.

There is defenitely a lot of room for improvement in the community and its members we can all agree. Especially new players might have a lot to learn about the spirit behind the rules. They might need some time to get into the ever so important "RolePlay > RulePlay" mentality that I keep greeting new people with whenever I speak to them. I do this because it is important to remember that one rule, above all others in my opinion. The reason for this is that so long as you can grasp that your RP needs to have a higher priority than nearly all other factors, odds are you'll never be on the "bad side of a report".

Edit: Disregard, just got it. Apologies.

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  • Sapphire

Ok so you ranted, but what is you suggestion for a solution?

To shed some light on the situation:

People make mistakes, the bans are there to give them time away to learn, if they choose not to do so, they will likely be punished again and a third time brings a perma ban.  

If the RP is bad enough the punishment can be aggravated but the evidence has to be damning, and in some cases this could also lean towards a perma-ban.

In the example you gave I believe 5 days was reasonable, as is the standard for that punishment.  Hopefully it was a wake up call.

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  • Sapphire

Uh. This game is pretty easy to get gear in atm.

Other than that I feel This post has a weird focus on gear itself, you don't need gear to rp, yeah that example you posted is bad rp, but Idk man gear gear gear.

Any who three strikes your out mate I feel punishments are completely fair.

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As far as a solution, I was more curious if there was a sliding scale due to circumstance, and what leads to a perma ban. Was curious if others were in the same area of thought or if I was out on my own. For such a thing of ruleplay over roleplay with us being on an RP server, I was figuring that Bad RP through rule abuse would be a big deal. I have had really shitty RP from bandits, and really detracts from the appeal of the server. But if that is something that someone can eventually get a permaban for if they are multiple offenders, that makes me feel better.

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In a perfect world, a general increase or decrease of punishments would be possible, but here it´s not sadly.

What could be more strict is better followup's and regulations regarding people that have been in or created problematic groups in the past.

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  • Sapphire

-Snip-I have had really shitty RP from bandits, and really detracts from the appeal of the server. But if that is something that someone can eventually get a permaban for if they are multiple offenders, that makes me feel better.

If you have had bad RP you need to report it, or at the very least jump into help desk and discuss it with someome.

We can't change anything if we don't know it's happening.  If someone gave you badRP it needs to be discussed.  The community needs to work together and if there are people who are causing rulebreaks they need to be dealt with, and if possible helped to find the path or RRRRRP.

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  • Emerald

I don't agree with your statement Coyote. I think the punishments are good on how they are. They give people the change and the time to rethink their deeds and learn from it.

As Brad said, the community needs to work together! We can't see everything so that's why we need to work together.

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  • Emerald

Im not going to be rude but you have been here 2-3 months... And probably haven't been here long enough to see how staff actually handle BIG reports. They're doing just fine.. The punishments are fine and honestly Work.

I agree with you on that one. The staff is doing just fine, and to be honest, I don't think I could handle having to deal with all the reports they have to deal with on a daily basis.

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Im not going to be rude but you have been here 2-3 months... And probably haven't been here long enough to see how staff actually handle BIG reports. They're doing just fine.. The punishments are fine and honestly Work.

I agree with you on that one. The staff is doing just fine, and to be honest, I don't think I could handle having to deal with all the reports they have to deal with on a daily basis.

Word.

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making mistakes is a common, the staff are nice enough to give people multiple chances because rules will be broken like it or not. it makes sense that it will eventually be broken at least once or twice, I don't think the punishment is too lenient at all. maybe they should enforce something like if you get a total of 50 warning points within 6 months you get banned or something but as of the moment I don't see an

issue with the punishment system o

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