MVP Chewy Posted May 15, 2020 MVP Share Posted May 15, 2020 Hello FRENS. I've recently been inspired by good ol' (new) @Taffinator's post regarding different civvie weapons and such, for more variety on the server. It got me thinking that maybe we don't really need -more- guns, but a change in variety. Now I feel the response will probably be mostly no/negative but I'd like to see the people's views on it anyway. A change in the percentages of certain weapons spawning. We already know things like the SVD and VSS by default have a lower percentage rate to spawn, but what if we made it a little harder to find automatic weapons like the AK, over civvie guns? I know it might be a bit hard to consider given the amount of military spawn points on the Chernarus map, but it might give even more incentive to pick that MP-133 up and roll with it for days to come. Besides, you don't need a gun to roleplay. Keep in mind the good ol' quote "RP Over PVP" when answering, though I welcome all opinions. Just don't bully me please ;-; So what say you, people? Should we make it a little harder to go full super soldier? Yes? No? Why? Why not? Hit me up with those thoughts. 2 Link to comment
Sapphire Reaper Posted May 15, 2020 Sapphire Share Posted May 15, 2020 Honestly havent played in awhile. or havent played long enough to notice, I played for like 10 - 20 minutes yesterday and found a hat. I will be playing more once the lore wipe has happened but based on that, I would say we wait till the wipe happens and see how long it takes for people to go super soldier. I am not going to vote as of this point in time Link to comment
Legend Realize Posted May 15, 2020 Legend Share Posted May 15, 2020 I would like weapon spawns to be capped anyway. Only having a certain amount of M4-s AK-s, that sort of thing will make obtaining them a lot more difficult. 1 downside to this is horders, but I love me a good stash hunt Link to comment
Emerald McSheepface Posted May 15, 2020 Emerald Share Posted May 15, 2020 I myself rarely use higher-tier weapons ingame because of RP reasons, but I still feel like limiting their spawn rates is not the greatest idea (although I wholeheartedly agree, they are way overused!) Why? Because the people who "missuse" them for PVP>RP reasons will continue to use them, and if they become rarer, it will not limit the GearRP, but much rather even encourage it more (they are still there, but they get more valuable because they are rare)... I am afraight that lowering their spawn rates would not fix the problems they bring... that can only be done by people changing behaviour... There is just one thing I would like to see concerning weapon spawn rates: In this lore, I would love to see a way higher percentage of weapons common to the area, and less Western weapons. If, in the new lore, a Western or international faction would still be present in Chernarus, I'd be more happy with the amount of Western weaponry we have available though. Link to comment
MVP Whitename Posted May 15, 2020 MVP Share Posted May 15, 2020 Lowering the rate would cause a lot of complaints. People who want to carry automatics will find their guns, lowering the amount of the weapons in the loot economy will just increase their fresh-spawn to geared time by an hour or so 33 minutes ago, Chewy said: what if we made it a little harder to find automatic weapons like the AK, over civvie guns? Military guns are already harder to find than civilian weapons. For example the MP133 spawns in more locations than the M4 does, and on average there are at least 5 times more of them at any given time Link to comment
Sapphire Finn Posted May 15, 2020 Sapphire Share Posted May 15, 2020 I'd love people to use civilian weapons instead of military weapons all the time. But that will not happen, many people depend on automatic weapons with drum mags to PVP. If you lower the spawn rate people who want these weapons will just continuously do laps around military bases until they find something. It only reduces the amount of time these people spend RPing. If anything I think military spawns should be removed or drastically reduced as military bases would be barren of any loot. Instead spawns should be moved to towns and cities. They will be spread out so it will be less common to find weapons and it will also encourage people to travel around to find loot, which will bring RP as people will eventually encounter eachother. Link to comment
Legend Duplessis Posted May 15, 2020 Legend Share Posted May 15, 2020 I think less military and more civvie guns would be a good thing. It would make things feel more apocalyptic when there are more varied weapons being used, instead of everyone having a military assault rifle. Link to comment
Emerald Taffinator Posted May 15, 2020 Emerald Share Posted May 15, 2020 While I agree with the sentiment of @Chewy for more civilian weapons, I feel a good start for making civilian weapons in game better is a re-balance of 3 areas that make civilian weapons inferior or flat out worse. 1. Lack of power for lower calibre ammunition. This one needs no introduction, as of now this is the single thing that really is holding back civilian weapons and heck, even pistols is just the complete ineffectiveness of .22, .380, .357, 9mm and .45 ammunition/weapons. When infected require a minimum of two headshots from a .45 and players seemingly being tanks against them, they serve no other use at the moment than being an RP aid or costume accessory. Increase the damage of these weapons, and even guns that use these ammo types will be used more often, even for the simple utility of being able to one tap a lone infected in the way. 2. High Resistance of "non agressive wildlife". DayZRP is meant to be tough. But, some things are a bit too tough to kill. Hunting is beyond a chore if you use a bolt action or pump shotgun, as the hunted animals (boar, deer, cows, chickens) have far too much health. It seems a bit wrong when two SKS shots to the head of a deer isn't enough and the deer scurries off with zero shits to give. Also, with the excessive amounts of bullets needed to kill, it reduces the amount of usable meat you get for cooking. Needing to kill two or more animals to get enough meat is a common occurrence. Lower these animals health (but keep the wolves and bears roided up) and I believe that will give incentive players to use Mosins/Winchesters etc. for hunting, and not full auto rifles. 3. General ease of use and effectiveness of military weapons. Lastly, military weapons are useful. REALLY useful. Anything a civilian weapon can do, the military version does better with 20% extra because it's so cool. Even civilian characters cannot help but be drawn to the military weapons. With plate carriers, helmets, and medical gear and military weapons en mass in groups, it's a big incentive to get one to even the playing field. And thus, the civilian weapons get left behind, because an AKM makes you feel like you have a chance against the world more than other weapons. You can easily one tap infected or gun down a horde with military weapons. Hunting is easy with 30 rounds on tap. Bears and wolves stop becoming threats etc, etc. So what can be done about it? Well, these are my suggestions, but whether or not they can/could/will be implemented is up to Roland and the Dev team, if it's feasible or might imbalance some other variable I haven't thought of. A. Increase the base damage of all pistol calibre rounds that allow them to kill an infected with a single head shot, along with being able to do the same to a player that is wearing no head armour. This will increase immersion, allow pistols/sub machine guns to be useful, and also give a chance against other players if they decide to wear ski masks instead of helmets, as ski masks don't give much protection against lead. B. Make suppressors actually work in not causing aggro to infected. It gives players a reason to use pistols. This might have to be brought in with a decrease in suppressor availability for rifles in game, as military weapons will be EXTREMELY handy in infected killing otherwise, and countering the utility of the pistols/sub machine-guns in this regard. C. Lower the health of the commonly hunted animals for food, as it will help people immensely and not cause frustration that yet again a .308 to the face and the deer goes "LOL no" and trots off. D. Lastly, a small decrease to military rifle spawns might help, but I don't really want to do this as it will inevitably lead to more gear RP unless the buffs to other areas are addressed first. But, for the moment I have voted "YES", but if any or some of the issues I have raised are sorted, I will change my vote to "NO" as obviously the Dev team are aware and can make better judgements on this than I could ever. Link to comment
Sapphire Zero Posted May 15, 2020 Sapphire Share Posted May 15, 2020 I’m gonna go with a bag fat N O. I remember when I advocated for this. Then one patch was released. Automatic guns were impossible to get, even sub machine guns were difficult to find. It was absolute dog shit. From what I recall the only large group that I can think of that had them was Anarchy. As you can imagine it was pretty terrible when only one group had a steady supply of the only guns that actually work well. Link to comment
MVP Whitename Posted May 15, 2020 MVP Share Posted May 15, 2020 Reducing the amount of high-powered rifles on the server will place an even larger advantage to large groups who are able to control their loot spawns for a long period of time. I like the idea on paper, but in practise it will cause this issue. -1 Link to comment
Diamond Player 1 Posted May 16, 2020 Diamond Share Posted May 16, 2020 (edited) NO! I need my guns and my gun collection! But in all seriousness, this will lead to large groups being the most powerful and having total dominance over the server and people will resort to hiding in the woods and avoiding people like the plague. Then less people will come to RP and it will create more resentment. And capping weapons will create a serious hording problem like we had before everything became unlimited. Now, I prefer if there were far more civilian weapons than military. Semi-auto weapons, shotguns, etc. Especially that SVT-40. Give us more of those with the Magazines and you'll never hear me complain. Edited May 16, 2020 by America Link to comment
MVP Ducky Posted May 16, 2020 MVP Share Posted May 16, 2020 Automatic Rifles already have a pretty significantly low spawn rate, the only off-set is that they do spawn infinitely, just very slowly. Then again, in terms of balance, I have always been a fan of the metro-style of loot economy. Guns? Abundant, all over the place, no problem there. Now the ammo though, thats a different story. But truth be told, people will rarely ever agree on one way to balance it, and one extreme over the other is rarely a good outcome, so I think what we have now with a slow spawn rate while potential infinite supply is the best we are going to get to a middleground. Link to comment
MVP Whitename Posted May 16, 2020 MVP Share Posted May 16, 2020 22 minutes ago, Ducky said: Automatic Rifles already have a pretty significantly low spawn rate, the only off-set is that they do spawn infinitely, just very slowly. Then again, in terms of balance, I have always been a fan of the metro-style of loot economy. Guns? Abundant, all over the place, no problem there. Now the ammo though, thats a different story. But truth be told, people will rarely ever agree on one way to balance it, and one extreme over the other is rarely a good outcome, so I think what we have now with a slow spawn rate while potential infinite supply is the best we are going to get to a middleground. I completely agree. I will say though that lowering the ammount of ammunition and/or magazines will just result in more loot runs and advantage to large groups of people. Maybe lower the spawn rate while increasing the amount of places the ammo can be found? Link to comment
Diamond Player 1 Posted May 16, 2020 Diamond Share Posted May 16, 2020 I'd like to see more spawn locations filled instead of what we have now on Chernarus. More survival gear like canteens and such. And clothing so people can look thier best. FashionZ baby!! Link to comment
Emerald Nonplayer Posted May 16, 2020 Emerald Share Posted May 16, 2020 -1 from me. The spawns right now are good enough. Back in a day when there were only set amount of automatic guns spawning some big group basically had all the servers automatic guns and it was impossible to find a automatic gun yourself. And right now there is a good balance between the spawn rates. Link to comment
Diamond Mugin Posted May 16, 2020 Diamond Share Posted May 16, 2020 I'd prefer seeing next to no military weapons come LW, though as that was not specified directly I will be brief. When lore wipe drops, there would be a good chance that many of us (foreigners) would not even have access to these military bases, thus having us needing to result to murder and robbery immediately to get it from the military personnel. Which is just 'uNrEaLaStIc'. Whether the question is intended pre-LW, I don't think it matters as of now. Given no one is playing, guns are spawning often, (least on Chernarus). I think the percentages are fine, it's more a matter of location at which you'd more than likely find military weapons in towns/settlements at the third+ year of the apocalypse. At this time though, probably not worth while making the change either way. Link to comment
Sapphire Truemonkh Posted May 16, 2020 Sapphire Share Posted May 16, 2020 I feel like the way it is right now is pretty good overall. If anything I wouldn't decrease the spawn rate of automatic weapons like the M4/AKM but I would increase the number and viability of other guns. Especially pistols. I've wanted many times to write a character that exclusively runs a pistol and nothing else but it just doesn't seem viable. You need an escort of M4's everywhere you go to not die from wolves or infected. But the whole pistol change is another discussion. However more civilian weapons that make killing infected with one bullet possible is something I would love to see implemented. But I believe this might be difficult to do since bullet damage is connected to the caliber. Link to comment
Diamond Eagle Posted May 16, 2020 Diamond Share Posted May 16, 2020 People tend to forget that most don't really die for weeks on end making lowering the spawn rate redundant with the way the system works now. + Most civilian weapons we have are to simply put it usless expect for shotguns and bolt actions. Link to comment
Itsmez Posted May 16, 2020 Share Posted May 16, 2020 I dont really care. Im not finding any automatic weapons anyways Link to comment
Fred Posted May 17, 2020 Share Posted May 17, 2020 Haven't found any assault rifles, so I wouldn't say it needs to get lowered even more, the only assault rifles I do find are from other people. Link to comment
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