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Remove PKM's and Scars Or Limit them


Banksyy

Remove/Limit PKM's and Scars  

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  • Emerald
Posted (edited)

In the great words of @MaybeleleLR, #Stop308Gaming.

Lets be honest, everyone only uses these weapons because its 'meta' and it kills people fast.. Paired with the vast amount of drummies for the 308 Weapons as well as the PKM Having a 100 Round magazine you can see it is quite jarring to say the least. its like 7/10 People you come across they have Either a scar or a pkm, So im simply proposing that we remove these, Keeping FAL's limited to helicopter spawns and allowing people to use the AK Varients and the M4 Again equally if they wish as it used to be awhile ago, maybe even adding a few mods for 7.62 and 5.56 Variety or something to fill up.

-EDIT-

Another thing we could do is maybe tone down the amount of these weapons on the loot table at once, limit the Scars, PKMs and Fals to 2 Per weapon and only spawning at heli crashes and rarely at military bases.

Edited by Banksyy
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  • Sapphire

I'm actually going to say no on this.  With the addition of the toxic mod, and the only location to have drum mags spawn, tisy is an end game location so to speak.  I ran up there yesterday, to check it out.  You need a full suit, gas mask and the new filter that only spawns in military or traders.  The mod itself also damages your clothing, so even taking 1 bit of damage can kill you up there.  The pkps, I haven't actually seen one spawn for a really long time, same with the mag.  I would be down for the scar and pkm to only spawn on heli crashes.  

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  • Emerald
Just now, GhostyAlt said:

I'm actually going to say no on this.  With the addition of the toxic mod, and the only location to have drum mags spawn, tisy is an end game location so to speak.  I ran up there yesterday, to check it out.  You need a full suit, gas mask and the new filter that only spawns in military or traders.  The mod itself also damages your clothing, so even taking 1 bit of damage can kill you up there.  The pkps, I haven't actually seen one spawn for a really long time, same with the mag.  I would be down for the scar and pkm to only spawn on heli crashes.  

To be fair, i'd agree with them spawning on heli's too, maybe limiting the amount of PKM's, Scars and Fals to maybe 2 of each or something? Not sure if that would sound good but it would certainly be satisfying both parties somewhat.

However currently there is a vast abundance of these weapons which is unfortunate, used to be a time where people would be weary of firefights because the opposing party had a fal and everyone else had m4's and ak's and similar varients

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  • Sapphire
1 minute ago, Banksyy said:

To be fair, i'd agree with them spawning on heli's too, maybe limiting the amount of PKM's, Scars and Fals to maybe 2 of each or something? Not sure if that would sound good but it would certainly be satisfying both parties somewhat.

However currently there is a vast abundance of these weapons which is unfortunate, used to be a time where people would be weary of firefights because the opposing party had a fal and everyone else had m4's and ak's and similar varients

I agree with the overabundance.  I would like to see a wipe of these weapons entirely.

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  • Game Master

I'd prefer the SCAR be removed entirely, there is no reason to use any other weapon due to it taking the best ammunition in the game, allowing a suppressor and ACOG, as well as a 50 round mag. Alternatively, limit the SCAR to 20 round mags but even then I'd prefer if we just stuck with the FAL being the terror of firefights I'd be happy. Any weapons on par with the FAL or the PKM should be limited exclusively to chopper crashes as further measures to deal with the abundance of such high level items.

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  • Emerald

I don’t think they should be removed but the spawns toned down and a server wipe to enforce it.

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  • MVP

I wouldn't say remove them altogether but make the rarity of the weapon that of other ones that have been decreased IG. Then you won't see Tom, Dick & that asshole Harry all carrying these same weapons around like they found a container ship full of these damn things.

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  • MVP
Posted (edited)

After speaking to a french fighter,  I now understand how SCAR-H's impact fight dynamics.
I think it might not need to be removed but restricted to give other firearms more of a stage and make firefights last longer than two taps.

make 'em spawn on choppers & with smaller mags. People who like these guns will still have a small chance to get them, others get back to the good ol' KAM.

Edited by Ron
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  • Sapphire

Alternative : 

Turn SCAR-H into SCAR-L, a slower firing 5.56 Caliber weapon as opposed to the .308
PKP/PKM should fire slower by 40% when Full-Auto.

I use my PKP mainly for Infected killing, but I still feel in a 1v1 situation I wouldn't win. But if it really has to be done, I would like an RPK for infected clearing reasons.

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  • Emerald

Remove them both. Spawns might be "lowered", but there are way too many of them anyways.

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  • Sapphire
Posted (edited)

Yes plz, I would have it as 1 pkm on the server at a time and limit the amount of scars and FALS to how FALS were back in Livonia days. Those times were pretty well balanced in my opinion.

Edited by ImFrosty
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  • Titanium
Posted (edited)

No, they shouldn't be removed. And I'm not a Scar or a PKM user. I use only a boring wooden AKM and a Winchester. So my opinion is not biased.

These guns, realistically, would be present in this world but in very very low number. So, make them spawn very rarely and only in the toxic areas and in heli crashes. Same thing for the mags. Make it something that is special to have, something that you don't want to be casually running around with cause others will want to take it from you.

Edited by AlwaysGamer
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  • Moderator
Posted (edited)
3 hours ago, AndreyQ said:

Scars and PKMs need to have the same spawn location and rates as the FAL: rare and heli crashes only. If that can't be done then remove them.

I agree with removing the PKM but I think the SCAR should remain however, with a heli crash only spawn and the 50 rounders should be disabled for them. The 50 rounders should be FAL only at best since the FAL isn't able to be suppressed without a bottle suppressor. 

1 hour ago, ImFrosty said:

Yes plz, I would have it as 1 pkm on the server at a time and limit the amount of scars and FALS to how FALS were back in Livonia days. Those times were pretty well balanced in my opinion.

I think the FAL spawnrate is fine though i've only seen two since coming back to the server and still never found one, last I saw there are only two in play unlike the SCAR where every other person has one. 

Edited by General Rickets
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  • Diamond
Posted (edited)
2 hours ago, Pepsi said:

Alternative : 

Turn SCAR-H into SCAR-L, a slower firing 5.56 Caliber weapon as opposed to the .308
PKP/PKM should fire slower by 40% when Full-Auto.

I use my PKP mainly for Infected killing, but I still feel in a 1v1 situation I wouldn't win. But if it really has to be done, I would like an RPK for infected clearing reasons.

I personally think that this is the best option. The SCAR-L Is a solid choice in certain mods (I want to say it was in moreguns but I don't remember). I'd replace the PKP With the RPK (7.62x39) and the SCAR-H with the SCAR-L (5.56). If you want a .308 you can track down a FAL, or use the Blaze/M70.

Edited by JasonBR
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  • Sapphire

Pretty sure the spawns for them are really rare now. But since there hasn't been a server wipe it's going to take some time to really notice the change. 

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  • Emerald

Just remove the PKM and 50.rnd mags for the 308.

 

Firefights haven't been the same since 50 rounders got added.

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  • Emerald
Posted (edited)

limit them to heli crashes and do a wipe I feel that would be nice

And just remove the 50 rounders 

Edited by ThatGuyJacob
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i don't think they should be removed, but 100% limit the amount that the server can have, not just making them rarer spawns, but only a limited amount can be found.

Edited by ImChips
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  • Diamond
Posted (edited)

This is ridiculous! People paid money to have these mods made and even agreed with Roland to have them added. Hell, my 75 round AK-74 drum mag that I paid to have added was never added to the trader but the AK-47 drum mag is still on the trader and I doubt they spawn. People paid money for these mods and to remove them, is a dick move to these community members and it will show the community, don't waste your money to make Mods for the community. They might get removed by a pissed off community. I didn't agree with adding a stupid drum mag to a .308 rifle but it was added anyway because it was for the community! 

Edited by PATRIOT
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  • Administrator
15 minutes ago, PATRIOT said:

-snip-

The prevailing argument here is that the weapons don't have to be removed, only reduced to such an extent that they don't dramatically affect gameplay in the way that they do, which is what I subscribe to. I'd rather these highly overpowered weapons only spawn at helicopter crashes or, now that we have the toxic zone, in very limited numbers at Tisy. Excessive amounts of overpowered weapons have been a problem for a while now and having rifles which shoot bullets which deal over 100 damage with next to no recoil at 50-100 rounds per minute is a big problem. People can still pay for mods, and we as a community are grateful that they do. But, they shouldn't then be surprised when those mods are found to provide unbalanced and extremely powerful buffs to already powerful weapons, and the issue that creates is dealt with accordingly. It's unfortunate that it came to the point where they are beginning to cause these issues, but we can't just let it slide like that.

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  • Moderator

We can stay here and argue all day to lower spawns and such, but if there's no full on wipe on all parts (player and storage) then it's useless. The other day finding a stash with 7 SCARs is crazy.

I don't want the guns removed out completely, but their spawns should be regulated and limited to how many are also stored, this way hoarding them would not be an issue.

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  • Administrator

We need to drastically lower the spawn rate of 308 weaponry. Literally every 8th person I run into has a scar on their back with a drum mag, which also adds to the reason why they need to be lowered. The 50 round drum mag ruined the specialty of the fal/scar. Everyone knows 308 can one shot a person and the fact that you only had 20 rounds a mag made it so you'd need to watch your spray if you aren't a god gamer. As much as I see the appeal of the mag, it ruined the meta for those who take part in firefights and for those who get dragged into them.

The best thing to do is like suggested already, make it so they only spawn at heli crashes and so that there's only A VERY SMALL amount of them so the complete rarity of the gun makes it something special to see again. Please for the love of god, we need this. But if for some reason this doesn't happen then lower the damn damage output 308 does.

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  • Emerald
Posted (edited)
7 minutes ago, Yakuza said:

 

-This poll has been deemed biased, You have 24 hours to correct this thread after which it will be closed-

 

I fail to understand how it is biased in the slightest, i put yes as one option, and no (explain why xx) as the other one because im curious to see why people wouldn't want it removed staff member @Yakuza

-edit- nevermind i see why, however im not sure why asking people why they voted no makes it biased.. only asking for community insight???? lol

Edited by Banksyy
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