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Server time (UTC): 2021-07-31 04:57

Lore Event - "The Scientists"
TODAY | 2021-07-31 19:00:00 (server time) | Starts in 14 hours, 2 minutes | Nyheim City

Kill rights and PLIKT: The solution to controlling Nyheim


Hofer

PLIKT Poll  

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  • Lore Master

Very good idea. This way PLIKT can actually RP with people instead of getting into firefights on a daily basis.

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  • Diamond

This will make RP a lot more organic and smooth, rather than PLIKT having to tread on broken glass so to speak, trying to get people to leave without initiating, as that kinda fucks PLIKT over.

I think differentiation between initiations of lethal and non-lethal manor is important however, such as "Leave or you will be detained" vs "Leave or you will be shot", as the latter would give the victim kill rights still, if I'm correct?

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  • Emerald

This is a much needed solution that I'm sure people will welcome. As someone who plays a character in PLIKT as well as a character who's ideals are against PLIKT this would allow actual roleplay to happen the way it would happen in said situation. Some amount of force from PLIKT needs to be shown to reflect the current lore without getting into daily gunfights. 

+1

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  • Administrator

This is much needed as PLIKT is not here to have firefights against certain groups but to provide roleplay to the people we interact with. PLIKT will never abuse their power seeing as senior staff is always present, even when a group splits off to go on patrol. +1

Like @Cormentioned, the "non lethal" initiation would also sound different "leave or you will be detained" instead of "leave or you will be shot"

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  • Moderator

+1 like i've been on both sides of the plikt firefight malarky and sometimes it makes sense to happen sometimes it doesnt they're here to RP so let them RP

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The unfortunate reality is also that if plikt needs special rulings to maintain their military dominance then it's wholly unfair and opens the precedent for this group to be biased for anotehr group that legitimately undermines it.

Select better combat players and conduct proper training for situations, maintain dominance legitimately or lose it legitimately.

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  • Emerald
Posted (edited)

UN, RF and S-GRU and similar factions created stellar and immersive RP zones in the past and I've heard a lot of players being nostalgic about those times.

3 minutes ago, Nuxramma said:

[...] unfair [...]

All those factions ran into the same problem. DayZ punishes playing in a "static" way. The way the game works, you put yourself at an extreme disadvantage by trying to secure a certain area. Every single time such a faction popped up, it took anywhere between a few hours and a few days until they were under attack pretty much constantly. Within a week, people get frustrated because this inhibits all the RP that could be going on, from that point it's just a repetitive firefight grind, it literally defies the purpose of such groups.

I think PLIKT has a lot of potential to create a similar RP environment. This new rule can be the much needed balance to enable lasting success for the faction. This is needed.

Great suggestion,

+1 from the bottom of my heart.

Edited by McSheepface
to answer post above
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  • Titanium
1 minute ago, Nuxramma said:

The unfortunate reality is also that if plikt needs special rulings to maintain their military dominance then it's wholly unfair and opens the precedent for this group to be biased for anotehr group that legitimately undermines it.

Select better combat players and conduct proper training for situations, maintain dominance legitimately or lose it legitimately.

PLIKT is lorefaction , it is not player ruled group, it is a STAFF ruled group. In each fight they will be outnumbered and its not fair tbh. Just in the beginning of this new lore , its also not smart mention it like '' maintain dominance legitimately or lose it legitimately.'' , because lots of PLIKT volunteers are spending their valuable time to make this city look like alive.

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  • Titanium

+1 on mobile at the moment so hopefully I can elaborate when I get home but I think it would be a really cool idea if a sub-faction of sorts for PLIKT were created that controls the prison south of the city. Any troublemakers could be taken there, which would 1.) give people the option to get attacker rights on the prison group to break out their friends etc. Or attacker rights on PLIKT themselves and be knowing the potential repercussions of not being welcome in the city by PLIKT. 
 

this gives the individual groups more feedback on how their role play is influencing themselves and the server IMO

 

and 2.) It could bring less strain on the members and role play experience of PLIKT and refugees inside the city itself. Aside from PLIKT having to escort the new prisoners to the prison.

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  • Moderator
4 minutes ago, Nuxramma said:

The unfortunate reality is also that if plikt needs special rulings to maintain their military dominance then it's wholly unfair and opens the precedent for this group to be biased for anotehr group that legitimately undermines it.

Select better combat players and conduct proper training for situations, maintain dominance legitimately or lose it legitimately.

You're gravely misunderstanding the point of this suggestion, PLIKT isn't losing all the fights that is not the issue. The issue is PLIKT cannot ROLEPLAY like they're supposed to do due to people baiting essentially. Combat players and training are not going to just magically make it so PLIKT are able to ROLEPLAY without people trying to get rights.

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  • Sapphire

I think this would be a good idea yea, it would definitely inspire way more RP interactions and make Plikt seem a little less threatening imo

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  • Moderator
1 minute ago, ImPurge said:

I think this would be a good idea yea, it would definitely inspire way more RP interactions and make Plikt seem a little less threatening imo

Picture PLIKT like PD on a FiveM server but in a different setting, their goal isn't to kill or harm you its just to enforce the laws in place. But unfortunately thats difficult since people seem to just want to fight them.

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  • Sapphire
Just now, Rickets said:

Picture PLIKT like PD on a FiveM server but in a different setting, their goal isn't to kill or harm you its just to enforce the laws in place. But unfortunately thats difficult since people seem to just want to fight them.

Yea I can see that, really hard in the current climate of the server so this would help out a bunch

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  • Emerald
Posted (edited)

+1

Let the Faction have a more natural dictatorship over the city, it's controlled by Staff so i don't see the whole "unfair" claim other then something we can talk about and fix as a community.

EDIT: @Hofer has also made it very clear beforehand that the people that volunteer for PLIKT gets items spawned in, as the faction is more connected to the lore of the new map, yet so far we've had no problem with them getting spawned in gear to have a more natural "In Numbers" presence like a military / militia would.

So why start the whole "Unfair" debate in the first place, it's supposed to be "unfair" in a way so that we have something to fight towards or for, that's what roleplay is about.

Edited by Niller
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  • Sapphire

I'm 100% down with this.  It'd make for such better rp instead of *they point gun at me, everyone get em.*

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Love this idea. It`s really sad when PLIKT is around and you can`t RP with them, because the entire group is busy defending themselves. Had this happen multiple times now. I also like your clear concept of possible new rules.

Apart from the RP,  being this much in defensive firefights greatly weakens PLIKT`s authority in my eyes. So I embrace any change that makes PLIKT feel like the power it`s supposed to be. Personally, I even wouldn`t mind seeing PLIKT being overpowered in some ways. The area of the map you control is relatively small and you provide many things to those willing to stick to simple rules. Having to decide between staying away from this part of the town or giving up some of your own rights in exchange for food/medicine is something that sparks RP and divides people in their opinions on it.

So yeah, I think a lot of people would be less confident in Nyheim`s streets if was clear that you won`t be backed up by the fireforce of your people if you decide to mess with PLIKT. I also believe this would make many PLIKT members less tensed. The power ruling the city should walk the streets like they own them, because they do, and not look around in distress.

+1

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  • Moderator

@KonoSimpYou have voted no on the poll but failed to mentioned any points or concerns? Could you spare a moment to elaborate on why this is a bad idea?

 

@justmateYou have voted no on the poll but failed to mentioned any points or concerns? Could you spare a moment to elaborate on why this is a bad idea?

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  • MVP
37 minutes ago, Nuxramma said:

The unfortunate reality is also that if plikt needs special rulings to maintain their military dominance then it's wholly unfair and opens the precedent for this group to be biased for anotehr group that legitimately undermines it.

Select better combat players and conduct proper training for situations, maintain dominance legitimately or lose it legitimately.

There are no special rules. This set of rules is actually already a thing part of someone owning a base. If you build a base and tell someone to leave and they don't you get rights on them as it is seen as your property and they are trespassing. But because PLIKT doesn't use the normal base building because well their base is the walled off city the rules do not apply.

All the suggestion wants is the rules that are already in place to be enforced for PLIKT because it makes logical sense.

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  • Emerald

I see no issues with this what so ever, it gets rid of the run and gun that's currently used against the PLIKT and adds area for actual RP. I only have 1 question and 1 suggestion:

Q: Will these rules still apply if chasing someone and they leave the highlighted area?

S: Lower the number from 10 as this can be hard to reach due to timezones/IRL contraints.

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  • Head Admin
1 minute ago, ImSpecies said:

I see no issues with this what so ever, it gets rid of the run and gun that's currently used against the PLIKT and adds area for actual RP. I only have 1 question and 1 suggestion:

Q: Will these rules still apply if chasing someone and they leave the highlighted area?

S: Lower the number from 10 as this can be hard to reach due to timezones/IRL contraints.

Q: No. If a hostile action happens outside the walls that's free game like the normal rules say.

S: No. We need to be at least 10 players to be able to have a small chance against what could be 20-30 civillians. We've had a play session for 4-6 hours every day so far (except Sunday when most people took the day off) so that's not the issue. 

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  • Diamond

Not only do I agree with this +1...

...I believe a ruling LoreFaction (Staff-Group) *should* have a sizable advantage over the playerbase in any/all specified areas of 'control'.  They can/should be trusted to not abuse it, rather using it to further the roleplay experience for all.  Any possible offense of 'Staff-Group Abuse' could be reported with video evidence readily available.  Like police 'body-cameras', aren't all Staff-Group characters already required to record in-game activity?

(Good Rule-Of-Thumb for all:  'ABR = Always Be Recording')

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  • Emerald

I like it 

and i also dislike it, due to my concerns of it being a power play, in order to detain people without consequence, but due to this being a staff group i doubt this problem will arise

so i like it more than i dislike it 

i think PLIKT should be consistent and that shall only continue if staff members and group members do not get worn out, especially when the lore is heavily based on them 

i like the idea of a red zone and the rules being tweaked within said zone in order to promote RP over PVP

good idea +1

 

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  • Emerald

Already said this since day 1 and gonna keep saying it.

 

I expected it to be becoming a cops vs robbers server and i was not wrong. The lore is just build around this..

 

Maybe we should work on defender rights as a whole instead of adding a new rule.  Only those who are in the vicinity (voice range) of their group members or friends getting initiated on should get defender rights. Not the whole group who is spread around half the map who will then start sprinting to the city because they got KOS rights.

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  • Diamond

Voted yes, as this will benefit the lore and server not to mention the group, however what happens if you're initiated on and then get potentially zerged that way? Or is that something you're still willing to deal with, its just that you want to be able to non-lethally remove people from the patrolled area but people can still initiate on you within your controlled area?

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