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Server time (UTC): 2021-08-01 03:22

PLIKT -- O-Squad Patrol -
TODAY | 2021-08-01 19:00:00 (server time) | Starts in 15 hours, 37 minutes | Nyheim City

SPERO Prefab


BeanSimp

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  • Diamond

It looks pretty good to me, I can't think of any faults at all. Overall, very well made! Loving the little extra touches with some of the furnishings in and out of the buildings that have meaning, like the two crosses.

Banana man Easter egg on the bell tower? 😂

image.png.1f6b602759ae14a40b8e70b570ecb258.png

 

+1 from me

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  • Sapphire

I really enjoy the lived in field that it gives off its a +1 from me 

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  • Diamond

Looks good +1 

good luck

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  • Administrator

-1 
Once again, time for me to play as the mean admin. I like the idea of the place, but two issues are seen.

First there's the walls, now I can see how they would be made with all the construction stuff lying around at the harbor it's only the way it looks. I'm gonna take a quote from good o'l @Jackfish, "almost like a bunker" A prefab should not be designed around a pvp aspect (At least that's what I see in this one), which is one of the reasons why I didn't agree with the Transporter one and why I haven't agreed for the Lost Highway one either. If you want a prime example of a survivor prefab that would be made in the apocalypses go look at Nameless Livonia prefab. It was open, looked realistically made with what was around, and showed more of a RP > Defense look.

Second issue, too close to another prefab. My suggestion is to move it somewhere else, maybe towards the center of the map like stary or Kab. This would allow the RP spread throughout the whole map instead of centralizing it in one spot. Chernarus is a big place, there's plenty of other towns and such you can do this at.

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  • Diamond

I certainly don't like the fortress prefabs that everyone is creating but its within the guidelines. But... if we let one group do it then we can't prevent other groups from doing it. Its either we approval them all or none of them at all. So if the fortress mentality is the reason for denying this then the Transporters shouldn't have their prefab. I understand from an IC standpoint why people want to have some type of secured place to live. The prefab is within the guidelines and I don't see anything outright for saying no. I think my concern right now would be the groups activity. I know as of lately Spero hasn't been as largely active as they have been before. 

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  • Diamond

+1

looks awsome

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  • Owner

Meh, you basically walled off the main Cherno square with walls and blockades and then outside of that area added a bunch of cosmetic decoration in the docks? That's not really how group prefabs work, they're supposed to have a unique atmosphere in the compound based on group background and have a coherent structure, not to just wall off an area, be spread out all over the place or used to decorate the city with objects outside of the compound itself. I think you should rethink your approach here.

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  • Diamond
50 minutes ago, Roland said:

Meh, you basically walled off the main Cherno square with walls and blockades and then outside of that area added a bunch of cosmetic decoration in the docks? That's not really how group prefabs work, they're supposed to have a unique atmosphere in the compound based on group background and have a coherent structure, not to just wall off an area, be spread out all over the place or used to decorate the city with objects outside of the compound itself. I think you should rethink your approach here.

Hey Roland. 

I think you're mistaken here. Maybe the text I wrote above wasn't clear enough; the images from outside the compound are not added by us, that is all vanilla. We provided those images to show how we could have realistically used the materials in the area to build the walls and structures. I have described all of this in the subtext for each image if you would like to have another look at that. 
The additions we made are all inside the walls in Cherno square. All of the interiors edited are located directly within the square, as in their front doors are accessible in the square. 
This is a large open area to work with, and our item limit means we have to be strategic and somewhat sparse with our placements. 
We did the same thing as the Belic pub did; blocking off some back entrances with Boxes, crates, and creating a route for safe rooftop access. 
There are multiple entrances. Front gate, the NW wall is climbable, the NE wall is climbable, and then the back entrance. 
I would argue that this is in no way a fortress; sure the walls help control the flow of traffic, but those walls would have been built by in game wall systems if we didnt plan a prefab. Not even by us, but by other players who live in the area. We hoped our walls would solve the issue of stability, rather than using vanilla wooden walls to suck up performance and look far better. 

However, if this is your final verdict. We have a back up in mind. 

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