Jump to content

Server time (UTC): 2023-06-07 19:37

Dynamic Events
ONGOING | 2023-06-07 19:30:00 (server time) | Ends in 1 hour, 22 minutes

Lorewipe pushed forward or not


Kermit

When do we want the lorewipe?  

184 members have voted

You do not have permission to vote in this poll, or see the poll results. Please sign in or register to vote in this poll.

Recommended Posts

  • Diamond

Hello fellow rule roleplayers,

By now most of you have already seen Roland's recent announcement. If not, here you go: 

In this post Roland is looking into doing the wipe before June 1st. He also states that at this moment the lore and mods are not fully ready to go. The big question for you all is listed in the poll above: Do we want to keep the lorewipe at its original date (June 1st) or do we want to push it forward. (Date unknown)

 

Of course, pushing this forward comes with some pros and cons. Same as keeping it at its original date.

 

PROS and CONS

 

Pros of pushing the wipe forwards:

  • The server population will rise again.
  • Shorter waiting time for the KOS event
  • You can start your story again

Cons of pushing the wipe forwards:

  • Rushed lore that is not finished
  • The mods are not ready
  • People that are in the minority do not have time to round off their story

 

Pros of launching 1st of June:

  • Stable lorewipe
  • Mods have been added correctly
  • You have time to round off your story and say goodbye to your character

Cons of launching 1st of June:

  • Server populations will be low until the wipe
  • People losing interest in DayZ(RP)
  • Long waiting time for KOS event

 

There have been some attempts to keep the population up, this was mainly done by Roland himself streaming. This is not the right way since it would require Roland to stream. (which is a rare occurrence) We can also organize some events like the battle royale by Para.

 

Please when voting; also make clear to other people why you are voting for a certain choice. There is always the possibility to change the mind of someone else. I would love to hear your pros and cons of a delayed/pushed forward lorewipe.

Link to comment
  • Diamond

I can wait. I'm having great RP as it is, so I'm in no rush. I'm not against pushing it early but im patient. So let the LMs have all the time they need. And the Devs too. And that's coming from a "self proclaimed" GearRPer.

Edited by America
Link to comment
  • Sapphire

The problem was announcing the lore and these huge changes before everything was complete so if it had to be brought forward due to popular demand it could.

Either way the loremasters now have pressure to finish it, be it for next week or for June. 

The server doesn't even peak ahead of 20 people, 16 last night when before the server was 70-80% full a night. People don't care about finishing their stories, they care about the wasted efforts of building and looting when its going to be wiped. 

Most of SGRU can't even be bothered to play when there is only 16 people on. When you play something everyday or most days, you have that want to play feel, server activity is great. When you don't play dayzrp for a week then 2 weeks then 3 weeks, chances are you lose interest rapidly and you may not come back.

The server is dangerously low in population right now and its going to struggle to recover at this rate.

Loremasters are doing a great job and its a shame their going to feel added pressure now when the mistake was announcing the lorewipe with so much work to do opposed to annoucing a ready product.

Link to comment
  • MVP

Oops I meant to obstain my vote

 

There's a really hard-to-find balance between announcing things too early, and doing them too late. Can't make everybody happy, probably not even a majority. So... who knows

Link to comment
  • Sapphire
2 minutes ago, Whitename said:

Oops I meant to obstain my vote

 

There's a really hard-to-find balance between announcing things too early, and doing them too late. Can't make everybody happy, probably not even a majority. So... who knows

I agree.

You announce it too early, people cry.

You announce it too late, people cry.

A finished product should of been created before annoucing anything at all to prevent both of the above, now all it created is added pressure for those involved in working hard on it.

Edited by Ryan Shepherd
Link to comment
  • MVP
1 minute ago, Ryan Shepherd said:

A finished product should of been created before annoucing anything at all to prevent both of the above, now all it created is added pressure for those involved in working hard on it.

Definitely agreed, but heindsight sees 20-20 and now I feel like we're in a similar spot where releasing it early would upset a partition of players and waiting till June 1st will lower the server population too severely. One option upsets people and the other causes a whole lotta people to lose interest. Decisions, decisisons

Link to comment
  • Sapphire

Honestly I find it quite sad that people just dropped their story lines as soon as the wipe was announced. Just shows that there isn't a lot of truly good RP left. Hopefully that will change with the wipe. 
I can easily wait until the 1st. I'd rather have something complete and ready to go than something rushed under pressure because people can't stop complaining and drop the RP as soon as it's announced that their gear is going to get wiped. 

Sad times but I haven't lost hope and I'm truly excited for what this new lore has to offer!

Link to comment
  • Diamond

Let Lore Master's have some breathing room, as to avoid everyone complaining about it not being 'their quality' of story, or bland, or whatever excuse someone may need as to just take a break.

Let Dev's have some breathing room for the exact same reasons. Collaborate with other mod creators to better the existing patches, so they can add what the community wants and LM's plan to better the ambiance and overall feel in the server.

The servers are dead because everyone wants LW and not to finish stories, it is not smart to rush this process as to just get your cake and eat it too.

Our priority as community members should be creating group ideas and characters that can meld into whatever the LM's are working on, with enough forethought to incorporate whatever the LM's have planned. Work to tell the best story you can when LW does inevitably come.

Edited by Mugin
Link to comment
  • Event Master

I agree with @Truemonkh,

Its fucking strange that people dont wanna play just because a lorewipe is coming. Im still trying to play every day and we as S-GRU are still creating storylines every day. 

I guess people are scared to end their characters or are sad they are gonna lose their gear in about 2 weeks.

Release the lorewipe if its ready. If its ready next week then release it next week, if its ready tomorrow, release it tomorrow.

ezpzlemonsqz

Link to comment
  • Legend
37 minutes ago, Jackfish said:

I agree with @Truemonkh,

Its fucking strange that people dont wanna play just because a lorewipe is coming. Im still trying to play every day and we as S-GRU are still creating storylines every day. 

I guess people are scared to end their characters or are sad they are gonna lose their gear in about 2 weeks.

Release the lorewipe if its ready. If its ready next week then release it next week, if its ready tomorrow, release it tomorrow.

ezpzlemonsqz

Lore wipe announcement was probably too soon. It caused a lot of people to quit playing until the wipe hits. But I firmly believe that was only one of the four main factors leading to the current player numbers we have:

  • Lore wipe announced too soon causing story driven players to give up a month before the wipe.
  • Base building removal announced too soon causing the base builders to stop playing at least until the patch arrives because they know their bases and gear will be gone soon™.
  • The blockade between the maps causing at least two active groups to leave the server for now due to being locked down on a 0/80 Livonia.
  • Quarantines opening up slightly IRL causing players to be able to return to their jobs and schools.

I don't think there's one factor. All of the above play a role in the current activity. Some more than others of course, but they are all contributing to the numbers.

Link to comment
  • Sapphire
12 minutes ago, Hofer said:

Lore wipe announcement was probably too soon. It caused a lot of people to quit playing until the wipe hits. But I firmly believe that was only one of the four main factors leading to the current player numbers we have:

  • Lore wipe announced too soon causing story driven players to give up a month before the wipe.
  • Base building removal announced too soon causing the base builders to stop playing at least until the patch arrives because they know their bases and gear will be gone soon™.
  • The blockade between the maps causing at least two active groups to leave the server for now due to being locked down on a 0/80 Livonia.
  • Quarantines opening up slightly IRL causing players to be able to return to their jobs and schools.

I don't think there's one factor. All of the above play a role in the current activity. Some more than others of course, but they are all contributing to the numbers.

Im going to have to disagree with you for once unfortunately.

The server population died the SECOND the lore wipe was announced. The entire livonia population had already moved over to Chernarus beforehand, livonia was long dead.

No one left because of the barrier between the two maps, well I say barrier but some good through for some reason ?

Anyway, the removal of base building was already suggested and hinted  before the annoucement of lore wipe.

It is most definitely without a doubt gear driven, thats not something the announcement of lore wipe could control so it wasn't 'too early' it was just a little premature before things were ahead of schedule but like @Whitename said, hindsight is a beautiful thing so you cant be blamed really.

Edited by Ryan Shepherd
Link to comment
  • Legend
7 minutes ago, Ryan Shepherd said:

Im going to have to disagree with you for once unfortunately.

The server population died the SECOND the lore wipe was announced. The entire livonia population had already moved over to Chernarus beforehand, livonia was long dead.

No one left because of the barrier between the two maps, well I say barrier but some good through for some reason ?

Anyway, the removal of base building was already suggested and hinted  before the annoucement of lore wipe.

It is most definitely without a doubt gear driven

Yes, the population died on Chernarus once that happened, but the population in general got lower two weeks beforehand when the blockade was put in effect. We moved some characters and groups over before being denied by Roland a few days later, and had to revert this. This left those characters back on Livonia after having started new stories on Chernarus. Two groups left and hasn't played since.

The removal of base building was suggested, but never confirmed. But it was confirmed a week or so before the lore wipe announcement, and numbers started dwindling already then. There are stats that show this.

The lore wipe announcement was the biggest factor, no doubt. But the other factors do have a relevance in the current numbers as well.

Link to comment
  • Sapphire
5 minutes ago, Hofer said:

Yes, the population died on Chernarus once that happened, but the population in general got lower two weeks beforehand when the blockade was put in effect. We moved some characters and groups over before being denied by Roland a few days later, and had to revert this. This left those characters back on Livonia after having started new stories on Chernarus. Two groups left and hasn't played since.

Oh? I saw kings ridge was allowed to be crossed over with permission from Roland, how come the others were not? Seems pretty unfair especially losing the numbers of both these groups (whoever they are) decreasing the server population if so, but hey, im just saying.

Link to comment
  • Legend
2 minutes ago, Ryan Shepherd said:

Oh? I saw kings ridge was allowed to be crossed over with permission from Roland, how come the others were not? Seems pretty unfair especially losing the numbers of both these groups (whoever they are) decreasing the server population if so, but hey, im just saying.

I don't know.

Link to comment
  • MVP
13 minutes ago, Ryan Shepherd said:

Oh? I saw kings ridge was allowed to be crossed over with permission from Roland, how come the others were not? Seems pretty unfair especially losing the numbers of both these groups (whoever they are) decreasing the server population if so, but hey, im just saying.

After Rolle locked down the location, the other groups, including some of our members (King’s Ridge), left Livonia after GMs reset their location. About a week later, from my understanding, Rolle made the GMs change the locations of everyone back. Then, after these other groups had left the sever all together, Rolle announced that you could now switch locations with a three month cool down. The members of King’s Ridge, with IC reason, RP’d out our preparation over a couple days, then requested permission from Rolle for our group to switch locations, explaining why. With his approval, he allowed us to switch. I’m sure if these other groups would’ve stuck around and waited for location locking to open up and had an IC reason to switch, Rolle would’ve approved their group moving as well.

Link to comment
  • Sapphire

Look, at the end of the day, its easy for me to say, this should be done and that should be done but its not easy for those involved in staff pushing this project in their own free time to get it finished.

The lore wipe wasn't annouced too early it was annouced at an incredibly bad time. Livonia was thriving in numbers but not in roleplay, basically a chat room if you ask me and Chernarus was dead.

We created SGRU and bit the bullet and played on a near dead server Chernarus, creating videos and promoting Chernarus roleplay as much as we could. To our relief, people did follow, Chernarus became great again with everyone playing it and Livonia left to die a death. The server felt fresh there was new groups, new character and group driven stories which I firmly believe why we had the large numbers that we did.

As soon as lore wipe was annouced it died. We could of done with a lorewipe some months ago before Chernarus was revived. Those people filling up the numbers felt the need to say fuck it lets wait till June but no one could honestly predict that happening, so fuck it, don't rush the project, don't put a timeline of next week on it but try to get it released as soon as you can without massive pressure on lore masters such as @Stagsview and @Brayces  and admins like @Hofer which I am sure are very busy outside of staff.

If you do rush the project and not everything is ready, the servers starting off on a bad foot and theres no reset button, so I really am stuck between yes and no the more I think about it.

Edited by Ryan Shepherd
Link to comment
  • Emerald

We're only two weeks away, let them finish their work. There's always been times of low player count, two weeks won't matter in the long run, and it certainly won't be the "death of the community" as some people like to put it. 

Edited by Oy
Link to comment
  • Diamond

The thing is if you release the lore in sections then the lore team won’t be rushed. They can continue to work on it at their own pace and if they need additional time they can have it as well. Release the lore based on what would be most important for players to know, keep certain sections even for players to discover in character for a sense of achievement and then every few days or every week or something release the next section of lore.

Having to have a giant multi page text of lore is going to overload people with information and act as a deterrence for new players to use any of it for backstory when creating a character. Having a section of “what your character should know to get started” is a simple enough idea. 

With the lore released gradually over time this lets people get back to RP sooner than June 1st but allows the lore team to continue to work without the unneeded stress of deadlines.

This would also allow people the decision of when they want to hop into RP. If they feel they have enough information based on the current available lore to make a character go for it. If they feel they want more information then they can wait a little longer for more sections to release and make a character then. If you’re going to wait till June 1st for all the info anyways, then this would make no difference to you.

Edited by Malthis
Link to comment
  • Sapphire
1 minute ago, Malthis said:

The thing is if you release the lore in sections then the lore team won’t be rushed. They can continue to work on it at their own pace and if they need additional time they can have it as well. Release the lore based on what would be most important for players to know, keep certain sections even for players to discover in character for a sense of achievement and then every few days or every week or something release the next section of lore.

Having to have a giant multi page text of lore is going to overload people with information and act as a deterrence for new players to use any of it for backstory when creating a character. Having a section of “what your character should know to get started” is a simple enough idea. 

With the lore released gradually over time this lets people get back to RP sooner than June 1st but allows the lore team to continue to work without the unneeded stress of deadlines.

For the people playing realistic characters that may of been in the country for a long time/locals, it’s pretty detrimental that those characters understand the atmosphere they are in through the lore that is written

 

Being forced to know the lore while making the character is a lot more stressful than ‘haha I’m westerner here on vacation in second world country and I’m ignorant’. Releasing unfinished lore is definitely not the way to go.. they’re suppose to release more history on a place as time goes? Or what about what’s going on Miroslavl?  Some characters would know that.

 

The mods however will be. Wouldn’t make sense to have a huge mod update after the first week of lore. Let them get the mod update in, then do the lore wipe. Makes it a lot more smooth.

Link to comment
  • Diamond
6 minutes ago, groovy cali said:

For the people playing realistic characters that may of been in the country for a long time/locals, it’s pretty detrimental that those characters understand the atmosphere they are in through the lore that is written

 

Being forced to know the lore while making the character is a lot more stressful than ‘haha I’m westerner here on vacation in second world country and I’m ignorant’. Releasing unfinished lore is definitely not the way to go.. they’re suppose to release more history on a place as time goes? Or what about what’s going on Miroslavl?  Some characters would know that.

 

The mods however will be. Wouldn’t make sense to have a huge mod update after the first week of lore. Let them get the mod update in, then do the lore wipe. Makes it a lot more smooth.

I was in the middle of editing my original comment before you posted. If you need more information because your character is more in depth then you wait a little longer for the lore team to release it before hopping in. You lost nothing waiting for them to release it when the finished product won’t be done till close to June 1st anyways. This lets people hop in immediately if they feel they have enough information for their character.

As for mods, mods shouldn’t be the deciding factor of whether we play on the server. We wait for mod updates all the time, they can be implemented as time goes on when they're ready. Just remind people that the mods will be implemented at some point and what ones so they don’t waste time building bases. They can spend this time focusing on RP like they should be.

Edited by Malthis
Link to comment
  • Sapphire
1 minute ago, Malthis said:

I was in the middle of editing my original comment before you posted. If you need more information because your character is more in depth then you wait a little longer for the lore team to release it before hopping in. You lost nothing waiting for them to release it when the finished product won’t be done till close to June 1st anyways. This lets people hop in immediately if they feel they have enough information for their character.

You understand this new wipe is going to be focus'd on lore factions... factions who are suppose to be the driving forces in pushing lore.. and would need the lore in order to push it forward...

 

"Oh haha [insert redacted lore faction group] why weren't you here during the initial days of the infection????"

 

Naw, we can wait for the lore. But I feel like this lore wipe can STILL be pushed forward at LEAST a week from my Mossad agents  in staff leaking me  info.

Link to comment
  • Diamond
15 hours ago, groovy cali said:

You understand this new wipe is going to be focus'd on lore factions... factions who are suppose to be the driving forces in pushing lore.. and would need the lore in order to push it forward...

 

"Oh haha [insert redacted lore faction group] why weren't you here during the initial days of the infection????"

 

Naw, we can wait for the lore. But I feel like this lore wipe can STILL be pushed forward at LEAST a week from my Mossad agents  in staff leaking me  info.

I’m perfectly fine with it pushed even a week forward. The sooner it’s up and running the sooner people can get back to RP and pushing stories.

 

15 hours ago, Brayces said:

-snip-

I’m not trying to push for incomplete lore, quite the opposite. My idea of having the lore released in sections lets you all have less of a tight deadline to get things done, release things as you want and choose each week or however long what you release to the public or what you want them to uncover in game. It would allow people to hop in immediately or wait till more information is released that they feel satisfied with before they choose to hop in.

Link to comment
  • Titanium

Oh nooooo, empty servers for 2 more weeks, noooooo.

Give us a finished lore. Let the LMs finish what they started without rushing them. Just the suggestion of pushing it forward when they don't want to is just asking for a shit storm.

@Roland, stop being impatient or I'm gonna get @Terra to yell at you like the good old days.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...