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Server time (UTC): 2023-06-03 10:20

Weapon Draw Delay


Muse

Weapon To Hand Delay  

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I will leave a video down below showing what I mean with the "weapon draw delay". A lot of people know it's better to keep the weapon in your clothing or inside your backpack than in your back sling so you have a faster reaction to when being held up, some people also do it to not draw attention to theirs "grandfather's M4" and running the risk of being robbed. The suggestion is to have a delay implemented, to both kind of weapon draws, also it should variate when you draw the weapon of your clothing/backpack to when you draw it of the sling attach, with the support of logic, sliding it off the sling should be faster than unzipping your backpack and taking your M4 with 100 bullets drum mag out. Just to clarify; the concept of the delay and pre sound, is to warn the person watching that the guy is drawing his weapon, I mean, it makes no sense, the guy watching with his gun on his hands should have more advantage than the guy with his gun in the backpack, which is pretty much the opposite at the moment, since you can take your rifle from your pocket in a split second and take the guy off guard. Also it would be great to have a pre sound set, to when drawing a gun of the backpack. Let me know what you guys think, I also think RolePlay would hold hands with this new feature, basically because it's against the idea of "Lets just blast em now that we have kill rights and take em gear".

https://www.youtube.com/watch?time_continue=15&v=zxmi9qfZ6MM&feature=emb_logo

 

 

Edited by Muse
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  • Sapphire

My honest opinion, if it were up to me and possible to mod into the game, I would:

  1. Only allow sidearms to be drawn quickly.
  2. All other weapons require a minimum of 2 seconds to be drawn from shoulder-sling, or 3 seconds if from inventory. 
  3. Return to 0.62 mechanics: All rifle-classed weapons may only be carried via shoulder-sling.
  4. If a player wishes to store a rifle-classed weapon, they must disassemble it (crafting), and disallowing it to be used until re-assembled (crafting).
Edited by Camo
Simplified my response
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I was thinking like this, but I wouldn't be surprised if this community would reject this concept, since a lot of them would probably agree if suggested to add infinite stamina into the server. Even so, I would consider this to a suggestion

Edited by Muse
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  • Sapphire

-1

Nah, I use guns IRL.

With proper practice you can unsling a rifle, disengage the safety and fire in under 1 to 2 seconds, even if its concealed under a shirt. When someone conceals it in a backpack, I take it as if its concealed under it.

Dont punish others because you choose not to keep your weapons trained on someone. When you initiate on someone, dont complain when they kill you either. You put yourself in that position, you should expect resistance it you rob someone and threaten their life.

Kind of ironic when you complain about people killing you and stealing your gear, when you are the one literally robbing and stripping someone of their gear and stuffing it in oversized backpacks. 

This is just my personal opinion.

One thing I do think needs to change is the size of backpacks, I see many backpacks have double the capacity for their size.

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  • Legend

-1 

I think it's unnecessary. A nitpick change to to speak.

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  • MVP

-1 in my opinion. Just as Finn stated, they are pretty much concealed weapons and can be easily accessed. In both video's provided the hostage takers should have bound their hostages but they didn't and as you can see they payed the price in not doing so.

slap slapping GIF by Cheezburger

 

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  • Legend

While I understand the reasoning behind wanting this change, it's an overall no from me.

Yes, promote realism and such through our game mechanics and the way we choose to play the game.  On the other hand, its is a video game and we do sacrifice some realism for quality of life.  People aren't going to say hi to everyone they meet in the apocalypse, you can't pull a gun from a backpack in a second, and you couldn't live healthily if your main source of food is the same five foods in expired cans.  Adding in a draw delay is just nitpicking for the sake of realism or neutering people's ability to use guns.

For the examples you've cited, though, they should've tied the hostage up, not left the hostage unguarded, or not been so focused on... standing there doing nothing.. which what they seem to be doing in the first video.

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  • Diamond

Yes, it's unrealistic to pull a rifle out of your pocket but I've seen in done at competition events. It's very impressive. I understand the desire for realism but I don't believe there is anything that can be done to change how a weapon can be drawn and from where. 

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in my opinion i find it very easy to take hostages currently making it longer would remove much of the risk of taking hostages doe personally i find complying usually leads to everyone having more fun

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My first reaction was to vote yes to this but after reading a lot of the people here, I have to disagree. My biggest reason is entirely based on my history on this server. Even if it took a second or two to retrieve a gun, it wouldn't counteract the main counter strategy which is merely to sprint past the guy pointing a gun at you while retrieving a gun. That's a game mechanic that you'd have to deal with long before making retrieval longer or it would be the exact same thing. The long and short of it is that if you are worried that somebody has a concealed weapon, don't look away from them or frisk them before anything happens. Notice that in both of the videos you posted, it was a situation where only one of the people who were robbing the individual were actively participating. If the second person was actually covering their friend while their friend approached with handcuffs, then they wouldn't be caught dead to rights the moment that the guy pulled out his gun and he might even be on the hook for an NVFL. 

Edited by Iceinfly
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  • Legend

Just put people on the ground facing away from you when you go to disarm them, literally impossible for them to move that quickly, aim up and spray before you kill them.

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  • MVP

I voted no because I'd rather it not take more time to remove a weapon from my BACK specifically.

However, it'd be nice if removing from clothing for concealable weapons such as smaller SMG's were upped for timing so that people that just ping them out in a split second while someones typing an emote don't get even more of an advantage as a captive.

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  • Emerald

-1 I think the drawing speed is good as it is. If you wish to take someone hostage and don't want to see such thing happened as shown in the first OP video just pay more attention to the hostage, point your gun at the hostage before he's restrained and incapable to do anything.

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  • MVP

I'll help you with more evidence.

 

As you can see from this evidence, it's not the game you need to hate. It's the player. ?

So -1.

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  • MVP

-1. It’s really up to the initiating players to keep their initiatees from drawing their weapon. Keep your gun trained on them and be ready for anything you don’t like. No sense “nerfing” something that really lies on the fault of the attackers 

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  • Sapphire

Yeah this just puts more power on PvP and robbing people which honestly they already usually do in overwhelming numbers, meaning that if you do it right there is no need for this nerf because multiple people will be ready to clap back before the person being robbed can get an accurate shot off. 

-1 from me

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  • MVP

Yeah no need.

People just need to be more careful when they take hostages and properly cover said hostage, taking your eyes off of them or letting your guard down is what gets you killed.

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  • Sapphire
On 5/14/2020 at 6:25 PM, Muse said:

I was thinking like this, but I wouldn't be surprised if this community would reject this concept, since a lot of them would probably agree if suggested to add infinite stamina into the server. Even so, I would consider this to a suggestion

Actually, there were various threads that suggested such ideas of Infinite Stamina but the primary one that voted for it specifically was only in 34% in favor of the idea. Most people just wanted increased stamina (double stamina, etc) versus the game's default.

Once players were given the stamina increase, less players wanted Infinite stamina, and realized how important it is for the game environment.

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7 hours ago, Camo said:

Actually, there were various threads that suggested such ideas of Infinite Stamina but the primary one that voted for it specifically was only in 34% in favor of the idea. Most people just wanted increased stamina (double stamina, etc) versus the game's default.

Once players were given the stamina increase, less players wanted Infinite stamina, and realized how important it is for the game environment.

It's sad to see the path DayzRP is taking, look at this update, they added a BMW and a shit ton of modded guns, we already have a lot of broken modded guns already don't we? I'd honestly vote for a full vanilla server if I had to chose between how it is now.

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  • Diamond
40 minutes ago, Muse said:

 

It's sad to see the path DayzRP is taking, look at this update, they added a BMW and a shit ton of modded guns, we already have a lot of broken modded guns already don't we? I'd honestly vote for a full vanilla server if I had to chose between how it is now.

we had mods like these before and it was a huge + to the server

And not to be rude, but wtf do you know you joined 2 months ago +vanilla server is shit 

now to the poll i do not see a reason to change it

Edited by Jannik
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33 minutes ago, Jannik said:

we had mods like these before and it was a huge + to the server

I didn't say the mods weren't in the server

1 hour ago, Muse said:

we already have a lot of broken modded guns already don't we?

quite the opposite actually, and what does the time I joined the server have anything to do with this? I could've joined this yesterday and yet know everything about this server, as far as I know, this server had a trader, so no wonder... Fortunately the community strongly did kicked it out.

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  • Diamond
22 minutes ago, Muse said:

quite the opposite actually, and what does the time I joined the server have anything to do with this?

What I'm saying is that, you don't know what it was like to play with the mods we had before, and what they did for the server. yes you can read and ask people about it. but you didn't play back then you did not see the RP that the mods brought to the server.

now

23 minutes ago, Muse said:

I could've joined this yesterday and yet know everything about this server, as far as I know, this server had a trader, so no wonder... Fortunately the community strongly did kicked it out.

How you could know everything let me aks you. if i suggested a mod which reminded a lot of one we had back in the dayz mods days. could you then honestly say that it did nothing for the RP back then? 

i have been here for 6 years now and I don't know everything about this server. if anyone knows anything about this server then they should get a life. 

Ps. that you disagree with some mods is okay. 

NOW:

1 hour ago, Muse said:

It's sad to see the path DayzRP is taking

again

Come-on-now-.jpg.d235531dbf94aab913fa3227dfb39726.jpg

you've been here for 2 months ? 

 

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  • MVP
1 hour ago, Muse said:

It's sad to see the path DayzRP is taking, look at this update, they added a BMW and a shit ton of modded guns

A BMW in an estern European country? No way.

People here would make kids just for the social benefits to be used to tune they BMW for that sick drift at 2 am in the mall parking lot.

So I am sure your immersion will be just fine when you see a BMW.

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  • Legend
8 minutes ago, Jannik said:

-snip-

 

47 minutes ago, Muse said:

-snip-

Hmmmmm maybe this is a discussion better suited for the dms? ? 

 

In regards to the actual point of the thread, I've voted no. The weapon speed is fine as is in my eyes, any slower and you become a snail when defending yourself from anything... not just pvp encounters.

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