Dodge Posted November 12, 2020 Share Posted November 12, 2020 We've never seen this map before in the element of standalone. It brings a smaller size which will increase roleplay; clearly, it will serve a purpose to some but not all. I see a lot of lacking RP out there especially in big Chernarus towns like Berezino. Where you have a centralized group of players who mostly reside as a homebody but don't really offer much to outsiders. There was a lot of this at the camp in Livonia which brought lots of internal roleplay if you were in the clique; if not, basically you're an NPC. If you've seen the map of Namalsk you'd notice there's still some large name towns out there that can promote this type of behavior. While never fully playing the mod of DayZ I have been with this community since 2016 and ultimately irrelevant to the forums. But I don't play or stick to a community for four years and not expect something good to return from it without reason. I speak this from my heart that I want a change to happen and it starts with everyone. In essence, it's the exclusion that you might put yourself in from a situation because you may not want the hostility that could potentially follow is selfish because you could have brought something more to the instance of the world we are playing in. It boils down to what roleplay is to you and what your character offers to another. The stagnancy and delay in DayZRP is the lack of will to develop your own character and group if applicable regardless the consequence. How can this be fixed towards a new lore or the current and provide sufficient aid to the lack of quality roleplay in this community? 1 Link to comment
Diamond Player 1 Posted November 12, 2020 Diamond Share Posted November 12, 2020 Change starts with one's self. A new map will not change the behavior of players. 7 Link to comment
Diamond Aron73 Posted November 12, 2020 Diamond Share Posted November 12, 2020 Looking for RP for me will involve lets say we start in Berezino and its empty. Next stop will be Riffy, and yes I'm following the poppular roads at this time, moving on Severograd, Novaya Petrovka, Vybor, Zelenegorsk and last Green mountein. Thats a 26km trip one way and prob a bit longer consithering I did use Izurvive map to ruffly messure the distance. And those are the only RP hubbs I do know about. YES for the love of all thats holy get us a smaller map!!!! 4 Link to comment
Sapphire dom Posted November 12, 2020 Sapphire Share Posted November 12, 2020 4 hours ago, KOT said: Change starts with one's self. A new map will not change the behavior of players. Most people aren't saying it will, they are saying it will increase the frequency of interactions. Link to comment
MVP Whitename Posted November 12, 2020 MVP Share Posted November 12, 2020 I don’t think it’ll change anything, it’ll just be cool to play a different map this winter over winter chernarus 1 Link to comment
Sapphire ImFrosty Posted November 12, 2020 Sapphire Share Posted November 12, 2020 I honestly don't think it'll change anything and could possibly cause some issues with groups lore matching with the namalsk one (that is if the group leader chooses to continue using the group on namalsk), but like @Whitename said, it will be cool to play a new winter map Link to comment
MVP Banshee Posted November 13, 2020 MVP Share Posted November 13, 2020 I'm looking forward to playing on Namalsk. It's not going to change anything for DayZRP, as it'll still be the same server, but it'd be nice to play on a different map instead of 'Winter Chernarus' . Link to comment
Diamond Squillium Posted November 13, 2020 Diamond Share Posted November 13, 2020 Hope we stay with Namalsk tbh, think going back to Chernarus will be a net negative. 3 Link to comment
Carbomb85 Posted November 23, 2020 Share Posted November 23, 2020 Considering there isn't a whole lot of options for Namaslk RP this could in theory bring in some new traffic. Link to comment
Emerald Zipcouda Posted November 23, 2020 Emerald Share Posted November 23, 2020 (edited) People need to understand that rp is not made based off a map. There are situations that can arise by specific terrain or items in the world, but rp comes from the player. For the rp to change the player needs too. I never will claim to be a good rper, but most people I rped with said they enjoyed it. Its about the effort you put into it. I strive to tell a story and to make sure every interaction was unique and enjoyable for them and myself. If everyone goes into an rp expecting to be enthralled, well no one will be pleased. Having a smaller map will make it easier to find players with a diminishing player base which will bring more traffic. Nothing is more tedious then patrolling around a map hoping to find people. I would enjoy returning if I can find people to interact with. If you want better rp, make your own rp something to remember. If you make it an experience players wont forget then neither will you. Edited November 24, 2020 by Zipcouda 1 Link to comment
Blakeh08 Posted November 23, 2020 Share Posted November 23, 2020 It's just going to be the same as the other two maps Livonia - died, people hated it and SGRU killed it. Deer isle - just died not sure why though but it just died a few weeks later. I don't get why people want to keep map changing it won't change anything RP wise it will just be a new map and new bullshit, I do understand that the map we have is fucking massive to our small player count at the moment but still it will just die like the other two maps, either for people hating it or for other reasons, sure its small it means that it is easier to find players, but when the player count skyrockets the map will feel too small. Link to comment
Diamond cjackson821 Posted November 23, 2020 Diamond Share Posted November 23, 2020 On 11/12/2020 at 4:33 AM, Dodge said: lacking RP out there especially in big Chernarus towns like Berezino. Where you have a centralized group of players who mostly reside as a homebody but don't really offer much to outsiders. You have an interesting story to create that involves my group, feel free to reach out to me. However, I would like to argue against your statement saying we "don't offer much to outsiders" and RP internally. Its quite the opposite really, just depends on who you are. I don't think we can really bring much to the table when dealing with a PMC group (although I've tried offering some ways to open up RP to no avail, but this ain't the thread for that). But, I don't think there was a group that we haven't made contact with and haven't brought something to the table to RP with. Just like everyone has stated, of course a map change won't effect overarching roleplay. Only the player base can do that. For some reason everyone has the mentality that it's someone else's responsibility to change the roleplay and don't realize that we can all work on it ourselves. Honestly to the overarching roleplay I've seen take the stage over the past few months is just two big groups going at it in firefights and trying to force everyone else to pick aside in it (less of the forcing to picking sides more recently though). I think this says it quite well: 23 minutes ago, Zipcouda said: For the rp to change the player needs too But everyone is stuck in the matter of their RP is the correct way to do it, so welcome to the vicious cycle of roleplay. 1 Link to comment
Legend Rover Posted November 23, 2020 Legend Share Posted November 23, 2020 59 minutes ago, Blakeh08 said: It's just going to be the same as the other two maps Livonia - died, people hated it and SGRU killed it. Deer isle - just died not sure why though but it just died a few weeks later. I don't get why people want to keep map changing it won't change anything RP wise it will just be a new map and new bullshit, I do understand that the map we have is fucking massive to our small player count at the moment but still it will just die like the other two maps, either for people hating it or for other reasons, sure its small it means that it is easier to find players, but when the player count skyrockets the map will feel too small. Livonia didn't die for a good long while, it wasn't until a few large groups 'swapped' back and forth that it started to decline. Deer Isle died on launch because it wasn't presented as the only option. A smaller map is needed. 2 Link to comment
Sapphire Finn Posted November 23, 2020 Sapphire Share Posted November 23, 2020 I think livonia died because half the map was covered in forest and it was hard to find roleplay. With namalsk it's a much smaller map so it will be much easier to find roleplay. Its also an island so there'll be no debug hoarding bases. Link to comment
Carbomb85 Posted November 24, 2020 Share Posted November 24, 2020 10 hours ago, Finn said: I think livonia died because half the map was covered in forest and it was hard to find roleplay. With namalsk it's a much smaller map so it will be much easier to find roleplay. Its also an island so there'll be no debug hoarding bases. I know I am excited for it. There's only the one Hospital Complex for the most part so as a person who plays a Doctor like character I know I could hang around there and eventually people will show up looking for medical supplies who may need help. Link to comment
Diamond JasonBR Posted November 24, 2020 Diamond Share Posted November 24, 2020 Outside of RP changes, does anyone know what new survival elements we'll be dealing with? More specifically, will the EMP blowouts from classic Namalsk still be a thing? Or are they not in (yet)? Link to comment
MVP Basko Posted November 24, 2020 MVP Share Posted November 24, 2020 The main thing that makes me excited to try Namalsk out, is to see what a small map changes for the amount of roleplay interactions you get. In the past we have tried different maps on S2, but we never really changed the main map on S1. Chernarus is a really big map and can sometimes feel empty if you are running around for hours and not meeting people. Of course there are ways to still meet people, by knowing or making RP hubs and by making contact on the radio, but a smaller map will make this even easier! Don't get me wrong, I love Chernarus, but it is at least worth a try to see how Namalsk is. It will be different for sure and I can't wait to play on it. 1 Link to comment
Diamond neom Posted November 24, 2020 Diamond Share Posted November 24, 2020 (edited) Liviona tanked coz it was it was a flat field with nothing. Namalsk is a brand new (minue the arma 2 one) map with a brand new setting. It wil also bring older player back that want something new again Edited November 24, 2020 by neom Link to comment
Diamond Squillium Posted November 24, 2020 Diamond Share Posted November 24, 2020 (edited) 31 minutes ago, neom said: Liviona tanked coz it was it was a flat field with nothing. Namalsk is a brand new (minue the arma 2 one) map with a brand new setting. It wil also bring older player back that want something new again Livonia was fine, also not flat and not just a field? I fear the community will just not give Namalsk the chance it deserves because they’re so stuck in their ways. This is what happened with Livonia. Edited November 24, 2020 by Squillium Link to comment
Sapphire Dusty Posted November 24, 2020 Sapphire Share Posted November 24, 2020 47 minutes ago, neom said: Liviona tanked coz it was it was a flat field with nothing. Namalsk is a brand new (minue the arma 2 one) map with a brand new setting. It wil also bring older player back that want something new again Livonia tanked because it was behind a paywall and a group of people made it their goal to get everybody back on Chernarus. I'm glad this map is free at least, and made by one of the official devs. Should be good, something fresh. Hopefully people give it a chance. Link to comment
Legend Duplessis Posted November 24, 2020 Legend Share Posted November 24, 2020 36 minutes ago, Squillium said: -snip- I think the reason people don't like Livonia is due to the circumstances surrounding it. It was a fresh new toy that no one had played before in DayZ and it had its problems, such as an overly massive hub and broken sickness mechanic which sometimes made playing on it difficult. It was a nice map but not as nice as Chernarus in my personal opinion, because while Livonia had that new factor it didn't have the nostalgia factor. Namalsk is different in the sense that its a classic map that many people have played before and loved in the past. It's something new but also fills the old nostalgia vibe that many people look for, ergo Chernarus. In this sense it has both the new and the nostalgia factor which would make it more appealing to both older and newer players. Based on the reception to it, I wouldn't worry. People have been looking forward to this since standalone came out. Link to comment
MVP EaglesBR Posted November 24, 2020 MVP Share Posted November 24, 2020 1 hour ago, neom said: Liviona tanked coz it was it was a flat field with nothing. Namalsk is a brand new (minue the arma 2 one) map with a brand new setting. It wil also bring older player back that want something new again I'm still confused as to how people can say Livonia tanked, the server was full for close to 3 months before people decided they wanted to go back to Chernarus. 27 minutes ago, Dustemane said: Livonia tanked because it was behind a paywall and a group of people made it their goal to get everybody back on Chernarus. It was the exact opposite when Livonia launched, there was a group or two trying to get everyone to play on Livonia. When people had their fill of Livonia they did the exact same thing to get everyone on Chernarus. My opinion on Namalsk is still pretty much the same. Only real thing I see changing as @Elmo said the last time a Namalsk topic was popular is the amount of interactions people will have. The RP will be the same because it's the same people playing. 2 Link to comment
Sapphire CamoRP Posted November 24, 2020 Sapphire Share Posted November 24, 2020 I honestly expect the same thing that happend to Livonia, and Deer Isle. It'll be popular the first few days (or months), and then slowly die off until people come back to Chernarus, however that won't stop me to play the absolute shit outta of it until then! Everyone needs a break from Chernarus once in a while! I'm happy to hear it's announcement and that it will be here for us to play soon! 1 Link to comment
Oryx Posted November 24, 2020 Share Posted November 24, 2020 (edited) 26 minutes ago, Eagles said: I'm still confused as to how people can say Livonia tanked, the server was full for close to 3 months before people decided they wanted to go back to Chernarus. +1 to this. It's these changes that keep the server going nowadays. And that's not a bad thing. It's just means that it's important to acknowledge that each change will only improve things temporarily. So keep changing things up and to keep the server going. Edited November 24, 2020 by Oryx 1 Link to comment
MVP Basko Posted November 25, 2020 MVP Share Posted November 25, 2020 12 hours ago, Cowmoo said: I honestly expect the same thing that happend to Livonia, and Deer Isle. It'll be popular the first few days (or months), and then slowly die off until people come back to Chernarus, however that won't stop me to play the absolute shit outta of it until then! Everyone needs a break from Chernarus once in a while! I'm happy to hear it's announcement and that it will be here for us to play soon! The difference this time is that it is not that easy to swap back to Chernarus as it was with these two maps you mention. This because Namalsk will be on S1 only. When we had Livonia and Deer Isle, they were both on S2 and therefore left the option open to go back to Chernarus. I believe that now that we will only have one server with a new map, more people will stick to it. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now