Diamond ImAtrix Posted October 27, 2020 Diamond Share Posted October 27, 2020 Okay, so I'm gonna keep this short and sweet on my OP. PvP, is fun, but gets old very quick on a roleplay server in my opinion. Some say PvP has a place in roleplay to furtherly progress a story line. On a recent thread in my response, I said PvP has somewhat of a role in RP. But here is my issue, I feel that if a group were to lose a fight (Group B), then comply at a later date after the fight to the same group (Group A). The roleplay in some cases could end in a big dick energy fest from Group A, due to the NLR rule where Group B couldn't remember the events leading to their death. I completely agree with the NLR and everything that comes with it, but I just feel in some cases people's RP could be a bit gear oriented when the roleplay they give is "We wiped you guys, you must me made of rubber cause your not dead! Well here's a public execution and we take all your guns lol". Rinse and repeat. I really don't care about my gear personally and that is a whole different discussion. I also feel that people have been prioritizing lately. People, dont forget that hostile rp can be done without an initiation. In my opinion, PvP has its place here, but hostile RP also has a place, and people have mainly been doing the hostile RP after the initiation. Link to comment
MVP AndreyQ Posted October 27, 2020 MVP Share Posted October 27, 2020 Idk why people in 2020 still have issues with PVP. The whole of dayzrp is based on playing how you want, if you don't want PVP then don't engage in it. 1 Link to comment
Emerald ShroudKN Posted October 27, 2020 Emerald Share Posted October 27, 2020 Yes just as war plays a role in international relations, PVP plays a role in roleplay scenarios. In a realistic scenario, there are some people who get stomped and some who act as the boot. 1 Link to comment
Sapphire G_DateSB Posted October 27, 2020 Sapphire Share Posted October 27, 2020 So I think what people need to understand yes this is a RP server and yeah there should be some pvp but not excessive amounts. I think hostile RP should get a good come back as the amount of PVP that's is coming up is a ooofff. So I say yes to pvp but don't prioritise it Link to comment
Legend Inferno Posted October 27, 2020 Legend Share Posted October 27, 2020 This is how I think of pvp. You can’t have only RP and only shit talk people till one person backs down. We all know that’ll be impossible especially when there are plenty of loud and hostile characters running around. No one wants to feel undermined so some of those people try to be the one who shoved first. However that doesn’t mean you can non-stop fight each other because then it just turns into endless and meaningless killing. There has to be a balance between RPing situations and pvping. You honestly can’t have one without the other. When you do try to push one of them more that’s where you get problems. Link to comment
Sapphire Bear Posted October 27, 2020 Sapphire Share Posted October 27, 2020 It absolutely belongs, same as hostile rp. It is needed. What the problem is, I'm finding that people aren't placing rp first. PVP should be used when all other RP has been tried to resolve whatever issue it is, PVP should be the last resort. Some people are really forgetting that we're on dayz rp. It's a roleplay server, Roleplay with each other. Not every issue has to be resolved with bullets, Not every hostile interaction has to be with an initiation. 3 Link to comment
Diamond Nyx Posted October 27, 2020 Diamond Share Posted October 27, 2020 (edited) 21 minutes ago, AtrixLR said: People, dont forget that hostile rp can be done without an initiation. In my opinion, PvP has its place here, but hostile RP also has a place, and people have mainly been doing the hostile RP after the initiation. man i wish that the interactions with your group didnt end in initiations but long behold any "hostile" interaction ive had that wasnt instigated by me ive been told to place my hands up by your group. So have you just changed your mind now? Or something else happening? Typically initiations in my opinion occur with hostile rp because people see people they dont like and immediately run, the only way to make sure people dont run and just log (which is becoming a reoccurring problem both the running and even the logging) is to initiate to keep them there for the roleplay. Hence why hostile rp occurs after an initiation most of the time. PVP will always have its part roleplay. Edited October 27, 2020 by Phoenyxx 2 Link to comment
The Council Sc0ttie Posted October 27, 2020 The Council Share Posted October 27, 2020 Does this really even need to be discussed? PvP belongs in RP just as much as voice belongs in DayZ. Without PvP shit would be stale, and there would be little way to advance a hostile story. 5 Link to comment
Legend Brayces Posted October 27, 2020 Legend Share Posted October 27, 2020 PVP is a aspect of HostileRP, but not all hostileRP needs PVP. If your focus is on getting better frags in a RP server via PVP then you're not focusing on HostileRP and you're focusing on PVP and if that is the case, just go to Trumps Wall or another PVP Server to fill your fragging needs. PVP is a fire fight, that typically comes from HostileRP. But doesn't need to be the ultimate outcome from any hostile situation. There are very skilled RP'ers who can be 100% hostile and never ever fire their weapon or get into a fire fight at all. Am I saying PVP is never needed? No, I'm saying PVP is a aspect of HostileRP but never should be the focus and should always be something toward the end of a situation when performing HostileRP. Link to comment
Sapphire RETIRED Posted October 27, 2020 Sapphire Share Posted October 27, 2020 PVP is always optional, If people don't wanna do it just comply. If you feel like it's getting old/stale then don't participate in it or instigate it further. Anyhow I don't see a reason for this thread tbh. 3 Link to comment
Legend Jade Posted October 27, 2020 Legend Share Posted October 27, 2020 Outright banning PvP or thinking it's unnecessary in RP is a downfall in one's own mindset. Sometimes PvP is necessary to drive a story/war between an ongoing group or person. Being used in that aspect it's perfectly fine in my eyes; the only issue with PvP at the current moment is the lack of dedication to commit to a story even if you're the losing side. I've witnessed countless times where people will use PvP to get out of hostage situations/ situations where they would normally lose due to numbers etc etc. When PvP dips into the avoid hostage rp range that's when it's not really helping anyone.... which is why I chose the sorta option. 2 Link to comment
Emerald Zed JR Posted October 27, 2020 Emerald Share Posted October 27, 2020 (edited) To me this question is a bit silly. Unanimously it's said that PVP has its place in RP and i agree, a common misconception people seem to have is that hostileRP has to involve PVP. And in this i completely disagree. It is more as a means to an end, you fight to settle your wars, and that will always be a part of hostileRP and RP as a whole and should never be frowned upon. Without it every hostile encounter would look something like this And that would get stale extremely quickly. The problem is when PVP becomes the priority focus, days on end of fighting. In that case you might as well play on a pub server Edited October 27, 2020 by ZedLR Link to comment
MVP Ducky Posted October 27, 2020 MVP Share Posted October 27, 2020 (edited) This thread is pointless and simply states the obvious. Of course PVP has a place in RP, how else would we make amazing stories of triumpth and grief if there is no "Bad Guys" other than walking fleshbags? If the only threat to you was ever zombies it would be stale as fuck. That's why PVP needs to be an option. Edited October 27, 2020 by groovy ducky 2 Link to comment
Sapphire Murdercool Posted October 27, 2020 Sapphire Share Posted October 27, 2020 Just like essence precedes existence. The RP precedes the PVP. It does not mean that they come hand in hand though. Without PVP there is no fear element; if people want to PVP and are prioritising giving quality RP before the RP then I have no qualms with it. Like most people have said if it's something you do not want to be a part of it you can actively challenge that by creating a character that is inclined by a pacifist mentality. I believe anything that creates more threat in this world we are roleplaying is useful. I know people hate the concept; but people permanently killing characters really fuels this and I'm not just talking about hostage executions. Link to comment
Emerald Foxi Posted October 27, 2020 Emerald Share Posted October 27, 2020 PVP absolutely has a place on an RP server. I believe RP should always be the priority, however PVP can result in very interesting twists in RP that shakes things up and keeps things from getting stale. Say for example 2 groups get into a firefight, and an an important member of one of the groups dies. Obviously the loss of a friend, comrade, of family member can be extremely devastating. RPing this sort of thing out is incredibly realistic given the setting. At the end of the day PVP is a method of moving along storylines and keeping things fresh. Without the threat of people being able to attack you, it would take out alot of the fun from RP. Who wants to sit around a campfire with no risks? I agree that hostile RP can be given without an initiation being dropped, and that doesn't always have to be the start of hostilities. However as long as quality RP is being provided, it doesn't seem like a problem to me when the RP takes place. If you don't want to PVP just comply, and see where the RP leads. Link to comment
Diamond Squillium Posted October 27, 2020 Diamond Share Posted October 27, 2020 (edited) 2 hours ago, AtrixLR said: people have mainly been doing the hostile RP after the initiation. There’s literally nothing wrong with this as long as the RP is good. The best RP I’ve ever received was as a hostage. This isn’t high school, if there’s conflict between two factions there wouldn’t be a lot of awkward RP before a fight or an initiation. No person on this server has ever been forced to PVP, if you comply and genuinely think the RP is bad report. If you’re just 10x more nitpicky because your gear is being stolen then you’re just as bad as those robbing you. Edited October 27, 2020 by Squillium Link to comment
Legend Rover Posted October 27, 2020 Legend Share Posted October 27, 2020 2 hours ago, AtrixLR said: Okay, so I'm gonna keep this short and sweet on my OP. PvP, is fun, but gets old very quick on a roleplay server in my opinion. Some say PvP has a place in roleplay to furtherly progress a story line. On a recent thread in my response, I said PvP has somewhat of a role in RP. But here is my issue, I feel that if a group were to lose a fight (Group B), then comply at a later date after the fight to the same group (Group A). The roleplay in some cases could end in a big dick energy fest from Group A, due to the NLR rule where Group B couldn't remember the events leading to their death. I completely agree with the NLR and everything that comes with it, but I just feel in some cases people's RP could be a bit gear oriented when the roleplay they give is "We wiped you guys, you must me made of rubber cause your not dead! Well here's a public execution and we take all your guns lol". Rinse and repeat. I really don't care about my gear personally and that is a whole different discussion. I also feel that people have been prioritizing lately. People, dont forget that hostile rp can be done without an initiation. In my opinion, PvP has its place here, but hostile RP also has a place, and people have mainly been doing the hostile RP after the initiation. Roleplay gets extremely boring without an adversary. Roleplay is basically a plot. All plots require a driving antagonist to really push a story. Some people get by wishing that the antagonist was simply the survival. They don't want to play out gunfights or hostilities with other players, they want to focus on surviving, fighting the infected, etc. Given DayZ is a game with limited mechanics, this obviously doesn't work long term. But for some players, that is truly all the adversarial content they need to be happy. Thats their choice, and their style of RP. Then there is players as antagonists. I can easily, hands down, say that every one of my most memorable moments on DayZ came during tense hostilities with other players (with or without an initiation). Thats because human beings, especially unpredictable ones, will drive plots far better then anything else really can. The issue becomes when the victims or the hostile players involved become .... disillusioned with what they are doing. The blame goes both ways. Victims all to often 'check out' of a situation because they are tired of 'just being robbed' and paint every hostile situation with the same brush, putting the antagonists on the backfoot from the get-go. How can you give someone a meaningful and enjoyable scenario when they aren't acting like their character should, and just acting like the absolute bare minimum they need to do not to get hit with BadRP? Or even not even that far, just acting the bare minimum not to get executed. On the other side of the coin, hostile players can run the gamut from complete noobs after gear, to seasoned veterans that are CAPABLE of providing stellar RP but for whatever reason have decided fuck it, don't care. It could be because they got desensitized after dealing with 10+ situations in a row where a hostage was nothing more then a mute brick-wall, or it could be they never cared to begin with and only get their luls from power-tripping on hostages. Its always the minority that ruin it for the majority. The larger issue at hand is there is no sense of community or togetherness. People don't work to drive meaningful plots together, or intertwine stories, or come to an OOC hand-shake about things beforehand. I've said it many times and I'll say it again, collaborative story-telling is what is missing. I don't mean scripted RP, I just mean RP where both parties OOCly are aware of the others intentions, and aren't harboring a shitty taste for the other persons RP. To tie to what you said @AtrixLR, Group A in your scenario shouldn't be big-dicking. They should be OOCly aware that most of their hostages may not remember, and tactfully not bring it up. Otherwise, they just make themselves look stupid, and open themselves up to the whole 'Oh hurr durr guess we must be shitty shots not to have killed you, hahaha'. Its the same thing with executing someone because you have the rights to do so, even if you OOCly know they won't perm. Why would you? Whats the point? All you are doing is a tired old thing with zero RP purpose just because you have the rights. Usually the only reason the victim is saying no is because of bad blood between them and the antagonists. Sure, there are antagonists that just do it because they have the rights, and there are victims that will always //no because 'Its my character', but at the end of the day I'm fairly confident that a lot more perma-deaths would be achieved and story-lines ended if people stopped being dicks to each other and actually tried to tell a story together, as opposed to trying to force a story on someone else and not letting them have any input or control. Link to comment
Diamond Eagle Posted October 27, 2020 Diamond Share Posted October 27, 2020 (edited) You didn't seem to care about talk first ask questions later when you guys dropped a text bomb tts and voip on my BMW with about 8 goons, so I ask. What is the point of this thread? you want PvP to be banned? you want the NLR rule changed? It's pretty odd how this thread only came about after you guys lost a fight and had to lick your wounds, to further hostile RP others have to submit or come to a compromise a group that has attacked mine is my enemy and not someone I'd consider talking to unless given a reason to. Edited October 27, 2020 by Eagle 2 Link to comment
Diamond cjackson821 Posted October 27, 2020 Diamond Share Posted October 27, 2020 People need to get out of the mentality that they always have to be the hero in the story and be the top contender every time. There are bigger fish in the sea always. Hostile RP is going to happen which leads to PvP. Just because you decide to fight back and loose doesn't mean PvP doesn't belong in the server. OF COURSE PvP belongs in a roleplay server. Its the apocalypse... people will try to kill other people and there are some people who are going to fight to keep what they have or fight to get what they don't. There is always room to improve on roleplay front and that includes hostile roleplay. But if every time a person tries to be hostile are met with the other people fighting back, of course they are going to be treated as such from then on forward. So, its not just "hostile roleplayers" fault here when you complain about hostile RP not working the way you want. Its also the role of the person receiving such roleplay to act accordingly and stop trying to be the hero every time. 2 Link to comment
Sapphire tz Posted October 27, 2020 Sapphire Share Posted October 27, 2020 Me being one of the best pvper on the server, I gotta say one thing. Where there is guns, there’s pvp Dayz is one of the few games that really gets my adrenaline rushing whilst a fire fight or even a hostile RP situation. That’s something I can’t shake. with that being said, campfire rp and internal rp and all above hold a place on this server very close to my heart. pvp will always be apart of rp, Link to comment
MVP Ron Posted October 27, 2020 MVP Share Posted October 27, 2020 Please don't make this another "lets talk about hostile rp" thread. Yes it does play a role since this is not a PVE but a RP server. /closed 1 Link to comment
Guest Posted October 27, 2020 Share Posted October 27, 2020 I don't understand what this thread is trying to accomplish. PvP is part of RP, not necessarily a main one, but a part that makes sense in the game we are playing. If you wanna live a long life, don't delve with it, otherwise accept the consequences. Link to comment
Emerald Taffinator Posted October 27, 2020 Emerald Share Posted October 27, 2020 PvP belongs, but groups shouldn't go around big dicking as that is shit RP. Neither is 'brick wall' hostage RP, but if it's constant, yeah I'd be tired too. Link to comment
Blakeh08 Posted October 27, 2020 Share Posted October 27, 2020 (edited) I don't get why this is a thread PVP should be here it adds plot and character development as many people have said, same with PKing. Edited October 27, 2020 by Blakeh08 Link to comment
Legend Para Posted October 27, 2020 Legend Share Posted October 27, 2020 Not entirely sure what the point of the OP was tbh, it's a rather confusing mish-mash of points that seem to talk about hostile RP more than what PVP actually means. Regardless i'll give my 2 cents: PVP has its place in a PVP server. Those that say it doesn't, or try to diminish the value of it don't fully understand what hostility is. To be a hostile force, and to be one that is capable of winning, you have to be able to back up your words with your actions. This is just the facts. That is not to say you can't be hostile if you're bad at PVP, but if you want to have goals that are hostile oriented (and therefore impact on other people) you need to be willing to accept that some will not back down to your wishes / wants and will fight you for it. If you are not willing to accept that sometimes you're going to take a loss, don't play a character with hostile intentions, no matter the variety. PVP is a form of antagonistic RP, and I have always vouched that your story doesn't progress unless you have an antagonist. It isn't story development to build a base, or reminisce old times around a campfire. PVP requires two sides in order to be a thing. If you choose to engage in PVP, that is a choice you made. Whether or not you win or lose, PVP should result in development. If you win, you should be able to reap the rewards as the winning side. If you lose, perhaps consider changing strategy, seek out other options or change how you approach it next time (or even if you choose to comply). Perhaps your group loses a couple of fights to group X and you choose to try and negotiate, to attempt to end the conflict. Alternatively maybe you seek out a new ally IC, try to win them over to your cause. This is all development of story, so yes PVP has its place in an RP server. I do also agree with @Jade however, that some people need to learn how to comply instead of taking the fight every single time. There are some people that will choose to take unfavourable (but not quite NVFL) odds purely for the PVP as they enjoy it. If your only response to every single initiation is to not comply, it's very clear what your intentions are and it is not RP. It goes without saying that choosing PVP in every single initiation regardless of threat level or stakes is a bad thing. Tl;dr: thread confusing and pointless, PVP needed. Don't like it: Don't PVP. 3 Link to comment
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