Media Team Murdoc Posted August 21, 2020 Media Team Share Posted August 21, 2020 (edited) Dobrý den DayZRP Community! With the noticeable increase of overly hostile RP I would like to suggest a possible solution that might push people to think about certain actions a bit more. I do think that the NVFL rules are fine as they are, as they provide a good guideline of what to do and what not do to in hostile situations. Unfortunately though, people keep playing OVERLY hostile and not get any consequences of it. Let me introduce you to >> CHARACTER KILL TICKETS << [or maybe even Permanent/Player Kill Tickets, etc] These tickets will allow you, after staff approval, to Perma-Kill a character, simple as that. What are the advantages though? it eliminates overly hostile "RP" that mainly consists of constant PvP it forces players to think twice about actions and their possible consequences players respecting their character mortality more it may eliminate a constant back and forth between rivaling groups thus pushing progress and ending stalemates The Rule could read the following: " ... Any character within the server may attempt on another character's life provided they have an accepted ticket allowing them to do so. Killing a character requires concrete and valid reasoning, which is heavily discussed and scrutinized between members of the staff team before a decision is made. Staff members retain the right to deny the request if the reasoning is found to be insufficient. Falsification of evidence and reasoning will be met with appropriate repercussions. No one else, but the original poster and the staff team may see any given ticket, as to avoid instances of metagaming or powergaming." [Source: Krenn Roleplay, M&B Warband RP Community] PK rights can also be shared amongst one's group if the ticket creator chooses so. Let's speak about the valid reasoning a ticket must provide to get accepted by the staff team. Of course, you cannot just make a ticket and kill everyone you don't like, duh. Your ticket must have VALID reasoning behind it. A simple : "He took me hostage once." does not count as valid. Even though it's hard to set a proper regulation of when exactly something is deemed valid or invalid it is not impossible. In the end it should be up to staff to decide whether a ticket gets accepted or not. Let me give you some examples and scenarios of what could be valid/invalid: green = ticket creator ; red = PK target Character X has taken Character Y hostage 5 times in a matter of 1-2 weeks because Y spreads lies and is actively standing in the way of Character's X group and does not change his ways or give into the demands of X // This reasoning could be deemed valid if Character Y is not actively trying to avoid conflict with Character X and his group, X could also choose to share PK rights with his group to eliminate Y Character A has lost an eye and 3 fingers on his right hand because Character B, who is known for maiming, torturing and robbing travelers, got a hold of A when he was on a bathroom brake on the northern highway for the 3rd time now. // This could also be seen as valid as Character A was not looking for trouble and got wronged multiple times because Character B's blood-lust was out of control. Character B on the other hand would not be able to gain PK rights on A, because A is actively trying to avoid running into B. Character | robbed and attacked the camp of Character ||, resulting in a back and forth between the two parties/groups for weeks. Robberies, raids, torture, ... the list goes on. // Because these two Characters are actively fighting each other for some time now, PK rights will be granted to both parties because neither side can see an end to this conflict, thus making the reasons valid for Character | but also giving rights to Character || against | if the ticket creator wishes to push through the ticket. Of course, you will not be able to just point a finger at someone and accuse him of doing things. Many encounters have to be proven in order for the staff to see a valid reason. This also encourages people to record more which, I think, is a good thing. Staff could also pull logs to proof *emotes* This is how a possible template could look like: your Characters name: targeted Characters name: involved groups: at least X valid reasons: proof of encounters: [optional] intended method of executing the ticket: sharing rights with group Yes/No: The more details, proof and context, the easier it is for the staff team to make a decision. Keep in mind, this does NOT limit RP as people can still decide to go full hostile. They will have to keep the possible consequences in mind though, which should be the golden standard. Of course, this is just some brainstorming and some experiences I got over the years. Feel free to give your opinion and feedback about it. Also, dont forget to vote on the poll ^^ Much love Edited August 21, 2020 by Murdoc Typo 6 Link to comment
Emerald Zed JR Posted August 21, 2020 Emerald Share Posted August 21, 2020 I can see this being extremely tiring on the staff team, alot of people would love to have the staff approval to force PK someone Link to comment
MVP Chewy Posted August 21, 2020 MVP Share Posted August 21, 2020 I honestly, cannot see this working at all. Hate to be that person. 15 minutes ago, Murdoc said: it eliminates overly hostile "RP" that mainly consists of constant PvP People will just roll brand new characters, some people don't care if they get PK'd or not, they will play/roll the same character, just new name and faceclaim. IE, same mentality, not necessarily same story but you get me. 1 Link to comment
MVP Alkis Posted August 21, 2020 MVP Share Posted August 21, 2020 As stated above this would need alot of staff work, which in times of full servers is sometimes just not there. Secondly giving a quote on quote "Third Party" which you could say is the staff team the right to decide over your characters future is something alot of people, me included would never support. I do understand the frustration of Agressive forces running the region back and forth. Thinking about the over arching "pvp issue" sure you could try to pk them, but would it really change anything besides them writing up a new char and going at it again? There is a reason DayZRP is not using a Strike System or Perma death, it's a very touch, resource intensive and perspective dominated topic. I understand were you're coming from, this is not the first thread I've read about this. But there are reasons me and others don't agree with it, along side it not being implemented already. - Sincerely the Twink King of DayZRP ~Alkis 2 Link to comment
Sapphire Bailey Posted August 21, 2020 Sapphire Share Posted August 21, 2020 If I don't give permission then I don't want to be PK'd, simple as that. This is basically the same as your Mother refusing to give you pocket money, but you take it from her purse anyway because your Dad said so. So no. -1 Link to comment
MVP Duke Posted August 21, 2020 MVP Share Posted August 21, 2020 Whilst I like being a GM, having to decide the fate over someones PK without a NVFL situation, I'd rather not. If you feel that you're a target of overly hostile RP, reach out to the people that's the main source, speak to them on how to potentially solve the issue (and actually listen) And if it doesn't stop you can always gather evidence for a 2.3 which can be handled by staff. There're many IC ways to go about this issue, and it all essentially bottles down to IC situations that causes IC consequences for this to become an issue nowadays. If anything, this system would be far more in favour of hostile RPers, as they're the ones who're able to get you into a position where you could've been PK'd many times, and then all they have to do is send a ticket. -1 Link to comment
Legend Inferno Posted August 21, 2020 Legend Share Posted August 21, 2020 So this idea basically just adds more work for the staff team and takes the option on PKing their char whenever they want to? Nah fam, this is a no for me. If someone doesn't want to PK (as long as they didn't go and NVFL) then they shouldn't be forced to. Doing something like this just limits the freedom people have, if there are any issues between parties instead of force PKing someone how about they talk it out either IC, OOC, or both. Link to comment
MVP Eddie Posted August 21, 2020 MVP Share Posted August 21, 2020 I don't see the need for this. It's always been the players decision if they want their character PK'd. And it should always be that way imo. I see what you're trying to say though but it's still a -1 for me. Link to comment
MVP AndreyQ Posted August 21, 2020 MVP Share Posted August 21, 2020 Only PK system I can see working is increasing the number of hostile actions needed to get execution rights to like 5 and if you get executed you need to PK. The ticket thing just sounds like too much work needed. 2 Link to comment
Emerald Maybelele Posted August 21, 2020 Emerald Share Posted August 21, 2020 Thats a -1 from me. Even though i'd like for people to push storylines more rather than "i've been shot 100 times, BUT i ain't dead." It should always be up for the person behind the character if he/she wants to PK the character or not. Also this: 9 minutes ago, Duke said: If you feel that you're a target of overly hostile RP, reach out to the people that's the main source, speak to them on how to potentially solve the issue (and actually listen) If you get attacked IC, and they tell you "this and this will happen if you don't change this and this" then you don't listen / take into consideration that you might get attacked again, and put friends/family in danger only because you don't want to do said thing. Then they attack again because you didn't listen, and give you the same demand like last time. Its up to the group thats getting attacked to communicate with the attacking group for it to stop after given the "this and this will happen if you don't change this and this" talk. Link to comment
MVP Ducky Posted August 21, 2020 MVP Share Posted August 21, 2020 The effort put into characters and story lines varies greatly from person to person. People who prefer blanket characters would not be affected by a PK as they would just make a near identical one with the same little substance, however they would retain the ability to PK others who have put a lot more effort in. Basically the system isnt perfect and it will hurt more than it will solve. For this system to work, it goes on the assumption that everyone is putting in full effort, which sadly is not the case. 3 Link to comment
Sapphire Finn Posted August 21, 2020 Sapphire Share Posted August 21, 2020 Nah it wouldn't really work out. I understand where youre coming from with situations like the following: *Person As group takes person B hostage because he constantly talks shit on the radio saying that he will kill them and shit* A: //permission to execute? B: //No A: //Can we atleast scar you? B: //No ... Theres some people that are given demands and hide behind rules so they dont have to face consequences of their actions. Its ridiculous how bad it gets sometimes. At a certain point all you can do is punish them by taking their things where they'll just scream gearRP. 3 Link to comment
MVP Alkis Posted August 21, 2020 MVP Share Posted August 21, 2020 Just now, groovy ducky said: assumption that everyone is putting in full effort, which sadly is not the case. Amen. Again, giving the wheel to a third party is very difficult to maintain and keep people happy, because someone will feel mistreated, maybe many. The system would work with everyone on the same terms. In reality people are here for different reasons, making the system easily abuseable if fabricated right. Link to comment
Legend Jade Posted August 21, 2020 Legend Share Posted August 21, 2020 So I like the sound of this on paper, however, I fear that the amount of metagaming that would come from this would be astronomical. People would definitely abuse the tickets to target those who have agreed to a PK just to kill them. If someone does not agree to a PK under regular circumstances do not execute them in a way that would hint to permanent damage or death. In the long run it is not worth taking them hostage if a PK is your ultimate goal in the end, that is my two cents. Link to comment
Legend Rover Posted August 21, 2020 Legend Share Posted August 21, 2020 Gonna be a no from me. People need to make the call on when their characters die, and thats it. The culture here doesn't support it because people don't support it. Any form of a system that 'forces' people to PK will be abused, or attempted to be abused, and its just not needed. Sort your shit out in game, and reach out to communicate OOCly regarding story arcs and ending them. If people won't work with you, self-reflect at why without blaming them. Maybe you are the reason. 5 Link to comment
Sapphire Zero Posted August 21, 2020 Sapphire Share Posted August 21, 2020 I will vote yes as the suggestion actually forces the story to move forward, instead of people dying over and over and the story remaining stagnant. Community needs change. 3 Link to comment
Sapphire Marik Posted August 21, 2020 Sapphire Share Posted August 21, 2020 Roleplay isn’t a play to win experience, you decide what happens to your character. If you didn’t pay for my version of DayzRP then you won’t influence what I do with my character. Should people consider complying more? For sure, it opens so much opportunities. 1 Link to comment
MVP cas Posted August 21, 2020 MVP Share Posted August 21, 2020 I like the idea, I do. I'm a big fan of characters being PK'd far more often than they currently are, however the idea is flawed. It simply creates too much work for the Staff team. There have been many discussions in the past on the topic of permadeaths becoming more frequent, and I've agreed with some of them myself. The problem isn't that we need a "rule" for it, it's just that people don't like it. I believe one of the main issues within the community to this day is the fact that a lot of community members get the idea in their head that they are the "main character" of DayZRP whilst in-game, and that they can never lose. Some peoples characters are dying 2-3 times per week, be it in firefights; getting executed etc. The fact of the matter is that when you die in DayZRP (besides rulebreaks) you have died because of a decision you made - as a direct consequence of your own actions. If someone gains KoS rights on you, it is because you committed a hostile action. If someone gains execution rights on you, it is because you committed a hostile action. People have it stuck in their head that they don't want their characters to die yet because their "story" isn't over yet; but the fact is this isn't your story - you are simply a character within a larger one. Next time you yourself die in a firefight or are executed, etc, please just take a minute before hitting the respawn button to think "What if my character died right then?". Whilst the death of your character may be an upset to you, be it because you have put in a lot of work to your backstory or you have simply grown to enjoy playing them; just try to think of the roleplay that your characters death will create for those around you. The mourning, the grief, the revenge. Instead of meeting your friend 30 minutes later and having the extremely awkward and cringe "I woke up in X, I was injured.. What happened?" conversation - you could be mourning your friends death and planning your revenge. Think of your closest friend in-character and imagine how angry and upset your character would be. This opens up so many opportunities for interesting role play and it's truly a shame that people don't do it as often as they do. If it were up to me you would PK whenever you are executed. I do this myself and yes every character I create has depth and isn't a "copy paste" of what I played before. If you die 3-4 times to other players within one week you should PK, be it firefights or anything else. But the sad truth is that this will never come to fruition because people become too attached to their own characters without thinking about the bigger picture. If you are interested in anything I have written here but don't want to PK your main character, I would suggest you create an alt character for the next time you hop in-game and make a rule for yourself that whenever you die in-game for the first time - this character will be dead. It could be an initiation gone wrong, an execution, dying to zombies in a crowded town where some jackass decided to shoot his gun or even dying alone to wolves in the forest. Some of the most fun I've ever had in this server is playing with "permadeath rules". A group I created a few years ago was based around this and I can guarantee you that this is some of the most fun these people have ever had playing DayZRP. 2 Link to comment
Diamond GrimLR Posted August 21, 2020 Diamond Share Posted August 21, 2020 I can't see this going well ever. Forcing someone to PK is never going to work, will leave a sour taste in people's mouth and kill people's motivation to play. At the end of the day we are a roleplay community. If you feel that something is excessive, especially hostile rp, we are able to communicate with each other. This can be done IC or OOC, PKing is something that really should be done to push storylines properly...and doing that over a ticket won't do that, just push people away from the community. Link to comment
Media Team Murdoc Posted August 21, 2020 Author Media Team Share Posted August 21, 2020 Love the immense input boys/girls :3 Im just going to put you all into the same pot right here for the sake readability at least for me 2 hours ago, ChewyLR said: People will just roll brand new characters, some people don't care if they get PK'd or not, they will play/roll the same character, just new name and faceclaim. IE, same mentality, not necessarily same story but you get me. Yeah, that was one of my big concerns One way to solve that is introducing a standard into making characters which then need to be approved by staff but ... Let's not do that, too much work, amiright? No one likes to read through paragraphs of text. 2 hours ago, AlkisLR said: snip I do like that PoV +1 1 hour ago, groovy ducky said: For this system to work, it goes on the assumption that everyone is putting in full effort, which sadly is not the case. The sad reality, couldn't have said it better 1 hour ago, Finn said: Theres some people that are given demands and hide behind rules so they dont have to face consequences of their actions. Its ridiculous how bad it gets sometimes. At a certain point all you can do is punish them by taking their things where they'll just scream gearRP. Basically the main motivation behind that clearly flawed idea +1 1 hour ago, Jade said: that is my two cents. *puts two cents into back pocket* Interesting take +1 1 hour ago, Rover said: Sort your shit out in game, and reach out to communicate OOCly regarding story arcs and ending them. If people won't work with you, self-reflect at why without blaming them. Maybe you are the reason. Harsh, effective, direct +1 59 minutes ago, Zero said: I will vote yes as the suggestion actually forces the story to move forward, instead of people dying over and over and the story remaining stagnant. Community needs change. Maybe the community doesn't need a change but the general mentality around here. I do feel like PK's need to happen way more, especially when you're whole mentality is rather keeping to PvP than anything else +1 58 minutes ago, MarikLR said: Roleplay isn’t a play to win experience, you decide what happens to your character. If you didn’t pay for my version of DayzRP then you won’t influence what I do with my character. Should people consider complying more? For sure, it opens so much opportunities. It's not really about winning or deciding what should happen to other people's characters, but to consider possible consequences of always choosing the "hostile without regrets" option. And yeah, more complying please. 53 minutes ago, cas said: snip Cannot agree more Wonderful input right here +1 darn, ran out of beans -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I enjoyed reading every single take on that idea, really did. Back to brainstorming 2 Link to comment
Emerald Taffinator Posted August 21, 2020 Emerald Share Posted August 21, 2020 I voted no, simply because its a lot of work and let's be honest, it will be meta gamed to fuck and back. I agree with what Cas has said, and I'd like to chime in with my own, personal rules about when I would PK a character: - Well RP'd hostage situation with a good reason why the hostile party want you dead - Dying in a heroic last stand to save others or to buy time for others to escape - Lastly, commuting suicide due to not wanting to die from a terrible disease or ending your suffering from a trauma or psychological issue Now, these are my personal rules. Just mine. You may agree with them or disagree but it's how I roll. My story not finished but I was killed via the above? Shit homie, I'm taking that PK. Yes, it's gutting I didn't get to conclude a story, but it's far more believable and less immersion breaking that you survived getting a shotgun blast at 3cm TO DA FACE! Now, on the flip side, people need to stop asking OoC if others "are gonna PK the character" which is pretty cheeky IMHO. 1 Link to comment
Diamond Player 1 Posted August 21, 2020 Diamond Share Posted August 21, 2020 (edited) -1 This seems far too complicated and will take up too much time with the Staff Team, when it can just be done by player honor. I PK'ed my character because I preach that people should, instead of this infinite survival from executions and gun fights. In my opinion, never PK'ing is hurting the server. It did the same for the last Lore. Edited August 21, 2020 by AMERICA Link to comment
Event Master Jackfish Posted August 21, 2020 Event Master Share Posted August 21, 2020 +1, finally makes things interesting. 2 Link to comment
Sapphire groovy blisna Posted August 21, 2020 Sapphire Share Posted August 21, 2020 I feel like this wouldn't work well considering i guess you want it to be approved by staff. this could lead to some salty PKs because the person had no say in the matter. if it were like after 3 execution character must PK then it would be fine considering you agree to play on the server where this would occur. Link to comment
Legend Duplessis Posted August 21, 2020 Legend Share Posted August 21, 2020 I definitely wouldn't be opposed to trying it out. I can definitely see how it would make things more interesting. 1 Link to comment
Recommended Posts