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Server time (UTC): 2023-06-03 11:21

Fixing MoreDoors


Do you agree or suggest something else? (Elaborate)  

25 members have voted

  1. 1. Do you agree with the suggestion or wish to provide another insight?

    • Yes
      19
    • No
      3
    • Other (Please Reply)
      1

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  • Poll closed on 06/12/20 at 03:16 PM

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I don't know if this is possible or will be replied back as it's a part of roleplay but there's something I think is pretty off since fortifications to a home for my character has basically proven to be held back by a paper napkin.

More Doors takes 20 seconds in order to remove a lock from a door, it doesn't even break the saw either. it in fact takes me longer to set up a construction light somehow than how I'd imagine for RP sense to saw through a bolted lock. 

What I'm asking is there anything that we can do towards the times of how long it takes to break a lock or the fact that it'll destroy a saw in the process? as I've had to give up 2 Great RP locations where I've held some great story additions to my character's story arc and it's contributions to the server only for it to basically become ransacked each and every night. 

I guess this is potentially what leads him down to banditry across the map but hell who knows, I'd like some thought on this so I don't sound like a old fool.

Edited by Nico_Kakoulli
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That's the flavor of the apocalypse bratan, as of now
bitter.

 

 

I've seen that at the next update of DayZ (exp as of now) a new system for destroying basebuilt structures and doors will be introduced, likely will outdate all these current door mods anyway.

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  • MVP

Adjusting the time and materials required to break locks is something definitely worth looking into. It might also be better in my personal opinion to simply reduce hacksaw spawn rate since they’re so coveted for their raiding abilities. It’s a golden key, might as well make it as rare as gold ? 

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  • Legend

Hello @Nico_Kakoulli 

Please make sure you are following the suggestion thread guidelines posted below:

Failure to do so will result in your thread being locked.

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Hey @Jade

 

Happy to comply with changing, apologies didn't actually realise there was a format to these, it's been a while.

Is there anything else I'm required to change at all? 

 

All the best,

Nico

1 hour ago, Whitename said:

Adjusting the time and materials required to break locks is something definitely worth looking into. It might also be better in my personal opinion to simply reduce hacksaw spawn rate since they’re so coveted for their raiding abilities. It’s a golden key, might as well make it as rare as gold ? 

I'm glad that someone at least agrees it does need a lil looking into, That could also be a fix haha could just imagine now people holding up each other over hack saws haha ?

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  • Legend
1 minute ago, Nico_Kakoulli said:

-snipo-

No worries, it looks all good now ?

Thanks for fixing it!

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  • Sapphire

There needs to be a change made. Offline raiding has always been a problem but it seems to me it might have gotten worse, could just be perception though. I like the MoreDoors mod, I think it's a good way to keep your house locked without weird wooden walls clipping through everything. However, I do sort of wish the old base building would be reimplemented. Especially with the changes they are bringing in 1.08. But in order to do so there needs to be an ajdustement in the rules. For example only official approved groups are allowed to utilize base building and the limit is given by the size of the group. This would be because I feel it's pretty impossible to control every dynamic group or a single person. Maybe one wall and one gate per person? With gates etc becoming destructible by normal means like grenades and bullets, you'd have to consider someone taking your base down like that, because sitting at a gate and hammering it with a sledge hammer for 20 minutes is a lot more dangerous than being able to move around and shoot your gun. I don't want to see these big ass fortresses like Forgotten Mountain had, but basic building reintroduced would be nice to see imo.

Not quite sure what the best solution would be, I just feel like the current situation is not the best it could be. 

Just any form of building mechanic would be nice to see implemented, don't know if there are other mods.like MoreDoors but I'd like to see something more added.

Edited by Truemonkh
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I agree with @Whitename regarding changing the time/materials required. I personally am against reducing hacksaw spawns (since I plan to use them for other purposes), but increasing the time to saw through locks would be positive in my mind. You could easily reason the average length to break through a combination lock by imputing different codes, and I believe that hacksaw times should be 1/2 to 1/3 of these numbers. Hacksaws would then be a "better" option, but a dedicated player would be able to get in either way. It'd just turn into risk v rewards, to either hope no one is around or that the base is worth the time and effort. Additionally, I feel that hacksaws should be heavily damage after sawing through a lock, and a 5 combination lock or higher should maybe ruin the hacksaw on completion.

I'm cool with base raiding, but currently it feels like they're no real risk involved as long as you carry around a hacksaw. That just gives you total freedom.

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  • Sapphire

Not gonna lie me and a group of people tried making a RP camp of sorts, just to have it broken into 4 times in less than 24 hours so about 6 combo locks

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hacksaws are too common, atleast make it that you need a pristine hacksaw to get into a base or something idk.. atm it's really too easy to break into people's houses.

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  • Sapphire

5 minutes should be the absolute minimum time it takes to cut a lock.

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