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Guest Ketamine

Certamine's - suggestion thread

Do you like the suggested mods?  

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Guest Ketamine

Thought I would put together a small suggestion tread for a hand full of mods. Most of the mods are rather small editions, but they add up and would make a nice little edition to the mod In my opinion. I also added some vehicle suggestions. Please give your opinion on Whether you like the mods or don't It would help out a lot.

Two LightS Beam - Vehicle lighting improvement

http://www.armaholic.com/page.php?id=16582

Adds a realistic vehicle lighting system.

DNK's Skymod - Cloud enhancement mod

http://www.armaholic.com/page.php?id=17274

Enhances the current look of clouds makes them look more appealing.

Rifle Collision

http://www.armaholic.com/page.php?id=17537

Adds an animation to your weapons when standing close to a wall, eliminates guns clipping though walls.

ASC EU Lights - Placeable Lights

http://www.armaholic.com/page.php?id=12076

Adds a small feature that allows you to place small lights in the editor, could be used for settlements and camps rules out the loud fire places.

TPW Houselights - Automatic lights

http://www.armaholic.com/page.php?id=16904

Turns on lights in all enter-able buildings when you are close enough.

Holster Module

http://www.armaholic.com/page.php?id=18430

Adds a holster script that hides your sidearm and isnt buggy.

Vehicles

http://www.armaholic.com/page.php?id=16118

Adds Civilian KAMAZ trucks.

http://www.armaholic.com/page.php?id=11705

Adds some more camo KAMAZ trucks.

http://www.armaholic.com/page.php?id=16956

German vehicles I persoanally really like the look of the smaller UAZ type looking ones.

http://www.armaholic.com/page.php?id=8316

Adds a handful of civilian vehicles.

http://www.armaholic.com/page.php?id=13285

Adds four new civilian helicopters, it would spice up the helicopters that are in the mod currently.

Weapons

http://www.armaholic.com/page.php?id=8313

You can see which weapons added here

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YES YES YES

+1000000

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Guest Ketamine

YES YES YES

+1000000

What did you like about it? anything that stood out or was there a mod you didn't like the look off?

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I like the holster sidearm, more civ vehicles and more civ heli mods

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I like the look of all the mods minus the lighting in houses and the clouds - the clouds would reduce FPS loads for one - and I don't see a need for it, and the lighting in houses is not needed as it is 2 years post-outbreak, no power stations are functioning/functional anymore.

But I love the idea of the other things, civ heli's and the german vehicles would be a nice addition

-1 for the house lighting and the advanced clouds but

+100000 for the other stuff from me!

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YES YES YES

+1000000

What did you like about it? anything that stood out or was there a mod you didn't like the look off?

I like pretty much all of them, they all seem like they would improve roleplay some way or another.

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Guest Ketamine

Okay thanks for the feedback guys, Im going to take a look at the clouds mod and compare FPS between having it on and off.

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Would there be a way for every player to choose inhanced clouds on or off?

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I loved everything except.

TPW Houselights - Automatic lights

http://www.armaholic.com/page.php?id=16904

Turns on lights in all enter-able buildings when you are close enough.

This seems unrealistic and I would not want this. I think the same

about this:

ASC EU Lights - Placeable Lights

http://www.armaholic.com/page.php?id=12076

Adds a small feature that allows you to place small lights in the editor, could be used for settlements and camps rules out the loud fire places.

Where would the power come from?

Rifle Collision

http://www.armaholic.com/page.php?id=17537

Adds an animation to your weapons when standing close to a wall, eliminates guns clipping though walls.

This doesn't feel necessary and ain't such a big problem.

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Guest Ketamine

I loved everything except.

TPW Houselights - Automatic lights

http://www.armaholic.com/page.php?id=16904

Turns on lights in all enter-able buildings when you are close enough.

This seems unrealistic and I would not want this. I think the same

about this:

ASC EU Lights - Placeable Lights

http://www.armaholic.com/page.php?id=12076

Adds a small feature that allows you to place small lights in the editor, could be used for settlements and camps rules out the loud fire places.

Where would the power come from?

Rifle Collision

http://www.armaholic.com/page.php?id=17537

Adds an animation to your weapons when standing close to a wall, eliminates guns clipping though walls.

This doesn't feel necessary and ain't such a big problem.

Fair enough on the lights in every building, but the place able lights I think would be a good idea and its not unreasonable to say that the users have a generator running of some sort of oil. For example it could be used for the trade post, CTC are a large organisation and could easily have some electricity to power lights. About the gun animation, yes its not needed but its just a small feature that could be cool.

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And thus, Certamine extended his god-like hands and said, "Let there be light!" and there was light, and it was good.

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Guest Ketamine

And thus, Certamine extended his god-like hands and said, "Let there be light!" and there was light, and it was good.

Why thank you my hands are rather godly, Added a poll.

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These mods are one of those things that will improve the mod in little ways which together will improve the mod so much. Definitely +1 from me

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everything else looks useful but that houselight thingy :/

+1

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Thought I would put together a small suggestion tread for a hand full of mods. Most of the mods are rather small editions, but they add up and would make a nice little edition to the mod In my opinion. I also added some vehicle suggestions. Please give your opinion on Whether you like the mods or don't It would help out a lot.

Two LightS Beam - Vehicle lighting improvement

http://www.armaholic.com/page.php?id=16582

Adds a realistic vehicle lighting system.

Pretty damn cool but unneeded tbh, would just create more lag for very little benefit

DNK's Skymod - Cloud enhancement mod

http://www.armaholic.com/page.php?id=17274

Enhances the current look of clouds makes them look more appealing.

as above really, plus I need my clouds to go east so I can orinteer :)

Rifle Collision

http://www.armaholic.com/page.php?id=17537

Adds an animation to your weapons when standing close to a wall, eliminates guns clipping though walls.

likely conflicts with the current St_movement mod which is part of RP and dayz, plus as above

ASC EU Lights - Placeable Lights

http://www.armaholic.com/page.php?id=12076

Adds a small feature that allows you to place small lights in the editor, could be used for settlements and camps rules out the loud fire places.

could be cool for sure, but where would the power for PCBs etc come from?

TPW Houselights - Automatic lights

http://www.armaholic.com/page.php?id=16904

Turns on lights in all enter-able buildings when you are close enough.

same as above and personally I like houses being unlit, makes sense in an apocalypse

Holster Module

http://www.armaholic.com/page.php?id=18430

Adds a holster script that hides your sidearm and isnt buggy.

Like the idea but it is also likely very buggy like every other holster script. Worth testing at least though

Vehicles

http://www.armaholic.com/page.php?id=16118

Adds Civilian KAMAZ trucks.

http://www.armaholic.com/page.php?id=11705

Adds some more camo KAMAZ trucks.

Not really worth it just for some different coloured trucks tbh :( textures take up a lot of room.

http://www.armaholic.com/page.php?id=16956

German vehicles I persoanally really like the look of the smaller UAZ type looking ones.

They look awesome but why would German vehicles be in Chernarus?

http://www.armaholic.com/page.php?id=8316

Adds a handful of civilian vehicles.

Very very nice. Something we will look into for sure. (Been looking at those for a while myself)

http://www.armaholic.com/page.php?id=13285

Adds four new civilian helicopters, it would spice up the helicopters that are in the mod currently.

They do not have a wreck model sadly, nor a damage state so are unusable for dayz

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Guest Ketamine

Thought I would put together a small suggestion tread for a hand full of mods. Most of the mods are rather small editions, but they add up and would make a nice little edition to the mod In my opinion. I also added some vehicle suggestions. Please give your opinion on Whether you like the mods or don't It would help out a lot.

Two LightS Beam - Vehicle lighting improvement

http://www.armaholic.com/page.php?id=16582

Adds a realistic vehicle lighting system.

Pretty damn cool but unneeded tbh, would just create more lag for very little benefit

DNK's Skymod - Cloud enhancement mod

http://www.armaholic.com/page.php?id=17274

Enhances the current look of clouds makes them look more appealing.

as above really, plus I need my clouds to go east so I can orinteer :)

Rifle Collision

http://www.armaholic.com/page.php?id=17537

Adds an animation to your weapons when standing close to a wall, eliminates guns clipping though walls.

likely conflicts with the current St_movement mod which is part of RP and dayz, plus as above

ASC EU Lights - Placeable Lights

http://www.armaholic.com/page.php?id=12076

Adds a small feature that allows you to place small lights in the editor, could be used for settlements and camps rules out the loud fire places.

could be cool for sure, but where would the power for PCBs etc come from?

TPW Houselights - Automatic lights

http://www.armaholic.com/page.php?id=16904

Turns on lights in all enter-able buildings when you are close enough.

same as above and personally I like houses being unlit, makes sense in an apocalypse

Holster Module

http://www.armaholic.com/page.php?id=18430

Adds a holster script that hides your sidearm and isnt buggy.

Like the idea but it is also likely very buggy like every other holster script. Worth testing at least though

Vehicles

http://www.armaholic.com/page.php?id=16118

Adds Civilian KAMAZ trucks.

http://www.armaholic.com/page.php?id=11705

Adds some more camo KAMAZ trucks.

Not really worth it just for some different coloured trucks tbh :( textures take up a lot of room.

http://www.armaholic.com/page.php?id=16956

German vehicles I persoanally really like the look of the smaller UAZ type looking ones.

They look awesome but why would German vehicles be in Chernarus?

http://www.armaholic.com/page.php?id=8316

Adds a handful of civilian vehicles.

Very very nice. Something we will look into for sure. (Been looking at those for a while myself)

http://www.armaholic.com/page.php?id=13285

Adds four new civilian helicopters, it would spice up the helicopters that are in the mod currently.

They do not have a wreck model sadly, nor a damage state so are unusable for dayz

Which are the ones that dont have wreck models? I can do something about that if they where to be added.

Share this post


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Thought I would put together a small suggestion tread for a hand full of mods. Most of the mods are rather small editions, but they add up and would make a nice little edition to the mod In my opinion. I also added some vehicle suggestions. Please give your opinion on Whether you like the mods or don't It would help out a lot.

Two LightS Beam - Vehicle lighting improvement

http://www.armaholic.com/page.php?id=16582

Adds a realistic vehicle lighting system.

Pretty damn cool but unneeded tbh, would just create more lag for very little benefit

DNK's Skymod - Cloud enhancement mod

http://www.armaholic.com/page.php?id=17274

Enhances the current look of clouds makes them look more appealing.

as above really, plus I need my clouds to go east so I can orinteer :)

Rifle Collision

http://www.armaholic.com/page.php?id=17537

Adds an animation to your weapons when standing close to a wall, eliminates guns clipping though walls.

likely conflicts with the current St_movement mod which is part of RP and dayz, plus as above

ASC EU Lights - Placeable Lights

http://www.armaholic.com/page.php?id=12076

Adds a small feature that allows you to place small lights in the editor, could be used for settlements and camps rules out the loud fire places.

could be cool for sure, but where would the power for PCBs etc come from?

TPW Houselights - Automatic lights

http://www.armaholic.com/page.php?id=16904

Turns on lights in all enter-able buildings when you are close enough.

same as above and personally I like houses being unlit, makes sense in an apocalypse

Holster Module

http://www.armaholic.com/page.php?id=18430

Adds a holster script that hides your sidearm and isnt buggy.

Like the idea but it is also likely very buggy like every other holster script. Worth testing at least though

Vehicles

http://www.armaholic.com/page.php?id=16118

Adds Civilian KAMAZ trucks.

http://www.armaholic.com/page.php?id=11705

Adds some more camo KAMAZ trucks.

Not really worth it just for some different coloured trucks tbh :( textures take up a lot of room.

http://www.armaholic.com/page.php?id=16956

German vehicles I persoanally really like the look of the smaller UAZ type looking ones.

They look awesome but why would German vehicles be in Chernarus?

http://www.armaholic.com/page.php?id=8316

Adds a handful of civilian vehicles.

Very very nice. Something we will look into for sure. (Been looking at those for a while myself)

http://www.armaholic.com/page.php?id=13285

Adds four new civilian helicopters, it would spice up the helicopters that are in the mod currently.

They do not have a wreck model sadly, nor a damage state so are unusable for dayz

Which are the ones that dont have wreck models? I can do something about that if they where to be added.

Every single heli in that pack. And it isn't just the wreck models, they have no damage parameters, you can't damage them except to crash. They are completely unusable :( trust me I've looked at every single possible air vehicle

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Guest Ketamine

Which are the ones that dont have wreck models? I can do something about that if they where to be added.

Every single heli in that pack. And it isn't just the wreck models, they have no damage parameters, you can't damage them except to crash. They are completely unusable :( trust me I've looked at every single possible air vehicle

Shame, they are really cool, could you not just use a other helicopters damage parameters? Basically build the mod from the ground up.

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Which are the ones that dont have wreck models? I can do something about that if they where to be added.

Every single heli in that pack. And it isn't just the wreck models, they have no damage parameters, you can't damage them except to crash. They are completely unusable :( trust me I've looked at every single possible air vehicle

Shame, they are really cool, could you not just use a other helicopters damage parameters? Basically build the mod from the ground up.

Not really, we would have to remodel the entire heli's. that's too much effort when we can just use other ones

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Guest Ketamine

Every single heli in that pack. And it isn't just the wreck models, they have no damage parameters, you can't damage them except to crash. They are completely unusable :( trust me I've looked at every single possible air vehicle

Shame, they are really cool, could you not just use a other helicopters damage parameters? Basically build the mod from the ground up.

Not really, we would have to remodel the entire heli's. that's too much effort when we can just use other ones

No I could just import the current one over to the one with the new parameters and do the same with the texture then add the damage texture. Because lets be honest there are no other ones :P

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You've got a yes from me!

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Shame, they are really cool, could you not just use a other helicopters damage parameters? Basically build the mod from the ground up.

Not really, we would have to remodel the entire heli's. that's too much effort when we can just use other ones

No I could just import the current one over to the one with the new parameters and do the same with the texture then add the damage texture. Because lets be honest there are no other ones :P

That isn't how it works.

Each vehicle has location specific damage built into the model which the textures then access and eventually a wreck model so that it has something to display once destroyed.

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With the house lighting, how cool would it be if people could take up one of the power stations and power Chernarus? :D Bit cheesy, but it could become a mutually respected place where people work to keep the power up...until its raided by bandits :P

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Guest Ketamine

Never mind then it was worth the try, aside from the helicopters what do you think about the other mods?


With the house lighting, how cool would it be if people could take up one of the power stations and power Chernarus? :D Bit cheesy, but it could become a mutually respected place where people work to keep the power up...until its raided by bandits :P

You could kinda do things like that, lets say it was going to be added we could do an event where we secure, maintain the power plant, and there could be set raid where we have to protect it. So its not really that far away we would just need the support by the staff.

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