Legend Elmo Posted September 14, 2020 Legend Share Posted September 14, 2020 Hello again, I'd like to make a QOL suggestion. Currently, it feels like our fists have cinderblocks attached to them. I would like to lower the punching damage so we can be more physical in game with fist fights and hostages, without having to knock people down to red or yellow, risking death due to the insane punch damage. This will benefit roleplay as we will have fewer accidental deaths, can get more physical with hostages and fistfights will feel less like a life/death endeavour. This would make dealing with zombies a little more difficult for the unarmed but there are plenty of other methods to deal with them, such as melee and guns. Melee weapons are in abundance and can also be crafted, therefore even the most poverty stricken loadout can defend from the basic threat of the game. Discuss. 1 Link to comment
Legend Para Posted September 14, 2020 Legend Share Posted September 14, 2020 Massive +1 from me, would make beating hostages much less life threatening so we can get more out of hostile situations. Small but good QOL change. Link to comment
Emerald Zed JR Posted September 14, 2020 Emerald Share Posted September 14, 2020 +1 I hate tapping my mates then they scream ''I'm on red health'' i wan't to randomly punch people more Link to comment
Diamond Player 1 Posted September 14, 2020 Diamond Share Posted September 14, 2020 +1 Big time! It will help significantly with immersion. The average man/woman can not punch a person out cold or kill them in a few swings. Plus with the infected back to vanilla health, this would be a fair trade off. Link to comment
Fujin Posted September 14, 2020 Share Posted September 14, 2020 +1 but make sure that other weapons are available. It's quite hard to find a kitchen knife nowadays Link to comment
Sapphire Faebloom Posted September 14, 2020 Sapphire Share Posted September 14, 2020 +1 Absolutely this is much more immersive. With that said punching damage can be done properly, and if someone is at risk of potentially killing another then I would highly encourage that they roleplay any torture/hostilities through text to prevent a character model execution that could potentially end the roleplay before it has the chance to really begin. If it is something that further promotes the roleplay involved without breaking the game I see no reason why it shouldn't be attempted! If anyone has a reason as to why this wouldn't work, or don't like the idea, then I would encourage them to post their concerns and feedback here! Link to comment
MVP Banshee Posted September 14, 2020 MVP Share Posted September 14, 2020 Yes, but only against people though. I don't want to go back to punching infected for 4 hours again. Link to comment
Sapphire Faebloom Posted September 14, 2020 Sapphire Share Posted September 14, 2020 6 minutes ago, Banshee said: Yes, but only against people though. I don't want to go back to punching infected for 4 hours again. This. Exactly this. In the event that we can't do that then I like the idea of seeing if we can alter the loot tables for more bats, fire axes, splitting axes, hatchets, and other melee weapons to spawn. I'm also not sure if we can still do this but there was a point where spears could be crafted in-game. Even with the buffed infected this was a QOL melee weapon that was easily made, easily replaced, and a realistic solution to dealing with infected. Link to comment
Diamond Eagle Posted September 14, 2020 Diamond Share Posted September 14, 2020 As all the top RPers say ''Use emotes''. 1 Link to comment
Sapphire Faebloom Posted September 14, 2020 Sapphire Share Posted September 14, 2020 1 hour ago, Fujin said: +1 but make sure that other weapons are available. It's quite hard to find a kitchen knife nowadays Stone knives are a good, temporary replacement, however, you're absolutely right. I would love to see more knives, bats, pipes, etc. They're already in game, but I don't see a lot of people using them. Maybe if we started putting them in tents for people to grab? It doesn't really fix the loot issue that people are bringing up, but in a tent it won't despawn and people can grab it as they need it. This could also apply to knives, or anything else people are on the lookout for. Link to comment
MVP Whitename Posted September 14, 2020 MVP Share Posted September 14, 2020 +1 I like, allows for better immersive roleplay and longer pvp fistfights. Would also have the side-effect of making infected harder to kill with fists alone but can be easily mitigated with a knife/other weapon (beanz can op) @Roland for thoughts? Link to comment
El Presidente Roland Posted September 14, 2020 El Presidente Share Posted September 14, 2020 I'm ok with this. Will also force people to start using melee weapons instead of constantly punching zombies to death. 1 Link to comment
MVP Whitename Posted September 14, 2020 MVP Share Posted September 14, 2020 Done, nerfed changes will take effect in the next patch 2 Link to comment
Fujin Posted September 14, 2020 Share Posted September 14, 2020 Doing gods work @Whitename :)) Link to comment
Titanium sung Posted September 14, 2020 Titanium Share Posted September 14, 2020 Nerf zombie health while youre at it, no one likes stabbing something for 5 minutes before it drops Plus one hit headshots are satisfying as fuck with melee weapons If you disagree you are not informed and should go find out for yourself before leaving me a "lol pussy u dont like hard games" response Link to comment
Emerald Taffinator Posted September 14, 2020 Emerald Share Posted September 14, 2020 46 minutes ago, gay boy sung said: Nerf zombie health while youre at it, no one likes stabbing something for 5 minutes before it drops Plus one hit headshots are satisfying as fuck with melee weapons If you disagree you are not informed and should go find out for yourself before leaving me a "lol pussy u dont like hard games" response The infected health is at vanilla levels (and has been for nearly two weeks now) and are currently very, very easy to deal with. I can punch them in the head easier than using melee weapons. This nerf to punching is a good one, helps RP fights better and forces players to use knives, axes and guns for 'quick' infected kills than going in like a simulation of Mike Tyson's "Knock out!" from the NES. The infected health is at a QoL that everyone agrees with, along with their damage. There is a reason fighting more than one at a time is dangerous. Link to comment
Sapphire Faebloom Posted September 14, 2020 Sapphire Share Posted September 14, 2020 1 minute ago, Taffinator said: The infected health is at vanilla levels (and has been for nearly two weeks now) and are currently very, very easy to deal with. I can punch them in the head easier than using melee weapons. This nerf to punching is a good one, helps RP fights better and forces players to use knives, axes and guns for 'quick' infected kills than going in like a simulation of Mike Tyson's "Knock out!" from the NES. The infected health is at a QoL that everyone agrees with, along with their damage. There is a reason fighting more than one at a time is dangerous. I respectfully have to agree with you, here. Generally with a baseball bat I can hold shift, and one shot them. Super easy, however if people are still having trouble they may want to upgrade to a splitting axe or silenced pistol since suppressors seem to be working(?). Link to comment
Yakuza Posted September 14, 2020 Share Posted September 14, 2020 +1 from me, The fist fighting against infected it'self is not realistic, With something trying to bite and scratch you i feel every time you aimed a bunch at their head/face there should be a chance at taking damage/sickness from being bitten. I melee weapon is a much better option as not only does it give you a stronger attack and less a risk to harm yourself, it also gives you further reach to keep the enemy further from you. Link to comment
Legend Bryan Posted September 14, 2020 Legend Share Posted September 14, 2020 +1 for me here. I had a friendly fist fight with @Duplessis yesterday and it sent him down to red health (I'm pretty sure we both started on full health). Friendly fist fights are awsome and i don't want to kill my opponents with my fists of steel! Link to comment
El Presidente Roland Posted September 14, 2020 El Presidente Share Posted September 14, 2020 This has been added for player test and review on live server with DayZRP patch. 20.9.3 Let us know how you feel about the change and leave feedback here to vote whether it should stay or be adjusted/removed. 1 Link to comment
Sapphire Faebloom Posted September 15, 2020 Sapphire Share Posted September 15, 2020 Ok, so after having tested this in game it's not that difficult to survive. I took down 5 infected in a one on one brawl. I took serious damage during the fight, and acknowledged I likely would, however I fought off a small horde fit for a single player with nothing but my fists. It allows boxing matches to be much more realistic as it allows someone to tap out whenever they feel as if their character is out of the fight. Sure there is going to be a longer fight, and the chance of an execution, but that is much more realistic in my personal opinion. Generally fist-fights drag on until a single, decisive blow is lucky enough to land. If you don't want it to last forever you end it quickly by either tapping out, or taking the consequences of being laid down on the floor because your character refused to admit that they had lost a fist fight. If it has progressed to that point I feel as if there is a reason for that, and would like to understand why people aren't saying "Ok this is enough I'm done with this now. Let's move on to another subject" instead of quite literally beating a dead horse. If anyone is in dissent to my opinion I highly recommend they provide constructive feedback and criticism regarding what you believe should be changed, altered, or in any other way fucked with alongside why. Link to comment
Diamond ImAtrix Posted September 15, 2020 Diamond Share Posted September 15, 2020 On 9/14/2020 at 5:08 AM, Roland said: -snip- In my personal experience with this change one thing I find very disappointing is fist fighting. Me and @Elrod had a fist fight and the fight lasted about 5-10 minutes and was practically a fight to the death, I ended up on red health at the end of the fight and @Elrod had to tap out cause he was at blinking red. I like the idea of less damage with your fists, but if there is anyway to bring up the 'shock' damage or what ever knocks you out to the equivalent of what it was, in that case, that would make this a +10000 in my book. 1 Link to comment
El Presidente Roland Posted September 15, 2020 El Presidente Share Posted September 15, 2020 40 minutes ago, Atrix said: In my personal experience with this change one thing I find very disappointing is fist fighting. Me and @Elrod had a fist fight and the fight lasted about 5-10 minutes and was practically a fight to the death, I ended up on red health at the end of the fight and @Elrod had to tap out cause he was at blinking red. I like the idea of less damage with your fists, but if there is anyway to bring up the 'shock' damage or what ever knocks you out to the equivalent of what it was, in that case, that would make this a +10000 in my book. That's a good point, we lowered shock damage as well with this change which is perhaps not needed since you don't die from it, only get KO'd. 1 Link to comment
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