Jump to content
Server time: 2017-08-23, 11:51

Sign in to follow this  
Alex

Status Report 30 Sept 2015

Recommended Posts

Alex    453

https://dayz.com/blog/status-report-30-sept-2015

(Just copied out the stuff for ease of reading)

Dev Update/Hicks

Greetings Survivors!

So last weekend we were fortunate enough to be invited onto the TwitchCon stage to talk about a few upcoming things to DayZ. For those that weren't able to catch the broadcast, we're going to recap what was covered in this week’s Status Report.

Before we do that - a quick recap on pending 0.59 experimental.

- Improvements on passenger perspective vehicle sync are still in progress

- Server/Client crash issues are being worked on

- Network Traffic Profiling tools will be pushed to certain Exp servers when the push goes out

- Infected Resource costs are still being worked on

- Bugfixing and iteration work is being done upon applying lifetime to items when they are created (initial item spawn)

Contaminated Terrain

When we looked at testing out the impact of terrain that requires specific equipment to safely navigate, naturally the opportunity presented itself with the upcoming Tisy Military Base, and the need to make acquiring the first Helicopter a high risk situation. Personally, I found the meeting rather exciting due to the fact that the art assets required can be added to the library used by the Environment Design team on their destruction passes aimed at making Chernarus look more post-disaster.

a8ojdiL.jpg

In the above concept art we have an example of the mass graves you would see in a last-stand military / relief hybrid camp. With the base, we're hoping to have new civilian agency hospital tents, barricades, and general signs of the last stand of the UN and CDF forces as they tried to hold off their pending death. The installation itself was originally a Surface to Air Missile & Radar base originally built by the occupying Soviets. The elevated platform you see within the frame of coursed originally used for mobile radar installations.

Entering and navigating the installation should (hopefully) require using protective gear, be it the gas masks or a future hazmat suit. Else you risk a potentially fatal illness, or spreading such illness to your friends and fellow survivors.

Obviously parts to support an operational helicopter will be completely separate from operational fluids and parts required to repair and maintain say.. a bus. So finding that helicopter up at Tisy definitely won't be a quick spot and grab!

[video=youtube]

Speaking of helicopters - we spoke briefly about the first aerial vehicle in DayZ at TwitchCon. The Littlebird is a model inherited from the Take On Helicopters team, and updated to meet DayZ's quality requirements. The below video is very - very rough implementation, purely keyboard controls (because I'm just that good). We'll be expanding the aerial vehicles past the Littlebird of course - current plans include expanding to fixed wing aircraft as well. (Stay tuned for that!)

AyFSIeW.jpg

For those curious, as I've mentioned several times prior - One of the mechanics we're just not satisfied with from DayZ Mod is the "Universal Parts" system. You could take a tire off of a bicycle and slap it on a URAL. The motor from a small fishing boat could be used in a tractor, and so on. With the introduction of new land vehicles into 0.59 we're expanding the operational parts past "Truck Battery" and "Glow Plug" - and Aerial Vehicles will see that expand as well. Specialized parts, and fuel will be required, and hopefully also see the importance of areas that naturally would contain those items be reintroduced.

Character Lifespan

odfQOF0.jpg

Lastly, while at TwitchCon we had the opportunity to discuss some of the methods of character growth and progression we're working on. Specifically for TwitchCon we discussed methods of character aging, and the visual impact on the appearance of the character. Obviously females won't be growing beards, and we discussed briefly how this effect can expand past just facial hair and into scars, and dirty faces. The principle idea being allowing people to opt out of the system, and pose as someone freshly spawned. However - for those who want to go for the grizzled look, facial hair - blood, dirt, and grime can all give the appearance of a character who has seen it all.

IT2VmjG.jpg

Scars obviously however cannot just be "washed off" - and as we look to see how viable scars are, and if they fit within the scope of 1.0 we'll be discussing this in future status reports. Additionally, prototypes are currently being worked on for the previously described "soft skills" - keep your eye on future status reports for that ;)

- Brian Hicks / Lead Producer

Share this post


Link to post
Share on other sites
mrosb    0

This was rather short and unmentionable..a rehash of last week.

Share this post


Link to post
Share on other sites
Alex    453

This was rather short and unmentionable..a rehash of last week.

Most likely because the stuff they're working on right now is large changes, engine merges, bug fixing and stuff like that. The concept art is just to rehash their main focus for the future updates.

EDIT: I don't see the similitarities, the last update mentioned bikes and new weapons and more bug fixing, this regarded soft skills, life span and aerial vehicles, and the new Military base.

https://dayz.com/blog/status-report-23-sept-2015

Share this post


Link to post
Share on other sites
Spartan    1026

I like that they are discussing scars, that will look awesome but is pretty hard for RP. If you die you need to make a scar at the exact same place..

Share this post


Link to post
Share on other sites
Alex    453

I like that they are discussing scars, that will look awesome but is pretty hard for RP. If you die you need to make a scar at the exact same place..

More permadeathing chars possibly, it would make scars and characters more realistic. For example bandits with scars would have to stop being so reckless in order to preserve their character.

Share this post


Link to post
Share on other sites
Guest   
Guest

I like that they are discussing scars, that will look awesome but is pretty hard for RP. If you die you need to make a scar at the exact same place..

yeah, too be honest you can just type

//shows scar

most of the patterns used in scaring by bandits won't be implemented anyway. I don't think they'll let you choose the pattern to scar,

like I can grab a knife and scar someone with a scythe on the forehead, i doubt it'll be a pattern the devs let you crave

Share this post


Link to post
Share on other sites
Guest   
Guest

I like the contaminated areas idea. Every piece of clothing having a value of insulation and whatnot. Gasmasks and wellies providing the most protection etc.

+ upcoming hazmat suit?

Share this post


Link to post
Share on other sites
Alex    453

I like the contaminated areas idea. Every piece of clothing having a value of insulation and whatnot. Gasmasks and wellies providing the most protection etc.

+ upcoming hazmat suit?

They discussed hazmat suits, yeah.

At first I thought the contaminated areas was some kind of bullshit nuclear stuff they have in cheesy games, but it turns out the contaminates are just deadly diseases from the massive amount of bodies at the compound D:

Share this post


Link to post
Share on other sites
mrosb    0

This was rather short and unmentionable..a rehash of last week.

Most likely because the stuff they're working on right now is large changes, engine merges, bug fixing and stuff like that. The concept art is just to rehash their main focus for the future updates.

EDIT: I don't see the similitarities, the last update mentioned bikes and new weapons and more bug fixing, this regarded soft skills, life span and aerial vehicles, and the new Military base.

https://dayz.com/blog/status-report-23-sept-2015

Yeah, you're right. I caught this at the end of last week from twitchcon. My days and weeks are folding into just 'lapses of time'...Oh the joys of working from home.

=)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×