Jump to content
Server time: 2017-08-23, 08:23

DayZ maintenance is in progress

Sign in to follow this  
Guest ArcticStarling

The Trade Post Discussion

Recommended Posts

Guest ArcticStarling   
Guest ArcticStarling

This is a thread for discussing the benefits and the negatives of the TP

As a disclaimer this thread is not for flaming CTC, the map devs or anyone.

If there is already a thre as for this van a staff member please close this and post a link to the thread as I did not see the announcement thread as an appropriate place for discussion due to points being lost in other conversation about TP.

I'll start with the positives of the Trade Post.

In my opinion the trade post gives CTC more of an objective other than the invasion events, leading to the increase of the group's activity. This means that more people have the chance to interact with the CTC as opposed to it being a rarity to see a member online.

Another positive of the TP being here is that it brings the western side of the map back into use , shown in areas such as Zeleno becoming active. This makes a nice change with more people role playing in different areas.

I will do a few negatives of the TP now.

Trolling, it's a huge issue in the TP. This is not so much in other times but the primetime of 9pm-3am is when trolling is most rife. This is shown in many reports ans videos recently. Thankfully bans have been handed out but we'll have to see if the trolling continues.

Another negative of the TP is the fact that people camp it, with a water supply that was banned from many settlements (Altar) and the abundance of animals around the area means that alot of people will sit in TP all day. This to me as a bandit aswell as a roleplayer is very frustrating. It means that people who are scared of being robbed or interrogated will sit in TP until their whole group comes online to escort them around the map. To me it limits the RP I can give to them as I cannot do my usual 'Cunt' RP in TP without breaking rules.

These are just two placeholders for arguments about the TP, please put your opinions in a structured response not just "+1"

I will add to the OP tomorrow, feel free to argue against mine and others views and opinions, just keep it civil.

Share this post


Link to post
Share on other sites
Hex    31

Hm....alright I'll bite.

Currently, I have a love-hate relationship with TP, its nice to have a place to go and RP/trade, but its also a nightmare that s2 is constantly full and there is practically no activity around the map except for around 1-5k around TP. People who sit inside tradepost all day do get on my nerves, especially when they sit there with 4 high tier vehicles, but hats actually not a massive problem, if you sit in TP all day and roleplay, then you are still playing the game properly...no matter how aggravating it may get to people who want your phat loots.

Like already mentioned, the problems arise when rules are broken within the TP and CTC isent on to stop them, I've stated idea's for fixing this problem by gifting 2-4 large clans with the ability to throw unruly/rulebreaking people out of TP due to s2 being full and CTC not always able to log on at peak hours, if said groups abuse these permissions, they would have them removed. Its a simple fix that keeps TP in control of TP, but lets players have some say/control over the influx of trolls/rulebreakers.

Share this post


Link to post
Share on other sites
Jared    9

With no other settlements to go to other than unmanned player camps, there isn't anywhere else to go for player interaction and with the numerous amount of bandits now, not that there werent in the past, it is almost impossible to get across the map without being held up or interrogated. As TP being the only settlement, it has made server 1 a regear, farm, and overflow server that get almost no attention. With the unbearably cold nights now, staying away from a fire source after dark is just asking to die and the TP has plenty. The addition of another settlement to server 1 would alleviate the TP of some of the campers and give people something else to do.

Share this post


Link to post
Share on other sites
Guest Tompmal   
Guest Tompmal

I agree the camping of TP is a huge problem as it restricts the role play around the map and having the spontaneous surprise of meeting someone in a town or city or Forrest. This to me is the main issue while it is nice seeing many people around in one place trying to RP, I think it destroys the little guys or small groups being noticed as everyone is looking at the big well know groups, and stops anyone from listening to the lone guys story's how you do when your outside TP.

Then again it is a nice place to go to visit if you are in need of supplies and help, I found the free medics role play very enjoyable when I went to the TP, but other then that the majority of role play has been people standing by cars all day or shouting "threesome" "foursome". I personally prefer if you just meet people on the road in the wilderness but that's my opinion .

Share this post


Link to post
Share on other sites
Toorrik    4

Just fyi, in the next TP update, the well is being removed so people will now have to either trade for drinks or go out and get some.

Share this post


Link to post
Share on other sites
Guest JMS   
Guest JMS

Just fyi, in the next TP update, the well is being removed so people will now have to either trade for drinks or go out and get some.

Thank god for that.

It's roadblock time ;)

Share this post


Link to post
Share on other sites
Chris    61

With the unbearably cold nights now, staying away from a fire source after dark is just asking to die and the TP has plenty.

I believe that the next patch will include a tweaking of the cold system, it shouldn't be so harsh from now on. Which is great, nothing worse than freezing to death by standing still for a few minutes :D

Share this post


Link to post
Share on other sites
Doc    3

With the unbearably cold nights now, staying away from a fire source after dark is just asking to die and the TP has plenty.

I believe that the next patch will include a tweaking of the cold system, it shouldn't be so harsh from now on. Which is great, nothing worse than freezing to death by standing still for a few minutes :D

Good, but as for now..

th?&id=HN.608047685722506520&w=300&h=300&c=0&pid=1.9&rs=0&p=0


Also, sometimes people are at the TP and don't talk. Its like a ghost town of people getting ready to log off!

Thus...

th?&id=HN.607993809658448293&w=300&h=300&c=0&pid=1.9&rs=0&p=0

Share this post


Link to post
Share on other sites
   13

Maybe.... more Council Attacks/Events? Because the one that happened today was pretty damn good. Even if it was just a bunch of heli's Strafing by. If the CTC and Council are at war then there should be more attacks and events, am i right? What do you guys think?

Share this post


Link to post
Share on other sites
BobitoZ    0

I've seen a lot of people meet other people for the first time and go off together to have an adventure. That would probably not happen outside of TP, or not as often.

It gives people an opportunity to be social, which is a good thing on an RP server.

Share this post


Link to post
Share on other sites
Guest Icy   
Guest Icy

My 2 silly cents are the following:

I'm not gonna rant about TP with almost no CTC on has no realistic reason to stay under its command/not get raided. I'm gonna bring up the point of the attacks though. With CTC being OP as fuck (IC and OOC), and apparently having a huge force, I don't see why attacks could not happen when there are at least 5 CTC guards, from which at least 1 is an admin, or something like that. They can spawn a tank, or high ranked staff members can attack with mortars etc. People usually used to leave settlements as soon as they didnt have much RP left to do, to avoid getting trapped in an attack. IMO, adding a rule that allows TP attacks under specific circumstances, should help push people away from TP

And that leads to my second point. Having TP being OOCly untouchable makes everyone go there. CTC apparently has trilions of people to protect it (inb4 powergaming report), so people feel safe there. I get it that this happens for the sake of RP, but when 90% of the visitors are there just to be safe, RPing as least possible, and just sitting around, I dont see how TP is fulfiling its goal as a RP-promoting settlement. I know CTC cannot monitor everything and everyone, but some new rules should be enforced. Maybe No trading=no staying at TP unless you get a citizenship or something. Unless the point of TP is to be a safe place where people go to stay and hide, in which case it defeats the whole purpose of Trading Post, and we should look to maybe make an OOC untouchable city run by CTC, where people actualy live etc, give them an IC reason to sit on the same spot for hours doing nothing.

And also, IMO removing the water source won't really help as people can loot cherno,zeleno and stary and go to TP with a bag full of drinks and food and survive days in there.

Share this post


Link to post
Share on other sites
Jack Allen    18

Despite the fact that this may piss off alot of players, since of coarse people who are banned take advantage of CTC not being on. Perhaps the tradepost could use some more security?

Share this post


Link to post
Share on other sites
Tamaster92    14

I think some of the points here are incrediy valid and important but for now I'd say wait till the patch hits and see how that turns out - if it doesn't help then we will do more drastic measures but with the removal of the water pump and change in food/drink/blood system I think people will be forced to move around more. Plus they will want to go visit all the cool new places etc :)

Share this post


Link to post
Share on other sites
BobitoZ    0

I've been involved with three non-TP settlements, and still am. It's fun until some group decides to "declare war" on it. Then it just becomes fun for them.

I dare the complainers of the TP to go make there own settlements.

Honestly, most people just don't have the patience to do it, so there is a TP.

Share this post


Link to post
Share on other sites
Hex    31

I've been involved with three non-TP settlements, and still am. It's fun until some group decides to "declare war" on it. Then it just becomes fun for them.

I dare the complainers of the TP to go make there own settlements.

Honestly, most people just don't have the patience to do it, so there is a TP.

Been there, done that actually.

Settlements have never done attacks properly, its always "Oh lets go do this on a whim". It should have been/should be the attackers need to set a proper date for the attack so both sides can muster an actual force, no 16 attackers initiating on 2 defenders.

Share this post


Link to post
Share on other sites
Red    149

Removing the water source is not going to be a good solution. People will end up doing exactly what I have been doing before I came to the TP. Get a bunch of drinks and food. With supplies you can last for a LOOONG time.

I know that you guys really don't want to do this, but the only way for people to start scattering around the map again is to make TP less -safe-. Put more threats in and around the area. That way people will start to avoid it because they don't want to take the risk, and IF they decide to go, they will bring friends or come in a bigger group.

In the end it's part of human nature to stay and hang out in safe zones. (I catch myself doin this too.) People do not want to lose their gear, which is understandable. I thought the whole idea about DayZ though was to create an atmosphere where nowhere is safe and if there is safety, it would only be for a short period of time. Threat should always be around the corner and lately, with the TP, I feel that there is hardly any.

I've been analyzing why I haven't been logging on lately.

I really think it's because there is no challenge anymore. From an IC point of view, my character would actually cower and hide at the TP, because it's safe and my character desires safety.

Share this post


Link to post
Share on other sites
Hofer    20

I know that you guys really don't want to do this, but the only way for people to start scattering around the map again is to make TP less -safe-. Put more threats in and around the area. That way people will start to avoid it because they don't want to take the risk, and IF they decide to go, they will bring friends or come in a bigger group.

This

Share this post


Link to post
Share on other sites
Guest   
Guest

The majority that I am online, only a fraction of the player base is 'camping' TP. The majority is out and about all over the map, so if you are not running into people then you are surely not looking.

If you are one of those 'camping' TP, this of course is not intended. The TP is just what it is, a 'trading post'. If you are not there to trade, then you really should not be there. We do not have the time, nor the will power to attempt to enforce any time of limit on how long individuals or groups can stay in TP.

Also, when TP first opened, CTC was visible almost 24/7. I logged on, enforced rules, and recieved complaints. Now that some of us have stopped playing our CTC characters, 'CTC is never around'. You cannot have both. If I log on as CTC, rules will be enforced IC and OOC. My complaint department is open 24/7 and I encourage the community to send PMs with your valid complaints.

Just because you don't see CTC, does not mean they are not there. I am usually always there. Listen for the occasional jingle and no one to to seen.

Share this post


Link to post
Share on other sites
Yuval    2

My only downside with TP are the rules, make it a settlement just like Prud, with CR clans and everything with the only exception of hostile actions, that way if someone is stealing or trolling and no CTC are on you can just shoot him.

Share this post


Link to post
Share on other sites
Burgz    6

I know that you guys really don't want to do this, but the only way for people to start scattering around the map again is to make TP less -safe-. Put more threats in and around the area. That way people will start to avoid it because they don't want to take the risk, and IF they decide to go, they will bring friends or come in a bigger group.

This

No intervention from the CTC on nearby roadblocks and no 'safe zone' outside. If there's a robbery taking place 100m in front of the gate then the CTC should be able to intervene by all means, or even if they want to not because the rules say they can.

Share this post


Link to post
Share on other sites
Guest   
Guest

My only downside with TP are the rules, make it a settlement just like Prud, with CR clans and everything with the only exception of hostile actions, that way if someone is stealing or trolling and no CTC are on you can just shoot him.

No intervention from the CTC on nearby roadblocks and no 'safe zone' outside. If there's a robbery taking place 100m in front of the gate then the CTC should be able to intervene by all means, or even if they want to not because the rules say they can.

In my opinion, settlements were a complete and utter failure. That's all anyone did there is rob, steal and kill. I avoided them completely. That's what will happen to TP if the rules are taken away. If people are trolling, record and report. I promise you they WILL be punished. If you want to set up roadblocks and rob people just outside of the 'zone' no one is stopping you. Just be prepared for resistance from CTC if they see it.

Share this post


Link to post
Share on other sites
Guest John Le Bear   
Guest John Le Bear

In my opinion, settlements were a complete and utter failure. That's all anyone did there is rob, steal and kill.

Settlements were a failure because staff enforcement of fair rules was almost minimal throughout their history. Its unfair to say the TP needs these rules, when there has been no middle ground to test.

Its simply gone from one extreme (settlements with few rules) to the other extreme (TP with loads of rules, preventing almost everything).

Share this post


Link to post
Share on other sites
Guest Shākya   
Guest Shākya

In the end it's part of human nature to stay and hang out in safe zones. (I catch myself doin this too.) People do not want to lose their gear, which is understandable. I thought the whole idea about DayZ though was to create an atmosphere where nowhere is safe and if there is safety, it would only be for a short period of time. Threat should always be around the corner and lately, with the TP, I feel that there is hardly any.

I've been analyzing why I haven't been logging on lately.

I really think it's because there is no challenge anymore. From an IC point of view, my character would actually cower and hide at the TP, because it's safe and my character desires safety.

Precisely this. It also works the same the opposite way, for example if you are part of a clan (like mine) that holds strong IC resentment towards the CTC there is nothing you can do. Although we tried we are effectively banned from interacting IC'ly with the CTC and trying to wage war on them. Since we do not wish to sit around TP all day like everyone else there is not much else we can do on RP currently.

Server 1 and Server 3 are consecutively sparse and empty compared to S2 which is constantly full at peak times - it feels like all the roleplay that's going on now is centered around the unrealistic CTC/TP and it leaves those with other interests nothing else to do on the server. As much as I'd love for the Dragons to be able to visit and be friendly with the CTC/TP it makes no IC sense for us to do so.

Personal grievances aside, I still have a big problem with the CTC/TP for precisely the reasons Red stated above. It's unrealistic and there is no threats - the TP is a complete safe zone where you can go with your good gear and stay for as long as you like (CTC members please don't try and say that people don't stay for as long as they like, I've seen the same people stay at TP for hours per night and nothings done about it).

Role play becomes completely stale and outright boring when there is no threats or sense of risk. What I once liked about DayZRP was that it was a sandbox, an open wasteland where players could interact with each other freely and determine their own role playing stories within the boundaries of the server rules. 'Safe Zones' completely go against all of this, with no threats or sense of risk roleplay soon dries up and it creates a very stale and boring atmosphere.

The only way I can ever see roleplay go back to how it used to be is the removal of the trade post. Seriously. Either that or completely change the way it's run / remove the safe zone but I doubt that would work. Because as of now - I only see the server populations going down and down - especially on S1 and S3. I say this as someone who has been here for over a year who genuinely cares about the future of this community - something needs to be done.

Share this post


Link to post
Share on other sites
Guest   
Guest

In my opinion, settlements were a complete and utter failure. That's all anyone did there is rob, steal and kill.

Settlements were a failure because staff enforcement of fair rules was almost minimal throughout their history. Its unfair to say the TP needs these rules, when there has been no middle ground to test.

Its simply gone from one extreme (settlements with few rules) to the other extreme (TP with loads of rules, preventing almost everything).

I see no other alternatives, John. At least ones that are plausible. If we reduce the TP to a common settlement, it will immediately turn into a Hogans Alley shooting range where people go to rob and get robbed. Look how many deaths occurred at the Old TP and I believe you couldn't initiate on the whole camp as well. It was literally a bloodbath of trolls and shitheads.

Share this post


Link to post
Share on other sites
Guest   
Guest

I want the TP to be able to be attacked. It is pretty OP so therefore it would be hard to attack and you would need a lot of men to do it.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×