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Server time (UTC): 2023-06-07 22:37

Safezones/traders


Safe Zone Traders?  

67 members have voted

  1. 1. What do you think

    • Yes
      4
    • Maybe
      2
    • No
      59

This poll is closed to new votes


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Add Places to be able to make trades in some sort of towns like 2 safe zones but ran by the Players and not npcs use some type of currency like beans of some short from discord acting as a bank account people would be able to setup shops in houses or what not and trade stuff ingame or have a safe place to meet people and make good rp stories i could go in more details but will see how this poll goes before hand 

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  • MVP

No thank you. Safe-zones don't work and people will just abuse them to avoid hostile interactions with people.

Also, please update your poll and make the answers a simple "yes" or "no", as is required from the suggestion-guidelines.
 

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  • Sapphire

this just isnt that kind of server

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  • Diamond

Will kill the server if you add safe zone, 

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Use IC means to form alliances and open a trade hub with traders and sufficient security, cut deals with "trouble groups" to leave you and traders alone/assist with security and enjoy all the RP you will get along the way.

History has shown that "safe zones" (or as close as you can get to them) never work , are abused in multiple ways, and increase the sodium levels of the server which ultimately ends up in a case of exponentially increasing forum bitching with a side of "report wars".

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  • Diamond

I've seen it done on other servers and it fails horribly. 

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  • MVP

They just don't work. It's super immersion breaking.

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  • Emerald

I voted yes - but only for the trader part. 

I've been on a server with a "safe zone" and it was abused horribly, lead to really meme worthy RP and the hostile groups literally camping it to catch people coming out. 

0/10, would leave again. 

However, I am open to the idea of a trader, that has a random assortment of useful items, tools etc. But NOT military grade weapons/ammo. Not everyone wants to carry an M4, but if a trader will accept a certain amount of food/medical supply for some 00 Buckshot, I'm sure many people would use it.

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  • Legend

Huge -1 from me. There should be no such thing as a completely safe zone. Also, no to traders too.

Also, like Banshee said, please update your poll to a simple "Yes" or "No" as per the suggestion posting rules.

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  • Emerald

Back on mod days, safezones were shit. People just hide out in them for safety.

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  • Sapphire

no safezones, I firmly believe people will only abuse them. 

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  • Sapphire

No. safe zones, traders, and any ai input would be the worst thing to happen to this server.

 

No no no no.

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  • Emerald

Have to disagree with the safe zone, but if im correct I remember Roland mentioning something about adding traders further down the Lore. (In the second quarter I believe but that could be wrong)

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  • Sapphire

No thank you

-1

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Guest Generic Name

vauLvDa---Imgur.gif.a35f2249659ee864483cc1487b471071.gif

This isn't a PvE server or a no KoS server, it's a roleplay server. Imaginary barriers where people can't be hostile towards each other not only break immersion but also contribute to toxicity due to rule armor. We don't need more of that, thanks.

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  • Diamond
On 7/17/2020 at 9:07 AM, Dustup said:

Use IC means to form alliances and open a trade hub with traders and sufficient security, cut deals with "trouble groups" to leave you and traders alone/assist with security and enjoy all the RP you will get along the way.

History has shown that "safe zones" (or as close as you can get to them) never work , are abused in multiple ways, and increase the sodium levels of the server which ultimately ends up in a case of exponentially increasing forum bitching with a side of "report wars".

While I roughly understand it, people advocating for naturally formed 'safe zones' (without special rule sets or magic protection borders) need to keep in mind that a 'big filter' steps in there because the lack of hard protection stops many of such zones forming or staying. Throughout the years of the last lore I do recall several groups or hubs eventually giving up due to constant attacks and being unable to keep going.

While I don't advocate for hard safe zones and people could say "tough shit", this is the price to pay or the thing to keep in mind there. There's a fine line to balance or getting what you want if it has to always form naturally.

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But maybe we don't have to look far or at mods all the time. Do people who have been around last lore remember the trader events we used to have, where we actually had some sort of temporary trading and safe zone in changing locations? I was heavily involved in those from the staff/volunteer side of things and while nothing was perfect, people actually liked those. At certain weekends we'd dedicate volunteers and time to offer the community something and gave them a way to trade or interact, while also giving them "quests" and missions of sorts for a few hours.

All in all it seemed very rewarding and people were fine with both injecting items into the 'economy' while progressing the lore mildly through various lore groups like traders, corporations, bandits, etc.

 

All we need for this is a bunch of volunteers, temporary protection (or not, but then expect it to always end in big gunfights) and the willingless to have staff spawn in items for the traders including having them set up their mini-base. All we need is volunteers, a bit of background story for the trader groups that come and leave and some items spawned - if we don't want to resort to "trader mods" or whatever. It's basically economic mini-events with quests sprinkled over, relying on volunteers.

Edited by Combine
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Pretty sure @Roland has mentioned a few times about adding NPC traders without a safezone, not sure on his stance on it now though, if done in the right way like a black market that moved around which stocked badly damaged weapons/ammo (excluding the good weapons), with supplies I think it would be cool. Not giving out the location would also spice things up if you had to find it yourself. Don't think a static AI would hurt the server too much, pretty poppin RP server does this after scraping "trade factions," because its nearly impossible for players to do it themselves without a group online nearly 24/7.

No safezone and I'd be happy, an actual economy would be so dope.

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  • Legend

I don't like the idea of safe zones, tbh. ? Doesn't seem realistic, ya know? Plus it's a lot of work to manage and maintain. So, no thank you. I just see them bringing more issues.

Traders? MAYBE if it's for cosmetic items only, like turning in rags to get a shirt. So that way people who don't wanna pay the item store or loot for items can just get stuff from traders. But even then, it'll likely get abused or something so may as well not have them point blank!

Plus, the best traders are actual players! ? There's people out there who play traders and getcha anything you want and need for a price!

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  • Legend

Big no from me chief,

I hate the idea of NPCs and safezones being added. A real good way to cause OOC animosity needlessly between players. Easy to abuse, can be real dull for RP, really immersion breaking at times.

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  • Diamond

This would be a great addition to the server, that way I can rob fat gear roleplayers coming and going from the traders.

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  • Legend

As the OP has not updated his poll to be in accordance with the suggestion guidlelines, this thread will now be closed.

/closed

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  • Duplessis locked this topic
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