Diamond Mugin Posted June 2, 2020 Diamond Share Posted June 2, 2020 (edited) I would like the throw out the idea to DayZRP developer team @Ducky, @Jukki, @Watchman, @Whitename, if it at all possible to implement the same system of attachable pins and potentially patches, studs, physical duct tape repair, to clothing. Along with, ask the community if this is something they would want to see implemented? As I know the modded backpack is coveted due to it's pin availability, I figured why not make pins more viable and more interesting for civilians, to have that same ability to put pins on backpacks, but to put them on select spots on clothing. Examples: Denim jacket shoulder or back patches, patches showing crude but effective repair jobs on hiking pants, jeans, and other selected, potentially modded or vanilla clothing. For the big man, @Roland: I figure this all has a massive potential in terms of Item Shop ability too, lest it's a concept unable to actually be implemented. I hope it is something we can and will work towards in developing in order to add more variety and uniqueness to anyone's outfit. Patches concept: Spoiler Studded jacket concept: Spoiler Duct tape repairs concept: Spoiler I know people joke too, using roll after roll of duct tape to repair their pants or shirt, that "My pants are probably more duct tape than cloth at this point!" Well, why not make the meme official in adding duct tape shirt and pants? So for those memers... Potentially. Spoiler TL;DR: I have an inkling this idea can work, as I have seen military 'velcro' patches take up the armband slot, but this idea would utilize the same slot system for a backpack, just on clothing. Solely for cosmetic purposes. Rolle Whether we have to remod vanilla clothing, or if it's applicable to such, because if this could work, it would drastically change the way clothing works on the server, and for the better. Edited June 2, 2020 by Mugin 5 Link to comment
MVP Whitename Posted June 2, 2020 MVP Share Posted June 2, 2020 Possible? Yes. Easy? Well... I also don't know how realistic it would be to be able to put your pockets on and off like magic Link to comment
MVP Whitename Posted June 2, 2020 MVP Share Posted June 2, 2020 25 minutes ago, Whitename said: Possible? Yes. Easy? Well... I also don't know how realistic it would be to be able to put your pockets on and off like magic I misread patches as pockets. But adding attachments to pre-existing models is pretty hard, and most mod-makers + Bohemia don't want people editing their models Link to comment
Diamond Mugin Posted June 2, 2020 Author Diamond Share Posted June 2, 2020 Just now, Whitename said: I misread patches as pockets. But adding attachments to pre-existing models is pretty hard, and most mod-makers + Bohemia don't want people editing t This is merely a suggestion I thought the community might appreciate. Of course, I'm not a developer, but I'd hate to see the idea shot down without having been given a real chance. Though you're saying the issue stems from using the models itself, not just re-textured clothing. My question being, the denim jacket model is Bohemia's; but re-texturing it black or with decal doesn't make it ours to adjust with slots to add patches/pins/etc? (solely cosmetic mind you) Forgive me if I am blunt, but isn't that the whole point of modding? Or is the monetization of mods the issue here? Link to comment
MVP Ducky Posted June 2, 2020 MVP Share Posted June 2, 2020 @Mugin No, sadly not. What you are referring to as places for patches to be placed are what is considered "Proxies." these have to be defined inside the actual .p3d file. A file which we cannot legally alter or access. However, when we create our own custom 3D assets, such as the Sordins, WolfMask or anything similar, we are able to attach proxies as we wish, and in that way have what we want. Your idea is not flawed, but to put things into perspective here is the general TL:DR: Vanilla Models? No cant change them other than the texture. Custom 3D assets? Yes we have full authority. (As long as we are the ones publishing it. I.E cant edit third party 3d models either) 1 Link to comment
Diamond Mugin Posted June 2, 2020 Author Diamond Share Posted June 2, 2020 20 minutes ago, Ducky said: @Mugin No, sadly not. What you are referring to as places for patches to be placed are what is considered "Proxies." these have to be defined inside the actual .p3d file. A file which we cannot legally alter or access. However, when we create our own custom 3D assets, such as the Sordins, WolfMask or anything similar, we are able to attach proxies as we wish, and in that way have what we want. Your idea is not flawed, but to put things into perspective here is the general TL:DR: Vanilla Models? No cant change them other than the texture. Custom 3D assets? Yes we have full authority. (As long as we are the ones publishing it. I.E cant edit third party 3d models either) Thank you @Ducky for resolving that question. Well hopefully this can be taken into consideration when new clothing is being created by the devs, or when third party content is added that we can edit as such. I would still love to see this concept implemented when new custom assets are added! A side question I had, is if adding it as craftable items would resolve any of those issues? Say for example, you add ducttape to damaged cargo pants - it would then create some type of duttape repaired cargo pants. No slots for pins being added. Just re-textured to appear repaired giving it a bit more immersion, rather then invisible ducttape. Link to comment
MVP Ducky Posted June 2, 2020 MVP Share Posted June 2, 2020 9 minutes ago, Mugin said: A side question I had, is if adding it as craftable items would resolve any of those issues? Say for example, you add ducttape to damaged cargo pants - it would then create some type of duttape repaired cargo pants. No slots for pins being added. Just re-textured to appear repaired giving it a bit more immersion, rather then invisible ducttape. Nope, again anything you "Attach" to an existing item is attached via one of these proxies, which has to be defined in the p3d file. What we could do is make a re-textured version with an edited rvmat to reflect that parts of it have been duct taped, but this requires a lot of effort, of not only having to make a recipe for the action, but also having two textures for each and every version of said cargo pants. I hope this helps put things into perspective. I will personally keep it in mind if we ever have any 3D artists working on new custom civilian clothing. 1 Link to comment
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