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Baron

Is that wrong?

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Baron    2

I can no longer stand the damned ARMA:II Engine, it's just not working for me and I find myself spending my time only on the SA version of our DayZRP server, but even then I can never really tell at any specific moment if the player I meet with is from our server or not, which makes me utterly avoid any interaction what-so-ever.

What brought on this sudden dislike of the ARMA:II engine? I feel like it's aged way past it's prime, I also remember someone writing on these very forums that a tactical military shooter makes for a bad zombie apocalypse role play game, which I have a tendency to agree with.

It's not that what the developers here at DayZRP have failed to realize, but more what ARMA:II restricts them from realizing, more to the point, I'm seeing fewer and fewer recognizable folk around, just the die hard members of the community I manage to recognize now are still around.

Final summation: I'm going to split this into a couple of questions that you guys can answer at your own leisure.

1. Should we have moved to a possible ARMA:III DayZRP?

2. Is the community what it used to be?

3. Are we just waiting for Standalone content to become more fleshed out?

P.S: I'm not looking for. "Oh this' a stupid post, blah blah blah." I'm just looking for general opinions of staff and players alike, with that being said, I'm not criticizing anyone's work done here, more-so asking what is the opinions are on what the main plans for the future should be, etc.

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MartinJ    1
more to the point' date=' I'm seeing fewer and fewer recognizable folk around, just the die hard members of the community I manage to recognize now are still around.[/quote']

This shouldn't inhibit your enjoyment of roleplay. How exactly is the fact that you know (or don't know) people OOCly affecting the experience? They are characters, and all that should matter is how well they roleplay. I see this almost constantly. Someone OOCly popular rolls to Prud lake and suddenly that's where all the attention goes to, like people can no longer just roleplay with randoms for some reason. There is no evaluation of roleplay skills anymore, someone with a certain clan tag rolls up or someone with a certain "famous" nickname appears and everyone can go crazy over them, ignoring completely the guy on the other side of the camp trying to tell a story or otherwise engage in interesting roleplay.

1. Should we have moved to a possible ARMA:III DayZRP?

It's nowhere near a workable state, or an enjoyable one, even less so considering all the custom things DayZRP has and would lack there.

2. Is the community what it used to be?

I think it's changing for the better (more classic roleplay rather than PvP with no-KoS rules). The playerbase, including the fact that perhaps you don't recognize as many people, reflects that.

3. Are we just waiting for Standalone content to become more fleshed out?

Engine-wise, I personally dislike many parts of the Standalone just as much as I abhor some parts of the mod.

Standalone:

- Excellent moving (running, walking) mechanics

- Excellent inventory

- Terrible shooting mechanics

- Inconsistency in aim

- Pixel hunting when picking up items even worse than in the mod

What we're waiting for, the way I understand it, is admin tools - i.e. ability to whitelist, kick and ban. For obvious reasons. From what I know that's when the Standalone server will be properly established with the new lore, though like the mod will remain as it simply has more assets and things to play around with.

For example, I probably won't play Standalone until it has a proper assortment of weapons. Call me loot hungry or whatever, but gun porn is a large part of why I play ArmA, and it transfers into DayZ. The other day when I saw someone at Prud have the Mk17 (SCAR equivalent), I practically got an erection.

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Stagsview    625

1st comment kyle: This community was originally built on Arma II mod fanbase. Originally this server was a non KOS server that later evolved into a RP server. Arma III dayz mods have not come out until the last few months.... We have tried different styles of mods for the game itself but all the time they come back to the mod that the RP has been working on. Going onto a Arma 3 mod now would be silly due to some of the community not having the game or! Not having it and with standalone around the corner... Its not worth it

2nd: course its different... It changes every day for the better or worse depends how you see it. The new faces become the old... Snd the OGs become possible stafff... This community changes all the time.

3rd: I believe we are enjoying the mod and community have... Once we have admin and whitelist powers over the standalonr.. Rolle will start the move to standalone... But that will take its time with a new whitelist from all the members... And later possible modding of the server itself.... Are we waiting.... I say we are preparing for the release of whitelisted servers.

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Baron    2

This shouldn't inhibit your enjoyment of roleplay. How exactly is the fact that you know (or don't know) people OOCly affecting the experience? They are characters, and all that should matter is how well they roleplay. I see this almost constantly. Someone OOCly popular rolls to Prud lake and suddenly that's where all the attention goes to, like people can no longer just roleplay with randoms for some reason. There is no evaluation of roleplay skills anymore, someone with a certain clan tag rolls up or someone with a certain "famous" nickname appears and everyone can go crazy over them, ignoring completely the guy on the other side of the camp trying to tell a story or otherwise engage in interesting roleplay.

Generally speaking, new faces are often good things, but with old faces came familiarity, perhaps I'm a little tender to change and perhaps that factor of myself should in fact, change. But I can't help feeling like we've passed some form of golden age, something feels different to me, off even.

That being said I'll enjoy anyone's RP at anytime, you don't have to be some amazing member of the community to get my attention, but I feel like some of the people who added a lot to this community have just vanished making it feel somewhat lesser than before, less alive, if you know what I mean.

It's nowhere near a workable state, or an enjoyable one, even less so considering all the custom things DayZRP has and would lack there.

I honestly haven't looked that far into it, I've probably made predetermined almost blind judgments but it just feels like the ARMA:II engine is severely holding DayRP back, at least in my eyes.

I think it's changing for the better (more classic roleplay rather than PvP with no-KoS rules). The playerbase, including the fact that perhaps you don't recognize as many people, reflects that.

Perhaps you're totally right and perhaps I'm just a little anxious at seeing members come and go, I love this community, even though with a guilty concision I'll admit I haven't really done my part to make it any better. But in concerns with better RP, I'm finding fewer players to actually RP with, most settlements are a mad jumble of separate voice trying to get something in, until another bandit raid happens or something...

Engine-wise, I personally dislike many parts of the Standalone just as much as I abhor some parts of the mod.

Standalone:

- Excellent moving (running, walking) mechanics

- Excellent inventory

- Terrible shooting mechanics

- Inconsistency in aim

- Pixel hunting when picking up items even worse than in the mod

What we're waiting for, the way I understand it, is admin tools - i.e. ability to whitelist, kick and ban. For obvious reasons. From what I know that's when the Standalone server will be properly established with the new lore, though like the mod will remain as it simply has more assets and things to play around with.

For example, I probably won't play Standalone until it has a proper assortment of weapons. Call me loot hungry or whatever, but gun porn is a large part of why I play ArmA, and it transfers into DayZ. The other day when I saw someone at Prud have the Mk17 (SCAR equivalent), I practically got an erection.

Hell, I'd definitely agree there, ARMA has some of the best gunplay in any game yet, even ARMA:II still holds it's own in that respect and I'll go on to admit that SA has a long way to go with it's features, but until we get admin tools and capabilities to start adding content, I guess we can't really say for sure which will be preferable.

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MartinJ    1

It is often very hard to get used to the gradual changes in communities, partially because more often than not, you won't notice them at all until they hit you straight in the face and it's difficult to cope with that.

What you should try and do is just embrace what's happening and get the most out of it, I wouldn't say this is a global problem that needs to somehow be "solved", it's a case of your own approach to the game and your enjoyment of it.

You're right that the VB2 engine is holding DayZRP back in a way but that's unavoidable as there is currently no better alternative, it is simple as that. But "holding back" does not necessarily mean that it's bad, it's just that there is potential within the community to be far better but currently, it can't. Doesn't mean it's bad, though.

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Baron    2

1st comment kyle: This community was originally built on Arma II mod fanbase. Originally this server was a non KOS server that later evolved into a RP server. Arma III dayz mods have not come out until the last few months.... We have tried different styles of mods for the game itself but all the time they come back to the mod that the RP has been working on. Going onto a Arma 3 mod now would be silly due to some of the community not having the game or! Not having it and with standalone around the corner... Its not worth it

2nd: course its different... It changes every day for the better or worse depends how you see it. The new faces become the old... Snd the OGs become possible stafff... This community changes all the time.

3rd: I believe we are enjoying the mod and community have... Once we have admin and whitelist powers over the standalonr.. Rolle will start the move to standalone... But that will take its time with a new whitelist from all the members... And later possible modding of the server itself.... Are we waiting.... I say we are preparing for the release of whitelisted servers.

I'll reply in a similar way to keep it short and sweet Staggs.

1. I wasn't here from the begining, in many respects, I'm still a total newbie in terms of this entire community, just some drifter who managed to make a decent enough application to get in, I'll be the first to admit I only originally purchased ARMA because of the esteemed DayZ mod that we all play today, but that being said, I do feel like it's reaching a focal point on it's own limitations when it comes to the mod and RP as a mod, of the mod, if that makes sense...

ARMA:III's mods on further research are still problematic, more-so than with the ARMA:II engines capabilities, so I'll agree with you, ARMA:III is a poor choice to turn to at this time.

2. Nothing I can argue with there, you're right, people come, new and old, I'm just not yet willing to accept seeing some old faces leaving in return for unfamiliar faces coming back, but I'm a cynic, I'll have to be proven wrong at some point, right?

3. More than likely, as I've stated before, we've reached what we can really achieve with ARMA:II I believe, though the devs here at RP have done an absolutely stellar job, I feel like possible whitelisting, rule enforcement and eventually modding capabilities down the line for the SA version of DayZ will just make for a better and more fluid experience than what we have now, for all SA's faults, you'll have to admit in it's alpha stages, it feels a lot less clunky and aged than ARMA:II


It is often very hard to get used to the gradual changes in communities, partially because more often than not, you won't notice them at all until they hit you straight in the face and it's difficult to cope with that.

What you should try and do is just embrace what's happening and get the most out of it, I wouldn't say this is a global problem that needs to somehow be "solved", it's a case of your own approach to the game and your enjoyment of it.

You're right that the VB2 engine is holding DayZRP back in a way but that's unavoidable as there is currently no better alternative, it is simple as that. But "holding back" does not necessarily mean that it's bad, it's just that there is potential within the community to be far better but currently, it can't. Doesn't mean it's bad, though.

Oh no, don't misunderstand me, what's been done is brilliant, the devs and staff have managed to make a brilliant mod and community from the ground works of ARMA:II, it's in no way what I'd call 'bad', futhermore, there indeed is no real alternative, but I was fishing for opinions when my own wasn't exactly well 'educated' on the subject. But with time comes polish, hopefully we can begin to see SA becoming more prevalent in this community once it has some more fleshed out features.

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Tomeran    3

oooh, imma'eat this up.

1. Should we have moved to a possible ARMA:III DayZRP?[/Quote]

*spits out coffee*

Saay whaaat?

Im one of those people that dislike arma3 and like arma2. Arma3 has its possibilities, but right now arma2 is better, more "trialed" and has far less bugs and way more possibilities. The difference in content as well is...staggering. In many ways, Arma3 has few things going for it other then "oh, its..pretty?"

Still, im gradually and slowly changing my mind on arma3. I used to hate it, now after playing it a bit more I just dislike it. Perhaps eventually I'll even prefer it over arma2.

But arma3 dayZ ahead of arma2 dayZ? Not a fraction of a fraction of a chance. Arma3 DayZ is a glitchy mess. A REALLY bad one ontop of that. Half of the things with it isnt working properly. Arma2 dayZ may not be perfect but by god, arma3 DayZ is...at a lack of better words: Junk.

So no. Not dayZ for arma3. It'll probably remain incomplete and quite hopeless far beyond to when SA is sustainable.

2. Is the community what it used to be?

[/Quote]

No its not, and that's a good thing. A lot of people, in gaming communities in particular, tend to say "it used to be better in the good old days". Well, that's the nostalgia talking. In DayzRP's case in particular you tend to see that quite a lot "Oh I remember the old TP days, that was da bomb! Now there's just a bunch of new faces that I dont recognize. :( "

The thing is, as a dayzRP community, we used to be quite bad. The emphasis on RP was...very weak. At some point in early 2013(or arguably very late 2012) this changed, and we had a much higher emphasis on roleplay. The rules changed, people changed, and some people dropped out because of it.

Has there been a lot of bumps on the road? Hell yes. But the community now is frankly better then the old community ever was. I know a fair few old-timers may wave sticks at me for that comment, but I can live with that.

3. Are we just waiting for Standalone content to become more fleshed out?

[/Quote]

That's probably one of the reasons why dayzRP is still about the mod rather then SA, yes.

The thing about SA is that so far it is very limited. Sure, its fun to run around for a couple of hours and kit up and maybe ambush people, but compared to the mod, the experience is very...limited.

No vehicles, you cant store things, very few guns etc etc etc.

Another -huge- part is that the dayzRP staff so far has no way to enforce the dayzRP rules on the SA server. Until that is possible and we've been given the proper tools, then you wont see any greater emphasis or "shift" in the staff towards dayzRP standalone.

Once those pieces have fallen into place, you'll probably see some sort of official "start" of dayzRP SA, with a new website, new whitelists, new rewritten lore and a whole new concept. It'll be a new beginning once we hit that stage. But right now? We're not near it, and it can take quite the while until we get there.

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Scooter    51

I would be fine with arma 3 dayz if it wasn't as buggy and they made it a little more like the Arma2 version. Also they would have to use chernarus + (they converted it for arma 3)

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Rampage    0

*read what you wrote just leaving up the questions*

1. Should we have moved to a possible ARMA:III DayZRP?

2. Is the community what it used to be?

3. Are we just waiting for Standalone content to become more fleshed out?

1. I personally love Arma 3 a lot. I love the controls better and I enjoy the feel of the game. With that being said, it still has ways to go before it is polished meaning it lacks the variety offered in arma 2. The dayZ or in fact any zombie mod for arma 3 is horrible. The only mod that looks somewhat promising is the 2017 mod for arma 3. However, I don't see a point of moving the RP mod to arma 3. Arma 2 works perfectly fine ATM.

2. As I have always said the community is only as good as what YOU put into it. Sure old face go and new face arrive but the dedicated always stay. I still see most of the same people since I joined this community over a year ago. The staff is so engaged and dedicated which is a great quality you will not find anywhere else. So to answer your question the community is just fine, if not improving. There are a ton of people who dedicate their time helping others improve their role play and yes sometimes bad people slip through the cracks but their stay is often temporary. But more often than not a lot of the newer players are stepping up and doing a great job. Again, it's all what you put into it.

3. DayZ SA is many months away from being finished. What you see is just the tip of the iceberg. Plus as many others have stated they don't have private servers yet that allow access to while list and admin tools. I have had mixed feelings about SA until I saw the recent dev blog. It looks promising and you just have to be patient.

Now, in my opinion, is one of the most exciting times to be apart of this community. There are a lot of brilliant ideas being bounced back and forth and I think majority of the community is very excited about the future. I know I am.

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Guest Pandi   
Guest Pandi

Has your questions been answered Kyle?

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Mattbro    0

Too be honest this should have been a General Discussion thread, not a question. Although the others have summed up Arma 3 zombies or whatever it called has so many bugs it makes arma 2 look good

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Krimbo    0

I agree, this is a debate not a question so it should really be in mod discussion or general.

Marking this thread as 'Solved'

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Daexarayan    0

Players come and go, clans come and go... They game ultimately is what you make it. There are highs and lows all the time, there have been times when I have gotten so sick of specific clans that I have not wanted to even log on when I see them on because I have felt that all they do is ruin everyone else's RP experience at the cost of their own "RP".

I have found that if you need to, just take a break... Go find something else to do, every single clan that I have disliked... And every single player that I have disliked, have ended up getting themselves banned.

As far as game engine is concerned, I agree that Arma 2 is very dated. But, there is so much already built around it that its turned into something wonderful. And the DAYZRP mod/community is constantly changing and growing. I think the game looks very good, but I play with all settings completely maxed out. Yes a lot of animations and things are not ideal... Because its limited by the engine/mechanics... But I would rather play Arma2 DAYZRP then DAYZSARP... The ONLY thing SA has going for it at this time is that it looks better, other then that... There is no optimization, and there is literally no enforcement of RP rules due to lack of any tools to do so.

Until DAYZSA is actually a fully playable game, I would never switch to it full time. I enjoy messing around and seeing the updates and what not... But thats it. I know there is a full build of DAYZ for the ARMA3 engine... But even that is far from optimized, and being something truly usable.

I think that people get jaded because of the time they spend, and the people they see come and go. Most often there are influxes of both good and bad players... Try not to worry about them... The baddies weed themselves out in the long run.

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