Jump to content
Server time: 2017-10-23, 08:01
Safe Zone: CLOSED

Sign in to follow this  
Frisia

Sharing 501st old Manual.

Recommended Posts

Frisia    8

Back in the 501st i made a manual for the clan to use of tactics and organisation. While the 501st is dead i thought hey let me just share it in public cause hey why not. Maybe clans can use if if they want to.

IcnqEE2.png

THE 501st MILITARY MANUAL

Introduction

Good day Soldier,

If you can read this then i give you a congratulations of bieng succefully aproved to be in the 501st private military corperation wich we just in short call the 501st. This manual will be givin for you to read and learn everything in it to ensure a solid communication,teamwork and dicipline among the personel in the 501st cause we push for the best of the best to improve quallity to defeat most hostile targets and to keep full controle of our compound Altar.

Index

0- Introduction and index

1- Background info

2- Chain of Command

3- Communication

4- Compound Defence

5- Operations

Chapter 1: Background information

The 501st is a Ex-Military group that is Non-native to Chernarus. Originally part of the Royal Canadian Air Force, We were Initially Deployed to Extract a Russian Scientist in the Isolated Mountains of Chernarussia, However upon entry into Chernarun Airspace. Our C-130J was shot at causing an explosive decompression, bringing our Plane to the Ground. We managed to find the scientist and get the C-130J repaired to leave Chernarus. In the process of leaving Chernarus our Commander Kaleb Roadie Parsons sacrificed himself to get his men away safely. We have now returned to Chernarus as Mercenaries after seeing that every country is falling to this infection.

Chapter 2: Chain of Command

2.1: Introduction

AT the 501st we use a chain of command to show the Leadership structure and preformance structure where its shown that the high ranks are eather well preformers or Good leaders but it also showcase a kind of job you have.

2.2: Command structure with explination

Commander of Operations

Highest rank of the Organisation pretty mutch the guy in this position does all the paper work and calls all the shots in the whole organisation his command is the guidance of the whole organisation.

Captain

Second highest rank pretty mutch the replacement and support of the Commander of Operations. He does the recruitment and paper work and organisation of the whole organisation.

Lieutenant

The Lieutenant is the person who controles most man in the field he is responceble for the stragegy wich is implied in operations or Compound defence he is the top brains in the field.

Staff Sergeant

Staff sergeant is the replacement of the Luetenant who is the backup and support pretty mutch.

Sergeant

Sergeant is commander of small sqauds implying commands and tactics on smaller scale while he obeys his officers their planning and strategy

Corporal

Highest Soldier rank this rank is for the most well preforming and experienced grunts on the field but also bieng the replacement for the sergeant in command this rank is the lowest leadership position in the organisation.

Lance Corporal

Second highest Soldier rank this rank is a soldier wich has long experience and good skills this rank has no leadership responcebility.

Private

Normal soldier who is of average skills and experience in the organisation mostly recruits are this rank like everybody would begin.

Doctor/Medic

This rank isnt a military rank but mostly on medical support for the men in our organisation and civilians in our compound he is mostly on keeping us healthy.

Civilian

Civilian is a succefully registerd person who isnt part of our military or Medics and lives or spends good amount of time around our compound.

IMPORTANT NOTE:

These ranks dont really explain the leadership to the fullest we have a Operationbal Chain of command for that these ranks are moslty gain by preformance and skills and not leadership.

2:3 Operational Chain of command

Introduction

The Operational Chain of Command is based purely on leadership and organisation while in combat,defence or operational circumstances it is there to ensure strict teamwork,implication of tactics,Implication of stragegy and dicipline along the personel.

Platoon leader

The Platoon leader is the highest leader in command when we are in combat,defence or operational circumstances he commands the Sqaud leaders and handles the communication. The platoon leader doesnt get in combat but has his full attention on communication and strategy using teamspeak and maps. He is responcable for radio dicipline along the communication and that every sqaud leader knows what his objective is and takes care that sqauds loosly from eachother work thoghetter under the platoon leader his supervision and planning.

Sqaud leader

The sqaud leader is the secnd highest in command and he is the brain of the sqauds, he takes care where they are what they do when to attack and pretty mutch everything the sqaud does.

He takes command from the platoon leader who gives him outside information of where the friendly sqauds are and where the friendly clans are and where the enemy's are and where the sqaud will attack or defend. the Sqaud leader is responceble for the strict teamwork and leadership of sqauds.

He keeps full focus on the sqaud and situation.

Soldier

Soldiers are the power of the whole organisation they follow direct orders of the sqaud leaders and obey his orders while keeping full focus on the field and hostiles.

They focus on the combat and just follow strict orders of the sqaud leader who does their thinking so the soldiers doesnt have to think out and can use all his focus for the field.

Chapter 3:Communication

Introduction

Communication is the root of teamwork for its the ultimate tool to know what your friend does,what you need to do,where to do it and so on. We at the 501st are pushing for Perfect communication within the clan to ensure perfect teamwork so ensure a higher chance on Victory cause you can compare the Group is an kind of organic tank.

Wich needs to be reloaded on time, Shot at the right positions and positioned at the right area by the thought out plans and tactics of the Commander who doesnt aim barrel directly or is at the steer.

This chapter will be veryr important as a soldier within the 501st cause communication can save your buddy or perhaps your support group cause you can mistake him or they as hostiles cause of the fact that you never been told what his location was and where they came from.

3:2 Operational Communication

Rules and explination

Platoon Leader

Explination:

The platoon leader his job in communications is to lead the sqauds to the right direction with the right information needed to let the sqauds to their jobs.

Rules

-You will Say 'Commander Here' infront of everything you say.

-You have permission to give orders to sqaud leaders.

-It is your job to enforce total Communication dicipline when needed.

-You have permission to give Platoon Briefings before operations

-You have permission to request overal friendly positions in the platoon

-You have permission to request overal hostile positons in the platoon

-You have permission to request Situation reports from the Sqaud leaders

-You have permission to request Sqaud positions

-You have permission to have communication with outside clans

-You have permission to Silence communication for lower operational ranks.

-You are in command of the Rules of engagement

IMPORTANT: Your main focus to give leadership to the sqauds and handle the strategy.

Sqaud Leader

Explination

The Sqaud leader his job in communications is to lead the men in his sqaud in the correct tactical way as the situation and Platoon leader demands so.

Rules

-You will say your ' here' infront of everything you say.

Example: Bravo here requesting permission to engage hostiles at roadblock.

-You have permission to give orders to your Sqaud.

-You have permission to enforce Communication dicipline.

-You have permission to give Sqaud Briefings before operations

-You have permission to request overal friendly positions in the sqaud.

-You have permission to request overal hostile positons in the sqaud.

-You have permission to request other Sqaud positions.

-You have permission to Silence communication for lower operational ranks.

-You may have permission from Platoon leader to decide Rules of engagement for your sqaud.

-You are in command to decide the sqaud formation.

-You are in command to decide the spread distance in your sqaud.

-You are in command of how the Sqaud movement is.

IMPORTANT: Your main focus to give leadership to your Sqaud and handle the tactics.

Soldier

Explination

The Soldier his job in communications is to call out all the valuable information for the gain of his sqaud leader and Platoon leader to know what is happening on the field in full detail so that we get full knowledge about the situation so that the leadership can addapt and do the right job.

Rules

-You will say your name infront of your location and sector if overal friendly location check is done by platoon leader

-If you see hostiles/Civs/Unknows then you say their position immediately

-If you need support then say your position and what you need immediately

-if you are taking fire then say where you are taking fire from immediately (You may also say your location with it if its requested by platoon leader)

-You will let your Sqaud leader know you understand the order by saying 'copy'

-You will let your sqaud leader know you dont udnerstand the order by saying 'Repeat'

-If you having problems wich render your preformance in the operation then then tell it to your sqaud leader.

-You will call out Any grenade incoming

-You will let your sqaud leader know you are in the selected position by saying 'On position'

IMPORTANT: Your main focus to give information of the situation in the communication channel and to handle the combat.

3:3 Callsign with Explinations

Platoon leader Call signs

Sentence: Giving a Annoucement

Callsing: Be advised.

Example: Be advised we have friendly coming in from our west.

Sentence: Giving A Briefing

Callsing: here with the Briefing

Example: Platoon leader here with the Briefing, We are expecting an attack of NRF in 10 minutes from the west, their strenght possibly will be around 10 men with advanched weaponry and possible explosives i want a sqaud set up in the base for defence and a sqaud ready outside the walls as a flanking party. Kanen your Sqaud leader of Base sqaud and Richtofen your Sqaud leader of Flank sqaud. any questions?

Sentence:Sqaud commanding

Callsing:

Example:Alpha sqaud! move to Location <2 sec delay> Polana factory at 345,678 to set up a roadblock to disarm identify and gain info about any hostile clans in the area.

Sentence:Requesting Situation report

Callsing: Sitrep!

Example:Bravo sitrep!

Sentence:Requesting Sqaud position

Callsing: Position Check

Example:Alpha, Position check!

Sentence:Requesting Overal hostile postions (Hostiles report)

Callsing: Requesting HP report.

Example:Platoon leader here HP report.

Sentence:Requesting sqaud postion

Callsing: Position.

Example:Delta Position!

Sentence:Silencing the communication

Callsing:Com's Quiet!

Example:Com's Quiet!

Sentence:Wanting to know the Situation of a Friendly clan

Callsing: can i have a Sitrep.

Example:SKA can i have a sitrep.

Sentence:Wanting to know the position of a Friendly clan

Callsing: what's your Location?

Example:SKA what's your location?

Sentence:Giving permission to a request

Callsing:Permission granted.

Example:Permission granted.

Sqaud leader call signs

Sentence:Rules of engagement

Callsing:Rules of engagement is

Example:Rules of engagement is fire at will/Fire on my command.

Sentence:Selecting a person in the sqaud for a job in the sqaud

Callsing: you are now

Example:Hicks you are now overwatch

Sentence:Sqaud Formation

Callsing:

Example:Arrowhead/Wide/Line/V/Split, 5 Meter.

Sentence:Sqaud Briefing

Callsing: Briefing.

Example:Bravo Sqaud we are going to assault an Compound with the name from the north.

Sentence:Sqaud speed and Behafior

Callsing:Movement is

Example:Movement is Stealth/tactical/normal

Sentence:Sqaud movement

Callsing:

Example:Alpha Forward/Halt/left/Right

Sentence:Postioning soldiers

Callsing:

Example:Baker go up that hill afront of is.

Sentence:Silencing the communication

Callsing:Com's Quiet!

Example:Com's Quiet!

Sentence:Letting your platoon leader that your sqaud is on location

Callsing: on location

Example:Charlie sqaud on location

Sentence:Giving permission to a request

Callsing:Permission granted

Example:Permission granted

Sentence:Regrouping the sqaud

Callsing: Regroup at

Example:Alpha regroup at firestation

Soldier call signs

Sentence:Calling out your location

Callsing: at watching

Example:Hicks at Tower first floor watching front gate

Sentence:Calling out hostile location

Callsing:Hostile spotted at

Example:Hostile spotted at Starysobor military tents

Sentence:Requesting support

Callsing: here need at

Example:Rynder here, need Ammo/backup/blood/food/water on front gate

Sentence:Taking fire

Callsing:Contact

Example:Contact West!

Sentence:Understanding order

Callsing:Copy

Example:Copy

Sentence:Letting your sqaud leader know that you Misunderstand/dont understand or didnt hear your order

Callsing:Repeat.

Example:Repeat.

Sentence:Sieng a hostile/civilian/unknown

Callsing:Unknown/hostile/civ spotted at

Example:Unknown Car spotted at west road of stary.

Sentence:Calling out problems

Callsing: here,difficulties with

Example:Kanen here,difficulties with repairing the car i need a car wheel

Sentence:Letting your sqaud leader know your on position

Callsing: on position

Example:Charkovsky on position.

Sentence:Wanting permission

Callsing: here,requesting permission for

Example:Hendriks here,requesting permission for robbing possible UKSF member


Chapter 4: Compound Defence

10qjprb.jpg

Old Front Entrance

Introduction

This is altar Castle a nice fancy compound under the supervision of the 501st and other clans, its location is on Altar hill west of Gorka,North east of Novy sobor and east of the North west airfield.

This location is where civilians and Clans meet up to chat,get along trade and other social stuff but it is also a target for raids by specific hostile clans. That is why i have set up This thread to make clear what we do when we have possible danger around the area of our nice fancy compound. In this Thread you can find the Drills,Rules,tactics and Strategy of what we do in Althar under Lockdown.

Explenation

A lockdown is an Alert state where Security measures are taken in the whole compound cause of upcoming danger or the current situation where total controle of the compound by Security personal is necessary.

Callsign

-Lockdown

Trigger

-Unknown vehicle drives near or fly's above the camp

-Suspicion of Nearby hostile forces

-Capture of a hostile for Interigation/Torturing

-incoming attack

-Request of higher rank

-Civilians need to be fully cleared out

Behafior of Gate security

-Gate security take defensive positions within the compound with their sector the front gate

-Gate security will tell every civilian that the camp is in lockdown and that they have no permission to enter

-Gate security must warn civilians if they are still around or trying to enter the compound

-Gate security have a 2 warning policy wich is like

1st warning: Camp is in lockdown, Civilians are not allowed leave the area immediately this is your first warning.

2de warning:Leave the area of you will be disarmed or shot this is your last warning

-If second warning doesnt work then initiate and shoot.

Behafior of inside Security

-take defensive positions with special attention to the gate tower and tower

-put up your sectors while bieng well coverd in your defensive position with special attention to Back gate and front gate

-Report all outside wall acitivtys int he correct way

-Shoot all known Hostiles on sight

-Tell all civilians clearly and repeativly with countdown to leave the camp immediately in 20 seconds or you will be considert as a Hostile

-All Remaining civilians who didnt comply will be initated upon and shot

-if we have more then 2 security soldiers inside then its optional that the sqaud leader can select a vew flankers outside altar

Behafior of outside clan members

-All outside clan members will Regroup and create a flank sqaud or become flankers to support the defence sqaud of altar

Policy with Clan members

-Full communication dicipline is in effect

-A platoon leader will be selected or be self selected immediately

-A sqaud leader for the defensive sqaud and a Flank sqaud will be selected based on the personel outside and inside the compound

-ID all unknowns for a second or two if they arnt aiming to you to see if they are hostile or not before shooting

-All unknows who have their gun up are considert hostile

-Keep all radio communication short and clear

-Platoon leader will do a defensive positions check with special attention Gate tower,tower,front entrance,back entrance

Policy to Inside vehicles

-Park it inside the compound side of gate house to cover

-Remaining vehicles remaing on parking spot

Policy to outside vehicles

-Only friendly clan vehicles may enter

-All unknown vehicles will be told to leave the area immediately

-If unknown vehicles do not leave after 2 clear warning by speech and chat then then iniate and open fire

Policy with Friendly clans

-Platoon leader must contact leaders of the friendly clans involved

-All friendly clan members inside the compound may assist in defensive

Policy towards inside civilians

-Let the Civilians know clearly and repeativly that the camp is in lockdown and that they have to leave immediately in 20 seconds time or they will be considert as a Hostile and be shot.

-All remaining civilians inside the compound will be initated and shot

(voodoo can you post on altar thread that logging out in altar must now be forbidden)

Policy towards outside civilians

-They may not enter at any circumstances

-They will be giving 2 warnings (read gate security)

-If they dont comply then initiate and shoot.

-All civilians with weapon up will be considert hostile

(Voodoo can you post on altar thread that having your weapon up can be considert as a possible hostile with a high chance of bieng shot)

-All civilians with weapon lowerd outside the compound and dont want in will be left in peace

Policy towards Hostiles

-If we or they initate then annouce it on the communications

-Shoot on sight

-If Hostiles own a operational combat chopper witj gunner then all roof areas will be a no go zone (tower roof and gatehouse roof)

-If we capture multiply prisoners then we only leave their commander alive in the end and kill the remaining ones on moment of capture or during interigation

All clear

-If there are no triggers anymore around then the platoon leader may have permission to tell an all clear

-Soldiers and sqaud leader may have permission to request an all clear if all possible triggers are gone

Step by step Drill to set up the lockdown by in-direct attack

(Indirect attack= Attack coming up whiel we have time to prepare)

1- Annouce lockdown

2- Tell all civilians to leave in 20 seconds or they will be considert hostile and shot

3- Do a quick move around the compound to check if there are any remaining civilians (initate and shoot if you find any)

3- Get in defensive positions with special attention on Tower and gate tower and inside the compound (Flankers will get in flanking positions)

4- Everybody aim their guns at areas of interest (entrances and outside are)

5- Sqaud leader will give a Situation report

6- All soldiers will listing

7- Sqaud leader will request a position check by asking who is in the gate tower, tower and who is watching the front gate and back gate

8- Soldiers will respond by saying their name

9- Sqaud leader will repositiong soldiers who are double covering and when important positions arnt coverd

10- Sqaud leader will request a gear check

11- Soldiers will say on the coms what they need and where they need it (ammo,food,water,ammo)

12- Other soldiers who have the stuff that is needed will say their name and item and go to the position of the person it needs and they'll return to their defensive position

13- All soldiers now keep focus on spoting hostiles and informing civs that there is a lockdown with a warning

Step by step Drill to set up the lockdown by direct attack

(Direct attack=sudden suprise attack with out any time to prepare)

1- Annouce lockdown/Attack/red alert

2- Tell all civilians to leave in 20 seconds or they will be considert hostile and shot

3- Get in defensive positions with special attention on Tower and gate tower and inside the compound

4- Everybody outside the clan will become flankers or be selected in the flank sqaud and take flank positions with special attention to north forest and south west forest

4- Everybody aim their guns at areas of interest (entrances and outside are)

5- Sqaud leader will request a position check by asking who is in the gate tower, tower and who is watching the front gate and back gate

6- All soldiers now keep focus on spoting and shooting hostiles and informing civs that there is a lockdown with a warning

Lockdown is complete and the compound is full operational for defence.

Here are a vew rules for a clear reminder

Soldiers may now only

-Give Hostile locations

-Give Civilian locations

-give own location when requested upon

-Request support (Food,drinks,medicine,ammo,backup)

-Give deaths on our side

-Shoot all hostiles on site

-ID quickly and shoot unknows with weapon up outside the camp

-Request all clear

Sqaud leader may now only

-Give Hostile locations

-Give Civilian locations

-give own location when requested upon

-Request support (Food,drinks,medicine,ammo,backup)

-Give deaths on our side

-Shoot all hostiles on site

-ID quickly and shoot unknows with weapon up outside the camp

-Give annoucements

-Give orders

-Give briefings

-Give request on Overal hostile locations

-Give request on sqaud friendly postions

-Give request on sqaud gear check

-give order to Silence the communications

Platoon leader may now only

-Give annoucements

-Give orders

-Give briefings

-Give request on Overal hostile locations

-Give request on overal friendly postions

-Give request on sqaud positions

-Give request on overal gear check

-Give order to Silence the communications

Chapter 5 Operations

5:1 Introduction

Military operation is the coordinated military actions of a state in response to a developing situation. These actions are designed as a military plan to resolve the situation in the state's favor. Operations may be of combat or non-combat types, and are referred to by a code name for the purpose of security. Military operations are often known for their more generally accepted common usage names than their actual operational objectives. in this chapter you will learn to be combat ready be ready to lead a clan or platoon.

5:2 Leadership

Leading a platoon

-Introduction

Leading a platoon pretty mutch means leading diffrint sqauds on a strategic level where the platoon leader manages where the diffrint groups go to support other groups in the mission. this takes good thoughts and focus on the firefight on a big scale.

Mission Briefing (SME)

-Introduction

A mission briefing is there to inform all the units of the general plan and rules to attack or defend with information involved on who are the hostiles, what location, how we do it, the what if's and so on its mainly the general plan. The briefing itself is split up in 3 parts called the Situation,The Mission and execution.

Situation

The Situation' where the platoon leader explains the situation

The situation mainly contains the info for the platoon on what is happening like an attack or a request from support where mostly the friendly clan or hostiles are called out and at wich location.

The situation contains this information

-What (What is happening)

-Where (Where is it happing)

-Friendlys (Who are the friendlys involved directly)

-Hostiles (Who are the hostiles involved directly)

-Time (When did it take place)

Mission

The Mission is where the platoon leader of what the general plan is.

The Mission is mostly explination why we are involved in the situation and how we are going to fix it.

The mission contains this information

-Why (why are we involved)

-How (how are going to solve the sitation in general)

-When (When are we going to act)

-Hostiles (how mutch are involved and do they have backup?)

-collective goal (what do we want to reach)

Execution

Execution is how our group is going to handle the situation like example gunz blazing or stealth or support and flank sqauds or shock and awe you get the idea.

The execution contains this information

-Sqauds (what kind and how mutch sqauds do we make for this operation)

-Sqaud leaders (who is going to lead the sqauds)

-Sqaud tasks (what are the sqauds going to do)

-Sqaud Positioning (where are we going to place the sqauds)

-Sqaud Behafior (how do the sqauds act? Stealthy? or agresive?)

-Clan Backup (what clan is there to support us)

-Time when we begin (operation begins in 5 minutes)

Example of a briefing

Okay guys Com's clear Com's clear we are beginning the Briefing.

The situation is that NRF has set up a roadblock at S-GRU turn for a a half hour or so where they have allready robbed 2 cars but not killed anyone yet!

The mission for us is to assault this roadblock with 2 sqauds with the purpose to eliminate all hostiles and capture only one for intergation and torture cause we want this srea clear of NRF and t get some good information of them!

The execution will be that 2 sqauds will assault this roadblock! one by direct firing it from the north tree line, we will call this sqaud the support sqaud and i want all snipers and machine gunners in that sqaud! the other one is the flank sqaud and they will flank them from the east and initiate and kill while keeping in mind to leave one alive to capture. Kanen will take lead in the support sqaud and hicks the Flank sqaud! You will use stealth to go to your location and go combat when you have initiated We have no friendly backup so we need to do this good

Any questions?


Planning

Introduction

When it comes to actually making the plan, one must consider a great many things in order to ensure that the best course of action is taken, with the highest probability of accomplishing the designated mission with the fewest casualties. The military has summarized these considerations into what they call "METT-TC", and it's something that any leader should become familiar with.

METT-TC consists of the following elements - Mission, Enemy, Terrain & Weather, Troops Available, Time, and Civilians. Be familiar with METT-TC will help to guide your mental planning process and remind you of all the key things you should be considering in each plan. As time goes on and experience is gained, these will largely become second-nature. While any military acronym such as that is intimidating at first glance, this one in particular is of great value and is worth learning, remembering, and using

What do you need to consider when you make a Plan?

1: Mission

-What do you need to do?

-Why do you need to do it?

-Who is involved?

-Where is it being done?

-When is it being done?

2: Enemy

-Numbers (how mutch are they)

-Strenght (How strong are they)

-Behafior (What are they doing? Traveling/protecting something)

-Location (where are they)

3: Terrain

-map (what does the general location its terrain look like?)

-Observation points (Areas where the battlefield can be best observed)

-Danger areas (what can be covered and watched by the hostiles)

-Positioning points (what are the best positions to attack from)

-Avenues of Approach (from what direction can we send in sqauds savely)

-Cover & Concealment (what areas can we use for cover and Concealment)

-Weather (is it day night or raining or sunshine?)

4: Troops Available

-Numbers (how mutch troops do we have?)

-Strenght (what weaponry do we have)

-Specialitys (what Specialy training soldiers do we have?)

-Backup (can we get backup from other clans if necessary)

-Operationality (Do we have everybody fully geared up?)

5: Time

-Reqroup time (how mutch time can we have to reqroup?)

-Travel time (how long will it be untill we are all on location)

-Operations time (how long will the operation take)

6: Civilians

-Handeling (how do we handle civilians in general)

-Hostile huggers (how do we handle civilians around the hostiles)

-Friendly huggers (how do we handle if civilians interfere with us)

Issuing Orders

Introduction

The platoon leader is in command to lead the sqauds to the right direction with the right information needed to let the sqauds to their jobs so the platoon leader needs to make clear orders for his sqaud to get all the sqauds to perfectly work thoghetter under one main plan by supervision of the platoon leader

When issuing verbal orders, a leader must

-The platoon leader Announces himself and get the attention of his sqaud leaders before beginning his orders

-Use clear and unambiguous language.

-Be concise (use so vew words as possible)

-Set clear, quantifiable goals that sqaud leaders understand and can work towards.

-Strive for elegance through simplicity.

-Ensure that his orders were understood.

-Allow time and opportunity for questions.

-Ask questions if necessary.

-Solicit the input of the leaders of squads and special types of units


List of orders

-See 'Chapter 3:3 Callsign with Explinations' Platoon leader

Handeling information

introdution

Information is the second most important factor after communication to ensure victory in an operation cause the leadership needs to know whats happening and where its happening and all the detaisl wich are involved to give a good judgement to make a plan or to act in the situation. in this sub chapter we quickly run thougth how to handle the information you gain and how you have to manage and handle it for the benefits of yourself, your sqaud leaders and your soldiers.

1: Friendly position information

-How do you obtain this information?

-Request Sqaud/overal position check by name or location to your sqaud leaders or soldiers

-For what can you use it for in your strategy?

-You know where your sqauds are and what is coverd

-You know where to re-position sqauds who double cover or double task.

-You know wich sqaud to choose to re-positiong for an other task cause of their location.

2: Hostile position information

-How do you obtain this information?

With a HR-report or Direct call outs by soldiers or outer clan intel

-For what can you use it for in your strategy?

-You can inform the platoon where the hostile positions are.

-You can make a judgement on what position you need a flank sqaud to flank upon.

-You can see the main attack points of the hostiles so you can addapt your defence.

-You can see the main defence points of the hostiles so you can addapt your attack

3: Situation information

-How do you obtain this information?

Requesting a sitrep

-For what can you use it for in your strategy?

Make inform everybody about the situation and make a judegment of the situation change.

4: Friendly sqaud information

-How do you obtain this information?

Contact sqaud leader.

-For what can you use it for in your strategy?

-Recieve information of how the sqaud is doing in form of deaths,preformance and gear

Evaluation report

introduction

An Evaluation report is the report after a firefight or operation to revise how the whole situation went and how it unfolved and how we responded its mainly to serve the purpose to gather information for improvement for future operations or addaptions.

Setup

1- Annoucement of an Evalution report

2- Summary of the situation

3- Request to know all the persons who were involved

4- Begin the evalution report

Subjects to discus

We made a vew standart subjects wich always comes to mind in the evalution and to ensure the platoon leader doesnt forget any important points that needs discussion.

List of subjects

-Bad points

You ask here what all went wrong in the operation

-Good points

You ask here what went good in the operation

-Communication

You ask how the communication was in the operation

-Leadership

You ask how the leadership went

-Tactics

You ask wich tactics the sqauds used or soldiers and how they payed off

-Hostile tactics

You ask what tactics the hostiles used and how we responded to it

Summary

After all the subjects are discussed the Platoon leader will make a summary of what we discussed in short and say how we will improve on it.

Strategy's

Name: Riot

What: Stur up civilians againt the hostiles

How: By making civil unrest and call out the hostiles as they are againt the civilians and try to make the hostiles and civilians get in confict.

Purpose: create unrest at the hostiles by using civilians.

Pre planning: Get internal information of the clan and use it againt with critical theory (make everything about them appear negative) and bribe the civs to riot to kill and get the loot of the hostiles.

Name: Shock and awe

What: Direct suprise assault with overwhelming force

How: By use of strong gear and lots of men

Purpose: Direct suprise attack on the enemy

Pre planning: You need all hostile positions and to know the stenght and large amount of gear for this and thight planning and a good position to attack from.

Name:Harassment

What:Use Stealthy hit and run tactics to harrash the hostiles contantly

How:Keep contant observation on the hostiles and preform small but precise attack them at random with 2 to 30 minutes delays.

Purpose: Keep the hostiles in contant state of fear and never let them rest.

Pre planning: select a vew Recons and select a vew attacks with long range weapons and select good terrain.

Leading a Sqaud

Introduction

Leading a sqaud is the job of the sqaud leader, his job is mostly be the brains of the sqaud diciding what the sqaud does and keeping everybody in line to keep it effective and tactical.

-Briefing

A mission briefing is there to inform all the units of the sqaud the plan and rules to attack or defend with information involved on who are the hostiles, what location, how we do it, the what if's and so on its mainly the general plan for the sqaud. The briefing itself is split up in 3 parts called the Situation,The Mission and execution wich the platoon leader will call out at the briefing.

The execution

After the briefing the sqauds will regroup at a safe location more possibly altar where the sqaud leader will explain the execution of the mission by our sqaud where he explains these things mainly.

-Travel to location

The Sqaud leader will tell how we move to location and in what kind of route we take and how we travel.

-Setup of the operation

The sqaud leader will tell how we will setup the task the platoon leader ha sgiving the sqaud with attention to what we do and who is doing something and where the positions are.

-What if's

The sqaud leader will tell the what if's we cna possibly encounter in our travel or setup like recieving contact,bieng spotted,change of situation and so on

-After operation

The sqaud leader will tell what we do if the main mission is complete like perhaps an other mission or return to base.


Sqaud commanding

Introduction

A sqaud leader has orders to give to the sqaud and the sqaud leader has to know what orders he can give and for what purpose they serve cause he is the brains of the sqaud and needs to think out what to do with the group in an a planned/trained way.

-Movement Commands

Name of the order: Fast

Communication Callsign: Move fast.

What the sqaud does: Increase speed.

Purpose of the order: Speeding up the sqaud

Name of the order: Slow

Communication Callsign: Move Slow.

What the sqaud does: Decrease speed.

Purpose of the order: Slowering up the sqaud

Name of the order: Move

Communication Callsign: Move

What the sqaud does: Begin to move.

Purpose of the order: To get the sqaud of a stationary position

Name of the order: Halt

Communication Callsign: Halt

What the sqaud does: Stop movement

Purpose of the order: put the sqaud in a stationary position.

Name of the order:Fall back

Communication Callsign:Fall back

What the sqaud does:Falling back on route or at our direct back.

Purpose of the order:Getting away from overhwelming force or return on the route.

-Behafior Commands

Name of the order: Combat

Communication Callsign: Behafior is Combat!

What the sqaud does: Get the sqaud fully Combat effective where the main focus is on enemy targets.

Purpose of the order: To get the Sqaud combat ready.

Name of the order: Stealth

Communication Callsign: Behafior is Stealth!

What the sqaud does: Take a stealth attitude where full focus is on not being detected by hostiles or civilians.

Purpose of the order: Not bieng detected.

Formations Commands

Name of the order: Line

Communication Callsign: Line

What the sqaud does: Line up behind eachother with a 360 Degree security.

Purpose of the formation: making an Effective formation for Urban/thight forest enviorment.

Name of the order: Wide

Communication Callsign: Wide

What the sqaud does: Make a line where everybody is next to eachother with a frontal security.

Purpose of the formation: Ambushing/sweeping

Name of the order: Arrowhead

Communication Callsign: Arrowhead

What the sqaud does: Make a backwards V with an arrow like head.

Purpose of the formation: have a 180 Degree security attack formation.

Name of the order: Vee

Communication Callsign: Vee

What the sqaud does: have a V formation

Purpose of the formation: Serounding targets

Name of the order: Split

Communication Callsign: Split

What the sqaud does: Split in 2 groups

Purpose of the formation: Double Flanking and supress and flank.

-Gear check Commands

Name of the order: Gear check

Communication Callsign: Gear check

What the sqaud does: Everybody check their inventory for missing anything or if they need anything like food/water/ammo

Purpose of the order: Having everybody equally geared up.

-Position check Commands

Name of the order: Position check

Communication Callsign: Position check

What the sqaud does: Say name and their location

Purpose of the order: Knowing the location of the soldiers in the sqaud.

Name of the order: Location check

Communication Callsign: Location check

What the sqaud does: Soldiers respond with name when location check is done by sqaud leader.

Purpose of the order:Requesting to know who of the sqaud is at an called out location.

-Hostility check Commands

Name of the order: Hostile positions

Communication Callsign: HP report.

What the sqaud does: Respond and say all the locations of the hostiles they know.

Purpose of the order: Mapping out where the hostiles are

-Combat Commands

Name of the order:Defend

Communication Callsign:Defend

What the sqaud does:They will take defending positions to defend an object/location/person

Purpose of the order: To defend a location

Automatic ROE:Fire at will

Name of the order:Dig in!

Communication Callsign:Dig in!

What the sqaud does:take cover and hide completly and await orders.

Purpose of the order:To take a stationary stealth attitude wich mostly will be used for suprise attacks.

Automatic ROE:Fire on command

Name of the order:Assault

Communication Callsign:Assault

What the sqaud does:Attack a Location or group where they push forward on it and try to take the area or fully eliminate the group.

Purpose of the order:Secure locations

Automatic ROE:fire on command

Name of the order:Ambush

Communication Callsign:Set up an Ambush at

What the sqaud does:Get in positions with attention on a location to await for enemy to come and to eleminate them on the spot.

Purpose of the order:Cut of routes for hostiles to use and to eleminate hostiles.

Automatic ROE:Fire on command

Name of the order:Infiltration

Communication Callsign:Infiltrate!

What the sqaud does:Move with stealth to the location or hostiles and use stealth to kill all hostiles and take the location.

Purpose of the order:Kill hostiles at a location without bieng detected.

Automatic ROE:Fire at will

Name of the order:Pin down

Communication Callsign:Pin down.

What the sqaud does:Scatter around and attack enemys one by one with shoot to kill and then hide and relocate and shoot,hide and relocate

Purpose of the order:Harrash the enemy's contantly

Automatic ROE:Fire on command

-Sqaud responce situations

1: Hostile Group Contact

-Initiate and Return fire directly and try to assault or flank

2: Hostile Ambush contact

-Return fire and fall back

3: Hostile Sniper contact

-Locate supress and flank

4: Hostile Heli Contact

-Fire upon it if you own anti-heli weapons and without try to hide

5: Hostile group spotted

-Dig in and await further orders

6: Hostile ambush spotted

-Dig in and assault them from behind

7: Hostile sniper spotted

-Report and flank.

8: Hostile heli spotted

-Take cover and dig in.


Basics

-Introduction

As a Soldier, you are the most fundamental element of our combat power. The proficiency you demonstrate is a key factor in the survival of yourself, your squad, and ultimately the entire platoon. Every person plays a role in the bigger picture, and we are only as strong as our weakest link. Our aim is to make even our weakest link into a skilled soldier.

To this end, every player must be proficient and familiar with the role of a Soldier first and foremost. While you may want to fly planes and helos or drive tanks, it is important that you build upon a strong foundation of basic Soldier skills and are intimately familiar with "life as an ArmA2 infantryman" if you hope to effectively use such vehicles in the future. All vehicles are oriented around supporting the infantry, and the only way you can be truly effective at this is to know what it's like to be an Soldier to begin with.

The Sqaud

Introduction

The key aspect of our organization is that of closely-knit sqauds - a soldier by himself is not nearly as useful as a group of soldiers working as one cohesive unit. Sqauds look out for their own members as well as those of their fellow sqauds. They are the tip of the spear in our organisation. In order to play at the highest possible level of coordination, teamwork, and effectiveness, there are many things that each player must be familiar with. This entire manual is an example of that, of course. The key foundational aspects of this are in the 'basic responsibilities' of each fireteam member, and by association, every player in our group. In order to maintain cohesion and combat effectiveness, every player in our community is expected to abide by these simple ground rules.

-Know your squad

With our structure, squads are lettered and fireteams numbered. Remember what team and squad you are in, as this allows you to pick out, confirm, and act upon voice orders relevant to you. Make sure you are familiar with your fireteam leader's voice, as well as that of your buddy team member.

-Listen to your sqaud leader and follow their directions.

Fireteam and Squad Leaders are typically the more experienced players. Their role is to try to keep you alive and in the fight, while accomplishing whatever mission the squad may be tasked with. Listen to them and stick with your team.

-Practice fire discipline and know the Rules Of Engagement.

Do not be the one to give away a stealthy approach by accidentally firing your rifle or firing at a target without having been given clearance. Once things heat up, and the element of surprise is lost, you're usually free to shoot at anything that poses a threat. Until then, maintain good fire discipline, in accordance with the instructions of your sqaud leader.

-Maintain appropriate interval.

Bunching up gets people killed. Keep several meters of interval between yourself and other players at all times. If not, a grenade, rocket, or machinegun is going to have a fun time with you and those you have clustered with.

-Maintain situational awareness, avoid tunnel vision, and know where friendly forces are.

This all helps to prevent being surprised by enemy contacts, prevents friendly-fire incidents, and gives you an idea of what areas may need more observation based upon how the squad or platoon is oriented. More on this in the "Situational Awareness" section, later.

-Cover your sector.

360° security is needed at all times. This means that with a fireteam of four, every person should be observing/covering a different area. Good security means that your team is that much less likely to be surprised by the enemy, and thus is going to survive longer in combat. When halted, ensure that somebody is paying attention to rear security as well. If nobody else is, take it upon yourself to do so - your team will thank you later.

-Scan for, spot, and call out Hostiles.

In Arma You can use the right-click "reveal" feature to call out targets to people in your own group (fireteam), but we dont have that luxery so we need to do it concisely via voice instead,Teamspeak (TS), so that everyone can hear you. When giving the direction of contacts, relative directions (front/left/rear/right) can be used when the friendly forces are moving in a known direction and front/rear/right/left are known to everyone. Otherwise, compass directions and degree bearings should be used.

-Be concise on comms.

Learn how to speak concisely on team speak channels, to avoid cluttering them up when they're most needed.

-situational awareness

Introduction

One of the most fundamental combat survival skills is that of situational awareness. This simply means that you are alert to your surrounding environment and can leverage your knowledge of the battlefield's state to make tactical decisions and judgment calls.

Maintaining good situational awareness is key to preventing friendly casualties. Proper situational awareness will allow you to spot the enemy before they spot you, detect an ambush before it is sprung, and notice unusual characteristics of the environment that may betray the presence enemy's. enemy vehicles, fortifications, and more. It is the responsibility of every member of the platoon to maintain a high state of situational awareness at all times.

To develop and maintain that situational awareness, heed the following initial guidelines.

-Whether you're moving or halted, you should always be scanning for the enemy.

Murphy's Law tells you that the moment you let your guard down and stop scanning is the moment the enemy will appear.

-Cover whatever areas you have been assigned to, or cover whatever area seems to need coverage.

Adapt to the situation as needed, and be able to pick out areas that may be more dangerous, and warrant more observation, than others.

-Halted

When you're halted, take a knee, find cover if possible, and continue to scan.

-Stay alert! There is no "safe" time in a operation.

If you let your guard down, either you will die from it, or, worse, you will get a teammate killed because of it. Getting yourself shot is one thing - getting a teammate shot, that's something else best avoided.

-Be aware of the risks of 'tunnel vision' and avoid falling into that state.

Tunnel vision occurs when a player gets so fixated on a specific target or object/area that they neglect to stay aware of the "big picture". Remember that for every enemy you see, there are probably three or four (or more) others that you do not. Fixating on a single enemy at the expense of everything else is likely to get you flanked and killed. Stay alert and aware and you will greatly increase your odds of survival.

General Situational Awareness

Keep these in mind at all times, regardless of whether combat is actively occurring or not.

-Where are friendly forces located?

Knowing this will help you to pick which areas to spend your time observing, and will help to prevent friendly fire. This includes knowing where your own fireteam members are, where your squad fireteams are, as well as where other squads in the platoon are located.

-Where is the enemy most likely at relative to you?

What are the likely positions they will be occupying? What can you do to minimize your exposure to the enemy?

-Where is the nearest useable piece of cover or concealment?

This is important to know if you come under fire unexpectedly, or make visual contact with the enemy and must enact a hasty ambush.

-Where are my teammates watching?

Knowing where friendly units are looking helps you pick a direction to watch that will complement their observation sectors.

Scanning and spotting

Introduction

One of the jobs of the Soldier is to Scan and spot all possible hostiles so he can tell the information to his fellow sqaud mates and all the other personel.

Locations and bahfior wich needs Special attention

This is a list of basic positions and behafior where hotiles can be at so if you in operation you should put attention to these things to spot out hostiles quickly.

-Bases of trees.

-Shrubs and bushes, particularly on the edges.

-Large rocks, boulders, stone fences, and fallen trees.

-Rooftops, especially near any protrusions

-The edges of windows.

-The edges of walls, buildings, etc.

-Hills

-Zombie activity

-Muzzle flashes (night), muzzle smoke (day) if in firefight

-Tracers if in firefight

-Smoke if in firefight

-Dead enemys if in firefight

Identifying Friend/Foe

Introduction

Being able to visually differentiate between friends and foes is a critical skill to have, one which requires some practice to attain. It is important to be proficient at an operation or Altar defence, as someone who cannot tell the difference between a SFOR,ENCALVE 501st soldier and a SKA,SVR or civilians is a danger to their entire team.

There are several basic guidelines that can be followed to help prevent friendly fire incidents.

-Keep your finger off the trigger.

Keeping your 'firing' finger rested on your middle mouse button, instead of the fire button, helps to prevent an accidental and potentially fatal shot at the worst possible time.

-Think before you pull the trigger - establish positive ID

before firing. Use your head before your rifle. If it doesn't feel right, if something seems "off" or amiss, hold fire. If it looks like a friend, has a friendly weapon, isn't shooting at you, but seems like it's in an enemy area... it may be a friend, and you can't risk taking a shot without being sure.

-If in doubt, don't fire.

Ask a teammate or your sqaud leader to check out a suspected enemy if necessary. People with optics (ie ACOG rifle scopes, binoculars, etc) can be great help in identifying potential enemies.

-Friendly positions

Stay alert as to where friendly forces are located, and communicate your location to others when appropriate.

Movement

introduction:

When you are in a sqaud its important to know where to go all in a group and in what speed so that the sqaud stays thightly thoghetter.

We have diffrint kind of movement wich i will list out and give explination of.

-Fast

This command is used by the sqaud leader to just Move fast where everybody in the group stands up high and runs in the direction the sqaud leader decides.

-Slow

This command is used to Slow down the sqaud where you mostly on begin to crouch walk.

-Move

This command is giving if you've bene halted for a time and you have to move again.

-Halt

This command is giving when the sqaud leader wants to stop the sqaud, you must take a Combat position or a Hiding position with a 360 security every time your sqaud stops.

-Fall back

This command is when the sqaud leader wants the sqaud to simpely move back again from the route we came from.

-Bunny hop

This command is when the sqaud leader wants the sqaud to move from cover to cover and take firing positions or hiding positions depending on the behafior

Behafior

Introduction

Behafior is important cause the sqaud needs to know how to act in a general way when commanded to you need to know when to be silent and stealthy and when to be combat ready! You got 2 operational behafior a sqaud can has called Combat and stealth.

-Combat

When the squad leader orders to put up the combat behafior then these are the things you have to do

-Keep an active Situation awarness

-Keep a strict 360 degree security

-Call out all the hostiles you see

-ROE is fire on command and return fire

-You 'Bunny hop' while you move

-Take a fireposition every time you stop in your sector

-Stealth

When the squad leader orders to put up the stealth behafior then these are the things you have to do

-Keep an active Situation awarness

-Keep a strict 360 degree security

-Call out all the hostiles/Civs you see

-ROE is fire on command and hold fire

-You move from cover to cover and try to stay all the time hidden

Formations

Introduction

Formations act as a guide for where people should be to best fit the situation. They are very flexible creatures, and should be adapted as needed to fit the situation. Everyone should be familiar with the basic formations, and leaders in particular must have an understanding of what the strengths and weaknesses of each are.

We have diffrint formations set up for diffrint situation illustrated here.

Diamond formation

Explination: A spreaded overal 360 security.

2uqcbqx.jpg

Line formation

Explination:A thight line with 360 security.

2a8rfnt.jpg

Wide formation

Explination:A formation where everybody is next to eachother with focus to the front mostly used for full frontal attack.

2581qh4.png

Arrowhead formation

Explination:A stable formation where main focus is on the front left and right.

1zew075.png

Vee formation

Explination:A formation where the sides are afront and middle back wich is used to seround areas's.

16bfzhs.png

Split formation

Purpose:Split up the group in 2 groups wich mostly will be used for supress and flank.

r9mkus.png

Contact drills

Introduction

The most fundamental battle drill is reacting to enemy fire. It forms the basis for many of the other tactics covered in this guide, and these guidelines should be kept in mind when reading about them and applied as necessary. I've broken them down based on leadership level.

-Direct Communication

Make a hasty contact report (ie "CONTACT LEFT/WEST!") while you move to take up as good of a position as possible (cover first, concealment if no cover available) and return fire in the direction of the enemy.

-orders

Listen for orders from the Squad Leader. If your element leader is killed, and you are next in command, take command and evaluate the situation as a back up sqaud leader would (see next section).

-Scanning/spotting/communication

Continue scanning for, engaging, and communicating the location of known, suspected, and likely enemy positions. Ten seconds into the firefight, you will likely have a much better feel for what is happening, and where the enemy is. Ensure that you continue to communicate this information to your team and squad members. Scan all around, too - just because the enemy is firing from one particular area does not mean that they aren't already flanking or positioned in other, dramatically different locations as well. Do not fall prey to tunnel vision!

-Disciplined initiative.

Fireteam members are at the cutting edge of the battle - if you see an opportunity or a danger, take the initiative to do something or say something about it. This includes something like seeing or hearing evidence of enemy armor coming - if out in the open, for instance, a fireteam member may announce this to his team and thus get them moving towards better cover instead of staying in place and being caught in an even worse position.

Positioning

Ensure that you are positioned appropriately, and if not, move yourself to a covered or concealed position. If necessary due to bad positioning, deploy smoke and pull back to better cover or concealment.

-Exact locationing

Determine the location of the enemy as precisely as possible and report it to the Squad Leader by direction and distance.

Visibility cover

introduction

The first rule of "not being shot" is ensuring that the enemy either cannot see you or cannot hit you, or both.

You will find that one of your primary goals on the battlefield is to find positions from which you have the most protection from enemy fire or observation yet also are able to put effective fires on the enemy. To do this, you will have to know the difference between 'Fire cover' and 'Visibility' and how to best take advantage of either. You should strive to always be in cover or concealment when combat is ongoing. If the enemy cannot visually locate you, he will not be able to accurately shoot at you. Even if he does know where you are, hard cover can prevent him from effectively engaging you.

Concealment is anything that keeps the enemy from seeing you. Typically this comes in the form of brush, bushes, thin sheet metal or wood, and other materials that are easily penetrated by bullets.

Example

tip_concealment_natural_1_tmb.jpg

Fire cover

Introduction

Cover, on the other hand, is anything that keeps the enemy from hitting you with his fire. Anything solid enough to stop a bullet works - this includes tree trunks, brick walls, vehicle hulks, etc. Bear in mind that cover is only effective based upon what is being fired at you. While a brick wall might protect you from machinegun fire, an RPG or tank HEAT round will make a mess of you in short order.

Exampels

tip_tucking_in_cover_tmb.jpg

leaning_around_corner_tmb.jpg

The rules of engagement

Introduction

Rules of Engagement (ROE) are the guidelines leaders issue to govern the employment of their troops' personal weapons.

Note that in some missions, specific buildings, vehicles, or objects may need to be captured intact. In these cases, a leader will issue ROE that account for this - for example, he might tell all players to not fire at a given truck, and carefully control any fire at enemies near that truck. In general practice, the definitions for the common ROEs are as follows.

Fire at will

Fire at will is when all personel is allowd to shoot every hostile on sight.

Return fire

Return fire is when you are only permitted to fire if the enemy fires on you. even if you see the enemy you arnt allowd to shoot and only if they shoot at you.

Fire on command

Fire on command is when you may only fire when giving order by the sqaud leader.

Hold fire

Hold fire is when you dont fire at all at no circumstances at all.

Suppressive

This is the act of putting a high volume of fire on an enemy position to prevent them from being able to return effective fire.

Note that suppression is only effective if you can make the enemy believe that popping up to return fire is going to result in them being hit or killed.

You don't have to actually hit them, but you must make them think that you can and might if they don't take cover. Suppression can be used to "fix" an enemy force while another element moves around to their flank to catch them in their unprotected or otherwise vulnerable side.

Suppressive fire is typically done at a very rapid rate to begin with, which achieves fire superiority. Once fire superiority has been achieved, the suppressing element can slow the pace of their fire to facilitate ammo management, provided that they aim and pace their shots in a fashion that maintains effective suppression of the enemy.

Would be nice if someone posted below here so i can post the remaining stuff.

Share this post


Link to post
Share on other sites
Frisia    8

Here is the rest.

Flanking

introduction

Flanking is a means by which friendly forces maneuver to a known or suspected point of weakness in the enemy position and exploits it via an assault. It is done when the tactical situation - terrain, enemy disposition, friendly manpower, et cetera - favor it. Flanking typically is less costly than outright frontally assaulting the enemy, and forces the enemy to split their fires between a maneuver element and a base-of-fire element, diluting their effectiveness.

Before making the decision to flank, a few things must be checked to ensure the tactical suitability of a flanking maneuver, as described below.

-Combat effective teams.

Flanking cannot be achieved if heavy casualties have been taken. At minimum one healthy base-of-fire and one healthy assault element must be present for a flank to have a chance for success.

-Cannot be fixed or suppressed.

If the enemy has fixed or suppressed your elements, flanking will only get your people killed. Moving from a position that is under concentrated and accurate enemy fire is best avoided unless in the most grave of circumstances.

-Suitable terrain or adequate cover & concealment.

If the terrain does not facilitate a flanking maneuver in some capacity, it makes no sense to conduct one. Trying to flank the enemy over billiard-table flat and open terrain is a surefire way to get friendlies killed. Suitable terrain can take many forms - via vegetation concealment, cover, structures, microterrain, and all manner of terrain features that can provide concealed routes to the enemy.

-Have determined the enemy's position with enough certainty to reasonably judge where their flanks are located.

You can't move onto a flank that you don't know the limits/position of. You can certainly try, of course, but it may end up with the flanking team putting themselves in a tough situation due to not realizing the disposition of the enemy force and becoming caught between different elements' fires.

Once the decision has been made, a portion of friendly forces are split off to conduct the flank attack. The route used is conveyed to the elements staying behind to provide suppression - known as the base-of-fire element - so that they know to expect friendlies in that area and place any fire there with great caution.

Flanking teams can be as small as a fireteam. If the enemy is properly fixed by the base-of-fire element, it may not take many flank members to roll up on the enemy's flank and chew them apart from an unexpected angle.

Ultimately, the decision for how many people are needed in the flank/assault team is up to the on-scene leaders. It is a balancing act between maintaining proper fixing fires, and having enough people in the assault force to ensure success.

While conducting a flank, the flanking team attempts to do everything in their power to remain undetected by the enemy. They move quickly, with the maximum stealth, and attack with speed, intensity, and violence of action upon working onto the enemy's flank. The shock of their attack, combined with the demoralizing effects of the base-of-fire's suppression, is a killer combination.

Alternate - Flanking to a Better Position Before Assaulting

Note that flanking does not have to result in an immediate close assault on the enemy positions. When the terrain suits it, flanking can simply involve the flank element moving onto favorable (preferably elevated) ground that complements the base-of-fire position. This can in turn make it possible to attrit the enemy significantly before any friendlies ever have to physically assault the enemy position. Inevitably, though, the only way to take ground is to put boots on the ground at it... which is where the final "F" comes into play.

Special Thanks

-PublicVoodoo (Alex Voodoo Carter)

For giving Background information and the chain of command

-Mockingjay (Dr Scott Richtofen)

For giving help with Communication dicipline rules

For providing the plan to handle civilians under lockdown

-Bobob11 (Dima Charkovsky)

For supporting us with defensive positons of Altar

-Burgz(Alex LZ Thorne)

For providing spelling and grammar checks

-Lucas Hicks (Lucas Ringo Hicks)

For providing information and sharing experience on flankers

-Kanen (Kanen K9 Crisis)

for providing information to improve communication dicipline

-Shack tactical

Insipiration and the Bascics

All feedback and suggestions are welcome.

Thats it prettymutch and if someone wants to know why i made so mutch for some clan then ill awnser with one word?

Dedication.

Share this post


Link to post
Share on other sites
Kravock    1

Wow, looks massive. Will read it all one day haha from what I've read so far you have a lot of spelling and grammatical mistakes. When I read it I'll go over them all for you if you like and fix what I find.

Share this post


Link to post
Share on other sites
Frisia    8

Wow, looks massive. Will read it all one day haha from what I've read so far you have a lot of spelling and grammatical mistakes. When I read it I'll go over them all for you if you like and fix what I find.

Yeah english is my 3rd langauge and im horrible in spelling/grammar in every langauge i speak lol.

Share this post


Link to post
Share on other sites
naury42    0

That is just sick. So much work has been put in this. Its good that u shared, this can be as a example of something similar. Brilliant!

Share this post


Link to post
Share on other sites
tnkydoe    14

Did you guys really use callsigns?

Share this post


Link to post
Share on other sites
Slute    1

Sounds a lot like the stuff I had to learn and obey in Realism units!

But yours is much longer...much longer :D

Share this post


Link to post
Share on other sites
Ghost    8

Did you guys really use callsigns?

Yup my callsign was spartan

Mine was Ghost

#501st4life

Share this post


Link to post
Share on other sites
Voodoo    491

Did you guys really use callsigns?

Yep mine is obvious. Voodoo. Just made the game easier in attacks especially on Altar and especially as we had a few of the same names. Currently there are about 3 alex's in BTR so in a way we still use call signs on TS. That plus the guys seem to mainly know me as Voodoo or commander Voodoo.. :P

Nice to see this manual again. Hopefully some people will gain some tips and it helps them nice work as ever Rynder

Forgot to add: #501st4life

Share this post


Link to post
Share on other sites
tnkydoe    14

If 501st ever return we will know your secrets... duh duh duhhhhhhhhhh

Share this post


Link to post
Share on other sites
LuckyLeo07    0

meh close enough to the real thing, never say "repeat" though.. always say "say again".. artillery thing


okn nvm not close enough to the real thing but it functions.. ill give it that

Share this post


Link to post
Share on other sites
Voodoo    491

If 501st ever return we will know your secrets... duh duh duhhhhhhhhhh

Well.. You never know maybe there will be a time the 501st comes back depends if I get bored of banditry which at the moment BTR is the most RP I've had, way more than we ever got as 501st. Its a learning point it improves our RP gives us a break to have fun now that we disbanded and don't have the castle. Were all more relaxed and having fun on the servers but I wouldn't rule out 501st never returning again especially as a lot of our 501st characters are still alive.

Share this post


Link to post
Share on other sites
Guest whitepointer   
Guest whitepointer

Holy hell, that's awesome.

Share this post


Link to post
Share on other sites
Frisia    8

Did you guys really use callsigns?

Communication needs to be thight quick and short and on the point or else the com's are to mutch filled with inrelevant information wich craeates chaos and thats the last thing you need under combat.


If 501st ever return we will know your secrets... duh duh duhhhhhhhhhh

>implying they are secrets

Lol they are just instructions to create order and thight teamwork in the group wich you need motivated and diciplined members with. If you dont have any member in your group wich takes these steps seriousely then they will be the stone to the foot for the whole group and render you all as useless cause the group is as strong as the weakest link.

Share this post


Link to post
Share on other sites
Kanen    108

o7 Rynder

I know simple how much effort you put into this manual myself as you asked for my opinion in some of this, the amount of time and effort you put into this is amazing. Also i am very happy i have met you as for you i believe the old 501st would not of had the knowledge they have now<3

I believe you worked on this everyday for 3 weeks or 4?

Share this post


Link to post
Share on other sites
Guest   
Guest

This is rather something!

Took me a good while to have a read but yea a nice manual.

Share this post


Link to post
Share on other sites
Texas532    0

Ahh this wall of text... but seriously a lot of work went into this and it shows. Shame I still haven't read all of it yet....

Share this post


Link to post
Share on other sites
Stagsview    625

Ghost showed me this earlier..I decided to read this than to study...Time well spent

Share this post


Link to post
Share on other sites
Slute    1

Ghost showed me this earlier..I decided to read this than to study...Time well spent

I chose studying, it was shorter :D

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×