Jump to content
Server time: 2017-10-22, 17:21
Safe Zone: CLOSING SOON

Sign in to follow this  
TrilbyAsh

DayZ SA Patching and Gameplay Announcements

Recommended Posts

TrilbyAsh    6

Alright, so instead of making an announcement post every time a new patch for SA is released, I'll use this thread to bring you all the good word on featured gameplay changes and whatnot.

So just to let everyone know in case you didn't already, SA updates on a (Normally) routine basis, every week on Wednesday. It has a three hour maintenance period every Wednesday starting at 7am GMT (8am Server Time), which is when they usually release a patch. Might not always be a big patch, but it'll always have a few hotfixes for things.

For the current experimental changelog, keep an eye here: http://dayz.gamepedia.com/Changelog

CURRENT CHANGELOG:

Known Issues:

Physics: Item throwing physics is currently disabled

Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")

New:

Actions: Vomiting have associated sound effects

Actions: Ballistic helmet variants can be painted to black and green color with spraycan

Actions: Can check pulse on unconscious players

Actions: Searching for berries will now add berries to your inventory

Actions: Eat All now supported for consumables

Actions: You can catch rain into canteen and water-bottle from inventory

Animations: New Ruger 10/22 reload animations

Animations: New Ruger MKII Reload animations.

Animations: Player now can sit with gun/weapon

Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.

Crafting: SKS painting recipe

Crafting: You can paint firefighter axe black and green

Crafting: Blaze 95 painting recipe

Environment: New rock textures

Food: Sambucus berry item added

Food: Canina berry item added

Gear: added black and UN ballistic helmet variants

Gear: Sickle added into loot spawns

Gear: 1911 engraved version configure added to loot spawns

Gear: Can opener can be used as melee weapon

Gear: Box of 10 bucks shots added configured and added to loot spawns

Gear: Wool Coat red/black/brown/blue/green/grey/check variants added

Gear: Green and black variant of SKS

Gear: Green and black variant of firefighter axe added

Gear: Flat Cap red/black/brown/blue/green/grey/check variants added

Gear: Rabbit leg, boar steak and chicken breasts added

Gear: Fresh and rotten tomato configured and spawning on the server

Gear: Fresh and rotten potato configured and spawning on the server

Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server

Gear: Canned Peaches configured and spawning on the server

Gear: Tactical bacon configured and spawning on the server

Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks

Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns

Gear: Wool Coats and Flat Caps added to spawns

Gear: Farming hoe configured and spawns

Gear: Long wooden ash stick

Gear: M4 attachment green variants added

Graphics: Adding lights to currently rendered scene changed

Graphics: Lighting from objects now is rendered during daytime also

Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)

Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly

Map: Olsha has been updated

Map: Khelm has been updated

Map: New rock formations outside Svetlo have been created

Map: New Orthodox Chapel has been created

Map: Police Stations & Medical Centers have been placed across the map

Map: Village pub configured for spawning loot

Map: New villages surrounding Svetlo

Map: Chernaya Polana town + surroundings added

Map: Signs for "Chernaya Polana" added

Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)

Weather: Rain, Clouds, Wind, calculated on server and distributed to clients

Weather: Rain now causes items and player to become wet

Zombies: Simple respawn mechanic implemented for zombies, pending more robust method

Lots of bug fixes.

~Mr Standalone News, Trilby.

Share this post


Link to post
Share on other sites
Guest Astycc   
Guest Astycc

Nice, really glad that weather will completely change gameplay experience in standalone, looking forward to this.

Share this post


Link to post
Share on other sites
Mush    2

Nice idea, Trilby.

The rain in SA is annoying, but hopefully it's not there all the time. :P

Share this post


Link to post
Share on other sites
PCJames    202

Good idea

Share this post


Link to post
Share on other sites
Waltz    0

On experimental:

Posted Yesterday, 04:12 PM

*

POPULAR

New:

Actions: Vomiting have associated sound effects

Actions: Can check pulse on unconscious players

Actions: Searching for berries will now add berries to your inventory

Actions: Eat All now supported for consumables

Animations: New Ruger 10/22 reload animations

Animations: Player now can sit with gun/weapon

Environment: New rock textures

Food: Sambucus berry item added

Food: Canina berry item added

Graphics: Adding lights to currently rendered scene changed

Map: Olsha has been updated

Map: Khelm has been updated

Map: New rock formations outside Svetlo have been created

Map: New Orthodox Chapel has been created

Map: Police Stations & Medical Centers have been placed across the map

Map: New villages surrounding Svetlo

Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)

Weather: Rain, Clouds, Wind, calculated on server and distributed to clients

Weather: Rain now causes items and player to become wet

Fixed:

Actions: Added 'inUseItem' back to action on target function

Actions: Proper nutritional value will be added when eating near empty food

Actions: Berry picking script messages to player improved.

Graphics: SSAO in options saved

Graphics: Rain effect settings changed

Graphics: Rain geometry optimized (28bytes vs 12 bytes per vertex)

Graphics: Spot light culling fixed

Graphics: Fix of terrain intersections

Graphics: Fix of geometry trace for flares

Login: Failure during new character creation could cause player to get stuck as unconscious

Map: Optimizations for Svetlo performance

Map: Forests surrounding Svetlo bugfixes

Medical: Would never actually die from zero health or blood due to medical conditions

Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low

Medical: Defibrillator used for restarting the heart of players who have a heart attack

Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)

Medical: Melee damage application system changed to better balance

Medical: Chance of bleeding from fists reduced significantly

Medical: Disconnected players avatars did not take shock or blood damage

Zombies: Zombies aims mostly for chest area now when attacking

Share this post


Link to post
Share on other sites
Samaritan    347

Does it mean it will not rain on you while you're indoors now? Seemed to be getting wet under cover lol

Share this post


Link to post
Share on other sites
TrilbyAsh    6

Thanks for sticking that in there Waltz. Had a busy morning so I couldn't update it. xD

Gonna stick that into the main post.

Share this post


Link to post
Share on other sites
Apfelsator    2

Nice idea, Trilby.

The rain in SA is annoying, but hopefully it's not there all the time. :P

I love the rain in SA, it is really atmospheric in my opinion.

Share this post


Link to post
Share on other sites
Waltz    0

Rain is going to be a killer if your not careful, I am going to start stocking up on meds and anti biotics

Share this post


Link to post
Share on other sites
Apfelsator    2

Rain is going to be a killer if your not careful, I am going to start stocking up on meds and anti biotics

I have a rain coat :D

Share this post


Link to post
Share on other sites
Waltz    0

the game needs more layers, I shouldn't have to pick between a raincoat and a jumper

Share this post


Link to post
Share on other sites
Teas    1

the game needs more layers, I shouldn't have to pick between a raincoat and a jumper

Took me a few days to realise this is the case. I thought I was wearing my t-shirt/hoodie underneath my raincoat.

Share this post


Link to post
Share on other sites
Waltz    0

the game needs more layers, I shouldn't have to pick between a raincoat and a jumper

Took me a few days to realise this is the case. I thought I was wearing my t-shirt/hoodie underneath my raincoat.

I think they have missed a trick there, managing layers if you are trying to survive outside is a key skill.

Share this post


Link to post
Share on other sites
Apfelsator    2

Also, they should fix the ghosting thingy, everytime my game crashes, it takes me ages until i can play again, always this stupid "please wait" screen just because of this.

Before they implemented this, it was all fine.

Share this post


Link to post
Share on other sites
Waltz    0

Also, they should fix the ghosting thingy, everytime my game crashes, it takes me ages until i can play again, always this stupid "please wait" screen just because of this.

Before they implemented this, it was all fine.

sure thats not when the server resets? If you log in straight away you can have quite a bit of a wait

Share this post


Link to post
Share on other sites
Apfelsator    2

Also, they should fix the ghosting thingy, everytime my game crashes, it takes me ages until i can play again, always this stupid "please wait" screen just because of this.

Before they implemented this, it was all fine.

sure thats not when the server resets? If you log in straight away you can have quite a bit of a wait

No, i was or wanted to play with a friend just right now, game crashed and since can i could get past the "please wait" screen.

Joined other servers too(also to see my character was resetted) and it didn't do anything so far...but i think i'll keep trying.

Share this post


Link to post
Share on other sites
Owen    16

Heart Attacks are going to be interesting and scary as it seems you can't run forever now.

Share this post


Link to post
Share on other sites
Jamesy    0

Heart Attacks are going to be interesting and scary as it seems you can't run forever now.

Great, even more reason for dem bandits to camp. -.-

Share this post


Link to post
Share on other sites
Waltz    0

Don't think they have said how you will get a heart attack yet. It's why I highlighted it as a bit of warning.

I might give it a day or so before logging in when the patch drops onto stable.

Share this post


Link to post
Share on other sites
Mental    0

It would be nice if they stopped adding/fixing small things and focus on the big things that need adding/fixing.

Its been 3 months after its release and the only thing that they have done is added some new guns and changed some sounds. Thats about it. The zombies need a BIG overhaul. All they do is stand in one spot until they agro. Even then they slowly jog towards you, doing fuck all damage to you. Not to mention they die with one bullet anywhere on them. Its been in development for over a year and its only here. I get that its early alpha, but they really should have more in it considering the time frame. They had a pre-made engine, and a pre-made map. So i dont really know whats holding them back. Also with Rocket leaving, i doubt the promises will become a reality.

I think this game might just end up going down the toilet.

Thats just my opinion.

Share this post


Link to post
Share on other sites
Voodoo    490

With heart attacks added (I'd imagine from running too much) its going to be a lot tougher to get around the map. Let's hope the next patch adds bikes :P

It seems like a good thing its inevitable that when a zombie is after you your pulse will increase so will being scared be a massive factor in the future for your character and will heart attacks be something from shock?

Share this post


Link to post
Share on other sites
MartinJ    1

Unless there's a new option to play a 60 years old, the only good reason for a heart attack is a serious injury. I could run across Chernarus personally and I wouldn't get a heart attack - I would, at most, black out from exhaustion.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×