VIP Kravock Posted December 20, 2013 VIP Share Posted December 20, 2013 Hey guys, So since we have Epoch while myself and the staff team try and fix the main mod I'm wondering what changes we should implement into Epoch if we continue with it, to give it the DayZRP feel it needs. Some ideas I have: - Modify vehicle and weapon spawns to balance them more. -Remove traders as they don't promote Player Interaction (This would make currency pointless also, as this is the only place it is used. We could implement our own system by adding the currency to spawns and players can then trade with each other with the currency) Let me know ideas for other changes. Link to comment
Legend Bryan Posted December 20, 2013 Legend Share Posted December 20, 2013 trade post for epoch. Weapon attachments (if possible) Uhm.. Yeah remove traders Link to comment
VIP Kravock Posted December 21, 2013 Author VIP Share Posted December 21, 2013 trade post for epoch. Weapon attachments (if possible) Uhm.. Yeah remove traders Weapon attachments is something I'm hoping to work on for the main mod. Link to comment
MVP Mikachu Posted December 21, 2013 MVP Share Posted December 21, 2013 I have a long list of things I'm looking into but major ones to do fast are; Vehicle rebalance Remove or change traders Loot table rebalance Adding custom buildings to mirror RP or similar Adding RP elements to Epoch (skins, weapons etc) Either edit or remove base building Oh and depending what is kept and what isn't, a rule addition. Link to comment
Sapphire tnkydoe Posted December 21, 2013 Sapphire Share Posted December 21, 2013 I really do like the traders though as some items are near impossible to find. Also being able to have the keys to vehicles is a HUGE + which is something you can't do without the traders. Also what will happen to the stuff we already have? Link to comment
Guest Astycc Posted December 21, 2013 Share Posted December 21, 2013 Wait, so... People want Epoch to become normal? Epoch is based around traders, base-building and you want to remove it, basically destroys epoch, I don't see the point, I like it as it is, my RP interactions have been fun. Link to comment
MVP Mikachu Posted December 21, 2013 MVP Share Posted December 21, 2013 Wait, so... People want Epoch to become normal? Epoch is based around traders, base-building and you want to remove it, basically destroys epoch, I don't see the point, I like it as it is, my RP interactions have been fun. If they are kept they will need a major overhaul - both prices, items, and humanity stuff. Link to comment
Diamond Mellstrom Posted December 21, 2013 Diamond Share Posted December 21, 2013 prices, humanity and some of the more overpowered weapons and vehicles needs an overhaul. Weapons like the KSSVK and the hmmvs with the ,50 cals and the ability to buy Blackhawks needs to go. The base building can stay as it is, limiting the amount of stuff to place is just going to limit the players imaginations. Link to comment
Guest Generic Name Posted December 21, 2013 Share Posted December 21, 2013 Except you can't build without a plot pole which you can't get without trading, so basically removing traders removes base building as well, unless plot poles could be acquired otherwise but I don't see how making them spawn would make sense. I spent 6 hours yesterday selling enough gear to buy a plot pole to make a simple base. I think we can agree that's a whole lot of grinding already. I think what is sold by weapons dealers and weapons spawns mostly need to be adjusted, what is available now is overpowered. Removing base building would essentially make epoch pointless because it's its main feature. Link to comment
Mattbro Posted December 21, 2013 Share Posted December 21, 2013 Either edit or remove base building Wat what would be th point of epoch? Link to comment
MVP Mikachu Posted December 21, 2013 MVP Share Posted December 21, 2013 Except you can't build without a plot pole which you can't get without trading, so basically removing traders removes base building as well, unless plot poles could be acquired otherwise but I don't see how making them spawn would make sense. I spent 6 hours yesterday selling enough gear to buy a plot pole to make a simple base. I think we can agree that's a whole lot of grinding already. I think what is sold by weapons dealers and weapons spawns mostly need to be adjusted, what is available now is overpowered. Removing base building would essentially make epoch pointless because it's its main feature. We could make plot poles spawn as loot, plus studying documents can also give you one. Personally I wouldn't get rid of base building, it just needs lots of adjustments to not break RP and be really silly Link to comment
Sapphire Sir Doctor Posted December 21, 2013 Sapphire Share Posted December 21, 2013 *watches thread from a distance with interest* Link to comment
Emerald Toorrik Posted December 21, 2013 Emerald Share Posted December 21, 2013 He wanted suggestions, not for you just to post your "+1 gifs" Seriously lower the amount of vehicles... by like 95%, That is my only real issue with epoch currently. Link to comment
Sapphire Besphynx Posted December 21, 2013 Sapphire Share Posted December 21, 2013 Do not fully remove the traders, they are a major part of the mod but you can change them in some aspects. Also you need to fix the humanity system, it is a bit weird that a bandit cannot go to a bandit trader because his humanity is too high yet he just robbed like 10+ people but they all complied, does not make much sense at all. Link to comment
Legend Stagsview Posted December 21, 2013 Legend Share Posted December 21, 2013 remove all traders, degrade all weapons that are possible to the standard we had on DayzRP server and lower the count of cars and flying machines with that done, It will improve a lot of things. I know you are on the way onto getting a test server up. But I believe once that server is up and working everyone will move back there. For the moment the suggestions you put across I agree with fully. Link to comment
Guest Posted December 21, 2013 Share Posted December 21, 2013 Trade post at Klen and a bandit camp at Olsha? Also more areas to explore? Prison,and other stuff...? Link to comment
Guest Biiddy Posted December 21, 2013 Share Posted December 21, 2013 A lot of things you can only get from traders, unless you added them into loot spawns, like safes for example Also custom building materials/ weapon cache missions would be nice Link to comment
Emerald Bush Posted December 21, 2013 Emerald Share Posted December 21, 2013 I say remove the Bandit/Hero trader if we want to keep the traders around, I really don't like the whole Black and White Morals. Link to comment
Guest ArcticStarling Posted December 21, 2013 Share Posted December 21, 2013 Get rid of military grade vehicles with mounted weapons and reduce weapon spawns of westerns! Link to comment
Emerald Slute Posted December 21, 2013 Emerald Share Posted December 21, 2013 Remove the traders, input a trade post. This happens I will be very happy. Link to comment
Emerald Uriki Posted December 21, 2013 Emerald Share Posted December 21, 2013 I hate epoch for rp, if you going to change Epoch and take out the trades and change all the vehical spawns and spawn rates all it wil be is dayzrp with building and no body will build beacuse why would they when they could team up and get a settalment and get CR rights, after the newest update to dayzrp ive got no lagg and theres only a few bugs which could be fixed with a hotfix after xmas. I dont see the point of doing all the work when we have a system that works 99% of the time. Link to comment
Guest Pandi Posted December 21, 2013 Share Posted December 21, 2013 I hate epoch for rp, if you going to change Epoch and take out the trades and change all the vehical spawns and spawn rates all it wil be is dayzrp with building and no body will build beacuse why would they when they could team up and get a settalment and get CR rights, after the newest update to dayzrp ive got no lagg and theres only a few bugs which could be fixed with a hotfix after xmas. I dont see the point of doing all the work when we have a system that works 99% of the time. I agree with this, I suggest it should change from Epoch to standard DayZ mod. Therefore you could just edit a few things and it would be practically the same as the DayZRP Mod. Although the DayZRP mod could be fixed very easily if you went to the vanilla DayZRP mod and build it up from where you started. Miss the good old DayZRP mod. I can't think of any good suggestions unfortunately. Link to comment
penultimate Posted December 22, 2013 Share Posted December 22, 2013 Weapon cache missions would be great and I could imagine some great RP situations with them Link to comment
Emerald Chip Chester Posted December 22, 2013 Emerald Share Posted December 22, 2013 A lot of things you can only get from traders, unless you added them into loot spawns, like safes for example Also custom building materials/ weapon cache missions would be nice The Weapon Cache missions would be nice if we had decent AI to guard them. Link to comment
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