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Tomeran

DayzRP Map locations and lore

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This is a lorethread suggestion dedicated to describing where certain maps are in the "DayZRP universe", as well as providing very basic background to them. We've tried a fair few now and everyone we've played is, through this suggestion, "incorporated" into the lore. I've noticed people having highly varied ideas on where it would be, which is why Graffels originally created this thread:

http://www.dayzrp.com/t-where-is-chernarus-well-here-it-is?

This thread is essentially an extension from that thread, but is now put directly into the official lore of dayzRP.

As usual, there's an approval poll to this.

Obviously I wont incorporate every single dayZ custom map there is into this, since there's dozens upon dozens and we're never gonna bother with even 10% of them.

And by the way, this is NOT the world lore, this is a small-scale "stepping stone" to the creation of that world lore by providing basic information about the custom maps that we use/have used.

Finally, it goes without saying that this thread will have a lot of maps. Some of them are quite huge, so prepare for a big thread.

((Do note that all of these islands and countries are fictional. ))

Chernarus

Location

Chernarus is located in the Caucasus region, just north of Georgia. It is bordering the country of Takistan and Russia.

Regional map

8cr0O.jpg

(Map is Bohemia's own official map of the region)

Despite bordering the dry, hot and sandy Takistan, Chernarus is a surprisingly lush country, with relativly mild temperatures. The reason for this is believed to be mountain-chains separating the hot and cold air between Takistan and Chernarus, as well as favourable ocean currents going through the green sea.

Black sea map

7fC7IIl.png

(this is a custom-map showing where we loremasters believe Chernarus and its surrounding regions could be. The map has been made by SumoS, and he and I have been discussing its feature in order to find the most ideal location.

Interactive Map

Chernarus is located in the caucasus region, just north-west of Georgia and north of Turkey on a small peninsula. The countries are separated by a small bay called the "Green Sea", which is an extension of the larger Black Sea.

Background

Country Map

8crDt.jpg

(Map is Bohemia's own official map of the whole of Chernarus.)

Chernarus is a relativly young country, gaining independance when the Soviet Union fell in 1991.

But it has an older history as well, having been part of the Takmyr and karzeg nations, as well as having been a part of various caucasus khanates. It is believed to have been inhabited since the 5th Century BC, and once to have been explored and settled by traders from the Byzantian empire.

The center of modern Chernarus had been founded in the delta of the Burnaya River and on the coast, divided from the Zagorie region which was under the supremacy of a Moscow Principate by the Black Mountains ridge.

The local Slavic population constantly had to fight off the raiders from the southwest so it was traditionally bound with Russia, but always kept its independence. In the 12th Century it was controlled by dukes, in the 13th century it was united by Taras Kozub. The Kozub dynasty ruled until 1631, when Chernarus joined the Russian empire.

In 1917 Chernarus became an autonomus federal republic and kept this status in the Soviet Union up until its independance in 1991.

((Most of the information up until this point is directly taken from Bohemia themselves as the official source, with the slight modification of the byzantine's empire's visit.

To read up on more thorough detail on its people, historical sights(the castle ruins), geography, nature etc etc, follow this link:

https://community.bistudio.com/wiki/Chernarus

Do note that the "general information" description only details the South Zagoria province, and that South Zagoria is only a small part of the bigger country of Chernarus.

The information that follows below is information I have largely added myself, with the exception of the 2009 revolt. ))

Following its independance in 1991, Chernarus suffered a time of financial problems as well as internal issues.

The country had always had strong ties to Russia and the new democratic governments attempts to "westernize" the economy was not met without resistance, most notably from insurgent groups such as the chedaki.

Total financial ruin was avoided with Chernarus having considerable mineral wealth, most notably iron, in its eastern provinces. Some expansion of the infrastructure was possible, and Chernarus's attempts to turn the island of Napf into an important Caucasus trading center worked, providing badly needed income to the government.

(The following are the background details of the Arma2 official campaign. Spoilers may follow.)

In 2009 things turned worse for Chernarus, as chedaki rebels(among others) waged an outright war on the CDF(Chernarus's standing army) in the provinces of South Zagoria and Utes in an attempt to overthrow the democraticly elected government.

The americans intervene to help the CDF and are well on their way to crush the chedaki, but things are complicated when a bomb explodes at the red square in Moscow. The chedaki claims this was the act of NAPA, a nationalist group in Chernarus fighting the chedaki, and Russia asks the american forces to leave the country as they believe they are escalating the conflict.

Facing an expiring mandate and pressure from the UN, the americans withdraw from Chernarus. They are replaced by a UN-backed Russian "peacekeeping force". However a small team of US special forces, codenamned "Razor Team", are left behind in the retreat.

Soon they discover that the chedaki staged the bombing to look like NAPA did it, in order to give the Russians mandate to enter the country. For the chedaki however, it is too late, as the rebel group has all but disintegrated and been crushed. Despite its leader Lopotev escaping, Chernarus is freed and the russian peacekeeping forces are eventually asked by the UN to leave. The russians never got the mandate they were hoping for to occupy the entire country and annex it, and have to retreat from the country, leaving Chernarus to try and recover from the civil war.

The americans set up a military base on the island of Utes as a deterrance for future "Russian aggression", being concerned over the prospect of future chedaki-russian cooperation, and for the next 3 years, the region had relative stability. Minor rebel groups still tried to do persistant attacks on the CDF and South Zagoria in particular went through some rough times, but there was no more major rebellions.

Then of course in 2012, things changed, as the infection devastated the country.

Napf

Location

8cvat.jpg

Napf is a relativly large island of the coast of Takistan and Chernarus. It is currently considered the most remote province of Chernarus.

Background

((Source: http://www.dayzrp.com/t-napf-history-and-background

Do note that Napf had no background on its own and that I've made up pretty much everything on my own here. ))

Napf has historicly been a place of interest to many nations. The old byzantines tried to set up a trading port there, the Russians and ottomans tried to fortify the island in the contest of control of the green sea, and even the germans colonized it once, which is also why most of the towns and villages on the island is of german heritage.

Napf was however largely neglected by the Soviets(whom took over it from the germans) during the Soviet era, primarily because its mineral values ran low. But during world war 2 the germans returned and occupied it as part of their caucasus offensive, but they didnt stay for long before they were pushed off the island by a soviet fleet.

It was after the fall of the soviet union and when Napf passed to Chernarus that the island saw its real "boom". Chernarus went through efforts to make Napf a popular commercial harbour and it succeeded, making Napf a vital stop for most commercial traffic in the green sea.

But once the infection hit in 2012, Napf was also the destination of a heavy stream of refugees, trying to find shelter on the isolated island. This inevitably brought the infection to the island and as the people of Napf and refugees learned, being trapped on an island with hordes of flesh-eating monsters was not a good thing.

Unusually few people have survived on Napf as a result, but the island has still seen a steady stream of "foreigners" hoping that Napf is the promised shelter of the region. CTC is one of the latest visitors, and they've set up outposts and trading posts all over the island.

Recent rumours from Napf survivors speak of major council air raids towards the island, although these can not be verified. It is also unknown why the council would launch air raids so far away from the Chernarus mainland, and what their goal could be.

Panthera

Location

Regional map

8cwwT.jpg

Panthera is one of the larger islands of the very narrow coast of Slovenia. It is/was considered part of Slovenia's sovereign territory.

Background

((Do note that the entire background is something I've made myself, since Panthera's "fantasy setting background" does not match with the dayZ setting at all. I've placed it off the coast of Slovenia because it was actually based on a real region in mainland Slovenia.))

Panthera has been a part of Slovenia for as long as the country has existed. It is the largest island of Slovenia's short coastline and is lying just a few kilometers from the coastal city of Pira in the gulf of Trieste.

The area is a mix of heavy militarization and tourism, much like Cyprus. The area itself is geographicly beautiful with narrow valleys and canyons filled with lush forests.

It is one of the most economicly important areas in the country of Slovenia due to its tourism, but the military has also set up several bases and airfields on the island due to its strategic position.

Following the infection in 2012, Panthera was, much like Napf, considered a refuge for many of the nearby countries. As a result, it suffered the same fate as Napf and proved to be a deathtrap when the infection inevitably hit the island.

Regardless, there are frequent radio transmissions coming from Panthera that indicates activity, and several of these reports indicate activity of "soldiers in black" performing attacks and kidnappings towards the ever diminishing group of survivors.

Taviana

Location

8cxo0.jpg

Taviana is a small chain of islands located roughly 100-120 kilometers off the coast of Lithuania. It is the smallest independant nation in the region.

Background

((This background, including the location, is almost completly based on the official Taviana background. The only "change" are some minor details and the 2012 infection part. ))

Taviana is a tiny island region off the Lithuanian coast that is densely populated, having roughly 150.000 inhabitants.

The population is made up mostly of ethnic slavs called "Rustaki, with minorities of russians, poles and lithuanians.

Unlike most other countries in the region, Taviana has been an independant nation since it split with Russia in 1917. Although under soviet Influence, it never became part of the Soviet Union like the neighbhouring baltic states.

The country was under socialist rule by the SPT party, which in the beginning was hardline stalinist but gradually grew more moderate. They have largely remained in power uninterupted since 1917, making them one of the longest-in-power parties in the world.

Taviana happens to be blessed with plenty of natural resources such as oil and gas, with several offshore drilling rigs being a testiment to this. Although fishing and tourism to some extent provide to the economy, Taviana is largely export-dependant and was hit quite hard in the recession.

Regardless, Taviana is, relativly speaking at least, a fairly wealthy country.

It has remained closely tied with Russia and most of its inhabitants, as well as its political establishment, are considered close financial and militiary allies of the Russian Federation.

Following the 2012 infection, Taviana was better prepared then most nations. It tried to shut off maritime and air traffic towards the island. In the end however, the sheer surge of refugees from the baltic states and Poland overwhelmed the country and brought the infection to the chain of islands. Like Napf and Panthera, Taviana was not the safe refuge that these survivors were hoping for and the island chain was completly devastated in the infection, collapsing the local government and armed forces and killing off most of the people.

Today radio transmissions are still coming in from Taviana, indicating that survivors are still holding on and even trying to establish settlements and camps to endure and move on with their life.

Namalsk

Location

Regional map

8cyEh.jpg

Namalsk is a small obscure island in Bering's sea, a few hundred kilometers off the coast of Russia.

Background

((Most of this background is self-made due to Namalsk's "unique" lore and campaign. The location however is roughly taken from its "official" intended location. In the dayzRP universe, the Namalsk campaign never took place. ))

Namalsk is a tiny island that has been a part of Russia for hundreds of years. It has largely been neglected due to its unforgiving cold climate, but its still seen small colonization efforts.

Between 1945 and 1990, this small population started to gradually decline for unknown reasons. Eventually they werent heard from, and most people just thought everyone had migrated away. It was never a really pleasant place to live in anyway.

Ever since the 1990ies, the people on the nearby islands and on the russian mainland considered the island uninhabited and a bit of a "Bering's sea Pripyat"-ghost town. The reasons and explenations why would range from "the island is cursed!" to "Strange people are performing some sort of experiments there!".

Regardless, the locals have always viewed the island with a degree of superstition and stayed away from it.

Ever since the infection hit in 2012, this hasnt changed. But there's been an unusually high amount of rumours about the island from local survivors, indicating "suspicious activity". A high amount of radio traffic indicates the area isnt completly abandoned, but most of the radio traffic is coded, or is going through weird interferance that makes it incoherent.

Namalsk remains an island shrouded in mystery, and if the local rumours are to be believed, it is an exceptionally dangerous place to visit.

((And there we have it. Let me know what you think. This is a rough first version that I'll probably expand and polish on later. ))

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Guest Astycc

Looking good, will proofread and give my full opinion later, good job on creating this to avoid common mistakes caused by lack of geographical RP knowledge! :D

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Holy hell, I really like this, will definitely help new people with backstories and give people some new roleplay ideas. A small thing I noticed is that Napf seems to be a bit smaller if not the same size as South-Zagoria, While Napf is 416 square meters and South Zagoria 225

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Looking good, Tomeran!

Every country is well descibed and the location for each country is wisely chosen.

Well done!

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Well it looks good and this should be considered official from the start. Though how does one explain the desert areas of Panthera?

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Holy hell, I really like this, will definitely help new people with backstories and give people some new roleplay ideas. A small thing I noticed is that Napf seems to be a bit smaller if not the same size as South-Zagoria, While Napf is 416 square meters and South Zagoria 225

The "Napf has 416 square kilometers" is usually misunderstood from what I've heard, since Napf's area has a lot of water. That probably accounts for at least half of those 400 square kilometers. While South Zagoria's map also has a fair bit of water, I dont think it is nearly as much or even properly calculated into the 225 square kilometers.

Well it looks good and this should be considered official from the start. Though how does one explain the desert areas of Panthera?

One doesnt. ;)

I didnt bother with that tbh. Its hard to explain certainl enviromental differences because sometimes the map makers just take silly liberties.

Although, I tried to offer some sort of explenation on why Chernarus is lush and nice while its neighbhour is a hot sandy hellhole. ;)

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I much prefer your location of Chernarus over the map I created for myself. I had created a large river between the Black and Caspian Seas, and put the Arma map facing into the Caspian Sea.

But yeah, yours is a lot better, as stated the scale could be increased as Takistan and all that seem small, but apart from that it fits. I really think this is necessary as location causes a lot of conflict in RP.

Having the other DayZ maps there in the lore is just a bonus, really nice work, the amount of thought and detail you have put into this is great. :)

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YES! SLOVENIA has gained another island in it's territory.

It is kinda weird to have literally same locations just copy pasted twice in One country. Panthera is basicly just a downscaled Version of NW part Slovenia with a desert added and surrounded by Water. So the fact that Slovenia gained an island with another 50 towns, mountains and rivers with the same name as their original, roughly the same geography aswell seems kind of weird to me.

If you need help with Panthera Island and i'ts lore, i can lend you a hand, it's basicly my home. I'll be hlad to help.

#PROUDSLOVENIAN4LYFE

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Holy hell, I really like this, will definitely help new people with backstories and give people some new roleplay ideas. A small thing I noticed is that Napf seems to be a bit smaller if not the same size as South-Zagoria, While Napf is 416 square meters and South Zagoria 225

The "Napf has 416 square kilometers" is usually misunderstood from what I've heard, since Napf's area has a lot of water. That probably accounts for at least half of those 400 square kilometers. While South Zagoria's map also has a fair bit of water, I dont think it is nearly as much or even properly calculated into the 225 square kilometers.

Well it looks good and this should be considered official from the start. Though how does one explain the desert areas of Panthera?

One doesnt. ;)

I didnt bother with that tbh. Its hard to explain certainl enviromental differences because sometimes the map makers just take silly liberties.

Although, I tried to offer some sort of explenation on why Chernarus is lush and nice while its neighbhour is a hot sandy hellhole. ;)

Well one explanation would be to put it more south than it is now. But then again there are all those weird town names too...explaining those is hard too since there are..towns with weird names.

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The Chernarus backstory was already explained by Bohemia so thats fine. Napf and Panthera I could honestly care less about, they have never been appealing maps to me. Taviana and Namalsk however, I will say something.

For Namalsk, I think some elements from the Namalsk Crisis campaign should be included. Mention the Namalsk Corporation (NAC) and how they conducted strange experiments on the island with the people and their surroundings. The whole campaign could fit into the DayZRP storyline, minus the whole military intervention part.

Taviana I feel doesn't have enough information regarding the outbreak. If I were writing it, which I actually was until this popped up, I'd have incorporated things from the DayZ Origins storyline. Include wealthy political figures retreating to an old Russian installation known as Sector B. They used their hired mercenaries to take out the remaining troops and they occupied the island for sometime, cutting off communication from the rest of the country. Include how resourceful survivors took advantage of all the raw industrial materials and constructed their own personal vehicles and homes.

Obviously, some things from Origins would be unrealistic such as the new chunk of land added to the map and Dr. Ivan. Sector B can be referred to as cut off from the outside and that is why no one can find or hear it.

Also, a lot of people have used Taviana in their backstory so perhaps creating one that is the best of both worlds would be good. If you want, I could help develop those backstories even more since I have been working on them privately for a while.

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YES! SLOVENIA has gained another island in it's territory.

It is kinda weird to have literally same locations just copy pasted twice in One country. Panthera is basicly just a downscaled Version of NW part Slovenia with a desert added and surrounded by Water. So the fact that Slovenia gained an island with another 50 towns, mountains and rivers with the same name as their original, roughly the same geography aswell seems kind of weird to me.

If you need help with Panthera Island and i'ts lore, i can lend you a hand, it's basicly my home. I'll be hlad to help.

#PROUDSLOVENIAN4LYFE

I know its based on a real region in Slovenia but I wasnt aware that it actually took town and village names from it.

If that's the case I may have to re-consider Panthera's location because as you say, it would be weird.

...then again that would probably be a bit weird no matter where I put it. Perhaps its one of those details that can be overlooked?

Regardless, I didnt really expand much on Panthera's lore in detail because its a map we have -barely- used. And I quite doubt we'll be trying it much for the future either.


For Namalsk, I think some elements from the Namalsk Crisis campaign should be included. Mention the Namalsk Corporation (NAC) and how they conducted strange experiments on the island with the people and their surroundings. The whole campaign could fit into the DayZRP storyline, minus the whole military intervention part.

[/Quote]

I have a lot in mind for Namalsk, and unfortunetly the Namalsk campaign is so crazy(and so is NAC) that it puts a lot of things on a direct colission course. And to be brutally honest, large parts of the Namalsk campaign are quite shoddily explained. The map itself and the opportunities it offers is a marvel, however.

That's not to say there arent similarities. But I didnt go into specifics on Namalsk for a reason. It isnt well-known and isnt suppose to be well-known, its a back-water island on a remote corner of the world, and if I explained too much about it there would be a tad too many spoilers for comfort.

Taviana I feel doesn't have enough information regarding the outbreak. If I were writing it, which I actually was until this popped up, I'd have incorporated things from the DayZ Origins storyline. Include wealthy political figures retreating to an old Russian installation known as Sector B. They used their hired mercenaries to take out the remaining troops and they occupied the island for sometime, cutting off communication from the rest of the country. Include how resourceful survivors took advantage of all the raw industrial materials and constructed their own personal vehicles and homes.

Obviously, some things from Origins would be unrealistic such as the new chunk of land added to the map and Dr. Ivan. Sector B can be referred to as cut off from the outside and that is why no one can find or hear it.

Also, a lot of people have used Taviana in their backstory so perhaps creating one that is the best of both worlds would be good. If you want, I could help develop those backstories even more since I have been working on them privately for a while.

I dont really know much about dayZ origins or its intended background for Taviana, but to be honest im not entirely sure why I have to. This is dayzRP after all, something quite different. I could give it a read if it could offer inspiration but there's also this:

There isnt suppose to be a whole lot of information available. It is meant to be vague for a reason, the specific details are meant to be vague. This is to provide a degree of creative liberty for people, as well act as an explenation that this is a region far away from Chernarus that barely concerns them. Im not sure I agree on the conclusion that "Many people" involved Taviana in their background story, unless your definition of "many" is sharply different from mine.

The final reason I didnt expand much on it is because we're not likely to go back to that map. If we do, I'll happily consider expanding on it a bit. But even then, I cant guarantee that I'll take in too many things from dayZ Origins.

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Really well written Tomeran, it uncovers a lot of things that i didn't know about the other areas in the DayZ lore.

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1 thing that came to mind. I was looking at the Taviana map and noticed it has 70% location (towns, rivers lakes) names taken from exYugoslavia countries (Croatia, Serbia, Bosnia Slovenia...)

Having 3 lake Bleds in one universe seems funny. (Panthera, Slovenia, Taviana and Namalsk-not to sure).

Just poining it out ;) - i know i'm a pain in the ass xD

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Works fine, only read the chernarus part though. Like I said works fine with my current characters backstory. The location of chernarus would be next to the southern military discrict of russia :) so that also good.

But what kind of confused me is the civil war part with the chedaki.

Wasn't the ending that lead into the DayZ scenario offcially the "The War That Never Was" ending. And I think this now isnt really the same thing, since Razor was ordered to leave and Lopotev wasnt handed over to the russians.

Maybe I got the endings wrong. I recently started to play a little bit of arma 2 again and did some research as well, to find out more about chernarus and especially the chedaki. Their actions and the group itself still kind of confuses me though.

But yea, not sure if you know about these two sites but they are quiet helpful ^^

Armaverse Timeline

aan-online.com

And the location of namalsk is perfect :D No more trips with a plane or a boat to the island. Was kind of getting annoyed by that.

I'll read the text about the other islands later, but I personally don't really care about them since I am not planing on involving them in any way whatsover in my RP. Locations of panthera and co and good though.

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And this is why I am glad Tomeran is the loremaster

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Interesting reads on the current DayZRPlore! I've always had a passion for game story-lines and their respective universes! Not to disregard your current lore but I have been reading a bit about the 'ArmAverse' as I stumbled upon a couple of non-official BI images on the BI forums.

There maps show the different islands and regions in the 'ArmAverse' (Locations from OFP, ARMA & ARMA II). I know the locations of some of the islands and regions on the maps may not match with your current lore interpretation but I thought I would share it with you to get your opinion, so it may influence your decisions about furthering DayZRP lore, the choice is yours however.

qomprovince_3.png

RIEGyPr.png

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The last map is bit of a bullshit since...since it has island in places where they are not according to their own lore. It tries to add everything in the same area so to speak and it doesn't work. The only place that really fits is Podagorsk as I've always wondered where it would be located if the Chedaki were able to pour in there. Nice maps but I think our locations get the points now.

Anyways trying to give locations to the islands in ARMAverse is always going to be painful since they don't often fit regions of RL world. And that's because of BI to be honest :P

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*lots of maps in big response*

Nah.

The first map would work well if it didnt

A: ALTER the official map that Bohemia themselves made(A big no-no imo)

and

B: Put Namalsk, a frozen hellhole island, a few dozen kilometers from the borders of sunny nice Chernarus, whom itself is bordering the sandy hellhole Takistan.

It makes no sense whatsoever.

The second map is just outright crazy. Not only doesnt half the islands not make sense because as Tightpants said, it just seems like an effort to cram all the maps in the same area without taking any heed of their background story, nature or setting.

But that sea is also SEALED, which would prevent ANY american carrier group from reaching it. And we had such a carrier group in the arma2 campaign.

This is why I linked the green sea to the black sea in my own version, because it would allow that carrier group, at least smaller escort carriers, access through the bosphorous strait.

These are details that a lot of people tend to forget about. :D

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Honestly, I'm finding it hard to put things at fault here Tomeran.

I can barely fault it. It all makes seeming sense and all links together nicely.

What I'm going to recommend is expanding the lore on the Map islands. For a start, Namalsk...Dodgy chapter of Arma history there, checkered past, cryptic and has a similar feeling to the Prypiat, Ukraine in the level of depressing, lifeless and generally empty landscape with little opportunity. Hard to pinpoint on how to Expand Namalsk, other than it being a frozen hellhole as such.

Also, if there's Radio Transmissions coming from Namalsk (albeit encrypted or jumbled) which are being picked up from half the world away near Siberia - Surely there would be radio transmissions coming from survivors in Europe, the Americas and most notably, Russia? Same goes for Naval assets - they would also be broadcasting too? Does this mean we're going to have a Global Lore thread soon? If so, I want in. I have a bunch of ideas that need airing.

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SumoS has been working on a little map project for a while and today we're happy to present the results:

The brand new and greatly refined "DayZRP Chernarus regional map", showing more precisely and more accuratly where Chernarus and its surrounding countries are located in the world according to the dayZRP lore.

I hope you people like it.

7fC7IIl.png

Personally I am very impressed with SumoS mapmaking skills and would gladly bestow him with the cartographer job for any future maps. :D

As you can see, the map has some changes to what we previously had in mind. Essentially we've created a new peninsula pertruding from Russia rather then erasing a part of Russia's landmass to fit the green sea. The countries should now also be more up to scale compared the previous (and horrible) map.

Finally, Sochi is now the closest russian city to Chernarus and particurly South Zagoria. But no, you cant go there for any olympic games, sorry. ;)

If there's no major change in the poll results soon, this thread will be stickied among all the other lore threads. It was suppose to be a while ago but I shamefully admit I forgot about it.

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-awesome-

That's pretty damn well made, and since I'm assuming this is/will be 100% official it'll clear up all the confusion about locations and such. Good work lore team :thumbsup:

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Reading the namalsk thing again, and I came to think, that it may be a council base hmm.. :P

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-awesome-

That's pretty damn well made, and since I'm assuming this is/will be 100% official it'll clear up all the confusion about locations and such. Good work lore team :thumbsup:

Appreciated. Still not 100% happy but the changes will be relatively minor. They should be handled later on today.

The location makes sense in relation to every significant part of the lore and this way it saves us from removing too many pieces of topography which could cause some issues and could tread on toes. Tomeran and I discussed the proposed location and found that this region of the Black Sea fit perfectly and complimented the lore quite well.

Please bear in mind it may change a few parts to people's stories. Apologies but our intention is not to affect your stories but to focus on providing a clear platform for people to create theirs from. I wouldn't go so far as to say your stories need to be changed to fit this adapted map but just bear it in mind for any future updates. This should give everyone a much clearer indication of the location to let them go into as much depth as they would want.

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