Sapphire Truemonkh Posted May 18, 2020 Sapphire Share Posted May 18, 2020 Hello there fellow role players I think it would be quite awesome to have some sort of currency in the game other than nails. Especially when the lore wipe comes up and we'll be fresh into the apocalypse I think money would still play a vital part in people's livelihoods. I honestly can't see a valid reason to not put it in other than maybe the creator not allowing Roland to do so. So I suggest a mod like this one: https://steamcommunity.com/sharedfiles/filedetails/?id=2018887948 It has lots of awesome items in it, including gold coins and bars. This could also add another layer to robberies, since it won't always feel like people are just trying to "GearRP" or whatever people who get robbed want to cry about. It will give some actual depth to someone trying to create a thief character. The options for a trading group suddenly expand as well since there would be some sort of actual payment they could receive for items they give out. People trying to run communities with shops would have something valuable to hold on to when giving out their soup. I think especially now that the wallet was added it seems like a good time to add money as well. Everyone in favour of this addition say "Aye"! Cheers and hail capitalism. For Rolle, you can even make it pay to win by making it a shop item that you have to continually pay for if you wanna spawn it 2 Link to comment
Sapphire Malet Posted May 18, 2020 Sapphire Share Posted May 18, 2020 Werent there suppose to be traders sometime in the future? I presume then there will also be money anyway. 1 Link to comment
Sapphire Truemonkh Posted May 18, 2020 Author Sapphire Share Posted May 18, 2020 I don't know about that, but I think that a trader shouldn't be something that's a mod but actually run by people. Would further improve role play possibilities. 2 Link to comment
Emerald Nonplayer Posted May 18, 2020 Emerald Share Posted May 18, 2020 +1 don't see why not. Money would play a big role early in the apocalypse. But there will be a problem, not a lot of people will take money as payment, they will probably will prefer guns and ammo instead of money. Link to comment
El Presidente Roland Posted May 18, 2020 El Presidente Share Posted May 18, 2020 Traders (and by extension money and economy) are planned to be added for season 2 or 3, depending on lore progress. 5 Link to comment
Legend Realize Posted May 18, 2020 Legend Share Posted May 18, 2020 Money runs the world now it's only logical it would still hold a value in an apocalyptic world. Link to comment
Sapphire Truemonkh Posted May 18, 2020 Author Sapphire Share Posted May 18, 2020 @Roland So it won't be considered to add it earlier than that? Link to comment
Event Master Popular Post Jackfish Posted May 18, 2020 Event Master Popular Post Share Posted May 18, 2020 (edited) No NPC traders please. We are not a pvp server where I can buy some juicy shit in a store. I rather see players set up a trading center or something. Edited May 18, 2020 by Jackfish 11 Link to comment
Sapphire Truemonkh Posted May 18, 2020 Author Sapphire Share Posted May 18, 2020 I agree with @Jackfish Maybe an official lore group could be created that runs that sort of trading business. But I think NPC traders would be a detriment to RP. 1 Link to comment
Sapphire S.Bradley Posted May 18, 2020 Sapphire Share Posted May 18, 2020 Personally we do not know if the lore will start at the beginning of the Infection, But if they already have a plan for money I +1 this idea. Though I think we should wait till the original plan takes place Link to comment
Emerald Fig Newtons Posted May 18, 2020 Emerald Share Posted May 18, 2020 People have tried to establish currencies many times, it never really works. 17 minutes ago, Roland said: Traders (and by extension money and economy) are planned to be added for season 2 or 3, depending on lore progress. NPC traders? Big oof. Link to comment
MVP Chewy Posted May 18, 2020 MVP Share Posted May 18, 2020 3 minutes ago, Oy said: People have tried to establish currencies many times, it never really works. I second this. I'm not really onboard with the NPC traders either, I kinda feel it would be immersion breaking. These dudes stand at the front of their trade shop, day and night, sun rain or snow, not a wink of sleep. Maybe they're lizards. As for the following: 21 minutes ago, Realize said: Money runs the world now it's only logical it would still hold a value in an apocalyptic world. Sure, I mean why not? But I don't think it should be money per se, just look at Fallout with bottlecaps. Eitherway I voted no, sure it gives variety but eh.. I don't see the point. Would have to wait until lore to see if there's actually logical explanation to have money in the apocalypse 1 Link to comment
Legend Duplessis Posted May 18, 2020 Legend Share Posted May 18, 2020 (edited) I can see where the sentiment is coming from, but I personally feel like as the apocalypse progresses people would stop using paper currency. As for NPC traders, I'm hesitant. Real people roleplaying as traders would bring so much more to the roleplay than an established NPC market which can never be robbed, held up, and somehow always has goods in stock, even if eighty people showed up and suddenly decided that each one wanted to buy a FAL. That trader will still have eighty more when the next group shows up. I feel like being able to saturate the loot economy with high tier weapons available at traders will also deincentivize use of more common weapons. Edited May 18, 2020 by Duplessis Link to comment
Sapphire Truemonkh Posted May 18, 2020 Author Sapphire Share Posted May 18, 2020 3 minutes ago, Chewy said: Sure, I mean why not? But I don't think it should be money per se, just look at Fallout with bottlecaps. Eitherway I voted no, sure it gives variety but eh.. I don't see the point. Would have to wait until lore to see if there's actually logical explanation to have money in the apocalypse Don't you think that even many years after the beginning of the apocalypse normal money would still hold a lot of value for people? I agree it doesn't have to be normal money necessarily but it shouldn't be an item that has another use like nails. The bottle caps in Fallout have no inherent value, just like normal money. But I find the mod that I suggested useful in that regard since it also has gold as a currency. If you have another good suggestion, similar to bottle caps, I'm open to it. As to having a logical explanation to have money in the apocalypse, wouldn't you agree that money is one of the most common items in this current world? So why should it not still be around, even if it were to play 20 years in the future? People would obviously start trading with other valuables as well but I believe that money would stay around for a long long time since it's so integral to our current society. Link to comment
MVP Ron Posted May 18, 2020 MVP Share Posted May 18, 2020 (edited) First of all the trader/money thing has been on topic a while ago / for a while here: Secondly - I think this is the worst time for mod suggestions ... like ... the staff team is working their asses off atm (at least some of them) - show a lil' trust for the concept which was introduced by Hofer here: Experience it before suggesting additions already - I mean the new mod patch was just released. I'm sure that was just the beginning. Edited May 18, 2020 by Ron Link to comment
Legend Peril Posted May 18, 2020 Legend Share Posted May 18, 2020 We should add currency, but trading should be entirely player-driven. NPC traders just don't do it for me, especially on a roleplay server. At the very most, have staff/staff-driven traders so there's a consistent start to the economy while still preserving player interaction. But yes, money would be nice to see for new lore. Link to comment
Diamond Millie Posted May 18, 2020 Diamond Share Posted May 18, 2020 (edited) The thing about currency of any kind is that it's only valuable because the supply is limited and everyone knows it can be used to buy goods. With the majority of the population infected (assuming that's still the case), one would expect rapid hyperinflation. There's also the issue of a lack of supply lines for new industry and lack of effective legal authority to deter theft. Assuming that money is just something you pick up off the ground, like most servers, there's no real incentive to accept it and thus no incentive to use it. There isn't a guarantee that I can use it universally, so why accept it in trade? Nails are a good currency because someone always needs them, though with the loss of base building that may be much less the case. If I were a trader, why would I accept something that has no inherent value in exchange for something that does? On other servers I've seen traders using credit systems, which was very effective. You sell them things and they set up an account in your name, so you can save the credits and use them later. I could see currency being viable if such a group were the sole source of a particular coin or bill, purchasable with credits, but unless they control the distribution it just replaces their stock of useful items with paper or coin that has no inherent value. Lack of base building limits large trade outposts anyway. They're so open to robbery and raiding that there's little reason to build up an inventory with a publicly known location. Trade is great, I love trade, but it only works if the incentives are there. Edited May 18, 2020 by Millie Link to comment
MVP Ducky Posted May 18, 2020 MVP Share Posted May 18, 2020 I believe we already have a ruble model that we could add. However it would be up to @Roland if he wants us to add it before the Season which adds traders. Link to comment
MVP Basko Posted May 18, 2020 MVP Share Posted May 18, 2020 We have had roubles in game before and even had a staff trader event once where this currency could be used to buy things. I liked the idea back then, but the money was not worth anything. I remember people just burning it for fun. The only reason some people held on to it, was because of the trader event that was organised. I think the idea of having a currency is interesting, but I think it just doesn't work in a world where people fight for food and basic supplies. People rather instantly trade for something they need. Like food for nails. Or rounds for food. Link to comment
MVP Eddie Posted May 18, 2020 MVP Share Posted May 18, 2020 I think adding money or rubles would be a great addition to the server. I do agree with what some of you have said about it being purely player driven and not the whole NPC route. Link to comment
MVP Mexi Posted May 18, 2020 MVP Share Posted May 18, 2020 Adding traders just turns us into a public server with no effort rp and ruins the chance for that margins of interaction. Why would I trade with some random player when I can go somewhere for a menu and being able to instantly acquire what I want? Currency, sure. Increase the spawn and put some of it on zombies and maybe let the players try and push it in the beginning but for fuck sales don’t put in traders.. At that point we might as well turn off the WL and just add ‘light RP, but not required’ into the rules. Link to comment
Sapphire Bear Posted May 18, 2020 Sapphire Share Posted May 18, 2020 I really hate the idea of npc traders in a rp server. 1 Link to comment
Sapphire Marik Posted May 18, 2020 Sapphire Share Posted May 18, 2020 A staff driven trading system would be great! 1 Link to comment
Legend JimRP Posted May 18, 2020 Legend Share Posted May 18, 2020 Yes. I also think that eventually if we add traders, that will add a reason for people to grind even when people aren't around to RP trade stuff. And whether it's decided that you can't rob people just cause they might possibly have money or not, it will be a bonus if you find money on the person you are initiating on or a base you might raid. 1 Link to comment
Titanium sung Posted May 18, 2020 Titanium Share Posted May 18, 2020 NPC Traders are a nice way to ruin player interaction! Great job team, keep it up! 1 Link to comment
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