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DayZ vs Exile


Vader

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  • Emerald

As the title sais, DayZ vs Exile...

What do you guys think? will this Exile mod become way more popular?

In my opinion... yes! This mod has so much to offer, it's incredible.

 i would love to hear your opinion about it ! :)

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  • MVP

The servers will explode once Exile it is launched and then it will slowly...slowly die out.

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  • Diamond

yes I think exile have many possibilities it is also new and exciting

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The servers will explode once Exile it is launched and then it wills slowly...slowly die out.

The sad truth. its will be like like a DayzRP trend.

hope it doesn't end up this way. Exile seems like it has a lot of potential but i think it will end the same way every other "expansion" from dayz has ended up 

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  • Emerald

The servers will explode once Exile it is launched and then it wills slowly...slowly die out.

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  • Emerald

The servers will be immensely populated at first, and I somewhat I understand why, even though I will be sticking to DayZ. Whether people realise it or not, it's another throw back to the Mod. It's one I believe will more successful than when the Mod was brought back, nevertheless, slowly but surely - It will die out. People hate the Standalone, yet they cannot seem to get their head round that's still the best basis for Zombie survival RP.

The modding flexibility and admin tools are pretty much the only things that appeal to me personally. As, it will only supply clan battles and generic hostile RP, in my opinion. It has no where near the roleplay value of DayZ, with the character customisation, emotes, slight survival aspects (even if they're not great right now) etc. Exile will always be based off of a military simulator, and it carries that burden. Well, I guess, some people will like it. Nonetheless, personally, I feel it greatly limits a lot of RP variety. I feel ExileRP will become excessively repetitive.

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  • Emerald

It's true that this mod will die but still... i think you can get really great RP

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  • Sapphire

The servers will explode once Exile it is launched and then it will slowly...slowly die out.

Going to +1 that. It will be like the mod when it was brought pack people have so much hype for Exile and when it gets released people will be "Oh I hate this" and go back to DayZ with no zombies no cars and shit guns.

Personally I want Exile to stay alive on launch as a lot of work was put into it, and just because its a different thing to play then DayZ

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  • Sapphire

Hello Arcarius here and this my own Opinion so take it as you will.

Standalone will always be top priority, Yea Arma 3 is fun and all but it is a mil-sim not a survival game it will never even come close to what DayZ standalone is and will be. Yea there are Mods and you can do a few fancy things, Yes it's new and exciting but i see it like when the mod tired to come back, it will last for a few week because all the PvPers will just want to shoot the big fancy guns and kill people, then the server will slowly die because nobody will want to play because they will continued to be killed by the PvPers for just about no reason.

Again it will be interesting for a bit then get old and disappear, simply because no everyone owns Arma 3 or can afford to own it, either they dint have the money to get it, or there computers can't run it. The main focus will always be DayZ Standalone, why you may ask? Because everyone who join's the community can run the game and they own it. it's DayZRP for a reason not ArmA 3RP. the point being is that IF for some strange reason Exile server stay popular for 3 months plus (I don't give it that long) and the RP server never have anyone on thing (Which will never be a thing) and all server switch over to Arma 3, the community will lose members simple as that, they will lose good even great RPers because of that (Not saying that there wont be any great RPers on Exile).

DayZ Standalone will always be the main game, while I see Exile just being a small temporary thing much like the mod and other side projects.

Again this is my own opinion and it is what I will stick to, you don't have to like it.

-Arcarius

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  • Emerald

Exile alone is rather boring imo. Unless it's the kind of Exile/Dayz that Frankie' plays, I honestly don't think I'll play it.

Yeah the one that frankie plays

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  • Emerald

Exile alone is rather boring imo. Unless it's the kind of Exile/Dayz that Frankie' plays, I honestly don't think I'll play it.

We have developers currently working on it, attempting to mod a close replicate of the CCG servers Frankie showcases.

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  • Emerald

And your opinions on the CCG Dayz Chernarus mod that Frankie plays?

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The servers will be immensely populated at first, and I somewhat I understand why, even though I will be sticking to DayZ. Whether people realise it or not, it's another throw back to the Mod. It's one I believe will more successful than when the Mod was brought back, nevertheless, slowly but surely - It will die out. People hate the Standalone, yet they cannot seem to get their head round that's still the best basis for Zombie survival RP.

The modding flexibility and admin tools are pretty much the only things that appeal to me personally. As, it will only supply clan battles and generic hostile RP, in my opinion. It has no where near the roleplay value of DayZ, with the character customisation, emotes, slight survival aspects (even if they're not great right now) etc. Exile will always be based off of a military simulator, and it carries that burden. Well, I guess, some people will like it. Nonetheless, personally, I feel it greatly limits a lot of RP variety. I feel ExileRP will become excessively repetitive.

Yes, zombie survival RP is what Dayz SA should be all about. Only problem is that there are no zombies. In Exile you can atleast pretend to be in an actual apocalypse rather than what feels more like Arma 2 Wasteland at this point. And the current RP in SA isn't repetetive already? There isn't really much to do when there is no threat from zombies apart from getting robbed every once in a while. In Arma 3 we can also use skins from the modpacks, which can provide a lot of custumization for your character, in certain aspects even more than in SA. Concerning the survival aspect, I'm sure we can find a way of adding a need to eat and drink every once in a while. Maybe even a system which doesn't force you to eat a full can of spaghetti every ~20 minutes. And for the emotes, yes, they are great to have in terms of RP, but they don't make that much of a difference overall. Waving to some guy or giving him the finger just doesn't even come close to what I had expected from Dayz SA by now. I'd rather take ExileRP which has the basics for zombie survival RP rather than just run around in an empty world with nothing to do.


Hello Arcarius here and this my own Opinion so take it as you will.

Standalone will always be top priority, Yea Arma 3 is fun and all but it is a mil-sim not a survival game it will never even come close to what DayZ standalone is and will be. Yea there are Mods and you can do a few fancy things, Yes it's new and exciting but i see it like when the mod tired to come back, it will last for a few week because all the PvPers will just want to shoot the big fancy guns and kill people, then the server will slowly die because nobody will want to play because they will continued to be killed by the PvPers for just about no reason.

Again it will be interesting for a bit then get old and disappear, simply because no everyone owns Arma 3 or can afford to own it, either they dint have the money to get it, or there computers can't run it. The main focus will always be DayZ Standalone, why you may ask? Because everyone who join's the community can run the game and they own it. it's DayZRP for a reason not ArmA 3RP. the point being is that IF for some strange reason Exile server stay popular for 3 months plus (I don't give it that long) and the RP server never have anyone on thing (Which will never be a thing) and all server switch over to Arma 3, the community will lose members simple as that, they will lose good even great RPers because of that (Not saying that there wont be any great RPers on Exile).

DayZ Standalone will always be the main game, while I see Exile just being a small temporary thing much like the mod and other side projects.

Again this is my own opinion and it is what I will stick to, you don't have to like it.

-Arcarius

Well, people just have to stand by what they said about a possible Exile server and actually play it this time, rather than ask for it on the forums and then not even try it once their wish is granted, like when the mod was revived. And about the PvP'ers, this is RP after all, I think people will be more occupied shooting zombies rather than what you describe as KOS'ing eachother with fancy, new guns. PvP won't be an issue as long as the rules are followed. 

And if you can run Dayz you should be able to run Arma 3 decently aswell. I don't see FPS lag as something that will keep people from playing when Standalone is just as bad in my experience.

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  • Sapphire

As the title sais, DayZ vs Exile...

What do you guys think? will this Exile mod become way more popular?

In my opinion... yes! This mod has so much to offer, it's incredible.

 i would love to hear your opinion about it ! :)

So you think that more people are going to play Exile then DayZ on DayZRP or you mean everyone?

But no way! DayZ will remain popular then Exile.

I am staying on the DayZ side!

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  • Sapphire

It'll probably be popular until Standalone gets its shit together then it'll die out. Ideally they would both work together with a lore etc but lets be honest that's probably not going to happen.

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  • Sapphire

And about the PvP'ers, this is RP after all, I think people will be more occupied shooting zombies rather than what you describe as KOS'ing eachother with fancy, new guns. PvP won't be an issue as long as the rules are followed. 

And if you can run Dayz you should be able to run Arma 3 decently aswell. I don't see FPS lag as something that will keep people from playing when Standalone is just as bad in my experience.

In my opinion

First off, I know this is an RP server, PvP is Player vs Player, not Player vs Zombie that would be PvE. And I described nothing as KOS'ing, i'm stating a fact of what will happen, all the PvPers will mostly not RP and only want gear because it's new, shiny and powerful. The server will end up like all the other Mod servers have and the Namalsk server, it will be played on for a few weeks the die out because the only people left on the server will be the PvPers who are all grouped up together.

Secondly, Arma 3 and  DayZ  are two different games which have different system requirements. Some people might be able to play one and not the other while others will not, it all depends on what there computer can handle. FPS lag is a big Factor, even if someone is able to play the game they may not be able to play on the server, why would you play on a server you can't move around on?

DayZ  Minimal system requirements:


  • MINIMUM: 
    • OS: Windows Vista SP2 or Windows 7 SP1 
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz 
    • Memory: 2 GB RAM 
    • Graphics: NVIDIA GeForce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MB VRAM 
    • DirectX: Version 11 
    • Hard Drive: 10 GB free space 
    • Sound Card: DirectX®-compatible

ArmA 3 Minimal system requirements: 


  • MINIMUM: 
    • OS: Windows Vista SP2 or Windows 7 SP1 
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz 
    • Memory: 2 GB RAM 
    • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000 with 512 MB VRAM 
    • DirectX: 10 
    • Hard Drive: 15 GB free space 
    • Sound: DirectX®-compatible

Yes I know these look very similar but the graphics card does matter a lot, not to mention that minimum might not run smoothly. That plus their internet than add fps lag and you get something that just more fighting to simply move than you do game value.

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  • Emerald

I personally have high hopes for this for many reasons. I would not have the DayZ standalone installed or have however many hundred hours I have on it if DayZRP was not a thing. Development is slow. They prioritize wrong. They break as much as they fix and add. It's unstable. It's not optimized. As it stands right now, and as it has stood since the standalone early access alpha opened, DayZ is just not playable in my opinion.

I personally believe that the biggest reason the mod failed when it was re-started was because, and I quote several of my friends and myself- We were expecting the actual DayZRP mod. Not the Epoch variant, where you grind money, build bases and pretend it's for RP. Most of the arguments against Exile I've read in this thread are all things that Arma 2 and the DayZRP mod had in common. Arma 2 didn't have emotes, but you could mod that in, and even then we did absolutely fine without emotes for a long time. I didn't use most of the emotes anyway, I preferred more detailed text RP.

Arma 2 didn't have a massive selection of skins and weapons- But you could mod that in. Arma 3 is the same, no? Every argument that can be made against it is something that you could in theory simply change, with time and modding experience. We have no such options with the standalone yet.

DayZ Standalone is just the base of what I see in terms of potential. And it's a buggy, broken mess of a base.

Arma 3 is, from that point of view, a much better candidate. It's stable, runs well, looks better (IMO) and it already has a big selection of mods, with more being made as time goes on. The base is already there, and can already be built upon.

But all this said.. I suspect this will flop the same way as every other side project. Which saddens me. Never the less I will spend most, if not all of my RP time, on the Exile server once it launches until it dies or Dayz is fixed.

If this stays alive until the DayZ devteam has managed to fix the standalone, that'd be ideal because then DayZ takes over as the ideal base, already built and dedicated for the sort of thing we want here and as moddable, at least AFAIK that's the plan.

TL;DR: I have high hopes, but low expectations.

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Much as I love DayZ SA there's a distinct lack of stuff to do.

Development is slow and seemingly focussed on 'new clothing' rather than game mechanics. There are plans in place for base building, gas zones, new land vehicles, and choppers but they seem only to be at concept stage. The Dev Team is looking to release the Beta at the end of the year but what will the game really contain? Lets face it sod all has happened for over a month.

If it hadn't been for DayZRP I suspect a great deal of us would have shelved DayZ SA until it was more complete and played something else.

I'm taking a break from DayZ SA for a while until there is a dramatic change - I'm tired of 'no zombies' (okay five zombies), on/off persistence, and shoddy FPS.

Arms 3 has some serious mods which enhances the original game a hundred fold. Ryan's Zombies and Demons added to the drama of the zombie apocalypse in a big way - add in a few more mods and it becomes RP heaven. Stuff text RP use the ARMA 3 ACE mod and you can actually do it.

DayZ SA will be an awesome game when its finished and I do think that Arma 3 Mod servers will only be inhabited by enthusiasts. However, for now, we've all seen the Frankie Exile videos and I bet not one of use thought "that's not for me." I installed Exile, Zombies and Demons, then looked for a server that supported both with as many other mods as I could find. I'm really enjoying it but missing the RP.

When DayZRP releases their Exile servers to the great unwashed and run it in a similar manner to DayZ SA (with no unprovoked PVP) it will be awesome. Personally, I can't wait.

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  • MVP

I suggest we give the Exile mod a chance before we can make a judgement. Personally I think it will be popular at first and could be while DayZ SA is 'progressing'. Eventually we will all head back to DayZ SA but while there is no zombies then it would be nice to have the option to play Exile and get that zombie threat back. I'm sure that the our Devs who have been working hard will have some interesting additions for us.

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  • Emerald

Actually I think adding the zombies to Exile becauee DayZ SA doesnt have them currently, is the wrong reason to them. When you add zombies to Exile, you have just changed the mod to Epoch. I do not want to pkay Epoch. I want to play Exile. Why do we need zombies? Why does the lore have to match up, why cant it be something totally different. I see alot of interest in Exile and Im hyped about that, but honestly not sure Ill play it cause its no longer Exile.

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I'm not too hyped for Exile. It lacks the things I think make SA a great game for role-playing. There are things I'm looking forward to, like the implementation of Zombies, the better performance and the new terrain. Oh and proper admin tools of course, that will make everyone's life easier.

However I have concerns about Exile, and minor things that push me away.

The visuals are a good point. While ArmA 3 itself looks great, and so does Esseker. However a lot of the mods like TYRK's Uniforms look... well like walking poop to be honest. This creates a disconnect visually for me when the environment looks great and the people do not. RHS on the other hand looks great, so putting that next to TRYK makes it look even worse. 

Guns are another issue. There are no civilian guns in ArmA 3, and RHS is only going to add more military weapons. Everyone will be backing extremely effective military grade hardware - or nothing at all - which just sounds like a recipe for too many unnecessary hostilities. Not to mention all the equipment present in ArmA 3, TRYK and RHS is military uniforms and vests. (Except for a few TRYK pieces and the stupid board shorts from ArmA 3.)

Zombies I'd hope would be spawning because without them what would we have? To my eyes it would be less than standalone because even though the quantity of weapons and vehicles has gone up there is a severe drop in quality. (Once .59 hits I think SA will be in a pretty good spot vehicle wise) With no zombies to shoot and all these tricked out AK's what is everyone going to do? Rob each other of course.

I also believe that using the DayZRP lore is a good idea. Even though Exile has its own lore I really think it would be a bad idea to use it. To summarize I believe you're a criminal exiled to a distant land by your government. (correct me here if I'm wrong) Now of course you could be wrongly accused or deposed by a tyrannical government, but with the criminal basis, how many people do you think will want to be serial killers or something? 

I'll play Exile to explore Esseker and shoot some zombies, but there isn't much else I'm excited about. Maybe my mind will change after trying it out, but for now I'm anticipating SA to stay my main squeeze. 

Oh I'd also like to say it will probably still be fun, but I don't find it ideal for RP. I'm also not saying RP is impossible, but that I think SA is better suited to it.

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  • Emerald

I'm not too hyped for Exile. It lacks the things I think make SA a great game for role-playing. There are things I'm looking forward to, like the implementation of Zombies, the better performance and the new terrain. Oh and proper admin tools of course, that will make everyone's life easier.

However I have concerns about Exile, and minor things that push me away.

The visuals are a good point. While ArmA 3 itself looks great, and so does Esseker. However a lot of the mods like TYRK's Uniforms look... well like walking poop to be honest. This creates a disconnect visually for me when the environment looks great and the people do not. RHS on the other hand looks great, so putting that next to TRYK makes it look even worse. 

Guns are another issue. There are no civilian guns in ArmA 3, and RHS is only going to add more military weapons. Everyone will be backing extremely effective military grade hardware - or nothing at all - which just sounds like a recipe for too many unnecessary hostilities. Not to mention all the equipment present in ArmA 3, TRYK and RHS is military uniforms and vests. (Except for a few TRYK pieces and the stupid board shorts from ArmA 3.)

Zombies I'd hope would be spawning because without them what would we have? To my eyes it would be less than standalone because even though the quantity of weapons and vehicles has gone up there is a severe drop in quality. (Once .59 hits I think SA will be in a pretty good spot vehicle wise) With no zombies to shoot and all these tricked out AK's what is everyone going to do? Rob each other of course.

I also believe that using the DayZRP lore is a good idea. Even though Exile has its own lore I really think it would be a bad idea to use it. To summarize I believe you're a criminal exiled to a distant land by your government. (correct me here if I'm wrong) Now of course you could be wrongly accused or deposed by a tyrannical government, but with the criminal basis, how many people do you think will want to be serial killers or something? 

I'll play Exile to explore Esseker and shoot some zombies, but there isn't much else I'm excited about. Maybe my mind will change after trying it out, but for now I'm anticipating SA to stay my main squeeze. 

Oh I'd also like to say it will probably still be fun, but I don't find it ideal for RP. I'm also not saying RP is impossible, but that I think SA is better suited to it.

Honestly Exile isnt DayZ, so we should stop treating it as a fair and equal. Exile is a mafia ran prison island. That is why there are vehicles, military gear. Exile does not exist in an apocalyptic setting and should not share DayZRP Standalone lore. It should be set up and ran as a separate entity.

Adding zombies basically makes Exile Arma 3 Epoch. If thats what people want then set up an Epoch server, not Exile.

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