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Server time (UTC): 2021-10-18 06:43

Would love examples from GM's about rule 3


Guest Dotix

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3. Stay in character

This is a roleplaying server, players playing out of character will be removed. Executions, camping or deathmatching are allowed as long as they are lead in RP manner and do not conflict with the first or second rule. If you are a member of a clan, you must wear the clan skin and clan tag during clan operations. Follow the NLR, death of your character makes any previous contacts/gear and knowledge void.

Can anyone give an example aboutt his rule? the Executions/deathmatching part how do you do that in an RP manner exactly? How would you get probable cause to be able to execute someone?

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Deathmatching is used in there just as a way of describing a massive firefights between groups. When such occurs what happens is basically shooting everything that moves - hence the 'deathmatch' term. Such 'Deathmatch' (just like its written down) is allowed as long it occured accordingly to rule 1 and 2 and have RP background of some sort.

This means that :

- There needed to be some sort of 'contact'

- targets should be identified and groups fighting each other should focus on themselves (clan skins and current skin variety help to achieve that).

- In unfortunate occasion of innnocents being thrown in the middle, in most of cases their deaths/loses woulnd't be punished as in most of cases their deaths could be avoided if victims used common sense and bail. It goes other way too, it will be checked if innocent casulties could be avoided to not allow 'firefight excuse' to be exploited.

Executions must be divided in 2 categories :

A) On people that performed hostile actions ( not that much RP dependant)

B) On people that were compliant from beginning to robbers/kidnappers (heavily RP dependant)

A) If somebody made a hostile action towards you, but you managed to force him to give up. Killing him afterwards would be a 'execution' but within your full KoS rights.

B) This was tought of for example scenario when capturing a high ranked/highly known individual (although I would say even a regular folk would do if the reason/evidence is backed up )against whom your character/group fought before/is very hostile/is backed up in your RP profile/forums.

Let's say my group as CLF captures a S-GRU operative, some kind of officer to make it sound better.It is widely known that both groups dont get along with each other, are mortal enemies. Although highly unlikely the S-GRU operative cooperated from start let's assume he got kidnapped alive and was compliant so we don't have KoS rights.

But if we managed to roleplay the kidnapping,arrange the execution nicely ,make a (highly suggested) video of it to spread the glorious word about execution and post it in forums - it would be ok.

Of course a video might not be neccesery, if both parties played game maturely and tought it was well within RP and enjoyed that event.

That's all I could think off atm.

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Deathmatching is used in there just as a way of describing a massive firefights between groups. When such occurs what happens is basically shooting everything that moves - hence the 'deathmatch' term. Such 'Deathmatch' (just like its written down) is allowed as long it occured accordingly to rule 1 and 2 and have RP background of some sort.

This means that :

- There needed to be some sort of 'contact'

- targets should be identified and groups fighting each other should focus on themselves (clan skins and current skin variety help to achieve that).

- In unfortunate occasion of innnocents being thrown in the middle, in most of cases their deaths/loses woulnd't be punished as in most of cases their deaths could be avoided if victims used common sense and bail. It goes other way too, it will be checked if innocent casulties could be avoided to not allow 'firefight excuse' to be exploited.

Executions must be divided in 2 categories :

A) On people that performed hostile actions ( not that much RP dependant)

B) On people that were compliant from beginning to robbers/kidnappers (heavily RP dependant)

A) If somebody made a hostile action towards you, but you managed to force him to give up. Killing him afterwards would be a 'execution' but within your full KoS rights.

B) This was tought of for example scenario when capturing a high ranked/highly known individual (although I would say even a regular folk would do if the reason/evidence is backed up )against whom your character/group fought before/is very hostile/is backed up in your RP profile/forums.

Let's say my group as CLF captures a S-GRU operative, some kind of officer to make it sound better.It is widely known that both groups dont get along with each other, are mortal enemies. Although highly unlikely the S-GRU operative cooperated from start let's assume he got kidnapped alive and was compliant so we don't have KoS rights.

But if we managed to roleplay the kidnapping,arrange the execution nicely ,make a (highly suggested) video of it to spread the glorious word about execution and post it in forums - it would be ok.

Of course a video might not be neccesery, if both parties played game maturely and tought it was well within RP and enjoyed that event.

That's all I could think off atm.

Excellent clarification. This rule is only going to be a grey area for people new to roleplaying and its "do's and don'ts". The idea is that you can essentially do what the normal rules would not allow, if it is heavily backed up by sensible roleplay. Roleplaying a bloodthirsty maniac who shoots anyone on sight is not good roleplay, however playing a paranoid clan leader who captures and berates his prisoners before almost religiously executing them infront of his followers is good roleplay, given the prisoner is a reasonable target and not some random munchkin.

For example, we the Injected would capture and performs create a roleplay oriented "handicam" video of an execution of someone if he was a known business competitor of ours, or perhaps a known thief of our product. We wouldn't just capture anyone with some morphine and shoot him because "RP says so" but we'd instead only resort to it if he was a high profile target of ours and when we did come to going about the execution, we would make it a good roleplay experience for both our clan and the poor guy himself.

Good roleplay should mean that even the victim in these cases enjoys the event and feels a part in further creating the story we're all a part of here at DayZRP.

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